SPACE GHOST (w/ BLIP)
ONE:12 COLLECTIVE (MEZCO TOYZ)
SPAAAAAAAAAAAAAAAAAAAAACE GHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOST!!!!!
Hey, can you guess what I like a lot? If you guessed the incredibly obvious answer of “Space Ghost,” then good for you. You might just yet have a career of solving the world’s most solvable mysteries. As someone who loves both Space Ghost and action figures, it should be of no shock that I’m always intrigued by the possibility of more Space Ghost action figures. The Toynami figure from almost two decades ago is still the gold standard for me, but when Mezco announced they’d be doing a new version of good old Tad Ghostal as part of their fancy One: 12 Collective line, I was definitely interested, especially since I’ve been looking for the right figure to give this line a trial run. It’s taken quite a while for him to get here, but I finally have him! Let’s see how he measures up to his predecessor, shall we?
THE FIGURE ITSELF
Space Ghost was released in late May/early June of 2017 as part of the One: 12 Collective line of figures. Like Hot Toys’ Movie Masterpiece Series, the figures from all of Mezco’s various properties have been intermixed in this particular line. Space Ghost is the first Hannah Barbera character we’ve seen released, though time will tell if there are any follow-ups. I’d personally love to get a Blue Falcon or a Birdman. Anyway, the figure stands a little over 6 inches tall and has…a bunch of articulation. I don’t know how much exactly, because that you require removing the non-removable costume, and I’m not about that. I’m gonna take a shot in the dark and say “more than 30.”
There are two heads included with Space Ghost: calm and “expressive.” While Space Ghost is almost exclusively depicted in his original, Alex Toth-rendered animated style, this figure opts to add a more real world touch to him. The heads do a pretty decent job of meeting in the middle; offering a realistic looking character, but still keeping the important hallmarks of the character. It does definitely lean a little more to the cartoony side of things than prior figures in the line, though. He comes wearing the more calm head, which is good for a lot of poses, and generally seems to be the “default” piece. The more expressive head
has his teeth showing, in something go a grimace. Exactly what the expression is supposed to be is a little hard to tell, but it works for a number of different poses. While general consensus seems to prefer the calmer head, I actually like the more expressive one just a bit more. In the show, and especially in promotional images, Space Ghost rarely had his mouth completely closed the way it is on the basic head. The nice thing is, though, that both heads are there, so no one has to settle for one over the other (well, unless you got the exclusive…) The paint work on both heads is generally pretty clean, and I quite like the variance in finishes between the various different parts, especially the slightly metallic finish of the eyes.
Space Ghost is built on the basic mid-sized One: 12 body. This is my first experience with it, but it seems pretty well designed. The costume hangs well on it and it poses well, and those are really the most important things. I do wish there were a little more side to side motion in the upper arms, so that he had less trouble pressing his power bands, but you can make it work. Space Ghost’s outfit is made up of several different pieces and of varying materials. He’s got a cloth bodysuit, which is fairly nicely tailored, and has a small enough weave so that it’s not too distracting. It’s a little prone to snags, though, so you have to be really careful. It’s held in place at the bottom of his feet by a pair of sculpted soles. I gotta say, I’m not super into these; they just have too much detailing for my liking. I think the tread is just too much. At the top of the torso, the suit’s held in place by a neck piece that matches up with the head, and also features his communicator/emblem, which is very nicely sculpted. Attached to that is a cloth cape. I’m not always big on cloth capes, but this is a really nice one; it’s got a wire sewn into the lining, allowing for some really fantastic posing options, and the wire’s sturdy enough that it doesn’t feel like it’ll break at a moment’s notice. The costume is topped off with sculpted pieces for his belt and power bands. The belt can be a little tricky to get seated right, but the power bands fit perfectly, and look super awesome to boot. I like the slight transparency to the buttons; that’s a cool touch!
This guy comes with a pretty amazing selection of accessories. He’s got the previously mentioned extra head, as well as four pairs of hands (in fists, open gesture, flat, and button pressing), 6 different effects pieces, and a display stand that can be configured for basic standing or flight. The most prominent extra, of course, is his sidekick Blip, who’s a whole separate figure in his own right. Blip’s about 3 1/2 inches tall and he has 28 points of articulation. He’s a little on the tall side for Blip, but not horribly so. Remember how they made Space Ghost a little more “real world?” Well, that goes double for Blip, who’s been made to resemble an actual, real-life monkey. The end result is certainly well sculpted, but also a little bit frightening. Still, it’s cool to have gotten him, I suppose.
THE ME HALF OF THE EQUATION
As I discussed in my last Space Ghost review, I’ve been a huge Space Ghost fan since I was four. As soon as this figure was announced, I knew I was definitely getting him. This guy was given to me by my parents. He was *supposed* to be here for Christmas, but he missed it by about six months. Story of my life. So, after all that waiting, was he worth it? That’s a very strong affirmative. I still love my Toynami figure, but this guy’s definitely the new definitive Space Ghost figure. He’s just a whole lot of fun, exactly like a Space Ghost figure should be. Now I desperately want a Jan and Jace to go with him!