#2391: Atom

ATOM

DC’S LEGENDS OF TOMORROW (DC COLLECTIBLES)

In October of 2017, I reviewed Mattel’s take on Brandon Routh’s Atom from Legends of Tomorrow.  It may be the greatest letdown I ever experienced under Mattel’s tenure with the license, and given how badly they ran things for the last five years or so, that’s saying something.  Don’t drink and buy toys, guys.  The thing about the figures from the CW shows was that both Mattel and DC Collectibles had their proverbial fingers in the pie, and that meant we got multiple options for several of the characters.  As a rule, I tended to go with the DCC versions, but Mattel’s Atom got the jump on DCC, which is why I got that one.  I always meant to get the DCC version as a follow-up, but, well, I didn’t.  Until now, anyway.

THE FIGURE ITSELF

Atom was figure 3 in the Legends of Tomorrow line from DC Collectibles.  He hit shelves in late 2017, and was in an assortment that also included Kid Flash and White Canary, though as is often the case with DCC figures, the assortment had no bearing on them actually getting to stores together.  As such, Atom hit a bit after the other two.  The figure stands 6 3/4 inches tall and he has 26 points of articulation.  The Multiverse Atom was pretty awful in the articulation category, as was true of most Multiverse figures of the time.  This one’s not perfect by any means; after all, he’s DCC, and they have mega troubles with articulation, too.  As much as I liked the Kid Flash from this same assortment, his articulation did leave some things to be desired.  There are definitely some spots on this guy, notably the hips and the mid-torso joint, which aren’t sporting a lot of range, and in fact feel a bit like they may break if pushed much beyond their basic positioning.  He also comes from the period after DCC decided that lateral movement on the legs didn’t need to be a standard thing (the decision that pretty much killed my interest in their Batman: Animated line), but at least in Atom’s case, they did manage to make it work so that it doesn’t completely ruin the figure’s posing options.  Additionally, the rest of the joints all have some pretty solid range on them.  I mean, this guy can actually bend his arms!  That’s crazy.  Matty Atom can’t do that!  I also quite like how they’ve articulated the shoulder pads so that they don’t hinder his movement; it woks very well.  The articulation is far better worked into the sculpt on this guy than it was on the Mattel one, which is funny, given that it’s far more useful on this guy.  His sculpt is a pretty solid recreation of the suit design from the show.  The detailing is all pretty sharp, and the layering works to make him look convincingly like a guy in a suit of armor.  The whole face is sculpted on this one, and it’s a respectable likeness of Routh.  He’s got a separate visor piece, which again helps selling the depth on the sculpt.  Paintwork on this guy is pretty decent.  Mostly it’s just basic work, but there aren’t any missing details, and I do quite like the metallic finish on the blue sections of his armor.  It works far better than the flat blue on the Mattel figure.  The visor is actually a clear blue plastic piece, unlike the solid black that Matty went for.  This guy is packed with four sets of hands (fists, gripping, open, and fists with a blast effect), as well as jet effects to plug into the back of the suit.  It’s a shame we didn’t get an unmasked head, but given how Mattel’s attempt went, maybe it’s for the best.

THE ME HALF OF THE EQUATION

I intended to pick this guy up as soon as he was released, because I was just really let down by that Matty figure, but he ended up being one of the figures that DCC didn’t really get out to everyone.  My LCS didn’t get him at all, and I just never did get around to ordering one online.  By the time I thought about it, he had gotten a little pricey.  In the midst of being stuck at home, I ended up looking around again, and happened to find him through a third party seller on Walmart.com of all places, for about a third of his going rate.  I was a little skeptical and was fully expecting to receive the Matty figure instead, but was pleasantly surprised when the correct figure arrived.  He’s not perfect, but he’s so much better than the other figure, and I’m glad I finally tracked him down.

#2368: Deadshot

DEADSHOT

ARROW (DC COLLECTIBLES)

CW’s Arrow wrapped up its eight year run at the beginning of this year, sending off its main character via the Crisis on Infinite Earths crossover.  Seems like the perfect time for me to finally get around to reviewing the toys, doesn’t it?  So, am I looking at Ollie?  Or maybe one of his sidekicks?  Diggle?  No, no, I’m doing my thing and looking at the Arrow-verse version of Floyd Lawton, better known as Deadshot, who was a recurring character in the show until Warner’s kinda silly “no brand confusion” rules required him to be rather suddenly removed so that no one would accidentally mistake him for Will Smith.  Because these two look so much alike, right?  Well, at least he got the toy.

THE FIGURE ITSELF

Deadshot was figure 6 in the Arrow line from DC Collectibles…wait, hang on, that can’t be right.  Let me double check my notes…yep, he’s really figure 6.  That just seems really off for some reason, that Deadshot of all characters would pop up that early in the line.  I guess they were still trying to push him pretty hard…you know, before pretending this version didn’t exist and all.  The figure hit shelves in April of 2015…a month after they removed him from the show…okay, seriously, this can’t be right.  No, apparently it is.  Well, I guess he *was* solicited a while a head of that, and that would have been right when the show was amping up to have him be a major part of that Suicide Squad arc that they had to drop.  Man, Arrow was weird.  And DC Collectibles was weird.  It’s okay, they’re both no more, so we’re totally safe from their weirdness.  Weirdness defeated, this figure stands 6 3/4 inches tall and he has 30 points of articulation.  He’s pretty well-articulated for a DCC figure, especially one of their TV figures.  He doesn’t have any obviously missing joints like a lot of them, and can pull off a number of cool action poses.  I do wish there was some more range on the arms, especially those elbows, so that there was a little more variety to how he could hold his rifle, but it’s better than I was expecting.  The sculpt is likewise one of the nicer ones I’ve gotten from DCC.  It’s based on his later appearances from the show, after they started doing the Suicide Squad stuff.  It’s a good approximation of all of the signature elements of his classic comics design, while still being CW-ish enough to work in the more real-world setting of Arrow.  It’s also really darn close to what they ended up giving Will Smith in the movie.  Throw a mask on this guy, and like the movie version, you’d have a pretty respectable comics design.  The sculpt does a respectable job of translating all of that into a workable figure. A lot of the DCC TV figures wound up with kind of softer sculpts, and that’s kinda true here, but there’s enough going on that it’s not too bad looking.  The head’s also sporting a passable likeness of Michael Rowe as seen on the show, which is always a plus.  His paintwork is suitably realistic, with the base colors looking clean, and a decent amount of accenting being worked in throughout.  They even managed to do some not totally terrible stubble, which I consider quite a victory.  A Deadshot without some guns would be kind of pointless, so this guy includes three of them.  He’s got a sniper variant of the Galil (which, fun fact, is the Israeli version of the AK platform), as well as two identical Beretta 92s.  The two Berettas are a little odd, since he can really only hold one at a time, and he’s only got the one holster, but hey, I won’t complain about getting an extra accessory.  Special thanks to Tim for helping with the gun ID there.

THE ME HALF OF THE EQUATION

Deadshot is a figure that I have looked at and almost bought countless times over the course of the last five years.  It’s been the same one, too.  This one Deadshot figure has been at Cosmic Comix since he was released, and I’ve just kept looking at him and ultimately passing.  Despite not really ever getting into the show, I did like their take on Floyd well enough, so it’s not like I didn’t like him, but, ironically, I could never pull the trigger.  However, Cosmic is moving locations later this year, and to prep for that they’ve been running sales on some of the stuff they don’t want to relocate, which included Floyd here.  At half-off, I really couldn’t say no again, so he finally came home with me.  I’m actually really surprised by how much I like this figure, and I’m definitely glad I finally bought him.

#2349: Green Lantern

GREEN LANTERN

DC ESSENTIALS (DC COLLECTIBLES)

So I totally neglected to review anything green for St Patrick’s Day….for like seven years running.  Look, it’s not one of the one’s I really mention.  In fact, I’m only bringing any of this up because I happen to actually be writing today’s review *on* St Patrick’s Day, and, well, it’s Green Lantern, who’s…well, green.  Also, writing this particular intro spares you all from having to read another “I’m a glutton for punishment because I keep buying toys from lines that have wronged me before” intro.  Aren’t you happy to have missed that?

THE FIGURE ITSELF

Green Lantern is figure 19 in the DC Essentials line-up, heading off his assortment, which hit right after the New Year.  Like Nightwing, he was one of the earlier figures to be shown off, but it took a while for him to be slotted into the line-up.  For this assortment, he was paired off with a Sinestro figure, which makes sense.  GL is seen here sporting the same basic look he’s kept since after Green Lantern: Rebirth, though this one does take something of a more modern bend.  The figure stands 7 inches tall and he has 34 points of articulation.  He gets a new head, hands, and shins, and the rest is…well, the rest is the basic Essentials body, for better or for worse.  Okay, it’s kinda for worse, if I’m honest…but I’ll get to that.  The new parts aren’t bad on their own.  In particular, the head is quite a nice piece, and I like it more than DC Collectibles’ last attempt at Hal.  I like that this one’s got some personality to it.  The problem I have with it is how poorly it fits the body it’s sitting on.  It’s a little too small, and it definitely sits too high on the neck.  It shouldn’t be this hard, guys; you’ve had 18 previous figures to get this scaling of the parts down.  At least the hands are a nice combo, though as with all of these figures, I wish he had a few more to choose from.  The shins just give his boots actual raised edges, which, hey, at least they didn’t screw up something this simple.  GL’s paintwork is…fine.  Like, it does what it’s supposed to, but it also raises some pre-existing issues with the sculpt.  The way the split works on the forearms for the gloves just really exaggerates how bad those overly-long arms look.  Seriously, how have they not fixed those?  How do you leave something that glaring uncorrected on every figure in the line?  You be DCC, I guess.  Hal includes no accessories because, I mean, there’s no easy accessories you can give to Green Lantern, right?  What could you possibly include with a Green Lantern figure?  Do any items that might be “essential” for a Green LANTERN figure come to mind?  No?  Well, not for DCC, anyway.

THE ME HALF OF THE EQUATION

I’ll admit, this was moment of weakness on my part.  I’ve gotten prior Essentials figures, and I know what’s up there.  But I was at my comic store, and there was this new Green Lantern figure that I didn’t have, and….well, I kinda caved.  I then got home, opened him up and kinda regretted it a bit.  It’s really those damned arms.  I’ve hated them since the start, and they just feel like they’re even worse here.  It’s not helping that the last Essentials figure I picked up actually fixed the issue, making its return even more frustrating because they CLEARLY KNOW IT’S A PROBLEM!  Ultimately, the figure’s not the worst thing ever.  Honestly there’s a lot of him that’s genuinely good, but it’s all hidden behind the albatross that’s hung around the line’s neck since the very beginning.

#2264: Batgirl & Donatello

BATGIRL & DONATELLO

BATMAN VS TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Over the summer, DC Collectibles launched their Batman Vs. Teenage Mutant Ninja Turtles line with a crossover Mikey as Batman figure, before moving onto the main series of two-packs.  I looked at the first two sets when they hit at the end of September, and liked them enough to stick around for one more, which is my personal favorite pairing of the line, Batgirl and Donatello.  They had a little bit of wait associated with them, but they’re finally here, so let’s have a look at them, shall we?

THE FIGURES THEMSELVES

Batgirl and Donatello are the third Batman Vs. Teenage Mutant Ninja Turtles two-pack, who were supposed to hit stores in October, but ended up hitting throughout November in most locations.  As with the other offerings from this line, they are available exclusively at Gamestop.

BATGIRL

Barbra Gordon as Batgirl is no stranger to animation, having been a regular fixture since The New Batman Adventures.  This version of Babs is based on her recent(ish) “Batgirl of Burnside” redesign from the comics, which, in addition to just being a solid design in its own right, also really lends itself well to the style of animation from the movie.  The figure stands just over 6 inches tall and she has 26 points of articulation.  Barbra’s articulation is about on par with the Damian figure from the same line, so she’s pretty mobile, and has a slightly better range than the main Batman.  That said, she’s still a bit more restricted than any of the Turtles, especially at the right hip, due to the structure of the belt.  The sculpt on this figure is another nice, clean recreation of the film design, and ends up looking quite flattering in three dimensions.  Like Robin, her cape is a sculpted piece, rather than cloth like Bruce’s, but it’s sensible for the shorter style.   The paintwork on Batgirl is pretty decent overall.  It’s bright and colorful, but not quite as sharp and clean as Batman and Damian were.  It’s certainly not bad, but I feel like it could be just a little better.  As is, she feels about on par with one of the middle-of-the-run Batman: Animated figures: not terrible, but not as strong as I’d prefer.  Batgirl is packed with a respectable selection of accessories, including three sets of hands (fists, closed grip, and open grip), a batarang, a blowdart, a small vial, her cellphone, a grapple with two attachments, and a slice of pizza.

DONATELLO

Donatello is the resident tech expert of the Turtles, as well as a fan of purple, so he pairs off pretty decently with this more recent incarnation of Batgirl.  The figure stands 6 inches tall and he has 28 points of articulation.  His articulation scheme follows the same set-up as the other three Turtles, so there’s a lot of range to be had, and he’s generally a little more mobile than Batgirl.  The joints on my figure were a little on the looser side, more like Leonardo than like Raphael.  I wasn’t super thrilled about that, but it’s not terrible. It’s not bad enough to cause any difficulty standing or anything.  Design-wise, Donnie follows the lead of the 2012 show, making Donnie the tallest and skinniest of the four Turtles.  It works quite well for the character thematically, and translates pretty well to the design of the toys.  The head does end up looking a little bit off in my eyes, mostly due to it departing the most from that classic Turtles shaping.  That said, it’s more a question of finding the right angle for it.  Donatello definitely has the best weapon storage of the four, I think largely because it’s the one area where he doesn’t stray from the classic design.  There’s a spot on the back where the staff can slide in, and it stays pretty securely, and doesn’t feel like it could snap at any moment.  After changing up the coloring slightly for Raphael, Donatello is again approximately the same shade as tho other two.  His paintwork is alright.  It’s clean, it’s bold, and it looks decent.  Donatello is packed with three sets of hands (fists, gripping, and flat), his Bo Staff (which splits in the middle for an easier time putting it in his hands or on his back), an extra helmeted head, a TCRI canister, a shellphone, and another slice of pizza.  Now we’re up to seven slices!

THE ME HALF OF THE EQUATION

When the line was shown off, this was the only pack I actually knew I wanted, so I went ahead and pre-ordered it through Gamestop.  Ultimately, I ended up seeing the others in person and decided to pick them up, which only made me more anxious to pick up this pairing.  So, it was getting more than a little frustrating when people were finding the set and I still hadn’t heard any word on mine coming in, what with it being, you know, the only one I actually bothered to pre-order and all.  Fortunately, Super Awesome Wife has her connections and made darn sure that this set eventually got to me.  As the set that features my favorite Turtle and my favorite of the Bat-cast from the movie, there’s a lot riding on this one.  I do enjoy it overall, and I’m certainly happy to have the figures, but if I’m entirely honest, I’ve cooled off a bit on the line since it started, meaning I don’t really see myself going back for the standard Mikey/Alfred or the Shredder/Ra’s sets.  If they opt to do maybe a non-movie-based follow-up with a Nightwing and Casey, we might be back in business, but that’s something of a longshot.

#2181: Robin & Raphael

ROBIN & RAPHAEL

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Obviously, no company in their right mind would release just *one* of the Teenage Mutant Ninja Turtles, so that means for the purposes of these here Batman Vs. Teenage Mutant Ninja Turtles packs there’s a necessity for a Batman-character to go with each of them.  Yay for the Bat-Family and their now needed inclusion!  Today’s pack is all about teenage rage and an appreciation of the color red!

THE FIGURES THEMSELVES

Robin and Raphael are set two of the GameStop-excluisve Batman Vs. Teenage Mutant Ninja Turtles line.  They actually ended up showing up at the same time as the Batman and Leo set, despite the initial plan being one set a month.

ROBIN

There have been six Robins in the mainstream DC universe, and the crossover opted for the most recent of them, Damian Wayne, Bruce’s teenage son.  For the purposes of unique builds and designs, he’s actually a pretty solid choice.  The figure stands 4 3/4 inches tall and he has 27 points of articulation.  Compared to the last animated-inspired Damian figure I reviewed, this one’s a far better articulated offering.  Additionally, his smaller stature means that his joints have a better range of motion than his father did, making him easier to get decent poses out of him.  Robin’s sculpt is a clean recreation of his animation design.  The build is conceivably accurate for a young teenager, going for a slightly cartoony interpretation without looking too goofy.  Unlike Batman and Mikey, Robin gets a sculpted cape rather than a cloth one.  Given the smaller size of the cape, it actually ends up working out alright.  He’s got a separate folded down hood piece which sits atop the shoulders of his cape.  It doesn’t stay in place amazingly well, but it’s easily removed if it bugs you.  Robin’s paint work is certainly the most colorful of the bunch we’ve gotten so far, which is a nice change of pace.  The application is still clean, and the line work still works very well.  Robin is packed with an even more impressive selection of accessories than his dad, with three sets of hands (fists, open grip, and closed grip), a batbomb, two batarangs, a grapple with two hooks, an extra head with the hood pulled up, a staff fully extended and collapsed, a Gotham City manhole cover, and a slice of pizza.

RAPHAEL

Raphael is something of a rage machine, which makes a degree of sense for pairing off against the usual ragey Damian.  Raph stands 6 inches tall and he has 28 points of articulation.  Raphael’s construction is much like the other two Turtles, and the articulation works much the same as with the others.  The range of motion’s pretty solid on all of them, and his joints are tighter like Leo’s.  Raphael’s sculpt goes for making him the largest of the four turtles, which is an approach I can certainly get behind.  It makes him a rather hefty figure, which pairs him off well with the quite small Robin figure.  It’s a strong sculpt, and I think it’s probably my favorite of the three Turtles I’ve looked at so far.  Raph’s paint does mix things up a bit, making his skin tone a duller shade of green than the other two turtles.  The lines here are also a bit bolder, adding to that overall chunky thing he’s got going.  Raphael includes three sets of hands (fists, open, and gripping), an extra head wearing a helmet, his sais, and a slice of pizza.

THE ME HALF OF THE EQUATION

I picked this pair up at the same time as the other two, and this was honestly the set I was slightly more interested in.  While Damian’s not my favorite Robin, I’ve developed a real appreciation for him.  This figure’s honestly the best one the character’s ever gotten, meaning he’ll pair off real well with Batman in that regard.  Raph is a pretty darn solid figure in his own right, though, and I don’t feel this set is quite as one-sided as yesterday’s.

#2180: Batman & Leonardo

BATMAN & LEONARDO

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Just at the end of last month, I took my first look at the latest branch of TMNT figures, specifically the cross-over ones from Batman Vs. Teenage Mutant Ninja Turtles.  The debut figure was a single figure crossing over both concepts, but the rest of the line is doing the crossover via packs of two figures, one from each of the two franchises.  Today, I look at the unquestionable lead of one franchise, and the disputed lead of another, with Batman and Leonardo!

THE FIGURES THEMSELVES

Batman and Leonardo are the first of the five two-packs that make up DCC’s Batman Vs. Teenage Mutant Ninja Turtles line. The whole line is currently exclusive to Gamestop, but time will tell if that’s actually going to stick or not.  Whatever the case, these two started hitting Gamestop shelves last month.

BATMAN

Would you believe me if I said that the primary selling point of this set for me was another Batman figure?  I know, I’ve got hundreds of them at this point, why obsess over one more?  Well, if I’m being entirely honest, after the disappointment of DCC’s B:TAS Batman figure, I’ve been in the market for a decently handled vaguely animated Batman figure, and that’s what this one appeared to be.  Batman Vs. TMNT gives Bats a rather classic appearance, but with an interesting stylized flair, which translates well to this toy form.  The figure stands 6 1/2 inches tall and he has 27 points of articulation.  Articulation was perhaps the best part of the Mikey figure, and while Batman’s not *quite* as good, he’s still pretty darn good in his own right.  The range on the legs and the torso is solid, and I felt like the feet were quite good for keeping him flat-footed.  The neck does okay for a single ball-joint, but is a little restricted.  The worst restriction, though, is to the elbows, which just barely make it to 90 degrees.  It’s not ideal for a Batman figure.  His sculpt is another all-new affair, which makes sense, given the unique stylizing from the movie.  It’s another strong sculpt as well, capturing Batman’s usual chiseled nature quite nicely, and just generally building an aesthetically pleasing version of the character.  Like Mikey, Batman’s cape is cloth, and it’s a virtually identical piece.  That’s a good thing, because I loved the cape on Mikey, and I love the cape on Batman.  It definitely makes for some fun with posing him.  Batman’s paintwork is fairly strong.  The base colors are cleanly applied, and the extra line work really helps to sell the animated appearance.  As with all DCC paint, I worry a little about how it will hold up over time, but it looks good now.  Batman has a fairly sizable selection of accessories.  He includes four sets of hands (in fists, wide grip, tight grip, and split finger grip), a batarang, a bat-bomb, a grappling hook with two hook attachments, and a slice of pizza.  Because yes, Batman needs pizza.

LEONARDO

Leader of the Turtles, and fan of the color blue, Leonardo is a good pairing for Batman here.  Frequent readers will note that I generally don’t have a super high opinion of Leo, but this one has the benefit of being packed with the Batman figure I just reviewed and liked so much.  Leo stands 5 1/2 inches tall and has 28 points of articulation.  On the articulation front, if you read my review of Mikey, than you pretty much know what’s up here.  All of the Turtles appear to be using the exact same articulation layout, which honestly isn’t a bad choice.  It did seem that the joints were a little bit tighter on Leo, which is a slight improvement.  Leo is sporting an all-new sculpt, which appears to translate his design from the movie pretty well.  The mid-sized build definitely works for Leo when compared to the others.  It’s not all perfect, though.  This design moves Leo’s swords from their usual spot on his back to down on his left hip.  While I don’t hate this choice, it’s definitely something that works better in animation than in plastic.  Once in place, the sheaths prevent the left arm from sitting comfortably.  Additionally, they don’t really stay in place very securely, so posing will tend to knock them out of place a lot.  Getting them to stay on for the photos here was no small feat.  Leo’s paintwork is pretty much the same set up as everyone else, so it’s pretty clean, and the line work adds a nice dynamic sense to him.  Leo is, like Batman, decently accessorized.  He has three sets of hands (fists, gripping, and flat), his two katanas, the sheaths for them, and another slice of pizza.

THE ME HALF OF THE EQUATION

When these packs were announced, the only one I really knew I wanted was the Donatello/Batgirl pairing.  The rest I was a bit iffy on.  But then I picked up the Mikey as Batman figure, and I really liked him, which persuaded me to check these guys out.  Batman’s the star for me, and is easily the best Batman figure that DCC has released.  He’s got some minor flaws, but not enough to hold him back in my eyes.  Leo is…Leo.  I don’t have a tendency to get excited about him, and this figure didn’t change that.  If you like Leo, though, I’m sure he’s pretty cool.

 

#2167: Mikey as Batman

MIKEY AS BATMAN

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Apparently, it’s about time for somebody *else* to get into the business of making Ninja Turtles toys, because Playmates, NECA, and Mondo having the license just wasn’t quite enough.  DC Collectibles, who, you know, usually make, um, DC collectibles, have gotten in on this thing, but in their defense, they’ve got a good reason.  That reason is Batman Vs. Teenage Mutant Ninja Turtles, an animated film based on a comic that goes for the rather straight forward premise in the title.  To be fair, it’s a marketer’s dream, so toys seem natural.  DCC is planning on offering up a selection of five two-packs as Gamestop exclusives over the next few months, but to kick things off they offered up a true crossover figure: Michelangelo dressed as the caped crusader!

THE FIGURE ITSELF

Mikey as Batman was a summer con exclusive item, with follow-up distribution through Gamestop, who will be carrying the rest of the Batman Vs. Teenage Mutant Ninja Turtles line.  He’s inspired by the animated designs of the movie, which are yet another new stylization of the turtles.  Oh, and he’s also wearing a Batman cowl and cape, of course.  The figure stands 5 inches tall and he has 28 points of articulation.  His sculpt is an all-new one, though no doubt he’ll be sharing most of his parts with the standard Mikey that’s coming packed with Alfred later down the line.  It’s a pretty solid piece of work.  It’s very clean and animation friendly, and I definitely dig the huge smile on his face. What I like most of all about it his how well the articulation works.  It’s not perfect, but given that it’s DCC we’re dealing with, it’s actually suprisingly good.  The range is solid, the movement is relatively smooth, the joints do okay holding the poses, and there aren’t any obviously missing joints.  The plastic’s a little harder than I might like, but that comes with the DCC territory.  The cape is a cloth piece, and while I’m iffy on cloth capes, I actually really, really like this one.  It’s about on par with the cape on the Mezco DKR Batman in terms of quality, and that’s a very big compliment.  Mikey’s paintwork is fairly reasonable; I like how they’ve simulated the linework of the animation style in a way that looks good from pretty much any angle.  That’s quite hard to do properly.  Mikey is a fairly decently accessorized figure.  While he has nothing to go in the empty holsters on his belt (I’m confident the standard release will be keeping his nunchucks there), he does include three sets of hands (in griping, flat palm, and thumbs up), a slice of pizza, and a NYC manhole cover painted up like a whole pizza.  It’s kind of an eclectic collection of parts, but a pretty fun set of extras nonetheless.

THE ME HALF OF THE EQUATION

This is Max’s fault.  I know, what are the odds?  It’s not even a Transformers thing.  So how’d it work out that way?  Well, he found this figure and asked if I wanted it, and here we are.  I know, I fought so valiantly against getting it.  Honestly, I was curious about the quality of the line, and wasn’t sure I wanted to drop a whole $50 to find out.  This figure ended up being a very pleasant surprise for me, and in fact convinced me I probably wanted to pick up at least the main four Turtles and their counterparts.  Not a bad figure at all.

#2109: Grey Ghost

GREY GHOST

BATMAN: ANIMATED (DC COLLECTIBLES)

When it was in full swing, DC Collectibles’ Batman: Animated line was one that gave me a lot of mixed emotions.  I liked the concept behind it, because I like the show, and I like well-articulated action figures, but the implementation was always hit or miss.  And if the quality of the figures wasn’t questionable, how they were getting released kept getting weirder.  When my most wanted figure ended up stuck in a $150+ boxed set, I was less than thrilled, and so were a lot of other people, and the line sort of died off for a bit, its last few offerings being a bit up in the air.  Cancellation seemed like a certainty, but DCC surprised us and actually got those last several figures out.  Included amongst them was the Grey Ghost, a show original creation designed to showcase former Batman actor Adam West.  He was one of the few characters not to be given a figure during Kenner’s run, and while Mattel made one, he was never super plentiful, making DCC’s a pretty big deal.  Does he live up to it?  The short answer is yes, but allow me to elaborate.

THE FIGURE ITSELF

Grey Ghost is figure 42 in the Batman: Animated line, and is part of what is looking like it may be the final assortment of single-carded figures.  He’s based on the character’s appearance in his showcase episode “Beware the Grey Ghost.”  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Right off the bat, this figure is notable for deviating from the line’s (admittedly a little inconsistent) articulation scheme.  The neck is changed from a restricted ball joint to a universal joint, the hips are now a ball and disk construction with an overlay piece for the pelvis, he has double knee joints, and his ankles follow the current Legends rocker set-up.  The biggest upside to this is an abundance of lateral movement on the legs, which removes the tendency towards pigeon-toes for these figures and also makes him a lot easier to keep standing. There are still some areas where movement could be improved (he still has nothing mid-torso), but this is a great step forward.  This line was sold on show accuracy, and Grey Ghost’s sculpt follows suit.  It’s a pretty clean recreation, and the articulation is suitably worked in without breaking things up too badly.  In terms of paint work, Grey Ghost is fairly consistent with earlier offerings.  This definitely makes the paint the weakest aspect of the figure, but it’s not terrible.  There are a few spots that could stand to be just a touch cleaner.  Grey Ghost is packed with his pistol (plus an extra hand for holding it), one of the Mad Bomber’s toy cars, an extra hand holding a pen, and a copy of the Grey Ghost VHS he’s seen signing at the end of the episode.  While it’s a little sad that the stands were cut, I do like the return to episode specific extras a lot.

THE ME HALF OF THE EQUATION

I genuinely thought this figure wasn’t getting released, so I was surprised to find him at a comic book store while on vacation a few weeks ago.  I wasn’t expecting much, but wasn’t going to pass on owning some version of the character as a toy.  He pleasantly surprised me to say the least, and in typical DCC fashion, they’ve managed to fix everything just before abandoning things.

#2055: Batgirl

BATGIRL

DC ESSENTIALS (DC COLLECTIBLES)

I’m a fan of pairing off my figures, which is actually one of the few things that DCC’s current central line is tailored to, since they generally like to have two pairs of figures per assortment.  The latest round is decidedly Bat-themed, and a natural pairing to yesterday’s Nightwing is Barbra Gordon, aka Batgirl, who is amongst many other things his on-again, off-again romantic partner.

THE FIGURE ITSELF

Batgirl is figure 10 in the DC Essentials line, placing her two figures ahead of Nightwing, though the two of them arrived in stores at the same time.  She’s based on her “Batgirl of Burnside” attire, which I’ve always found to be a pretty solid design.  It’s also been her default look for a few years now, so it’s certainly sensible.  The figure stands 6 3/4 inches tall and she has 34 points of articulation.  As the line’s first female figure, Barbra does get an all-new sculpt, because DCC has at least drawn the line at saddling her with the same body as everyone else.  How kind of them.  Batgirl changes things up for this line, at least so far as the figures that I personally have looked at, being not just a brand-new sculpt, but also one that’s fairly tailored to its specific character.  While I can certainly see elements of it being reused for other characters, a lot of it, specifically the head, torso, pelvis, forearms, hands, boots, and most of the right leg are all clearly designed for Batgirl and Batgirl alone.  That’s slightly surprising for this line, but I guess not a huge shock given the nature of this particular costume design.  The sculpt is a fairly decent one overall.  The long arms of the male body have been traded for long legs here, which, while still not perfect, are certainly a better trade-off.  Some of the details, especially on the head, are a little softer than I’d like, but it’s not awful.  Other areas are just a little more crisp is all.  The paintwork on this particular figure is brightly colored and eye-catching, and reasonably close to how she appears in the comics, though, like Nightwing, there’s a bit of slop and fuzz on the edges, but no specific gaffes like I had on Nightwing.  I was particularly impressed by how they handled the boots and gloves, which sport some really solid accent work to bring out the details.  Essentials figures aren’t known for their accessories, but Batgirl makes out the best out of all of the figures I’ve looked at so far, with not only a batarang, but also an extra set of gripping hands.  Extra hands with an Essentials release.  Who could have seen that coming?  Certainly not me!

THE ME HALF OF THE EQUATION

Since I was already grabbing Nightwing on FCBD, I felt compelled to grab Batgirl as well, because I generally like to have them both in any given style.  I also never got around to getting the Icons Batgirl, so I didn’t yet have this costume as a figure.  She’s actually rather refreshing after a lot of same-ness from this line, with an all-new, actually character specific sculpt, and even a few accessories.  Perhaps she’s a sign of things to come?

#2054: Nightwing

NIGHTWING

DC ESSENTINALS (DC COLLECTIBLES)

I’m a little bit of a glutton for punishment, aren’t I?  How else can you explain the fact that I just keep returning to the toylines that hurt me?  There are, of course, a few entries under that title, but the one I’m concerning myself with today is DC Essentials.  It’s DCC’s second line by that name and also their second attempt at a line of consistently styled and highly articulated versions of their characters.  After they put Icons out to pasture, this became their new focus, which, for DCC, generally means rereleasing many of the same characters all over again.  Today, I look at a figure I already had as an Icon, Nightwing!

THE FIGURE ITSELF

Nightwing is figure 12 in the DC Essentials line.  He was actually one of the first figures to be shown off when the line was announced, but found himself pushed back a little bit.  He’s based on Nightwing’s Rebirth design, which is fairly heavily inspired by his appearance from The New Batman Adventures.  It’s a nicer redesign than either of his New 52 looks, so I really can’t complain.  The figure stands 7 inches tall and he has 34 points of articulation.  Apart from a new head and hands meant for gripping, Nightwing is just using the same body as Reverse Flash and Superman before him.  Like I mentioned in the Superman review, the fact that they’re using the same base body for all of these characters is one of the iffier aspects of the line, as these three should really not be sharing a build.  On the plus side, the general build works okay for Nightwing, at least in a vacuum.  The downside is that the body still has all of the issues it had before.  The forearms are definitely too long, and those pegs on the ab-crunch still really bug me.  I will say, I do like his new headsculpt, and I think it’s one aspect of this figure that I really prefer to the Icons version of the figure.  In particular, I like the slight little grin on his face.  Nightwing’s paint is fairly straight forward.  The blue makes for a nice contrast to the black, and he’s fairly eye-catching.  However, the application’s a little spotty, with a lot of fuzz around the edges of the blue.  Also, my figure has a rather noticeable smear on the back of his head, which, for the record, I could not see in the package.  Nightwing includes his usual escrima sticks, and that’s it.  In his defense, that’s two more accessories than the prior Essentials figures I’ve reviewed, but it’s still quite a bit less than his Icons counterpart, or really any comparable figures.  Given the MSRP on these is several dollars higher than a Marvel Legend, that’s really a let-down.

THE ME HALF OF THE EQUATION

When the figures were first shown off, Nightwing was actually one of only two that I really had any interest in, but then I got the Icons Nightwing, who I really liked.  I also got Reverse Flash and Superman, who made me less than enthusiastic for the line, so when Nightwing first popped up, I decided to pass.  However, Cosmic Comix was running a sale on Free Comic Book day, so I was able to grab him for a far more reasonable price.  Ultimately, he’s still not swayed me on the line, but I don’t hate him, because at least he’s a semi-decent Nightwing figure.