#2450: Egon Spengler



“When ghastly ghouls and spooky specters come looking to paint the town dead, the Ghostbusters are ready to answer the call! Egon Spengler’s like a proton: he always stays positive!”

We went 25 years without any proper toy coverage of the first Ghostbusters, but since hitting that 25th marker, we haven’t exactly had a shortage, especially in terms of collector-oriented lines.  Mattel got in on the scene in 2009, with a line of articulated six-inch figures, which ran for a couple of years through their Matty Collector site.  Diamond Select Toys initially picked up the license for Minimates, but eventually expanded that to their 7-inch Select format.  Even Mezco got into the game, with a set of the main team as part of their One:12 Collective last year.  At the start of this year, Hasbro announced that they were the latest holders of the Ghostbusters master license.  So, are we treading on the same ground again, or will Hasbro well and truly make it their own?  Well, to help answer that question, I’m going to be doing things here ever so slightly differently, and making a rather direct comparison between two versions of my man Egon, one being Hasbro’s new one, and the other being Mattel’s old offering (originally given its own review here).  Let’s jump right on in.


Egon is figure 3 in Hasbro’s first series of Ghostbusters: The Plasma Series…he was also figure 3 from Mattel, so I guess he’s just always the third one.  Unlike Mattel’s offerings, these Ghostbusters aren’t exclusive to anywhere, although they’re still a little tricky to find at mass retail at the moment.  Egon’s based on his appearance in the first film, which is so far the source of the whole line’s appearances so far.  The figure stands just over 6 inches tall and he has 29 points of articulation.  Height-wise, he and his Mattel counterpart have negligible differences.  The first real differences come into play with the articulation.  Not only does the Hasbro Egon have more articulation, what he’s got is also just plain has a better range on it.  Hasbro’s been steadily improving their articulation scheme throughout LegendsBlack Series, and Lightning Collection, and Egon represents the best of those kind of getting rolled into one.  Not only does he get double joints at both the elbows and knees (an amazing improvement on the Mattel version, which couldn’t even get a full 90 degrees out of either joint), but he also gets a ball-jointed waist and even butterfly joints for the shoulders, which really helps with proper proton wand posing.  The joints are also a fair bit better worked into the sculpt on the Hasbro figure than on the Mattel equivalent (which, to be fair, is using a sculpt that is mostly over a decade old at this point), meaning he looks a little more pleasing from that standpoint as well.  While the Mattel Egon likeness didn’t look *unlike* Harold Ramis, it was always a somewhat weak offering.  Hasbro’s stab at it is really, really good, and is a pretty much pitch-perfect Ramis likeness.  In particular, I think they way they’ve done the glasses, more just suggesting their presence than actually putting a small pair of glasses on top of the face, works a lot better at this scale and style.  The Mattel Egon shared everything below the neck with his fellow ‘busters. which was a little bit to his detriment.  Hasbro’s Egon still shares a fair number of his parts with Peter and Winston, but not with Ray, who was kind of the odd-man out in terms of build, and ultimately the one whose build really through off the rest of the team on the Mattel side.  The Mattel jumpsuit really didn’t hang very realistically, but Hasbro’s actually looks like someone wearing a baggy jumpsuit.  Moving onto the gear, like the later Mattel figures, this Egon has a removable proton pack, though its a fair bit more detailed, and looks to be better scaled to the figure.  He can also more properly stow his neutrino wand on his back (it doesn’t have to go at a weird angle), and the pack sports all the proper straps, including the ones that were missing from Mattel’s.  In terms of paint work, Hasbro’s really got things down resulting in more consistent, more lifelike final product than what Mattel gave us, thanks largely to Hasbro’s face printing tech, which really does the sculpt a lot of favors.   In addition to the previously mentioned removable proton pack, Egon is also packed with his PKE meter, which can be hung from his belt, as well as one of the left legs to the Terrordog Build-A-Figure.


Back when the Mattel stuff was first starting to hit, I really wanted to get into it, but Matty Collector and its insane pricing structure and ordering process wasn’t anything I wanted to be messing with.  By the time the far easier to acquire Walmart set was put out, I was kind of burned on the whole thing, and Egon was the only one I could really justify purchasing.  The Hasbro announcement had me cautiously optimistic, and I think it may have well paid off, because this Egon is by far the best version of the character out there, and undoubtedly blows the Mattel version out of the water.  Hopefully, he won’t prove too hard to find in the long run.

Thanks to my sponsors at All Time Toys for setting me up with this figure.  They’re currently sold out of their initial shipment of the line, but should be getting more soon.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2449: Zeo Blue Ranger



When it originally started over in the States, Mighty Morphin’ Power Rangers was adapting footage from Kyōryū Sentai Zyuranger.  That was all well and good for the first season, since there was a whole season of equivalent footage to use.  However, when Season 2 came along, Saban opted not to adapt the follow-up, Dairanger, quite as directly, largely due to wanting to keep the Rangers with a consistent look for US audiences.  By the next season, Kakuranger, they came up with a story relevant reason for the new looks (being tied to the Alien Rangers, who replaced the de-aged Rangers).  When it came time for the next follow-up, they had thoroughly exhausted any and all Zyuranger footage, and even burned through the extra footage they’d commissioned, so for their fourth season, they gave up the ghost and decided to fully revamp the show for Power Rangers Zeo, which adapted the 19th Super Sentai series, Chouriki Sentai Ohranger.  Zeo is finally making its way into Hasbro’s Lightning Collection line proper, kicking things off with Rocky Desantos, the Blue Zeo Ranger!


Zeo Blue is one of the four figures in Series 4 of The Lightning Collection.  Technically, he’s the second Zeo figure in the line, if you count the SDCC Zeo Gold from last year, but he’s the first at standard retail (a proper retail release of the Gold Ranger will be joining him in Series 5).  He’s also our second Blue Ranger in the line.  I’m always a fan of getting more Blue Rangers!  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  A surprising amount of this figure’s sculpt is new, if you can believe it.  I mean, I’m certain that, like, 90% of it’s going to get re-used for the other two male Zeo Rangers, but given how few new parts there were on Galaxy Red.  I was expecting to see a touch more re-use here.  As it stands, it looks like it’s just the upper arms, hands, and feet are shared with prior figures.  Everything else is new, and looks pretty spot-on to the show design.  As usual, the helmet’s really where the best work shows up, but I must admit, I was quite impressed by how ornate the detailing on the gold sections of the costume was.  It really gives the sculpt that extra pop, that I kinda felt was missing from, say, Galaxy Red. The paintwork on my Zeo Blue is pretty decent, but as with prior entries in this line, I had to check against a few different versions to check for the best paint.  As a whole, though, it does look like this assortment has less issues than prior releases.  Zeo Blue is packed with two sets of hands (in fists and gripping), his pod sword (with an energy effect), laser pistol, and an unmasked Rocky head.  While I’d love to see a little more variety in the weapon configurations, such as a collapsed version of the pod sword, or even a combined advanced Zeo Laser, this is a decent basic layout.  I’m still definitely a fan of getting the unmasked heads, and Rocky’s is sporting a pretty decent likeness as well.


I’ve discussed previously how In Space is “my Power Rangers”, but Zeo‘s kind of the one that actually got me into it, and was the show I had the most toys from.  Zeo Blue was actually my second Power Ranger, and I at the time still believed it was Billy under the helmet, before then erroneously believing it was Jason, because I knew it was the “former Red Ranger” and my mind hadn’t quite wrapped its head around Rocky as a character.  I was actually pretty happy to see him show up as the first regular retail Zeo release, so he was a day one figure for me.  I’m very happy with the final product, and look forward to getting the rest of the team in this style, hopefully sooner than later.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Lightning Collection, or other toys both old and new, please check out their website and their eBay storefront.

#2448: Bonebreaker



“The villainous cyborg known only as Bonebreaker desires nothing more than the chance to wreak havoc. Employing his robotic abilities first as a mercenary and then as a member of the nefarious Reavers, Bonebreaker leaves a trail of destruction wherever his travels lead him!”

Man, we are just jumping into the deep end with the obscure ’90s X-Men characters, aren’t we?  I mean, it’s kinda hard to top Senyaka and his lack of any staying power in the slightest, so that does give today’s entry a slight leg up…okay, so not “leg up”…because, you know, the lack of legs and all.  Tank up?  Tread up?  Ah, this is definitely way too much thought to put into a Bonebreaker intro.  Look, he’s half-man, half-tank.  It’s pretty cut and dry stuff, really.


Bonebreaker was released in Series 7 of Toy Biz’s X-Men line.  It was the final series to be released solely on the more character-specific short cards, which actually proved a little tricky for the breaker of bones here, since they had to manage fitting his lower half into the package with him.  You have to wonder if that may have slightly influenced the decision to go to the larger cards.  By and large, Series 7’s line-up is one of the softer selection of characters in this line, with only two real “heavy hitters” in the line-up, one of them being quite possibly the most boring Wolverine the line ever produced.  Of the remaining five figures, Bonebreaker may possibly be amongst the best known (although I myself tend to favor Ch’od and Raza on that front; it really comes down to which era of the comics you’re most familiar with).  Why am I talking so much about all of this not Bonebreaker stuff?  I don’t know.  I’m honestly not sure I can bear to talk only about Bonebreaker for quite this long.  But, I suppose I’ve stalled for long enough.  The figure stands 3 inches tall and has 7 points of articulation, as well as rolling wheels (though not proper moving treads, unfortunately).  There aren’t exactly a lot of potential posing options with this guy, but it’s not exactly for lack of trying; there’s really only so much you can do with the design.  The sculpt is decent enough for the time, with a pretty on-brand sculpt for the human portions.  His lower tank half is actually pretty impressive, with fairly sharp and solid technical detailing throughout.  It rivals Ch’od for the best sculpting work in this assortment.  The paint work on Bonebreaker is fairly drab and basic, which I guess is more or less a clean translation of the source material.  The tank’s sculpt kind of suffers here, because the nice detail work ends up getting a bit lost in all that un-painted turquoise plastic.  It’s perhaps not the best choice of coloring.  Bonebreaker was originally packed with two guns, one hand-held, and the other for mounting to the tank.  I have neither.  For shame.

EDIT 12/25/20 – I now have both of the two guns.  Less shame!  Also, I found one of his included missiles that I didn’t even list before.  For shame again!


Bonebreaker’s a figure I remember seeing…a lot.  This whole assortment (barring Rogue) was everywhere for a long time, but Bonebreaker is the one I recall seeing the most.  I didn’t get one, I guess because the design didn’t really speak to me, and because his appearance in X-Men: The Animated Series wasn’t one of my favorites.  But, I’m getting pretty serious about the Toy Biz X-Men collection, so I ended up picking up Bonebreaker here loose while on vacation last summer.  He’s honestly a bit better than I’d expected, and I’d like to see how he might turn out in Legends form.

#2447: Dengar



Why is it Dengar always ends up the last Bounty Hunter I review in a given Star Wars set?  I mean, it’s probably that he’s my least favorite.  That’s probably it.  I made a lot of fun of him in my review of the Black Series figure.  I guess I’ll spare him the mocking this time around.  Even if his idea of an imposing look is wrapping himself in toilet paper… I mean, in this day and age, I guess that could be seen as a status thing, couldn’t it?  That’s some pretty valuable armor, right there.  Perhaps Dengar was just getting ahead of the game.  Yeah, that’s it.


Dengar was added to Power of the Force in 1997, the same year as both Bossk and 4-LOM, making it a bounty hunter-heavy year.  While most of the bounty hunters were Empire-based, Dengar is actually based on his brief appearance from Return of the Jedi, as denoted by his lack of backpack.  The figure stands 3 3/4 inches tall and sports 6 points of articulation.  While the pre-posing was working its way out by this point, Dengar still gets just a touch of it, which has the unfortunate side effect of making him quite difficult to keep standing. That’s rather annoying.  Aside from that, the sculpt’s an okay offering.  Obviously, it’s not as technically impressive as the Black Series release, but for its era, it’s a fair recreation of his gear from the movies.  Some of the details are a little soft, but, well, that doesn’t look super out of place on Dengar.  By design, this guy’s a little schlubby.  Dengar’s paint work isn’t the most thrilling combo of colors, but it’s certainly accurate.  There’s also a fair amount of solid accent work on the grime and dirt, which makes him look appropriately like he’s been mucking around in…uh, muck, I guess.  Dengar is packed with two blasters, one long, one short, which is a solid arsenal.


My general dislike of Dengar goes back to when I was a kid, where I never really found him to be terribly impressive.  The result of that, of course, is that I didn’t own this figure growing up.  He got added to my collection in the last two years, as I’ve been really laying into this “complete run of PotF” thing.  He’s okay, but he’s still Dengar, and the fact that he’s so darn hard to keep standing certainly doesn’t help him out.

I got this guy from my friends at All Time Toys.  They’ve got a decent back stock of Power of the Force, and other cool toys both old and new, so please check out their website and their eBay Store.

#2446: Ash



In addition to putting together a fairly consistent stream of usually quite accurate recreations of various horror and sci-fi fixtures, NECA has a tendency to experiment with some slightly different styles and ideas from time to time, in order to get a little bit more mileage out of some of their licenses.  They like to have a little bit of fun with whatever their working on, and that translates to some often rather goofy, off-beat ideas.  Tooney Terrors, a line launched late last year, fits right in with that.  It’s not the most complex idea; essentially, they’re filtering horror icons through the lens of a Scooby Doo-esque Saturday morning cartoon.  I myself am not the biggest standard horror/slasher fan, at least as far as collecting toys goes, but they managed to pique my interest with their latest assortment, which happens to include Ash Williams, Bruce Campbell’s groovy, chainsaw-handed, boomstick-weilding fighter of evil from the Evil Dead films!


Ash is one of the three figures in Series 3 of NECA’s Tooney Terrors line, which started hitting right at the end of May.  He’s the first “heroic” character to grace the line, though he still does kind of fit with the “terrors” descriptor.  The figure stands 5 3/4 inches tall and he has 8 points of articulation.  It’s mostly cut joints on the movement, but he gets a ball-jointed neck, which was a pleasant surprise, and gives him a nice bit of range.  Given how stiff the figure is otherwise, it actually does quite a bit for posing.  Kudos to NECA for that.  I do have to say, I was a little sad at how large he was, since he’s a little too big to fit in with any of my Scooby Doo figures.  That said, he does fit just fine with the rest of the line he’s *actually* from, so I suppose I can’t be too mad at NECA for not making him fit with a line they didn’t manufacture.  He’s also close enough to be fudgable, so it’s hardly the end of the world.  Ash’s sculpt is pretty fun.  He’s based on the character’s Evil Dead 2 appearance, which is really his most distinctive, and therefore the best choice for such a figure.  It also translates quite well into that simplified design they’re going for, goofy expression and all.  There’s a lot of character behind this sculpt, and even without the usual super hyper accurate recreation of the movie look that NECA’s usually known for, there’s no confusion about who this is supposed to be.  Ash’s paintwork is quite clean, and bright as well, which makes him stand out very nicely on the shelf.  Ash includes his “boomstick”, the twelve-gauge double-barreled Remington he carries through both Evil Dead 2 and its sequel.  He can hold it in his left hand, or stow it in the holster on his back, depending on your display preference.


Tooney Terrors has fascinated me since NECA introduced it, but none of the characters were on the nose enough for me to really warrant picking them up.  As soon as they showed off Ash, though, I knew I had my entry point.  There’s not a ton going on with this figure, but I really do enjoy it.  As much as I love having my movie-accurate 7″ figure, there’s something about this one that almost feels more on the mark to the tone of the movies and the character.

Thanks to my sponsors at All Time Toys for setting me up with this guy to review.  He and the rest of his assortment, and many other cool toys both old and new, are still available through their website and their eBay Store, so check them out.

#2445: Abomination



“Emil Blonsky wanted the power of the Hulk, so he subjected himself to massive gamma radiation bursts, becoming a super-strong monster.”

Remember that “Brains vs Brawn” dynamic I was talking about in my Leader review?  Well, sometimes it gets dropped in favor of the slightly more parallel “Brawn vs Brawn.”  That’s really the dynamic of Banner’s second best known foe, the Abomination.  While not quite as much of the dumb bruiser of the original green Hulk, Blonsky’s still more brawn than brains, meaning his face offs tend to turn into more straight forward slug fests.  It does make him a solid opponent from the angle of selling toys, though, which is probably why he’s had more toys than the Leader.  He just got one more, and I’m taking a look at it today!


Abomination is the titular Build-A-Figure for Abomination Series of Marvel Legends.  Fitting the Gamerverse-theme of the set, he’s based on the character’s appearance in the upcoming Avengers game.  It’s a slight merging of his classic comics design and his film appearance, which is a pretty sensible choice, and probably works out a little better here than on some of the core team.  I’m still not entirely sold on the head design myself, but I’ve certainly seen worse (and, as a fun bonus, the prior, more comic styled Abomination BaF head looks pretty decent swapped onto this body).  I at the very least prefer this look to a full-on MCU adaptation.  The figure’s a pretty sizable guy, standing a little over 8 inches tall.  He’s got 30 points of articulation, which is pretty impressive for such a hefty build.  Essentially, he uses the same articulation scheme as the 80th Hulk, which was a pretty solid, very useful set-up, and it means that these two have an easy time facing off.  While initially I thought Abomination was making use of some of the prior BaF’s parts, there don’t appear to be any pieces shared between the two figures in the final product.  The sculpt is a pretty strong one overall.  It seems to stick pretty close to the game design, at least from the limited shots we’ve seen so far.  The head is at the very least accurate, and the body is designed to match it well.  I like some of the smaller touches, such as the unbuckled belt on what remains of his pants.  The articulation is well implemented, and not nearly as restricted as prior Abomination Legends releases, but without breaking up the flow of things too terribly.  The paintwork on this guy is decent, though not quite as cool as some of the singles in the series.  I like how the subtle changes in coloring on the skin turned out, but there are a lot of sculpted details that go unpainted, which is a real shame.  Abomination doesn’t get any accessories, but given the sheer size of this guy, that’s really okay.


Much like Leader, I don’t have an overwhelming attachment to Abomination as a character.  I mean, I like him maybe a *little* more, because he makes for a little more of an exciting figure most of the time.  The prior BaF hit at a time when I wasn’t really financial viable enough to be buying full assortments for the BaFs.  I was hoping to get another stab at it, and this figure gave me a nice chance at that.  While it’s maybe not my 100% preferred version of the character, the ability to use the prior head really makes this figure work for me.

As a whole, this will probably end up as this year’s most middling line-up of Legends.  While some of the figures contained within it aren’t the most exciting, nothing here is particularly bad, either.  Mar-Vell and Mach-I rank as my personal favorites, but the rest of the bunch is at the very least serviceable, and there are some decent toys throughout.

#2444: Ms Marvel



“Whip-smart with an optimistic personality, Kamala Khan is determined to combat injustice wherever she finds it.”

In 2014, after deciding to give Carol Danvers a promotion to Captain, Marvel was in need of a new hero to take on the mantle of Ms. Marvel.  They found her in the form of Kamala Khan, a Terrigen Mist-empowered Pakistani-American teenager with shapeshifting abilities.  She was a pretty solid addition to the Marvel roster pretty much from the word go, and has hung on to a decent fanbase since her introduction.  She made the jump to multimedia in 2017 as part of the Avengers Assemble cartoon, and is now going one step further, featuring as one of the playable characters in the upcoming Avengers game.  She had already gotten the Legends treatment once before, but now she’s getting a second go.


Ms. Marvel is the final single-packed figure in the Abomination Series of Marvel Legends.  She’s the third figure based on the Avengers game, though with how faithful the design is to the comics, she makes for a good middle-ground figure.  The figure stands 5 1/2 inches tall and she has 29 points of articulation.  Structurally, she’s mostly the same figure as her first release.  It was a pretty solid offering the first time around, and it’s still a pretty strong sculpt this time around.  The only change-up is to the boots, which are now Nico’s laced-style boots.  It’s a nice change, and I think it makes for an improvement to the overall sculpt.  The figure makes its biggest changes in the paint department.  While the original release was a more bold, comic accurate color scheme, this one is a little more subtle for the most part.  There aren’t any changes to the overall layout, and the general aesthetic is pretty much the same, though.  She does get the face printing in place of how the original was handled, which looks a little bit more realistic, and better fits her in with the game stuff.  I also really like the slightly lighter blue of this design, though I’m not sure how much I like the more washed out gold.  Ms. Marvel is packed with the same set of stretched arms as her original release (updated to the new color scheme), as well as the torso to the Abomination Build-A-Figure.


I already have the first Ms Marvel figure, and I was pretty happy with it, so I didn’t really feel like I *needed* this figure.  That said, I’m not turning away much Legends these days, so she was getting added to the collection regardless.  I didn’t expect much from this figure, but I think she’s an overall improvement to the original.  If you already have the original, this one’s not necessary, but if you’re just looking to pick up one version, this is definitely the way to go.  I really can’t blame Hasbro for wanting to make sure this character remains easily available.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2443: Iron Man



“Tony Stark developed his cutting-edge Iron Man armor and helped found the Avengers to protect the world against catastrophic threats.”

As the MCU moves away from the two of them, the Marvel Legends line has to find new ways to keep new variants of heavy hitters like Iron Man and Captain America coming out.  Fortunately, the two of them are still pretty pivotal to the upcoming Avengers game from Square Enix, thereby guaranteeing the two of them another couple of easy-sell variants.  I took a look at the Captain America yesterday, and I’ll be following that up with the Iron Man figure today!


Iron Man is the second of the three game-inspired single-packed figures in the Abomination Series of Marvel Legends.  He was actually the first of these figures we saw, before we knew there’d be a full assortment of figures to go with him, back in the fall of last year. He’s again based on the character’s standard design from the game.  While Cap’s design took quite a few more artistic liberties with its implementation, the Iron Man design by and large sticks pretty close to the MCU Iron Man playbook.  It’s a little more streamlined most places, except for some reason the helmet, which is where the majority of the changes happen.  The figure stands just over 6 1/2 inches tall and he has 30 points of articulation.  The movement on this guy is a little stiff, even for an Iron Man figure, with the shoulders in particular being rather difficult to work with.  Also, the decision to give him a torso crunch, instead of the ball-jointed style we’ve gotten with the last several movie Iron Men is rather baffling, especially given that the design has a clear spot for such a joint to be included, but Hasbro still opted for a far more limiting method.  He does at least get to keep the full wrist joints on his arms this time, so it’s not all bad decisions.  This Iron Man is sporting an all-new sculpt, which looks to be fairly faithful to the game.  It’s not bad, and is about on par with the various MCU sculpts in terms of quality and feel.  While I thought Cap’s design translated pretty nicely to toy form, I don’t think that’s quite true with Iron Man, or at the very least his helmet.  It looks fine in the game animation I’ve seen, but I really don’t care for it in toy form.  I think it’s how closely it contours to his face; that visible nose really seems odd for Iron Man, and it ends up making him look fairly alien, which I don’t think was the intended feel.  Other than that, though, the body on this figure does look pretty cool, and the detailing is all pretty sharp.  The paint work is pretty standard Iron Man fare.  The red is molded in that sort of swirly metallic plastic, and everything else is painted.  The application’s pretty clean overall, but there are a few spots of bleed over here and there.  The arc reactor uses the printing technique we’ve been seeing on the faces to give it some more variation, which looks pretty decent overall.  Iron Man is packed with two sets of hands (one in fists, the other in repulser blast pose), two effects pieces, and the left leg to the Abomination Build-A-Figure.


When this figure was first shown off, I really didn’t have much interest.  We’d just gotten the Mark 85, with is really everything I want in a real-world Iron Man figure, and it looked like this guy might be another one-off release like Spider-Man was, so I was content to pass.  Once he was part of a full assortment, the story changed a bit.  Ultimately, I wasn’t expecting much out of this figure, and that’s for the best.  He’s not bad, but I think the 85 or even the Tenth Anniversary Mk VII are stronger modern Iron Men than this one.  He’s kind of a middling figure for me.

Thanks to my sponsors over at All Time Toys for setting me up with this guy to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2442: Captain America



“Injected with an experimental Super-Soldier Serum, Steve Rogers has the peak potential of strength, endurance, and dexterity.”

Alright, I took a bit of a break for the weekend, but let’s jump right back in to Marvel Legends, shall we?  I looked at the comics-based half of the most recent Avengers set last week, so now I’m jumping into the video-game-based segment, all of which hail from Square Enix’s Avengers game, originally due out this May, but recently delayed until September.  I’m kicking things off with the game’s altered take on Captain America!


Captain America is the first of the three Gamerverse-specific figures in the Abomination Series of Marvel Legends.  He’s based on Cap’s standard design from the game.  All of the core team designs have been fairly highly criticized, and Cap’s probably got the worst of it, with the general consensus being that it looks a little bit low-rent cosplay for a Cap design, especially in contrast to the MCU’s far better recieved “real world” adaptations of his classic comics get-up.  I don’t hate it quite as much as others, but I definitely have my qualms with a few of the design choices.  Still, it’s not the worst choice for toy coverage.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Cap’s sporting a brand-new sculpt to replicate the game design.  It’s a pretty spot-on recreation of the models we’ve seen so far, for better or for worse.  It honestly benefits a bit from being seen in three dimensions, as the depth to the various parts of the costume is a little better viewed this way.  Some of the iffier design choices, such as the larger head wings, also look a little less odd here.  His face does seem maybe a touch square, and his hands seem a little small by my metrics, but I do generally like the look of this figure, and Hasbro certainly took advantage of the extra costume details to help keep the sculpt interesting.  The paintwork on this guy is pretty decent, with a little bit of a caveat.  There’s nothing wrong with it from a technical standpoint.  The application is all pretty clean, and they even used the face printing to make him a little more lifelike.  He’s an accurate recreation of the colors from the game.  There in lies the problem.  While the design looks better on the figure from a sculpting standpoint, the colors don’t translate so well.  They’re really just too muted, and I’m not super crazy about some of the color placement.  In particular, I think he’d look better if the white on the shoulders and the blue on the biceps were swapped, and if he had more red overall on the costume.  As it stands, he looks a bit more like an adaptation of Cap’s Secret War costume, rather than his more classic gear.  Cap is a bit light on the accessories front, with just his shield.  It’s an all-new sculpt, representing the slightly tweaked design from the game.  While it’s not a bad design in its own right, it doesn’t stay on his arm very securely, which is a little frustrating, but it does at least plug into his back without any trouble.  Not giving Cap one of the BaF parts is okay, but it’s a shame he didn’t at least get some extra hands or maybe an unmasked head to help fill out the package a little bit more.


While I wasn’t immediately won over by this design, I don’t think it’s the worst thing ever, and I’m a sucker for a decent Captain America, so I was certainly interested in this guy from the get-go.  He wasn’t as high on my list as, say Mar-Vell, but I was a little excited.  Ultimately, he’s not going to win everyone over, but I do think he makes for a really solid Captain America figure, and I think he’s going to look pretty cool alongside Hasbro’s new G.I. Joe line.

Thanks to my sponsors over at All Time Toys for setting me up with this guy to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2441: Senyaka



“A member of the humanity-hating Acolytes, Senyaka is perhaps the most ruthless soldier in Magneto’s war against mankind! Often leading the other Acolytes into battle, Senyaka uses his psionic whips to course pain into his ensnared foes! Even more deadly, however, is his power to energize his own energies by sapping his victim’s very life forces. Though struck down in battle by Magneto himself, Senyaka has returned to plague humans once again, with each attack more lethal than the last!”

Remember in my last two Toy Biz X-Men reviews, where I was discussing characters who were pretty much only relevant during the ’90s?  Yeah, so today’s focus wasn’t even particularly relevant *then.*  That bio up there? Probably the most that’s ever been said about Senyaka.  I think I actually learned stuff from that bio, which I guess is the point, isn’t it?  Well, Senyaka got an action figure, so I guess I should maybe review it.


Senyaka was released twice during the Toy Biz X-Men run.  Initially, he was offered up as a TRU-exclusive alongside Series 7 in 1994, and then was added to a proper assortment in 1995 as part of the Mutant Genesis Series.  He’s the same figure either way, and mostly it just served to make him *incredibly* easy to find.  The figure stands 5 inches tall and he has 8 points of articulation.  He’s got no movement at his neck or right elbow, due to how the figure is designed, making him a bit on the stiff side.  Apparently, Senyaka’s had multiple costumes?  Who knew?  Well, he’s sporting his Alcolytes costume, which seems reasonable enough.  The sculpt is pretty typical for the line.  He’s stiff, he’s buff, and he’s got pouches and shoulder pads.  There’s not a ton of detailing going on, but it looks like all of the important stuff is there.  Senyaka’s paint work is pretty standard.  The base color work is all pretty clean, and the colors seem to more or less match what Senyaka was usually sporting.  Senyaka had a slightly different accessory selection depending on release.  Both included his whip, but the Mutant Genesis release also added a nunchuck-looking thing.  Mine has neither, so I guess doesn’t really matter.


Senyaka’s another one of those “if I’m getting the rest of the line, I might as well” figures.  I’ve got no attachment to the character, but then who really does?  I got mine loose, hence the lack of accessories.  Perhaps someday I’ll find them.  Ultimately, there’s nothing really impressive about this guy, but he’s certainly not the worst thing the line offered, and fills in a line-up of villains alright.