#4113: Cyborg Superman

CYBORG SUPERMAN

SUPER POWERS (McFARLANE)

“Cyborg Superman, also known as ‘The Cyborg’ is an evil counterpart to Superman with a robotic body designed using Kryptonian technology and genetics.”

Astronaut Hank Henshaw was originally introduced in the comics in 1990, as a sort of dark “real world outcome” take on the Fantastic Four origin story.  Though originally intended as a one-off character, his creator Dan Jurgens thought there was more to explore with the character, so during 1993’s “Reign of the Supermen” storyline, he was reintroduced as Cyborg Superman, claiming to be the genuine article rebuilt with Kryptonian technology following his demise at Doomsday’s hands.  Though the other three replacement Supermen from “Reign” would all receive figures through Kenner’s Man of Steel line in the ‘90s (well, okay, technically Eradicator actually made it out as a ToyFare exclusive), Cyborg Superman was notably absent from the line, not seeing any sort of toy release until nearly a decade later, under via DC Direct.  He’s finally getting that retro figure treatment now, though, through McFarlane’s continuation of Super Powers.

THE FIGURE ITSELF

Cyborg Superman is the third figure in Wave 13 of McFarlane’s Super Powers continuation, numbered 63 overall in the line (which he took from Wave 11’s Nightwing, since we’re still doubling up there for whatever reason).  Cyborg Superman dials right into the overall Superman theme of this assortment, and while he’s a little outside the original line’s run, it’s not crazy to think of it continuing far enough to include him, especially given the McFarlane run has already tapped into “Knightfall.”  The figure stands 4 3/4 inches tall and he has 7 points of articulation.  It should come as no surprise that Cyborg Superman is using some Superman parts in his construction, but I was admittedly not expecting it to be the first Superman mold, rather than the improved one from Wave 9. He replaces the head, right arm, and left lower leg with new parts, so he does at least lose the Todd-inspired head sculpt, but he’s still a touch too tall and a little bit pigeon-toed.  Generally, though, the new parts do a lot to help rehabilitate the mold.  The head is more in line with the updated Superman, while still showcasing Henshaw’s slightly more hardened, angrier expression, and the raised and etched in elements of the robotic pieces are quite impressive.  *Technically* the torso should really have been resculpted as well, since it’s half-robotic, but ultimately, with the arm being resculpted and the cape hiding a lot of it, the look is pretty well pulled off.  The cape is the exact same one included with Supergirl and Powergirl, which means that like Supergirl, he’s missing the logo on the back, which is kind of annoying, but not the end of the world.  His paint work is…well, okay, it’s not strictly speaking accurate, because a proper Kenner Cyborg Superman would almost certainly be vac-metalized.  That said, such a process is clearly beyond the scope of the McFarlane figures even with full retail support, so it’s definitely not happening here, and it’s not fair to hold it against him.  The basic silver is perhaps not quite as exciting, but it’s well done.  My only actual complaint on the painting is that they missed painting the red loops on his belt, even though they’re still sculpted there.

THE ME HALF OF THE EQUATION

My first introduction to Cyborg Superman was actually fan complaints that he wasn’t included in Man of Steel, which led to me finding out more about him, and eventually buying the DCD figure when it was released.  He’s an interesting enough character, and he’s certainly got quite a striking design, so the fact that he’s got as few figures as he does is genuinely surprising.  This one’s got a few flaws that hold him back from perfect, but I do quite like him, and I think he’s a good fit for the line.

#4109: Power Girl

POWER GIRL

SUPER POWERS (McFARLANE)

“Power Girl is the Earth-Two equivalent of Supergirl, native Kryptonian and cousin to Superman”

There was a moment, about a month ago, when I was a little concerned that I might run out of a good stock of DC stuff to review on Tuesdays.  I’m significantly less worried about that these days.  Why’s that?  I’ve got so many new Super Powers to review, that’s why!  Last week, I was marveling at Supergirl, the first new female character added to the line since the vintage run, who actually doubled the number of them in the set.  Well, we’re bringing that count up to three today with Supergirl’s alternate universe equivalent, Power Girl!

THE FIGURE ITSELF

Power Girl is the second figure in Wave 13 of McFarlane’s Super Powers continuation line, officially numbered 62 in the line, a number she’s stealing from Cyborg, due to Wave 13 doubling up on the Wave 11 numbers for whatever reason.  In addition to following up on Supergirl’s Super Family theme, Power Girl also joins the rapidly increasing Justice Society line-up that’s been added by the revival, though this time we’re getting a later run addition, though one that’s certainly still within the purview of the vintage line’s run.  The figure stands 4 5/8 inches tall and she has 7 points of articulation.  Structurally, Power Girl is very similar to Supergirl, which makes a degree of sense, especially for this era of the character, before certain assets became quite so prominent in her design.  Speaking of design, she’s more or less using Power Girl’s second costume design, when they removed the boob window in favor of a v-neck collar.  It’s what she was wearing at the time of the original line, so I can’t really fault it, and I think it translates the best to this style of all the available choices.  Like Supergirl, she’s using a modified version of the Wonder Woman body, which has removed all of the Wonder Woman-specific elements.  Power Girl gets a unique set of lower legs, featuring buccaneer boots, as well as a unique head sculpt.  While not quite as strong as the Supergirl head, this one’s still pretty solid, and it’s certainly sharp.  Like Supergirl, she’s got a cloth cape, and it’s still kind of odd sitting, but in Karen’s case, that’s not as much of an issue, since her cape usually hung over her shoulders a bit more, which this one does.  Her color work is generally strong.  It’s bright, eye catching, and fairly cleanly applied.  For whatever reason, she’s got a choker painted onto her neck, which isn’t really a Power Girl thing, at least with this costume, but admittedly I don’t hate it, and it breaks up the neck a bit, so I don’t hate it.

THE ME HALF OF THE EQUATION

While I wasn’t exactly bummed about the line having no Power Girl the way I was about Supergirl, I was at the very least a little sad to see the end of more JSA members when all was said and done.  In that regard, I was certainly pleasantly surprised to see her crop up here.  She’s a fun addition, while maybe not quite as polished as Supergirl was, she’s quite nice.

#4105: Supergirl

SUPERGIRL

SUPER POWERS (McFARLANE TOYS)

“As the most powerful teenager on the planet, the Girl of Steel possesses all of Superman powers from superhuman strength, speed and invulnerability all the way down to his flight and enhanced senses.”

Somehow Super Powers returned.

No, wait, that’s probably not the vibe, right?  Super Powers being back is a good thing.  Hmmm… “It’s just been revoked?”  No, not it either.  “The reports of Super Powers’ death have been greatly exaggerated.”  Yeah, that’s the ticket.

Right, so if you haven’t gathered by now, McFarlane’s Super Powers revival line is not quite as done as it seemed to be when I wrote my review of Cyborg almost a year ago.  It genuinely looked that way at the time, but then Entertainment Earth swooped in and seemingly salvaged the line for at least another four waves.  So, that’s actually pretty cool.  One of my notably complaints about the McFarlane run when I wrapped things up in that Cyborg review was that, despite adding 72 figures to the line, McFarlane hadn’t actually addressed a major issue with the original Kenner run, which was the lack of female characters outside of Wonder Woman.  Now, I’m not going to take *all* the credit here, but we’re literally one figure into the continuation and the count of female characters has already doubled.  Let’s check out Supergirl.

THE FIGURE ITSELF

Supergirl is part of Wave 13 of McFarlane’s Super Powers continuation line, officially released under the DC Direct branding.  This is the first of the four Entertainment Earth-exclusive assortments, sold as sets, and it started shipping out right at the end of July.  A bit of curious housekeeping right at the start here: on the backs of the boxes, the figures are all shown on a yellow background, each with a number, mimicking the wave 3 cardbacks from the Kenner run.  Supergirl is figure 61, which is interesting because that spot was previously occupied by Deadman from the Gold Label Wave 11 assortment from last year.  The rest of the single carded figures remain, but all of Wave 11 has been removed, and their numbers re-used for some reason, despite the fact that even the cases of this assortment still number it as “13,” and you can only get to that number if you count the Gold Label assortment.  So, that’s kind of weird.  Doesn’t affect the actual figures, but weird.  Moving on.  The figure stands 4 5/8 inches tall and she has 7 points of articulation.  Structurally, she’s using a variant of the McFarlane Wonder Woman body, which I actually haven’t personally handled.  It’s not too far removed from the original Kenner mold, though, and this likewise feels pretty closely related.  At first glance, I felt like she was too tall, but relative to the other figures in both the McFarlane and Kenner runs, she’s not too far out of place.  Her outfit’s sort of an interesting choice.  Kara was part of both the original Kenner pitch for the line in the early ‘80s and the planned continuation of the line post-Series 3, both times using her design from the 1982 style guide, which is her blouse and hot pants look from the ‘70s.  It’s been theorized that by the time she actually hit the line, they’d have put her in her updated headband-sporting “jazzersize” outfit from 1984, but that’s all rumor.  What we see here is actually something that the mainstream Kara really never wore, since her original look was an all blue dress without the red skirt, her replacement was the blouse and shorts, then there was the headband look, and then she died.  This is ultimately closest to the look sported by the Matrix Supergirl in the ‘90s (though the belt’s not quite right), who wasn’t actually Kara.  In actuality, the design is essentially lifted from some additional style guide work DC hired Jose Garcia-Lopez to do in the ’00s, as part of a more “evergreen” branding for the character.  Given Garcia-Lopez influenced the bulk of the original line, it means she remains consistent.  Moreover, the original Supergirl movie had started with the ’84 redesign, before ditching the headband and red shoulders, resulting in a look that was very close to this, and it’s not too far of a reach for Kenner to have potentially used such a look had they introduced her to the line, so I can’t really complain.  In terms of the actual figure, she gets a new head, which very much dials into the ‘70s/early ‘80s Kara, which I quite like, and she also gets a belt piece, which matches well with her cousin’s usual get-up.  She gets a cloth cape and skirt, which work well enough.  The cape sits a bit odd due to the size of the clip and how the hair interacts with the shoulders, but with a little bit of futzing, it looks okay.  Kara’s color work is bright and colorful, just like it should be.  In contrast to most of the rest of the line, her skin tones, especially on the head, are molded, which is more accurate to the Kenner approach, so I’m definitely a fan.  What I’m not a huge fan of is the removal of the “S” on her cape, which has been on most of the Supermen in the line, so it’s a bummer it’s missing here.

THE ME HALF OF THE EQUATION

I really thought the line was done, and I was really bummed we never got a Supergirl, who I’d honestly wanted since before the revival even happened.  I was thrilled that there were more figures coming, and even more thrilled that Kara was amongst the first batch of them.  Interesting quirks to her costume aside, she’s really great, and does what this line does best, which is feel like an authentic Kenner product.  I have minor quibbles, but that’s really all they are.  Perhaps the biggest drawback to her is that you have to buy five other figures to get her.  Less an issue for me, but not great for the more casual fan.

Flashback Friday Figure Addendum #0082: The Penguin

PENGUIN

SUPER POWERS (KENNER)

It’s another Friday, so let’s get ourselves back into that flashing back sort of mood, with another Flashback Friday Figure Addendum!  Today, I find myself taking a return look at the Penguin.  Yay?

Alright, I’m going back to my list of figures I already own for reviews.  This time it presented me with a figure from my modestly-sized DC: Super Powers collection.  For those of you unfamiliar with Super Powers, it was the first really intensive DC Comics toyline, and still is considered to be the best by a fair number of people.  I missed it in its initial run, but got into it because it was the only source of a Hal Jordan Green Lantern, Barry Allen Flash, or even a Wonder Woman when I was growing up.  I’m not reviewing any of those today, though.  Nope, I’m reviewing the Penguin.

In the entirety of my 2500 piece action figure collection, I own THREE Penguin figures, on yet somehow I’ve looked at two of the three before looking at a single version of characters of which I own dozens of figures.  I don’t even like the Penguin!

THE FIGURE ITSELF

Penguin was released in the first wave of Super Powers figures.  He’s based on the classic Penguin look, before he was tweaked to more resemble the Danny Devito version of the character.  The figure stands a bit over 4 inches tall and has 7 points of articulation.  The sculpt is pretty good, with all of Penguin’s features carefully laid out.  He’s a simplistic figure, but the figure still has some decent folds and such, just everything is very smooth in texture.  The paint on the figure isn’t anything astounding, but it looks pretty good for the time, and everything is clean and within the lines. There’s pretty much no bleed-over or anything.  Each figure in the Super Powers line features some sort of action feature, usually activated by squeezing the arms or legs.  In Penguin’s case, when the legs are squeezed, his right arm lunges upward, which is dubbed his “Power Action Umbrella Arm.”  Penguin included a two piece umbrella, of which I only own the top piece.

THE ME HALF OF THE EQUATION

This is a pretty cool figure, I guess, even if I’m not the biggest fan of the character.  He’s certainly not the greatest that the line had to offer, and I doubt any one would bring him up as one of the reasons the line is well remembered, but it’s a decent entry in the line.  Not the best, not the worst.

I actually ended up with two of this figure, believe it or not.  I swear I don’t like the Penguin!  Anyway, I got the first one for like $3 at my local Comicon, I think, but he was missing the coat tails and umbrella, and just had an “okay” paint job.  A few years later, I found a pretty decent Super Powers Batmobile for $40 and it included Batman, Robin, Joker, and Penguin.  I bought the lot solely for the Batmobile, but the Penguin included part of the umbrella and had the coat tails piece, plus he had a better paint job to boot.  Unfortunately, the figures stank to high heavens of cigarette smoke, so Penguin had to be quarantined in a bag of cat litter for 24 hours.  In case you were wondering, cat litter absorbs the smell of smoke, I don’t just willy-nilly place action figures into bags of it!

This was from very early in my run on the site, just four months in.  I was *not* thrilled to be reviewing a second Penguin figure that quickly.  So not thrilled that I’ve only reviewed one Penguin figure since, and that was 11 years ago.  Like I said, he’s not one of my favorite characters.  This was my first Super Powers figure review, which feels odd, but I guess it’s good I got him out of the way?  I think my actual review’s okay, if perhaps a touch on the brief side.  My figure’s umbrella was missing its arm, which I’ve since replaced with a repro part, seen here in the photos.  Yay, he can hold it!

#4061: Parademon

PARADEMON

SUPER POWERS (KENNER)

“Although the Parademons of Apokolips wear protective armor and can fly, their true strength is in their numbers.  There are literally thousands of them, and, the acting together, they can overcome even the most powerful heroes.”

After the first year was really focused in on the heavy hitters, in terms of both heroes and their antagonists, subsequent years of Kenner’s Super Powers run would dial in a bit more on the weirder side of DC.  Jack Kirby was brought in to do some work on the line, and a focus was placed on his creations the New Gods, who would serve as a notable backbone for the antagonistic side of the line.  It also gave us I believe our earliest instance of an army builder in a super hero line, in the form of the Parademon!

THE FIGURE ITSELF

The Parademon was released in the second series of Super Powers, as one of the six Fourth World figures added to the line-up that year.  The figure stands a little over 4 1/2 inches tall and it has 7 points of articulation.  Most of the Fourth World characters got some degree of redesign for the line (only Darkseid and Mr. Miracle kept their originals), and the Parademon is pretty much the most divergent design of the bunch.  Steppenwolf and Mantis both got pretty hefty re-works, but the Parademon winds up sharing no elements with its original comics look.  Perhaps there was a feeling that there was too much green amongst the villains?  Or maybe that the proper Parademon look, with its more ogre-ish features, might not be as kid friendly?  It’s hard to say.  I’m hard-pressed to say this is a bad design, mind you.  It’s actually pretty decent, and feels like a respectable take on a retro-inspired alien design.  It just doesn’t really read as a Parademon.  That said, the sculpt is fun.  It’s more cartoony than the rest of the line, but maintains the same level of detailing and general stylizing, so it doesn’t feel out of place with the rest of them.  The color scheme, heavy on reds and oranges, feels a bit more like Firestorm than anything else from the line, but it’s generally unique, and certainly stands out on the shelf.  The Parademon was packed with a yellow blaster pistol, which is easily lost (especially since the hands don’t really grip it all that tightly), so there’s reproductions available.  The Parademon also featured a wing-flapping action feature, triggered by squeezing the legs.

THE ME HALF OF THE EQUATION

I purchased the Parademon for myself, more than two decades ago.  I’d gotten $20 to Cosmic Comix for Christmas, and used $15 of that to buy an Elongated Man, so I had $5 left, and that ended up going towards this guy, mostly because I didn’t have it.  He lacked his accessory, bit in more recent years I’ve “completed” it with a replacement gun from Made Like Old.  It’s a kind of weird figure, in that it’s got pretty much no connection to the comics, but it’s certainly not a bad toy, and it’s memorable for it’s sort of out there nature.

#4057: Green Arrow

GREEN ARROW

SUPER POWERS (KENNER)

“Green Arrow uses an arsenal of ingenious trick arrows in his war against crime.  These weapons, combined with his keen eyes and steady hands, make him feared by criminals everywhere.”

A lot of Kenner’s inspiration for their Super Powers line was drawn from Super Friends, understandable, given the show was the defining take on most of the characters for a lot of people at the time.  They ultimately went deeper on the Justice League line-up than the show ever did, but even some of their deeper cuts, like Green Arrow, who had a guest appearance in the show, were still banking on that tie-in.  Though not as big a name as others (at the time; he’s certainly a lot more mainstream now), Green Arrow had a tendency to be one of the nicer figures of any line he occupied.  Was this one an exception?  Let’s find out.  Okay, no, I won’t string you along, that’s just cruel.  He’s not an exception; he’s very nice. Let’s get into the specifics.

THE FIGURE ITSELF

Green Arrow was released in the second series of Kenner’s Super Powers line, one of four new JLA members added that year.  All of them built on the Satellite era line-up, which was still fairly current at the time.  This was Arrow’s second time as an action figure, following up on his debut during Mego’s run.  Both figures used his second, far more distinctive look, which is really a classic.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  He’s got pretty much the standard articulation for the line, with the standard set-up, and the frequent “squeeze the legs” gimmick, which in this figure’s case is a “Power Action Archery Pull”, raising his arms up as if he’s taking aim with his bow.  His sculpt is on par with the quality of the rest of the line, which is to say it’s very good.  Proportions are generally well-balanced, and there’s plenty of costume details to keep things interesting.  Things like the little “G” buckle and the wrinkles in his boots are very cool, and give the whole thing quite a nice flair.  Everything below the neck on this guy was later re-used (with some light re-tooling to remove the knee joints) for Kenner’s Robin Hood: Prince of Thieves tie-in line’s take on the original emerald archer, albeit with a rather ill-sized Kevin Costner head shoved on the neck joint.  But, at the time, it was all unique to Ollie, and it looked really good.  He’s got a bit of pre-posing on the arms, to better work with a bow and arrow set-up.  The figure’s paint is pretty solid; there’s three whole shades of green, which gives him some decent variety.  Application is basic but clean, and he really does look the part.  Green Arrow was packed with his bow and three arrows, which are very nice pieces, but also very, very easily lost, which is why mine has a set of reproductions.  The bow is held securely in his left hand, and the arrows can either go in his quiver, or one of them clips to the bow, to aid in this “Archery Pull” gimmick.

THE ME HALF OF THE EQUATION

When I was a kid, I got at least one Super Powers figure each year for Christmas.  This guy is one of the very few I specifically requested.  The year prior I’d gotten Green Lantern, and I really wanted to have this guy to go with him.  In order to make sure I got him, my dad actually bought me a rather sizable lot of Super Powers, which included my Batman, Wonder Woman, Flash, and Superman as well, and accessories for a few others I already had.  Green Arrow was certainly the star, even without his accessories.  As with Aquaman, I recently “completed” him with a set of repro parts from Made Like Old, though he thankfully didn’t need the extensive paint work that Aquaman did.

#4053: The Joker

THE JOKER

SUPER POWERS (KENNER)

Last week, I dove back into the world of Kenner’s Super Powers, and I’m keeping that whole business going this week.  In prep for this review, I discovered that I haven’t reviewed a Joker figure since 2021, which does seem kind of crazy, given he’s a rather prominent character.  Honestly, I chalk it up to my general feeling that he’s become a bit overplayed, but I digress. Curiously, despite Todd’s focus on the Batman side of things, Joker was a notable omission from the McFarlane revival of Super Powers, so we have to go back to the vintage Kenner days for him.  Let’s take a look at him now!

THE FIGURE ITSELF

The Joker was released as part of the first series of Kenner’s Super Powers line in 1984.  He was one of two different Bat-Rogues included in the line-up, pairing off with Penguin.  This was Joker’s third figure after his Mego World’s Greatest Super Heroes and Comic Action Heroes figures from the ‘70s.  The figure stands just over 4 1/2 inches tall and he has 7 points of articulation.  Joker has the line’s standard articulation set-up, which works well enough for him.  His sculpt was totally unique at the time (though it would be retooled for Kenner’s World of Batman line for a Nicholson-inspired Joker in 1991), and like the rest of the line, it’s based on his Style Guide entry.  It’s a nice, polished classic Joker design.  He’s notably a lot skinnier than the other figures in the line, in keeping with his usual depictions, as well as nicely distinguishing him from the others. The suit’s well-defined, with lots of folds and texturings, and even etched-in lines for the pin-stripes on his pants.  The paint work is rather basic, but covers the basics.  It matches his usual depictions at the time, though it’s maybe a bit washed out compared to the other figures in the line.  Joker is packed with a large green mallet, which is hollow on one side, and can fit over his head to look like a larger version of his face?  Because, that’s a thing?  It’s weird, but also somewhat endearing.  I do kind of dig it, in an odd way.  His action feature is when your squeeze his legs, his right arm swings down, so as to smash things with his hammer.  

THE ME HALF OF THE EQUATION

I honestly don’t really recall much about getting this guy.  He was one that just was sort of added to my collection in the shuffle.  I wanna say I got him at the same time as Penguin, at a Comic Con?  He had neither his accessory, nor his coat tails.  I got the mallet first, with a larger lot that also netted me Penguin’s coat tails, and a Batmobile.  The coat tails were actually really recent, only in the last couple of years.  Nothing about getting this guy is particularly notable, and, if I’m honest, after so many Joker figures, it’s hard to find anything notable about this guy in general.  But, he’s certainly not a bad figure.

Friday Figure Addendum #0075: Aquaman

AQUAMAN

SUPER POWERS (KENNER)

When is a Friday Figure Addendum not a Flashback? When it’s for a review I only ran three days ago.  I mean, I guess that’s still a flashback.  Right?  But it doesn’t feel like it, and I’m writing this literally right after the proper review, so I’m just gonna drop the “Flashback” for this one.  So, let’s talk a little more about Aquaman!

In Tuesday’s review, I discussed my Super Powers Aquaman, who was a rather cheap addition to my collection, which came to me in rather rough shape.  Further more, I was seven when I got it, so it only got more played with from there.  For the fullest extent of what I’m talking about, here’s what my Aquaman looked like in March of this year:

As you can see, he took quite a beating.   Since my Super Powers are something I’m rather proud of, with a pretty prominent display spot, I wanted him to be a bit better.  I used to do a fair bit of customizing, and even some restoring from time to time, so I decided to break those skills out again, and get this guy back up to his fullest potential.  I think I did pretty well, and I’m very happy with the end result.  And, I threw in a repro trident courtesy of Made Like Old, so he feels all polished and complete.  For a beater figure I bought for $2.50 almost three decades ago, I think he’s doing pretty well!

#4049: Aquaman

AQUAMAN

SUPER POWERS (KENNER)

“Aquaman, King of the Seven Seas, can remain underwater indefinitely, can swim tremendous distances, and can communicate telepathically with sea creatures and have them obey him.”

Hey, it’s Super Powers!  I haven’t talked about Super Powers since January, after a whopping 25 Super Powers reviews last year.  I blame Todd McFarlane.  I mean, for, like, a lot of things, but in this case, he’s responsible for the upswing and then downswing in new Super Powers figures after a 40 year break, which gave me a bunch more to review.  I’ve decided to finally get myself together and take a look at the remaining unreviewed Kenner Super Powers in my collection, so, you know, here’s that.  We’re starting off with Aquaman, swift and powerful monarch of the seas!

THE FIGURE ITSELF

Aquaman was released in the first series of Kenner’s Super Powers in 1984.  He was no stranger to the toy world at this point, with multiple figures from Mego, and even a Captain Action set from Ideal.  As one of the heroes to receive his own Filmation cartoon, as well as maintain a presence for the whole run of Super Friends, Aquaman’s a pretty logical pick, especially for this era.  Perhaps the most curious thing was that, for all his prominent placement early in the run, he never got any of his own antagonists in the line (McFarlane did at least give us a Black Manta).  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  His movement is standard for the line, with the caveat that, unlike most of the line, his action feature is in his legs, triggered by squeezing his arms, rather than the usual reverse.  It’s worth noting that Flash, also in the first series, had the same set-up, though.  It makes him slightly less stable on his feet, but ultimately, it’s not a major shift.  Aquaman’s sculpt was unique to him, and certainly up to the line’s high standard.  He’s clearly working closely towards that Jose Garcia-Lopez style guide look, even moreso than some of the others in the line.  There’s a ton of work going into the texturing, especially on the scaled shirt.  The head is also quite a spot-on Aquaman, in a way that I think a lot of later figures would miss; he feels like the same general character seen in Super Friends, but also doesn’t look quite as silly.  There’s a slight goofy charm still there, though, and you do love to see it.  I particularly love that swoop to how his hair falls, which just feels very natural and expressive.  His posing is more understated for this line, which tended to at least somewhat bend the arms.  Since he was meant for swimming, though, Aquaman’s got straighter arms, and a particularly well sculpted flat hand on the left side.  Aquaman’s color work matches well with his classic design, covering all the basics, but not getting too crazy.  Aquaman was packed with a trident (Tim would note that it’s technically got five points, though, so it’s really a “quintdent”), which is quite prone to both loss and breakage, but there are thankfully a lot of pretty decent reproductions out there, if one were so inclined.

THE ME HALF OF THE EQUATION

Aquaman is, I think, my second Super Powers figure.  He was purchased during one of many trips to Ageless Heroes, a comic shop that closed down at the end of the ‘90s, and liquidated all of its inventory.  He was behind the counter, tied to a backer board, and wound up being, like, $2.50?  It was a very low price.  Admittedly, he was in very rough shape, and remained that way for my entire childhood.  At the time, it was pretty much the only way I was getting a classic Aquaman, though, and I wasn’t much for the hook-handed look, so I was pretty thrilled.  Over the years, I’ve contemplated getting a replacement in better condition, but more recently I decided to give my original some TLC, and get him a bit closer to his former glory.  I love every Super Powers figure, but Aquaman is certainly one of the nicest, in a decidedly understated sort of way, that I can really dig.

#3985: Tyr

TYR

SUPER POWERS (KENNER)

Last year, I reviewed 25 Super Powers figures here on the site, which is a crazy metric for a line that was three decades dead and only had 35 total figures when I started the site.  McFarlane running a revival certainly helped bump those stats.  The main point I’m getting at here is that the rarity of a Super Powers review wasn’t really a thing last year.  Unfortunately, we’re going back to more standard operating on such things this year.  But, let’s at least start off on a good note, with a proper vintage figure review!  Today, we’re looking at that true classic of a DC character, Tyr. ….What, you don’t know Tyr?  I can’t believe you don’t know Tyr!  He’s only….wait, hang on, sorry, let me check the wiki…oh, darn, there’s no wiki.  Right.  So, like, the before times.  Tyr, despite indications to the contrary, was *not* a Kenner original creation like so many others in the final year of Super Powers, but rather a fairly minor Legion of Super Heroes villain.  He’d resurfaced not terribly long before his toy, but again as a minor player, making his inclusion odd to say the least, especially given that the Legion themselves wouldn’t get any sort of action figure coverage for another decade and a half.  But hey, that’s Kenner.  And this is Tyr.

THE FIGURE ITSELF

Tyr was released in the third and final series of Kenner’s Super Powers line in 1986.  As with many of the characters contained within, this was Tyr’s first figure, and would also remain his only figure until DC Universe Classics released him as an expressed homage to Super Powers in 2010.  The figure stands just over 4 1/2 inches tall (not counting his mohawk) and he has 6 points of articulation.  Tyr’s articulation scheme is the same as all of the line’s standard figures, which is good and sensible.  He had a unique sculpt, which remained so, thanks largely to the end of the line.  He was based on Dave Cockrum’s design for the character from the comics, and honestly it’s a design that meshes pretty darn well with the established aesthetics of the later run Super Powers figures, which only further added to him feeling like a Kenner original character.  The sculpt is, honestly, not the strongest work from this line.  While the proportions and general build are okay, he feels oddly devoid of smaller details, and generally just very basic and kind of geometric. The head’s certainly the best part, with a lot more texturing, notably on the hair, as well as a little more definition in his face.  The body, on the other hand, is weaker.  His posing is very stiff and flat, and it’s not helped by the rather boxy nature of the right arm, which also feels like it sits too low?  I don’t know.  Said right arm is also home to the figure’s action feature.  Squeezing his legs raises the arm and shoots the missile portion.  It’s a basic feature, but more nuanced in how it works, since it doesn’t use any exposed buttons of levers.  Honestly, this part’s actually really cool, so props to Kenner on that.  His color work is pretty much point for point what he looks like in the comics.  It does what is needs to.  There’s a bit of bleed over on some of the smaller line-work, but it generally looks good.

THE ME HALF OF THE EQUATION

I, like many other people, only know of Tyr’s existence because of this toy.  And that’s pretty crazy, because my dad’s a pretty huge Legion fan who absolutely owned Tyr’s earliest appearances when I was growing up.  I remember seeing him in the line-up on the Super Powers Archive, and, well, I can’t say he ever impressed me terribly.  He was one of those far away figures I don’t know if I ever really saw myself owning.  And then, suddenly, he was one of the last three I didn’t have.  And, now, here he is.  My dad got him for me for Christmas, as has become the tradition, and he got here a little late (as has also become a tradition, I guess), so he was officially my first figure of the new year.  He’s, like, fine.  That’s really it.  Fine.  Like, it’s cool to own him, and he’s the first Legion toy, so I guess that’s neat.  And, admittedly, the missile firing bit is fun.  So I’ll give them that.  But the actual figure is sort of just fine.  Still, I’m glad to own him, and he’s cool on the shelf.  And now I just need two more, with the caveat that my visual line-up is complete, because I do have stand-ins for Cyborg and Mr. Freeze.