#3247: Ace Duck

ACE DUCK

TEENAGE MUTANT NINJA TURTLES ULTIMATES (SUPER 7)

What’s this?  Another TMNT-centered review?  But I just did one of these in February!  Certainly it’s too soon!  Okay, I’ll lay off my usual lead-in for TMNT reviews now.  Back in February, when I looked at my last TMNT item, I took my first look at Super 7’s Ultimates umbrella of figures, of which they’re TMNT line makes up quite a hefty portion.  While I’m not one for getting all of the Turtles over and over again, I do quite like some of their allies.  I’ve already looked at my favorite of the bunch, Casey Jones, but now I’m following up with something of an under-dog character, in the form of Ace Duck.  While Casey is a fixture of most incarnations of the franchise, Ace Duck is a far less explored character, with only a handful of rather brief appearances, most of them not even that closely related to his original toy.  But, he’s a duck in a bomber jacket, and it’s hard not to find that cool, right?  Right.

THE FIGURE ITSELF

Ace Duck is part of Wave 6 of Super 7’s Teenage Mutant Ninja Turtles Ultimates line, which also includes Sewer Surfer Mike, Slash, Scratch, and a Mousers pack.  This is actually Ace’s second figure this year, quickly following up on NECA’s toon-based version.  This one, like the rest of the line, is specifically based on Ace’s vintage toy, albeit upgraded to a more modernized detailing and articulation scheme.  The figure stands just shy of 6 inches tall and he has 30 points of articulation.  His articulation scheme is pretty similar to Casey’s, which makes sense.  The waist is still kind of restricted, but the neck’s a little better on this figure.  The rest of the joints have a decent range of motion, and he’s quite stable on his feet.  He’s sporting an all-new sculpt, which takes the original figure’s sculpt and upscales and adds a little bit more to it.  In a similar fashion to Casey, the nature of Ace’s toy design relative to his very brief animation appearance makes him more comparable to NECA’s offering, though his adherence to the toy design results in this particular figure having a lot more in-depth detail work, especially when it comes to his exposed feathering.  The head sculpt sticks pretty close to the vintage head, keeping the general expression and detailing, just larger and with a little more going on.  He’s got that same goofy, crazed look going on.  Ace Duck’s color work is rather on the basic side, which is kind of expected.  Most of it’s molded colors, and that works out alright.  There was some concern brought up that the brown for his jacket was a bit too light, and I can see that.  It’s perhaps a touch too light, but not as bad in person as I’d feared based on early reports.  The rest of the molded colors are pretty spot on, though, so it works out alright.  The paint work is lighter, with some work on the face and jacket, as well as some accenting on the feathered areas of the figure.  As with most Super 7 Ultimates, Ace is packed with an impressive selection of accessories.  Like the vintage figure, Ace is packed with his pilot’s cap, his wings and tail (which in this release are now three separate parts, rather than one), a bandolier with removable grenades (six of them for this one, rather than the four from the vintage figure), and a small pistol.  In addition to the strictly vintage inspired items, the figure also gets five sets of hands (fists, gripping, trigger finger, open gesture, and relaxed), a Tommy gun, an alternate head with an aviator cap and a cigar, a pair of goggles, and an alternate jacket piece without the holes in hit for the wings.  It’s all topped off with one of those simulated weapons trees that all of the figures in the line have been getting.  Ace, much like Casey, didn’t have a tree on his vintage figure, so Super 7’s had a little more fun with it, making the excess look like a plane’s landing gear.

THE ME HALF OF THE EQUATION

It’s actually Ace Duck that really sold me on the Super 7 Ultimates as a whole.  I’ve just always wanted an Ace Duck; the duck in the bomber jacket’s just a cool look.  Same reason I love Launchpad McQuack.  Whatever the case, I was weighing my options on Casey Jones figures, and Ace Duck got shown off around that time, and I just really liked the look of this guy.  As with Casey, this figure comes with a hefty price point, but one that really feels worthwhile.  He’s a lot of fun, and I love all the extra stuff they included.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3039: Casey Jones

CASEY JONES

TEENAGE MUTANT NINJA TURTLES ULTIMATES (SUPER 7)

Apart from they year 2019, which saw an inordinately high number of TMNT-themed reviews, they tend to be a little bit scarce around these parts.  Not that I deliberately avoid them or anything, especially when I’ve got a good reason not to.  I guess I’ve got a good reason not to.  The story of where we are right now starts with Matty Collector.  I know, that’s rarely a good start, but this one plays out okay, I swear.  After running pretty much the whole platform into the ground, Mattel decided they didn’t really want to support a collector site anymore, and was looking to shut things down.  However, Masters of the Universe Classics still had a little traction left in it.  Rather than giving up entirely, they licensed the whole thing out to Super 7, who had previously been pretty much exclusively focusing on smaller Kenner throw-back figures.  Super 7 took the assignment rather to heart, initially continuing, and then circling back to further improve upon what Mattel had been doing with MOTUC.  When Mattel decided to take Masters back in-house, Super 7 opted to keep the style they’d started going, under the banner of Ultimates, and spread to other ’80s and ’90s properties, chief among them being TMNT.  They’re a good way into the line now, and they’ve just added one of the Turtles’ two best human friends, Casey Jones!

THE FIGURE ITSELF

Casey Jones is part of Wave 4 of Super 7’s Teenage Mutant Ninja Turtles Ultimates line, alongside Donatello, Mondo Gecko, and Muckman.  As with the rest of the line, his focus is specifically on recreating the vintage Playmates figure, up to modern standards of sculpting and articulation, so that’s what he’s specifically based on.  The figure stands 6 3/4 inches tall and he has 30 points of articulation.  His articulation scheme is sort of its own style of thing.  There are certainly some elements of the Mattel work that Super 7 inherited with their Ultimates lines, but with its own sort of flair, which honestly marks some improvements to how things work.  There’s a pretty solid range of motion on most of the joints (the neck and waist are both a little restricted on mine, but that’s really it), and he holds poses well and maintains a pretty stable footing without much trouble.  The figure’s sculpt is all-new, with the express purpose of recreating the original Playmates toy design for the character.  For Casey, that’s not as far removed from the animation design as some others, making him perhaps a more comparable offering to what we got from NECA.  That said, there’s a slightly more in-depth level to the detailing, especially the smaller stuff and the texturing.  You can make out the individual wrappings of the bandages on his knees and right hand, as well as little traces of hair on his arms and what we can see of his torso.  I also really dig the smaller, personal touch details, like his left shoelace being untied, adding to Casey’s classically disheveled appearance.  His mask is even sculpted to look convincingly like a separate piece, even though it’s non-removable.  Casey’s color work isn’t terribly involved, which is rather true to the original design.  There’s a lot of swathes of solid colors, largely molded in the proper color of plastic.  That said, the base work is generally pretty clean, with only a few minor fuzzy spots.  He’s also got some decent accent work to help some of the sculpted elements pop just a little bit.  Casey is packed with a rather impressive selection of accessories.  He includes four sets of hands (fists, open gesture, gripping with a forward/back joint, and gripping with a side-to-side joint), three different baseball bats, a golf club, a hockey stick, three hockey pucks, and his bag to carry everything.  All of the figures also include a weapons tree simulating the ones included with the old Playmates figures.  The vintage Casey didn’t have one, but this one still gets it.  It’s actually kind of neat, since the excess parts of the tree resemble a goal net.  I don’t see myself getting any use of of this piece from a display standpoint, but it’s still kind of a nifty piece.

THE ME HALF OF THE EQUATION

While the idea of spending $50 a pop on TMNT figures doesn’t exactly thrill me or seem like a thing I’m really game for, I do certainly have a soft spot for Casey Jones, and after all of the fiascos surrounding NECA’s various figures, I decided it might be worth my time to at least give this one a try.  After snagging this guy, I think it’s safe to say that he was definitely worth my time.  He’s a lot of fun, and I think Super 7 really found a footing to justify the price point on these.  I’m not going to be jumping in full force or anything, but I’m definitely game for at least one or two others, to say nothing of the other Super 7 Ultimates offerings that are upcoming.  But, in the mean time, I can safely say this is the best Casey Jones I’ve got, and that’s certainly a plus.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2761: Casey Jones & Raphael in Disguise

CASEY JONES & RAPHAEL in DISGUISE

TEENAGE MUTANT NINJA TURTLES: THE MOVIE (NECA)

“Now you can catch America’s favorite green teens in their first live-action blockbuster film!  After wading in a puddle of radioactive waste, these radical reptiles are transformed into New York City’s greatest crime-fighting quartet.  Raphael’s a skilled sai-wielding ninja.  Beware: when he gets angry, you don’t want to be around.  Casey Jones, the masked vigilante, carries a golf bag on his back filled with clubs, bats, and sticks…makeshift weapons in his war against crime.”

Hey, how about that totally not at all troublesome or even slightly infuriating topic that is NECA’s Teenage Mutant Ninja Turtles?  Which one in particular?  It doesn’t matter!  They’re all equally infuriating!  Yay!  Equal opportunity awfulness!  ….Okay, I’m gonna try not to let this be a review of me just complaining about distribution issues.  Those are no fun to experience, and even less fun to read about.  Let’s just skip past, shall we?  Remember back in early 2019, when I had a man on the inside a fiancee working at GameStop, which was pretty much the sole reason I was able to get a set of the GameStop-exclusive movie Turtles?  Well, NECA decided to do more of those.  And they were even harder to get than the first round, so they stopped giving them to GameStop entirely (not a bad decision, to be fair), and moved the movie-related stuff over to Walmart (a horrible decision, really).  Now, instead of single releases, they were doing two-packs, which they kicked off roughly around the middle of last year, starting with the pairing I’m looking at today, Casey Jones and Raphael in Disguise!

THE FIGURES THEMSELVES

Casey and Raph were, as discussed above, a Walmart-exclusive two-pack, released as part of NECA’s Teenage Mutant Ninja Turtles: The Movie line last summer….or they were in theory, at least.  It’s not like anyone really saw them–right, trying not to dwell.

CASEY JONES

Casey here is really the main appeal of this set, since he was previously unreleased by NECA, in any scale, or any style.  We got two of them last year, and neither one was particularly easy to–right, I’m dwelling again.  Don’t do that.  This one is movie-based, as you may have guessed from him being in a line that has “Movie” in the title.  This is a kind of big deal, since we’ve not gotten any form of movie Casey from any manufacturer prior to this one.  The figure stands 7 1/4 inches tall and he has 32 points of articulation.  He’s a little bit better in the articulation department than the Turtles were, showcasing some of NECA’s steps forward in that area since doing those guys’ sculpts back when they were still 1/4 scale.  In particular, he’s got much better range on his elbows, which have the same sort of structure as Brett did earlier last year.  Casey’s sculpt is all-new, and certainly on par with NECA’s usual work.  Since they didn’t get Elias Koteas’s likeness rights, the figure is without his face, instead keeping him permanently masked.  While it’s somewhat limiting, it’s also not that weird for a Casey Jones figure, since the vintage figure’s mask was sculpted in place too.  This one does at least look as if it *could* be removed, since it is actually a separate piece.  It’s a sharply defined and very clean piece, and definitely the best part of this figure.  The body sculpt does a respectable job as well.  The level of detail is definitely up to the standards of the other figures in the set; there are some spots where the articulation could be a little better worked in, especially on the knees, but for the most part, he’s pretty strong.  Casey’s paint work honestly isn’t all that involved for the most part, largely being just large open areas of solid color.  The shirt and vest do get some impressive accenting, however, and, apart from one spot on the side of his hair, the application is pretty clean.  Casey’s accessory selection is certainly one of NECA’s most impressive.  He gets four pairs of different hands (fists, loose grip, tight grip, and open gesture/flat grip combo), as well as his golf bag mentioned in the bio, which can be filled with his included hockey stick, goalie stick, golf club, two baseball bats, and cricket bat.  It certainly gives him a lot of options in how to bring the pain.

RAPHAEL in DISGUISE

Raphael largely exists as an excuse to make a two-pack out of this whole set-up, but I guess also as a way to get Raphael out another time, after the less than stellar distribution of the first two movie releases.  This one operates on the general thematic of Raph and Casey’s first interactions with each other in the first film, which has Raph in the aforementioned disguise, which amounts to a trench coat and hat.  How does this figure manage that?  By taking the previous Raphael (which I reviewed here) and putting him in a trench coat and hat.  The coat is a cloth piece, and is decent enough for the scale.  Some of the tailoring is a little oversized, but it’s not a terrible look, and it’s a pretty close match to the one he had in the movie.  It can be removed, if you so choose, but it’s not really optimized for it.  It’ll definitely take some doing (hence why I didn’t, what with already having one sans coat and all), but it’s possible.  The coat is held in place a little more so by a sculpted back pack, which is a reasonable enough piece.  The whole disguise is topped off by the hat, another sculpted plastic piece.  It’s designed with a hole at the back, so that it can sit more properly on the head, while still allowing for the knot on the back of his mask to be left undeterred.  It’s a little janky to look at from behind, but it does stay in place pretty nicely.  In terms of accessories, Raph has the same alternate hands, alternate ties to the mask, slice of pizza, and sais as the single release, but also adds an extra set of hands which are pointing, you know, for pointing purposes.

THE ME HALF OF THE EQUATION

I’ve always been a Casey Jones fan, and I’d go so far as to say he’s my favorite part of the TMNT mythos.  Despite all this, I owned no Casey Jones figures beyond the Minimate, which seemed wrong.  I’d been hoping for NECA to do some version of Casey, so I was interested in this one, but then there was the whole distribution thing.  That was a mess, wasn’t it?  Fortunately, I’m a patient man, so I just kind of avoided the whole issue for the entirety of the last year.  As luck would have it, my patience paid off, and someone happened to trade this set into All Time last month, at last giving me the opportunity to get one without having to deal with Walmart.  Yay for me!  Casey’s definitely a nice figure, worth the wait, but also not really worth the mark-up, so I’m glad I didn’t pay it.  Raph is kind of redundant for me, and I ultimately decided not to hang onto him, but he’s still as good a figure as the first release.  If someone didn’t get that one, I imagine this one would be a great alternative.  Perhaps even a better one, really.  Whatever the case, I’m just happy to have a Casey to go with my Turtles.  Now, here’s to hoping that April’s not quite as much of a nightmarish ordeal to acquire.  Man, even *I* don’t believe myself when I say that…

#2425: Leonardo

LEONARDO

TEENAGE MUTANT NINJA TURTLES: TURTLES IN TIME (NECA)

What?  No Legends review today?  But I’ve only reviewed half of the set!  How can this be?  Well, I got a lot of Legends in the last two weeks, so I’m going to be trying something a little different in terms of how I drop the reviews, so that I don’t get too Legends-ed out.  So, let’s jump over to something a little bit different: Ninja Turtles!  They’re hardly one of my primary interests, but the Turtles have been showing up with a decent amount of frequency on this site in the last year.  Back in March, I took a look at the Foot Soldier from NECA’s recently launched Turtles in Time line.  Now I’m following that up with a look at the Turtles’ leader, Leonardo!

THE FIGURE ITSELF

Like the Foot Soldier before him, Leonardo is part of the first series of NECA’s Turtles in Time line, which is somewhat of a follow-up to their arcade-based boxed sets from 2016.  Unlike those, however, these guys are available at mass retail.  The figure stands 5 1/2 inches tall and he has 29 points of articulation.  All of the figures in the first assortment barring Slash make use of the sculpts from the 2016 set, which, in the case of Leo, means he also shares his mold with all three of the cartoon-styled Leos released in the last three years as well.  It’s a nice, clean sculpt, which captures the design from the cartoon quite nicely.  It also does a pretty respectable job of working in the articulation, although in the case of this particular figure, I did have some troubles with stuck joints that took a little bit of working with.  Leo’s paintwork is much like the Foot’s, going with a slightly stylized approach to the game’s 16-bit graphics.  It’s a little more pronounced here than it was on the Foot, and is in fact an exact match for the boxed set release this time around.  It still looks pretty cool, and works in its own way.  Leo is packed with two sets of hands (gripping and gesturing), his twin swords (which are actually distinct sculpts from the one included with the Foot Soldier), and a hoverboard with a flight stand.  The board is again the coolest extra here, and I really dig the color coordination with Leo’s mask going on there.

THE ME HALF OF THE EQUATION

The Foot Soldier was really the only of the figures from the first assortment that I truly felt like I needed to own, since I’m starting to hit my limit on how many versions of the Turtles I can have in my collection.  If I’m going to break that rule, it’s also probably not going to be for Leo, what with him being my least favorite and all.  Why am I reviewing this guy, then?  Poor packaging design, that’s why.  While moving the figures from one location to another on the store floor at All Time, Leo’s hook broke off (that’s why you shouldn’t really make them out of cardboard), so since he was going to need to be opened anyway, Jason passed him along to me for a quick review.  He’s not a bad figure, and it’s nice to get a taste of the cartoon Turtles molds.  If you’re a Leo fan and just want a solid version of his ’80s look, you could do a lot worse than this one.

As mentioned above, I was given this guy to review by my friends at All Time Toys.  If you’d like one of your own, he’s still available via their webstore here.   Or, if you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2351: Foot Soldier

FOOT SOLDIER

TEENAGE MUTANT NINJA TURTLES: TURTLES IN TIME (NECA)

I feel like I’ve reviewed a surprising number of Teenage Mutant Ninja Turtles items in the last year.  Though the license has classically just been with Playmates Toys, in the last year there’s actually been a lot of coverage from other toy companies.  In particular, NECA has done quite a bit, with movie, cartoon, and now video game-based figures all in short order.  The cool thing about the video game figures is that they’re actually just available at regular retail and not exclusives.  This marks the first time 7-inch Turtles have been available en masse since the old comic figures back in 2007.  Today, I’m not looking at any of the Turtles proper, but one of Shredder’s faceless minions, the Foot Soldiers!

THE FIGURE ITSELF

The Foot Soldier is part of the first series of NECA’s Turtles in Time line.  The line serves as something of a follow-up to their exclusive Arcade Game-based boxed sets from 2016, and in fact re-issues a lot of the sculpts contained therein.  The Foot Solder in particular is one such case, re-using the majority of that figure’s sculpt, which was itself repurposed from NECA’s then unreleased comics-styled Foot Soldier.  The figure stands 7 inches tall and he has 35 points of articulation.  He’s certainly got a lot of spots of movement, and the arms and legs are very mobile, but the torso and neck are a little more restricted than I’d like.  That being said, it’s still a quite useful selection of articulation, and he’s still very agile.  The sculpt is an impressive piece, and marketedly different from the cartoon version we got in the Target two-packs.  As someone who’s never been much into the cartoon style design for the Foot, I’m all for getting this sculpt here.  It’s a nice, fairly balanced sculpt.  Some of the details of the costume don’t quite match the details of the game designs, but it’s not far off, and I don’t find the differences all that distracting.  The paint scheme on this guy is meant to replicate the 16-bit designs from the game, something that NECA’s gotten pretty adept at.  The Foot Soldiers in the game came in a variety of colors, something that the 2016 set replicated, but for the purposes of this one, they’ve opted for the purple coloring.  Honestly, it’s the best choice for a starter Foot, but I wouldn’t say no to getting more of this guy in the alternate colors.  The nature of the 16-bit replication means that the Foot Soldier definitely has a stylization to him, but honestly he walks the line of stylized, but still workable with non-16-bit figures.  He actually makes some changes from the boxed set version to make him a little less obviously styled, and I like the changes they made.  The Foot Soldier is packed with a sword, a gun, two sets of hands (fists and gripping), and a hover board with a flight stand.  The board is by far the coolest extra, with some really awesome detail work going on.  I really love the cartoon foot symbol at the front.

THE ME HALF OF THE EQUATION

While I’m kinda starting to hit my limit on how many different versions of the Turtles I need, I pretty much can’t have too many Foot guys, and I’ve wanted some form of this particular sculpt since NECA first showed it off back when they were still trying to continue the comic line.  Getting the nifty new game-inspired pieces is really just icing on the cake.  I definitely dig this guy a lot, and I’m resisting the urge to at lest pick up Donatello to go with him.

The Foot Soldier was purchased from my friends All Time Toys, where he is currently in stock here.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2264: Batgirl & Donatello

BATGIRL & DONATELLO

BATMAN VS TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Over the summer, DC Collectibles launched their Batman Vs. Teenage Mutant Ninja Turtles line with a crossover Mikey as Batman figure, before moving onto the main series of two-packs.  I looked at the first two sets when they hit at the end of September, and liked them enough to stick around for one more, which is my personal favorite pairing of the line, Batgirl and Donatello.  They had a little bit of wait associated with them, but they’re finally here, so let’s have a look at them, shall we?

THE FIGURES THEMSELVES

Batgirl and Donatello are the third Batman Vs. Teenage Mutant Ninja Turtles two-pack, who were supposed to hit stores in October, but ended up hitting throughout November in most locations.  As with the other offerings from this line, they are available exclusively at Gamestop.

BATGIRL

Barbra Gordon as Batgirl is no stranger to animation, having been a regular fixture since The New Batman Adventures.  This version of Babs is based on her recent(ish) “Batgirl of Burnside” redesign from the comics, which, in addition to just being a solid design in its own right, also really lends itself well to the style of animation from the movie.  The figure stands just over 6 inches tall and she has 26 points of articulation.  Barbra’s articulation is about on par with the Damian figure from the same line, so she’s pretty mobile, and has a slightly better range than the main Batman.  That said, she’s still a bit more restricted than any of the Turtles, especially at the right hip, due to the structure of the belt.  The sculpt on this figure is another nice, clean recreation of the film design, and ends up looking quite flattering in three dimensions.  Like Robin, her cape is a sculpted piece, rather than cloth like Bruce’s, but it’s sensible for the shorter style.   The paintwork on Batgirl is pretty decent overall.  It’s bright and colorful, but not quite as sharp and clean as Batman and Damian were.  It’s certainly not bad, but I feel like it could be just a little better.  As is, she feels about on par with one of the middle-of-the-run Batman: Animated figures: not terrible, but not as strong as I’d prefer.  Batgirl is packed with a respectable selection of accessories, including three sets of hands (fists, closed grip, and open grip), a batarang, a blowdart, a small vial, her cellphone, a grapple with two attachments, and a slice of pizza.

DONATELLO

Donatello is the resident tech expert of the Turtles, as well as a fan of purple, so he pairs off pretty decently with this more recent incarnation of Batgirl.  The figure stands 6 inches tall and he has 28 points of articulation.  His articulation scheme follows the same set-up as the other three Turtles, so there’s a lot of range to be had, and he’s generally a little more mobile than Batgirl.  The joints on my figure were a little on the looser side, more like Leonardo than like Raphael.  I wasn’t super thrilled about that, but it’s not terrible. It’s not bad enough to cause any difficulty standing or anything.  Design-wise, Donnie follows the lead of the 2012 show, making Donnie the tallest and skinniest of the four Turtles.  It works quite well for the character thematically, and translates pretty well to the design of the toys.  The head does end up looking a little bit off in my eyes, mostly due to it departing the most from that classic Turtles shaping.  That said, it’s more a question of finding the right angle for it.  Donatello definitely has the best weapon storage of the four, I think largely because it’s the one area where he doesn’t stray from the classic design.  There’s a spot on the back where the staff can slide in, and it stays pretty securely, and doesn’t feel like it could snap at any moment.  After changing up the coloring slightly for Raphael, Donatello is again approximately the same shade as tho other two.  His paintwork is alright.  It’s clean, it’s bold, and it looks decent.  Donatello is packed with three sets of hands (fists, gripping, and flat), his Bo Staff (which splits in the middle for an easier time putting it in his hands or on his back), an extra helmeted head, a TCRI canister, a shellphone, and another slice of pizza.  Now we’re up to seven slices!

THE ME HALF OF THE EQUATION

When the line was shown off, this was the only pack I actually knew I wanted, so I went ahead and pre-ordered it through Gamestop.  Ultimately, I ended up seeing the others in person and decided to pick them up, which only made me more anxious to pick up this pairing.  So, it was getting more than a little frustrating when people were finding the set and I still hadn’t heard any word on mine coming in, what with it being, you know, the only one I actually bothered to pre-order and all.  Fortunately, Super Awesome Wife has her connections and made darn sure that this set eventually got to me.  As the set that features my favorite Turtle and my favorite of the Bat-cast from the movie, there’s a lot riding on this one.  I do enjoy it overall, and I’m certainly happy to have the figures, but if I’m entirely honest, I’ve cooled off a bit on the line since it started, meaning I don’t really see myself going back for the standard Mikey/Alfred or the Shredder/Ra’s sets.  If they opt to do maybe a non-movie-based follow-up with a Nightwing and Casey, we might be back in business, but that’s something of a longshot.

#2181: Robin & Raphael

ROBIN & RAPHAEL

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Obviously, no company in their right mind would release just *one* of the Teenage Mutant Ninja Turtles, so that means for the purposes of these here Batman Vs. Teenage Mutant Ninja Turtles packs there’s a necessity for a Batman-character to go with each of them.  Yay for the Bat-Family and their now needed inclusion!  Today’s pack is all about teenage rage and an appreciation of the color red!

THE FIGURES THEMSELVES

Robin and Raphael are set two of the GameStop-excluisve Batman Vs. Teenage Mutant Ninja Turtles line.  They actually ended up showing up at the same time as the Batman and Leo set, despite the initial plan being one set a month.

ROBIN

There have been six Robins in the mainstream DC universe, and the crossover opted for the most recent of them, Damian Wayne, Bruce’s teenage son.  For the purposes of unique builds and designs, he’s actually a pretty solid choice.  The figure stands 4 3/4 inches tall and he has 27 points of articulation.  Compared to the last animated-inspired Damian figure I reviewed, this one’s a far better articulated offering.  Additionally, his smaller stature means that his joints have a better range of motion than his father did, making him easier to get decent poses out of him.  Robin’s sculpt is a clean recreation of his animation design.  The build is conceivably accurate for a young teenager, going for a slightly cartoony interpretation without looking too goofy.  Unlike Batman and Mikey, Robin gets a sculpted cape rather than a cloth one.  Given the smaller size of the cape, it actually ends up working out alright.  He’s got a separate folded down hood piece which sits atop the shoulders of his cape.  It doesn’t stay in place amazingly well, but it’s easily removed if it bugs you.  Robin’s paint work is certainly the most colorful of the bunch we’ve gotten so far, which is a nice change of pace.  The application is still clean, and the line work still works very well.  Robin is packed with an even more impressive selection of accessories than his dad, with three sets of hands (fists, open grip, and closed grip), a batbomb, two batarangs, a grapple with two hooks, an extra head with the hood pulled up, a staff fully extended and collapsed, a Gotham City manhole cover, and a slice of pizza.

RAPHAEL

Raphael is something of a rage machine, which makes a degree of sense for pairing off against the usual ragey Damian.  Raph stands 6 inches tall and he has 28 points of articulation.  Raphael’s construction is much like the other two Turtles, and the articulation works much the same as with the others.  The range of motion’s pretty solid on all of them, and his joints are tighter like Leo’s.  Raphael’s sculpt goes for making him the largest of the four turtles, which is an approach I can certainly get behind.  It makes him a rather hefty figure, which pairs him off well with the quite small Robin figure.  It’s a strong sculpt, and I think it’s probably my favorite of the three Turtles I’ve looked at so far.  Raph’s paint does mix things up a bit, making his skin tone a duller shade of green than the other two turtles.  The lines here are also a bit bolder, adding to that overall chunky thing he’s got going.  Raphael includes three sets of hands (fists, open, and gripping), an extra head wearing a helmet, his sais, and a slice of pizza.

THE ME HALF OF THE EQUATION

I picked this pair up at the same time as the other two, and this was honestly the set I was slightly more interested in.  While Damian’s not my favorite Robin, I’ve developed a real appreciation for him.  This figure’s honestly the best one the character’s ever gotten, meaning he’ll pair off real well with Batman in that regard.  Raph is a pretty darn solid figure in his own right, though, and I don’t feel this set is quite as one-sided as yesterday’s.

#2180: Batman & Leonardo

BATMAN & LEONARDO

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Just at the end of last month, I took my first look at the latest branch of TMNT figures, specifically the cross-over ones from Batman Vs. Teenage Mutant Ninja Turtles.  The debut figure was a single figure crossing over both concepts, but the rest of the line is doing the crossover via packs of two figures, one from each of the two franchises.  Today, I look at the unquestionable lead of one franchise, and the disputed lead of another, with Batman and Leonardo!

THE FIGURES THEMSELVES

Batman and Leonardo are the first of the five two-packs that make up DCC’s Batman Vs. Teenage Mutant Ninja Turtles line. The whole line is currently exclusive to Gamestop, but time will tell if that’s actually going to stick or not.  Whatever the case, these two started hitting Gamestop shelves last month.

BATMAN

Would you believe me if I said that the primary selling point of this set for me was another Batman figure?  I know, I’ve got hundreds of them at this point, why obsess over one more?  Well, if I’m being entirely honest, after the disappointment of DCC’s B:TAS Batman figure, I’ve been in the market for a decently handled vaguely animated Batman figure, and that’s what this one appeared to be.  Batman Vs. TMNT gives Bats a rather classic appearance, but with an interesting stylized flair, which translates well to this toy form.  The figure stands 6 1/2 inches tall and he has 27 points of articulation.  Articulation was perhaps the best part of the Mikey figure, and while Batman’s not *quite* as good, he’s still pretty darn good in his own right.  The range on the legs and the torso is solid, and I felt like the feet were quite good for keeping him flat-footed.  The neck does okay for a single ball-joint, but is a little restricted.  The worst restriction, though, is to the elbows, which just barely make it to 90 degrees.  It’s not ideal for a Batman figure.  His sculpt is another all-new affair, which makes sense, given the unique stylizing from the movie.  It’s another strong sculpt as well, capturing Batman’s usual chiseled nature quite nicely, and just generally building an aesthetically pleasing version of the character.  Like Mikey, Batman’s cape is cloth, and it’s a virtually identical piece.  That’s a good thing, because I loved the cape on Mikey, and I love the cape on Batman.  It definitely makes for some fun with posing him.  Batman’s paintwork is fairly strong.  The base colors are cleanly applied, and the extra line work really helps to sell the animated appearance.  As with all DCC paint, I worry a little about how it will hold up over time, but it looks good now.  Batman has a fairly sizable selection of accessories.  He includes four sets of hands (in fists, wide grip, tight grip, and split finger grip), a batarang, a bat-bomb, a grappling hook with two hook attachments, and a slice of pizza.  Because yes, Batman needs pizza.

LEONARDO

Leader of the Turtles, and fan of the color blue, Leonardo is a good pairing for Batman here.  Frequent readers will note that I generally don’t have a super high opinion of Leo, but this one has the benefit of being packed with the Batman figure I just reviewed and liked so much.  Leo stands 5 1/2 inches tall and has 28 points of articulation.  On the articulation front, if you read my review of Mikey, than you pretty much know what’s up here.  All of the Turtles appear to be using the exact same articulation layout, which honestly isn’t a bad choice.  It did seem that the joints were a little bit tighter on Leo, which is a slight improvement.  Leo is sporting an all-new sculpt, which appears to translate his design from the movie pretty well.  The mid-sized build definitely works for Leo when compared to the others.  It’s not all perfect, though.  This design moves Leo’s swords from their usual spot on his back to down on his left hip.  While I don’t hate this choice, it’s definitely something that works better in animation than in plastic.  Once in place, the sheaths prevent the left arm from sitting comfortably.  Additionally, they don’t really stay in place very securely, so posing will tend to knock them out of place a lot.  Getting them to stay on for the photos here was no small feat.  Leo’s paintwork is pretty much the same set up as everyone else, so it’s pretty clean, and the line work adds a nice dynamic sense to him.  Leo is, like Batman, decently accessorized.  He has three sets of hands (fists, gripping, and flat), his two katanas, the sheaths for them, and another slice of pizza.

THE ME HALF OF THE EQUATION

When these packs were announced, the only one I really knew I wanted was the Donatello/Batgirl pairing.  The rest I was a bit iffy on.  But then I picked up the Mikey as Batman figure, and I really liked him, which persuaded me to check these guys out.  Batman’s the star for me, and is easily the best Batman figure that DCC has released.  He’s got some minor flaws, but not enough to hold him back in my eyes.  Leo is…Leo.  I don’t have a tendency to get excited about him, and this figure didn’t change that.  If you like Leo, though, I’m sure he’s pretty cool.

 

#2167: Mikey as Batman

MIKEY AS BATMAN

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Apparently, it’s about time for somebody *else* to get into the business of making Ninja Turtles toys, because Playmates, NECA, and Mondo having the license just wasn’t quite enough.  DC Collectibles, who, you know, usually make, um, DC collectibles, have gotten in on this thing, but in their defense, they’ve got a good reason.  That reason is Batman Vs. Teenage Mutant Ninja Turtles, an animated film based on a comic that goes for the rather straight forward premise in the title.  To be fair, it’s a marketer’s dream, so toys seem natural.  DCC is planning on offering up a selection of five two-packs as Gamestop exclusives over the next few months, but to kick things off they offered up a true crossover figure: Michelangelo dressed as the caped crusader!

THE FIGURE ITSELF

Mikey as Batman was a summer con exclusive item, with follow-up distribution through Gamestop, who will be carrying the rest of the Batman Vs. Teenage Mutant Ninja Turtles line.  He’s inspired by the animated designs of the movie, which are yet another new stylization of the turtles.  Oh, and he’s also wearing a Batman cowl and cape, of course.  The figure stands 5 inches tall and he has 28 points of articulation.  His sculpt is an all-new one, though no doubt he’ll be sharing most of his parts with the standard Mikey that’s coming packed with Alfred later down the line.  It’s a pretty solid piece of work.  It’s very clean and animation friendly, and I definitely dig the huge smile on his face. What I like most of all about it his how well the articulation works.  It’s not perfect, but given that it’s DCC we’re dealing with, it’s actually suprisingly good.  The range is solid, the movement is relatively smooth, the joints do okay holding the poses, and there aren’t any obviously missing joints.  The plastic’s a little harder than I might like, but that comes with the DCC territory.  The cape is a cloth piece, and while I’m iffy on cloth capes, I actually really, really like this one.  It’s about on par with the cape on the Mezco DKR Batman in terms of quality, and that’s a very big compliment.  Mikey’s paintwork is fairly reasonable; I like how they’ve simulated the linework of the animation style in a way that looks good from pretty much any angle.  That’s quite hard to do properly.  Mikey is a fairly decently accessorized figure.  While he has nothing to go in the empty holsters on his belt (I’m confident the standard release will be keeping his nunchucks there), he does include three sets of hands (in griping, flat palm, and thumbs up), a slice of pizza, and a NYC manhole cover painted up like a whole pizza.  It’s kind of an eclectic collection of parts, but a pretty fun set of extras nonetheless.

THE ME HALF OF THE EQUATION

This is Max’s fault.  I know, what are the odds?  It’s not even a Transformers thing.  So how’d it work out that way?  Well, he found this figure and asked if I wanted it, and here we are.  I know, I fought so valiantly against getting it.  Honestly, I was curious about the quality of the line, and wasn’t sure I wanted to drop a whole $50 to find out.  This figure ended up being a very pleasant surprise for me, and in fact convinced me I probably wanted to pick up at least the main four Turtles and their counterparts.  Not a bad figure at all.

#2117: Mutagen Leonardo & Foot Soldier

MUTAGEN LEONARDO & FOOT SOLDIER

TEENAGE MUTANT NINJA TURTLES MINIMATES

Well, the line has wrapped, but there was a time when Teenage Mutant Ninja Turtles Minimates were some pretty hot stuff.  They were also some slightly confusing stuff, since depending on where you were purchasing them, the product was a bit different.  While the whole line was originally supposed to be blind-bagged, Toys R Us ended up not being so interested in that dynamic, and instead got theirs as two-packs, largely made up of the same basic figures showing up everywhere else, but now paired off and with one exclusive offering.  Today, I’m looking at that one, Mutagen Leonardo and his pack-mate the Foot Soldier.

THE FIGURES THEMSELVES

Mutagen Leonardo and the Foot Soldier were released in TRU’s first series of TMNT Minimates two-packs.  The Foot Ninja was packed with the regular Leonardo as well, with Mutagen Leo swapping out for the regular in the one per case chase set.

MUTAGEN LEONARDO

Each of the primary retailers for this line got one Mutagen Turtle variant.  Mikey was at Kmart, Raphael at specialty, and Leo went to TRU (yes, they really did just the three of them at the start; Donatello had to wait for Series 2).  All of them were the same basic concept: take the standard release, mold him in translucent green plastic, and paint up just the bandanna in the proper color.  It’s not a bad look, and has the benefit of having the strong starting point with all the sculpted add-ons.  The lack of paint actually highlighted how nice the sculpts were on these guys, and the blank white eyes on the mask gave a nice change-up from the regular release.  Mutagen Leo was packed with the same accessories as his regular counterpart, so two katanas (in green to match him), a display stand painted like a manhole cover, and a keychain attachment to go around his neck.

FOOT SOLDIER

The Foot Soldier was available through all three venues, and I actually looked at his single-bagged release from Kmart back when these were new.  It’s the same figure, and I certainly don’t mind at all, since it and the Footbot were my favorites from the original line-up.

THE ME HALF OF THE EQUATION

I wasn’t in a huge hurry to pick this up when it was new, and never got around to tracking it down.  One was traded into All Time a couple of weekends ago, and I had initially surrendered this set to Max.  However, he ended up buying it for me for my birthday instead, which was quite nice of him.  Of course, it does make this his fault, but it’s a lighter sort of “this is your fault” this time around.