#3370: Red Tornado

RED TORNADO

JUSTICE LEAGUE UNLIMITED (MATTEL)

Originally the costumed alter-ego of the humor-based Ma Hunkel in the Golden Age, the identity of Red Tornado was worked into the more serious side of DC in the ’60s, this time around as an android.  Built by T.O. Morrow to attack the JSA, Red Tornado would, unsurprisingly, turn on his creator, and join the team he was meant to destroy, before dying and then coming back and joining the JLA, and then dying some more, and then coming back some more.  Lotta dying and coming back for this guy.  Red Tornado’s first appearance in animation was as a background/cameo character in Justice League Unlimited, before getting up to a speaking role.  It wasn’t a ton, but it was a decent focus, and, most importantly, it meant toy coverage.

THE FIGURE ITSELF

Red Tornado was initially released in the second round of Mattel’s Justice League Unlimited tie-in line in 2004, in a three pack that included the Flash and Green Lantern.  He then got a single release in 2005, and then another in 2010.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Red Tornado is built on the medium size male base body, which was originally Green Lantern.  It’s a good match for Tornado’s build on the show, so it’s a sensible choice for a starting point.  He got a re-worked set of legs featuring his boot cuffs, as well as a unique head sculpt and an add-on for his cape.  The new pieces do a respectable job of capturing his show design, especially the head, which feels especially true to that incarnation of the character.  Red Tornado winds up rather similar to Dr. Fate when it comes to the paint work, which is decent in terms of application, but misses the mark a bit in terms of accuracy.  He steers closer to Tornado’s classic color scheme, which means that his gloves are yellow and the boots are red, when they should both actually be blue.  Moreover, the blue on his cape is far brighter than it should be for proper show accuracy.  The 2010 release would correct the issues with the paint, but the 2004 and 2005 releases were both incorrect.  Ultimately, it’s really not the end of the world, and the application is at least still pretty nice.  The three-pack version (which I have) didn’t get any accessories, but the single versions both got a tornado effect piece.

THE ME HALF OF THE EQUATION

I know I didn’t get Red Tornado brand new, but I know I also got him pretty new.  Like, line was still running, but it was probably in a different packaging style.  According to my records, he came from Cosmic Comix, which makes a degree of sense.  I remember being pretty happy to have gotten one.  Not a ton beyond that, but he’s definitely fun.

#3345: Dr. Fate

DR. FATE

JUSTICE LEAGUE UNLIMITED (MATTEL)

Justice League Unlimited‘s expanded roster brought with it a mix of characters, some all-new, and some with prior DCAU appearances.  Dr. Fate had shown up a few times before, with a guest appearance on Superman: The Animated Series during the show’s second season, as well as on JLU‘s precursor Justice League, as part of the Defenders homage team in “The Terror Beyond.”  The character had only a few rather brief appearances during JLU‘s run, but it didn’t really take much to justify giving someone an action figure with that show.

THE FIGURE ITSELF

Dr. Fate was part of Mattel’s launch line-up for their JLU tie-in line in 2004.  He was in a three-pack alongside Green Arrow and The Flash, in a pack specifically referencing the episode “Initiation.”  Fate’s not really much of a player in that episode, but neither is Flash, so the whole thing winds up a bit odd.  It was honestly a rather frequent occurrence in the early multi-packs for the line.  Fate wound up getting re-packed a good number of times, as a single in 2005, alongside Vixen and Hawkgirl in 2006, alongside Starman and Flash in 2007, and solo once more in 2009.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Fate was built on the skinny male base body, which was patterned on the original Flash figure.  It generally fits pretty well with Fate’s depiction on the show.  He gets a new head, cape, and arms to fully sell the look.  The head’s a pretty spot-on piece, as is the cape.  The arms add his gloves, and they’re not bad, but they are a touch too long for the base body, giving him something of a monkey arms set-up.  Dr. Fate’s paint work is okay in application, but not so great in accuracy.  His colors are definitely too bright for the animated Fate, and his neck and boots both wind up being done in yellow, instead of blue like they should be for proper accuracy.  The application was at least decent, and the slightly metallic finish for the yellow parts is at least a little more visual pop.  It’s worth noting that the 2009 release actually corrected the layout of the colors, though not the actual shades of them.  For his three-pack releases, Fate got no accessories, but his single releases both got a magic effect for him to hold.

THE ME HALF OF THE EQUATION

I took a while to get the Dr. Fate figure from this line.  I don’t really know why, honestly.  It’s not like I dislike the character or anything.  In fact, I generally like him, and his animation design as a whole.  For whatever reason, I wound up waiting until his first solo release, which I more than likely got with a gift card after the holidays.  He’s got some issues with accuracy, and those monkey arms are a bit much, but he’s still a pretty fun figure, all things considered.

#3340: Nemesis

NEMESIS

JUSTICE LEAGUE UNLIMITED (MATTEL)

Beginning as the star of a back-up feature running in Brave and the Bold (which was then serving as DC’s equivalent to Marvel’s Marvel Team-Up), Thomas Tresser aka Nemesis has never been a particularly high profile DC character, but he’s had a few notable moments over the years.  He’s certainly a different sort of character, especially for his era, being more of an espionage type of character who nevertheless still regularly interacts with the main DC heroes.  He’s kind of like a Black Widow type almost.  In this day and age of media, it’s honestly downright baffling that his only appearance outside of the comics is as a couple of cameos in Justice League Unlimited.  He did at least get a toy out of it, though.

THE FIGURE ITSELF

Nemesis was released in 2007, under the third iteration of Mattel’s Justice League Unlimited line.  He was in the fifth series following the line’s move to the purple “DC Universe” branded packaging, and was available only in a three-pack alongside Lightray and a winged variant of Amazo.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Nemesis was built on the medium male body, which was reworked from the basic Green Lantern.  It’s a good, balanced build, and was very definitely the line’s best base body.  He got the new fancy-booted legs from the prior year’s Lex Luthor, as well as that figure’s shoulder harness add-on.  Those pieces, coupled with a brand-new head sculpt, made for a really solid recreation of Nemesis’s design as seen on the show.  The head sculpt is honestly one of the line’s best, and is just a great recreation of Nemesis not only from the show, but from the comics as well.  The paint work on this guy is very basic.  Largely, he’s just molded in black.  There’s a little bit of painted add-on work, and it does what needs to, and does it pretty well.  Nemesis was *technically* not packed with any accessories, but he’s a master of disguise and the other two figures in the pack were both built on the same base body, so maybe they’re just disguises?  Yeah, let’s spin it that way.

THE ME HALF OF THE EQUATION

My knowledge of Nemesis really came from his stint as a supporting player in Wonder Woman.  I really dug the character there, and liked how they worked him into the overall story, fitting him loosely into that Steve Trevor role.  Beyond that, I’ve always thought he had a pretty cool look.  JLU was still very hard to find at retail when this set hit, but Cosmic Comix happened to get one in back when they were still relatively new, and I was enough of a fan of all the figures included to pick it up.  Nemesis is a great example of the line’s parts re-use really working well to give us characters we wouldn’t otherwise get.

#3335: Shining Knight

SHINING KNIGHT

JUSTICE LEAGUE UNLIMITED (MATTEL)

In the 1940s, DC’s premiere team of super heroes was the Justice Society of America.  They weren’t the only grouping of heroes under DC at the time, however.  Some of their lower-tier heroes were banded together in 1941’s Leading Comics as the “Seven Soldiers of Victory.”  Though they never got far beyond obscurity, Justice League Unlimited‘s “Patriot Act” brought the team into the DCAU, as a deployment of Justice Leaguers handed parade duty.  The episode serves as a particular focus for Sir Justin of Camelot, aka the Shining Knight, who had been a background character throughout the show’s run.  He also got a figure from the tie-in line, because why not?

THE FIGURE ITSELF

Shining Knight was released in 2006, under the second iteration of Mattel’s Justice League Unlimited line.  He was in the third series following the moving of the line under the larger “DC Universe” banner, and was packed in a three-pack with Zatanna and a repackaged Batman.  He was then re-packed on his own the following year.  The figure stands 4 1/2 inches tall and he has 5 points of articulation.  Shining Knight is built on the slightly larger mid-size male base body, patterned on the original Batman mold.  While a lot of the figures that used this base were in a weird spot, but it honestly works pretty well for Shining Knight in regards to how his build was portrayed on the show.  Shining Knight gets a new head, as well as an add-on piece for his tunic.  It’s not really the best parts selection the line had to offer.  The head is plain and simply just too small for the base body, in addition to not being a particularly good sculpt, no matter it’s sculpting.  He just looks kind of goony and off-model.  Not helping things is the tunic piece, which is rather bulky.  It just makes the head look even smaller.  Its actual sculpt isn’t bad, though; the folds are nicely rendered, and it hands pretty believably.  The color work on Shining Knight hits this weird spot that all the metallic characters hit, which is which direction do you go with the coloring.  In contrast to most of the other gold-clad characters, Shining Knight gets a flat yellow, which is honestly not a bad call.  There’s even a little bit of detailing on the arms and legs to do the scales, which is pretty cool.  The rest of the paint is pretty basic, but gets the job done.  Shining Knight was packed with no accessories for the three-pack release, while the single-pack added his sword to the mix.

THE ME HALF OF THE EQUATION

At the time Shining Knight was added to the line, the figures had gotten pretty hard to find, and I wasn’t actively searching.  Adding to that, I just didn’t really like the figure’s look, so I didn’t go out of my way.  Christian wound up getting one for his collection one way or another, so I ultimately wound up getting his when he got out of action figure collecting.  It’s not a great figure.  It’s not even a particularly good figure.  It’s the only Shining Knight figure, though, so there’s that.

#3330: Sand

SAND

JUSTICE LEAGUE UNLIMITED (MATTEL)

After Robin made kid sidekicks all the range, a lot of other heroes dabbled in the concept.  In house at DC, they even reworked their pulp/mystery hero Sandman into a more conventional hero (complete with a yellow and purple spandex costume) and gave him his own sidekick, Sandy Hawkins, aka Sandy the Golden Boy.  Sandy stuck with Sandman until the end of his original Golden Age run, but was curiously absent when Sandman returned in the ’60s.  To explain what happened to Sandy, writer Len Wein crafted “The Creature in the Velvet Cage”, which revealed that Sandy had been turned into a silicon monster when one of Westley Dodds’ experiments went awry.  He would eventually be returned to his human form, and years later was added to the relaunched JSA book in the early ’00s, where he manifested sand-based powers, and took on the identity of “Sand.”  Sand wound up being one of the background filler characters in Justice League Unlimited, which netted him an action figure for all his trouble.  Silver lining, right?

THE FIGURE ITSELF

Sand was released in 2007 under the third iteration of Mattel’s Justice League Unlimited tie-in line, after they’d moved it under the larger DC Universe banner.  He was part of the seventh series of products under the set-up, which was also the first one to sport the purple packaging.  He was packed in a three-pack, alongside Star Sapphire and a re-pack of the more posable Superman figure.  Sand was based on his show design, of course, which was itself patterned on his first proper costume under the “Sand” name, which he’d gotten early into the ’00s JSA run.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Sand was built on the slightly larger mid-sized base body, which was patterned on the original Batman body.  It’s honestly the weakest on the male base bodies, due to how oddly posed it is, but it’s not terrible, and it does slightly break up the monotony of putting every one on the Amazo body.  He got a new head sculpt, as well as re-using the shoulder harness from the Injustice Gang Luthor and the legs from Mirror Master, both of which had been added to the line the prior year.  The new head is actually a really nice recreation of his animation model, and the other parts make for a respectable match as well, translating to a figure that’s really one of the more accurate JLU figures sculpturally.  His paint work does alright, too, covering all of the important details that aren’t sculpted, as well as adding the proper coloring to the parts that are sculpted.  His paint is a little thick, and definitely on the shiny side, but overall not bad.  Sand was packed with no accessories, unless you count the other two figures, I suppose.

THE ME HALF OF THE EQUATION

Sand’s one of those characters I have this weird affinity for.  I was starting to get more into comics reading on my own when JSA was really hitting its stride, and Sand had this really cool look and was also getting a lot of focus.  I was honestly pretty thrilled when he was added to this line.  I got this set, as well as the one with Obsidian from the same assortment, on my way back from my family vacation, at a Walmart that served as the mid-way stop on most of our return trips.  He’s a pretty nifty little figure, and he’s the only version of Sand out there, so he’s also the best version of Sand out there.  He wins on a technicality!

#3318: Mekaneck & Ground Ripper

MEKANECK & GROUND RIPPER

MASTERS OF THE UNIVERSE ORIGINS (MATTEL)

The best and easiest way for me to manage not going stupidly overboard on any given toy brand is really dig myself in on just a couple of characters I really like.  That way, instead of feeling like I need to go all-in on any iteration of a brand, I can just focus on when they got to those couple of characters.  Perhaps the most successful go at this I’ve got in my arsenal is Masters of the Universe.  When it comes to any given Masters line, I really only need to concern myself with three characters: Orko, Roboto, and Mekaneck.  Mattel’s been pretty darn lax on Mekaneck recently, and we had three different running Masters lines without any coverage for him, but that’s finally changing up at least a little bit.  I already got Orko and Roboto from Mattel’s Origins line, but now I’ve got a Mekaneck.  Oh yeah.  Time for another Mekaneck!

THE TOYS THEMSELVES

Mekaneck and the Ground Ripper are a deluxe offering from Mattel’s Masters of the Universe: Origins line, bundling a standard figure with a smaller scale vehicle, following in the footsteps of the Prince Adam and Skysled pack from the line’s first year.  This set initially went up for order exclusively through one of Walmart’s collector events, but it very quickly showed up through other vendors, so it looks like it was just some sort of exclusive pre-order window deal.  Whatever the case, this is a standard release item, and that’s certainly a plus.

Mekaneck’s original figure was a 1984 release, and he’s the last figure from that year to make it to Origins, which also somewhat duplicates his late-game addition to Classics as well.  He’s, unsurprisingly, an update on his vintage counterpart.  The figure is about 5 1/2 inches tall and he has 23 points of articulation.  As was the case with his vintage counterpart, Mekaneck’s body is based on the standard barbarian base body, which I looked at when it was used for Clamp Champ.  It’s a nice recreation of the vintage base body proportions and design sensibilities, but with better articulation worked in.  I can definitely dig it.  Mekaneck gets a new head sculpt, patterned on his original sculpt, though definitely a bit more refined.  The helmet and what we can see of the face are two separate parts, which keeps the division between them nice and sharp. Since it’s actually just the head, Mekaneck also gets neck articulation, something that his vintage counterpart lacked.  The figure also makes use of the chest piece previously used for Stinkor, which makes sense, since the shared the part in the vintage and Classics lines.  Of course, in the vintage line, Stinkor was re-using the piece from Mekaneck, rather than the reverse that’s occurred in every line since.  For some reason, everybody’s way more into the smelly skunk guy than the guy with the extra long neck.  I don’t get it either.  Mekaneck’s color work is quite nice; it’s very bright and very colorful, and it really makes him pop.  He’s quite eye catching.  It’s largely molded colors, but they work.  In particular, I really like the mirrored lenses on the goggles; they’re so very shiny.  Since this Mekaneck is without his vintage counterpart’s built-in neck-extending feature, this version takes a page out of the Classics book, and gives him an extended neck to swap in.  It maintains the posability of the ball-jointed neck, which makes this the Mekaneck with the most posable mecha-neck of all his figures.  I wouldn’t have minded getting multiple lengths of neck like the Classics version, I suppose, but this one does at least duplicate the length of the vintage version.  Mekaneck is also packed with his usual yellow club-thing, which is as yellow and club-thing-y as ever.

The Ground Ripper, or Road Ripper as it was originally named, was also a 1984 debut.  It’s original release was a single, though it was also available in a gift set during the vintage run, albeit with a Battle Armor He-Man, rather than Mekaneck.  The vehicle is about 9 1/2 inches long, and features rolling wheels in the front and back, as well as a working seatbelt.  Yay for proper vehicular safety!   The Ground/Road Ripper does *not* have its vintage version’s rip cord for its “ripping” feature, instead just being a rather basic vehicle.  It’s okay, but not super thrilling, really.  The sculpt more or less just follows the vintage version.  The details are certainly a little crisper here, so there’s that.  It also gets an alternate “head” for the front; the standard is rather bird-like, while the replacement is more like a dragon.  They’re both pretty decent, and I like the extra customizability.  There’s not paint to speak of on the vehicle, but there’s an assortment of stickers, which do alright on the whole detailing front, as well as getting that vintage feel down pretty nicely.

THE ME HALF OF THE EQUATION

Have I mentioned previously how much I like Mekaneck?  I’m just not sure if I’ve adequately conveyed that point.  As with any Masters line, the first thing I wanted out of Origins was a Mekaneck.  Unfortunately, I had a bit of a wait there, now didn’t I?  Well, that’s okay, because it just meant that I got to appreciate other figures before Mekaneck inevitably came along a blew them away.  Because, quite frankly, that’s what he did.  Sure, the other Origins I’ve gotten are cool and all, but Mekaneck is just absolutely fantastic.  Even worth the extra price for the stupid tricycle he comes with, which will be promptly handed over to Matty.  But Mekaneck?  Superb.

Thanks to my sponsors at All Time Toys for setting me up with this set for review.  If you’d like to see a video of this guy in action, I actually helped out with one for their YouTube channel, so check that out.  And, as always, if you’re looking for toys both old and new, please check out their website and their eBay storefront.

#3314: Faker

FAKER

MASTERS OF THE UNIVERSE MASTERVERSE (MATTEL)

“Of all the deadly minions at Skeletor’s disposal, Faker’s mastery of deception and destruction makes him among the most dangerous.  The cybernetic doppelgänger of He-Man takes on the appearance of Eternia’s most powerful protector, fooling many heroes, including the Sorceress of Greyskull herself.  By the time the heroes discover Faker’s true nature, it may be too late.”

You gotta have the evil clone, right?  It’s, like, a staple of crazy, action-oriented fiction.  Even more so if there are toys involved.  I mean, it’s an easy repaint.  That’s the whole basis of today’s focus, Faker, who, as the above bio outlines fairly thoroughly, is a robotic duplicate of He-Man.  Faker’s been a fixture of the Masters of the Universe toy lines, though not so much the other media associated.  The cartoons have all featured a duplicate of some sort of He-Man, but it wasn’t until Revelation that one was officially dubbed “Faker”, thereby tying toy and show together fully.  So, Masterverse got to be the very first show accurate Faker figure.  Noice.

THE FIGURE ITSELF

Faker is a deluxe offering for the Masters of the Universe: Masterverse line.  He was the second deluxe offering, and began as a Target exclusive (though he wasn’t officially billed as such), before moving to a wider release.  The figure stands a little over 7 inches tall and he has 31 points of articulation.  His movement is more or less the same as the standard He-Man, though he doesn’t seem to have the same issue with the sticky hips, at least on my copy.  The sculpt shares a lot of its parts with the standard He-Man, as expected, although it’s actually a lot less parts than you might expect, given how Faker’s previous figures haven’t gotten any new parts in the past.  To properly differentiate him from standard He-Man, Faker is based on his look after his deception is revealed by the Sorceress, so he’s got a lot of his robotic parts revealed.  As such, he only actually shares the lower half of his body, plus his hands, bracers, and chest harness with He-Man.  All of the other parts are adjusted to feature the skin pealing back, which is actually pretty impressively handled.  What remains of the skin is consistent with regular He-Man, and the whole look adds a bit of menace to him.  His paint work is again pretty consistent with the standard He-Man, adjusting of course for the parts with the exposed silver.  He’s also got a slightly more metallic finish to the gold parts of his armor, and his eyes have red irises, so he’s got that proper “evil” feel.  Faker’s standard head has a split face, with have robot and half He-Man, but he also gets two extras, which go the opposite directions, so there’s the standard He-Man head (with the adjusted red irises), and a fully-revealed robot head.  He also gets the two sets of hands that He-Man had, as well as a tweaked Power Sword with Faker’s usual orange coloring, and Skeletor’s chest harness, also in orange, so that you can do a bit of a classic Faker throwback.

THE ME HALF OF THE EQUATION

Faker’s been sitting on my shelf waiting to be reviewed for a very long stretch of time.  I wound up grabbing him when Target put him on sale back at the end of 2021.  He was cheap enough that I felt it was worth it, but I just kind of kept forgetting to review him, for one reason or another.  He’s honestly a pretty fun figure.  Not a classic Faker, but a fun refresh on the concept.  I’d love to see a more straight update of his classic design as well, but I can definitely dig trying something new, especially when it turns out as well as this.

Matty’s Corner #0005: Buzz Lightyear with Sox

BUZZ LIGHTYEAR with SOX

LIGHTYEAR: ALPHA CLASS (MATTEL)

Hi, Ethan here!  Welcome to Matthew’s Corner, where I’m collecting the mad ramblings of my 7 year old Matthew, who also likes to talk about action figures.  What can I say, I’m sympathetic to his need to ramble about action figures.  So, I’m just gonna let him take it away…though, for what it’s worth, I’m still transcribing for him.

Hello!  I know it’s been a long time since I’ve reviewed!  Helloooooooooooooooooooooooooooooooooooooooooo…..ooooooo……oooooo….oooo again.  I’m sorry that I have mistaken myself because I have forgotten that I said that I would do Venom for my next review.  Why I did not do Venom is because I wanted this figure but before I reviewed the other figure, I didn’t have this one.  I am now reviewing Buzz Lightyear from his own movie, not Toy Story.  Good intro.  Onto the review.

THE FIGURE ITSELF

Buzz Lightyear (I already mentioned that) is from the toyline named Lightyear: Alpha Class.  Mattel makes this toyline and the figure that I’m looking at.  This particular figure is 7 inches tall and this figure has 33 joints.  He is wearing a suit with a lot of buttons and it is his Space Ranger suit.  I like the sculpt, but with these figures there is always a thing about the arm where if you turn it a little sideways you will see this crack around the arm.  It also does that on the legs.  Other than that it is fine.  The color scheme.  So, there’s some white on the legs and the boots and there’s a little on his suit and his arms.  Moving onto the red, there is some, and by some I mean a little, red on the buttons.  Moving on.  Then there’s dark grey.  There is some on the lower body and some on the shoulders and a little on the helmet.  Now I gotta move onto blue and green.  There’s one thing of blue; it’s a button.  Then, there is a lot of green on the suit, and there’s some on the hand, and on the arm, and a little on the upper pants and the legs and the shoes.  Purple is on the rest.  The colors are very good and I didn’t even mention that there is some words and pictures on his arms.  My favorite accessory is Sox, because in the movie Lightyear, he was cute because whenever Buzz needed something, Sox helped in a cute and weird way.  The Sox figure is pretty nice and the sculpting too.  I like the details on the colors.  I need to talk about the other accessories.  The carrier was in not a lot of the movie, but the carrier is still in part of the movie.  It works well with Sox, but one thing, Sox, when he goes in there, you have to put him sideways.  He also has an arm blaster.  Buzz wears this arm blaster in all the time that you see him in the movie.  Well, most of the time.  It is a little tricky to put it on and get it off.

THE ME HALF OF THE EQUATION

My grandparents [a.k.a. my Mom and Dad–E] got me this figure for Christmas.  I didn’t ask them for it, but they knew I really liked it.  I really, really, really, really, really, really like the figure.  My favorite part of the figure is Sox.  I will see you on the next one: Venom.  For real this time!

#3300: The Question

THE QUESTION

JUSTICE LEAGUE UNLIMITED (MATTEL)

Hey, it’s time for another installment of me reviewing a figure of The Question on The Figure in Question!  I really was expecting that joke to come back around quicker than it ultimately did.  I mean, it’s been, like eight years, with no additional reviews.  That’s on me, you guys.  There are many great things about Justice League Unlimited, but the undeniable best thing about it is Jeffery Combs as The Question.  He’s just so, so great.  Every moment with him’s just fantastic, and it’s really just the definitive take on the character.  Unfortunately, due to a weird contractual thing, Mattel was unable to add the character to the tie-in toyline until very near the end of its run.  But, they did at least get him in before they were done.  That’s gotta count for something.  So, let’s take a look at that figure!

THE FIGURE ITSELF

The Question was released in the first assortment of Justice League Unlimited three-packs post Mattel launching their larger DC Universe branding.  It followed them getting the full DC license, which allowed them to finally produce the figure.  Question was packed with re-packs of Flash and Wonder Woman…which was borderline predatory on Mattel’s part, really.  Question doesn’t ever really interact with the two of them in the show, and Mattel knew very well that people were buying this set just for him.  Couldn’t hey have at least thrown people a bone and packed him with, I don’t know, maybe Huntress?  Heck, you could even go for a “Question Authority” theme and throw a Superman in there.  See?  Heavy hitter.  Actually, it looks like they paired those two off with Galatea at the same time.  Well, there it is.  Whatever the case, it is what it is.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  He used a base body derived from Mattel’s take on the animated Two-Face, which they’d made a little more basic.  It would be re-used for a few others down the line, but it kicked off here.  He got a unique head sculpt, as well as an extra piece for his overcoat.  The overcoat is a little bit clunky, but the head sculpt is pretty decent.  There’s no face, of course, but there shouldn’t be, so it tracks.  The color work is basic, but what it needs to be.  The application is pretty clean overall, and the colors match up well with his look from the show.

THE ME HALF OF THE EQUATION

The Question was my favorite part of the show, and I desperately wanted him as a figure for the show’s whole run.  I even tried my hand at making one of my own, but it’s honestly for the best that I don’t have it to compare.  It was pretty bad.  This figure was one I was really excited for.  Not super thrilled about having to buy the two extra figures, but by this point in the line, I was desensitized to the whole thing.  He’s actually a pretty nice little figure.  Basic, but that’s the whole line.  He definitely felt worth the wait.

#3295: Atom

ATOM

JUSTICE LEAGUE UNLIMITED (MATTEL)

When reworking their slate of Golden Age heroes into something that better fit the more “modern” audience of the ’60s, DC banked far more heavily on science and “space age” ingenuity for the backgrounds of their superheroes.  Where the Golden Age Atom was just a kinda small guy who was a bit of a bruiser, his replacement in the Silver Age was a man who could shrink down to the size of the thing he took his name from.  Well, okay, probably still a bit bigger.  Actual Atoms are pretty darn small.  Ray Palmer’s turn as the Atom reshaped the character, and has been the standard going forward.  He’s found himself as a supporting player in a number of DC projects.  He first got his name dropped during Justice League’s second season, before becoming a member of the titular team in the following season, when the went “Unlimited.”  He was voiced in the show by Dr. Percival Cox himself, John C McGinnley, and got two focus episodes of his own, as well as a little bit of action figure coverage.  I’m looking at his main JLU line figure today!

THE FIGURE ITSELF

The Atom was part of the first single-carded assortment of Mattel’s Justice League Unlimited line.  They largely kept the new team members confined to the multipacks at the start, so he was largely packed in with a bunch of unnecessary variants of the core 7, making him by far the most desirable in the bunch.  He was re-released a couple of times after that in multipack form, but this guy’s the original release.  The figure stands 4 1/2 inches tall and he has 5 points of articulation.  Atom was built on the skinniest of the male base bodies, which was patterned on the original Flash sculpt.  It’s perhaps a touch skinny for how Ray was portrayed on the show, but it was a closer fit than any of the other options.  He got a new head sculpt, which was a strong recreation of the animation design, and just a pretty strong sculpt in general.  It’s very cleanly handled, and instantly distinct from the other characters in the line (well, apart from the Hourman figure that re-used the head, but that’s a whole other thing).  His paint work is pretty basic stuff, but it covers his needed set-up pretty well.  The insignia on the head and belt is decent, and the blue and red are fairly close to what they should be.  As a single-release, Atom actually got an accessory; it’s a miniature version of himself.  Interestingly, this smaller Atom appears to have his mold based on the mid-range body, which was patterned on Batman, making him look a little bulkier than his full-sized compatriot.  Given the scale, though, it’s a pretty minor difference.

THE ME HALF OF THE EQUATION

Atom was my first JLU figure.  The three packs were hard to get at first, and my dad wound up finding this one for me, which he presented to me as sort of a gift of acomplishment after I lost a tooth mid-way through a school play and still went on with the show.  I was determined, I tell ya.  He was always one of my favorites from the line, and I stand by that.  He kind of exemplified the kind of stuff the line could do very well when it played to its strengths.