#4077: Superman – Returns

SUPERMAN — RETURNS

DC MULTIVERSE (MCFARLANE TOYS)

“Both a son of the otherworldly Krypton and Planet Earth’s smalltown Smallville, the metahuman Super Hero Superman, aka Metropolis’s Daily Planet reporter Clark Kent, must now juggle both jobs and personas while under the most severe attack he’s ever faced. If Lex Luthor has his way, Superman will soon see the last of Earth…and earthlings will rejoice.”

1978’s Superman: The Movie revolutionized comic book movie adaptations, bringing the hero into a real world setting, and also granting us a defining portrayal of Superman courtesy of Christopher Reeve.  It’s really good.  It’s sequels?  Well, a lot of people like II.  I don’t know that it’s the classic that the first one is, but people like it, so that’s…good?  There’s another two, but people don’t generally like those.  They so didn’t like Quest For Peace that there were no Superman movies for almost 20 years afterwords.  The next film was sort of a sequel to the first two movies, ignoring the latter two, but, obviously with an all-new cast.  Superman Returns saw Superman returning after 5 years away from Earth (and presumably about 5 years after Superman II, though with an updated timeline), and…it’s…fine?  It isn’t great, and it’s certainly not up to the original.  There’s a lot of questionable choices.  That said, the film’s choice of Superman, Brandon Routh, was not a questionable choice, and was in fact a pretty solid follow-up to Reeve.  While Returns didn’t give him the greatest material to work with, he did eventually get to return to the role for CW’s “Crisis on Infinite Earth’s” crossover, which definitely better served him.  The movie hasn’t gotten really any merchandise at all since the tie-in stuff from 2006, but Routh’s turn as the Man of Steel has made its way into McFarlane’s run before they wrap up, and I’m taking a look at him today!

THE FIGURE ITSELF

Superman — Returns is a standard release from McFarlane’s DC Multiverse line, as part of a “Theatrical” assortment that also includes Henry Cavill’s Superman from Dawn of Justice.  Only the best Superman movies are represented here.  The figure stands just shy of 7 1/2 inches tall and he has 39 points of articulation.  His sculpt shares a good number of parts with the Reeve Superman, which isn’t the craziest idea.  *Technically* the suit should have a texture to it, but it was only sort of visible.  He gets a brand new head, pelvis, and boots, as well as a modified torso with the raised logo.  The head’s a pretty respectable likeness of Routh; a little more cartoony and stylized, much like the Reeve sculpt, but that’s not bad, and it makes them consistent with each other.  As with the Reeve Superman, Routh gets a cloth cape, but this one doesn’t get any sort of wire running through it.  Thankfully, it’s at least a fabric that has a nice natural hang to it, so it’s not as awkward as the Zero Hour cape ended up being.  In terms of color work, he’s a lot of molded colors, which works generally well.  They’ve captured the overall shades of his costume from the movie pretty closely, and the paint work on the face is very sharply defined.  In terms of accessories, he’s *very* stripped down, with only a stand and a card.  It’s not even a flight stand; just the basic black disc.  He doesn’t even get extra hands, which have up to now been pretty standard for Superman.  Instead, he’s just got fists, which do line up with the image on the card, but also feel a bit limiting; he can’t even do the poster shot pose.

THE ME HALF OF THE EQUATION

Though I’ll admit its flaws, I do have a soft spot for Returns and for Routh in the role.  I still have my original figure from the movie line, but of course it’s not in scale with much of anything else, certainly not any of my other Supermen.  I was looking forward to this one, but he sold out pretty quickly online, and I wasn’t sure how much hunting I’d be doing.  On our way back from South Carolina, we had to stop for some baby wipes, and the only practical place to stop was a Walmart, and the layout was such that it walked me right past the freshly stocked McFarlane display, which had this guy front and center, so I decided it was a sign and bought him.  He’s lacking on the parts front for sure, but the core figure really is quite nice.  McFarlane really did get making a good Superman figure down to a science during their run, I’ll give them that.

#4073: Robin

ROBIN

DC PREMIER (MATTEL)

At last, nature is healing.  Or, something like that.  See, back at the end of 2019, Mattel, who had held the DC license for 17 years at that point, lost said license.  It was a choice on their own part, rather than DC’s, as they felt they needed to regroup.  Given the state of things, that was honestly pretty fair.  But also, I’m not gonna say Mattel giving up the DC license broke the world, but….can I convey a vague gesture around me in the text here?  Anyway, Mattel’s had pretty decent run of years here (helped by coincidentally scaling back their operations *just* before the pandemic that broke every major manufacturer’s supply chains for over a year), and with the DC license up for renewal again last year, they were able to successfully get it back.  We’re just now starting to get the very first of their new product, a basic 6-inch line of heavy hitters.  As there’s neither a Superman nor a Nightwing at the start, I’ve gone for the next best option: Robin!

THE FIGURE ITSELF

Robin is part of the first “Core” wave of Mattel’s DC Premier line, alongside a Batman, a Joker, and a Flash.  In stark contrast to most recent Robin figures, this one is Dick Grayson, specifically based on Dan Mora’s update to his classic design from the recent World’s Finest book.  It’s a fun design that keeps a lot of the signatures of Dick’s original look, while also working in some of Tim Drake’s design.  Essentially, it’s Dick’s original look, but now he gets to wear pants.  Good for him?  The figure stands about 6 1/4 inches tall and he has 24 points of articulation.  The pricing on this line puts it more or less in the same range as the recent Masters of the Universe movie line, which was honestly not a bad line, but Robin’s even better, with a really, really good articulation set-up.  There are some slight drawbacks; he lacks any mid-torso movement, and I would love more than just a swivel at the ankles.  But, the good greatly outweighs the bad here.  Robin’s sculpt is all-new, and appears to be shared with the deluxe version with the bike, but is otherwise unique.  It’s clearly inspired by Mora’s art, with a little bit of house styling in place as well.  The head sculpt is definitely the strongest piece; the separate hair is nice and sharp, and the expression feels right for Dick.  Robin’s cape is cloth, and it’s nothing terribly impressive, but neither is it bad looking.  Given Mattel’s earlier attempts at capes, it’s honestly refreshingly simple.  Robin’s coloring relies pretty heavily on molded plastic, but there’s still some paint mixed in.  He’s bright and colorful, as he should be, and the application is all very clean and sharp.  Robin gets quite an impressive array of extras, with two staffs, two pairs of different varieties of throwing weapons, two pairs of handcuffs, a knife, and a weapons rack to store them all on.  Additionally, Robin’s belt has three spots on the back where you can store some of the accessories, actually on the figure.  While I’d maybe like a more proper staff or some batarangs, I do like the variety offered, and the storage for everything is super cool.  You can also link up multiple racks if you have them, for a larger arsenal set-up.

THE ME HALF OF THE EQUATION

I was hardly a Mattel fanboy during the latter part of their original run with the DC license, but I liked where they were headed right before giving up the license before, and I’ve been impressed by what I’ve picked up of their post-DC stuff.  While McFarlane certainly has grown on me, I was eager to see where Mattel could take things.  I was looking for a good intro figure, and when the first wave started showing up in stock, I liked the look of the Robin pictures enough to order one.  I’m really impressed.  He’s an incredibly good step forward, and shows Mattel really has changed their approach here.  I don’t know if I’m looking to go all-in here, but I’ll certainly pick up the occasional figure as they hit.

#4069: Ambush Attack Batman

AMBUSH ATTACK BATMAN

BATMAN & ROBIN (KENNER)

“The cold front moving through the streets of Gotham City lately is the diabolical plan of Mr. Freeze, Poison Ivy and Bane plotting to put the Dynamic Duo on ice! Batman and Robin respond immediately by using the Batcomputer deep within the Batcave to develop Covert Strike Cape technology: specially designed assault capes that reveal secret arsenals of cutting edge weaponry to battle against the evil forces threatening Gotham City! Discover the new, secret technology that gives Batman, Robin, and Batgirl the power to bring fiendish foes to justice!”

Remember when I looked at a Batman & Robin figure last week?  Cool, well I guess I’m gonna do that again!  While from the 1989 film on, the live-action Batman movies have had selling merchandise as at least part of their purpose, Batman & Robin took it to new levels, with director Joel Schumacher reportedly reminding actors between takes that they were shooting a “toy commercial.”  And, for all its faults, it did sell some toys.  For as many toyetic concepts existed in the film itself, the toyline expanded them even further, and…well there were certainly some reaches.  Batman and Robin got paraded around with all manner of frivolous outfits and gimmicks, and today we’re looking at one of those, Ambush Attack Batman!

THE FIGURE ITSELF

Ambush Attack Batman was released in the second year of Kenner’s Batman & Robin tie-in line.  The theme for that second round was “Covert Strike Cape” so all of the figures had some sort of cape-related feature.  I’ll get to that.  The figure stands just shy of 5 inches tall and he has 5 points of articulation.  The  core figure is pretty typical of the Kenner lines at this point.  He’s got the most basic of movement, and the slightest bit of a pre-pose to him, as if he’s sort of mid-step.  The sculpt is new, which was honestly notable in the second year, where there was a decent amount of parts re-using from the Batman Forever line.  It’s…fine?  There’s the standard Clooney Batman head, which looks the part well enough, and the body has a sort of armored look that’s fine enough.  It’s a bit out of step with the more classical armor approaches of the movie’s aesthetic, being a lot more tech heavy and segmented, but perhaps I’m reading a bit too much into the designs here?  It’s a goofy Batman variant, and it does what it needs to.  There’s a spot on his lower back where the cape clips into place, which keeps it nice and secure.  The cape is huge and very wide.  It’s designed to swing forward at his waist, allowing for use of the capture claws mounted on the bottom portion.  It makes him a little hard to stand, but that’s not really surprising, because there’s not much call for properly balancing something like this.  The color scheme on this figure is rather unique, placing Batman in a predominantly green and yellow set-up.  There’s a part of me that’s genuinely curious, given the “Ambush Attack” descriptor and the green and yellow coloring, if there was an Ambush Bug fan at Kenner who was sneaking in a reference with this release.  I have nothing to go on for that, mind you, but I think it would be neat.

THE ME HALF OF THE EQUATION

I didn’t have much from the second year of this line, because I’d largely moved on to better things.  I was back to more of a Marvel push, and whatever DC I wanted would have most certainly been related to the animated side.  This guy and one other second year Batman were gifts, most likely for my birthday, from a family friend, who was most certainly operating on “he likes super heroes, so I’ll just buy him a couple of Batman figures.”  They would have most certainly been on some kind of sale by that point.  I can’t say I ever thought much of him.  I recall it even took me a bit to actually open him, a rarity at the time, and the most use he got during play time would have been as a stand-in for some sort of Green Lantern Batman.  He’s fine, but honestly a bit unfocused and unclear on what his gimmick is really supposed to be.  But, he survived a good number of collection purges, so I must not have hated him.  

#4065: Battle Gear Bruce Wayne

BATTLE GEAR BRUCE WAYNE

BATMAN & ROBIN (KENNER)

After a quick look back at prior reviews, it seems my only reviews for Batman & Robin are from 2020, when I was focussed on pulling some more items out of the back catalogue during the shutdown.  At that point, I looked at both Ice Board Robin and the standard Batgirl.  And then a whole lot of nothing.  Notably, not a single Batman.  So, I guess I’ll sort of address that here.  Kind of.  It’s not *technically* Batman, it’s Bruce Wayne, but I’ve got it on pretty good authority they *might* be the same guy.  I mean, have you ever seen them both in my collection at the same time?  Well, yes, but still!

THE FIGURE ITSELF

Battle Gear Bruce Wayne is part of the initial assortment of Kenner’s tie-in line for Batman & Robin.  He’s one of the three Batman variants in the initial drop, though he’s not officially labeled as such.  Interestingly, there are quick change secret identity variants of both Batman and Robin in this first assortment, but while Dick is labeled “Robin,” Bruce uses his real name.  Why?  Who knows.  The figure stands about 5 inches tall and he has 5 points of articulation.  In his core look, he’s a George Clooney Bruce Wayne…sort of.  I mean, he looks more or less like Clooney, but not especially like Clooney from Batman & Robin, and he’s not really wearing anything much like what Bruce wears in the movie.  But, it’s certainly far from the worst look we’ve gotten on one of these Bruce-to-Batman figures.  The coloring is fine; honestly, it’s surprisingly subdued given the source material’s neon color scheme.  To facilitate the transformation to Batman, Bruce includes five clip-on armor pieces.  The chest plate has a head and cape on it, which slip over the main figure, who, much like the Val Kilmer Bruce from the prior movie line, has a spring-loaded head, which depresses so that the Batman head can take its place.  The final appearance is…well, it’s a Batman, I guess.  Not really a standard Batman, or anything close to the look seen in the movie but, I guess it’s…fine?  I do rather like the inclusion of the skates on the bottoms of the leg pieces.  That’s fun.  He’s also got this odd sort of claw-missile thing that goes into one of the armor pieces, and it gives our one bit of neon for the figure, which feels appropriate.

THE ME HALF OF THE EQUATION

My whole Batman & Robin collection is made up of figures I actually got back when they were new, and the vast majority of them were gifts, mostly for my birthday the year the movie came out.  This guy’s from that latter category…or at least he was.  I got one for my birthday (with the corresponding Robin), but, while I kept all the armor, I lost the actual Bruce figure (which also happened with my Val Kilmer Bruce, for that matter).  I found a replacement Bruce later, and boom, here we are.  He’s goofy and silly, and not movie accurate, but for a toy from a toy commercial movie, he’s pretty fun.

#4061: Parademon

PARADEMON

SUPER POWERS (KENNER)

“Although the Parademons of Apokolips wear protective armor and can fly, their true strength is in their numbers.  There are literally thousands of them, and, the acting together, they can overcome even the most powerful heroes.”

After the first year was really focused in on the heavy hitters, in terms of both heroes and their antagonists, subsequent years of Kenner’s Super Powers run would dial in a bit more on the weirder side of DC.  Jack Kirby was brought in to do some work on the line, and a focus was placed on his creations the New Gods, who would serve as a notable backbone for the antagonistic side of the line.  It also gave us I believe our earliest instance of an army builder in a super hero line, in the form of the Parademon!

THE FIGURE ITSELF

The Parademon was released in the second series of Super Powers, as one of the six Fourth World figures added to the line-up that year.  The figure stands a little over 4 1/2 inches tall and it has 7 points of articulation.  Most of the Fourth World characters got some degree of redesign for the line (only Darkseid and Mr. Miracle kept their originals), and the Parademon is pretty much the most divergent design of the bunch.  Steppenwolf and Mantis both got pretty hefty re-works, but the Parademon winds up sharing no elements with its original comics look.  Perhaps there was a feeling that there was too much green amongst the villains?  Or maybe that the proper Parademon look, with its more ogre-ish features, might not be as kid friendly?  It’s hard to say.  I’m hard-pressed to say this is a bad design, mind you.  It’s actually pretty decent, and feels like a respectable take on a retro-inspired alien design.  It just doesn’t really read as a Parademon.  That said, the sculpt is fun.  It’s more cartoony than the rest of the line, but maintains the same level of detailing and general stylizing, so it doesn’t feel out of place with the rest of them.  The color scheme, heavy on reds and oranges, feels a bit more like Firestorm than anything else from the line, but it’s generally unique, and certainly stands out on the shelf.  The Parademon was packed with a yellow blaster pistol, which is easily lost (especially since the hands don’t really grip it all that tightly), so there’s reproductions available.  The Parademon also featured a wing-flapping action feature, triggered by squeezing the legs.

THE ME HALF OF THE EQUATION

I purchased the Parademon for myself, more than two decades ago.  I’d gotten $20 to Cosmic Comix for Christmas, and used $15 of that to buy an Elongated Man, so I had $5 left, and that ended up going towards this guy, mostly because I didn’t have it.  He lacked his accessory, bit in more recent years I’ve “completed” it with a replacement gun from Made Like Old.  It’s a kind of weird figure, in that it’s got pretty much no connection to the comics, but it’s certainly not a bad toy, and it’s memorable for it’s sort of out there nature.

#4057: Green Arrow

GREEN ARROW

SUPER POWERS (KENNER)

“Green Arrow uses an arsenal of ingenious trick arrows in his war against crime.  These weapons, combined with his keen eyes and steady hands, make him feared by criminals everywhere.”

A lot of Kenner’s inspiration for their Super Powers line was drawn from Super Friends, understandable, given the show was the defining take on most of the characters for a lot of people at the time.  They ultimately went deeper on the Justice League line-up than the show ever did, but even some of their deeper cuts, like Green Arrow, who had a guest appearance in the show, were still banking on that tie-in.  Though not as big a name as others (at the time; he’s certainly a lot more mainstream now), Green Arrow had a tendency to be one of the nicer figures of any line he occupied.  Was this one an exception?  Let’s find out.  Okay, no, I won’t string you along, that’s just cruel.  He’s not an exception; he’s very nice. Let’s get into the specifics.

THE FIGURE ITSELF

Green Arrow was released in the second series of Kenner’s Super Powers line, one of four new JLA members added that year.  All of them built on the Satellite era line-up, which was still fairly current at the time.  This was Arrow’s second time as an action figure, following up on his debut during Mego’s run.  Both figures used his second, far more distinctive look, which is really a classic.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  He’s got pretty much the standard articulation for the line, with the standard set-up, and the frequent “squeeze the legs” gimmick, which in this figure’s case is a “Power Action Archery Pull”, raising his arms up as if he’s taking aim with his bow.  His sculpt is on par with the quality of the rest of the line, which is to say it’s very good.  Proportions are generally well-balanced, and there’s plenty of costume details to keep things interesting.  Things like the little “G” buckle and the wrinkles in his boots are very cool, and give the whole thing quite a nice flair.  Everything below the neck on this guy was later re-used (with some light re-tooling to remove the knee joints) for Kenner’s Robin Hood: Prince of Thieves tie-in line’s take on the original emerald archer, albeit with a rather ill-sized Kevin Costner head shoved on the neck joint.  But, at the time, it was all unique to Ollie, and it looked really good.  He’s got a bit of pre-posing on the arms, to better work with a bow and arrow set-up.  The figure’s paint is pretty solid; there’s three whole shades of green, which gives him some decent variety.  Application is basic but clean, and he really does look the part.  Green Arrow was packed with his bow and three arrows, which are very nice pieces, but also very, very easily lost, which is why mine has a set of reproductions.  The bow is held securely in his left hand, and the arrows can either go in his quiver, or one of them clips to the bow, to aid in this “Archery Pull” gimmick.

THE ME HALF OF THE EQUATION

When I was a kid, I got at least one Super Powers figure each year for Christmas.  This guy is one of the very few I specifically requested.  The year prior I’d gotten Green Lantern, and I really wanted to have this guy to go with him.  In order to make sure I got him, my dad actually bought me a rather sizable lot of Super Powers, which included my Batman, Wonder Woman, Flash, and Superman as well, and accessories for a few others I already had.  Green Arrow was certainly the star, even without his accessories.  As with Aquaman, I recently “completed” him with a set of repro parts from Made Like Old, though he thankfully didn’t need the extensive paint work that Aquaman did.

#4053: The Joker

THE JOKER

SUPER POWERS (KENNER)

Last week, I dove back into the world of Kenner’s Super Powers, and I’m keeping that whole business going this week.  In prep for this review, I discovered that I haven’t reviewed a Joker figure since 2021, which does seem kind of crazy, given he’s a rather prominent character.  Honestly, I chalk it up to my general feeling that he’s become a bit overplayed, but I digress. Curiously, despite Todd’s focus on the Batman side of things, Joker was a notable omission from the McFarlane revival of Super Powers, so we have to go back to the vintage Kenner days for him.  Let’s take a look at him now!

THE FIGURE ITSELF

The Joker was released as part of the first series of Kenner’s Super Powers line in 1984.  He was one of two different Bat-Rogues included in the line-up, pairing off with Penguin.  This was Joker’s third figure after his Mego World’s Greatest Super Heroes and Comic Action Heroes figures from the ‘70s.  The figure stands just over 4 1/2 inches tall and he has 7 points of articulation.  Joker has the line’s standard articulation set-up, which works well enough for him.  His sculpt was totally unique at the time (though it would be retooled for Kenner’s World of Batman line for a Nicholson-inspired Joker in 1991), and like the rest of the line, it’s based on his Style Guide entry.  It’s a nice, polished classic Joker design.  He’s notably a lot skinnier than the other figures in the line, in keeping with his usual depictions, as well as nicely distinguishing him from the others. The suit’s well-defined, with lots of folds and texturings, and even etched-in lines for the pin-stripes on his pants.  The paint work is rather basic, but covers the basics.  It matches his usual depictions at the time, though it’s maybe a bit washed out compared to the other figures in the line.  Joker is packed with a large green mallet, which is hollow on one side, and can fit over his head to look like a larger version of his face?  Because, that’s a thing?  It’s weird, but also somewhat endearing.  I do kind of dig it, in an odd way.  His action feature is when your squeeze his legs, his right arm swings down, so as to smash things with his hammer.  

THE ME HALF OF THE EQUATION

I honestly don’t really recall much about getting this guy.  He was one that just was sort of added to my collection in the shuffle.  I wanna say I got him at the same time as Penguin, at a Comic Con?  He had neither his accessory, nor his coat tails.  I got the mallet first, with a larger lot that also netted me Penguin’s coat tails, and a Batmobile.  The coat tails were actually really recent, only in the last couple of years.  Nothing about getting this guy is particularly notable, and, if I’m honest, after so many Joker figures, it’s hard to find anything notable about this guy in general.  But, he’s certainly not a bad figure.

Friday Figure Addendum #0075: Aquaman

AQUAMAN

SUPER POWERS (KENNER)

When is a Friday Figure Addendum not a Flashback? When it’s for a review I only ran three days ago.  I mean, I guess that’s still a flashback.  Right?  But it doesn’t feel like it, and I’m writing this literally right after the proper review, so I’m just gonna drop the “Flashback” for this one.  So, let’s talk a little more about Aquaman!

In Tuesday’s review, I discussed my Super Powers Aquaman, who was a rather cheap addition to my collection, which came to me in rather rough shape.  Further more, I was seven when I got it, so it only got more played with from there.  For the fullest extent of what I’m talking about, here’s what my Aquaman looked like in March of this year:

As you can see, he took quite a beating.   Since my Super Powers are something I’m rather proud of, with a pretty prominent display spot, I wanted him to be a bit better.  I used to do a fair bit of customizing, and even some restoring from time to time, so I decided to break those skills out again, and get this guy back up to his fullest potential.  I think I did pretty well, and I’m very happy with the end result.  And, I threw in a repro trident courtesy of Made Like Old, so he feels all polished and complete.  For a beater figure I bought for $2.50 almost three decades ago, I think he’s doing pretty well!

#4049: Aquaman

AQUAMAN

SUPER POWERS (KENNER)

“Aquaman, King of the Seven Seas, can remain underwater indefinitely, can swim tremendous distances, and can communicate telepathically with sea creatures and have them obey him.”

Hey, it’s Super Powers!  I haven’t talked about Super Powers since January, after a whopping 25 Super Powers reviews last year.  I blame Todd McFarlane.  I mean, for, like, a lot of things, but in this case, he’s responsible for the upswing and then downswing in new Super Powers figures after a 40 year break, which gave me a bunch more to review.  I’ve decided to finally get myself together and take a look at the remaining unreviewed Kenner Super Powers in my collection, so, you know, here’s that.  We’re starting off with Aquaman, swift and powerful monarch of the seas!

THE FIGURE ITSELF

Aquaman was released in the first series of Kenner’s Super Powers in 1984.  He was no stranger to the toy world at this point, with multiple figures from Mego, and even a Captain Action set from Ideal.  As one of the heroes to receive his own Filmation cartoon, as well as maintain a presence for the whole run of Super Friends, Aquaman’s a pretty logical pick, especially for this era.  Perhaps the most curious thing was that, for all his prominent placement early in the run, he never got any of his own antagonists in the line (McFarlane did at least give us a Black Manta).  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  His movement is standard for the line, with the caveat that, unlike most of the line, his action feature is in his legs, triggered by squeezing his arms, rather than the usual reverse.  It’s worth noting that Flash, also in the first series, had the same set-up, though.  It makes him slightly less stable on his feet, but ultimately, it’s not a major shift.  Aquaman’s sculpt was unique to him, and certainly up to the line’s high standard.  He’s clearly working closely towards that Jose Garcia-Lopez style guide look, even moreso than some of the others in the line.  There’s a ton of work going into the texturing, especially on the scaled shirt.  The head is also quite a spot-on Aquaman, in a way that I think a lot of later figures would miss; he feels like the same general character seen in Super Friends, but also doesn’t look quite as silly.  There’s a slight goofy charm still there, though, and you do love to see it.  I particularly love that swoop to how his hair falls, which just feels very natural and expressive.  His posing is more understated for this line, which tended to at least somewhat bend the arms.  Since he was meant for swimming, though, Aquaman’s got straighter arms, and a particularly well sculpted flat hand on the left side.  Aquaman’s color work matches well with his classic design, covering all the basics, but not getting too crazy.  Aquaman was packed with a trident (Tim would note that it’s technically got five points, though, so it’s really a “quintdent”), which is quite prone to both loss and breakage, but there are thankfully a lot of pretty decent reproductions out there, if one were so inclined.

THE ME HALF OF THE EQUATION

Aquaman is, I think, my second Super Powers figure.  He was purchased during one of many trips to Ageless Heroes, a comic shop that closed down at the end of the ‘90s, and liquidated all of its inventory.  He was behind the counter, tied to a backer board, and wound up being, like, $2.50?  It was a very low price.  Admittedly, he was in very rough shape, and remained that way for my entire childhood.  At the time, it was pretty much the only way I was getting a classic Aquaman, though, and I wasn’t much for the hook-handed look, so I was pretty thrilled.  Over the years, I’ve contemplated getting a replacement in better condition, but more recently I decided to give my original some TLC, and get him a bit closer to his former glory.  I love every Super Powers figure, but Aquaman is certainly one of the nicest, in a decidedly understated sort of way, that I can really dig.

#4045: Vigilante

VIGILANTE

DC MULTIVERSE (McFARLANE)

In addition to launching Superman, unquestionably its biggest star by quite a lot, DC’s Action Comics had a number of running features in the Golden Age, and while a lot of them didn’t really stick, a few did.  Though he’s never been super well-known, the Greg Saunders version of Vigilante is one of the more notable characters to get his own feature there in the Golden Age.  With the success of the Justice Society, DC tried out other groups of super heroes, and Vigilante found himself folded into the Seven Soldiers of Victory, who had a short Golden Age run, and a pretty notable return in Justice League of America #100 in 1972.  In media outside of the comics, perhaps his best known appearances were on Justice League Unlimited, where he was Nathan Fillion’s *first* DC role.  Greg’s been light on the action figure coverage, previously only having a single JLU tie-in figure, but he’s got himself a new figure courtesy of the last days of McFarlane!

THE FIGURE ITSELF

Vigilante is figure 56 in the Collector’s Edition sub-line of McFarlane’s DC Multiverse line.  Like Elongated Man, Vigilante is part of a larger than usual drop of figures from the line, as McFarlane presumably aims to get as may out as they can before the license wraps up.  As with the Collector’s Edition figures before him, Vigilante has both a standard release and a one-per-case Platinum Edition.  The standard is based on Vigilante’s original comics colors, while the Platinum (which is the one reviewed here) uses his cartoon color scheme.  The figure stands just shy of 7 1/4 inches tall and he has 35 points of articulation.  His movement is the standard McFarlane scheme, which can be a mixed bag at times, but generally works out okay for Vig.  He’s using a decent number of parts from fellow western hero Jonah Hex, which seems pretty sensible.  He still gets a pretty extensive selection of new parts, notably the head, torso, and lower legs, which make him into a pretty respectable match for Vig as he’s appeared in the comics.  If I have one complaint about the body, it’s that the pelvis feels like it sits a bit too low and is too large for the rest of the body, not really helping with that general “diaper” look that the McFarlane figures unfortunately tend to have.  At least he’s got the gun belt to help hide it a bit.  His head sculpt has the hat permanently attached, but in contrast to the the last time Vig got a figure, his signature red mask isn’t a sculpted element, but rather cloth.  I wasn’t sure how it would look (especially since it’s pulled down off his face in the package, I’d imagine to prevent him from ending up with a red stain on his lower face), but I think it ultimately works pretty well.  It could perhaps be a touch thicker (you can see the buttons on his torso through it), and I’m not a huge fan of how it’s stitched at the back, but it stays in place well, it hangs naturally, and it looks the part.  The underlying face is perfectly fine, if a bit generic, but I can’t say I expect to see it much when I’m displaying him.  The color work on this release is meant to evoke his JLU and other more modern appearances, which means it’s more heavy on contrast, and I think is ultimately a more striking design.  Apart from some slightly inconsistent coverage on his buttons, the application’s pretty clean, and the colors are nicely chosen.  Vigilante is packed with his signature pair of six-shooters, a lasso, a knife, an axe, and a rifle, as well as a display stand and a collector card.  The guns are nice, and I appreciate that the knife has a spot on his belt.  The lasso is kind of lame, since it’s just a length of thread, with no easy way to actually get it to stay on his shoulder, which does slightly hinder his usual look.  In general, he does feel rather light for a Collector’s Edition figure, with no extra head or hands.  An alternate head with the hat removed would have been a nice option, as would some additional hand poses beyond just the gripping.  As it stands, he’s got a notch above bare minimum, which is better than nothing extra at all, so I can still appreciate it to a certain extent.

THE ME HALF OF THE EQUATION

Most of my love of Vigilante is because of his JLU appearances.  Obviously, I had the JLU figure, but I’d always hoped for a non-animated figure of some sort, especially during the DCUC days (which only gave us the Adrian Chase Vigilante, an odd choice in a pre-Peacemaker world), but never got one.  I knew this figure was coming, but didn’t really pay it much mind, since I didn’t really click with the standard colors.  But, Matty had some birthday money and really wanted to get a Zelda game for the Switch, so we found ourselves at GameStop, and they had one Vigilante figure and it happened to be the Platinum, which made it rather hard for me to say no.  As with so many of these late stage McFarlane DC figures, he’s incredibly nice, and I’m happy I decided to snag him.