#1583: Animal Man & B’wana Beast

ANIMAL MAN & B’WANA BEAST

DC UNIVERSE CLASSICS (MATTEL)

Mattel’s DC Universe Classics was really all about the odd-ball characters.  And it’s hard to get much more oddball than the pair of characters I’m looking at today.  Born out of the ‘60s fascination with animal themed heroes, both Animal Man and B’Wana Beast have picked up their respective fanbases over the years, and, believe it or not, they’ve both manage to gain multiple action figures.  Weird, right?

THE FIGURES THEMSELVES

Animal Man and B’Wanna Beast were part of DC Universe Classics, released in 2009 as the Matty Collector-exclusive “Justice of the Jungle” two-pack.  This was the last of the four such two-packs released this way in 2009, and ultimately the last two-pack in this particular venture for Mattel.

ANIMAL MAN

“When a teenage Buddy Baker went hunting in the Adirondacks, he found more than big game – he found an alien spacecraft! After being exposed to its strange radiation, Buddy found he could take on the powers and characteristics of any nearby animal – down to regenerating severed limbs, like an earthworm. He has faced many surreal menaces, traveled through space, and seen his entire reality torn apart more than once, but he always remains plain old Buddy Baker, family man and occasional hero – an oasis of sanity in the stranger corners of the DC Universe.”

Buddy Baker sort of follows the Ant-Man model of super hero creation.  His initial appearance wasn’t quite of the super heroic variety, instead just following the story of a stuntman who gained animal powers.  It wouldn’t be for another year that he’d get his costume, and even then he was A-Man, not Animal Man.  He was just a fairly run-of the mill forgotten hero, until Grant Morison relaunched the character in the ’80s, bringing the character to critical acclaim and giving him his own unique flavor.  Animal Man’s first figure was via DC Direct’s 52 line, but that one was admittedly less on the whole “action” front, so this one was appreciated.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He’s built on the medium sized male body, which is a decent enough fit for Buddy.  He gets a new head and arms, as well as an add-on piece for his jacket.  The head is possibly the most detailed head sculpt we got out of this line.  There’s a lot going on there, between the fully detailed eyes beneath his goggles and the insane amount of detail that’s gone into his face.  While it certainly helps him to stand out from the pack, I do feel all of those lines on his face do age poor Buddy just a touch more than I’d like.  Obviously, I’m okay with him looking a bit more experienced than some of the DC heroes, but this does feel like it goes a little far.  Still, an impressive piece nonetheless.  The jacket served to mask some of the same-ness that this line was really running into with the base bodies, and was very nice recreation of Buddy’s signature denim jacket.  The texturing and the small detail work on all of the zippers and stuff is really top-notch.  The paintwork on Animal Man is decent enough; he hails from the line’s best period in this regard.  The base application is pretty sharp, and there’s even some pretty nice accent work.  The only real issue is the slight mismatching of the oranges on the legs, but that’s quite minor.  There were no accessories for Animal Man, which, while a slight bummer, wasn’t much of a surprise.

B’WANA BEAST

“While in Tanzania, Mike Maxwell found himself trapped in a cave high atop Mount Kilimanjaro. In his attempt to survive, he drank the cave’s water – which, unknown to him, was infused with a strange elixir that increased his muscle mass, making him much stronger. When Maxwell donned an ancient helmet, he discovered he could merge any two animals together into a new, hybrid form called a chimera. B’wana became a fighter for animal rights as the jungle’s premier hero.”

Despite being definitely the more obscure of the two, B’wana Beast actually has more figures than Animal Man, with this being one of four.  It was his first (though not by much) and is to date his only comics based figure, but still, that’s pretty impressive.  Like his pack-mate, this figure stands 6 1/2 inches tall and has 23 points of articulation.  He too is built on the medium-sized male body, which is fine, except for one small problem: no nipples.  B’wana Beast is supposed to be shirtless, but the sculpt doesn’t quite reflect that.  Mattel had done a shirtless torso prior for Series 6’s Hawkman, but I suppose the wing attachment was too difficult to remove.  Oh well.  On the plus side, B’wana Beast does get a new head and shins, as well as a new add-on piece for his loin cloth.  The pieces are all very nicely sculpted.  The helmet definitely takes its cues from his JLU counterpart, and manages not to look totally dumb, so that’s cool.  Also, despite just looking like the same cuffed shins introduced on Series 1’s Red Tornado, B’wana Beast’s shins are totally new, featuring a pretty nifty fur texturing.  B’wana Beast’s paint is very nice; not only did they manage to pull off the cheat spots on his shorts, boots, and mask without getting messy, but they also did a pretty solid job accenting his skin tone, making him look appropriately tanned for someone who runs around outside in nothing more than a loincloth and boots.  Like Animal Man, B’wana Beast has no accessories.  Still not surprising, but still disappointing.  No cool chimeras? For shame!

THE ME HALF OF THE EQUATION

Despite Mattel’s claim that these sets didn’t perform as well as they’d hoped, this set was sold out in less than two weeks.  Not a lot of time for someone without their own expendable income to get them, so I didn’t.  Instead, I wound up picking them up around Christmastime in 2012, using an Amazon gift card I’d gotten over the holiday.  I paid a bit of a mark-up, but they were worth it to me.  Neither figure is without its flaws (the biggest for both being the complete lack of extras), but both figures are amongst the strongest that Mattel produced for this line.

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#1538: Nite Owl

NITE OWL

WATCHMEN (MATTEL)

“Awkward, shy, and unnaturally obsessed with masked vigilantes and ornithology, Dan Drieberg was a surprisingly good fit to inherit the mantle of Nite Owl.  He is a talented engineer with a tragic childhood that feeds his needs to help the helpless and fight the good fight.  However, the world is not a perfect place and Dan is forced to constantly question his own morality.”

I’ve now made it through a full week of my post-Christmas reviews, and now we’re kind of nearing the end of this whole thing.  For today’s review, I’m switching over to a property that I’ve covered a few times on this site, Watchmen.  I was pretty huge into Watchmen a few years back, especially around the time of the film adaptation.  In the years since, my fixation has sort of waned, probably due to the overabundance of grimdark super hero stories in the last several years.  I still appreciate it for what it is, and there’s no denying that the story has lots of exciting designs, just ripe for toy form.  The comics designs are somewhat rare in the toy world, but Mattel put out a set of them a few years back, and I’ll be taking a look at the Nite Owl figure from that set today!

THE FIGURE ITSELF

Nite Owl was the fourth figure in Mattel’s “Club Black Freighter” subscription, released back in 2013.  He’s based on the comics Nite Owl design, of course, which is a more simplistic look than his more sculpted look from the film, but I feel a slightly more polished and to the point design.  The figure stands 6 3/4 inches tall 23 points of articulation.  The whole Club Black Freighter set was designed to fit stylistically with DC Universe Classics, and a lot of this was done via parts re-use from that line.  For Nite Owl, this means he uses the standard mid-sized arms, legs, and pelvis, along with a new torso and head, as well as add-ons for his cape and belt.  The legs are the end of DCUC legs, meaning they’ve had the rocker-ankles removed.  It’s definitely an annoyance, and it means he can’t really ever keep his feet flat on the ground, which looks rather goofy.  On the plus side, all of the newly sculpted pieces really do look cool.  The head’s a solid piece of work, and replicates Gibbons’ take on Nite Owl quite nicely.  His hard plastic cape, though very cool looking, effectively renders his arms motionless from the elbow up.  The end result to all of this is a figure that’s not really good for anything but standing around.  But at least he looks good, I suppose.  The paint work on Nite Owl is decent enough, and certainly better than a lot of Mattel’s output.  It’s clean and matches well with the art from the book.  It’s not the most thrilling color combination, but that’s true to the character, so one can hardly complain.  Nite Owl is packed with a display stand, three owl-arangs, and a grappling gun, as well as big novelty card thing with an art-deco sort of illustration.  The stand’s fine, but he has some trouble successfully holding any of the other extras.

THE ME HALF OF THE EQUATION

Nite Owl was another Christmas gift from Super Awesome Girlfriend.  By the time the Club Black Freighter set came along, I was kind of done with Mattel’s whole subscription model and past my Watchmen fixation, so I ended up passing on them.  I almost bought Nite Owl a few times from Matty Collector during a couple of their year-end sales, but never got around to it.  Jess spotted him at the GameStop she works at and grabbed him for me.  He’s sort of an interesting phenomenon, a “super-posable” figure that doesn’t work as much more than a statue.  Ultimately, he’s not a bad figure, but he sort of fails at what he’s supposed to be.  I guess he’s rather par for the course when it comes to Mattel, though.

#1512: Adam Strange

ADAM STRANGE

DC UNIVERSE CLASSICS (MATTEL)

“Archaeologist Adam Strange was transported to the distant planet of Rann by a random communications beam from outer space. Adam soon became the official hero of Rann, the planet’s protector against strange menaces of all kinds. Though without powers, frequently outnumbered and almost always outgunned, Adam’s cleverness and innovation have allowed him to overcome every menace and gain a reputation as the ‘thinking man’s hero.’”

It sure is convenient that the archeologist named “Adam Strange” was the one who got zapped into space, isn’t it?  He sure would be less catchy if his last name was “Smith” or “Wilson.”  Also, do you think he has any relation to Stephen?  And, as an archeologist, would he also carry the title of “doctor”?  Because if so, that could get very confusing.  I think this intro’s getting too thoughtful.  Sorry, the bio *did* refer to Adam as the “thinking man’s hero.”  I think it just comes with the territory.

THE FIGURE ITSELF

Adam Strange was released in 2009, packed alongside Starfire as the first of four Matty Collector-exclusive DC Universe Classics two-packs.  While Adam and Kori haven’t exactly had a ton of time together in the comics, but in ’09, the most prominent thing Adam had done in recent was staring in one of the recurring stories in 52, where he, Starfire, and Animal Man had to make their way back to Earth the slow way after being stranded following the events of Infinite Crisis.  Suffice it to say, it was certainly a relevant pairing at the time.  Following that relevance, Adam is seen here in his then current design, based on his revised appearance from 2004.  While it doesn’t have the timelessness of the original design, I do still think one works pretty well, and keeps all of the important elements.  The figure stands about 6 1/2 inches tall and sports 25 points of articulation.  He’s built on the medium sized body, with a new head and add-ons for collar and harness/jetpack.  The body ends up feeling a bit large for Adam, and it’s not really helped by the extra bulk from the add-ons.  He’s definitely an example of why the base body system doesn’t work for every character.  I feet he really should have at the very least gotten a unique torso, but what are you gonna do?  The harness isn’t a bad sculpt, though.  The holster’s a little obtrusive, but it’s nice to get a working one for a change.  His head’s not a terrible offering, but like some of the earlier DCUC heads, it lacks the depth it should have and also sports some rather obvious seams.  Still, it’s a perfectly serviceable offering.  The paintwork on this guy is passable, but not without its flaws.  On the plus side, it’s bright and colorful, so that’s good.  That said, the application is a bit sloppy, and there are more than a few fuzzy edges, taking a design that really should be very clean and making it look quite iffy.  Adam is packed with a small blaster pistol, which is nice and all, but I do really wish he’d gotten a proper trigger finger to hold it.

THE ME HALF OF THE EQUATION

I never did get this two-pack when it was new, mostly due to it being rather pricey for two figures that pretty much everyone agreed were mediocre at best.  I ended up coming across Adam by himself at House of Fun just a few weeks ago.  He looked cool enough in person and he wasn’t too expensive, so I went for it.  Is he great? No.  He’s passable, but at best he’s middle of the road.  If you’re looking for an Adam Strange, I guess he’s okay.

#1491: Dr. Impossible

DR. IMPOSSIBLE

DC UNIVERSE CLASSICS (MATTEL)

“Who is Doctor Impossible? On the surface, he appears to be a dark, mirror-image of Mister Miracle.  Where Mister Miracle is aided in his fight against evil by a personal super computer known as Mother Box, Doctor Impossible accomplishes his evil deeds with the help of his “Father Box.”  Doctor Impossible claims to be Mister Miracle’s brother from Apokolips.  Origins aside, Doctor Impossible remains a formidable foe and disturbing flipside to the powers of Mister Miracle.”

Believe it or not, that bio is the most ever written about this character.  Crazy, right?  Dr. Impossible was introduced during Brad Meltzer’s post-Infinite Crisis run on Justice League of America, and never really amounted to a whole lot.  In his defense, DC decided to put a hold on the usage of the New Gods in general not too long after his debut, but even in his inaugural story, he’s little more than a bit player. Despite that, he’s gotten two whole action figures, one of which I’m taking a look at today!

THE FIGURE ITSELF

Like last week’s Mr. Miracle figure, Dr. Impossible is from the sixth series of Mattel’s DC Universe Classics.  As a matter of fact, Dr. Impossible was just a variant of said Mr. Miracle figure.  Being quite frank, his shared pieces from Scott are probably what really got him made, since he was presumably a cheap to produce figure.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  Just like Scott, Impossible’s built on the medium base body, albeit with far less unique pieces this time.  He only gets a new head (slightly re-tooled from Mr. Miracle) and forearms, as well as Mr. Miracle’s cape add-on piece.  Obviously, he’s not quite as impressive as Miracle (who just has an objectively better and more dynamic design), but he’s a solid enough translation of the source material, and he looks pretty decent with the Mr. Miracle figure.  The paint on Dr. Impossible is solid work.  It’s cleanly applied, and the colors are pretty accurate to the source material.  I like the flat colors used here more than the metallic shades on the DCD figure, so that’s a plus.  It’s a shame that he doesn’t get any of Miracle’s accent work, though.  Where Mr. Miracle was packed with a bunch of character-specific extras, Dr. Impossible is not so lucky.  All he gets is the leg of Kaliback, which is exactly the same as Miracle’s piece.  This coupled with his lessened use of unique pieces makes the figure feel rather light for the base price.

THE ME HALF OF THE EQUATION

Where Mr. Miracle was largely absent from retail shelves around me, Dr. Impossible was quite plentiful.  He was quite plentiful everywhere, and for a good reason: compared to the Mr. Miracle figure (who came with the exact same piece of Kaliback), he’s just not as good a figure.  Add in that he’s a character that even hardcore DC fans will have only moderate interest in, and you’ve got DCUC’s first major peg-warmer.  So, if he’s a disappointment, why’d I get him?  Mostly because the guys at Cosmic Comix just know me way too well.  When I brought Mr. Miracle up to the counter, David (the guy behind the counter, who is aware that I’m an opener) quickly asked if I might be interested in a Dr. Impossible with a dinged up box, offering it at $5.  For $5, I was content to buy him.  Sure, he’s not anywhere near as good as Miracle, but at a fraction of the price, I can certainly enjoy him for what he is.

#1484: Mr. Miracle

MR MIRACLE

DC UNIVERSE CLASSICS (MATTEL)

“As part of a peace pact, Scott Free was raised in an orphanage on the cruel world of Apokolips.  Young Scott finally escaped that destiny and made his way to Earth where he was befriended by escape artist Thaddeus Brown, known as Mr. Miracle.  Under Brown’s tutelage Scott assumed the identity of Mister Miracle and elevated to greater glory as an entertainment super-escape artist!”

In time for Jack Kirby’s 100th birthday, his beloved Fourth World creations have made their triumphant return to the four-color-printed pages.  Well, a few of them, anyway.  Kirby’s most successful Fourth World creation is the evil monarch Darkseid, but I’d say that Mr. Miracle’s a pretty close second.  His original book ran for twice as long as the others, and he’s had more than a few revivals, including a currently running one, which I’ve been picking up and enjoying enough to keep reading.  He’s also had a pretty good helping of action figures.  I’ve already looked at two of them, but here’s one more.

THE FIGURE ITSELF

Mr. Miracle was released in the sixth series of DC Universe Classics, which was the final assortment of the line’s inaugural year.  It was a rather rocky year, with a slow start at Series 1, poor distribution for the four series, and quality control issues all over the place.  Series 6 marked a real turning point, being a little easier to find at retail and offering overall higher quality figures.  Scott was the second Fourth World addition, following Orion in Series 1.   Following Scott, there’d be one New God per series until Series 12.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  He’s built on the medium base-body, which works well enough for Scott, since he’s usually a little smaller than Orion and the like, but still usually depicted as larger than average.  Scott has a new head, forearms, and shins, as well as add-ons for his cape and belt.  It’s nice to see just how many new pieces there were on this guy, given how prone to just painting the details this line got as it went on.  The head is a generic depiction of Mr. Miracle’s mask, not based on any specific artist’s version.  Obviously, there’s some pretty heavy Kirby influence there, but it’s not a strict Kirby version of the character.  Nevertheless, it’s a good take on the character.  The other pieces are mostly just designed to slot in pretty flawlessly with the base body, which they do pretty well.  The cape, it should be noted, is made from a harder plastic than you might expect, which means it’s really stiff, solid, and heavy.  It can make him a little difficult to keep standing.  That being said, it’s still a nicely crafted piece, so no complaints there.  What I find most impressive about this figure are the details that most people will never see.  The back of his belt features a removable Mother Box, and the bottoms of his feet have been re-sculpted so as to get some Kirby circuitry.  Both easily overlooked details, but both details included here anyway.  The paintwork on this guy is perhaps his only real negative.  It’s not terrible, but it’s a little sloppier than I’d like.  Still, it’s got some very nice accent work that you don’t see much these days, and is all-around pretty good.  In addition to the previously mentioned Mother Box, Mr. Miracle is also packed with a pair of flight disks (which get a circuitry detailing similar to the underside of the foot), as well as the right leg of Kaliback.  Most impressively, he includes a pair of arm cuffs, clearly modeled after those included with his old Super Powers figure, making this guy the first official call-back to Super Powers in this line.

THE ME HALF OF THE EQUATION

I didn’t buy this guy new. Not long before his release, DC Direct had done their own set of Jack Kirby designed New Gods figures, which I quite liked.  That Mr. Miracle was my favorite of the set, and I didn’t really feel like I needed another.  Then this figure’s price shot up fairly quickly, and I figured that was just as well.  Recently, Cosmic Comix got in a nearly complete set of DCUC figures, and they’ve been slowly putting them out.  I saw this guy, and it was the same week as the new issue of Mr. Miracle, so I felt it was appropriate.  I’m glad I picked him up, because he’s quite possibly one of the finest offerings from DCUC.  He’s a character that really fit the style, and it’s clear they went the extra mile to make him so cool.  It’s almost hard to believe this was actually a Mattel offering.

#1468: Golden Pharaoh

GOLDEN PHARAOH

DC UNIVERSE CLASSICS (MATTEL)

“British archaeologist Ashley Halberstam was at a dig in Giza, Egypt when he was engulfed by a bolt emanating from a laboratory on New Genesis. The bolt transformed Halberstam and conferred upon him the ”Power of the Pyramids,” as channeled through his magical pyramid staff. Virtuous and heroic by nature, Halberstam fought alongside Superman, Batman and Wonder Woman against the evil machinations of Darkseid and the legions of Apokolips, eternal enemies of New Genesis.”

Just two days ago, I was looking at a DC Icons figure, and lamenting the sad tale of that failed DC line.  How about another?  Yes, I’m feeling nostalgic, so let’s turn our sights to DC Universe Classics.  Admittedly, it’s funny to view this as a “failed” line, seeing as it ran 20 Series at retail and had two years of a subscription service after that.  It’s possibly the longest-running line of DC figures, especially if you factor in its precursor DC Superheroes or any of its numerous spin-offs.  It is, for all intents and purposes, the definitive DC toyline.  So, why is it a “failure?”  Mostly for retrospective reasons.  Despite it’s deep reach in terms of character selection, many teams were left sadly incomplete.  Choices of costumes and incarnations were frequently questionable.  And, if we’re being totally honest, with a few exceptions, the last quarter of the line was filled with mediocre, uninspired figures, leaving it as little more than a hollow shell of its former self.  Despite its flaws, the line is well-noted for its devotion to obscure characters, and even moreso for its recreation of Kenner’s Super Powers line, right down to the kooky original characters.  This includes today’s focus, Golden Pharaoh, who received his second figure ever courtesy of this line.

THE FIGURE ITSELF

Golden Pharaoh was released in Series 15 of DC Universe Classics.  From Series 8 forward, each assortment included one Super Powers-recreation figure.  Pharaoh would be the last one in the line (well, not including Samurai in the Super Friends series, but he was a slightly different story), as he wrapped up the “originals” set.  Pharaoh was easily the least developed of all the Kenner-original creations, so the fact that he was the last one to join the line isn’t a huge surprise.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  He was built on the medium-sized base body, with a unique head, torso, arms, and calves, as well as an add-on piece for his loincloth.  As noted in prior DCUC reviews, it’s a body that’s started to show its age, and it wasn’t exactly top-of-the-line when it was new, but for a character like Golden Pharaoh it’s really not bad.  The unique pieces manage to capture the essence of the original figure, while still managing to be modern and updated.  It’s definitely got a bit of an Ed McGuinness vibe to it, but that’s not a bad thing in the slightest.  The paintwork on Pharaoh is pretty solid work, especially for this point in the line.  There’s not a lot of accent work, but he makes up for it with the gold paint and the translucent purple plastic.  It certainly makes for a unique looking figure.  Golden Pharaoh was packed with his fabulous Golden Pharaoh staff, as well as a Super Powers display stand.

THE ME HALF OF THE EQUATION

I didn’t buy Golden Pharoh when he was new.  I can’t really tell you why.  Possibly because we got most of this assortment to finish the Validus Collect-N-Connect, and this guy didn’t come with a piece.  I ended up getting him just a few months ago from Cosmic Comix, who just got in a large collection of DCUC figures and was selling this guy for $7, which was about the right price for me to finally get him.

#1441: The Atom

THE ATOM – DC’s LEGENDS OF TOMORROW

DC COMICS MULTIVERSE (MATTEL)

Oh dear.  It’s a Mattel review.  DC Comics Multiverse even.  This don’t look good….

In effort to at least try to get off to a good start, I’m going to talk about some more pleasant things.  Just over a week ago, I was mentioning that DC’s actually got a pretty good slate of live action TV shows running right now.  Flash and Supergirl are solid straight super hero shows, but over in the eclectic odd-ball corner, there’s Legends of Tomorrow, which is pretty consistently fun.  Part of its success lies in spinning off some of the breakout characters from The Flash and Arrow, including today’s focus, Ray Palmer, aka the Atom.  I’ve been a fan of the character for quite some time, and Brandon Routh’s portrayal of him in Arrow and Legends is always enjoyable.  I’ve been patiently waiting for him to get a figure from *someone* and it looks like Mattel was first up to the bat.  I really like this character and his design, so I’m going to try very hard to like this figure.

THE FIGURE ITSELF

The Atom (or should I say “FGC12,” since that’s how he’s listed on  the back of the box.  Yes, it looks like Mattel forgot to swap out the actual character names for the assortment numbers when the box went to print.  I can’t wait for kids to try and beg their parents to buy them DWM60 figure to go with their Robin) was released in the “Rookie” series of DC Comics Multiverse figures, which started hitting towards the end of the summer.  Atom is based on his slightly upgraded design from the second season of Legends, which I think is a slightly stronger look than the earlier design.  The figure stands about 6 1/4 inches tall and he has 22 points of articulation.  As with the last few Multiverse figures I’ve looked at, the articulation count is largely theoretical.  This figure hasn’t met a joint it couldn’t limit.  The neck is a balljoint that operates as a simple swivel.  The shoulders, elbows, hips, and knees all get less than 45 degrees of movement, so sitting poses and any real flying pose are out of the question.  There are ankle joints present, but they don’t seem to actually do anything, so I’m not sure what they’re supposed to be accomplishing.  They’ve foregone the ab-crunch completely this time, which I suppose is better than the essentially useless one found on the Suicide Squad figures.  At least this way the sculpt isn’t needlessly broken up.  Well, in that one place, anyway.  Despite it’s lack of actual effectiveness, most all of the articulation is out there, naked, on display.  Noticeable gaps in the sculpt somehow still leave the joints insanely restricted.  How do you do that? You be Mattel, that’s how.  The figure’s sculpt is all new, and it’s not atrocious.  The details are certainly sharper than on a lot of the TV/Movie figures that Mattel’s offered in the line.  The suit pieces certainly don’t look terrible.  That said, the underlying body is definitely off, though.  The neck’s really skinny and leaves the head sitting too high, the forearms almost look backwards, and the legs are very tube-shaped and inorganic.  He’s also got that hideous hip construction that Mattel seems dead-set on saddling every one of their live-action figures with.  The best I can say about this sculpt is that the whole is the slightest bit better than the sum of its parts; the complete figure looks okay.  The paintwork on this figure is a bit better than some of Mattel’s other offerings.  There aren’t any glaringly missing applications, and the work seems to be overall pretty clean.  If you want to get nitpicky, the visor shouldn’t be solid black like it is, but it’s not terribly far off from the Season 2 design.  Atom is packed with a smaller version of himself, which is a pretty standard extra for Atom figures.  It’s decent enough, but it’s rather hard to keep standing.  There’s also an unmasked Ray Palmer head, which is cool in theory, but not so much in practice.  It doesn’t really look like Routh at all, it’s too large for the body, and it’s really, really shiny.  Of course, seeing as it’s a Mattel accessory, I suppose we should just be glad he doesn’t have “CHINA” stamped right across his forehead.  Lastly, Atom has both the head and pelvis of the Rookie Collect-N-Connect.  Apparently Rookie is the name they assigned to Commissioner Gordon’s big Batman suit.  Was that really a name associated with that suit? Because I don’t believe I ever heard it referred to as such.  Bleh, I’m getting side-tracked again.

THE ME HALF OF THE EQUATION

Okay, I’ve been burned by Multiverse before.  I don’t really like this line.  Why did I buy another one?  Honestly, I just really wanted a TV Atom figure.  I found this guy at Walmart while I was moving in August, and he just sort of called to me.  I wanted to like him, I really did, but as soon as I took him out of his packaging, I found myself immediately let-down.  Mattel’s articulation has been weak before, but I think this figure may be a new low on that front.  The best you’ll be able to get from him is a semi-decent standing pose.  That’s it.  And, unfortunately, unlike the DCC TV Supergirl, who was also articulation-challenged, Atom’s sculpt isn’t high enough caliber for me to feel his lack of movement is justified.  Instead, he’s just another below average figure.  And that kind of sucks.  I was really rooting for this figure.  I don’t entirely hate him.  He looks okay in that standing pose.  But he’s hardly fun.  For what may be the first time ever, I wish I’d left a toy in its packaging.  At least that way I wouldn’t know just how disappointing he is, right?  DCC’s releasing their own take on Atom in a month or so.  I guess I’ll see how that one turns out.

#1412: Micron

MICRON

JUSTICE LEAGUE UNLIMITED (MATTEL)

By the time Batman Beyond hit the air, Hasbro had fully absorbed Kenner and had also given up almost entirely on actually doing complete tie-in toy lines for the DC cartoons.  So, their Beyond line was mostly comprised of weird variants of the title character, with only a handful of supporting players offered, and even then in very altered states.  The Beyond characters largely went un-released until Mattel decided to expand the reach of their Justice League Unlimited line, and go beyond just items based on that show.  It’s only fair that this expanded line would include members of the team actually *called* the Justice League Unlimited, which covers today’s figure, Micron, the team’s legacy replacement for the Atom!

THE FIGURE ITSELF

Micron was released in 2012 as part of Mattel’s Justice League Unlimited line.  He was originally packed alongside his teammate Aquagirl and the future version of Static Shock.  Both he and Aquagirl never actually showed up in Justice League Unlimited, but at this point, the line had more of an anthology thing going on.  The figure stands about 4 1/4 inches tall and has 5 inches tall.  He was built using the small male body, with a new head.  While the base body was decent enough for Micron in terms of build, he definitely seems a little small.  Just one of the sacrifices of doing a line based on this sort of model, I suppose.  Also, as a later in the line figure, he’s got the really weak ankles that plagued a lot of these guys, meaning he falls over at the drop of a hat.  It gets rather annoying.  The head is a pretty nice recreation of Micron’s look from “The Call,” though it does seem a touch too big for the body.  Still, not terrible.  The rest of the work is all in the paint, which is pretty decent overall.  The application is clean, and work on his logo is certainly sharp.  The red’s a good shade, but the blue seems a little light.  It’s hard to say, because in the show, the blue sections of his costume were actually black with blue highlights, so how that’s supposed to translate into an actual figure is anyone’s guess.  Micron included no accessories, not even a little mini Micron, which seems like a real missed opportunity.

THE ME HALF OF THE EQUATION

When “The Call” aired originally, I actually missed most of part 1, meaning I missed almost the entirety of Micron’s role in the show.  It wasn’t for several years that I actually got to see him in action.  As a fan of the Atom, I was always intrigued by his design, and certainly would have gotten a figure of him when the show was still on.  By the time Mattel released this guy, I had largely given up on JLU, and wasn’t really following it.  I ended up getting this guy just this past summer, fished out of a bin of loose figures at Yesterday’s Fun.  He’s not super thrilling, or anything, but he’s not a bad figure.

#1398: Sword Fighting Hercules

SWORD FIGHTING HERCULES

DISNEY’S HERCULES (MATTEL)

“He’s the greatest sword fighter of all time! Whether he’s fighting the terrifying Hydra, or battling the dangerous Nessus, Hercules fights the bravest of battles with his mighty sword and shield!”

You may have noticed a slight theme to the last few Sundays here at the Figure in Question.  That theme is Disney’s Hercules.  Today, I’m continuing that theme, though I can’t make any promises for keeping it going past this week.  I’ve looked at a variant of Herc, as well as his main foe Hades, but I’ve yet to just look at the standard Hercules.  That changes today.

THE FIGURE ITSELF

Sword Fighting Hercules is another entry in the Basic Assortment of Disney’s Hercules figures from Mattel.  As noted in the intro, this was the line’s take on Herc’s standard hero togs he sports for the majority of the film’s run-time.  The figure stands about 6 inches tall and he has 6 points of articulation.  In a change from the last two figures I’ve looked at from this line, this guy actually gets some elbow movement, which is cool, but it’s at the cost of all of his leg movement.  You win some, you lose some.  It does cause him to be a touch harder to keep standing than the Hydra Slaying variant, but he’s mostly pretty manageable.  The elbows are a little loose, presumably to aid in the use of action features, but still rather useful.  Also: neck articulation! That sure is nice.  Being able to look side to side and all.  Like the other two, this figure’s sculpt diverges somewhat from his film counterpart.  This one is probably the most faithful of the three I have; most of the changes come from simply translating him into three dimensions.  There are a few slight oddities to his proportions.  His neck’s rather long, as are the arms. Still, not a bad sculpt overall.  Like his Hydra Slaying counterpart, Sword Fighting Herc has a removable cloth cape.  The same cape, in fact (exactly the same in my case; this guy’s borrowing his).  If you want to get technical, it should be a little brighter to be accurate to the film, but it works nonetheless.  The paintwork on this guy is generally pretty decent.  The colors are a little bit more washed out than in the film, but they aren’t far off, and the overall look is quite nice.  Herc is packed with his sword (obviously), as well as his shield.  My figure is missing the shield, but that’s really the less essential piece, so I’m not losing sleep over it.

THE ME HALF OF THE EQUATION

After finding Hydra Slaying Herc and Hades, I was figuring that would be it for my whole Hercules collection, especially since this guy in particular had a rather high after market price.  Then I found this guy at Yesterday’s Fun over the summer, sans cape.  Since I already had the cape from the Hyda Herc, I was able to put together a mostly complete figure for a fraction of his going rate.  As with the Hydra variant, this figure was a pretty pleasant surprise, and I’m very happy to have found him.

#1391: Fireball Shooting Hades

FIREBALL SHOOTING HADES

DISNEY’S HERCULES (MATTEL)

“Fast talking, slicker than slick, Hades is ruler of the Underworld.  When he shoots his deadly fireballs, he causes ultimate destruction.  Only the heroic HERCULES can put an end to this fiery villain’s evil plan!”

Poor Hades gets bum deal when it comes to popular culture.  In just about any adaptation of mythology, he’s perpetually cast as some sort of ultimate villain, when in the actual myths he’s actually one of the more level-headed and reasonable gods.  Compared to the likes of Zeus, Poseidon, or Hera, he’s really not that bad.  Disney’s Hercules is one of the prime offenders when it comes to reworking things to make Hades the villain.  The actual villain of most of Hercules’s stories in mythology is Hera, who resented Herc for being one of Zeus’s many bastard children.  Herc and Hades barely even interacted.  But, I guess having Hera constantly trying to kill Hercules out of a constant anger caused by Zeus’s sexual escapades wouldn’t have made for a very good kids movie, would it?  So, they went with the more obvious “god of death = evil” bit.  At least it was entertaining, right?

THE FIGURE ITSELF

Fireball Shooting Hades was released in the basic series of the Disney’s Hercules tie-in line from Mattel.  While Herc got all sorts of variants and the like, this was the only Hades figure in the line.  I’m not sure what other variants you could really do, but hey, I wouldn’t have though of Hydra Slaying Hercules either.    The figure stands about 6 inches tall and he has 3 points of articulation.  Bit of a step down from Herc on the movement front.  Obviously, he lost some articulation to his designs lack of legs, which is understandable.  It’s a shame they couldn’t at least put some extra movement in the arms.  At least his head can turn, though.  Hades’s sculpt was unique to him, and it’s okay, I suppose.  It’s more faithful than the Hercules figure I looked at, which is good.  However, it also means that the focus is on trying to be faithful to a 2D character, rather than making just a good looking toy.  The body works out all right.  It’s pretty clean and it follows the line work of the movie.  The smoke at his feet is a little blocky, but it’s not terrible.  You just need to find the right angle for him.  The left arm is a little impeded by the figure’s action feature, but I’ll touch on that a little later.  The biggest issues come from the head.  They’re pretty much entirely related to the fluidity of Hades’s face in the movie.  He’s very expressive and all over the place, which makes capturing him in one single sculpt rather difficult.  He’s the sort of character that would likely be better served with a few interchangeable heads, but the toy industry wasn’t quite there in ’97.  So, we have to settle with a single expression.  Mattel went with a scary, scowly, wide-eyed grimace.  It’s not a great look.  I mean, yeah, he looks a little frightening, but it’s more in that uncanny valley sort of way, where his eyes just seem too human.  Parts of the sculpt look fine, but it doesn’t add-up to a really great piece.  It’s not terrible, but it could be a lot better.  Moving onto the paintwork, Hades is pretty decent.  Nothing crazy stand-out or anything, but the application is pretty clean and the details are pretty sharp.  In particular, I like the way the flames behind Hades’s head have been handled.  I sort of which his actual hair had been done in a similar fashion, but the solid paint isn’t awful.  Hades has two different “action features.”  The first is the titular “fireball shooting.”  There’s a missile launcher in his left arm.  Load up the fireball and press the button.  There it goes.  Wooooooo.  The second feature is even less involved; move the slide on his back up and down, and the flames behind his head will rise and fall.  Fun times.

THE ME HALF OF THE EQUATION

I picked up Hades here from Lost in Time Toys, at the same time as Hydra Slaying Herc.  It was actually finding Hades that got me to grab the pair.  Hercules was pretty fun, but Hades has a few more flaws that hold him back.  Ultimately, he’s fine if you want to stick him on a shelf or a desk or something, but his actual playability is kind of low.