#2562: Green Lantern

GREEN LANTERN

DC HEROES UNITE (SPIN MASTER)

2020’s been rough on everyone, and the toy industry’s no exception.  While bigger companies with established product lines, such as Hasbro and…uh, Hasbro’s it, I guess, have been able to more or less keep going, smaller companies have been having slightly more trouble.  At the start of the year, Spin Master was one of two companies to pick up the license for DC figures, with a focus more on the kid-friendly side.  They got out their initial product before the shut down, but things have been rather scarce since.  Fortunately, they seem to finally be getting more product out there, and I’ve managed to fine enough of it to justify doing a whole week of reviews.  So, I guess that’s just what I’ll do.  I’m kicking things off with (spoiler) my favorite of the recent additions, Green Lantern!

THE FIGURE ITSELF

Green Lantern is part of the second assortment of Spin Master’s DC Heroes Unite line, which is their more Justice League-oriented line.  For their first GL, Spin Master’s gone for John Stewart, a pretty smart idea, since he’s really become the most marketable of the bunch these days, and is a nice way of getting some more diversity into the line right from the get-go.  He’s in his cartoon-inspired costume, which is again a smart choice because a) it’s his most recognizable and b) it’s his best looking one.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  His body looks to be an all-new sculpt, something that I’ve kind of got to commend Spin Master on.  A lot of the bodies they’ve put out have been basic enough that I could see some justification for re-use, but they’ve actually been trying to keep the heavy hitters unique.  John’s build is definitely the bulkiest on the standard build characters I’ve looked at so far.  On one hand, it’s weird that he’s larger than Superman, but on the other hand, he’s been pretty consistently shown as roughly this build, so I think it really works.  The head’s the most unique piece, and it goes for a slightly younger looking John than we tend to see, but one that never the less still sports that usual look of determination, so it’s very on-brand for the character.  The paint work on John is pretty basic, but it’s clean, it’s bright, and it’s eye-catching, so it works well for me.  The only issue I have with it is that they’ve made John a lefty by painting the ring on his left hand.  Come on, guys!  All of the accessories so far for these lines have been blind-boxed, but for this round, it looks like most of the new figures don’t actually have randomly packed ones.  John in particular seems to only have the one color set.  He’s got his lantern, a fist, and a gun construct, all in green.  A translucent green would have been cool, but this still works for me.

THE ME HALF OF THE EQUATION

I’m a big GL fan, so I was really looking forward to one being added to this line.  He wasn’t the first of the new set I found, but I spotted him on the included pamphlet, and was on board immediately.  Fortunately, Max was able to help me score one, so I didn’t have to wait long.  He’s really fun.  Pretty simple and straight forward, but also just fun, and probably my favorite from this line so far.

#2392: Green Lantern

GREEN LANTERN

DC PRIMAL AGE (FUNKO)

Funko, holders of the licenses to everything you care about, have a tendency to slide from style to style, for anything that’s not Pops, anyway.  From 2018 to mid-2019, that style was Masters of the Universe knock-offs.  They did a bunch of horror icons and the Thundercats under the Savage World imprint, before moving DC into the style with their Primal Age line.  Me being me, I of course have the Green Lantern figure, and I’m gonna take a look at him today.

THE FIGURE ITSELF

Green Lantern was part of the first basic assortment of the DC: Primal Age line, which was initially exclusive to Target, before showing up through a few other retailers.  So far, Primal Age has been the only of these Masters-inspired lines to get more than one series, so I guess Target backing them right out of the gate probably helped with that.  The figure stands 5 1/2 inches tall and he has 6 points of articulation.  Continuing the trend of the figures I’ve looked at from these line’s so far, GL is an all-new sculpt, rather than falling back on the usual heavy re-use of such a style of figure.  Of the two lines I’ve looked at, he falls more into the horror line’s style, being a more complete re-imagining of the character design through this new lens.  The standard GL elements are all there, but rather than a sleek super hero costume, it’s more battle-ready armor.  He’s got a breast plate instead of the green unitard thing, and a chain with a lantern charm on it instead of a logo.  Of course, he’s still just strait up got a domino mask, which does ruin the immersion ever so slightly, but what else are you going to do?  Though the chest armor is not removable in the usual Masters fashion, there’s a shoulder pad and leg piece that are, and it kind of recalls Man-at-Arms in its stylings.  The paintwork on this guy is pretty basic, but it does the job it needs to.  He has the usual colors for a GL, and that works pretty well.  He’s packed with an axe, mace, and shield, which are all molded in translucent green, so as to look like constructs, which is a pretty cool touch.

THE ME HALF OF THE EQUATION

Something I’ve recently discovered about myself is that I actually don’t like the vintage Masters aesthetic all that much, so I really haven’t been pulled in by these take-offs of the style.  This guy almost got me, especially when they got really cheap, but I never did get one.  Max, on the other hand, did, and he decided that it ultimately wasn’t a figure he *needed* and since I’m the resident GL fan, he passed it onto me.  It doesn’t really change my opinion on this style of figure, but this guy’s pretty cool on his own.

#2349: Green Lantern

GREEN LANTERN

DC ESSENTIALS (DC COLLECTIBLES)

So I totally neglected to review anything green for St Patrick’s Day….for like seven years running.  Look, it’s not one of the one’s I really mention.  In fact, I’m only bringing any of this up because I happen to actually be writing today’s review *on* St Patrick’s Day, and, well, it’s Green Lantern, who’s…well, green.  Also, writing this particular intro spares you all from having to read another “I’m a glutton for punishment because I keep buying toys from lines that have wronged me before” intro.  Aren’t you happy to have missed that?

THE FIGURE ITSELF

Green Lantern is figure 19 in the DC Essentials line-up, heading off his assortment, which hit right after the New Year.  Like Nightwing, he was one of the earlier figures to be shown off, but it took a while for him to be slotted into the line-up.  For this assortment, he was paired off with a Sinestro figure, which makes sense.  GL is seen here sporting the same basic look he’s kept since after Green Lantern: Rebirth, though this one does take something of a more modern bend.  The figure stands 7 inches tall and he has 34 points of articulation.  He gets a new head, hands, and shins, and the rest is…well, the rest is the basic Essentials body, for better or for worse.  Okay, it’s kinda for worse, if I’m honest…but I’ll get to that.  The new parts aren’t bad on their own.  In particular, the head is quite a nice piece, and I like it more than DC Collectibles’ last attempt at Hal.  I like that this one’s got some personality to it.  The problem I have with it is how poorly it fits the body it’s sitting on.  It’s a little too small, and it definitely sits too high on the neck.  It shouldn’t be this hard, guys; you’ve had 18 previous figures to get this scaling of the parts down.  At least the hands are a nice combo, though as with all of these figures, I wish he had a few more to choose from.  The shins just give his boots actual raised edges, which, hey, at least they didn’t screw up something this simple.  GL’s paintwork is…fine.  Like, it does what it’s supposed to, but it also raises some pre-existing issues with the sculpt.  The way the split works on the forearms for the gloves just really exaggerates how bad those overly-long arms look.  Seriously, how have they not fixed those?  How do you leave something that glaring uncorrected on every figure in the line?  You be DCC, I guess.  Hal includes no accessories because, I mean, there’s no easy accessories you can give to Green Lantern, right?  What could you possibly include with a Green Lantern figure?  Do any items that might be “essential” for a Green LANTERN figure come to mind?  No?  Well, not for DCC, anyway.

THE ME HALF OF THE EQUATION

I’ll admit, this was moment of weakness on my part.  I’ve gotten prior Essentials figures, and I know what’s up there.  But I was at my comic store, and there was this new Green Lantern figure that I didn’t have, and….well, I kinda caved.  I then got home, opened him up and kinda regretted it a bit.  It’s really those damned arms.  I’ve hated them since the start, and they just feel like they’re even worse here.  It’s not helping that the last Essentials figure I picked up actually fixed the issue, making its return even more frustrating because they CLEARLY KNOW IT’S A PROBLEM!  Ultimately, the figure’s not the worst thing ever.  Honestly there’s a lot of him that’s genuinely good, but it’s all hidden behind the albatross that’s hung around the line’s neck since the very beginning.

#2255: Green Lantern

GREEN LANTERN

GREEN LANTERN: FIRST FLIGHT (MATTEL)

As we come to the close of 2019, we also come to the close of Mattel’s 17 year run with the DC Comics toys license.  Their run with the license had its share of ups and downs as they stumbled their way through the boys toys market.  They definitely hit their biggest success with DC Universe Classics, a line of super-articulated 6-inch figures, but just as they launched that line, their competitors at Hasbro opted to shrink their Marvel lines down to 3 3/4 inches.  Mattel followed with DC Infinite Heroes, a line that was…not very good.  After launching in 2008, they were already pretty much dead at retail by 2009.  It did hang in there til the end of ’09, and in typical Mattel fashion, they started to get the hang of things just before giving up.  One of the line’s better offerings wasn’t from the line proper, but was instead a pack-in with 2009’s direct to video Green Lantern: First Flight movie.

THE FIGURE ITSELF

Green Lantern was available exclusively at Best Buy, packed in with the DVD and Blu-Ray releases of First Flight.  Though he doesn’t bear any official Infinite Heroes markings, he was constructed from mostly IH parts, albeit ones that hadn’t shown up at retail yet when he hit.  The figure is a little shy of 3 3/4 inches tall (noticably smaller than Hasbro’s Marvel Universe offerings) and has 22 points of articulation.  The body used here is Mattel’s second attempt at a standard male body, which was a huge improvement on the first.  The only piece shared between the two was the torso, arguably the only part of the body worth keeping.  The articulation is almost double, meaning that you could actually, you know, pose the figure.  It’s still a little backwards compared to the likes of MU, with only cut joints at the neck and hips, but at least he could move his wrists and ankles and get some side to side motion on the arms and legs.  The proportions are also a lot better; they’re still not a perfect set-up, but at least he doesn’t have those frightening monster hands.  The new joints weren’t the most resilient, though, and the cut joints at the wrists in particular were prone to tearing, which happened with the left arm on mine.  That said, IH had breakage problems from early on, so this wasn’t exactly a step back.  GL’s one new part was the head, which was patterned on his animated appearance.  It’s not a bad sculpt, and actually works pretty decently for a comics Hal as well (which is why Mattel ended up re-using it for comics Hal later down the line).  The paint work on Hal is okay, nothing amazing.  It lacks some of the smaller details of the costume from the movie, and there are some odd choices like not lining the edge of his armband up with the arm joint, but it’s not awful.

THE ME HALF OF THE EQUATION

When Infinite Heroes launched, I picked up a few of the figures to give it a try, but ultimately wasn’t that impressed and backed out of the line.  However, when First Flight was released, it was right on top of my birthday that year, and my brother was absolutely committed to getting me the deluxe version, figure and all, and had my parents drive him around to a couple of Best Buys in order to make sure he could get me one.  This figure is honestly pretty good, and if Mattel had put out figures like this at the launch, then maybe Infinite Heroes wouldn’t have been such a flop.

#2206: Soranik Natu

SORANIK NATU

GREEN LANTERN (DC DIRECT)

Coming out of Green Lantern: Rebirth we saw not just the return of classic silver age Green Lantern Hal Jordan, but also the return of the Green Lantern Corps as a whole, for the first time following its destruction during “Emerald Twilight.”  While a number of the GL mainstays were brought out of retirement for the new Corps, a good number of the prior members were dead or missing, meaning there was a need to fill their spots with some new characters who fit the same basic archetypes.  In some cases, they were pretty much just the same characters with a new name (B’dg for C’hp, for instance), but not every new inductee was this way.  Soranik Natu, taking the role of purple-skinned love interest to an Earth Lantern over from Katma Tui, got a pretty decent arc of her own over the course of the Green Lantern Corps focus series, coming to terms with her own resentment of the Corps and of her father, former rogue GL Sinestro.  She also get herself an action figure in the process.  Yay!

THE FIGURE ITSELF

Soranik Natu was released in Series 5 of DC Direct’s Green Lantern line, which would prove to be the final series of the line under their tenure.  It joined Series 4 as a bit of a wrap up the the GL stuff following the rather lengthy run of Blackest Night figures.  It was honestly a little surprising that it took Soranik quite as long to get a figure as it did, but at least she got one, I guess.  The figure stands just shy of 7 inches tall (the creeping DCD scale was on the verge of topping out at this particular point), and she has 15 points of articulation.  At this point, you can kind of sense that DCD was feeling the pressure from DCUC and trying to make their figures a little bit more than plastic statues.  Soranik has more articulation than the typical release to be sure, but ultimately there’s not a ton you can do with it beyond putting her into basic standing poses.  There’s some decent range on the arms, particularly the shoulders, but even areas that had previously been pretty easy for the to articulate, like the elbows, are rather restricted here.  Also showing the DCUC influence is the figure’s construction.  DCD was trying their hand at some base bodies around this time, so Soranik uses the same body as Dove and Jade from their Brightest Day line of figures.  To be fair, it’s not a bad sculpt, and it’s got fairly balanced proportions overall, which is more than can be said for a good number of DCD’s later run figures.  It’s also not horribly preposed, and doesn’t have lots of un-needed detailing, making it look rather clean.  Soranik got a new head and hands to complete her look.  They’re fairly basic pieces, but they get the job done.  The stern expression on the face works well for Natu’s usual demeanor.  Soranik’s paintwork is fairly crisp and clean.  She uses the metallic coloring that DCD liked so much for the Lanterns, which honestly looks pretty good here, and I still really dig how those pearlescent white gloves look on all of these guys.  Soranik was packed with her power batter and a display stand with the Green Lantern emblem on it.

THE ME HALF OF THE EQUATION

At the time that Soranik was released, my brother Christian and I were working on our respective 6-inch Lantern collections (his was Yellow, mine was Green), so he was pretty adamant about having my parents take him out to get me Soranik as soon as she was released so that he could give her to me as birthday present.  While I don’t have a ton of attachment to the character, she was a fairly prominent piece of the Corps for a good while, and I was definitely happy to had her to the roster.  It helps that she’s a fairly decent looking figure, even if she’s not the most playable thing.

#2159: Kyle Rayner – Green Lantern

KYLE RAYNER — GREEN LANTERN

DC COMICS MULTIVERSE (MATTEL)

Once a White Lantern and the bearer of seven rings, Kyle Rayner is back to basics under a new Corps as a Green Lantern.”

What do you get when you put together two things that Ethan didn’t used to like?  That’s right, a Mattel Kyle Rayner figure.  My rocky history with Mattel is of course no secret around these parts, but then again most people’s rocky history isn’t much of a secret, I suppose.  What’s slightly more downplayed is my dislike of Kyle.  I mean, he’s a Green Lantern, and he was active during the ’90s; he’s even the star of my favorite episode of Superman: The Animated Series, which is my favorite DC animated property.  What’s not to like?  Well, admittedly, I got a little caught up in the “he replaced Hal Jordan” rage.  As a kid, my first exposure to GL was in Challenge of the Superfriends, where it was Hal, and I was quite confused by this Rayner guy running around in the comics.  Over the years, though, I’ve actually grown to like Kyle quite a bit, which means I’m actually quite excited to get his latest figure!

THE FIGURE ITSELF

Kyle Rayner is part of the Lobo Series of DC Comics Multiverse, which is the third assortment following the change to the blue packaging.  This marks the second Kyle we got during Mattel’s tenure.  The first was a fine figure, but fell victim to the late-line tendency for DCUC figures to be in their most recent costume, rather than their most-wanted.  This one goes for Kyle’s classic ’90s costume, or at least the Rebirth recreation of it, which is a solid choice.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Kyle uses the relaunched line’s equivalent of the old line’s mid-sized male body.  Like the Bizarro figure (who used the larger male body equivalent), this means the Kyle’s a little bit outdated when compared to the line’s more advanced figures.  That said, it’s still a marked improvement over what Mattel was doing a year ago, and makes for a serviceable base body.  Kyle gets a new head, forearms, hands, and knees.  The new parts are fairly decent; nothing amazing or anything, but they recreate his look pretty well, and he’ll fit in with DCUC stuff, as well as Multiverse stuff, so he’s a decent bridge figure.  The paintwork on Kyle is pretty basic, but gets all the important points down.  There’s a touch of fuzz on the edge of the white section on his chest, but aside from that it’s all pretty clean.  Kyle is packed with his power battery and a blast effect piece that goes over his hand.  Standard stuff for a GL, but honestly that’s a step-up from how Mattel’s been handling up to this point.  He also included a piece to the Lobo CnC, but I didn’t get that for reasons I’ll touch on in just a moment.

THE ME HALF OF THE EQUATION

Despite the issues I may have had with Kyle as a character, in the ’90s a figure in this costume was the only way you were getting a Green Lantern figure, meaning I have quite a soft spot for this design.  Despite my general reservations about Mattel products, I was intrigued by this figure when he was shown off.  Of course, I’ve not once seen a single one of the figures from this assortment at retail, so I didn’t have a chance to buy one.  However, Max really wanted the Batman Beyond figure, as well as having a passing interest in the Lobo, so he and I decided to split a set of the figures from Big Bad Toy Store.  I got the one figure I really wanted, and I’m really quite happy.

#2023: Green Lantern

GREEN LANTERN

DC: THE NEW 52 (DC COLLECTIBLES)

DC’s “New 52” relaunch sure does seem like a distant memory these days, doesn’t it?  Their big relaunch to end relaunches happened several relaunches ago, and, for the most part, it’s kind of old hat.  I mean, yeah, they aimed for big sweeping changes, but they kind of missed.  One of the books least affected by the changes was Green Lantern, which was still pretty big at the time.  Nevertheless, lead GL Hal Jordan got a minor redesign courtesy of Jim Lee, in order to better match the rest of the Justice League.  And, of course, that came with a new figure, which I’m looking at today.

THE FIGURE ITSELF

Green Lantern was one of the first seven figures in the New 52 line, when DC Collectibles was set on getting all of the main Justice League members out in their new uniforms.  He was subsequently re-released in the Justice League 7-pack that followed, and saw an evergreen release as part of the DC Essentials line…well, the first incarnation of it, anyway.  This figure is the original release, but the figures within the package are virtually identical between the three releases.  The figure stands 6 3/4 inches tall and has 11 points of articulation.  This was fairly standard for the launch figures, which were really just carrying forward the stylings of the later DC Direct figures.  Compared to more recent offerings, he’s a little archaic, and, honestly, compared to contemporary lines, they were archaic, too, but they were hardly a surprise given who was producing them.  The main focus was definitely on the sculpts, and GL’s sculpt is actually pretty decent.  He, and all of the early figures, really, was based on Jim Lee’s design for the character.  GL’s look was really just a slight tweaking of his post “Rebirth” design that he’d had for almost a decade by this point, with some extra armor plating here and there, because Jim Lee was all about that armor plating for this round of designs.  The sculpt actually does quite a respectable job of capturing Lee’s style in three dimensions.  While I was a little iffy about the tweaks to the design on the comics page, it actually translates pretty nicely into an action figure.  The details are crisp and sharp, and I especially like the seams on the gloves, even if perhaps a hardlight costume shouldn’t have such things.  Like a lot of DC Direct figures and early DCC figures, there’s a bit of pre-posing going on, but in this figure’s case, he’s just got the heroic stance that all of the League was sporting in the promo shots for the New 52.  It also impedes the articulation’s use a lot less than some of DCD’s figures, so that’s a plus in my book.  GL’s paintwork is pretty solid.  The metallic colors for the green and white are a nice look, and while there’s a little bit of bleedover on the face, for the most part, he’s pretty clean.

THE ME HALF OF THE EQUATION

So, The New 52 being the thing that kind of got me off of DC for a while, I wasn’t exactly breaking down the door to pick these guys up when they were coming out.  Even with my usually forgiving fandom for GL, I skipped this guy when he was released, as well as the few times he was re-released.  Why get him now?  It’s quite simple: Cosmic Comix had one in a package that was worse for wear, and he was marked down to $5.  For that price, he was worth it to me.  He’s actually not a bad figure, truth be told, though I can’t really say he stands out compared to the other GLs I’ve got in my collection.  Still, he was worth what I paid for him.

#1859: Green Lantern

GREEN LANTERN

DC SUPER HEROES (MEGO)

Back in the day, Mego were the first company to really offer up substantial action figure product for either the Marvel or DC super heroes.  Sure, Ideal Toys had briefly touched on them for their Captain Action line, but that was more as an augment to an established thing, not their own thing outright.  Mego gave them the treatment they deserved, and because of that, they’ve both become tentpole properties within the toy market.  Of course, now that Mego is back around, DC and Marvel are both tied up with a multitude of other manufacturers.  DC in particular has been getting consistent Mego-style coverage from Figures Toy Company, but there was still some room in the market for the the over 12” and under 18” market.  It’s a pretty specific niche, but Mego was there, offering up a rather classic selection of DC characters, including, for the first time ever as an official Mego product, Green Lantern!

THE FIGURE ITSELF

Green Lantern is part of the second series of Mego’s DC Super Heroes line, alongside Superman, Batgirl, and Poison Ivy.  Hal is sporting his classic ‘70s appearance, which is the correct era for a genuine vintage GL, had Mego released one back in the day.  The figure stands 14 inches tall and has 18 points of articulation.  All of these figures appear to be patterned after the body of the Mego-designed and Denys Fisher-released “Power Action” Superman figure from the late ‘70s.  It’s a respectable starting point.  It’s similar to the standard Mego body, but with slightly tweaked proportions, giving it a generally more heroic stature, which works nicely for the likes of the DC Super Heroes.  It’s also got some extra articulation in the knees, which is fun.  GL gets an all-new head sculpt, which is actually quite nice and surprisingly detailed.  I’d love to see it shrunk down for an 8-inch body.  GL also gets a unique right hand, sporting his lantern ring, as has become the standard practice for such figures.  His costume is a three piece affair, made up a spandex jumpsuit and a pair of plastic boots.  The body suit is fairly well tailored to the body; I appreciate the use of different materials stitched together, rather than just silk-screening.  It makes it look a lot cleaner.  Hal’s paintwork is mostly confined to the head, which is nicely applied, sharp, and sporting some quite subtle accent work.  GL is packed with his power battery, which is another fairly standard thing for him.  He can’t really hold it, but it’s nicely sculpted, so there’s that.

THE ME HALF OF THE EQUATION

I passed on the first series of DC Super Heroes due to not really having an undying need for any of the characters offered.  Of course, Green Lantern’s my boy, so when he was shown off for Series 2, I knew I’d be tracking one down.  Okay…well, maybe not personally, because it was actually my dad that tracked him down for me.  He’s goofy, he’s really big, and he’s kinda awesome.  I don’t know if I’ll be really investing in this whole line, but I’m certainly very happy with GL.

#1736: Green Lantern – Superfriends

GREEN LANTERN — SUPERFRIENDS

DC COMICS MULTIVERSE (MATTEL)

DC doesn’t get quite as much play around here as other, Disney-owned properties.  It’s not a conspiracy, I swear!  And to prove that there is absolutely no anti-DC conspiracy around these parts, I’m gonna pick up the trend I started yesterday and do a whole week of DC reviews!  …Well, a business week…let’s not get ahead of ourselves.

While Adventures of Superman, the ’60s Batman, and Wonder Woman got the main trio of DC heroes some solid public recognition, it was Hannah Barbera’s Superfriends and its subsequent spin-offs that introduced the DC Universe as a whole to a mainstream audience.  Because of its mainstream impact, it’s also a version of the characters that toy companies like to go back to.  Mattel was no exception.  I’ll be looking at one of their handful of Superfriends offerings today, namely my main man Green Lantern.

THE FIGURE ITSELF

Green Lantern is part of the four figure Superfriends sub-set of Mattel’s DC Comics Multiverse.  The set was originally meant to be a Walmart-exclusive, but that was ultimately only half true.  For Mattel-ish sorts of reasons, the four figure assortment needed to be split in two, with GL and Batman hitting Walmarts back in September of last year.  By the time the second two figures were ready to go, Walmart backed out.  The long and short of it is that Green Lantern and Batman were exclusive to Walmart (at first, anyway), but Superman and Aquaman weren’t.  Of the four figures in the set, GL is admittedly the odd man out in terms of character selection.  He wasn’t in the original Superfriends roster, only appearing in the later Challenge of the Superfriends incarnation.  Even then, he was never super prominent in the series.  The choice of him instead of another founding member, like Wonder Woman or Robin, is somewhat baffling.  That said, the Green Lantern fan in me is insisting that I not complain too much.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  In terms of construction, there’s not a single thing new about this figure.  He’s a head-to-toe re-use of the DCUC GL from 2008.  That was a good sculpt at the time, and the original figure remains one of my absolute favorite GL figures.  With that being said, it’s a sculpt that’s a decade old, and it’s definitely showing its age, not just stylistically, but also in terms of the actual life of the mold.  While some parts, like the head, still look quite good, the limbs in particular are showing quite a bit of mold degradation.  It’s still in better shape than a lot of Mattel’s more recent output, but it’s time to let it die.  The main thing that’s new here is the paint.  I’m of two minds.  On the one hand, I really do like the bright, bold colorscheme.  It’s quite aestheitcally pleasing, at it looks nice on the mold.  That said, it’s not actually accurate to his Superfriends colors, which means there’s not anything about this figure that’s truly Superfriends-inspired.  They didn’t even get the slightly different Lantern insignia from the show.  His accessories, like the figure, are nothing new.  He gets one of the Batman ’66 stands, with a new iridescent cardstock backer featuring….the Jose Garcia-Lopez illustration of Hal from the style guide.  I love Garcia-Lopez’s work and all, but it’s an odd choice here, you know, instead of, say, something from, I don’t know, Superfriends?  Also, the stand has been designed with slightly smaller figures in mind, so the peg is actually too small for GL’s foot, so it’s not actually any help…standing him.  Yeesh.  I guess I can forgive the lack of power battery, since it never figured that prominently into the show, but he still feels a little light, especially since there are no new pieces in the box and he originally retailed for $8 more than the first release of this mold, which, it should be noted, included the battery *and* a Build-A-Figure Collect-N-Connect piece.

THE ME HALF OF THE EQUATION

As I noted above, these figures hit in September.  And I saw them in-store when they hit.  But you know what also hit in September?  All of the Last Jedi product.  Given the choice between that and a total rehash of a figure, I went with the Star Wars stuff.  However, I found this guy at the same Ollie’s where I got yesterday’s Batman, and he too was $3, which was the right price for me.  The thing about this figure is that, as just a Green Lantern figure, removed from the source material, he’s actually not a terrible figure.  Dated and light on extras, but decent nonetheless.  However, he’s just *not* a Superfriends Green Lantern, and he’s a really poorly-executed, rather disinterested attempt at replicating the design, which makes him feel a little bit like a bit of a cash-grab.

#1664: Green Lantern & Star Sapphire

GREEN LANTERN & STAR SAPPHIRE

DC MINIMATES

It’s been almost two years since I last looked at any proper DC Minimates.  Plenty of other Minimates in the mean time, but not DC.  It’s sort of sad, really.  At the time, they were a beacon of hope, combating fears that the brand might be dying out.  They came in, stepped things up, and then ended up dying out themselves just before Minimates as a brand really took off.  We got eight series, a decent enough run, with most major players covered.  The Green Lanterns did alright, starting from day one, in fact, with a Hal Jordan and Star Sapphire pairing.

THE FIGURES THEMSELVES

Green Lantern and Star Sapphire were part of the first series of DC Minimates.  Initially, they were meant to hit at the same time as the second and third series, to jumpstart the line in a similar fashion to the Marvel line, but delays set in, and the first series ended up hitting on its lonesome.

GREEN LANTERN

Green Lantern was just at the beginning of his upswing in popularity when this line launched, so his place in the first assortment was definitely a sensible one.  They went with Hal to start, which was certainly the smart choice.  He’s got his Bronze Age design, which has always been my personal favorite.  The figure is based on the standard ‘mate body, so he’s 2 1/4 inches tall and he has 14 points of articulation.  His only add-on piece is for his hair.  It was shared with this series’ Superman.  It’s an okay piece, but lacks the higher detailing of more recent offerings.  I myself have never been really big on the s-curl piece for Hal, since it just feels a bit too distinctly Superman, and doesn’t match Hal’s usual style.  I ended up replacing it with another piece, though he’s seen un-altered here.  The rest of the work is paint, which is actually pretty top-notch, apart from one or two small issues.  The detailing on the face is very clean, and very true to the character, and the torso detailing is spot-on.  There’s even a little bit of detailing on his right hand for his ring.  My only minor complaint is the epaulets on his shoulders, which here cover a much larger section of the arm, making them look more like t-shirt sleeves.  Far from terrible, but a minor annoyance.  GL includes his power batter, which is a fantastic piece, and expertly sculpted.

STAR SAPPHIRE

While Batman and Superman both got their primary villains in Series 1, GL’s main bad Sinestro had to wait for Series 8.  Instead, we got Star Sapphire, who’s still a pretty solid choice.  Like GL, she’s the classic incarnation of the character.  By far the best.  Presumably, this is Carol Danvers, but in a pinch there are probably others it could be.  She’s got two sculpted add-ons; one for her hair/mask, and one for her collar.  Neither’s as good as they could be.  The hair/mask combo was perhaps not the best way to handle it; sure, her mask sticks out in the comics, but I feel it would look better as a painted element.  It’s just a bit bulky as is.  The collar’s a good concept, but execution is once again just too bulky.  It ends up removing most of her neck.  I think just the collar, without the flesh bit attached, would have worked better, but this was at the time when a Marvel figure of an equivalent design would be using a whole bulked-up torso, so this was better.  At the very least, the collar is easily removed if you don’t like it.  Her paint’s not quite as good as GL’s; the actual detail lines are fine, but the base colors seem a little sloppy.  Overall, though, not bad.  Star Sapphire had no accessories.  I feel like an energy effect, or an extra hair piece would have been cool.

THE ME HALF OF THE EQUATION

I got this set, like every other DC Minimates set, from Cosmic Comix, as soon as they were released.  Prior to their release, I was hugely excited to get them.  As a big GL fan, this is actually the set that got me back into Minimates after a bit of a break, and kept me in the game for a solid decade.  The ‘mates themselves aren’t anything amazing, but they were rather momentous for me, and I still really like them.