#2863: Hologram Iron Man



“Ever the innovator, Tony Stark takes flight in holographic form, a computer-generated avatar and an enduring force for good.”

Back during the Iron Man 2 tie-in line, there were a *lot* of Iron Man armor repaints, many of them under the heading of “concept”.  One of them was a re-deco of the Mark VI armor in a translucent blue with white detailing, pattered on a holographic representation of the armor from the film.  It was a pretty cool looking figure, and I even reviewed on this very site, quite early into my run.  Apparently, Hasbro was pretty big on the idea, too, since they’ve decided to bring it back around for the larger scale with Legends.  How about that?


Hologram Iron Man is figure 6 in the Ursa Major Series of Marvel Legends.  He’s the third and final Iron Man variant in the assortment.  It’s technically an all-comics assortment, but I don’t believe that this particular design has actually been used specifically in the comics.  It just seems to be more of a conceptual thing, just like the earlier one.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Structurally, this figure is using the molds of the Civil War Mark 46.  It’s not the same as the Mark VI used before, but we don’t really have a properly upgraded Mark VI mold available right now.  This one’s got a fairly similar, and is, quite honestly, one of Hasbro’s best movie Iron Man molds.  I’ve always been quite a fan, and it has a good distinctive look that works for the single color molding this figure calls for.  The figure is obviously molded in all blue plastic, which gives it that holographic look, but to enhance that, there’s some white detailing, which is honestly more involved than I’d expected.  I really like it, and it gives him a lot of pop.  The figure was packed with two sets of hands, in fists and repulsor, plus two effects pieces.  The repulsor hands predate the move to get rid of the full wrist joints, so these have the full range of motion, which makes me very happy.  Also included is the head of the Ursa Major Build-A-Figure.



At three Iron Man variants, this set does feel a little Iron Man heavy, and I think this guy might just be one too many.  If one needs to go, he certainly feels the most extraneous.  That said, I had the smaller version of this because he looked cool.  I have this one for the same reason.  It’s a cool concept that makes for a cool toy.  I definitely dig that.  He’s nothing if not a fun toy, which does at least give him more merit than some of the more boring and drab variants that have been forced on us more recently.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2848: Wedge Anitlles



Poor Wedge, he gets no respect.  Despite being in all three original trilogy films, and being the only person to survive both Death Star runs, he was completely absent from Kenner’s vintage toyline.  When he did finally get his due as a toy, it furthered the whole “no respect” thing just a bit more.  Packed with a Millennium Falcon-shaped carrying case (because, he’s just clearly the most logical choice for such a thing), initial shipments of the very first Wedge Antilles figure were actually produced with an incorrect color scheme.  While I’ve looked at the corrected Wedge figure, I’ve yet to look at the original release.  I’ll amend that today.


Wedge was released as the pack-in figure with the Millennium Falcon carrying case, which was added to the Power of the Force line in 1997.  This figure was only available in initial shipments, before being replaced by the corrected version shortly after.  The figure stands about 3 3/4 inches tall and he has 6 points of articulation.  Like the corrected version, this figure was built using the same body as the Luke Skywalker in X-Wing Pilot Gear, which is a bit of a misnomer, since it’s actually Snowspeeder Pilot gear.  Again, like that figure, he also gets a different head from Luke.  It still doesn’t look much like Dennis Lawson, but it does at least look distinctly different from Luke, so at least it’s clear it’s a different guy.  The only difference between this figure and the corrected version from later is the paint work, specifically on the helmet and the arms.  The helmet, rather than showcasing Wedge’s correct paint scheme, actually has somewhat of a merging of Wedge and Luke’s helmet designs, leaning a little more heavily into the Luke side.  It’s not a bad design, honestly, but it’s inaccurate.  The arms feature extra white detailing on the raised ribbing on the sleeves.  Again inaccurate, but it’s at least a cool extra detail.  Like the regular release, Wedge was packed with a small blaster pistol.


After I got the regular version of this guy, this one was certainly on my list, but mostly just for the novelty.  I didn’t really put much effort into tracking him down, or anything, but I was keeping a look out for him while working at the store.  As luck would have it, he came through in a big collection of loose figures I got to process last spring.  He’s a weird oddity to be sure, and makes you wonder about the process that led to these errors making it to production.  Still, he’s a pretty fun novelty to have in my collection.

#2838: Dr. Doom



“From the wreckage of colliding universes, Dr. Doom emerges as the supreme ruler of a new domain known as Battleworld.”

Ah, 2015’s Secret Wars, a Marvel cross-over event which had Dr. Doom as the main antagonist.  Not to be confused with 1984’s Secret Wars, a Marvel cross-over event which had Dr. Doom as the main antagonist.  Or 2003’s Secret War, which did *not* have Dr. Doom as the main antagonist.  Or 1985’s Secret Wars II, which also didn’t have Dr. Doom as the main antagonist, but did at least have Dr. Doom in it, so that was a step in the right direction.  No, we’re talking 2015, the source of God Emperor Doom, from when Doom gets a major power up and decides to ditch his shirt, apparently.  As you do.  Shirts cannot contain his power.  But then he loses the power, so he has to go back to his old shirt-wearing ways, like some sort of pleb.  But, at least he gets a toy to commemorate his time amongst the shirtless, right?  Right.


Dr. Doom is the final figure in the Xemnu Series of Marvel Legends.  He’s not officially numbered like the others, as he doesn’t feature a Build-A-Figure part like they do.  He is also the double pack, presumably because he’s really the only villain who’s justifiable in doubling up on.  It’s a good thought in theory, but less so in practice, since last year saw two variations on standard Doom released, which meant that this one had to be a variant look in order to justify his existence.  Hasbro went with the aforementioned God Emperor look from Secret Wars, which is not really a standard Doom look, nor is it an amazingly memorable one, really.  Also, it’s just kind of a weird concept.  Like, the white is all fine and good, but why ditch the shirt?  And also, if you’re ditching the shirt, why swap out the cool metal gauntlets for just regular cloth gloves?  That seems weird, right?  And really, why not just be Doom 2099?  Because you know what’s a cool Doom variant?  Doom 2099.  This should just be Doom 2099.  And now I’ve made myself upset that this isn’t Doom 2099.  Great, now I’m gonna have to deal with this.  I was already luke warm on the whole idea behind this guy to begin with.  Well, might as well just get this disappointingly non-2099 Doom review out of the way, then.  I’m sure I’ll be quite balanced and fair with the figure now.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Structurally, he’s very similar to the last two Dooms, sharing the entire lower half, as well as the upper arms, and the modern head from the first figure.  He gets a new torso, lower arms, and cape in order to facilitate his conversion into God Emperor.  They’re fine from a technical stand point, I suppose.  They mesh alright with the older parts, and he looks like the design from the comics, so it checks all of those boxes.  The sculpting on the gloves is pretty nice, with the various wrinkles and stitching being well-defined.  In terms of paint, he’s pretty basic, since most of his coloring is just molded plastic colors.  It does what it needs to.  What paint is there is well applied, so that’s at least fairly nice.  Doom is okay on the accessories front, with 5 different hands (a pair of open gesture, a right wide grip, a right pistol grip, and a left fist), the gun from the last two (in silver this time), and the skull and spinal column of Thanos, which is a direct reference to a sequence from the comics.  The Thanos skull is certainly a more fun and unique piece, so kudos to them on that one.


I was happy with my Super Skrull Series Doom, and felt no need for a replacement.  Then the retro Doom came along and replaced him, which was a good move on Hasbro’s part, but it did leave this guy kind of in the lurch, because I really didn’t need him.  And then I got him in hand, and I still felt like I didn’t need him.  And then I got to thinking about other Doom variants we could have gotten, which took me down the Doom 2099 rabbit hole, and that just made matters a lot worse.  Admittedly, none of that is this figure’s fault, but at the same time, if they were going to kind of do a phoned in Doom variant anyway, why not just go with the Future Foundation look, which is also an all-white Doom, but one that at least doesn’t need any new tooling.  Because, if I’m honest, the new tooling doesn’t really do this guy many favors.  Maybe it’s just not for me, and there’s a market for God Emperor Doom out there, but for me, this guy’s just a testament to how there *could* have been something cooler in this set.  Which, again, isn’t really his fault.  But I’m gonna be all unreasonable and cranky until I get my Doom 2099, I suppose.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2776: Ultimate Mech Suit Captain America



“Captain America gears up in a massive, high-powered mech strike suit combat the evil Thanos!”

With a lack of actual Avengers movies to tie into at the moment, as well as a general lack of other Avengers things to really go for (since the game didn’t exactly do the business that they were hoping for), this year, the Avengers are getting a more specifically toy-geared push, with the Mech Strike branding.  It’s a pretty simple concept, really: the Avengers are all getting big robo-suits.  I know.  It’s a real high-art concept, to be sure.  I like the Avengers, and I also like big robo-suits, so I don’t hate the idea.  I’m looking at one of the resulting toys today, with Ultimate Mech Suit Captain America!


Ultimate Mech Suit Captain America is part of Hasbro’s wider-range Avengers: Mech Strike line, which starting showing up at retail in the last month or so.  There are a few different price points for the figures, with Cap and the corresponding Iron Man both being at the mid-range $20 price point.  These figures are a whole figure and mech-suit set-up, which really gives the whole intended experience, I feel.  The core Captain America figure stands about 6 inches tall and he has 15 points of articulation.  He’s a pretty basic Captain America, following the general look of the “house style Cap” we’ve been seeing since the MCU took off.  It’s pretty decently designed, and there are a lot of smaller details on the uniform that make him pretty fun.  He’s also pretty posable.  Obviously, he’s not quite Legends material or anything, but all of the basics are covered.  The only thing I could really drag him on is the lack of waist joint, but that’s fairly minor.  There are a few ports worked into the sculpt, as well, which are mainly used for giving him spots to attach the included shield.  They’re not too jarring, and generally fit well with the overall aesthetic of the core design.  His paint’s on the rather basic side, but it’s enough to get the job done.  The basic red, white, and blue is all there, and the application’s mostly pretty clean.  The reds are a little sloppier, but it’s admittedly a more difficult color to get consistent.  There are definitely some sculpted details that get left unpainted, especially on the blue sections, but this is kind of expected, what with the style and price point.  This core figure’s primary function, of course, isn’t really to be seen.  Instead, he’s supposed to be the pilot of the aforementioned “Ultimate Mech Suit.”  The fully suited up figure stands about 7 inches tall and has 6 points of articulation, all of which are contained in the arms.  It’s not exceedingly posable, largely due to it being more or less a shell that folds over the main Cap figure.  The arms are, at least, able to get some movement, but he’s otherwise a rather static, and also rather chunk boi.  The design’s honestly pretty appealing, at least to me.  It’s a big, bulky, and appropriately spangle-y mecha, with very clean line-work.  It feels a little bit Ultra Magnus-y to me, but that may be me filling in some things I want to see.  Wouldn’t mind him getting some killer shoulder pylons, though.  The only slight trouble to how the design of the thing works is that there’s nothing to be done with Cap’s arms once he’s in the mecha; they just kind of hang there, which looks a little silly.  Fortunately, they do blend in alright with the sides of the mecha’s torso, if you just wrap them around.  Still, it would have been nice to see them come up with something a little bit more clever.


I had only a passing familiarity with this line when I got a text from Max a few weeks ago, informing me that he had been in a Captain America mood, which had led him to pick this figure up.  It certainly looked nifty, but I wasn’t in a major rush to get one of my own.  Upon talking to Max a little more about it, it turned out he wasn’t really feeling it as much as he’d hoped to, so he asked if I wanted it for a good deal.  I had just put together a whole shelf of my Captain America stuff, so I had a place to put it, which I guess was as good a reason as any to take it off Max’s hands.  Ultimately, it’s still not something I think I would have picked up for myself, largely due to not really being in the main target market for this line.  That being said, I do like it now that I have it, and I can’t really knock it’s cool factor.  And how many times are we going to get a cool Captain America Mecha?  Okay, probably a lot going forward, but this one’s still cool.

#2720: Bat-Tech Batman & The Joker



So, did you guys here about that exciting new DC-related thing that dropped last week?  It was pretty big.  It had Batman and Joker, and some others as well from what I hear.  Lot of time in the making.  I am, of course, referring to the latest assortment of Spin Master’s Batman: The Caped Crusader, dubbed “Bat-Tech,” which gives us some new, teched-out variants of the main players.  What else could I possibly be talking about?  Amongst these teched-out variants are, unsurprisingly, Batman and Joker, who are sort of headlining this whole thing.  I’ll be taking a look at the two of them today!


Bat-Tech Batman and Joker are both part of fifth series of Spin Master’s The Caped Crusader line, which is the first official assortment of 2021.  The two of them both key into the whole “Bat-Tech” theme of this assortment, and the whole line has been slightly rebranded, with a new packaging set-up.  They’ve kept the same general look and feel, including the blind boxed accessories, but the whole thing is slightly more refined, and just generally different.

There are three different Batmen in the main assortment, but this one’s the one that officially carries the “Bat-Tech” name, and is really the one that most clearly evokes that wacky variant feel.  This particular Batman design doesn’t really have any direct ties to the comics that I know of, but instead does sort of a Tron-esque tech suit thing, which is mostly black, with some bright blue mixed in.  I dig it.  I dig it a lot.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  I’ve had some issues with stuck joints on some of these guys previously, but I had no such issues for this guy, which I definitely appreciated.  He’s an all-new sculpt, rather than borrowing from one of the previous Batmen.  He’s slightly armored up, but in a different fashion than the two prior armored Batman designs.  This one’s definitely more streamlined, which fits well with the overall design.  Like the other caped figures in the line so far, Batman’s is cloth.  It seems to be a slightly sturdier material than prior capes, and generally hangs a little better than the slightly more paper-like material from previous releases.  He’s still got the hole in it, to keep with the line’s overall playability set-up.  Batman’s paint work is pretty basic and straight forward, but also his strongest asset.  It’s quite eye catching, and the application is generally pretty clean, without any notable slop or bleed over. Batman’s blind packed accessories consist of a winged back pack, an oversized batarang, and what looks to be a grenade launcher of some sort.  Mine are all in a clear blue; I don’t know if they have varied potential colors like prior releases, but the all blue certainly works for me; it looks kind of like they’re hard light constructs or something.

Joker has been a consistent fixture of the Caped Crusader line so far, turning up in just about every assortment.  It makes sense, him being Joker and all.  Like Batman, he gets wacky-variant-ized here, taking the classic Joker design of earlier figures, and sort of disheveling it a bit.  He’s 3 3/4 inches tall with 17 points of articulation, and like with Batman, I had no issues with stuck joints this time around.  Joker’s sculpt is a mostly new offering, although he does make use of the head from the prior Joker.  It’s sensible from a consistency stand point, so I can’t really knock it.  This Joker sculpt takes the prior, more classic and clean Joker, and sort of makes him look like he’s been in the midst of the action, picking things up as he goes.  He’s ditched his tie, and lost one of his shoes, replacing it with a stray boot.  He’s also added a few straps of pouches, as well as adding his own utility belt.  It’s a cool, sort of wasteland-looking Joker design, and definitely a lot of fun.  His paint work mostly keeps with the classic Joker color scheme, with the added details getting their own paint work…for the most part.  One of the straps goes unpainted, but the others are good to go.  The application gets a little fuzzy on a few of the edges, but generally looks pretty solid.  Joker’s secret weapons are a boxing-glove arm attachment (which is totally getting used with my GL figure), a laughing fish, and a little wind up chattering teeth bomb.  They’re all in a clear green, which makes a nice contrast for the blue with Batman, and I love how they’re all so well tied to the character.


Full disclosure: the two figures reviewed here were sent to me in exchange for a review courtesy of Spin Master, in order to help promote their figures in conjunction with the release of Zack Snyder’s Justice League.  Per Spin Master, The Bat-Tech collection features exciting, high-tech styles of figures to collect featuring a variety of 4-inch and 12-inch figures from the Batman universe, and they are available in stores now.

I’ve been supporting Spin Master’s DC stuff pretty much since day 1, and I have definitely been pulling for them to really succeed with this line, because everything I’ve gotten from them has been so fun.  With the Bat-Tech set-up, it really feels like they’re starting to find their footing with the brand, and are making it more their own thing.  Both of these figures are a lot of fun, and give us two pretty solid new designs for characters that we’re undoubtedly going to see crop up again and again.  The new play pattern really works, and I’m definitely going to be snagging other figures from this set as I find them.

#2622: Cyborg Spider-Man



“Cyborg Spider-Man has enhanced cybernetic capabilities in addition to all the powers of Earth-616 Spider-Man: web slinging, wall crawling, and heightened spider senses. Villains are no match for this Spidey’s advanced cyborg technology!”

The bio above seems to imply that this guy is some sort of an alternate universe Peter Parker, when in reality, he’s actually just good old regular 616 Peter, with a few temporary cybernetic components added onto him, as seen in 1992’s Spider-Man #21.  There was a Cyborg Spider-Man included in “Spider-Verse” as well, but he had a slightly different look.  This one’s definitely been a go-to for alternate looks over the years, with coverage in both the old ’90s toy line and Marvel Minimates, as well as being featured as an alternate skin in Spider-Man on the PS4.  And now, it’s got a Marvel Legend.


Cyborg Spider-Man is another Target-exclusive Retro Collection offering from Hasbro’s Marvel Legends.  He hit shelves at the same time as Gambit and Rogue, and was joined by another Spider-Man variant that I haven’t yet picked up.  This guy marks the third toy of this particular design, after the two I listed in the intro above.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Spider-Man is built on the 2099 body, but there’s actually more new parts than you might expect.  Obviously, the arm is all-new, as is the head, and the add-ons for the bandage on the leg and his utility belt.  The most surprising of the new parts is the new upper torso.  I’m not really sure *why* it’s new, since it seems like the standard 2099 piece would work just fine, but it’s a little different, seemingly for the sake of being different.  Whatever the case, it’s a good selection of parts.  The arm is definitely the star piece, with a lot of nice, crisp detail work going on there.  The shoulder pad is a separate, glued in place piece, and time will tell if it’s as prone to breaking off as the old ’90s one was.  Spider-Man’s paint work is all pretty straight forward stuff.  He’s got the basic Spidey paint scheme, which goes pretty well for him.  Application is clean, and the cybernetic parts look pretty nice as well.  This guy is packed with two right hands (in fist and thwipping…open gesture’s just gone, I guess), as well as a web strand.  The strand is the same one that’s been floating around for a few years, and it’s not really the best fit for this particular release.  Still, I won’t complain about getting more parts.


I recall the old Toy Biz version of this design rather fondly, so when this new version was found in the wild, it was a rather pleasant surprise.  That said, with Gambit and Rogue also hitting at the same time, and this figure being another Target exclusive, I was okay with waiting for a bit.  Then I was fortunate enough to snag the other two on Target’s website, and they were running a “Buy 2, Get 1 Free” sale, which meant I literally got this guy at no extra charge.  At that price, it’s certainly hard not to like this guy.  He’s not the star attraction or anything, but he’s a fun little variant.

#2566: Batman – Defender



Remember earlier in this week when I was talking about the DC line’s wacky variant coverage?  Remember the thing about getting the variant before getting the standard?  And also the thing with the gold?  Great, that makes writing this intro a bit easier for me.  This time it’s Batman.  Here we go.


Gold Batman, who is apparently called “Batman Defender,” is part of the very first series of the Batman: The Caped Crusader line.  He ups that “rare” game that was going on with Wonder Woman to a “Super Rare” game…again, whatever that means.  I’ve got this one and not the standard one, so I don’t know about the relative rarity.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  There are currently three Batman sculpts floating around in this line, and this figure makes use of the most “standard” of the the three.  It’s based on the Rebirth design for his costume, which is a pretty darn solid Batman design, all things considered.  The sculpt is pretty much on par with the rest of the Spin Master DC stuff, so it’s a little bit bulked up when compared to the comics depiction, but honestly, it has a pretty good basic Batman feel to it.  The costume details are well rendered, and I appreciate the level of work that’s gone into it.  The head in particular has a nice classic Batman vibe, which I can definitely dig.  He’s got a cloth cape, and like I noted with Superman and Shazam, it’s not a terribly impressive piece, but it’s also not like it’s particularly bad either.  They made a point of leaving a hole in it that corresponds with the port on his back, so at least he can make use of all of the gear from other figures, if you’re so inclined.  While the Gold Wonder Woman was totally devoid of paint, Batman mixes things up slightly.  He’s got his black insignia, white for his eyes, and flesh tone for his lower face, indicating that this is supposed to be a costume, I guess.  It’s different from all of the other gold variants, but it was also the first one, so I guess they hadn’t quite made up their minds fully on the concept yet.  I think I might have preferred the straight gold, but this isn’t bad either.  Gold Batman includes three blind packed accessories: a grapple in neon green, chest armor in black, and a shield in yellow.  It’s a shame they didn’t go for the all gold pieces like with Wonder Woman.  I feel that would have inclined me to use them, instead of just tossing them to the side.


I liked the Wonder Woman a fair bit, and I definitely want the Gold Superman, so I figured I might as well grab a Gold Batman too.  The one from the corresponding series is built on the armored body, which I wasn’t quite as big on, but fortunately for me, Max was on board with trading out that one for this one, and passing this one along to me.  It’s a little weird that they changed the gimmick mid-run on these guys, but I still like this figure.  I guess I should pick up a Batman in standard colors now.

#2564: Wonder Woman – Gold



Spin Master’s DC line is definitely focusing on the more toyetic side of the universe, what with their goofy blind-boxed accessories, and general shift to more heavy hitter focus.  This also includes a little bit of wacky variant coverage.  And sometimes, you just end up getting that wacky variant first, now don’t you?  Well, that’s my story anyway.  How about a look at this Wonder Woman who is inexplicably all gold?


Gold Wonder Woman is from the third series of Spin Master’s DC Heroes Unite line.  She’s classified as a “Super Rare” figure.  What that means for actual availability, I don’t really know, nor do I believe I’ll ever full understand.  Certainly someone at Spin Master has some sort of idea, and I’ll just leave that to them.  Wonder Woman’s based on her Rebirth-era costume (or would be if she weren’t, you know, all gold), which is itself heavily movie inspired.  It’s a strong design, and I can get behind it.  The figure stands 3 3/4 inches tall and she’s got the same 17 points or articulation as everyone else in the line.  Her sculpt’s honestly a pretty strong one.  She’s not as bulky as the guys, which actually makes her look a little bit more comics accurate.  She’s perhaps a little more leggy than she should be, but I’ve certainly seen worse.  There’s actually quite a bit of smaller detail work going on here, and I’m definitely keen to see how it looks on a figure that makes use of full color.  Speaking of color, this Wonder Woman is, as mentioned before, all gold.  There’s no paint here, just molded plastic.  It’s ever so slightly translucent, which is kind of cool when she’s all lit up.  It works pretty well.  Gold Wonder Woman’s accessories are again blind packed, but like a lot of this set, there’s really the only possibility.  She’s got her lasso, a sword, and a shield, all in gold to match the figure.  This is definitely one of the better accessory selections for the line.


This one goes back to Max for the pick-up.  After I found Flash and found out about the later assortment line-up, I let him know I was definitely interested in a few of them, so he snagged this one for me at the same time as GL.  I’m not really sure why she’s gold, and I can’t recall and specific story where that was the case, but I can’t really complain about the execution, as she does make for a nifty toy.  Now to just find one in standard coloring.

#2530: Profit Director Destro



Remember when Destro was pretty fliggity-fly for a chome-headed guy?  No? Yeah, that’s fair, because that’s totally a phrase I just made up, and if I’m honest, I’m kinda regretting it just a touch.  It’s okay, let’s just move on and not dwell.  Today, I get to touch on one of my favorite things: weird toy production trivia and oddities!  Yes, today’s focus figure has a definite story behind it, going back to the year 1997.  The 3 3/4 scale Joes had taken a 3-year break, and Hasbro was looking to attempt a relaunch of the line.  The result was the Real American Hero Collection, a collection of mistakes, mishaps, and misfortune that somehow still managed to be an overall success and bring the line back.  Interspersed with all the madness that surrounded the project, Hasbro was still trying to inject at least *some* new life into the franchise, and subsequently brought in some outside artists to try and spruce up some of the mainstays with some new color schemes.  Amongst these new designs was one for Destro, which replaced his usual black and red number with something more…exotic?  Okay, look, you’ve seen the picture at the top, I don’t need to beat around the bush: it’s leopard print.  They gave Destro leopard print.  What began as more of a jokey concept on the part of artist Steve Masso actually managed to get approved and go into production…briefly.  Once a few people higher up on the Hasbro chain saw the design, this new Destro design was deemed a step too far, and the leopard print was replaced with black on the final production figure.  A small sample of the original design, dubbed Pimp Daddy Destro by the fanbase, managed to make it out, however, and the whole thing has become rather legendary in the Joe community.  Hasbro paid its first bit of official homage to the design as a SDCC-exclusive in 2007, and is now following that up by bringing the design into their latest re-launch of the line, with a figure I’m taking a look at today!


Profit Director Destro (rather clever way of getting an official take on the name on Hasbro’s part) is a fan channel-exclusive Classified Series offering, numbered at 15 in the line, making him chronologically the latest figure in the line.  The figure stands 6 3/4 inches tall and he has 37 points of articulation.  At his core, this figure is the same as the standard Destro from Series 1, which is pretty sensible, since PD Destro’s always been a repaint.  It’s also a really strong sculpt through and through, so I’m not unhappy to see it show up again.  He does actually spruce things up a little bit more than the prior two versions of this design, gaining a fairly swank cape.  Oh wait, did I say cape?  I meant capes, plural, because he’s got not one, but two fur capes going on there.  It’s definitely a fun piece, and manages to actually stay in place quite securely once you’ve got it one there, and definitely adds to the whole look.  The rest of the appearance has been achieved through paint work.  There were a lot of smaller detail changes on the body suit of the main Destro, and so this figure kind of adapts the PD color scheme around them.  The main red of the body suit is definitely more present this time around, and the leopard print is slightly more downplayed.  Also, much like the variant edition of the 2007 release, he swaps the silver helmet for a gold one.  It calls back to his V2 design, and it actually works a bit better with the overall color scheme of this design.  Destro’s pretty decently packed when it comes to accessories, including the briefcase and pistol from the standard release, as well as a pair of sunglasses and a stack of money that’s been lit ablaze.  The last two extras are definitely the coolest ones, as they perfectly complement the overall over the top nature of this design.  I dig the vibe.


I’m a sucker for cool toy history throw-backs, and I was always kind of bummed that I’d missed out on the ’07 edition of this design.  As soon as this one was shown off, I was definitely on board.  Obviously, he’s not going to be my standard Destro by any stretch of the imagination, but he’s a really fun little side figure, and he’s got a really fun design.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2503: Battle-Action Mega Armor Wolverine



Toy Biz’s ’90s Iron Man, though far from a failure, was also not quite the success of some of their other Marvel-based toy lines from the same period.  Following the slow sales of its fourth assortment, the line was brought to a close, cancelling not only its fifth set of figures, but also some off-shoot products, which included a line of items dubbed “Mega Armor,” which would effectively take off from the Hulkbuster armor and give both Iron Man and War Machine larger mecha suits to pilot.  It was a cool concept, but not one that Toy Biz could get retailers to support under the Iron Man name.  However, with the molds ready to go, they had to do *something* with them, so they were quick to repurpose them under two of their more successful brands, X-Men and Spider-Man.  Why Spider-Man and the X-Men were running around in big mechs is anyone’s guess, but I try not to complain too much about such things.  Whatever the case, it gives me a Wolverine variant I haven’t yet looked at, so I might as well jump in on that, right?


Battle Action Mega Armor Wolverine hit shelves in 1997, under the main X-Men line branding.  To start with, they did Wolverine and Storm with the armor, but others would eventually follow down the line.  The Mech suit is about 9 inches tall and has movement at the shoulders and wrists, as well as a cockpit that opens in two spots to let the standard figure inside out.  Said standard figure is about 5 inches tall and has 10 points of articulation.  Wolverine’s mech suit is the one that was originally intended for Iron Man, and as such it’s definitely got a lot of details that really match up with both the modular armor and with the Hulkbuster armor’s depiction on the Iron Man cartoon in the ’90s.  It’s certainly a cool looking piece, though the very stiff nature of it does make it a little more difficult to really play with.  It’s more of a set piece than anything, and that becomes really even more apparent when you stick Wolverine in it instead of its original intended occupant.  The included Wolverine figure is interesting in that, when you really get down to it, he’s not *technically* a Wolverine at all.  He’s actually a re-use of the main line’s Morph figure, just with that figure’s alternate Wolverine head in place instead of the standard.  While the Wolverine head works fine on that figure as a more quick gimmicky set-up, the two character’s really don’t share the same build, resulting in a very anemic looking Wolverine.  He’s still very posable, however, so he’s at least a pretty playable figure.  When it comes to paint, the mech suit gets a pretty notable overhaul on the color scheme, moving away from the intended Iron Man scheme into something more in line with Wolverine’s usual palette.  It’s not a terrible look, but it’s definitely a departure, and I don’t know that it suits the mold as well as the original set-up would have.  For his part, the included Wolverine also gets a pretty major overhaul as well, with a totally blue number, some silver accenting and a whole bunch of weird gold techno lines thrown in to top it all off.  Really weird set-up, and I’m really not sure exactly what they were going for.  It’s certainly….different?  Oh, and he’s of course wall-eyed, because that’s just how you do, I suppose.  In addition to the Wolverine figure being included, the mech suit also gets a claw weapon thing to hold in one hand, and has a spinning hand feature on his right side and an extending punch feature on the left.  He’s certainly got his fighting options all laid out for him.


I didn’t have the whole mech suit thing as a kid, but I did have just the Wolverine from it, as it had been found at my Dad’s work, and he ended up bringing it home for me.  I always wanted the whole suit, in any of its many released forms, but I just never did get one.  But lucky me, one came into All Time in a collection, and also lucky me, Christian had just happened upon some really good trade fodder for me at Goodwill, sort of kind of as a birthday thing, meaning I was able to get this guy essentially free of charge.  That worked out pretty darn well.  This thing is so majorly goofy, and I so majorly love it.