#1878: Gambit

GAMBIT

X-MEN (TOY BIZ)

“Gambit has the mutant ability to take the energy of any object and put it to his own use. That use usually means turning the object into a deadly weapon. Gambit is a martial arts expert with a lightning-fast karate kick. When battling multiple attackers, Gambit relies on his Techno Battle Staff for additional assault power.”

As someone whose primary introduction to the X-Men came from their ’90s cartoon, I have an almost unhealthy appreciation for their resident Cajun sleazeball, one Remy LaBeau, aka Gambit.  I am, of course, not at all alone in this, which has helped to keep him relatively high on the action figure count.  Today, I’m jumping back to the beginning, and taking a look at his very first figure (more or less).

THE FIGURE ITSELF

Gambit was initially released in the second series of Toy Biz’s X-Men line.  Following the success of the cartoon, he was subsequently re-released in the “Classics” assortment a few years later.  The figure reviewed here is technically the later release, though the only actual difference between the two is the accessory selection.  This figure stands 5 inches tall and he has 9 points of articulation.  Gambit’s sculpt is fairly typical of an early Toy Biz figure, meaning he’s a little more rudimentary than later offerings would be.  He’s slightly scrawny, and the details are a little softer.  This is definitely a kinder, friendlier looking Gambit than you usually see.  It’s not necessarily a bad thing, but it’s definitely different than other Gambits.  His trench coat seems to have thrown Toy Biz for a bit of a loop, as well.  Rather than sculpting it onto him, they opted for a removable piece…mostly, anyway.  The bulk of the jacket is just a thin plastic get-up, not unlike the capes from the old Kenner Star Wars figures.  It’s not terribly sturdy, and isn’t really the sort of thing we ever saw again from them.  It looks alright, but certainly limits his playability when in place.  What’s slightly odd is the decision to make the collar of this jacket a sculpted element, which is part of the figure’s torso.  This means it’s always there, even when the coat is off of the figure.  Why not just leave the collar as part of the coat?  Who knows.  Well, someone at Toy Biz probably knew, I guess.  Gambit’s paintwork is alright.  It’s pretty basic, and gets the general gist of the character down.  There’s a lot of pink, which is really the most important thing when you get right down to it.  It does get a handful of details wrong, though, such as keeping the sleeves of the shirt pink (rather than matching with the pants as they did in the comics), and the pink squares on the sides of his legs are a different pattern than usually seen.  The original release of Gambit included his staff, while the re-release included the bandolier and knives (presumably meant to stand in for his playing cards) from Longshot.  Gambit has an action feature, a kicking action, which is an interesting choice for the character.  It’s also not implemented incredibly well, because it’s default state is actually with the leg extended, meaning the latch is in a constant state of strain when he’s in a basic standing pose.  The end result is a figure that you will commonly find with his leg forever stuck at a 90 degree angle.  Fortunately, this isn’t the case with my figure, but I’ve seen my fair share of figures that weren’t so lucky.

THE ME HALF OF THE EQUATION

I don’t recall exactly where I got Gambit, but I know I was with my parents, and it was very early into my collecting because it was before we moved into the house that they’ve been in since I was four.  So, somewhere in late ’95?  Anyway, despite how harsh I may have been on this figure in the actual review segment, it’s worth noting that this remains my very favorite Gambit figure to date, and just one of my favorite X-Men figures in general.

Check out this review’s Flashback Friday Figure Addendum here!

#1871: Rebel Fleet Trooper

REBEL FLEET TROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Aboard the Rebel Blockade Runner, Rebel freedom fighters begin their defense against an Imperial invasion.”

The Rebel Fleet Troopers are our first glimpse at the heroes of Star Wars.  They are also our first glimpse at what happens to anyone who’s not a main character, as they are quickly dispatched in an uncharacteristic bit of spot-on marksmanship from the Stormtroopers.  The greatest indignity of all, however, would come from Kenner, who didn’t grace those poor Fleet Troopers with a single figure during the run of the original Star Wars line.  Fortunately, Power of the Force II would sort of make up for that, though with perhaps one of the line’s most infamous figures.

THE FIGURE ITSELF

The Rebel Fleet Trooper was released as part of Power of The Force II‘s 1997 line-up, alongside the Hoth-themed variant of the Rebel Trooper, amongst others.  He is, of course, based on the dome-helmeted Troopers from A New Hope‘s opening sequence, though perhaps a bit more loosely based than some of this line’s offerings.  The Trooper was one of the line’s biggest offerings (in more than one way), clocking in at over 4 inches tall.  And he’s not just tall, he’s built.  And when I say “built” I mean like a truck.  If the actual Fleet Troopers in the movie had been anywhere near as big as this guy, maybe they wouldn’t have gone down so quickly.  This guy’s sculpt definitely represents Power of the Force at the peak of its ’90s macho man insanity.  It’s actually a little surprising to see when compared to the rest of the figures from this same year, who had started dialing these things down.  At this point, it’s almost caricature.  Like someone, somewhere along the line was trying to win a bet or something, and seeing how far they could get with this.  Whatever the case may be, he’s perhaps the goofiest sculpt in the line, and that’s saying something.  As far as paint goes, the Fleet Trooper is fairly standard for the line.  Somewhat surprisingly, it’s actually a somewhat subdued color scheme compared to the movie, but the application’s clean and he’s close enough to work.  The Fleet Trooper is packed with two blasters: the standard-issue Rebel blaster, as well as a re-pack of Han’s, because this guy wanted to feel more like a main character.

THE ME HALF OF THE EQUATION

The Fleet Trooper was amongst the figures my cousin Patrick and I had shared custody of at my grandparents’ house back in the day.  That one got lost along the way, so this one’s a replacement I picked up during one of Lost in Time’s sidewalk sales at the beginning of the summer.  He is super, super goofy, and a prime example of PotF2‘s “worst”, but man oh man do I love this guy.

#1864: Forge

FORGE

X-MEN (TOY BIZ)

“Forge is the X-Men’s brilliant high-tech weapons inventor. Not only can he custom design a deadly arsenal in almost no time… he’s ready to jump straight into action and use it! In fact Forge is such a fierce fighter that when he straps on his weapons and activates his amazing bionic leg, he becomes a one-man army!”

The ‘90s X-Men line was the most expansive selection of the characters ever put to plastic, offering up main, supporting, and minor characters from all throughout the franchise’s history.  It definitely took a heavy lean towards the ‘90s, of course, and paramount to the line’s early days was getting collectors a complete line-up of the X-Men of the X-Men #1 era.  Included amongst that line-up was relatively new addition (at the time) Forge!

THE FIGURE ITSELF

Forge was released in Series 2 of Toy Biz’s X-Men line, and was sporting his strike-team uniformed look, which is, by far, Forge’s most prominent design.  Also, his current design at the time, so it made a lot of sense.  Apart from some repaints of this same figure, this would be the only Forge figure we’d get from Toy Biz, so, hey, they better have made it count.  The figure stands 5 inches tall and he has 9 points of articulation.  Sculpt-wise, Forge is fairly typical of the early line figures.  He’s definitely got a more refined sculpt than a lot of his Series 1 counterparts, but compared to later-run figures from Toy Biz, he’s definitely on the scrawny side.  Though, for a character like Forge, the scrawnier nature isn’t too terrible, especially if your a fan of the tech-geek take on the character seen in the likes of X-Men: Evolution and Wolverine and the X-Men.  Some of the details, especially the pouches and his boots, are far more simplistic than they’d be on more current offerings, but on the plus side, the details on the head sculpt are actually pretty sharp.  Forge’s gun is molded into his hand. Ostensibly, it’s to aid with the figure’s quick-draw action feature, though I can’t say I understand why it had to actually be molded in place for that.  It ends up rather restricting what you can do with the figure.  The paintwork on Forge is about par for the course on this line.  Application’s clean and fairly basic, and the colors are bright.  I quite like the clear molded plastic for his artificial arm and leg; it’s a nice touch.  Like a number of the early Toy Biz figures, there were two minor paint variants on Forge, concerning the color of his holster.  The initial figures were brown, but it was changed mid-production to yellow, which is the one seen here.  Yay?

THE ME HALF OF THE EQUATION

I picked up Forge a few years back, during my first resurgence of 5-inch X-Men collecting, just after my freshmen year of college.  I ended up finding him loose from Yesterday’s fun.  Forge has never been a particular favorite of mine, and the figure doesn’t really do much to change that, being more or less middle of the road, but he’s certainly passable.

#1857: ASP-7

ASP-7

STAR WARS: POWER OF THE FORCE II (KENNER)

“From the newly-created footage in Star Wars: A New Hope – Special Edition.”

Those words are proudly splashed across the front of this figure’s packaging.  Remember when that actually would have excited people?  Remember before Lucas kept changing and changing them, and just generally ruining everything?  Pepperidge Farm remembers.  And me; I also remember, which I guess is more relevant for this site, isn’t it?

The ASP-7 was one of the many additional CGI characters added to the original trilogy during Lucas’ first CG-laden Special Edition fever dream, and is, admittedly, one of the less offensive additions.  He just hangs in the background and carry’s some metal bars around.  At least he doesn’t dance in front of the camera…or shoot first…or sound like Temuera Morrison.  Point is, things could have been way worse for old ASPy here.

THE FIGURE ITSELF

The ASP-7 was released in the 1997 assortment of Power of the Force II, right on top of that whole “Special Edition” thing.  The figure stands 3 3/4 inches tall and he has…articulation.  An exact count’s a little tricky, because it’s hard to tell what’s actually a proper joint, and what’s an un-articulated joining of the plastic.  The general gist is that this guy’s just not terribly mobile.  His sculpt was an all-new offering, and has remained unique to him.  It is simultaneously a product of its time and completely different than the rest of the line it hails from.  He’s honestly far more screen-accurate than a good chunk of the Power of the Force figures, but at the same time, that’s not saying a lot.  As a mid-90s CG model, the ASP-7’s movie counterpart was pretty devoid of detailing, and was quite rudimentary.  This figure follows suit, so while he may not have the wonky proportions of a lot of his compatriots, he also lacks a lot of the fun detail work that really allows most of the line to shine two decades later.  The paintwork on the ASP-7 is decent enough.  Like the sculpt, it matches very closely to the on-screen appearance.  Those rather generic filler gradients of the animation model come through perfectly clear here.  On the plus side, this is undoubtedly an area where it looks better on the toy than in the movie, because this styling of paintwork is fairly common place, especially in toys of this era, so he ends up looking alright.  He’s packed with a single accessory: a pile of bars, just like the ones he’s seen carrying in the movie.  I don’t think you can come up with a better accessory than that, can you?

THE ME HALF OF THE EQUATION

The ASP-7 is the penultimate figure in the selection of them I grabbed over the summer during one of Lost in Time’s sidewalk sales.  He was grabbed first and foremost because he was a figure I didn’t already have, but also because, hey, kinda nifty robot, right?  I know the actual review segment here was kind of rough on him.  He’s not the finest offering this line had, not by a long shot.  But, as with so many of the figures in this line, I still can’t help but kind of love this little guy, warts and all.

#1843: Lak Sivark

LAK SIVRAK

STAR WARS: POWER OF THE FORCE II (KENNER)

“The Shistavanen Wolfman, expert hunter, tracker and Imperial world scout meets the mysterious Rebel Florn Iamproid, Dice Ibegon. The two would eventually become Rebel Warriors and fight in the Battle of Hoth.”

When looking to fill the Mos Eisly Cantina with an assortment of visually interesting creatures, the effects team initially set out creating all sorts of new and unique creatures, the likes of Panda Baba, Momaw Nadon, and even Greedo.  But, sometimes you don’t have time to make an expensive and unique costume, so you just have to make due with an off-the-shelf wolf man costume.  Thus began the life of Lak Sivrak, the cantina patron that George Lucas hates, precisely because he’s just an off-the-shelf wolf man.  For the 1997 special edition, Lak found himself replaced all together, with a totally new alien, but that didn’t stop him from getting an action figure as a consolation prize.

THE FIGURE ITSELF

Lak Sivrak was released in the 1998 assortment of Power of the Force II figures.  The figure stands 3 1/2 inches tall (because of the slouch) and has 6 points of articulation (unaffected by the slouch).  Have I mentioned the slouch?  It figures somewhat prominently into this guy’s sculpt, which was brand-new at the time, and has remained unique to him.  It’s a pretty decent offering.  As an alien, he’s not held back by this biggest issues that plagued Power of the Force, being far less stylized looking that his compatriots.  Sure, he’s still quite stylized, but he looks less so, and that’s really the important thing, right?  The aforementioned hunch falls in line with the typical pre-posing of these figures, but when it’s applied to a wolf man creature, it’s certainly less noticeable than it would be on the likes of Han or Luke.  Maybe that’s just how he stands all the time.  We don’t know, we’ve only seen him that one time, and he was sitting down.  Weird wolf man posture canon confirmed.  You heard it hear first, guys.  Lak’s paintwork is pretty standard faire.  It’s clean, it matches well with the source material, and there’s enough small detail and accent work to keep him from looking too bland, so I think we can call that a win.  Lak is packed with a blaster pistol, a “vibro-blade” (whatever the heck that is), and one of the freeze frame slides, offering up proof that, yes, this guy really was in the movie.

THE ME HALF OF THE EQUATION

Lak is yet another more recent addition to my collection, though recent is becoming increasingly relative in these reviews.  I picked him up from one of Lost in Time’s sidewalk sales back during the spring, alongside a whole slew of other figures.  He’s nice enough, and has the virtue of being something of a talking point, due to his disappearance during the special editions.  And hey, if nothing else, he’s a pretty sweet Wolf Man figure, right?

#1829: Grand Moff Tarkin

GRAND MOFF TARKIN

STAR WARS: POWER OF THE FORCE II (KENNER)

“As one of Emperor Palpatine’s most loyal administrators, Grand Moff Tarkin devised and administered the construction of the first Death Star battle station. The governor ruled a large section of the Outer Rim Territories, including Tatooine, with an iron fist of terror and brutality.”

Though a prominent character in the franchise’s first installment, as an old guy in a grey military uniform, Wilhuff Tarkin hasn’t been the most toyetic character from the Star Wars movies.  As a matter of fact, Tarkin was the only major character to be completely absent from the vintage line.  His first action figure would come over a decade later.  I’ll be taking a look at that figure.

THE FIGURE ITSELF

Grand Moff Tarkin was released in 1997 as part of Power of the Force II’s second year.  The figure stands 3 3/4 inches tall and he has the usual 6 points of articulation.  Tarkin sported a brand-new sculpt, which would remain unique to him (Captain Piett would make use of a similar selection of pieces, but they were just different enough to be…different).  It’s a decent sculpt, and an early break from the extreme proportions of the line.  I mean, sure, he’s still got a bit more bulk than Peter Cushing ever did, but compared to some of the others in the line, he was downright normal looking.  His face even sports a halfway-decent likeness of Cushing, certainly one of the best human likenesses Power of the Force II produced.  While he lacks some of the sharper detailing that a lot of the aliens from this line got, all of the important details are there, and he certainly still looks respectable.  The paint work on Tarkin is clean and fairly simple.  There’s a little bit of slop on some of the silver parts, but it’s minor.  Tarkin is packed with two different styles of blasters: one small, one mid-sized.  Not bad for a guy who never carries a single blaster in the movie.

THE ME HALF OF THE EQUATION

I’ve mentioned a few times before in these PotF2 reviews that my cousin Patrick and I sort of had this shared collection of these figures.  As such, there are a number of figures I never personally owned, which I still have some memories of.  He had a Tarkin, which was sadly lost on the beach on one of our family vacations.  That stuck with me for a while, and I never did get around to finding my own.  I got this one during a sidewalk sale at Lost In Time Toys over the summer.  Tarkin’s a decent figure.  Sure, there have been better versions of the character over the years, but for his first go, this one’s pretty darn good.

#1826: Garrett

GARRETT

QUEST FOR CAMELOT (HASBRO)

“Garrett dreamed of becoming a knight in King Arthur’s court when he suffered a terrible accident that robbed him of his eyesight. Angry and ashamed, he retreated to the Forbidden Forest to live the isolated life of a hermit. In his dark world, Garrett has become a fierce fighter and is ever resourceful in transforming nature’s work into booby traps for survival. His constant companion is Ayden the Falcon who serves as a set of eyes for him.  After rescuing Kayley from Ruber’s evil cohorts, Garrett is persuaded to join the race to find the enchanted sword Excalibur and return it to King Arthur”

Check it out!  As my faithful readers are undoubtedly aware, today marks five years of me running this humble little site.  In honor of such a milestone, I’ll be spending today taking a look at a figure of some significance to me.

Today’s figure hails from the 1998 animated film Quest For Camelot, an attempt on Warner Bros. part to provide some competition to Disney’s resurgence in popularity during the mid-90s.  It was…less than successful, and it’s largely forgotten by most people, but the film, to this day, remains a favorite of mine.  The movie boasted a rather star-studded cast, which included one Cary Elwes in the role of the male lead, Garrett, whose figure I’ll be taking a look at today!

THE FIGURE ITSELF

Garrett was one of six figures in Hasbro’s basic Quest For Camelot line from 1998.  Garrett had a few looks over the course of the film, but one was definitely his “main” one, and that’s the one this figure goes with.  He stands 6 inches tall and he has 8 points of articulation.  The height on these figures is kind of interesting.  At 6 inches tall, he actually fits in pretty well with a lot of modern lines, but at the time of the release, Garrett was out of place with pretty much anything else available at the time.  Its especially interesting, since these figures were produced by Hasbro, who were running Kenner at the time, and Kenner were the masters of the 5-inch tie-in line.  The larger scale also gives him a slightly higher than average articulation count, though he’s still a little low by modern standards.  The animation models in the movie were rather streamlined and basic, and perhaps not the most conducive to actual three dimensional objects, so Garrett’s sculpt takes the basic design elements from the movie, and injects a bit more reality into him.  There’s some decent texture work all throughout the figure, with the best of it being on his vest and pants.  It actually looks like its made from a rougher material, as it would be in real life.  It definitely makes for a more visually interesting figure, and its impressive that they put this level of detail into him.  The paint work is definitely more on the basic side, letting the sculpted work do most of the heavy lifting.  As is the case with a number of my older figures, this one’s taken a bit of a beating, but he was pretty solid when he was new.  Garret includes his seeing-eye-falcon Ayden, his staff, a couple pieces of made-up armor, and a knife.  The armor’s goofy and totally made-up, but its otherwise a quite nifty selection.

THE ME HALF OF THE EQUATION

So, it’s the summer of 1998.  Your boy Ethan has just finished his first year of school, and is about to enjoy his very first summer break.  And then he takes a tumble down a flight of stairs, breaking his collarbone, and getting saddled with an uncomfortable brace that can’t get wet.  Looks like no summer pool fun for this guy.  This, it should be noted, gets him all the sympathy points, which, if you’re Ethan, translates to all the action figures.

Garret here was one of the first of a number of action figures I received to help cheer me up after I broke my collarbone when I was 5.  I got him from my Nana, just a day or two after my fall.  I’d hasten a guess that he might have been a quickly repurposed “congrats on finishing kindergarten” gift, but hey, I’m not going to complain, right?  He was accompanied by a promise that once I felt up to it, Nana would take me to see Quest For Camelot in the theatre, which she did not too long afterwards.  Garrett, like a lot of Quest For Camelot-related things, accompanied me throughout a lot of notable events, and fills me with all sorts of nostalgic fervor.  He’s actually a pretty solid figure to boot, which is always a big plus when looking back on these older figures.

#1824: Superman – Quick Change

SUPERMAN — QUICK CHANGE

SUPERMAN: THE ANIMATED SERIES (KENNER)

“Danger arises in an instant – just the amount of time Clark Kent needs to transform himself into Superman, the Man of Steel.”

Following up on the success of Batman: The Animated Series, the creative team moved onto DC’s next big offering, Superman.  Superman: The Animated Series wasn’t quite the smash success its predecessor was, but it’s remained my personal favorite of the bunch.  Sadly, it wasn’t quite as well treated by merchandising.  It got its own line of figures from Kenner, mostly made up of variants of the main character.  I’m looking at one of those today!

THE FIGURE ITSELF

Quick Change Superman was one of the handful of Superman variants from the first series of Superman: The Animated Series from Kenner.  He’s the second of two Superman variants in this first series that could pass for a standard Superman…in one configuration, at least.  The figure stands 5 inches tall and has 5 points of articulation.  The mechanism that allows his “quick change” feature means he has no neck articulation, but he still has the waist movement, which puts him ahead of most figures of the same stylings.  The basic figure is actually rather similar to the Capture Net Superman.  The posing of his hands is swapped, and the cape is cloth, rather than plastic, but otherwise he’s the same basic set-up, with the same strengths and weaknesses as that figure.  As a whole, a pretty decent offering.  The paint also matches pretty closely with the Capture Net offering, but my QC Superman is from later in the run than my CN, so he’s actually got eyes this time, which certainly looks far better.  Of course, mine’s also taken a bit more of a beating, so I guess it’s kind of a wash.  To facilitate his quick change feature, he’s got four clip-on pieces: a head/torso combo, one for each of his legs, and a backpack piece that clips onto the torso.  The overall end appearance is of Clark Kent, with a polo shirt, khakis, and a back-pack.  Definitely a different look than we usually see for Clark.  Maybe he’s gone hiking or something?  It’s certainly better than most attempts at Bruce Wayne.

THE ME HALF OF THE EQUATION

Quick Change Superman was the first figure I got from this line, not long after getting the show’s premiere episodes on VHS, so I was pretty pumped to find him.  It was on a late-night trip to Toys R Us with my dad, while my Mom was out of town for a bit.  I remember that I got this figure and the 1960s Batman: The Movie on VHS, and my Dad and I sat up and watched the movie while I opened the figure.  He remained my standard Superman for a very long while, and even now he’s definitely a favorite of mine.

#1823: Wonder Man

WONDER MAN

AVENGERS: UNITED THEY STAND (TOY BIZ)

“Simon Williams became Wonder Man as a result of scientific experiments that bombarded his body with tonic energy. Now his eyes glow with power and he possesses superhuman strength, speed and durability. Originally an enemy of the Avengers, Wonder Man soon realized he had been manipulated into attacking the team and now he uses his amazing powers as a full-fledged Avenger. Wearing his Avengers symbol ring, this mighty hero will always heed the call, “Avengers Assemble!””

After the success of X-Men: The Animated Series, Spider-Man: The Animated Series, and the Iron Man and Fantastic Four segments of the Marvel Action Hour, in 1999, Marvel tried their luck again, with a cartoon based on The Avengers.  Titled Avengers: United They Stand, the show placed its focus on the typically more supporting Avengers, rather than the likes of Cap, Thor, and Iron Man.  Also, unlike prior Marvel cartoons, it leaned heavily on selling the toys, leading to some…interesting design choices.  It wasn’t incredibly well-received with the fanbase, and only ended up lasting a single, 13-episode season.  But, like I said, it was definitely designed to sell toys, so it got a pretty decent run of those.  Today, I’m looking at my favorite member of the team from the show, Wonder Man!

THE FIGURE ITSELF

The initial assortment of Avengers: United They Stand figures were spilt into two series.  Wonder Man was officially part of the second, but they were all released at the same time, so it didn’t really matter in the end.  Anyway, Wonder Man was a big guy on the show, and that’s reflected with this figure, who stood just shy of 6 inches tall and had 9 points of articulation.  Wonder Man’s movement is an interesting mix.  He’s got ball-joints hips, and hinged ankles, which weren’t standard issue at the time, giving him a leg (heh) up, but due to his two separate action features, the arms are limited just to cut joints at the shoulders, and rather restricted ones at that.  On the plus side, his sculpt was actually a pretty good one.  The only other figure I’ve looked at from this line, Ultron, took some liberties with the show’s design (to the figure’s benefit, in Toy Biz’s defense), but Wonder Man follows the trend of the rest of the line, crafting a fairly show accurate figure.  He still departs from the show design a little bit, just so he can fit in a little bit better with some of Toy Biz’s other figures from the time, but you can definitely see where the inspiration for the figure came from.  He’s definitely a stylized figure, but I feel it works pretty well.  The head in particular really seems to get down the character’s personality quite well.  Wonder Man’s paint work is actually pretty impressive.  Not only is the base application very clean, but he’s also got some nice variation in the finish on areas such as the boots, and some very well-rendered accenting on his legs, arms, and face.  They even included the distinctive red reflection on his sunglasses!  Mine’s taken a little bit of beating, of course, but has certainly held up better than other figures from the same era.  Winder Man was packed with a life-sized version of his Avengers ring from the cartoon (not entirely sure why, but there it was), and nothing else.  It makes him one of the lightest packed figures from the line, but he’s also the largest, so I guess it works out.  He does have the two action features previously mentioned.  The first is a light-up feature, which lights up his hands and sunglasses.  Why?  Not a clue.  I’d say it was related to his ionic abilities, but those are usually purple, and these light-up red.  The second is a punching feature on his right arm.  It’s rather basic; push down the lever on his back, and the arm swings up.  Again, I have to ask “why?”  Certainly there were better, less-articulation-restricting features to work in?

THE ME HALF OF THE EQUATION

I am an unabashed lover of United They Stand.  I vividly remember awaiting its premiere, and, of course, its accompanying toys.  I wanted the whole line-up, and made detailed lists of the exact order I’d be buying them in.  Wonder Man was at the very top of the list; my absolute most wanted figure in the set.  Unfortunately, United They Stand marked the first time I really ran into troubles with distribution and scarcity on such a line, so I kind of had to take the figures in the order my dad was able to find them for me.  Wonder Man ended up as the fourth figure I added to my collection, procured for me by my dad after he stopped at lord knows how many stores on his way home from work.  This guy remained a favorite of mine for quite a while.  Ultimately, he’s not without his flaws. Most of them are related to those shoulders, and just how locked in place they are.  That said, I still kinda love this figure, and I still kinda love the show he’s from.

#1819: Cobra Officer & Cobra Trooper

COBRA OFFICER & COBRA TROOPER

G.I. JOE: THE REAL AMERICAN HERO COLLECTION (HASBRO)

“The COBRA Officers are “officers” in name only.  The only real rank they have is over their own little squad of Cobra Troopers.  They are among the meager handful from the teeming ranks of COBRA Troopers that, for some reason, whether it’s previous experience, personal ambition or dumb luck, manage to show some level of initiative, organization or leadership skills.  Ultimately, somebody has the keep the ranks together and moving with a purpose, so that even these bottom-of-the-barrel COBRA forces can achieve their given objective, because nobody else wants the job.

The COBRA Troopers are the most basic, bottom-of-the-barrel soldiers in the COBRA regime. They have to work their way up to even become Vipers. They come from all over the world. They are thugs, mercenaries, pirates and assorted lowlifes that have committed so many atrocities that they only organization that will have them is COBRA. They are given the most basic level of training, which amounts to little more than organizing a handful into a reasonably cohesive group, giving them the most basic of uniforms, handing them equipment, and telling them to go out and cause trouble. The COBRA Trooper divisions were the first of COBRA’s notable forces. They’re not specialists. They’re not qualified for anything than the most low level of infantry. They only advantages they have are pure nastiness and sheer numbers.”

For part four of the Day of the Vipers (!), I’m not actually looking at Vipers at all.  Weird, huh?  Yeah, there were *technically* no Vipers released in 1998, but I’m focussing pretty heavily on that “technically.”

THE FIGURES THEMSELVES

The Cobra Officer and two of the Cobra Troopers were released as one of the three triple-packs of figures from the second year of The Real American Hero Collection.  That’s a lot of numbers going on there, isn’t it?  Don’t worry about it too much. The key thing about these two figures is, that despite the name they may be sporting, their both effectively Viper figures, using the Viper/B.A.T. hybrid body introduced with the V5 Viper.  Presumably, the original Officer and Trooper molds were lost, and, as with so many other figures in the 97-98 lineup, they had to improvise a bit, grabbing the just recently frankensteined Viper from the preceding year.  So, they’ve still got those square butts.  Poor guys. 

Paint is what differentiates them.  The Officer is grey, which was a change for that rank, but makes him easily distinguishable.  The Trooper goes for a more familiar dark blue.  The Officer has larger sections of silver, with gold accents, while the Trooper gets the reverse.  Curiously, neither of them actually gets a Cobra sigil.  Maybe they’re trying to be more covert?  Both figures included the same accessory selection.  A pistol, a rifle, a stock, and a backpack.

THE ME HALF OF THE EQUATION

These guys are absolutely on the “Ethan was already buying a bunch of Vipers” train.  I wasn’t planning to get them, given their comparatively bland appearance, but I was already getting 7 others, so what difference did these two make?  I was actually a bit baffled by them at first, since I wasn’t able to find any reference to Vipers in this style, but eventually realized they weren’t Vipers at all.  So I didn’t have to buy them.  Great.  Nah, I’d probably have bought them anyway.  I actually ended up liking both of these more than I’d expected to.  That said, in my mind, I’m always going to consider them Vipers.

Once again, All Time Toys helped me out with these.  If you’re looking for old Joes or if you’re looking for other cool toys both old and new, please check out their website and their eBay Store.