#1959: Booster Gold

BOOSTER GOLD

JUSTICE LEAGUE ACTION (MATTEL)

When Hasbro first launched their Titan Heroes concept, most toy collectors balked.  Cheaply-made, all plastic 12-inch figures?  What kind of a collector market is this meant for?  Well, the answer is: none.  They were purely aimed at being a cheap toy for parents to buy you kids, without having to worry about scolding little Johnny about breaking his $20 Black Series figure.  And, if the masses of Titan Heroes and similarly-themed competitors visible at retail are anything to go by, I’d say it was a pretty successful move.  Mattel tried to get in on that success with a couple of similar lines based on the licenses under their banner.  By far the most successful has been their running DC line, which has most recently been based on Justice League Action.  It’s gotten us an interesting assortment of characters, including today’s focus, Booster Gold!

THE FIGURE ITSELF

Booster Gold was released in the larger scale Justice League Action line at the beginning of 2018.  Based on the post-52-inspired costume of the cartoon, the figure stands 12 inches tall and he has 17 points of articulation.  He’s more posable than a Titan Heroes release, but still feels a little bit restricted; the lack of ankles is kind of throwing me.  Still, you can get some decent poses out of him, so there’s that.  The sculpt is decidedly more rudimentary than a lot of figures (though, honestly, not too far removed from Mattel’s higher end product from around the same time), and rather skinny and lanky.  The legs in particular seem rather long for the body.  The same basic body is shared between figures in this line, and while I can see it not being a very good fit for a lot fo characters, it’s not terrible for Booster, especially not Booster from the show.  It’s also largely hollow, meaning it feels very lightweight, and could potentially be prone to breaking, though I myself had no issues with it.  Booster’s head was a new piece, and it’s an alright one.  It’s very stylized, very blocky, and very sparse on the details.  It’s not very accurate, though.  I mean, it’s not *unlike* Booster on the show, but it’s certainly squarer and a little less expressive.  That being said, it’s not a bad piece, and does still read pretty well as Booster Gold, big dumb grin and all.  Booster’s color work isn’t all that much done with paint, but instead relies heavily on molded colors.  For a kid-aimed line, it’s a sensible choice, and it works out alright.  What paint there is is fairly cleanly handled, and the figure is bright, colorful, and eye-catching, which are the most important things.  Booster has no accessories, not even his robot buddy Skeets.  Booster without Skeets seems very odd to me, but that’s the path Mattel chose.  This is why the lost the DC license.  No Skeets.

THE ME HALF OF THE EQUATION

I’ve not really followed this line at all, apart from seeing the odd figure in various toy aisles.  I stumbled upon Booster while out looking for some last minute Christmas decorations.  I wasn’t really looking for him, but who am I to turn down a Booster Gold action figure?  He’s not amazing or particularly notable or anything, but he’s not awful, and for the discounted price I got him for, I quite enjoy him.  Even if he doesn’t include Skeets.

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#1937: Batman Beyond

BATMAN BEYOND

DC SUPER FRIENDS (IMAGINEXT)

“How can Batman protect the future of Gotham City?
He passes down his crime-fighting skills to a younger generation.  This younger Batman has even cooler gadgets too, like this motorcycle that transforms into a glider AND launches disks.”

Though it may be aimed at a younger audience than my usual faire, I keep finding myself called back to Imaginext.  It’s one of the more expansive styles out there.  Above all, they have easily one of the best collections of DC characters on the market right now, covering all sorts of different eras and corners of the universe.  One of the more recent additions is a fairly popular character who doesn’t have quite the toy coverage you might expect, Terry McGuinness, aka Batman Beyond!

THE FIGURE ITSELF

Batman Beyond is one of the “figure and vehicle” offerings from Imaginext’s DC Super Friends line, and he started arriving at retail late last year.  The figure stands about 3 inches tall and has 8 points of articulation (with the legs moving as one, just like they always do).  Terry is built on the basic Batman body for this line, which isn’t perhaps the most accurate, but Imaginext is known to tweak some designs ever so slightly.  All it really means is that he’s got some more piping and texturing on his costume than he usual does, and given Terry’s future-setting, it’s not an unreasonable look.  Plus, this way, he still has the glove scallops and utility belt.  The rest of the work is paint, or lack there of.  He’s molded in all black, which is sensible, and helps to downplay all that extra sculpted detailing.  The white and red sections are well-handled and pretty clean looking.  The expression on the final figure is slightly changed from what was shown on the proto, which was using a teeth gritted expression that looked lifted pretty straight from the animation.  On the final release, he’s got this sort of side-leaning grin, which certainly looks goofier, and I suppose a bit friendlier, which was probably the main point.  BB is packed with a bat-styled motorcycle.  It seems a little more conventional in design than the vehicles from the show, but it’s not a bad design, and the choice to give him a cycle is a pretty sensible one for Terry.  The wings are spring-loaded, and can be popped down by a button on the back, which is pretty fun, and, of course, there’s the aforementioned disk launching device, which, while rudimentary, certainly has its value.  There are also three disks provided for it to launch.  Perhaps the only thing not included that I’d have liked to see is a pair of wings, but it’s not the end of the world.

THE ME HALF OF THE EQUATION

Unlike a lot of my Imaginext purchases, Batman Beyond was actually not a spur of the moment pick-up.  I had heard about the set from Max, and I was actually keeping my eye out for it.  I ended up finding it just before Christmas, while picking up some last minute Christmas supplies at K-Mart of all places.  Yeah, I’m as surprised as you.  I was quite happy to find him, and, as I’d anticipated, he’s just a fun toy.

#1891: Amazo

AMAZO

DC UNIVERSE CLASSICS (MATTEL)

“Amazo is a powerful android capable of absorbing and mimicking the superpowers of the members of the Justice League of America. “Absorption cells” allow Amazo the ability to duplicate the power of any superhero he encounters, but is only able to use the powers of one super hero at any given time.”

Hey, this is convenient timing.  Just last week, the CW tv shows did their annual crossover event, “Elseworlds,” the first part of which prominently featured today’s figure in question, Amazo.  Amazo’s not a stranger to popular media, having previously appeared in both Justice League and its sequel series Justice League Unlimited.  That being said, JL and JLU rather drastically shifted the character’s design, so the casual fan might be forgiven for not quite making the connection.  “Elseworlds” used a variant of the classic design, which was pretty darn cool if you ask me.  Amazo’s actually a fairly frequent choice for various DC toy lines, including Mattel’s DC Universe Classics.

THE FIGURE ITSELF

Amazo was released in Series 5 of DCUC.  It was a noteworthy series for the line, as the first Walmart-exclusive assortment and, by extension, the first assortment carried in Walmart.  It was also our first real taste of some of the worst the line was going to serve up to us, with accessories cut at the last minute, horrible distribution, and some pretty awful quality control.  Walmart had requested the assortment be produced as cheaply as possible, and Mattel delivered.  This figure stands 6 1/2 inches tall and he has 25 points of articulation.  Amazo’s a little on the small side for most depictions of the character, thanks to his sticking to the main male base body, another symptom of this assortment’s general lack of newer parts.  Amazo’s actually got one of those: his head.  It’s pretty basic, but matches the classic Doc Savage-esque design he’s been sporting for fifty some years.  He also gets the right hand from Green Lantern, since he’s typically seen replicating the ring.  It’s a sensible choice in theory, though in practice it means he has wrinkles on his hand, since the original piece was gloved.  I suppose it’s easy enough to explain away, what with him being an android and all.  Amazo’s paintwork is decent enough.  They’ve gone with his original costume, which is sensible, since it’s the most easily conveyed with just paint.  While my other Series 5 figure, Black Lightning, was all over the place in terms of paint quality, Amazo actually manages to keep it pretty clean and consistent.  Some of the stripes, especially at the top, are a little wobbly, but I’ve certainly seen worse.  Amazo was packed with one of the pieces to the Series 5 Collect-N-Connect Metallo…and that’s it.  Nothing character specific.  Not even the Wonder Woman lasso that they already had tooled for Series 4.  Sadly, Amazo was not alone on this front; there was exactly one proper accessory among all of the Series 5 figures.

THE ME HALF OF THE EQUATION

Series 5 was legendarily hard to find at retail, with many regions reporting a single case of figures being put out, if any arrived at all.  Needless to say, I didn’t find a single one of them at retail.  To be totally fair, the line-up was so-so enough that I didn’t really look too hard, but I’ve warmed up to some of them over the years.  So, when All Time Toys got in someone’s DCUC collection and I fished Amazo here out of the bin, I was a pretty easy mark.  He’s an okay figure, but nothing to really right home about.  That said, he’s also a lot less flawed than I’d expected, given the assortment that spawned him.

Obviously, I bought All Time’s only figure of this guy, but they have a whole bunch of other DCUC figures listed on their eBay store.  And, if you’re in the market for something newer, please check out their website as well!

#1879: Wonder Woman & Ares

WONDER WOMAN & ARES

DC MINIMATES

Can you believe there was a time when Marvel Minimates wasn’t enough to carry the Minimates brand?  Well, around Series 15 (the only cancelled specialty assortment to date), that was definitely the case.  The line had stagnated, going over a year without a proper assortment release, and there were four back-to-back assortments made up completely of parts re-use.  It was rough to say the least, but then DC came along, and offered salvation.  New characters, new looks, and best of all, new pieces.  Better pieces, pieces that were stronger, faster than before.  Six Million Dollar pieces.  Okay, slight exaggeration there, but DC really did get Minimates out of its slump.  And then, as quickly as it arrived on the scene, it got dropped.  Because that’s just how DC Direct do.  We got a strong selection of DC’s heaviest hitters, though, including number three in their power trio, Wonder Woman, paired off against one of her greatest foes, Ares!

THE FIGURES THEMSELVES

Wonder Woman and Ares were released in the third series of DC Minimates, which is probably my favorite line-up for the whole line.  Wonder Woman was the headliner for the assortment, and as such was actually the focus character on the packaging.

WONDER WOMAN

This would mark the first of Wonder Woman’s three Minimates.  Unlike Superman and Batman, she was not a part of the preceding C3 line, though her prototype had been shown off before the line’s demise.  This one followed a lot of cues from that, while still remaining somewhat distinct.  She’s built on the usual base body, and as such stands about 2 1/2 inches tall and has 14 points of articulation.  She uses three sculpted add-on pieces, for her hair and her bracelets.  The hair was new to this figure (and would be used again for the next two ‘mates), while the bracelets came from the C3 line.  The hair piece may not be super detailed by today’s standards, but it’s still a sharp, cleanly sculpted piece, which works quite well for the character’s classic appearance.  Her paintwork is nice and clean.  Though Series 3 would be DC Minimates‘ first series to extensively use properly colored plastic, Wonder Woman was unique in following the Series 1/2 style of painting all but the head.  It doesn’t make a huge difference in her appearance, but it does mean she slots in more seamlessly with the Superman and Batman from Series 1.  And, honestly, that’s probably the best course of action. Wonder Woman is packed with her lasso of truth, a newly sculpted piece.  It’s a shame there’s no way to attach it to her waist, but it’s a nice piece regardless.

ARES

When it comes to distinctive Wonder Woman foes, there’s pretty much Ares and Cheetah to choose from.  DC Minimates would produce both, but Ares got to go first.  He’s seen here in his classic blue armored appearance, which has always been my personal favorite for the character, as well as being the most toy friendly.  One of the things that separated DC Minimates from other lines was its use of the larger-scaled base body for larger characters.  Ares was one of those characters, so he’s got an extra half inch on Diana.  Ultimately, whether the larger bodies worked or not was a personal preference thing, but I do find it works particularly well for a character like Ares, who’s just generally depicted as being larger than those around him.  Ares had seven add-on pieces, for his helmet, cape, skirt, wrist bracers, and shin guards.  All of them are unique to him.  These parts really show DCD’s commitment to a higher level of detailing, and definitely rival the modern ‘mates in terms of depth of detail.  And, with the larger base body, the parts are also able to be far more compact to the body than at the smaller scale, making for a more solidly assembled ‘mate.  His paintwork is quite impressive in its own right.  Unlike Wonder Woman, he’s molded in his proper colors for the most part, allowing the paint to actually go more towards accent work.  The best of it’s definitely on his torso, which uses dramatic lighting to nicely outline the texturing of his armor.  It’s a pretty cool effect.  Ares was packed with a sword and an axe, truly appropriate for the God of War.

THE ME HALF OF THE EQUATION

As with every other series of DC Minimates, I got Series 3 new from Cosmic Comix back in the day.  It wasn’t the set I was most excited about in the set, but I was pleasantly surprised by it after opening it.  Wonder Woman is a solid rendition of an essential character, and is a selling point for that reason.  Ares, however, is the real star for me, and has long been one of my favorite figures to come out of this line.

#1861: Superman

SUPERMAN

DC ESSENTIALS (DC COLLECTIBLES)

After throwing the entirety of their last line, DC Icons, out the window, DC Collectibles is attempting to settle in comfortably with their newest all-inclusive line of DC figures, this time dubbed DC Essentials.  In my first Essentials review, I made it no secret that I wasn’t 100% on board with the change over, and even after reviewing my first figure, I was still rather skeptical.  Well, I’m going to be giving the line a second shot, taking a look at one of the figures DCC keeps trying to get right over and over again, Classic Superman!

THE FIGURE ITSELF

Superman is figure 5 in the DC Essentials line-up, making him numerically the first figure of Series 2 of the line.  DCC’s really invested in having these figures pair off, so this guy pairs off with Series 2’s Brainiac figure. Though he’s a “classic” Superman, this figure is actually based on Supes’ most current appearance, introduced in Action Comics #1000.  It’s really the same as his classic garb, but with the teeniest, tiniest little tweek to the edges of his sleeves.  Because *something* had to be different.  The figure stands 7 inches tall and he has 34 points of articulation.  Those numbers aren’t surprising, given they’re the same stats we saw with Reverse Flash.  And why is that?  Because, except for a small handful of pieces, these are the same figure.  There are some issues with that.  While using the exact same body worked out fine for the Series 1 line-up of Batman, Flash, Reverse Flash, and Deathstroke, who are all conceivably the same basic build, it doesn’t quite work out for Superman, who I really feel should be a little larger, at least in the upper torso region.  It’s still a decent, balanced sculpt, but he sure does look a little bit scrawny (and he still has those overly long arms, which I’m guessing won’t be going away).  The shaping of the cape doesn’t really help with that, either, kind of accentuating the small sizing of the upper torso and the comparatively large sizing of the legs.  On the plus side, I do rather like the new head sculpt; it feels appropriately Superman-y.  Superman’s paint work is okay, but not quite as good as Reverse Flash’s was.  Generally, the application is clean, and the colors are nice and bright.  However, there’s some rather noticeable slop and unevenness on the edges of the shorts, an issue that plagues all of the Supermen I’ve seen in person.  Also, for some reason, the belt is just straight yellow, with no red for the sculpted belt loops, which looks rather strange, and is a very obvious missing paint application.  Like Reverse Flash, Superman includes no accessories, which, given the level of re-use and the price-point of these figures is quite frankly insane.  At the very least, he should have some extra hands, or a flight stand, or something.  Anything at all to make him actually feel worth what you’re paying for him.

THE ME HALF OF THE EQUATION

After buying, and being left uncertain by, Reverse Flash, I really wasn’t sure about this figure.  I had initially been very interested, because I’m always on the lookout for a really good classic Superman.  When this guy showed up at Cosmic Comix, I initially passed on him, and ended up waiting to take advantage of their “Biggest Sale of the Year!” a couple of weeks ago.  At a lowered price, this figure feels justified, but still somewhat far from the mark.  He’s an okay standard Superman, but with the larger scale and all, I still find myself preferring NECA’s Christopher Reeve Superman as my go-to.  Were he in-scale with Legends, it might be a different story, but this is the path DCC’s chosen to go down, and this is the hill they want to die on.  And dying on the hill sadly seems to be what’s destined for DC Essentials, because they just don’t seem to be gaining the foothold they were hoping for.  Apart from the upcoming Green Lantern (who I’m going to be getting purely because I have trouble saying no to even a semi-decent GL figure), I just really can’t see myself supporting this line.

#1859: Green Lantern

GREEN LANTERN

DC SUPER HEROES (MEGO)

Back in the day, Mego were the first company to really offer up substantial action figure product for either the Marvel or DC super heroes.  Sure, Ideal Toys had briefly touched on them for their Captain Action line, but that was more as an augment to an established thing, not their own thing outright.  Mego gave them the treatment they deserved, and because of that, they’ve both become tentpole properties within the toy market.  Of course, now that Mego is back around, DC and Marvel are both tied up with a multitude of other manufacturers.  DC in particular has been getting consistent Mego-style coverage from Figures Toy Company, but there was still some room in the market for the the over 12” and under 18” market.  It’s a pretty specific niche, but Mego was there, offering up a rather classic selection of DC characters, including, for the first time ever as an official Mego product, Green Lantern!

THE FIGURE ITSELF

Green Lantern is part of the second series of Mego’s DC Super Heroes line, alongside Superman, Batgirl, and Poison Ivy.  Hal is sporting his classic ‘70s appearance, which is the correct era for a genuine vintage GL, had Mego released one back in the day.  The figure stands 14 inches tall and has 18 points of articulation.  All of these figures appear to be patterned after the body of the Mego-designed and Denys Fisher-released “Power Action” Superman figure from the late ‘70s.  It’s a respectable starting point.  It’s similar to the standard Mego body, but with slightly tweaked proportions, giving it a generally more heroic stature, which works nicely for the likes of the DC Super Heroes.  It’s also got some extra articulation in the knees, which is fun.  GL gets an all-new head sculpt, which is actually quite nice and surprisingly detailed.  I’d love to see it shrunk down for an 8-inch body.  GL also gets a unique right hand, sporting his lantern ring, as has become the standard practice for such figures.  His costume is a three piece affair, made up a spandex jumpsuit and a pair of plastic boots.  The body suit is fairly well tailored to the body; I appreciate the use of different materials stitched together, rather than just silk-screening.  It makes it look a lot cleaner.  Hal’s paintwork is mostly confined to the head, which is nicely applied, sharp, and sporting some quite subtle accent work.  GL is packed with his power battery, which is another fairly standard thing for him.  He can’t really hold it, but it’s nicely sculpted, so there’s that.

THE ME HALF OF THE EQUATION

I passed on the first series of DC Super Heroes due to not really having an undying need for any of the characters offered.  Of course, Green Lantern’s my boy, so when he was shown off for Series 2, I knew I’d be tracking one down.  Okay…well, maybe not personally, because it was actually my dad that tracked him down for me.  He’s goofy, he’s really big, and he’s kinda awesome.  I don’t know if I’ll be really investing in this whole line, but I’m certainly very happy with GL.

#1651: Big Barda

BIG BARDA

DC UNIVERSE CLASSICS (MATTEL)

“Born on the evil, warlike planet Apokolips, Barda was specially trained in all forms of combat by Granny Goodness. However, she fell in love with Scott Free, a child of peaceful New Genesis raised on Apokolips, and used her warrior skills to help him escape to Earth. Barda accompanied Scott, and they married after he assumed the name of Mister Miracle, world’s greatest escape artist. Since then, she has fought evil alongside her husband, both of them serving in the Justice League of America.”

When it came to DC Universe Classics‘ line-up, there was definitely a penchant for leaning heavily on Jack Kirby’s Fourth World creations.  This is something of a carry over from Kenner’s Super Powers, a line that inspired much of the DCUC line.  One prominent Fourth World member that was absent from Super Powers was Big Barda, who made her debut rather early into DCUC‘s run.

THE FIGURE ITSELF

Big Barda was released in Series 7 of DC Universe Classics.  There were two versions of the character available: with helmet and without.  As you may have pieced together from the photo at the top of the review, this one’s the un-helmeted release, which, despite not being a standard look for the character at all, ended up as the easiest of the two versions to find.  Why the decision was made to make it two separate figures, rather than just tossing in the alternate look as an accessory is anyone’s guess, but it’s just the first of the problems that plague this figure.  The figure stands 6 inches tall.  I’m gonna say that again: 6 inches tall.  So, for those of you playing the FiQ home game, double-checking the stats up against prior players reviews, you’ll note that Barda is shorter than the DCUC Mr. Miracle, despite Barda being consistently depicted as a good half foot taller than Scott, and having, you know, “Big” in her name. Kind of an issue.  What’s especially odd about this is the fact that Barda has a completely unique sculpt…so, there’s really no reason for her to be the same size as all of the other female figures.  There’s legitimately no good reason for Mattel to have so badly underscaled Barda.  Apart, of course, from the looming “they’re Mattel and thereby must suck at everything” bit they’ve got going on.  And even from an internal standpoint, she’s still really off, because her arms and legs are really quite scrawny, again, in sharp contrast to that “big” descriptor.  How did nobody along the whole process stop and go “wait, something’s not right here.”  Or maybe they just thought it was an ironic nickname?  Like “Einstein” or “tiny”?  That seems like an appropriately Mattel thing to do, I guess.  If there’s one redeeming aspect to the figure, it’s the paint.  It’s from a time when Mattel was still kind of trying at such things, so she actually has some pretty solid accenting work, especially on things like the chainmail on the arms and legs, where it really helps bring out what few strengths the sculpt actually has.  In terms of accessories, Barda was rather light.  She has her staff and one of Atom Smasher’s arms, and she can’t even hold her staff all that well.

THE ME HALF OF THE EQUATION

No super exciting story about acquiring this figure.  A friend of mine bought this figure thinking there was a helmet included, and upon discovering no helmet was included, she handed it off to me.  The sans-helmet figure wasn’t my first choice, and I mostly just kept her because I wanted to finish my Atom Smasher.  She’s a flawed figure.  I can’t really get past that.  On the plus side, with the introduction of DC Icons and its rather diminutive nature, I at least have somewhere to put her.  Yay?

#1824: Superman – Quick Change

SUPERMAN — QUICK CHANGE

SUPERMAN: THE ANIMATED SERIES (KENNER)

“Danger arises in an instant – just the amount of time Clark Kent needs to transform himself into Superman, the Man of Steel.”

Following up on the success of Batman: The Animated Series, the creative team moved onto DC’s next big offering, Superman.  Superman: The Animated Series wasn’t quite the smash success its predecessor was, but it’s remained my personal favorite of the bunch.  Sadly, it wasn’t quite as well treated by merchandising.  It got its own line of figures from Kenner, mostly made up of variants of the main character.  I’m looking at one of those today!

THE FIGURE ITSELF

Quick Change Superman was one of the handful of Superman variants from the first series of Superman: The Animated Series from Kenner.  He’s the second of two Superman variants in this first series that could pass for a standard Superman…in one configuration, at least.  The figure stands 5 inches tall and has 5 points of articulation.  The mechanism that allows his “quick change” feature means he has no neck articulation, but he still has the waist movement, which puts him ahead of most figures of the same stylings.  The basic figure is actually rather similar to the Capture Net Superman.  The posing of his hands is swapped, and the cape is cloth, rather than plastic, but otherwise he’s the same basic set-up, with the same strengths and weaknesses as that figure.  As a whole, a pretty decent offering.  The paint also matches pretty closely with the Capture Net offering, but my QC Superman is from later in the run than my CN, so he’s actually got eyes this time, which certainly looks far better.  Of course, mine’s also taken a bit more of a beating, so I guess it’s kind of a wash.  To facilitate his quick change feature, he’s got four clip-on pieces: a head/torso combo, one for each of his legs, and a backpack piece that clips onto the torso.  The overall end appearance is of Clark Kent, with a polo shirt, khakis, and a back-pack.  Definitely a different look than we usually see for Clark.  Maybe he’s gone hiking or something?  It’s certainly better than most attempts at Bruce Wayne.

THE ME HALF OF THE EQUATION

Quick Change Superman was the first figure I got from this line, not long after getting the show’s premiere episodes on VHS, so I was pretty pumped to find him.  It was on a late-night trip to Toys R Us with my dad, while my Mom was out of town for a bit.  I remember that I got this figure and the 1960s Batman: The Movie on VHS, and my Dad and I sat up and watched the movie while I opened the figure.  He remained my standard Superman for a very long while, and even now he’s definitely a favorite of mine.

#1813: Hawk & Dove

HAWK & DOVE

JUSTICE LEAGUE UNLIMITED (MATTEL)

Jeez, when are the Teen Titans going to stop masquerading as the Justice League?  First Cyborg, now these guys?  Okay, actually, first these guys, by a little bit…unless we’re going to count Super Friends…but then it’s actually first Robin….I’m getting sidetracked.

For Justice League Unlimited’s expansive roster, the creators actually searched just about every corner of the DC Universe for characters not otherwise tied up.  While most of the Titans characters were tied up in their show, for whatever reason, Hawk and Dove weren’t, so they got tapped for Unlimited, getting their main focus in the appropriately titled “Hawk and Dove.”  They also got some figures out of it, which would end up being the very first figures of the pair.  Not too shabby at all!

THE FIGURES THEMSELVES

Hawk and Dove were released in the second round of Justice League Unlimited figures, in a three pack that was rounded out by a re-issue of Wonder Woman.  Given her prominent role in the duo’s eponymous episode, she was a decent choice to pair off.  But, she was just a slight tweak on a character I already had, so I’ve subsequently gotten rid of her.

HAWK

First up, it’s Hank Hall, aka Hawk.  The older and gruffer of the two, he’s also voiced by Fred Savage, of Wonder Years and Princess Bride fame.  Pretty nifty!  The figure stands 4 3/4 inches tall and has 5 points of articulation.  Hawk was built on JLU’s larger male body, which was a retooling of the Superman base.  It’s a decent fit for Hawk, especially as he’s depicted in the show.  It’s worth noting that, the way the pieces work out, Hawk actually ends up with more new parts than most in this line.  He’s got a unique head, of course, but also has a slightly tweaked torso and arms, which allow for the attachment of his “cape” and gloves.  The cape piece I get needing a unique piece for, but the arms are a little surprising, given this line’s penitent for just painting details on.  Of course, I’m certainly not complaining.  Hawk’s paintwork is pretty straightforward and clean.  The red matches the show, and pairs well with the white, presenting an all-around nice looking figure.

DOVE

Hank’s younger brother Don took up the mantle of Dove…at least he was replaced by Dawn Granger following Don’s death during Crisis.  Convenient that they were able to find someone with such a similar name, huh?  On the show, Don was played by Jason Hervey, Fred Savage’s on-screen brother in The Wonder Years.  Family reunion!  Dove is built on the skinny male body, retooled from the Flash body.  It’s definitely a perfect match for Dove’s build from the show.  While Hawk got a bunch of new parts, Dove only gets a new head sculpt.  Fortunately, it’s a really strong sculpt—a pitch-perfect match for his animation model.  Dove’s paintwork is similar to Hawk’s, as you would expect.  It’s also cleanly applied, and the white is thick enough to not have any bleed-through from the blue plastic, which definitely shows some quality work on Mattel’s part.

THE ME HALF OF THE EQUATION

“Hawk and Dove” is one of my favorites amongst the earliest episodes of Unlimited, so I was slightly bummed when they were absent from the first assortment.  Their presence in the second series was definitely a plus.  As luck would have it, they were the first set I found, at a Walmart on the way back from a family vacation.  Both of the figures included are pretty strong, definitely amongst the best Mattel produced in this line.

#1795: Ascending Knight Batman

BATMAN — ASCENDING KNIGHT

ONE: 12 COLLECTIVE (MEZCO)

Ooooh, it’s time for me to go down the One:12 Collective rabbit hole again!

I love a good toy, and there’s no denying that Mezco’s recent star-studded line of mixed-media 6 inch figures is full of some pretty darn good toys.  Of course, they’re also pretty darn expensive toys, too, and I can’t really throw quite as much money at them as some people seem to be doing.  Nevertheless, I’ve been looking at their offerings in little dribs and drabs here and there.  Today, I look at another, and a fairly recent one at that.  It’s Ascending Knight Batman!

THE FIGURE ITSELF

Ascending Knight Batman was released in the spring of this year, as part of Mezco’s One:12 Collective line.  There have already been a handful of Bat-variants in the line (hey, the guy sells toys; can’t blame Mezco for cashing in on that), but he’s notable for being the first of the Batman figures to be a Mezco original design, albeit one inspired by outside elements.  Like Greg Capullo’s Zero Year suit, the Ascending Knight is a re-imagining of Batman’s first appearance design, through a more modern lens.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.

Ascending Knight Batman continues the One:12 trend of two different heads with each release.  The first is the more standard of the two, being your usual masked Batman, stern expression, piercing glare, and all.  This is where the biggest Detective #27 influence comes in, mostly via the distinctive curved shaping of the ears.  It’s sharp, it’s clean, and it’s super sleek.  It’s also a very specific look, divergent from your basic Batman, which is honestly kind of refreshing.  The paintwork is clean and bold, and I particularly like the super shiny sheen on the whites of the eyes.  The second head gives us an unmasked look at Bruce Wayne.  It goes for more of the suave debonaire sort of look, rather than the more battle-hardened appearance we’ve seen on other unmasked Waynes.  It fits pretty well with the “early in his career” take that this figure is offering.  I don’t know about anyone else, but I’m getting something of a Jason Isaacs vibe from the head; not where my mind usually goes for Batman, but it works reasonably well for this particular figure.  Like the masked head, this one has very clean application for the paint; I’m happy they’re keeping the molded flesh tones for most of these figures; it definitely gives them a more lifelike appearance.

Being from an earlier time in his career, this Batman is built on a smaller body than the previously-reviewed Dark Knight Returns version.  I believe it’s the same basic body that was used on Space Ghost, though it’s a little hard to tell, since the costume doesn’t come off.  Said costume is another mixed-media affair.  The main body suit and cape are cloth, though neither is the straight spandex construction like on DKR Bats and Space Ghost.  The body suit looks to have started that way, but there’s a rather complex overlay of rubberized painted elements, giving the suit a more kevlar-like-armored-appearance.  It’s still all shades of grey, as it should be, but there’s an extra level of flavor added by this method.  The cape is a heavy pleather piece.  Apart from the material, it’s cut rather similarly to the DKR Batman.  The pleather certainly looks cool, but its extra rigidity means it can be a little more difficult to work with when posing.  The cloth parts of his costume are augmented by a healthy helping of sculpted plastic parts.  The cape is held in place by a sculpted neck piece, which sits atop it, and helps create a better flow to the masked head when it’s in place.  There’s a sculpted logo as well, which plugs into the front of his chest.  It not only makes the logo stand out a bit more, but it also keeps the costume clinging a little closer to the torso.  For his earliest appearances, Batman had a distinctly differently-styled utility belt, which has been translated to this figure’s belt, albeit with a more modernized twist, and tons of great little technical details.  On the downside, the belt doesn’t seem to want to stay closed, at least on the figure I’m reviewing, so it comes loose fairly frequently.  The costume is topped off with some swanky boots and gloves.  The boots are interesting, as they’re standard combat boots, laces and all, but  you can see where Bruce has slightly modified the very tops, giving them that distinctive peak that his boots always had; it’s a fun real-world touch.  Perhaps the most distinctive and memorable part of the original Batman design, when compared to later iterations, are the gloves, which only went up to his wrists and were very definitely purple.  This figure doesn’t have those.  Instead, he gets sort of an amalgamated design, which still features the shorter appearance, but keeps the more traditional black coloring, as well as trowing in a par of the wrist blade/scallops he always had in later years.  It’s a change that works a bit better with this incarnation of the costume, while still maintaining the overall spirit of the original.

Ascending Knight Batman is packed with a sizable selection of accessories.  In addition to the previously mentioned unmasked head, he also includes seven interchangeable hands (in pairs of fists, open, and beatarang holding, as well as a right hand for his grappling gun), a grappling gun with fully retracted hooks, extend hooks, and a hook with a line attached to it, a small cross bolt of some sort, a bat-brass knuckles looking thing, a display stand (with flight attachment, and a set of armature for displaying the cape extended), and 10 batarangs.  That’s quite an assortment.  Admittedly, a lot of it’s stuff that seems more suited to being laid out as a cool armory display, and less suited to actual use with the figure.  The hands are by far the most useful, and I can see the grappling gun getting a decent amount of use, especially with this design.  The batarangs are definitely cool, but 10 of them almost seems excessive.  But who am I to complain about getting *more* accessories?  The cape attachment for the stand is fine if you want to just set this guy up in a free fall sort of display, but after spending about an hour fiddling with the  one included with DKR Bats, I didn’t personally find the end results on this one to be worth the hassle.  The option being present is certainly appreciated, though.

THE ME HALF OF THE EQUATION

After missing out on the DKR Batman and not having much interest in any of the DCEU-related offerings, this guy is really the first Mezco Batman to catch my eye.  I’ve always been something of a sucker for the First Appearance Batman look, and this is undoubtedly a fun reimagining.  I don’t know that I can say this figure quite has the same raw fun factor of the DKR Batman (that one set a seriously high bar to clear, believe me), but he does come pretty close.

Like the last One:12 Collective Batman I reviewed, this one’s not actually mine.  He was loaned to me for review by my friends over at All Time Toys. If you’re interested in owning him for yourself, he can be purchased from their store front.  And, if you’re looking for other cool toys both old and new, please check out their website and their eBay Store.