#2238: Trapjaw

TRAPJAW

MASTER OF THE UNIVERSE (MATTEL)

Evil & armed for combat”

It’s been a stretch since I’ve looked at anything Masters of the Universe.  With it being pretty much the only major property Mattel’s got going for them (on the action figure front, at least; they’ve still got Mega Construx, Hot Wheels, and Barbie, I guess), and they’re supposedly trying to relaunch the brand again this year.  Until that line launches, I’ve got my love the 200x line to keep me warm.  I’ve got a pretty decent little collection of that line, so I’m dusting one of those off for review today.  Let’s have a look at Trapjaw!

THE FIGURE ITSELF

Trapjaw was released in the second assortment of Evil Warriors as part of the 2002 Masters of the Universe relaunch (though, as part of said second assortment, he didn’t actually hit until 2003).  He was released alongside a Skeletor Variant and the previously reviewed Tri-Klops.  The figure stands a little under 6 1/2 inches tall and he has 13 workable points of articulation.  Technically, there’s a joint on his jaw as well, but it’s spring loaded, so it doesn’t really hold a pose (though I was able to keep it open long enough for the photo at the top of this review).  Like most of the 200x line, Trapjaw was sporting a unique sculpt, in contrast to his original figure, which used the same torso as everyone else and shared his legs with Roboto and Man-E-Faces.  Nope, this guy was all new.  Like a number of the figures I’ve looked at, Trapjaw was well-served by the divergent sculpts, as he was able to lean more heavily into the “mutilated cyborg” elements of the character.  The end result is far more imposing design than the one from the ’80s, making another member of Skeletor’s band seem like a genuine threat, rather than just another pea-brained buffoon.  Of course, then the cartoon went and made him a buffoon anyway…guess you can’t win them all.  There are a lot of really fun little details worked into this figure, including the stitching on his torso, which adds to that general “Frankenstiened” feeling of this upgraded design.  Trapjaw’s paintwork is pretty decent, being a little more detailed than some of his compatriots.  He takes the general basics of the classic design, but tones them down ever so slightly to make them fit better with the sculpt.  The application’s all pretty sharp, and he doesn’t leave as many details unpainted as some of the other figures in the line.  Trapjaw included three different robot arm attachments.  The main one is a claw, with some extra articulation worked in.  He’s also got a hook, as well as a gun attachment.  They swap out pretty easily and all fit well with the rest of the arm, and can even be stowed on his belt or his back.

THE ME HALF OF THE EQUATION

Last year, when All Time got in a rather large 200x Masters collection, I was already invested in getting Buzz-Off and Man-At-Arms, but hadn’t quite jumped on the Trapjaw figure.  Jason told me that if I was getting any 200x Masters, I really needed at Trapjaw, because he’s one of the best.  After finally getting this guy for myslef, I can’t disagree with that assessment.  Definitely one of the line’s best, even if Trapjaw isn’t one of my personal favorite characters.

#2297: Hawkgirl

HAWKGIRL

DC UNIVERSE CLASSICS (MATTEL)

During ancient Egypt’s 15th Dynasty, Princess Chay-Ara and her beloved Prince Khufu discovered a downed Thanagarian spacecraft. After their murder, the couple’s exposure to the ship’s anti-gravity Nth Metal has destined them to be reincarnated through the ages and fight alongside the Justice Society of America.”

At the start of this year, the DC comics license officially moved from Mattel (who held it for 17 years) to Spin Master and McFarlane.  Their first products started hitting halfway through last month, but right now I’m taking another look at Mattel’s tenure with the license, specifically when they were at their high point, mid-way through their DC Universe Classics run, when they were still filling out that core cast of characters.  Today, I’m taking a look at Hawkgirl!

THE FIGURE ITSELF

Hawkgirl was released in the eighth series of DC Universe Classics.  At this point, each assortment was getting one core DC character, and thanks to Justice League and Justice League Unlimited, that was a category Hawkgirl fell into in 2009.  She’s undoubtedly the most marketable character of Series 8 as a whole, due in part to the generally low-profile character selection contained therein.  As a whole this assortment was really our first taste of that deep cut philosophy that would define the line going forward.  Hawkgirl would wind up re-packed alongside fellow Series 8 release Gentleman Ghost in the “Fates Intertwined” two-pack in 2010, after she (and all of Series 8) wound up being very tricky to find at retail (a common tale with this line, unfortunately).  Despite the bio’s detailing of the Golden Age Princess Chay-Ara incarnation of the character, the figure is actually based on the Silver Age Thanagarian police officer Shayera Hol incarnation, who was the one that appeared on the cartoons and is generally better known.  The figure stands just over 6 inches tall and has 29 points of articulation.  As the line was built on parts re-use, it’s no surprise that Hawkgirl had a fair amount of re-use going on.  The shoulders, upper arms, hands, lower torso, pelvis, and upper legs are shared with Series 4’s Wonder Woman, while the wings were previously used for Shayera’s husband Hawkman in Series 6.  In both cases its pretty sensible re-use (and the wings are just very nice pieces in general), and her new parts fit well with the old.  Due to the nature of her head sculpt and how it works with the articulation, she’s stuck looking a bit downward, but if you have her on a flying stand of some sort, it’s not so bad.  It is a shame they couldn’t get some more range out of that neck joint, though.  Overall, though, this is probably one of the most balanced sculpts the line produced.  The paint’s pretty straight forward too, with clean, bright, bold application.  There’s a bit of slop on the mask, but otherwise it’s a pretty clean look.  In her single-packed release, Hawkgirl included her mace, a short sword, a spear, and a display stand.  For the two-pack release, that was cut back to just the mace and the spear.  Mine’s just got the mace these days.

THE ME HALF OF THE EQUATION

Series 8 was probably the worst distributed assortment in the whole DC Universe Classics line, and I don’t recall seeing any of the figures at retail, Hawkgirl included.  I ended up getting this one, which is the two-pack release loose towards the end of the line, just so I could finally fill out my JLA line-up.  She’s a pretty nice, fairly reserved figure, and one of the best Hawkgirl figures out there.

#2283: Man-At-Arms

MAN-AT-ARMS

MASTERS OF THE UNIVERSE (MATTEL)

Heroic Master of Weapons”

My introduction to Masters of the Universe was not via the franchise’s original ’80s incarnation, but was instead through the attempted 2002 revival series.  Though ultimately not as much of a success as the original line, I myself have always much preferred this incarnation, in part for my own sentimental reasons, and in part because I have no reason to be sentimental about the original.  Whatever the case, I’m always game for a look back at the line that got me into things, and that’s just what I’ll be doing today, with a look at the updated series’ take on Prince Adam’s own wise, sagely mentor, Man-At-Arms!

THE FIGURE ITSELF

Man-At-Arms was released as part of the Heroic Warriors half of the first assortment of Mattel’s 2002 Masters of the Universe line, alongside the basic He-Man and Stratos.  The figure stands 6 1/2 inches tall and he has 14 points of articulation.  While the vintage Man-At-Arms was built from the same bank of parts as He-Man and a good chunk of the rest of the line, for the purposes of the 200x update, he was given a major overhaul and, consequently, a totally new sculpt (albeit one that would be used for a handful of Man-At-Arms variants as the line progressed), just like pretty much every one else in the line.  Earlier in the line, Mattel was still trying to hang onto some of the build aspects of the old line, so unlike later figures, Man-At-Arms still has a removable chest piece, much like his vintage counter part.  While there’s not a ton of reason to remove it, it does allow for a continuation of the interchangeability that the old figures had, which would more or less be removed from the line from Series 2 onward.  The arm and leg pieces are not removable this time around, but it’s honestly a bit of an improvement, since now they won’t constantly fall off or be at risk for breaking.  Man-At-Arms’ sculpt is certainly an impressive one, and definitely the strongest of the debut Heroic Warriors.  They’ve gone really crazy with all of the various tech details, which help to really differentiate him from his prior figure, as well as further remove him from his genesis as largely a repaint of the basic barbarian.  That barbarian aspect is much more removed.  What’s not removed this time around is Duncan’s mustache, always curiously absent from his original figure.  This one has it in all of its Selleck-esque glory.  He’s also got a far more intimidating facial expression than his predecessor, making this one guy I would not want to mess with.  The paint work on this figure is fairly decent.  Like the sculpt, the paint exhibits far more detail than the ’80s version, though it still doesn’t quite do the sculpt justice.  Plenty of details go unpainted, and are therefore very easily missed by the casual eye.  Befitting his name, this Man-At-Arms came with two styles of armament.  He has the classic figure’s mace (albeit at a slightly more imposing scale) and adds an arm cannon which slips over his left hand.

THE ME HALF OF THE EQUATION

Man-At-Arms was, admittedly, never a character that was high on my list.  As such, I never had one growing up, and I hadn’t come across one since starting to go back and fill in the holes in the collection.  When All Time got in a whole bunch of 200x Masters figures a couple of months ago, Man-At-Arms was included.  Since I was already picking up a few others, he was a pretty easy purchase.  Now my collection feels a bit more complete.

As touched on above, I picked this guy up from my friends All Time Toys.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2269: Batman

BATMAN

JUSTICE LEAGUE ACTION (MATTEL)

As toys have become more of a collectors game, and toy companies have begun to cater to said collectors, there’s been one major issue plaguing our favorite brands: how do you keep mainstay characters affordable and easily available to younger audiences who haven’t quite latched onto that collector’s game?  The answer? Evergreen lines.  These are lines with figures that don’t follow the same sort of assortment break-down of collector lines, and aim to keep the big names on the shelves, while also producing a cost effective line.  There are a handful of different levels to these sorts of lines, and furthest down the list are the very basic figures that serve as fodder for the shelves at drugstores and places like Dollar General or Family Dollar.  Figures that are cheap, plentiful, and can stand up to some play.  I’m looking at one such figure today.

THE FIGURE ITSELF

Batman is part of Mattel’s budget Justice League line, which features all of the iconagraphy of Justice League Action, but sports figures that are otherwise unrelated.  This specific Batman variant was also offered a few years ago under a purely Batman branding, but saw release, as is the intended purpose of the line.  The figure is about 5 1/2 inches tall and he has four points of articulation.  He moves at the neck, shoulders, and waist; no hip movement for him, although some of the line’s more recent offerings have added that.  Structurally, this figure feels quite similar to the Ultra Hero Series and offerings like it, which I can certainly dig.  His sculpt is a fairly clean, rather basic affair.  All of the important details are there, but it doesn’t really move beyond them.  His cape is a cloth piece, slotted into his back a little clumsily, but it’s sturdy and won’t be going anywhere.  As far as paint, he’s pretty basic.  The color scheme is slightly non-standard, being mostly black with a yellow emblem and belt.  It’s not a bad look, though, and the paint for the logo and face is pretty decent.  He’s got no accessories, which isn’t much of a surprise given the usual price point on these things.

THE ME HALF OF THE EQUATION

I got this guy in a big box of presents from my in-laws.  He clearly wasn’t meant to be the star attraction or anything, just something small that they presumably picked up for me while somewhere else.  I can’t say he’s the sort of figure I’d buy for myself, but as a gift, he’s kind of nifty in his own way.  And, of course, now I’m looking at what else has been done in this style, because I have a serious problem.

#2255: Green Lantern

GREEN LANTERN

GREEN LANTERN: FIRST FLIGHT (MATTEL)

As we come to the close of 2019, we also come to the close of Mattel’s 17 year run with the DC Comics toys license.  Their run with the license had its share of ups and downs as they stumbled their way through the boys toys market.  They definitely hit their biggest success with DC Universe Classics, a line of super-articulated 6-inch figures, but just as they launched that line, their competitors at Hasbro opted to shrink their Marvel lines down to 3 3/4 inches.  Mattel followed with DC Infinite Heroes, a line that was…not very good.  After launching in 2008, they were already pretty much dead at retail by 2009.  It did hang in there til the end of ’09, and in typical Mattel fashion, they started to get the hang of things just before giving up.  One of the line’s better offerings wasn’t from the line proper, but was instead a pack-in with 2009’s direct to video Green Lantern: First Flight movie.

THE FIGURE ITSELF

Green Lantern was available exclusively at Best Buy, packed in with the DVD and Blu-Ray releases of First Flight.  Though he doesn’t bear any official Infinite Heroes markings, he was constructed from mostly IH parts, albeit ones that hadn’t shown up at retail yet when he hit.  The figure is a little shy of 3 3/4 inches tall (noticably smaller than Hasbro’s Marvel Universe offerings) and has 22 points of articulation.  The body used here is Mattel’s second attempt at a standard male body, which was a huge improvement on the first.  The only piece shared between the two was the torso, arguably the only part of the body worth keeping.  The articulation is almost double, meaning that you could actually, you know, pose the figure.  It’s still a little backwards compared to the likes of MU, with only cut joints at the neck and hips, but at least he could move his wrists and ankles and get some side to side motion on the arms and legs.  The proportions are also a lot better; they’re still not a perfect set-up, but at least he doesn’t have those frightening monster hands.  The new joints weren’t the most resilient, though, and the cut joints at the wrists in particular were prone to tearing, which happened with the left arm on mine.  That said, IH had breakage problems from early on, so this wasn’t exactly a step back.  GL’s one new part was the head, which was patterned on his animated appearance.  It’s not a bad sculpt, and actually works pretty decently for a comics Hal as well (which is why Mattel ended up re-using it for comics Hal later down the line).  The paint work on Hal is okay, nothing amazing.  It lacks some of the smaller details of the costume from the movie, and there are some odd choices like not lining the edge of his armband up with the arm joint, but it’s not awful.

THE ME HALF OF THE EQUATION

When Infinite Heroes launched, I picked up a few of the figures to give it a try, but ultimately wasn’t that impressed and backed out of the line.  However, when First Flight was released, it was right on top of my birthday that year, and my brother was absolutely committed to getting me the deluxe version, figure and all, and had my parents drive him around to a couple of Best Buys in order to make sure he could get me one.  This figure is honestly pretty good, and if Mattel had put out figures like this at the launch, then maybe Infinite Heroes wouldn’t have been such a flop.

#2248: Red Robin

RED ROBIN

DC UNIVERSE CLASSICS (MATTEL)

“Tim Drake already had impressive detective and computer hacking skills when Bruce Wayne offered him the opportunity to train and become his protege, Robin. But when Batman disappeared, Drake went incognito and became Red Robin to find him. During his search, he masterfully formed an alliance with Ra’s Al Ghul that eventually dismantled Ra’s League of Assassins and paved the way for Bruce Wayne’s return. Drake continued to use his brilliant deductive and martial arts skills as Red Robin, working with The Outsiders and Teen Titans.”

Hey, remember a few weeks ago, when I was talking about the history of the name Red Robin?  Let’s touch on that again.  Though the name was originated by Dick Grayson in the alternate future of Kingdom Come, only one of the four Red Robin figures is Dick.  The other three are Tim Drake, who has pretty much laid claim to the name.  It wasn’t quite as cleanly Tim’s at first, though, especially when he got his first Red Robin figure, which I’m looking at today.

THE FIGURE ITSELF

Red Robin was released in “All Stars” series of DC Universe Classics.  Originally, “All Stars” was supposed to be the refitted incarnation of DCUC post-New 52, with this just being the first series.  Unfortunately, demand was pretty low on this particular assortment, and practically non-existent on the proposed follow-up, which retroactively makes this assortment essentially just Series 21 of DCUC, rather than the first series of the new line.  As a continuation of DCUC, Red Robin’s place in the line-up makes a little more sense, given how the line-ups for DCUC assortments tended to go.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Red Robin was built on the DCUC line’s medium male body which was an odd choice to say the least, given that this is meant to be Tim, and that his last DCUC figure, which is only supposed to be him about a year prior in-universe, is a heck of a lot smaller.  Admittedly, that figure is widely agreed to be really under-sized, but this one definitely goes too far the other direction, making the 19-20 year old Drake look like he’s a good decade older.  It’s worth noting that this is the same base body that Mattel used for both Dick Grayson and Jason Todd, making you wonder if this figure was originally designed to be one of the two of them, rather than Tim.  He does look a fair bit like the Jason Todd version, but that incarnation was rather short-lived, so perhaps Mattel opted to slap a new name on it for more longevity?  I don’t know.  It’s genuinely just possible that Mattel was just being Mattel and simply put him on the wrong body; that’s pretty in character for them.  Scaling issues aside, it’s worth noting that Red Robin got a decent selection of new parts, including a new head, cape, straps, belt, forearms, and shins.  These parts mesh well with the pre-existing parts, and the end result is a pretty clean looking figure, which does a solid job of capturing the costume design from the comics.  His paintwork is all pretty clean.  By this point, most of the nicer accent work from earlier in the line was gone, but there’s still nice touches like the shiny finish on the boots and gloves, as well as the slight accenting on his tunic.  It’s also pretty clean, which is really the most important thing.  The plan for “All Stars” was to cut down on production costs by removing the Collect-N-Connect pieces, so this figure does that, his only extra being a staff (which my figure is lacking).

THE ME HALF OF THE EQUATION

Though demand for the overall assortment was pretty low, Red Robin was really the only figure contained therein that anyone really wanted, which made him a little bit harder to acquire.  Not helping matters was that regular retailers had pretty much given up carrying the line by this point, so if all you wanted was Red Robin without his three case-mates, you were kind of out of luck.  Because of this, I didn’t get him new.  Instead, I got him last year when All Time got in a DCUC collection.  Choice of base body aside, he’s a pretty fun figure, and I’m glad I finally got one.

#2241: Legion of Super Heroes

BRAINIAC 5, COSMIC BOY, LIGHTNING LAD, & SATURN GIRL

JUSTICE LEAGUE UNLIMITED (MATTEL)

There is a surprising lack of toy coverage for the Legion of Super Heroes.  Like, there are toys.  There are a fair number of them.  But it’s just a little surprising that there aren’t more.  Between DC Direct and Mattel, we did manage to get a decent team line-up in the 6-inch scale, and Mattel also added a few select members of the team to their very expansive Justice League Unlimited line, based on their two appearances in the DCAU.  Those are the figures I’ll be taking a look at today.

THE FIGURES THEMSELVES

Brainiac 5, Cosmic Boy, Lightning Lad, and Saturn Girl were released as one of the Matty Collector-exclusive “four packs” of Justice League Unlimited figures.  Why the quotes?  Well, as I touched on when reviewed the Justice Guild, the sets were actually just four single-carded figures packed together.  So, despite the number of figures being completely arbitrary, almost every one of these packs felt like the warranted one or two more figures.  The Legion didn’t fair quite as badly in this respect, though, so I won’t totally rag on Mattel here.

BRAINIAC 5

“After key members of the Legion of Super Heroes were defeated by the Fatal Five, Brainiac 5 used a time sphere and his level 12 intellect to recruit heroes from the past to save his future and in doing so changed Supergirl fate forever.”

“Changed Supergirl fate forever” indeed.  You gotta love when those typos make it to press.  Typos aside, Brainiac 5’s bio is referencing “Far From Home,” the Legion-focused episode of JLU‘s final season.  Brainiac 5 serves as the main Legionnaire for the episode, making his inclusion the most natural of all the members. The figure stands 4 1/2 inches tall and he has 5 points of articulation.  Like all of the male members of the set, he’s built on the skinniest of the standard male bodies, which was the one reworked from the original Flash body.  It’s a pretty close match to Brainy’s depiction on the show, made even more so by the pretty spot-on head sculpt that adorns it.  They managed to get his show design down pretty much spot-on.  His paintwork is pretty decent; some of the lines on the costume are a little fuzzy, but they did a good job of cleanly applying the Brainiac symbol on his forehead.  Brainy included no accessories, unless of course you count his 12th level intellect.  Which I suppose would bump him up a bit.

COSMIC BOY

“A native of the planet Braal, Rokk Krinn uses his natural magnetic powers and leadership skills to aid the Legion of Super Heroes in battle in the 31st Century.”

The remainder of this set is filled in with the Legion’s founding trio.  Their bios are actually about them, which is a bit of shift, isn’t it?  Though not featured in “Far From Home” in anything beyond a cameo, Cosmic Boy did get a fair bit of focus in “New Kids in Town,” the Superman: The Animated Series episode that introduced the team to the DCAU.  His design was pretty much the same between both appearances, so it works for either one.  He uses the same body as Brainy with a unique head.  His head is a little larger than the others in this set, owing to him being closer to that S:TAS design, where the characters had slightly more exaggerated proportions.  It means he sticks out a little bit when with the other three figures in the set.  His paintwork is also pretty decent, but there’s still the slightly fuzzy lines of the costume.  Cosmic Boy also included no accessories.  Not even his much lower level intellect.

LIGHTNING LAD

“In the 31st Century, Garth Ranzz is one of the founding members of the legendary Legion of Super Heroes, a vast intergalactic team of teenage heroes dedicated to advancing justice throughout the universe.”

Poor Garth got the short end of the stick for the team’s DCAU appearances, being nothing more than a cameo in either one of them.  Still, he’s a founding member, so that at least got him a figure (even if it was at the cost of getting a Chameleon Boy to round out the “New Kids in Town” team).  Since he wasn’t ever a focus character, Garth didn’t get a new animated design; he’s just a straight adaptation of Dave Cockrum’s design for him from the ’70s.  It’s honestly Garth’s best look, so no complaints there.  He gets his own head sculpt, and it’s honestly my favorite in the set.  It’s just a very sharp sculpt.  Unfortunately, Garth’s paint is the weakest of the bunch; the edges of the white are by far the sloppiest work seen here, and they opted for gold paint over yellow on the lightning bolts, which just isn’t as striking as it is on the page.  Again, there were no accessories for Lightning Lad…I mean, I guess unless you count him having his arm.  He doesn’t always have it, you know.

SATURN GIRL

“A native of Saturn’s moon Titan, Imra Ardeen hoped to use her telepathic powers as a member of the Science Police.  Instead, she became a founding member of the 31st Century’s greatest team of champions, the Legion of Super Heroes!”

I think I may have missed it; what was the name of the team again?  I don’t know if that was repeated enough times.  Like Cosmic Boy, founding member Saturn Girl was prominently featured in “New Kids in Town” and then demoted to cameo for “Far From Home.”  She’s the most unique of the figures in the set; being a girl means that she’s on the girl body.  Of course, she’s only unique within the confines of this set, because being a girl means that she’s also on the only female body Mattel had.  It’s not one of their better base body, with those weirdly spaced legs being the primary issue.  She got a new head, which again is not a particularly strong piece.  The hair and head a two separate parts, and like a lot of the figures Mattel tied this on for this line, the two pieces just don’t quite line up correctly.  It makes her head look a little bit weirdly shaped.  Her paint work is okay, but nothing amazing.  Her eyebrows definitely seem to be set a little bit high, though.  Saturn Girl is a notable exception to this assortment’s lack of real accessories.  She gets a stand, which is good, because she can’t really stand without it.

THE ME HALF OF THE EQUATION

Unlike most of the Matty Collector-exclusive JLU stuff, this set didn’t hit after I’d given up on the line.  I did miss its original drop date on the site, but they went back up during that year’s Cyber Monday sale, and I picked up this, the Doom Patrol, and the Shazam set all at the same time.  Though none of them are going to redefine action figures or anything, I’ve always quite liked this set, and it’s probably one of Mattel’s best Matty-exclusive offerings.

 

#2227: Batman Beyond & Bruce Wayne

BATMAN BEYOND & BRUCE WAYNE

JUSTICE LEAGUE UNLIMITED (MATTEL)

“In the not too distant future, an older Bruce Wayne trains high school student Terry McGinnis to become the new Batman, ensuring the protection of Gotham City for years to come.”

Would you believe there was a time where we were thankful for Mattel making up for the mistakes of Hasbro?  I know, that must have been a strange bizarro world.  When Batman Beyond hit the airwaves, Hasbro had fully absorbed Kenner and were back to making toys under their own name again, and they…weren’t the best at it.  For their Beyond line, they decided that rather than doing anything that followed the actual show, they’d do a bunch of wacky non-standard variants of the title character instead.  It was a reasonable toy line, but not much of a companion for the show.  A show-accurate version of the main character, as well as a handful of the supporting cast, would eventually get their due courtesy of Mattel and their Justice League Unlimited toy line.

THE FIGURES THEMSELVES

Bruce and Terry were released in a three-pack alongside fellow Beyond character Warhawk in one of the final retail assortments of the Justice League Unlimited line.  Terry would also see release as a single-carded figure, but this was the only way to get Bruce.

BATMAN BEYOND

The main character of the show, Terry was not short on action figures, but he was short on accurate ones.  This figure changes that…more or less.  He’s wearing his standard gear from the show, which is a pretty darn timeless design.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Batman Beyond is built on one of the line’s mid-sized bodies, in fact the one retrofitted from the original Justice League Batman body.  It’s honestly a little bit on the large side for Terry, and he’d probably have looked more at home on the skinny body that they built out of Flash.  Ultimately, it’s not the worst look, and is okay for maybe a slightly later career Terry as seen in “Epilogue.”  Given it’s the JLU line and that was his main JLU appearance, I suppose it’s not totally unreasonable.  He gets a new head and a slightly tweaked set of arms.  The head is a fairly reasonable recreation of the animation design, certainly closer than any of Hasbro’s attempts.  It’s a little on the large side, but that ends up making the body look slightly more proportionate, I suppose.  The arms are pretty much just the standard ones for this body, but with the scallops on the back of the forearms.  The paint work on BB is fairly basic, just the standard details for him.  One notable omission is the mouth, which really should be white like the eyes.  Instead, it’s left unpainted, which makes it easily lost in the sculpt.

BRUCE WAYNE

Despite many figures of his younger self, this was the very first figure we got of the elder Bruce Wayne as seen for most of Beyond‘s run.  I mean, I guess it’s a little harder fault Hasbro on not releasing this one; he’s an old guy in a suit.  Not a ton of play potential there.  Coupled with a fully suited up Terry and Warhawk, though, he’s admittedly an easier sell.  The figure stands 4 3/4 inches tall and has 5 points of articulation, just like his companion.  Bruce was built on Mattel’s revamped suit body of the time, but given the slightly bulkier arms of Hal Jordan/Mr. Terrific, as well as a unique head and an add-on piece for the torso.  The head is a respectable match for Bruce’s design from the show, but is rather on the small side, especially when compared to Terry’s oversized head.  It also has a straighter neck than Bruce tended to have in the show.  The add-on piece, conversely, adds in some of Bruce’s slight hunch from the show, but when coupled with the very straight neck, plus the arms that really weren’t designed for this body, he ends up looking like his shoulders are about half and inch too low.  It’s not ideal.  Like Terry, Bruce’s paint is fairly basic, though he doesn’t have any obviously missing apps, which I suppose is a good thing.  What he *is* missing is his cane, which he was pretty much never seen without on the show.  Seems like a pretty glaring omission if you ask me.

THE ME HALF OF THE EQUATION

I fell out of JLU towards the end, so by the time that this set was at retail, I was pretty much gone.  I remember seeing pictures, but the distribution was such that I never saw it anywhere in person.  I can’t say I felt like I was really missing it, but this pair got traded into All Time several weeks back and I had some trade credit, so I decided I kind of wanted them.  Are they great?  No.  Are they good?  Eh.  Are they fairly passable, fairly accurate recreations of the source material?  More or less.

#2212: Red Robin

RED ROBIN

DC COMICS MULTIVERSE (MATTEL)

The name Red Robin is one that’s been with almost as many former Robins as the name “Robin” has.  Originally introduced in Kingdome Come as the identity of an older Dick Grayson, the name made it’s first foray into the “mainstream” universe as a possible moniker for Jason Todd, who was at the time flirting with potentially reforming after being Red Hood for a bit.  That went nowhere, and the name was eventually revived again by Tim Drake following the events of “Battle for the Cowl,” which ended with Damian Wayne taking over the main Robin identity.  The name’s pretty much stuck with Tim since, and that’s the name he’s got for this here new figure I’m looking at today!

THE FIGURE ITSELF

Red Robin is part of Mattel’s final series of DC Comics Multiverse, which is a Bat-themed series.  As with most of the rest of the line-up, he’s officially a Rebirth figure, and depicts Tim in his updated Red Robin costume from post-Doomsday Clock and Heroes in Crisis.  It’s not a bad design, and really gets close to his classic ’90s appearance.  The figure stands 6 inches tall and sports 29 points of articulation.  Robin is built on the same base body as Kid Flash and Ray, which is to say he’s built on pretty much the best base body that Mattel produced under their tenure with the DC license.  It’s got balanced proportions, a solid articulation layout, and just generally plays pretty well.  It’s also pretty well scaled to Legends and DCUC, which is certainly a step up from the prior body Tim was on. Tim has a new head, upper torso, forearms, knees, and shins, plus add-ons for his cape and belt.  These new parts work pretty well with the existing, making for a figure that does a pretty solid job of capturing Robin’s look.  I was particularly surprised by the new upper torso piece, which has actual sculpted elements for the logo and the details on his sides. That was definitely surprising, and it adds a fair bit to the figure.  I will say, I’m not personally as much a fan of the shorter hair on Tim as seen here, but it’s not inaccurate, so I can’t fault Mattel there.  The paintwork on Tim is fairly solid.  It’s bright and eye-catching, and represents the look from the comics well.  Tim is packed with two sets of hands in fists and gripping poses, as well as his usual staff, and the arm of Killer Croc.

THE ME HALF OF THE EQUATION

I picked this guy up during my rather disappointing early morning Force Friday run at the beginning of October.  I had passed on him once before and not seen him since, but knowing he was on the same body as Ray made me really want to pick him up.  As with so much of this late-run product from Mattel, he’s genuinely a good toy, and that’s really kind of sad.  Why couldn’t they get these things together earlier?

#2198: Buzz-Off

BUZZ-OFF

MASTERS OF THE UNIVERSE (MATTEL)

“Heroic Spy in the Sky!”

As a child of the decade post-80s (more commonly referred to as the ’90s, I suppose), I missed out on the initial run of a lot of the top ’80s toys.  Fortunately for me, there was something of an ’80s resurgence that began right around 2002, and it was this wave of psuedo-nostalgia which gave me my first proper taste of things such as G.I. Joe and Masters of the Universe.  For the Joes, it did eventually lead me to a proper appreciation for the true vintage stuff, but in the case of Masters, something about that early ’00s branch really stuck with me, thereby making it the 2002 line that I get nostalgic for, not the old ’80s stuff.  As a matter of fact, there are a good number of Masters characters whose vintage designs do nothing for me.  Good example?  Today’s figure, Buzz-Off!

THE FIGURE ITSELF

Buzz-Off was added to the re-launched Masters of the Universe toyline in 2003, as part of the fifth assortment of heroic warriors in the line, alongside three He-Man variants, Ram-Man, Man-E-Faces, and Roboto.  The figure is roughly 6 1/2 inches tall and he has 17 points of articulation, thanks to the inclusion of ball-joints on the wings and little arms on his back.  That makes him one of this line’s most articulated figures.  The vintage Buzz-Off figure was designed to share parts with the villainous Whiplash.  I know, when I think of bees and reptiles, I see the similarities too.  For the 2002 relaunch, both characters got starkly divergent treatments, which was probably for the best on both counts.  While swollen and muscle bound was the only way to go for the vintage line, Buzz-Off’s recreation was now svelte and angular, easily one of the most slimmed down designs of this whole iteration of the brand.  It’s a quite unique look, and much like Roboto from the same assortment, it takes a much goofier design and makes it a little bit more palatable in the context of the wider story and the type of character than Buzz-Off is supposed to be.  When it came time to adapt the character to the new cartoon, Buzz-Off received a noticeably drab color scheme, drastically different from his old look.  For the figure proper, he more meets in the middle.  The basics of the old design are definitely still there, but he looks less like “wrestler in a bee” costume this time around.  Buzz-Off was packed with an axe (with launching, because that’s how axes work) and a pair of goggles for protecting his eyes while flying, I guess.

THE ME HALF OF THE EQUATION

The thing about the 200x Masters line is that as cool as the redesigns were, and as much as I liked the look of the figures, they were our first real taste of how badly Mattel could screw up case packouts and distribution.  Remember how I mentioned the three He-Man variants in this set?  Well, they were heavier packed than the the three new heroes, and for Buzz-Off and Roboto in particular, that made them very, very hard to find when they were new.  No Buzz-Off for me.  In fact, since coming into that big GoodWill find several years ago, there have been just a few figures left to check off on my list of Masters I still really wanted.  Buzz-Off was at the top of that list.  Fortunately for me, All Time got in a whole bunch of 200x Masters figures a couple of months ago, and Buzz-Off was right there with them, meaning I was finally able to add him to my collection!

As touched on above, I picked this guy up from my friends All Time Toys.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.