#2092: Nightwing

NIGHTWING

DC UNIVERSE CLASSICS (MATTEL)

After his parents were murdered, young Dick Grayson was adopted by Bruce Wayne, becoming his ward… and, as the first Robin The Boy Wonder, his partner in the war against crime. Years later, Robin struck out on his own as Nightwing and now lives in the corruption-ridden city of Bludhaven where by day he serves as a member of that city’s police department.”

Mattel’s DC Universe Classics was born out of DC Superheroes, a line that was itself born out of their earlier Batman line.  DC Superheroes introduced some Superman characters into the mix, but was otherwise still very Batman-focused.  When it came time for DC Universe Classics, there was no corner of the DCU unavailable, so Mattel got a lot deeper with their coverage.  However, they still didn’t stray too far from the Batman side of things, meaning it wasn’t a huge surprise to see two of his sidekicks crop up early in the line’s run.  I’ve already looked at the Robin, so how about the former Robin, aka Nightwing?

THE FIGURE ITSELF

Nightwing was part of Series 3 of DC Universe Classics, alongside the previously reviewed Tim Drake Robin, Green Lantern, Sinestro, and Deathstroke.  He was the third figure Mattel had done of Nightwing at this scale, and like Robin before him, this figure marked the first time that the Four Horsemen worked on the character.  Nightwing is seen here in his traditional blue/black costume, which had been his consistent look for over a decade when this figure hit shelves, meaning it was a pretty safe choice.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Nightwing used the mid-sized male body, which was first introduced for this very assortment, and would be used simultaneously for both him and Hal Jordan.  It’s a little on the bulky side for how Dick is usually portrayed, especially in the shoulders, but within the context of the line, it worked alright.  Nightwing had a unique head, forearms, and shins.  The head depicts an early-to-mid ’00s Nightwing, as denoted by the hairstyle.  While I might like it to be a little more expressive, it’s otherwise a pretty strong take on the character, and there’s plenty of detail work, especially in the texturing of the hair.  The forearms and shins depict the most inconsistent element of this Nightwing costume: the cuffs for the gloves and boots.  They were frequently all different shapes, sizes, and positions, and by the time of Hush, Jim Lee had removed them completely.  That streamlined look is honestly my preferred interpretation, but to Mattel’s credit, there’s been very little action figure coverage with these pieces included, so it does help the figure stand out from DCD’s offerings.  The paintwork on Nightwing is mostly pretty basic, straight color work.  The blue is appropriately bright, and the application is clean.  There’s some ever so slight accenting on the hair, which helps bring out the sculpted textures, and that’s pretty nice.  Nightwing was packed with his usual Eskrima sticks (which he can store on his back, another unique feature of this figure), as well as the head/torso of the Grundy CnC.  Why he got the largest piece over the comparatively much smaller Robin figure is anyone’s guess, but mine didn’t have it anyway, so it doesn’t really matter.

THE ME HALF OF THE EQUATION

Okay, it’s a DCUC review, so you know the drill: this assortment was hard to find at retail, and I never saw a Nightwing in person.  I managed to track down GL and Sinestro, my two main wants, in-package and new, and got the reissue of Robin a little later, but Nightwing never turned up.  I already had the Hush figure, so I wasn’t too worried about it, but when this guy was among a large DCUC collection that got traded into All Time Toys last year, I jumped at the opportunity to get him.  I’ve got a lot of Nightwing figures, and I can’t say this one really stands out from the pack, but he’s certainly not a bad figure.

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#2077: Doctor Fate

DOCTOR FATE

DC UNIVERSE CLASSICS (MATTEL)

Doctor Fate arises when the Lord of Order known as Nabu bestows his sorcerous knowledge, as well as a magical helmet, amulet and mantle, to a human host in order to battle the forces of chaos. Once a human dons the garb of Doctor Fate, Nabu’s personality assumes control of the human host. Doctor Fate, in his many incarnations, has long served in the Justice Society of America as one of its most powerful members.”

Amongst it’s focus on some of the more oddball teams from the DC Universe, DC Universe Classics also did pretty well by the Justice Society of America, DC’s first super-team.  In the 20 Series at retail (and a few fill-ins from the subscription service), we got the whole founding line-up (well, minus Earth-2 versions of Superman and Wonder Woman), as well as a few figures from the team’s modern-day incarnation.  In some cases, they would pull double duty, giving us classic and modern incarnations hand-in-hand, as was the case with today’s figure, Doctor Fate.

THE FIGURE ITSELF

Doctor Fate was part of Series 8 of DC Universe Classics, the ill-fated Giganta Series.  There were two versions of the figure in play; the main one was the classic Doctor Fate, but there was also a variant based on the third Doctor Fate, Hector Hall.  That’s the one I’m looking at today.  He was actually the rarer of the two, as this was one of the 70/30 variant splits.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Both versions of Fate were built on the mid-sized male body, the line’s most common choice when it came to base body.  He had a new head, forearms, hands, and calves (all shared with the standard release) as well as an add-on piece for his cape/collar combo.  Oddly, this collar piece gives him the illusion of the opposite problem that plagued most of the line: his shoulders kind of get a little lost.  The new parts are all very solid.  The helmet is a good recreation (even if I miss being able to see his eyes the way you could on the DCD figures), and the hands are nice and expressive.  I also dig the ornate detailing on the collar, something that’s very important for this incarnation of the character.  Perhaps the weirdest aspect of this figure is the paint.  There has long been some back and forth over whether Fate should be yellow or gold.  The Super Powers figure was all yellow (as was the standard release from this line, being a Super Powers homage and all), the first DCD figure had gold for the helmet and amulet and yellow for everything else, and the second DCD figure was all gold.  This figure doesn’t seem to want to commit to anything, so we get a weird mix.  I can get behind gold for the helmet and collar (though I wish it had a yellower finish to it), but the boots and trunks don’t seem to work.  On the flip side, the boots and trunks would be fine if at the very least the gloves were also gold.  It’s the arbitrary mix that really gets me.  Why would they do that?  You know, aside from the obvious “because they’re Mattel.”  Fate was originally packed with a magical effect piece, as well as part of the Giganta CnC, but my figure is without either of those.

THE ME HALF OF THE EQUATION

Stop me if you’ve heard this one before: this assortment was really badly distributed, so I never found them at retail.  Fate was one of two notable missing members from my DCUC JSA (though the New Frontier figure did okay as a stand-in), until a rather nice DCUC collection was traded in at All Time.  While I would have preferred classic Fate, Modern’s close enough that I was content.  The gold/yellow thing is definitely a glaring issue on an otherwise fairly nice figure, but I’m overall pretty happy just to finally have a DCUC Fate.

#1891: Amazo

AMAZO

DC UNIVERSE CLASSICS (MATTEL)

“Amazo is a powerful android capable of absorbing and mimicking the superpowers of the members of the Justice League of America. “Absorption cells” allow Amazo the ability to duplicate the power of any superhero he encounters, but is only able to use the powers of one super hero at any given time.”

Hey, this is convenient timing.  Just last week, the CW tv shows did their annual crossover event, “Elseworlds,” the first part of which prominently featured today’s figure in question, Amazo.  Amazo’s not a stranger to popular media, having previously appeared in both Justice League and its sequel series Justice League Unlimited.  That being said, JL and JLU rather drastically shifted the character’s design, so the casual fan might be forgiven for not quite making the connection.  “Elseworlds” used a variant of the classic design, which was pretty darn cool if you ask me.  Amazo’s actually a fairly frequent choice for various DC toy lines, including Mattel’s DC Universe Classics.

THE FIGURE ITSELF

Amazo was released in Series 5 of DCUC.  It was a noteworthy series for the line, as the first Walmart-exclusive assortment and, by extension, the first assortment carried in Walmart.  It was also our first real taste of some of the worst the line was going to serve up to us, with accessories cut at the last minute, horrible distribution, and some pretty awful quality control.  Walmart had requested the assortment be produced as cheaply as possible, and Mattel delivered.  This figure stands 6 1/2 inches tall and he has 25 points of articulation.  Amazo’s a little on the small side for most depictions of the character, thanks to his sticking to the main male base body, another symptom of this assortment’s general lack of newer parts.  Amazo’s actually got one of those: his head.  It’s pretty basic, but matches the classic Doc Savage-esque design he’s been sporting for fifty some years.  He also gets the right hand from Green Lantern, since he’s typically seen replicating the ring.  It’s a sensible choice in theory, though in practice it means he has wrinkles on his hand, since the original piece was gloved.  I suppose it’s easy enough to explain away, what with him being an android and all.  Amazo’s paintwork is decent enough.  They’ve gone with his original costume, which is sensible, since it’s the most easily conveyed with just paint.  While my other Series 5 figure, Black Lightning, was all over the place in terms of paint quality, Amazo actually manages to keep it pretty clean and consistent.  Some of the stripes, especially at the top, are a little wobbly, but I’ve certainly seen worse.  Amazo was packed with one of the pieces to the Series 5 Collect-N-Connect Metallo…and that’s it.  Nothing character specific.  Not even the Wonder Woman lasso that they already had tooled for Series 4.  Sadly, Amazo was not alone on this front; there was exactly one proper accessory among all of the Series 5 figures.

THE ME HALF OF THE EQUATION

Series 5 was legendarily hard to find at retail, with many regions reporting a single case of figures being put out, if any arrived at all.  Needless to say, I didn’t find a single one of them at retail.  To be totally fair, the line-up was so-so enough that I didn’t really look too hard, but I’ve warmed up to some of them over the years.  So, when All Time Toys got in someone’s DCUC collection and I fished Amazo here out of the bin, I was a pretty easy mark.  He’s an okay figure, but nothing to really right home about.  That said, he’s also a lot less flawed than I’d expected, given the assortment that spawned him.

Obviously, I bought All Time’s only figure of this guy, but they have a whole bunch of other DCUC figures listed on their eBay store.  And, if you’re in the market for something newer, please check out their website as well!

#1651: Big Barda

BIG BARDA

DC UNIVERSE CLASSICS (MATTEL)

“Born on the evil, warlike planet Apokolips, Barda was specially trained in all forms of combat by Granny Goodness. However, she fell in love with Scott Free, a child of peaceful New Genesis raised on Apokolips, and used her warrior skills to help him escape to Earth. Barda accompanied Scott, and they married after he assumed the name of Mister Miracle, world’s greatest escape artist. Since then, she has fought evil alongside her husband, both of them serving in the Justice League of America.”

When it came to DC Universe Classics‘ line-up, there was definitely a penchant for leaning heavily on Jack Kirby’s Fourth World creations.  This is something of a carry over from Kenner’s Super Powers, a line that inspired much of the DCUC line.  One prominent Fourth World member that was absent from Super Powers was Big Barda, who made her debut rather early into DCUC‘s run.

THE FIGURE ITSELF

Big Barda was released in Series 7 of DC Universe Classics.  There were two versions of the character available: with helmet and without.  As you may have pieced together from the photo at the top of the review, this one’s the un-helmeted release, which, despite not being a standard look for the character at all, ended up as the easiest of the two versions to find.  Why the decision was made to make it two separate figures, rather than just tossing in the alternate look as an accessory is anyone’s guess, but it’s just the first of the problems that plague this figure.  The figure stands 6 inches tall.  I’m gonna say that again: 6 inches tall.  So, for those of you playing the FiQ home game, double-checking the stats up against prior players reviews, you’ll note that Barda is shorter than the DCUC Mr. Miracle, despite Barda being consistently depicted as a good half foot taller than Scott, and having, you know, “Big” in her name. Kind of an issue.  What’s especially odd about this is the fact that Barda has a completely unique sculpt…so, there’s really no reason for her to be the same size as all of the other female figures.  There’s legitimately no good reason for Mattel to have so badly underscaled Barda.  Apart, of course, from the looming “they’re Mattel and thereby must suck at everything” bit they’ve got going on.  And even from an internal standpoint, she’s still really off, because her arms and legs are really quite scrawny, again, in sharp contrast to that “big” descriptor.  How did nobody along the whole process stop and go “wait, something’s not right here.”  Or maybe they just thought it was an ironic nickname?  Like “Einstein” or “tiny”?  That seems like an appropriately Mattel thing to do, I guess.  If there’s one redeeming aspect to the figure, it’s the paint.  It’s from a time when Mattel was still kind of trying at such things, so she actually has some pretty solid accenting work, especially on things like the chainmail on the arms and legs, where it really helps bring out what few strengths the sculpt actually has.  In terms of accessories, Barda was rather light.  She has her staff and one of Atom Smasher’s arms, and she can’t even hold her staff all that well.

THE ME HALF OF THE EQUATION

No super exciting story about acquiring this figure.  A friend of mine bought this figure thinking there was a helmet included, and upon discovering no helmet was included, she handed it off to me.  The sans-helmet figure wasn’t my first choice, and I mostly just kept her because I wanted to finish my Atom Smasher.  She’s a flawed figure.  I can’t really get past that.  On the plus side, with the introduction of DC Icons and its rather diminutive nature, I at least have somewhere to put her.  Yay?

#1692: Robin

ROBIN

DC UNIVERSE CLASSICS (MATTEL)

In a similar fashion to Toy Biz’s early Marvel Legends offerings skipping any thing Spider-Man-related due the Spider-Man Classics line that sort of launched Legends, thanks to the lead-in DC Superheroes line, Mattel’s DC Universe Classics was slightly slower introducing Batman and Superman-themed figures.  While Batman found himself in the line’s first series, he would have to wait another two series before getting his trusty sidekick, Robin.

THE FIGURE ITSELF

Robin was initially released in Series 3 of DC Universe Classics, and then ultimately re-released in the World’s Greatest Superheroes sub-line.  He was Mattel’s second go at Robin, following the mold that went back to their original Batman line.  This one is based on Tim Drake, the third Robin, and still the current one at the time of this figure’s release.  He’s seen here in the costume he was wearing at the time, which was introduced following the “One Year Later” time-jump caused by Infinite Crisis and 52.  It’s a design that doesn’t quite have the staying power of Tim’s prior look, but it did stick around for a few years, and it’s certainly not terrible.  The figure stands 5 1/2 inches tall and he has 23 points of articulation.  This figure’s biggest flaw is his height.  He was a full inch shorter than the standard adult male from this line, but not in a “oh, he’s just a teenager who isn’t fully grown yet” way.  He actually looks like he’s a smaller scale than the rest of the figures.  It’s especially annoying because the later Red Robin figure, meant to represent Tim from just a few years later in the timeline, was just on the standard male body.  That wasn’t the right fit either, but at least he looked vaguely right scale-wise.  The most frustrating about the height issue is that the figure’s sculpt is actually pretty good.  Robin lacks some of the more annoying stylistic elements of the larger bodies, such as the goofy larger shoulders, or the painfully obvious hip joints.  His proportions are fairly balanced, and there are actually quite a few uniquely sculpted pieces, such as the buckles on his tunic and his utility belt, which add a lot of character to the figure.  The head’s maybe more of an early career Tim than one in this costume should be, but it still looks quite nice, and even the cape is a pretty solid sculpt.  Purely from an internal standpoint, it’s a strong sculpt.  Even his paintwork’s not terrible.  I mean, there’s no crazy detail work or anything, but the application is all pretty clean, and there’s some slight accent work on the red sections of the costume.  He was originally packed with a combat staff and the left arm of the Collect-N-Connect Solomon Grundy.  The re-release (which is the one I had), dropped the CnC piece.

THE ME HALF OF THE EQUATION

When Series 3 of DCUC was unveiled I was thrilled.  I wanted every figure in the set.  To date, of the five figures (six if you included the CnC), I own three, and this one’s not even the original release.  Why?  Mattel’s sucky distribution, that’s why.  I desperately wanted Robin, but I never actually saw him at retail, so I finally settled for the re-release, which I found at Baltimore Comic-Con a few years back.  He’s a frustrating figure.  I love so much about him, but he’s cursed never to really fit-in with his line-mates.  Fortunately, last fall I got the similarly mis-scaled DC Icons Batman, so at least they both have a companion.

#1620: Kilowog

KILOWOG

DC UNIVERSE CLASSICS (MATTEL)

The cool thing about the Green Lantern concept is that it allows for a whole lot of different Green Lanterns.  Don’t like Hal Jordan?  You don’t have to!  Don’t like *any* of the Earth-bound GLs?  Well, you’re in luck, because there’s a wonderful assortment of non-human Lanterns to choose from.  One of my personal favorites (and a lot of people’s personal favorite, truth be told), is Kilowog, who I’m looking at today!

THE FIGURE ITSELF

Kilowog was the build-a-figure Collect-N-Connect for Series 11 of DC Universe Classics.  The series was overall Green Lantern-themed, apart from one or two odds and ends, so Kilowog made sense.  It was only his third figure, and only his second in this scale.  The figure stands 9 inches tall and he has 23 points of articulation.  His mobility is mostly the same as the standard DCUC figures, but he’s missing any sort of lateral motion on his legs, which makes him a little stiff.  Nevertheless, it was certainly an improvement on both of his prior figures.  Kilowog was built on the bruiser CnC body, which was technically introduced with Brimstone (from the Public Enemies tie-in assortment), but was designed with both of them in mind.  It’s a pretty solid fit for Kilowog, apart from some slightly long arms.  It’s actually held up a bit better than the standard bodies.  It’s a shame that some of the elements, such as the more worked-in joints, never found their way into the smaller base bodies.  But, I guess that’s Mattel for you.  The character-specific parts, especially the head, are really solid sculpts.  The head has a lot of character and really nails Kilowog’s distinctive design, while also including some fantastic texturing on the exposes sections of skin.  The paintwork on Kilowog is on par with the rest of the figures from this era of the line, which is to say pretty good.  The basic colors are pretty bold, the application is clean, and there’s even some pretty decent accent work.  I might have liked a little more accenting on the head and neck, but it’s certainly serviceable as it is.  Kilowog included no accessories, but as essentially an accessory himself, it’s not terrible, especially since there’s not a ton to give him.

THE ME HALF OF THE EQUATION

Assembling Kilowog was quite an endeavor.  DC Universe Classics were never particularly well distributed, and this series was no exception.  Katma Tui was the only figure I actually found at retail.  The others I pieced together slowly, over the course of almost a decade.  It was only last year that I actually finished him, with some help from both my brother Christian and my friends at Cosmic Comix, who found me the last two figures I needed to finally complete this guy.  I’m glad I did, because he’s perhaps the finest Collect-N-Connect this line offered, and just a favorite of mine in general.

#1595: Mantis

MANTIS

DC UNIVERSE CLASSICS (MATTEL)

“Mantis is a servant of Darkseid, ruler of Apokolips, the planet of ultimate evil, and his power may rival that of his master.  When Darkseid sent Mantis to Earth to locate the Anti-Life Equation, the means to control all sentient life throughout the universe, Mantis schemed to conquer the planet himself instead.  Cursed with an insatiable lust for power, Mantis would be just as happy to see Darkseid defeated as he would to see Apokolips triumph.”

In addition to being very much focused on the odd-ball characters of the DC Universe, DC Universe Classics was also committed to being a recreation of Kenner’s Super Powers line from the ‘80s.  Initially, it was just thematically and somewhat stylistically, but eventually, sub-text became full text, and each assortment was given one direct Super Powers recreation.  Today’s figure is one of those.

THE FIGURE ITSELF

Mantis was released in Series 9 of DC Universe Classics.  As he was a pre-existing New Gods character who just got a hefty redesign for Super Powers, there were actually two variants of Mantis in this assortment.  The one seen here is, as mentioned above, the Super Powers design, which traded in the somewhat goofy spandex for a cool sci-fi robot thing.  The figure stands 6 3/4 inches tall and he has 23 points of articulation.  Despite what you might think, being a variant and all, the only parts shared between this and the classic Mantis are the upper arms, upper torso (albeit completely covered by an overlay), and knees, all of which are just the standard medium body pieces.  Everything else was brand-new to this guy, as it well should be.  It’s definitely one of the most impressive sculpts the line had to offer.   It captures the ‘80s figure’s design very well, but also scales it up, adds some extra details, and just generally modernizes the whole thing.  The only real problem I have is actually the re-use; the shoulders just end up looking a little bit out of place with the rest of the figure.  Still, not at all bad for a Mantis figure.  Paintwork on Mantis is pretty impressive as well.  There’s a lot of very bright, very bold color work, so he’ll definitely jump out on the shelf.  He’s also got a whole ton of accent work, including some slight airbrushing to keep things from getting too bland.  He really does represent the line at its peak.  Mantis was packed with the arm of Chemo, the Collect-N-Connect for this particular series, and nothing else.  Not sure there’s really much else you could have given him, though.

THE ME HALF OF THE EQUATION

Mantis is another recent addition.  Series 9 suffered from some pretty fierce distribution problems, so I never found a lot of them at retail.  Fortunately, Cosmic Comix recently bought someone’s DCUC collection, so I’ve been able to pick up a lot of the figures I’ve missed.  I actually grabbed this figure back on Small Business Saturday, in an effort to be supportive.  Mantis is definitely a fun figure, and I’m certainly happy to have finally gotten him!

#1583: Animal Man & B’wana Beast

ANIMAL MAN & B’WANA BEAST

DC UNIVERSE CLASSICS (MATTEL)

Mattel’s DC Universe Classics was really all about the odd-ball characters.  And it’s hard to get much more oddball than the pair of characters I’m looking at today.  Born out of the ‘60s fascination with animal themed heroes, both Animal Man and B’Wana Beast have picked up their respective fanbases over the years, and, believe it or not, they’ve both manage to gain multiple action figures.  Weird, right?

THE FIGURES THEMSELVES

Animal Man and B’Wanna Beast were part of DC Universe Classics, released in 2009 as the Matty Collector-exclusive “Justice of the Jungle” two-pack.  This was the last of the four such two-packs released this way in 2009, and ultimately the last two-pack in this particular venture for Mattel.

ANIMAL MAN

“When a teenage Buddy Baker went hunting in the Adirondacks, he found more than big game – he found an alien spacecraft! After being exposed to its strange radiation, Buddy found he could take on the powers and characteristics of any nearby animal – down to regenerating severed limbs, like an earthworm. He has faced many surreal menaces, traveled through space, and seen his entire reality torn apart more than once, but he always remains plain old Buddy Baker, family man and occasional hero – an oasis of sanity in the stranger corners of the DC Universe.”

Buddy Baker sort of follows the Ant-Man model of super hero creation.  His initial appearance wasn’t quite of the super heroic variety, instead just following the story of a stuntman who gained animal powers.  It wouldn’t be for another year that he’d get his costume, and even then he was A-Man, not Animal Man.  He was just a fairly run-of the mill forgotten hero, until Grant Morison relaunched the character in the ’80s, bringing the character to critical acclaim and giving him his own unique flavor.  Animal Man’s first figure was via DC Direct’s 52 line, but that one was admittedly less on the whole “action” front, so this one was appreciated.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He’s built on the medium sized male body, which is a decent enough fit for Buddy.  He gets a new head and arms, as well as an add-on piece for his jacket.  The head is possibly the most detailed head sculpt we got out of this line.  There’s a lot going on there, between the fully detailed eyes beneath his goggles and the insane amount of detail that’s gone into his face.  While it certainly helps him to stand out from the pack, I do feel all of those lines on his face do age poor Buddy just a touch more than I’d like.  Obviously, I’m okay with him looking a bit more experienced than some of the DC heroes, but this does feel like it goes a little far.  Still, an impressive piece nonetheless.  The jacket served to mask some of the same-ness that this line was really running into with the base bodies, and was very nice recreation of Buddy’s signature denim jacket.  The texturing and the small detail work on all of the zippers and stuff is really top-notch.  The paintwork on Animal Man is decent enough; he hails from the line’s best period in this regard.  The base application is pretty sharp, and there’s even some pretty nice accent work.  The only real issue is the slight mismatching of the oranges on the legs, but that’s quite minor.  There were no accessories for Animal Man, which, while a slight bummer, wasn’t much of a surprise.

B’WANA BEAST

“While in Tanzania, Mike Maxwell found himself trapped in a cave high atop Mount Kilimanjaro. In his attempt to survive, he drank the cave’s water – which, unknown to him, was infused with a strange elixir that increased his muscle mass, making him much stronger. When Maxwell donned an ancient helmet, he discovered he could merge any two animals together into a new, hybrid form called a chimera. B’wana became a fighter for animal rights as the jungle’s premier hero.”

Despite being definitely the more obscure of the two, B’wana Beast actually has more figures than Animal Man, with this being one of four.  It was his first (though not by much) and is to date his only comics based figure, but still, that’s pretty impressive.  Like his pack-mate, this figure stands 6 1/2 inches tall and has 23 points of articulation.  He too is built on the medium-sized male body, which is fine, except for one small problem: no nipples.  B’wana Beast is supposed to be shirtless, but the sculpt doesn’t quite reflect that.  Mattel had done a shirtless torso prior for Series 6’s Hawkman, but I suppose the wing attachment was too difficult to remove.  Oh well.  On the plus side, B’wana Beast does get a new head and shins, as well as a new add-on piece for his loin cloth.  The pieces are all very nicely sculpted.  The helmet definitely takes its cues from his JLU counterpart, and manages not to look totally dumb, so that’s cool.  Also, despite just looking like the same cuffed shins introduced on Series 1’s Red Tornado, B’wana Beast’s shins are totally new, featuring a pretty nifty fur texturing.  B’wana Beast’s paint is very nice; not only did they manage to pull off the cheat spots on his shorts, boots, and mask without getting messy, but they also did a pretty solid job accenting his skin tone, making him look appropriately tanned for someone who runs around outside in nothing more than a loincloth and boots.  Like Animal Man, B’wana Beast has no accessories.  Still not surprising, but still disappointing.  No cool chimeras? For shame!

THE ME HALF OF THE EQUATION

Despite Mattel’s claim that these sets didn’t perform as well as they’d hoped, this set was sold out in less than two weeks.  Not a lot of time for someone without their own expendable income to get them, so I didn’t.  Instead, I wound up picking them up around Christmastime in 2012, using an Amazon gift card I’d gotten over the holiday.  I paid a bit of a mark-up, but they were worth it to me.  Neither figure is without its flaws (the biggest for both being the complete lack of extras), but both figures are amongst the strongest that Mattel produced for this line.

#1512: Adam Strange

ADAM STRANGE

DC UNIVERSE CLASSICS (MATTEL)

“Archaeologist Adam Strange was transported to the distant planet of Rann by a random communications beam from outer space. Adam soon became the official hero of Rann, the planet’s protector against strange menaces of all kinds. Though without powers, frequently outnumbered and almost always outgunned, Adam’s cleverness and innovation have allowed him to overcome every menace and gain a reputation as the ‘thinking man’s hero.’”

It sure is convenient that the archeologist named “Adam Strange” was the one who got zapped into space, isn’t it?  He sure would be less catchy if his last name was “Smith” or “Wilson.”  Also, do you think he has any relation to Stephen?  And, as an archeologist, would he also carry the title of “doctor”?  Because if so, that could get very confusing.  I think this intro’s getting too thoughtful.  Sorry, the bio *did* refer to Adam as the “thinking man’s hero.”  I think it just comes with the territory.

THE FIGURE ITSELF

Adam Strange was released in 2009, packed alongside Starfire as the first of four Matty Collector-exclusive DC Universe Classics two-packs.  While Adam and Kori haven’t exactly had a ton of time together in the comics, but in ’09, the most prominent thing Adam had done in recent was staring in one of the recurring stories in 52, where he, Starfire, and Animal Man had to make their way back to Earth the slow way after being stranded following the events of Infinite Crisis.  Suffice it to say, it was certainly a relevant pairing at the time.  Following that relevance, Adam is seen here in his then current design, based on his revised appearance from 2004.  While it doesn’t have the timelessness of the original design, I do still think one works pretty well, and keeps all of the important elements.  The figure stands about 6 1/2 inches tall and sports 25 points of articulation.  He’s built on the medium sized body, with a new head and add-ons for collar and harness/jetpack.  The body ends up feeling a bit large for Adam, and it’s not really helped by the extra bulk from the add-ons.  He’s definitely an example of why the base body system doesn’t work for every character.  I feet he really should have at the very least gotten a unique torso, but what are you gonna do?  The harness isn’t a bad sculpt, though.  The holster’s a little obtrusive, but it’s nice to get a working one for a change.  His head’s not a terrible offering, but like some of the earlier DCUC heads, it lacks the depth it should have and also sports some rather obvious seams.  Still, it’s a perfectly serviceable offering.  The paintwork on this guy is passable, but not without its flaws.  On the plus side, it’s bright and colorful, so that’s good.  That said, the application is a bit sloppy, and there are more than a few fuzzy edges, taking a design that really should be very clean and making it look quite iffy.  Adam is packed with a small blaster pistol, which is nice and all, but I do really wish he’d gotten a proper trigger finger to hold it.

THE ME HALF OF THE EQUATION

I never did get this two-pack when it was new, mostly due to it being rather pricey for two figures that pretty much everyone agreed were mediocre at best.  I ended up coming across Adam by himself at House of Fun just a few weeks ago.  He looked cool enough in person and he wasn’t too expensive, so I went for it.  Is he great? No.  He’s passable, but at best he’s middle of the road.  If you’re looking for an Adam Strange, I guess he’s okay.

#1491: Dr. Impossible

DR. IMPOSSIBLE

DC UNIVERSE CLASSICS (MATTEL)

“Who is Doctor Impossible? On the surface, he appears to be a dark, mirror-image of Mister Miracle.  Where Mister Miracle is aided in his fight against evil by a personal super computer known as Mother Box, Doctor Impossible accomplishes his evil deeds with the help of his “Father Box.”  Doctor Impossible claims to be Mister Miracle’s brother from Apokolips.  Origins aside, Doctor Impossible remains a formidable foe and disturbing flipside to the powers of Mister Miracle.”

Believe it or not, that bio is the most ever written about this character.  Crazy, right?  Dr. Impossible was introduced during Brad Meltzer’s post-Infinite Crisis run on Justice League of America, and never really amounted to a whole lot.  In his defense, DC decided to put a hold on the usage of the New Gods in general not too long after his debut, but even in his inaugural story, he’s little more than a bit player. Despite that, he’s gotten two whole action figures, one of which I’m taking a look at today!

THE FIGURE ITSELF

Like last week’s Mr. Miracle figure, Dr. Impossible is from the sixth series of Mattel’s DC Universe Classics.  As a matter of fact, Dr. Impossible was just a variant of said Mr. Miracle figure.  Being quite frank, his shared pieces from Scott are probably what really got him made, since he was presumably a cheap to produce figure.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  Just like Scott, Impossible’s built on the medium base body, albeit with far less unique pieces this time.  He only gets a new head (slightly re-tooled from Mr. Miracle) and forearms, as well as Mr. Miracle’s cape add-on piece.  Obviously, he’s not quite as impressive as Miracle (who just has an objectively better and more dynamic design), but he’s a solid enough translation of the source material, and he looks pretty decent with the Mr. Miracle figure.  The paint on Dr. Impossible is solid work.  It’s cleanly applied, and the colors are pretty accurate to the source material.  I like the flat colors used here more than the metallic shades on the DCD figure, so that’s a plus.  It’s a shame that he doesn’t get any of Miracle’s accent work, though.  Where Mr. Miracle was packed with a bunch of character-specific extras, Dr. Impossible is not so lucky.  All he gets is the leg of Kaliback, which is exactly the same as Miracle’s piece.  This coupled with his lessened use of unique pieces makes the figure feel rather light for the base price.

THE ME HALF OF THE EQUATION

Where Mr. Miracle was largely absent from retail shelves around me, Dr. Impossible was quite plentiful.  He was quite plentiful everywhere, and for a good reason: compared to the Mr. Miracle figure (who came with the exact same piece of Kaliback), he’s just not as good a figure.  Add in that he’s a character that even hardcore DC fans will have only moderate interest in, and you’ve got DCUC’s first major peg-warmer.  So, if he’s a disappointment, why’d I get him?  Mostly because the guys at Cosmic Comix just know me way too well.  When I brought Mr. Miracle up to the counter, David (the guy behind the counter, who is aware that I’m an opener) quickly asked if I might be interested in a Dr. Impossible with a dinged up box, offering it at $5.  For $5, I was content to buy him.  Sure, he’s not anywhere near as good as Miracle, but at a fraction of the price, I can certainly enjoy him for what he is.