#2717: Wonder Woman – Last Knight on Earth



“The world has been destroyed. The Super Heroes lost, and a new evil by the name of Omega has taken over what’s left. Now, 20 years in the future, Wonder Woman leads a faction of heroes and survivors living underground known as the New Amazons. Hiding from the world above in order to stay alive, Diana and her band of warriors must choose between retreating deeper beneath the Earth’s surface or fighting for a better tomorrow.”

Have I mentioned the Batman-centric nature of McFarlane’s DC output?  Yes.  Yes, I have.  As has everyone else.  Many times.  It’s not new or different, and at this point, none of us should be surprised by each subsequent Batman he adds.  Let’s just try to enjoy the few not-Batman figures we get mixed in, right?  After initially swearing off them, the latest assortment adds up to a Build-A-Figure, and is all based on Snyder and Capullo’s “Batman: The Last Knight on Earth.”  In the story, most of the other super heroes are dead, so there’s not a lot of room for others in the toys, but Wonder Woman serves as a notable player in the whole thing, and found herself included in the first line-up.  Dig it.  That’s gonna be the one I’m looking at.  Dig it again.


Wonder Woman is one of the four figures in the latest Build-A-Thing assortment of DC Multiverse, all patterned on “Last Knight.”  They were officially slated for the end of March, but starting showing up in a few places towards the end of February.  Wonder Woman and Scarecrow are the two lighter packed figures in the set, which makes sense thematically, I suppose.  The figure’s quite tall, and almost 7 1/2 inches tall, and she has 38 points of articulation.  At this point, the articulation scheme for the McFarlane DC figures is pretty set, so Wonder Woman kind of follows that set-up.  She’s got a pretty solid range of motion on most of the joints, and in general I found her easier to pose than most of the other McFarlane figures I’ve grabbed.  Wonder Woman’s sculpt is another all-new piece, patterned on Greg Capullo’s illustrations of the character from the book.  McFarlane’s no doubt got some experience translating Capullo’s art into three dimensions, so it does overall work out a bit better than, say, their go at Jim Lee’s style with Superman.  That being said, it’s not quite as faithful a recreation of Capullo’s art as the DCC figures from a few years back, and is definitely a bit more in line with McFarlane’s house style.  The figure seems to be an earlier-in-the-story Wonder Woman, since she’s lacking the scarring on her face.  Oddly, she’s also sporting some stubble on the non-mohawk portions of her head, which she never really has in-story.  Another symptom of that house style peaking through.  Overall, it’s not a bad piece of work.  She hasn’t had any unnecessary extra details added, apart from the stubble, and the costume seems to match well with Capullo’s design.  The general proportions, while certainly stylized, aren’t as wonky as some of the prior figures, and the detail work is pretty solid.  The texturing on the cape in particular is quite impressive.  That said, there’s some really rough flashing on the cape for my figure, which, given the ragged nature of the design, isn’t immediately noticeable, but is still really sloppy for a professionally produced figure.  On the plus side, her paint work is all pretty clean.  The base work’s all there and rather decent for the most part.  There’s some slight mismatch between the molded fleshtone that makes up the bulk of the figure, and the tiny bit that’s painted on the skirt piece, and I also question why they’ve molded the lower knee joints in flesh color instead of the darker red of the boots.  Otherwise, it’s nice work.  Wonder Woman is packed with her sword and a stand (which she needs, because she struggles to stand on her own), as well as the arms of the Bane Build-A-Figure, which I don’t have.  It’s a shame she didn’t get the Doctor Fate helmet as well, but I guess she’s got the basics.


I didn’t really intend to get this figure.  I mean, she’s got a decent look to her, and I was mildly intrigued, but not enough to justify the whole cost of purchase.  Max, on the other hand, was already planning to buy the other three, and decided to grab Wonder Woman to finish out the Bane figure.  He wasn’t really feeling Wonder Woman, so I ended up splitting the package with him, and took the Wonder Woman on her own.  She’s another one of those designs that’s really up McFarlane’s alley, and that results in her being another pretty strong figure.  And she’s not even a Batman.

#2655: Batman Earth -32



In DC’s Dark Multiverse, on Earth -32, the green light of will has twisted an angry Bruce Wayne into something very dark and sinister. After the murder of his parents in Crime Alley, young Bruce is gifted with a Green Lantern ring, which allows him to fly and to generate deadly hard-light energy constructs. With no Alfred Pennyworth to guide him, he soon swallows his fear and pain and lets the void that remains corrupt him and the ring, unleashing a wave of darkness across his world, and now ours, as The Dawnbreaker.”

There’s no denying that McFarlane’s DC output for the last year has been rather Batman-centric.  So Batman centric that the storyline they’ve been most faithfully focusing on has been “Dark Knights: Metal”, a story that focusses in on “what if all of the non-Batman characters were also Batman?”  One of the Batman-ed characters is Green Lantern, and, to be honest, the Green Lantern/Batman mash-up isn’t actually a new concept.  It’s something DC’s been flirting with for a while in differing capacities, and this is just the most recent version, I guess.  It could be worse, really.  Anyway, it got a toy, and Green Lantern and action figure are two things that are rather up my alley, so here I am.


Batman of Earth -32 is part of the first proper “Dark Knights: Metal”-themed assortment of DC Multiverse figures.  Where it falls in the actually numbering scheme is something that’s lost on me, but I do know it hit right at the end of 2020, for what it’s worth.  This and The Grim Knight are the lighter packed figures in the line-up, at just one of each per case.  The figure stands 7 1/4 inches tall and he has 39 points of articulation.  His articulation scheme is similar to the Superman and Nightwing figures.  It’s definitely more restricted on the neck, torso, and hips.  The neck’s due to the costume design, which is understandable, but the torso and hips is just down to poor implementation.  For the most part, though, it’s a decent layout.  The sculpt is an all-new piece, based on  Jason Fabok’s art from the cover of Batman The Dawnbreaker #1, which is certainly the most distinctive piece of art for the character.  It also has the unintended bonus of making him fit in pretty well with the DC Essentials figures from DC Collectibles, since those are based on Fabok’s artwork too.  Of course, it being a McFarlane product, there’s a certain level of McFarlane-izing going on.  In this figure’s case it means he’s a little bit lankier than the illustration, and falls into the same territory as a lot of McFarlane’s DC figures of adding a lot of piping and other smaller costume details that aren’t present in the source material.  It makes him a little busier than the comics design.  It’s not as bad here as on more simplified designs like Superman and Nightwing, but I still do wonder why they feel the need to keep busying everything up.  Also, for some reason, the GL-logo is different from every piece of artwork I was able to find of the character.  It’s missing the circle around the actual lantern.  I don’t dislike it, but it’s another case of change for the sake of change.  One area that they got down pretty spot-on is the head sculpt.  It’s got the lopsided sneer that the character frequently sports, which is a rather distinctive appearance.  Dawnbreaker’s paint work is fairly decent.  It’s an interesting mix of differing greens.  There are some nice differences in sheen, and I definitely dig the metallic greens.  Dawnbreaker includes a construct shaped like some eldritch abomination bat/octopus thing, a flight stand, and a collector’s card.  The construct’s a lot of fun, but I do wish it were a little more secure on the figure’s arm.  Still, it’s a cool visual, as is using the flight stand to allow him to hover off the ground.


My initial experience with McFarlane’s DC figures wasn’t super impressive or confidence inspiring, so I haven’t really been following them since.  However, I knew I’d have a hard time saying no to this figure when it was shown off, and sure enough, when I saw it in person, I was game.  It’s a design that feels really up McFarlane’s alley, and they did a pretty decent job of capturing it in toy form.  There are some definite flaws, but in general, this figure works out better than previous offeringsm and I’m much happier this time.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2639: Cyborg



“Half robot, Vic Stone is a high-tech genius and valued member of Robin’s Teen Titans team. Cyborg not only designs and engineers T-vehicles and excels at video games, he’s also a great cook–specializing in spaghetti and burgers!”

At the beginning of the entire decade of time that made up the year 2020, the DC Comics license passed from Mattel into the hands of both Spin Master and McFarlane Toys.  Spin Master’s been sticking more to the “toys” side of things, and have generally wound up resonating far more with me, but that doesn’t mean I haven’t attempted to give McFarlane’s more “collector” oriented line its fair shot as well.  One of the problems I’ve been having with the McFarlane stuff is how Batman-centric its been, so I’ve been trying to keep my eye out for cool not-Batman stuff.  The most recent assortment of figures has a little bit of that, including today’s focus figure, Cyborg!


Cyborg is part of McFarlane’s DC Multiverse line.  As far as wave/series/assortment, I’d honestly be hard-pressed to tell you, because there hasn’t really been any clear delineation, and releases have been hitting all over the place.  He’s not from Series 1, and that’s the best I can hone in on.  So far, the DC Multiverse stuff has all been drawn from specific source material, and in the case of Cyborg, he’s based on the 2003 Teen Titans cartoon.  He’s the first figure based on the show, and so far the only one to be solicited.  The figure stands 7 inches tall and he has 31 points of articulation.  With the McFarlane stuff, there’s been a bit of an issue on the articulation front; there are plenty of points of movement, but range isn’t always the best.  Cyborg improves a bit over the prior Multiverse figures I’ve had, but I did find the arms to still be rather restricted, especially at the elbows.  Also, while the shoulders have decent range, they’re a little bit on the loose side for my figure.  They can hold poses fine right now, but I’m a bit concerned about the long-term integrity of the joints.  Cyborg’s sculpt is an all-new affair, and compared to the animated sculpts of the first assortment, it’s actually a marked improvement.  I don’t know if it’s just the change in style between the shows, but they’ve managed to get a much closer recreation of Cyborg’s cartoon design than any of the other three animated figures.  It’s still not really in scale with anything (though he does look okay with some of the larger Bandai figures), as has been a recurring issue with the McFarlane stuff, but internally, it’s at least got solid proportions and does an okay job replicating the design.  I quite like the way they’ve handled the blue sections of the cybernetics, being white plastic with the detailing sculpted in, and then a clear blue plastic shell over top.  It works very well, and solves a problem that other animated Cyborgs have never quite gotten down.  In terms of paint, he’s pretty basic.  There are a few errant marks on the white sections, but for the most part it look okay.  It’s appropriately bright, and refrains from McFarlane’s tendency to go a little murkier, so it’s not bad.  Cyborg is packed with an extra hand in sonic cannon configuration, plus one of the small black disc stands, and a card.  The cannon piece is definitely the coolest part, and swaps out for the hand without much trouble.


I’ve not really been picking up any of the McFarlane figures, because I really just wasn’t that impressed by the three I had already gotten.  I did like the look of this guy when his prototype was shown off, but was planning to refrain from getting him largely because I honestly don’t trust Todd and company to actually get the whole team line-up out.  At most I’m expecting to get a Robin and *maybe* a Beast Boy, but I can’t see anything beyond that, which does make the prospect of this figure weird to say the least.  I wound up getting this one from Cheyenne and her parents, and it’s honestly a pretty strong figure, and one I’m pretty glad I ultimately got.  Hopefully, I’m proved wrong on the team line-up, but for now, he does look pretty nice with my Bandai Speedy figure.

#2612: Ultramarines Primaris Assault Intercessor



“Space Marines are the champions of the Imperium, Mankind’s most elite fighting force. The combat prowess of these heavily augmented warriors is backed up by the best weaponry and equipment the Imperium can provide. Clad in nigh-impenetrable power armor, each Space Marine combines excellent close combat skills with deadly shooting accuracy. Space Marine armies are hard-hitting, able to tactically adjust to any foe or situation. A wide range of troops and vehicles enables them to launch lightning strikes, armored spearheads, airborne assaults, or any other strategy a commander can envision. “

Have I mentioned before here that I’m a bit of a glutton for punishment?  Because I am.  Why else would I keep publicly speaking about things that I actually know nothing about?  That’s crazy.  Case in point?  Today’s review.  We’re gonna be talking about Warhammer 40,000.  I played a single small little starter game of 40K over a decade ago.  That marks my entire experience with the franchise.  Now watch me stumble my way through this toy review, I guess.


The Ultramarines Primaris Assault Intercessor is part of the first series of McFarlane’s newly launched Warhammer 40,000 toyline, alongside the Necron Warrior.  There are actually two Ultramarines to be found in the assortment, the standard release and an all grey “Artist Proof” release, which  is the one-per-case variant.  I’m looking at the standard.  He’s some sort of slightly higher ranking Ultramarine, I’d guess, given the different colored helmet and the extra insignia on the shoulder, but exact rank I’ve got no clue on, because, as noted, I don’t actually know this stuff.  He’s blue and red, and big and bulky.  This guy stands 7 1/2 inches tall and he has 36 points of articulation.  Articulation is frequently an iffy subject when it comes to McFarlane figures, but they managed to do a really good job on this guy.  Despite the rather bulked up nature of this design, they’ve not only gotten quite a few joints in there, they’ve also managed to get most of them a pretty impressive range of motion on them.  The shoulders get extra joints on the shoulder pads, allowing for cleaner motion on those joints, which works quite well, and the double ball joint set up on the neck likewise gives a surprisingly fluid and mobile set up for posing the head.  The actual sculpt is cleanly detailed, solid, and just generally appropriately chunky.  There’s a good weight to this figure, and it helps to give him the appropriate presence for the whole big armored marine thing.  He also looks like the miniatures (at least what I’ve seen of them), which is kind of an important thing.  For the paint work, he is, as I noted above, blue and red, which is fairly eye catching and bold.  There’s also a fair bit of gold and white thrown in there for good measure.  The application is generally pretty good, though there are also some slightly fuzzy edges on a few of the brighter colors.  Nothing too terrible, though, and it’s certainly cleaner than a lot of the stuff that McFarlane has done in the past.  This guy is packed with a heavy bolt pistol, Astartes Chainsword, and a small display base, which isn’t a bad set-up.  The only problem I had was getting the Chainsword into the figure’s hand; he’d really benefit from a sword that split at the hilt to more easily slide in.  That’s relatively minor, though.


So, I’m not a 40K guy, and I know effectively nothing about it.  Why do I have this figure?  Why would I buy it?  Honestly?  Because it looks real cool.  Also, Jason at All Time is super into 40K, and he was getting pretty hyped about this line and that may have somewhat rubbed off on me.  I just wanted to be a part of things, you guys!  It’s a really strong figure, and just a good fun toy, even without the background interest.  I can see myself definitely picking up the odd figure from this line depending on how far it goes.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2371: Harley Quinn



“When she first met The Joker, Dr. Harleen Quinzel was his psychiatrist at Arkham Asylum.  Instead of treating her patient, she fell in love with him and became his prankster partner in crime known as Harley Quinn.  Although mentally unhinged, Harley is highly intelligent.  She’s a skilled gymnast and her agility makes her an adept fighter.  Like The Joker, she uses a variety of weaponized gag props in her chaos-creating crimes.”

Hey, remember how McFarlane has the DC license now?  And remember how Spin Master also has it?  And how I’m really leaning into that Spin Master curve?  Well, it could only last for so long, I suppose.  In an effort to make my way through some of the stuff sitting on my “to review” pile, I’m grabbing a few things I’ve kind of been putting off.  Today’s entry is definitely in the “putting it off” category.  Guess I can’t put it off any further.  Okay, here’s Harley Quinn.


Harley Quinn is part the…well, still technically the first assortment of McFarlane’s DC Multiverse line, but exactly where she falls in that is a little debatable.  She’s not part of the Superman/Batman portion that we first saw, and she’s not part of the more Bat-family-themed build-a-vehicle assortment that Nightwing was in.  Technically, she was shown off alongside Green Arrow from Arrow and Green Lantern from JLU, neither of whom she really ties in with all that well.  It hasn’t got any less confusing since I reviewed Nightwing is the general theme of what I’m getting at here.  Harley is, according to the box anyway, based on her appearance in her self-titled miniseries from the comics, which introduced her into the mainstream DCU.  I’ll get to that.  The figure stands just over 7 inches tall and has 35 points of articulation.  Compared to the rest of the line, Harley’s not only too tall; she’s just flat out too big.  She’s not actually taller than Nightwing and Superman, but thanks to the way the parts of her body are scaled internally, she looks like she’s taller than they are.  It’s really the head that throws things off the most, because it’s so large.  Also?  Clearly not based on her main DCU design.  That head’s unquestionably meant to be an animated-style Harley, and there’s nothing about it that indicates otherwise.  Given they were already doing actual animation-based figures in the strange collection of figures that makes up “Series 1”, I’m not sure why they didn’t just say she was an animated Harley.  Okay, actually I kinda do get why, but that’ll come up later.  Whatever the case, the head’s not a great piece, even for an animated look, because it’s kinda off-model for any version of Harley we’ve seen before.  Below the neck, Harley suddenly doesn’t seem quite as animation-styled, but I wouldn’t really classify it as realistic either.  There’s a definite style there, but whose I couldn’t really say.  The part that really bugs me is the shoes, which are the usual pixie shoes, but inexplicably have high heels on them?  I don’t know how that works, and I don’t want to.  Harley in high-heels just feels wrong to me, though.  Of the three McFarlane DC figures I’ve looked at, Harley’s probably got the most basic paint scheme.  I don’t know that I’d call it “cleaner”, because the actual application is kinda messy.  There’s a noticeably splotch of white on the left shoulder, and in general the transitions between colors aren’t very clean.  It’s not terrible, though, and I don’t know that it’s really messier than the other two; there’s just less extra work to distract from the errors.  Harley is packed with a mallet, a gun with a “Bang” flag, a display stand, and a collector’s card.  The mallet is the weirdest part, because it’s definitely meant to be more real world, and therefore doesn’t fit with the rest of the figure at all.  Sure, there’s a lot of nice work on it, but why does it come with *this* figure?


The animated figures from Multiverse kind of repulse me, and though she’s not technically an animated figure, so does Harley.  From the prototype shots, I knew I didn’t like her, and in person that didn’t change.  So, why do I have her?  It’s Max’s fault.  He bought her because he decided to buy a whole set of them, and after opening her up and messing with her for a bit, he decided he didn’t really need to keep her, and passed her along to me for the purposes of reviewing.  There it is Max.  I reviewed her.  I hope you’re happy.  Ultimately, I’m cooling on this whole McFarlane DC thing pretty quickly.  While Superman and Nightwing held my interest at first, I ultimately don’t have much to say about them a month after the fact.  And a month with Harley sitting on the shelf waiting to be reviewed did nothing to really make me like her any more than I did when I first looked at her.

#2352: Psycho



“Psychos are bandits who have gone insane with a freakish obsession for the Vault. Shirtless, wearing a white mask and dressed in orange pants, these outlaws can be immediately identified by their homicidal cries, psychotic laughter and constant desire to get into close combat.”

McFarlane’s approach to their Borderlands line was much like their approach to just about anything else.  They were very excited at the start of things, but they quickly got kind of bored and everything since then just felt like a rush to get it over with.  We got a small assortment of new figures alongside the release of Borderlands 3, though, and I guess I’ll look at the one I picked up.  Here’s the Psycho.  Woooo?


The Psycho is one of the two Borderlands 3 figures put out to coincide with the launch of the game (the other being Tina).  He’s technically an  army builder, I guess, since this particular model gets used many times throughout the game.  So, I mean, I guess that means you can buy multiples?  The figure stands 7 inches tall and he has 27 points of articulation.  The Psycho is sporting the same improved style articulation we saw with Krieg and Zer0, meaning he’s a decently poseable figure, though not quite as good as, say the DC or Fortnite figures.  I found things a little more limiting on this figure than on the other two, largely due to my desire for some slightly more intense poses for the Psycho.  The sculpt’s a pretty solid recreation of the character model from the game.  Honestly, I think it’s an even better recreation than Krieg; the sculpt’s certainly a fair bit sharper on the details than that one.  They get the mask down pretty much spot-on, which is certainly a plus, given how distinctive it is for the franchise.  The paintwork on the Psycho is again something of an improvement on what’s come before, with overall cleaner and sharper work.  He’s also got a fair bit of accent work going on, and even a few smears of blood and mud.  The Psycho is packed with a display stand and a buzz-axe accessory.  The axe is quite impressive in its own right, with a spinning blade and sharp detailing.  It’s slightly tricky to get into his hand, but once it’s there it’s not going anywhere.


I got the Psycho at the same time as Krieg, mostly due to Super Awesome Wife picking up the Lillith and Tina figures, and me wanting to contribute to the line.  I myself am not really into the Psychos on a whole, so this wasn’t a figure I needed, nor one I really planned on buying.  He’s okay, and a better figure than Krieg, I’ll give him that.  That said, much like McFarlane’s stance on the line, I’m mostly just writing these reviews to get them out of the way and move onto other things.  The figures don’t do a ton to excite me.

#2327: Nightwing



“Dick Grayson began his crime-fighting career as the original Robin—Batman’s protégé and crime-fighting partner. An expert acrobat and skilled fighter, Dick eventually left the nest and ventured out on his own as a new hero called Nightwing. His childhood experiences as a circus acrobat and trapeze artist make him extremely agile. He is a superior fighter and a highly skilled martial artist who has been personally trained by Batman. Nightwing is a keen detective, a natural leader, and a strategist with advanced knowledge of a variety of technologies.”

I am nothing if not a creature of habit.  The habit of which I am a creature in this case, apparently, is trying out DC lines with the same two characters.  First Superman, then Nightwing.  I did it with Spin Masters stuff, and lookie here, I’m about to do it with the McFarlane stuff too.  You can’t say I didn’t try to warn you!


Nightwing is part of the…well, it’s still the first assortment of DC Multiverse, but it’s like distinctly separate from the one that Superman’s in, I guess?  This one’s got a different price point because there’s a build-a-thing, and so it’s…I don’t know, it’s all a little confusing, or maybe its not.  Forget it Ethan, it’s McFarlane.  Like Superman, this Nightwing figure is, at least in theory, based on specific appearance, namely “Better Than Batman,” the first volume of his Rebirth title, which reintroduced the black and blue color scheme.  Much like the “based on Action Comics #1000″ translated to “McFarlane take on Classic Superman” for yesterday’s figure, “based on Better Than Batman” here translates to “Mcfarlane take on Nightwing’s most recent costume.”  Nightwing stands 7 14 inches tall and he has 35 points of articulation.  He’s pretty much the same height as the Superman figure (and a little taller than the basic Batman), which makes him a little tall for Dick, but believe me, he’s not the worst case of internal scaling in the line.  His articulation isn’t too different from Clark’s.  There’s better range in the arms for this guy, which is good, but I didn’t find the neck joint quite as useful this time around.  The legs are also still kind of clicky and heavy on the ratcheting for my taste, making him not a ton of fun to pose.  I will say he’s pretty stable on his feet, though, so kudos to McFarlane on that.  Let’s discuss the sculpt.  By and large, I don’t like this sculpt quite as much as the Superman, largely due to this one feeling far more uneven.  The head’s definitely the strongest part, and I definitely get an effective Dick Grayson vibe off of it.  Not sure if it’s quite a Rebirth Dick Grayson vibe, but that’s really splitting hairs.  The body’s where things get funkier.  At first glance, I thought this figure’s arms were too short, and he was kinda giving me T-Rex vibes.  In-hand, it doesn’t seem like it’s the arms that are throwing things off, but perhaps the torso?  I think it’s too large relative to the rest of the figure.  It’s hard to say for sure, but it definitely looks off.  The legs, especially below the knee, also seem slightly…mishapen?  With the right posing, it doesn’t look bad, but there’s definitely something weird about this figure’s proportions in general.  As with Superman, the costume has been given an assortment of extra little details littered throughout.  I myself tend to prefer a more streamlined Nightwing, but these details still work better on him than they did on Superman.  Nightwing’s paintwork is more in line with McFarlane’s usual output than Superman was, being a little murkier on the details, and slightly washed out.  It’s not a bad look, but compared to something like the Essentials figure, he looks almost unfinished.  Maybe that’s just my classic sensibilities kicking up, though.  Nightwing is packed with his batons, a piece of the mini-Batmobile, a display stand, and a card.


While I was sold on Superman, I was still kinda on the fence with this guy.  I liked parts of him, but I wasn’t sure about the whole.  Max wanted the mini-Batmobile piece, so he bought this guy, and ended up pretty much just giving him to me.  He’s not a bad figure.  Honestly, he’s probably about as good as the Essentials figure, which also had it’s pluses and minuses.  However, I still personally prefer the Essentials release and its slightly cleaner approach to the character.  Both figures have their merits, and neither one is truly definitive, so I guess I’m just gonna have these two nearly identical Nightwings in my collection.  Oh, the oddity of me.

#2326: Superman



“Sent to Earth from the dying planet of Krypton as a baby, Kal-El was found by farmers Martha and Jonathan Kent and raised as their son, Clark.  As Clark grew up, the radiation from Earth’s yellow sun gave him extraordinary powers, which he kept hidden.  Now fully grown, he uses his powers to protect his adopted world as Superman.  The Man of Steel is virtually invulnerable and has the powers of super-strength, super-speed, and flight.  He also has enhanced senses, including heat vision, X-ray vision, super-hearing, and super-breath.”

When Mattel lost the DC license (or chose not to pursue a renewal, depending on who you ask), it was split between two main licensees.  For the more all-ages oriented toys, Spin Master has the license, and I’ve already taken a look at a couple of their offerings.  Now I’m jumping over to the other company, McFarlane Toys, who will be handling the more collectors-oriented side of things.  I’m kicking things off with their take on the Man of Steel.


Superman is part of the rather large assortment 1 product launch for McFarlane’s DC Multiverse line.  While all 12 of the initial figures are technically part of the same assortment, they’ve been broken down into a few different subsets.  Three variants each of Superman and Batman make up the first grouping of figures.  This particular Superman is the most standard fare, being based specifically on his appearance in Action Comics #1000…at least according to the box.  I’ll touch on that in a bit.  The figure stands 7 1/4 inches tall and he has 33 points of articulation.  In terms of scaling, these guys are pretty big.  You won’t be mixing them with your Legends to be sure, as they’re more in line with McFarlane’s other offerings or the stuff coming from NECA.  You could also probably mix some of them in with the DC Essentials figures, thought they’re a bit large even for those. While there’s certainly a lot of articulation, the effectiveness of a good number of the joints is a little on the iffy side.  The neck joint and mid-torso both have some decent range, as well a smooth motion to them.  The legs have decent mobility, but the joints are really clicky and a little tricky to work with.  The arms are the worst of the bunch, with really heavily ratcheted joints, poor range on the shoulders and the elbows, and some truly hideous design on the wrists.  Ultimately, you can get some fairly decent poses out of him, but for someone who’s used to Legends, he’s a bit of a pain to pose.  Articulation aside, how’s the actual sculpt.  Well, in my eyes, Superman is the best of the initial offerings, so I don’t think it’s that bad.  For the most part, the proportions are fairly balanced and realistic, while still being rather heroic.  Although he’s supposedly based on Jim Lee’s depiction of Clark from Action 1000, I don’t get much Lee out of this sculpt myself.  The head’s a little wonky; I’m not sure exactly what kind of likeness or expression they’re going for here, but he seems a little…off from my usual mind’s eye version of Clark.  It’s not terrible, though, and far from the worst head sculpt in the bunch.  It’s probably not helping that the head was one of the few things I unquestionably liked about the Essentials figure when I reviewed it.  The body sculpt is decent, but does run into a little bit of Todd being Todd and adding details that don’t necessarily need to be there.  He’s got some various piping running along various parts of his costume, and the insignia is now large and raised.  I do like the cape a lot; while I’m not always a huge fan of the overly large cape for Superman, it works well here, and it has a nice, dynamic flow to it.  Superman’s paintwork is pretty basic, which is a good thing, because I was a little worried that was another area where things might get all Todded up.  Application is mostly pretty clean, apart from a few small issues here and there.  The most glaring thing on my figure was a little spot of flesh tone on the hair.  Superman is packed with two sets of hands, a flight stand, and a collectors card.  The hands are probably my biggest complaint, because they don’t feel very suited to the poses I want out of a Superman.  The relaxed hands aren’t as handy as a pair of flat flying hands might have been, and I can’t begin to fathom why we got a gripping hand for the right instead of a fist to match the left.  He doesn’t even come with anything to hold!


So, I was hesitant on the McFarlane stuff, due to them not having the best track record.  When they showed this figure off, I wasn’t much of a fan of the proto, but after getting to see him in person, I decided to at least give him a chance.  Ultimately, he’s not bad, and certainly an admirable effort from McFarlane.  He’s still got his flaws, though, and I’m hoping they can offer some improvements.  Still, he’s a solid piece on his own.

I got my figure from my friends at All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2303: Krieg



“Though it is uncertain what caused Krieg’s transformation into a psychotic killer, the game provides evidence hinting at an antithetical personality in the past. This is established by a fractured remnant of his psyche, manifesting itself as an ‘inner voice’ in his mind. The voice also seeks to control Krieg’s lust for murder by limiting his victims to those deserving punishment.”

It’s been forever since I talked about Borderlands, mostly due to McFarlane’s toy coverage slowing to a crawl.  They got the first four figures out in relatively short order, then solicited the next two, and then…silence for a year and a half.  I’d honestly figured the third assortment had been cancelled, or Todd had forgotten he’d shown them off and moved onto new things, but the release of Borderlands 3 and its associated figures proved enough to at least get these two figures out to the market.  The third assortment finally gives us two more Vault Hunters.  We got Lilith, one of the first game’s four, and…Krieg?  Yeah, instead of another of the core Hunters from 2, we get Krieg.  Yay? Let’s just get the review over with…


Krieg is technically part of the third assortment of Borderlands figures from McFarlane.  The whole assortments thing seems to have fallen by the wayside, because while Krieg was solicited alongside Lillith as part of the ongoing line, he ended up dropping by himself a couple of months before the figures from 3, while Lillith showed up in the same case pack-outs as the 3 figures.  Krieg, for whatever reason, is in entirely different style of packaging than the rest of the line, being sealed up in a clamshell-style blister similar to those used for McFarlane’s Call of Duty stuff.  It makes him feel like a very odd one-off.  Everything about this figure’s release is just…weird.  But enough about the weird release, what of the actual figure?  He stands 7 1/2 inches (the tallest of the Borderlands figures so far) and he has 26 points of articulation.  On the plus side, Krieg keeps the improved hip articulation we saw on Zero, meaning he has an okay range on the hips.  On the down side, the rest of his articulation is rather impeded by the sculpt.The arms in particular are quite restricted, but the neck doesn’t have much range either.  For a player character, that’s a real bummer.  At the very least, the sculpt is a respectable recreation of the game design, on par with the other figures so far from the line.  He’s suitably chunky, and he’s certainly got an imposing build to him.  He’s also got enough of a pre-existing stance to look pretty natural on the shelf even with his limited posing capabilities.  His paintwork matches up with the other figures so far.  It’s pretty decent overall, and does its best to capture the distinctive art style.  It’s not super clean or polished, but it gets the job done.  No complaints.   Krieg is packed with a saw-thingy, which is his melee attack item in the game.  He doesn’t include any sort of gun or anything, though, which is a little annoying, what with such things being an essential piece of the game.  I guess him being larger meant there was less space for accessories?


I picked up Krieg when the Borderlands 3 stuff hit, mostly because Jess was picking up the others, and I felt a bit like I should support the line.  Of the Hunters from 2, Krieg is at the bottom of my list, so his inclusion didn’t exactly thrill me from the start.  I was hoping that the decision to go with a more minor Vault Hunter might mean that McFarlane was committed to getting the whole set out, but at this point, it seems unlikely that we’re getting any more of them, making him feel like a bit of a wasted slot (especially with the visually similar Psycho being released in the 3 assortment).  For the figure proper, I think the most damning thing I can say, though, is that I don’t really have much to say about him.  He’s very meh.

#2037: Captain James T Kirk



The Star Trek toy license has been through a whole lot of hands over the years, and seems to get passed along with this sort of regularity.  Aside from Mego (who held the license in the 70s) and Playmates (who held it in the 90s), nobody has been able to hold it for long.  This has become especially apprent in recent years.  In just the last decade, it’s been held by Playmates, Hasbro,  Mattel, and now McFarlane Toys.  And, McFarlane is doing what every company does when they get the license: making a Kirk. Well, let’s see how this one turned out.


Captain Kirk is one of two launch figures for McFarlane’s new Star Trek line (the other is the similarly popular toy-choice Picard).  He’s based on his classic series appearance, and will be joined in the second series by a matching Spock.  The figure stands 6 3/4 inches tall and he has 26 points of articulation.  His construction and the implementation of his articulation is pretty much the same as McFarlane’s other recent figures in this scale, which is to say actually not terrible.  They do seem to be learning how to actually work the articulation into the sculpts without it looking awful in some spots, which I count as a plus.  That said, the range of motion on the joints could still use some work, because even with all of that articulation, he’s not getting into much more than a fairly basic standing pose.  Granted, for Kirk that’s not the end of the world, but it does impact how he interacts with at least one of his accessories.  Kirk’s sculpt is definitely the strongest part of the figure, with the head sculpt really just being the best single thing about it.  Shatner’s likeness is a rather difficult to capture one, but I think this is the best classic series Shatner we’ve gotten in plastic form.  It’s not perfect from every angle, mind you, but it’s good from most, and that’s nothing to slouch at.  The body sculpt is pretty solid as well, with a decent match for Shatner’s proportions, and a nice variation of textures.  In particular, we actually get a texturing on the tunic, like the real thing, rather than the totally smooth look we usually get on classic Trek figures.  His hands are specifically sculpted to hold his included accessories, but they’re realistic looking hands.  Kirk’s paintwork is decent overall, with one slight caveat on my figure.  The base application is clean and bold, and looks fairly realistic.  I particularly like the really glossy boots.  Those are always fun.  The face is handled using the printing set-up that’s all the rage these days, and would be really nice if not for one of his eyes being slightly askew.  It’s very slight, and not enough to ruin the figure, but it’s just off enough for me to notice.  Kirk s packed with his phaser, larger rifle, an extra right hand for the rifle, a communicator, and a display stand.  The display stand makes me laugh, because it’s actually held in the package by scotch tape.  Not plastic tape, like you see on most figures (and every other accessory in this package): regular, foggy scotch tape, like off someone’s desk.


I’m apprehensive pretty much any time a new Trek line is announced, because they’re all pretty much doomed to failure at this point.  Admittedly, I’m not sure this one’s going to break that mold, because Todd doesn’t have the best track record for depth in his lines.  However, I saw this figure in person while out hunting for some other figures, and I kinda liked him.  He’s actually not a bad figure.  I don’t know that he breaks the mold or anything, but he’s the nicest Kirk I’ve owned, and he looks pretty sweet with my AA Gorn figure.