#2966: Eclipso

ECLIPSO

DC UNIVERSE CLASSICS (MATTEL)

“Long ago the Spectre defeated the Spirit of Wrath, exiling its physical manifestation to a black diamond called the Heart of Darkness. And so it remained until Dr. Bruce Gordon found a fragment – and was possessed by Eclipso, the Earthly incarnation of the Spirit of Wrath. During a lunar or solar eclipse, Gordon’s alter ego would grant him superhuman strength, light-powers and use him in its ancient schemes for control over all mortal beings. Since then, Eclipso has possessed others, and is ever ready to tempt and corrupt both superhumans and ordinary people.”

When introduced in House of Secrets #61 in 1963, Eclipso was effectively a superhero comics take on Jekyll and Hyde, two sides of of one man, each struggling for dominance, and ultimately reaching an impasse in all their efforts.  In the ’90s, the character’s history was reworked into what is mentioned above.  Eclipso himself was an ancient entity, a precursor to the Spectre, judged to be too cruel a spirit and banished by the Spectre proper when he finally took his place.  All that’s not terrible for a guy who looks as hokey as this one.  He’s done alright for himself on the toy front, with three whole figures.  Crazy, I know.  I’m looking at the last of those three today.

THE FIGURE ITSELF

Eclipso was released in Series 12 of DC Universe Classics, the first assortment to be released in 2010.  Series 12 would mark perhaps one of the most obscure selections of characters the line ever boasted, so I suppose Eclipso was right at home with them.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Generally standard articulation, but it’s notable that this marked the first assortment to remove the rocker ankles.  Ultimately, they weren’t blessed with a particularly great range anyway, but it marked the first step towards the sorts of things that lead to the line’s decline.  For this figure directly, it wasn’t that bad.  Eclipso was built on the mid-sized male body, with an all-new head, left hand, collar, and belt, as well as the right hand from the Series 11 Deadman figure.  The new parts were generally pretty impressive.  They’re up to par with the rest of the line at the time.  The head sculpt was certainly an expressive one, definitely on the more cartoony side, but it definitely fits the character.  The new hand holds his black diamond, which is a fun touch.  It’s posed so that he can hold it out to look through it, as he did in the comics.  Beyond the new sculpted parts, Eclipso relies on paint work to sell his design.  Generally, it works pretty well for the look.  The belt even gets a little bit of accenting, which is pretty cool.  Eclipso was packed with no parts of his own, but did include the left leg of the Darkseid Collect-N-Connect.

THE ME HALF OF THE EQUATION

2010 marked a turning point for DCUC in that, in contrast to prior years, the figures actually were generally easy to find, at least with minor searching.  Eclipso wound up was the first figure I got from that year, alongside Dr. Mid-Nite, both of whom were picked up for me by my parents, while I was away on a trip.  He’s not really a star piece for me, but he’s definitely one of those by-the-numbers figures that filled in the DCUC ranks nicely.

#2959: The Flash

THE FLASH

DC UNIVERSE CLASSICS (MATTEL)

You do have to give Mattel a little bit of credit, and I can’t believe I’m saying that, on how they handled the early line planning on DC Universe Classics.  There was some serious effort not to just front load the whole thing with all of the hitters right away, instead using them to anchor assortments of otherwise more minor characters.  Their first year saw them struggling to reach full retail distribution, but going into their second, things were starting to seem a little more solid.  They kicked off the year with an assortment loosely centered on today’s focus, the Flash, specifically of the Barry Allen variety, since he had just returned to life after a lengthy period of deadness just a few months prior.

THE FIGURE ITSELF

Flash was part of the seventh series of DC Universe Classics, the series that built the Atom Smasher figure I reviewed last year.  This marked Mattel’s first of many assortments where the heavy hitter of the set would be sold sans Collect-N-Connect part, something Hasbro would end up co-opting into their Legends line when it returned a few years later.  Flash was, unsurprisingly, the heavy hitter for this assortment.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  At this point in the line, the rockers are still present on the ankles, for all the good they do.  Okay, that’s a little unfair, because they do wind up being somewhat useful on Flash, at least for some slightly better running poses.  He’s still not gonna balance very well in those poses, but let’s take what we can get.  Flash was built on the medium male body, originally introduced in Series 3 for Nightwing and Green Lantern.  It was the slightest build they had available for an adult male body at the time, and would remain that way for quite a while.  Ultimately, it’s just too bulky for any iteration of the Flash.  Barry can be a little bulkier than the average speedster, but this goes to excess.  I honestly think that it’s really the shoulders that throw things off; the DCUC bucks always had very prominent shoulders, and for a character like Flash, this stands out even more.  Generally speaking, however, it’s not the worst it could be, and in light of a line that was built upon such things across the board, it’s ultimately a minor issue.  Flash got a new head, shins, and feet.  The head is decent, if a bit devoid of personality for Barry.  A slightly warmer expression would go a long way.  The lower legs gave him proper boot sculpts, which are actually quite nice.  The feet even get treads on the bottoms, just like Flash always had.  It’s certainly a nice touch.  His paint work is generally pretty basic, but it’s also generally pretty clean in its application.  He also gets a little bit of accenting on the reds and yellows, just to keep things a little more visually interesting.  It actually works pretty nicely.  Flash was the one figure in the set not to get a CnC piece, but he did get one of Mattel’s patented crappy blue display stands.  They were great for…umm…being not so good at helping the figures stand?  They sure were blue and translucent, though.  They did that part well.

THE ME HALF OF THE EQUATION

By the seventh series, the line was starting to get a little easier to get, so it wasn’t quite the nightmare of other sets to get these figures.  That said, I didn’t actually get Flash until after the line was essentially dead.  At the time he hit, I was still mixing these guys in with my DC Directs, and I had a couple of other Barry Allen Flash figures I liked well enough, so I didn’t go after this one.  When the line ended, I realized how close I was to having the Satellite Era League, so I filled in a few gaps, and picked this one up for a decent price loose.  He’s not my favorite figure from the line, but he does an okay job, and he does look cool with the rest of the League.

#2952: Atom Smasher

ATOM SMASHER

DC UNIVERSE CLASSICS (MATTEL)

DC’s handling of the Justice Society from the ’60s forward marked an important change in how they handled story telling as a whole, at least for a while.  With the dawn of the Silver Age, they had rebooted most of their popular titles, but “Flash of Two Worlds” confirmed that the original DC heroes existed in a universe all their own, where time had progressed since we last saw them.  It created a universe where the heroes were allowed to age, which, in tandem, created a universe where the heroes were allowed to retire or otherwise pass their mantles onto a new generation.  Roy Thomas’s All Star Squadron was a series dedicated to the exploits of the JSA after we stopped seeing them regularly, and through it we were introduced to a whole collection of legacy heroes, who would eventually become Infinity Incorporated.  Amongst those heroes was the original Atom’s god-son Albert Rothstein, also known as Nuklon.  Al would later move up to the JSA proper, and would take on a new identity, Atom Smasher, whose second figure I’m looking at today.

THE FIGURE ITSELF

Atom Smasher was the Collect-N-Connect for Series 7 of Mattel’s DC Universe Classics.  Atom Smasher would mark the first proper JSA offering within the line, but he would be the first of quite a few, including a whole JSA-themed series by the time the line ended.  Atom Smasher’s status as a CnC allowed him to be a little taller than is compatriots, standing about 8 1/4 inches tall.  His base body was really just patterned on the standard male body, so he kept the same basic 25 points of articulation.  In terms of height, Al had the ability to vary his, much like Giant-Man, but this figure still seemed a little bit on the small side; he felt more like a kind of tall guy, and less like an actual giant.  Still, it was at least a better representation of his size than *some* of the figures in this line…heck, in this very same assortment (looking at you Little Barda).  In terms of sculpt, the sized up base body worked pretty well for the character’s design at least, and the figure specific elements on the neck, belt, forearms, and boots all look pretty good.  The head was a pretty nice piece as well, and would wind up scaled down to normal figure size for use on Mattel’s version of the Al Pratt Atom a few years later.  Atom Smasher’s paint work is pretty good, showing the slightly more involved work from earlier in this line.  The base work is generally pretty cleanly applied, and he also gets some pretty nice accent work, especially on the larger stretches of the same colors on his mask and torso.  Atom Smasher had no accessories, but as an accessory himself, and without any major extras that warranted inclusion, that’s really not a big deal.

THE ME HALF OF THE EQUATION

Atom Smasher was a slow burn figure for me.  I picked up the figures I most wanted from this assortment right away, so I had their parts for him floating about for a bit.  I even wound up with the Barda figure as well, so I had her part too, but I was so unimpressed with her, and so disenchanted with the possibility of finding the rest of the parts, that I actually wound up trading off the part that came with her before completing this guy.  It wasn’t until the end of the line, when I really started to go back and fill in some holes that I finally brought myself to finish him.   I’m glad I did, because even at his slightly smaller size, he’s a cool figure, and it’s unlikely we’re ever going to get a better Atom Smasher.

#2945: Hawk & Dove

HAWK & DOVE

DC UNIVERSE CLASSICS (MATTEL)

“The yin and yang of the superhero world, Hank and Don Hall were complete opposites, working together as powerful vigilante champions for justice. Opinionated and reactionary, Hank always butted heads with his reasonable, yet indecisive, brother. The Lords of Chaos bestowed upon Hank powers that came about when he uttered the word, ‘hawk,’ and his brother was imbued with the same powers from the Lords of Order. Working together, ‘Hawk’ and “Dove” balanced each other out and battled evil.

Dawn Granger was given powers by the Lords of Order, effectively stripping them from Don Hall (the original Dove). Needing the “Hawk” to balance her new role as ‘Dove,’ Granger joined forces with Hank Hall. Lured to Druspa Tau, they were forced to battle each other in a war between the Lords of Chaos and the Lords of Order and their devotees. At the conclusion, Hawk and Dove absorbed the powers of their creators; leaving Dove with a new ability: flight.”

Created by Steve Ditko and Steve Skeates in 1968, Hawk and Dove were originally brothers Hank and Don Hall.  Hank was an aggressive and forceful personality, while his brother Don took on a role of pacifism.  In their super-heroic personas, they were assigned powers that complemented their personalities, all while complementing each other.  The duo first appeared in DC’s Showcase book, before getting a brief run on their own, and then moving into sporadic appearances in various DC books.  Don would wind up as one of the casualties of Crisis on Infinite Earths, and two years later, Hank would gain a new partner in Dawn Granger, the second Dove.  These two would become quite the distinctive pair themselves, but would have their own rather storied history as well.  Amongst other things, they figured rather prominently into Brightest Day, an event that would put them into the public eye long enough to at least get them a little bit of toy coverage.

THE FIGURES THEMSELVES

Hawk and Dove were released separately in Series 20 of Mattel’s DC Universe Classics line.  The entire assortment was based on Brightest Day, which was a rather current story at the time.  It was also the last proper assortment of the line, due to the ending of the mainstream DC Universe and the launching of the New 52.  Boy, that sure stuck, huh?

HAWK

In the comics at the time of this figure’s release, Hawk had just come back from the dead, and was also the only male member of the Birds of Prey, presumable because when you’ve got a team named “Birds of Prey”, you might be willing to amend some of the by-laws for a guy named “Hawk.”  Hawk’s design has essentially remained unchanged over the years, so this figure had an easy choice.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  By this point in the line, the ankle rockers had been completely removed from all of the base bodies, which was on one and a shame, but on the other not really that big of a deal, since they were kind of useless joints anyway.  Otherwise, the articulation remained standard for the line.  In light of modern articulation standards, it’s not fantastic, but compared to early Legends, he’s at least not a floppy mess.  Hawk was built on the larger male body, which was a reasonable fit for the character.  He got a new head and “cape.”  Both pieces fit well on the body and meshed with the pre-existing parts.  The head in particular feels like it’s a good fit for Hawk, especially with that teeth baring expression.  Hawk’s paint work is generally quite straight forward, though it’s worth noting that they adjusted the white sections of his costume to be a light grey.  Maybe to prevent yellowing?  Hawk’s only extra was the torso to the Nekron Build-A-Figure.

DOVE

Believe it or not, Dawn Granger is actually a Rob Liefeld creation.  Well, like half a Rob Liefeld creation.  Barbra and Karl Kessel were also involved, which I’m certain helped her to be a lot less ridiculous than, well, Leifeld’s other body of work.  Like Hawk, Dove’s design has remained essentially unchanged over the years, apart from the whole switching from it being Don to it being Dawn.  Man, that name change sure was convenient, though, right?  The figure stands 6 inches tall and she has 23 points of articulation.  Her articulation scheme is the same as Hawk’s, but there are some pluses and minuses on the ranges of the joints.  The neck joint works very well, but the elbow and mid-torso joints are definitely very restricted.  Dove is based on Mattel’s second attempt at a base body.  It’s definitely the stronger of the two, and it worked well for the character.  She got a new head, as well as a new collar piece.  I quite like the head sculpt, and I think it fits her nicely.  There’s some good dynamic flow to the pony tail, which is cool.  The collar piece is perhaps a touch bulky at this scale, but overall it looks pretty decent, and it actually doesn’t really impede her movement at all.  Dove’s paint work is generally alright.  Like Hawk, the white portions are now a light grey.  Unfortunately, since the hair and collar are softer plastic, they’re also more prone to paint transfer, which has happened on my figure.  Dove was packed with the waist piece for Nekron.

THE ME HALF OF THE EQUATION

Series 20 of DCUC was one that wasn’t amazingly well received by fans.  It being the end of the line probably didn’t help it.  That said, Christian and I had really gotten into the line together, so we split a full set of figures that we ordered from Big Bad Toy Store.  I took these two, as I had really enjoyed what was being done with them just before the New 52 hit.  Honestly, they’re pretty straight forward, by the numbers figures, but that’s absolutely the right approach for the characters, and they turned out really well.  The only downside is that they didn’t do any variants for the last set, so we never got a Don Hall Dove to round things out.

#2297: Hawkgirl

HAWKGIRL

DC UNIVERSE CLASSICS (MATTEL)

During ancient Egypt’s 15th Dynasty, Princess Chay-Ara and her beloved Prince Khufu discovered a downed Thanagarian spacecraft. After their murder, the couple’s exposure to the ship’s anti-gravity Nth Metal has destined them to be reincarnated through the ages and fight alongside the Justice Society of America.”

At the start of this year, the DC comics license officially moved from Mattel (who held it for 17 years) to Spin Master and McFarlane.  Their first products started hitting halfway through last month, but right now I’m taking another look at Mattel’s tenure with the license, specifically when they were at their high point, mid-way through their DC Universe Classics run, when they were still filling out that core cast of characters.  Today, I’m taking a look at Hawkgirl!

THE FIGURE ITSELF

Hawkgirl was released in the eighth series of DC Universe Classics.  At this point, each assortment was getting one core DC character, and thanks to Justice League and Justice League Unlimited, that was a category Hawkgirl fell into in 2009.  She’s undoubtedly the most marketable character of Series 8 as a whole, due in part to the generally low-profile character selection contained therein.  As a whole this assortment was really our first taste of that deep cut philosophy that would define the line going forward.  Hawkgirl would wind up re-packed alongside fellow Series 8 release Gentleman Ghost in the “Fates Intertwined” two-pack in 2010, after she (and all of Series 8) wound up being very tricky to find at retail (a common tale with this line, unfortunately).  Despite the bio’s detailing of the Golden Age Princess Chay-Ara incarnation of the character, the figure is actually based on the Silver Age Thanagarian police officer Shayera Hol incarnation, who was the one that appeared on the cartoons and is generally better known.  The figure stands just over 6 inches tall and has 29 points of articulation.  As the line was built on parts re-use, it’s no surprise that Hawkgirl had a fair amount of re-use going on.  The shoulders, upper arms, hands, lower torso, pelvis, and upper legs are shared with Series 4’s Wonder Woman, while the wings were previously used for Shayera’s husband Hawkman in Series 6.  In both cases its pretty sensible re-use (and the wings are just very nice pieces in general), and her new parts fit well with the old.  Due to the nature of her head sculpt and how it works with the articulation, she’s stuck looking a bit downward, but if you have her on a flying stand of some sort, it’s not so bad.  It is a shame they couldn’t get some more range out of that neck joint, though.  Overall, though, this is probably one of the most balanced sculpts the line produced.  The paint’s pretty straight forward too, with clean, bright, bold application.  There’s a bit of slop on the mask, but otherwise it’s a pretty clean look.  In her single-packed release, Hawkgirl included her mace, a short sword, a spear, and a display stand.  For the two-pack release, that was cut back to just the mace and the spear.  Mine’s just got the mace these days.

THE ME HALF OF THE EQUATION

Series 8 was probably the worst distributed assortment in the whole DC Universe Classics line, and I don’t recall seeing any of the figures at retail, Hawkgirl included.  I ended up getting this one, which is the two-pack release loose towards the end of the line, just so I could finally fill out my JLA line-up.  She’s a pretty nice, fairly reserved figure, and one of the best Hawkgirl figures out there.

#2248: Red Robin

RED ROBIN

DC UNIVERSE CLASSICS (MATTEL)

“Tim Drake already had impressive detective and computer hacking skills when Bruce Wayne offered him the opportunity to train and become his protege, Robin. But when Batman disappeared, Drake went incognito and became Red Robin to find him. During his search, he masterfully formed an alliance with Ra’s Al Ghul that eventually dismantled Ra’s League of Assassins and paved the way for Bruce Wayne’s return. Drake continued to use his brilliant deductive and martial arts skills as Red Robin, working with The Outsiders and Teen Titans.”

Hey, remember a few weeks ago, when I was talking about the history of the name Red Robin?  Let’s touch on that again.  Though the name was originated by Dick Grayson in the alternate future of Kingdom Come, only one of the four Red Robin figures is Dick.  The other three are Tim Drake, who has pretty much laid claim to the name.  It wasn’t quite as cleanly Tim’s at first, though, especially when he got his first Red Robin figure, which I’m looking at today.

THE FIGURE ITSELF

Red Robin was released in “All Stars” series of DC Universe Classics.  Originally, “All Stars” was supposed to be the refitted incarnation of DCUC post-New 52, with this just being the first series.  Unfortunately, demand was pretty low on this particular assortment, and practically non-existent on the proposed follow-up, which retroactively makes this assortment essentially just Series 21 of DCUC, rather than the first series of the new line.  As a continuation of DCUC, Red Robin’s place in the line-up makes a little more sense, given how the line-ups for DCUC assortments tended to go.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Red Robin was built on the DCUC line’s medium male body which was an odd choice to say the least, given that this is meant to be Tim, and that his last DCUC figure, which is only supposed to be him about a year prior in-universe, is a heck of a lot smaller.  Admittedly, that figure is widely agreed to be really under-sized, but this one definitely goes too far the other direction, making the 19-20 year old Drake look like he’s a good decade older.  It’s worth noting that this is the same base body that Mattel used for both Dick Grayson and Jason Todd, making you wonder if this figure was originally designed to be one of the two of them, rather than Tim.  He does look a fair bit like the Jason Todd version, but that incarnation was rather short-lived, so perhaps Mattel opted to slap a new name on it for more longevity?  I don’t know.  It’s genuinely just possible that Mattel was just being Mattel and simply put him on the wrong body; that’s pretty in character for them.  Scaling issues aside, it’s worth noting that Red Robin got a decent selection of new parts, including a new head, cape, straps, belt, forearms, and shins.  These parts mesh well with the pre-existing parts, and the end result is a pretty clean looking figure, which does a solid job of capturing the costume design from the comics.  His paintwork is all pretty clean.  By this point, most of the nicer accent work from earlier in the line was gone, but there’s still nice touches like the shiny finish on the boots and gloves, as well as the slight accenting on his tunic.  It’s also pretty clean, which is really the most important thing.  The plan for “All Stars” was to cut down on production costs by removing the Collect-N-Connect pieces, so this figure does that, his only extra being a staff (which my figure is lacking).

THE ME HALF OF THE EQUATION

Though demand for the overall assortment was pretty low, Red Robin was really the only figure contained therein that anyone really wanted, which made him a little bit harder to acquire.  Not helping matters was that regular retailers had pretty much given up carrying the line by this point, so if all you wanted was Red Robin without his three case-mates, you were kind of out of luck.  Because of this, I didn’t get him new.  Instead, I got him last year when All Time got in a DCUC collection.  Choice of base body aside, he’s a pretty fun figure, and I’m glad I finally got one.

#2136: Wildcat

WILDCAT

DC UNIVERSE CLASSICS (MATTEL)

Ted Grant was a heavyweight boxing champion in the 1930s. He became a fugitive when mobsters framed him for murder in the ring. Ted donned a black costume and, adopting the name Wildcat, used his combat skills to beat a confession out of the men who framed him. Wildcat decided to remain in costume and focused his attention on mob-related crime. In his civilian identity, Ted Grant has operated a gym and trained Batman, Black Canary, and Catwoman in hand-to-hand combat arts.”

I had been tempted to start this review with a gag about how I hadn’t reviewed any DC Universe Classics figures recently, and how that was actually Mattel’s fault.  Trouble is…it’s only been two weeks since my last DCUC review, so I guess that joke doesn’t really fly so well.  Well, I’m still gonna blame Mattel…force of habit really.  For today’s review, I turn to one of the DC Universe’s older heroes, Wildcat, notable for sharing his first appearance with Wonder Woman (and Mister Terrific, but not as many people know him).  As a definite second stringer to her starring role, he found himself somewhat pushed to the sidelines, not even joining the premier Golden Age team, the Justice Society, until after the Golden Age had ended.  He found a renewed life after Earths 1 and 2 merged after Crisis on Infinite Earths, where he was retrofitted into an aged hero who had trained most of the current generation.  As a mentor, he flourished and became a fan-favorite.  And that’s how he’s become one of the most action-figured golden age heroes.

THE FIGURE ITSELF

Wildcat was released in Series 9 of DC Universe Classics.  He wasn’t technically the only JSA member in the assortment, since Black Canary was also part of the line-up, and the two actually made for a pretty sensible pairing.  He was also right at the head of the oncoming push for the JSA, and continued the DCUC trend of providing updates to characters DC Direct hadn’t touched in a while.  There were two versions of Wildcat available, though unlike a lot of the variants produced for this line, the differences between the two are menial at best.  The standard’s body suit was a straight black, while the variant (reviewed here) was instead a very dark blue.  The reasoning behind the variant was never really explained, since it’s not exactly a callback to a specific look.  Both figures went for Wildcat’s slightly modernized look, with his wrapped up hands, befitting his past as a boxer.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Wildcat was built on the larger male body, which was in service from Series 1 to Series 20.  For a bruiser like Ted, it was a good fit.  He also got a new head, forearms, hands, and feet.  The head is definitely the most impressive piece; rather than just a solid piece, the face is separately sculpted from the mask on top of it.  It adds some nice depth to the sculpt, and makes him unique amongst the other, single-piece sculpts from the line.  Wildcat’s colorscheme is fairly monochromatic, and by extension his paintwork is pretty simple for the most part.  The variant is sort of a purplish-blue, which doesn’t look half-bad, and he gets some pretty impressive work on those hand wraps.  Wildcat was packed with the torso and head of the Series 9 CnC, Chemo, who I didn’t actually complete, but there it is.

THE ME HALF OF THE EQUATION

I feel like all of my DCUC reviews have the same “Me Half of the Equation,” but here goes: Series 9’s distribution was spotty.  Not as spotty as Series 8, but still pretty damn spotty.  I never saw either version of Wildcat at retail, and so I never got one while the line was running.  Fortunately for me, when All Time Toys got in a DCUC collection last December, I was able to find this guy among them.  He’s a strong figure, no doubt, and I’m definitely glad I was able to get ahold of him, because he really exhibits the line’s strength in simplicity very nicely.

#2122: Robin

ROBIN

DC UNIVERSE CLASSICS (MATTEL)

Tim Drake is the third youngster to serve as Robin, partner to Batman. Through rigorous and constant training, Robin keeps his physical edge, which, along with his knowledge of computers, makes him a formidable foe of Gotham City’s villainous population. Tim balances his activities as Robin with his school and friends… but he is always ready to answer the call to action.”

Mattel’s DC Universe Classics line was rife with distribution issues, pretty much for its entirety, but especially at its start.  This meant that key characters had figures that were virtually impossible to find, which was a major barrier for entry.  To offset this, Mattel tried to at the very least offer up repaints of prior molds.  Series 3’s Robin figure had a direct rerelease in their World’s Greatest Super Heroes sub-line, but even still was hard to find, and to top it off, he wasn’t in the costume most collectors hoped for.  Mattel attempted to kill two birds with one stone with today’s figure.

THE FIGURE ITSELF

Robin was one half of a Walmart-exclusive “Dynamic Duo” two-pack, released in 2010 under the DC Universe Classics banner.  No points for guess who the other half was.  This Robin makes use of the exact same tooling as the Series 3 version of the character.  That figure was not without its flaws, but one of the most stand-out issues was one of scaling.  He was pretty darn tiny when compared to the rest of the line, especially when you remember he was supposed to be the older Tim Drake of “One Year Later.”  It was a major blow to a figure who might have been pretty nice otherwise.  This figure changes up the entire paint scheme, going for something that more closely resembles Tim’s original costume.  While the sculpted details don’t all exactly match up with his older design (the scallops on the gloves and cape, and the pouches on the belt being the main errors), it still works surprisingly well, and in fact the head sculpt with its short and spiky hair actually makes more sense for this color scheme.  Additionally, the traditional Robin colors are just more appealing to my eye, and on top of that, the fact that it’s supposed to be a younger version of Tim means that the scale issues are a lot less pressing on this release.  The only drawback to this figure was that he lacks the original’s combat staff, since the set only included a single batarang for the duo to share.  Ah, classic Matty.

THE ME HALF OF THE EQUATION

So, you know those crappy distribution issues that prevented me from easily acquiring the original Robin release?  Well, they reared their ugly head again when it came time for the repaints that were supposed to address the issue…which didn’t really fix things, did it?  Whatever the case, I didn’t get the set new, but I was able to get ahold of Robin on his own thanks to one being traded into All Time Toys last December.  I’m glad I finally got my hands on this one, as he really manages to salvage the sculpt of the original, without being held back by scaling or overly-time-specific costumes.

#2092: Nightwing

NIGHTWING

DC UNIVERSE CLASSICS (MATTEL)

After his parents were murdered, young Dick Grayson was adopted by Bruce Wayne, becoming his ward… and, as the first Robin The Boy Wonder, his partner in the war against crime. Years later, Robin struck out on his own as Nightwing and now lives in the corruption-ridden city of Bludhaven where by day he serves as a member of that city’s police department.”

Mattel’s DC Universe Classics was born out of DC Superheroes, a line that was itself born out of their earlier Batman line.  DC Superheroes introduced some Superman characters into the mix, but was otherwise still very Batman-focused.  When it came time for DC Universe Classics, there was no corner of the DCU unavailable, so Mattel got a lot deeper with their coverage.  However, they still didn’t stray too far from the Batman side of things, meaning it wasn’t a huge surprise to see two of his sidekicks crop up early in the line’s run.  I’ve already looked at the Robin, so how about the former Robin, aka Nightwing?

THE FIGURE ITSELF

Nightwing was part of Series 3 of DC Universe Classics, alongside the previously reviewed Tim Drake Robin, Green Lantern, Sinestro, and Deathstroke.  He was the third figure Mattel had done of Nightwing at this scale, and like Robin before him, this figure marked the first time that the Four Horsemen worked on the character.  Nightwing is seen here in his traditional blue/black costume, which had been his consistent look for over a decade when this figure hit shelves, meaning it was a pretty safe choice.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Nightwing used the mid-sized male body, which was first introduced for this very assortment, and would be used simultaneously for both him and Hal Jordan.  It’s a little on the bulky side for how Dick is usually portrayed, especially in the shoulders, but within the context of the line, it worked alright.  Nightwing had a unique head, forearms, and shins.  The head depicts an early-to-mid ’00s Nightwing, as denoted by the hairstyle.  While I might like it to be a little more expressive, it’s otherwise a pretty strong take on the character, and there’s plenty of detail work, especially in the texturing of the hair.  The forearms and shins depict the most inconsistent element of this Nightwing costume: the cuffs for the gloves and boots.  They were frequently all different shapes, sizes, and positions, and by the time of Hush, Jim Lee had removed them completely.  That streamlined look is honestly my preferred interpretation, but to Mattel’s credit, there’s been very little action figure coverage with these pieces included, so it does help the figure stand out from DCD’s offerings.  The paintwork on Nightwing is mostly pretty basic, straight color work.  The blue is appropriately bright, and the application is clean.  There’s some ever so slight accenting on the hair, which helps bring out the sculpted textures, and that’s pretty nice.  Nightwing was packed with his usual Eskrima sticks (which he can store on his back, another unique feature of this figure), as well as the head/torso of the Grundy CnC.  Why he got the largest piece over the comparatively much smaller Robin figure is anyone’s guess, but mine didn’t have it anyway, so it doesn’t really matter.

THE ME HALF OF THE EQUATION

Okay, it’s a DCUC review, so you know the drill: this assortment was hard to find at retail, and I never saw a Nightwing in person.  I managed to track down GL and Sinestro, my two main wants, in-package and new, and got the reissue of Robin a little later, but Nightwing never turned up.  I already had the Hush figure, so I wasn’t too worried about it, but when this guy was among a large DCUC collection that got traded into All Time Toys last year, I jumped at the opportunity to get him.  I’ve got a lot of Nightwing figures, and I can’t say this one really stands out from the pack, but he’s certainly not a bad figure.

#2077: Doctor Fate

DOCTOR FATE

DC UNIVERSE CLASSICS (MATTEL)

Doctor Fate arises when the Lord of Order known as Nabu bestows his sorcerous knowledge, as well as a magical helmet, amulet and mantle, to a human host in order to battle the forces of chaos. Once a human dons the garb of Doctor Fate, Nabu’s personality assumes control of the human host. Doctor Fate, in his many incarnations, has long served in the Justice Society of America as one of its most powerful members.”

Amongst it’s focus on some of the more oddball teams from the DC Universe, DC Universe Classics also did pretty well by the Justice Society of America, DC’s first super-team.  In the 20 Series at retail (and a few fill-ins from the subscription service), we got the whole founding line-up (well, minus Earth-2 versions of Superman and Wonder Woman), as well as a few figures from the team’s modern-day incarnation.  In some cases, they would pull double duty, giving us classic and modern incarnations hand-in-hand, as was the case with today’s figure, Doctor Fate.

THE FIGURE ITSELF

Doctor Fate was part of Series 8 of DC Universe Classics, the ill-fated Giganta Series.  There were two versions of the figure in play; the main one was the classic Doctor Fate, but there was also a variant based on the third Doctor Fate, Hector Hall.  That’s the one I’m looking at today.  He was actually the rarer of the two, as this was one of the 70/30 variant splits.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Both versions of Fate were built on the mid-sized male body, the line’s most common choice when it came to base body.  He had a new head, forearms, hands, and calves (all shared with the standard release) as well as an add-on piece for his cape/collar combo.  Oddly, this collar piece gives him the illusion of the opposite problem that plagued most of the line: his shoulders kind of get a little lost.  The new parts are all very solid.  The helmet is a good recreation (even if I miss being able to see his eyes the way you could on the DCD figures), and the hands are nice and expressive.  I also dig the ornate detailing on the collar, something that’s very important for this incarnation of the character.  Perhaps the weirdest aspect of this figure is the paint.  There has long been some back and forth over whether Fate should be yellow or gold.  The Super Powers figure was all yellow (as was the standard release from this line, being a Super Powers homage and all), the first DCD figure had gold for the helmet and amulet and yellow for everything else, and the second DCD figure was all gold.  This figure doesn’t seem to want to commit to anything, so we get a weird mix.  I can get behind gold for the helmet and collar (though I wish it had a yellower finish to it), but the boots and trunks don’t seem to work.  On the flip side, the boots and trunks would be fine if at the very least the gloves were also gold.  It’s the arbitrary mix that really gets me.  Why would they do that?  You know, aside from the obvious “because they’re Mattel.”  Fate was originally packed with a magical effect piece, as well as part of the Giganta CnC, but my figure is without either of those.

THE ME HALF OF THE EQUATION

Stop me if you’ve heard this one before: this assortment was really badly distributed, so I never found them at retail.  Fate was one of two notable missing members from my DCUC JSA (though the New Frontier figure did okay as a stand-in), until a rather nice DCUC collection was traded in at All Time.  While I would have preferred classic Fate, Modern’s close enough that I was content.  The gold/yellow thing is definitely a glaring issue on an otherwise fairly nice figure, but I’m overall pretty happy just to finally have a DCUC Fate.