#2793: Civil Warrior

CIVIL WARRIOR

MARVEL LEGENDS (HASBRO)

“In an alternate Earth ravaged by civil war, Captain America assumes the mantle of Civil Warrior.”

If there’s one thing alternate realities have taught us, it’s that Cap’s side winning Civil War always results in him getting some sick-ass armor.  This just furthers that his side was the morally correct one the whole time, because how could you NOT want the sick-ass armor?  In the mobile game, Contest of Champions, Cap actually gives himself a whole new identity upon dawning his armor, the Civil Warrior.  He may fight, but he’s gonna do it very civilly, I guess. And he’s also gonna get a Marvel Legend, because that’s just how he do.

THE FIGURE ITSELF

Civil Warrior is figure 5 in the Mr. Hyde Series of Marvel Legends.  He’s one of the two non-Shang-Chi based figures in the assortment, as well as being the only figure in the set under the “Gamerverse” branding.  He definitely feels like something of an odd man out in this assortment, since he’s got no real ties to anything else thematically.  He’s kind of like the Black Bolt and Sub Mariner figures from the Okoye Series in that respect, I guess.  And just like those two figures, I’m not going to complain too much about getting him.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Structurally, Civil Warrior is almost identical to the Hydra Supreme figure from 2019.  It’s sensible, since the two designs are just the same apart from colors.  It’s also nice because it was a really nice sculpt to begin with, and I’m happy to see it show up again.  The only change-up to this release is that he reverts back to Taskmaster‘s gripping style hands, instead of the Iron Man hands.  I’m not entirely sure why they made the change, but it’s kind of a lateral move, I suppose.  The largest change-up for this figure is, of course, the color scheme, which is now a more traditionally Captain America-y color scheme, as opposed to the prior Hydra colors.  It’s pretty straight forward, but it looks really nice, and honestly I think it works even better with the sculpt than the Hydra colors did.  The other notable change-up for the figure comes in the form of the shield.  Since Civil Warrior has a more traditional style Cap shield than Hydra Cap, the piece included here reflects that.  It’s an all-new piece, which was admittedly a little bit surprising.  It’s quite a nice piece, and the detailing on the arc reactor is cool.  The shield’s still got the peg for mounting on the figure’s back, but there’s no corresponding spot for it on the figure, which is a little odd.  Also included with this figure is the head to the Mr. Hyde Build-A-Figure.

THE ME HALF OF THE EQUATION

In my review of Hydra Supreme, I ended by saying I hoped we might get this recolor of the sculpt.  It took a little bit longer than I’d expected, but that doesn’t make it less cool that we finally got him.  I really liked the Hydra Supreme figure when he hit, but this one does him even better.  The traditional colors really work, and he’s just a lot of fun.  As simple as he is, he’s honestly my favorite figure in the set, because he just does what he does really well.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2785: Evil Ryu

EVIL RYU

STREET FIGHTER II MINIMATES

What better way to wrap up my Street Fighter II Minimates reviews than with a character who’s not even in Street Fighter II at all?*  Evil Ryu is a pretty straight forward concept, with all real questions about his nature answered by the name.  He’s a corrupted version of the generally heroic Ryu, who has succumbed to the power of the “Satsui no Hado” (“Surge of Muderous Intent”), which is the thing that powers Akuma.  He was first worked into the games in Street Fighter Alpha 2, and has been a recurring concept since.  He’s not really a separate character, but is more of a “What if?” surrounding Ryu giving into evil at some point in the future.  He’s also a pretty simple re-paint of a standard Ryu, making him a very easy repaint.  Hence, so many toys.

THE FIGURE ITSELF

Evil Ryu was originally released in a two-pack with Shin Akuma, an Akuma variant.  The pair were exclusive to Hollywood Video of all places.  Yes, the number two video rental store opted for an exclusive item.  Kinda weird, huh?  He was also packed with Morrigan, Dimitri, and standard Akuma as one of a pair of four-packs, aimed at making these a little easier to get, I guess?  The two releases were effectively identical, so it doesn’t really matter, I suppose.  The figure is built on the standard post-c3 body, so he’s about 2 1/2 inches tall and he has 14 points of articulation.  Construction on this guy is identical to the standard Ryu, as you’d expect.  Those pieces are good pieces, so he’s still pretty darn cool.  The paint marks the main change-up.  For the most part, it’s a palette swap, with generally darker colors present.  He does get an all-new facial expression, which is more intense even than the already more intense P2-color version.  He’s real mad, and his eyes are now red and pupil-less.  Additionally, he has gained the kanji character that was present on Akuma, signifying his corruption by the Satsui no Hado.  Likewise, his energy effect piece is now the same purple as Akuma’s.

THE ME HALF OF THE EQUATION

As with most of the SF2 Minimates, I didn’t get Evil Ryu new, in his case largely because my local Hollywood Video was rather downtrodden, and never saw these sets.  He was probably the figure I wanted the most out of the whole set, truth be told, because it’s a look I’ve always kinda liked.  Thankfully, I was able to get him at the same time as the others, courtesy of All Time Toys.  He’s a pretty fun figure, as are all of the SF2 ‘mates.  It’s a shame this line didn’t take off, because it certainly had the effort put into it.  It’s also a shame that a third of its slots were devoted to Darkstalkers…

*Okay, that’s not entirely true; Evil Ryu was added to the roster for SFII in its Ultra incarnation…which was released 11 years after this figure…better late than never, right?  Beyond that, though, he was also featured in the SFII manga, and one of the animated films.  So, it’s not the craziest thing, I suppose.

#2771: Ryu & Akuma

RYU & AKUMA

STREET FIGHTER II MINIMATES

2005 into 2006 marked a rather turbulent time for the Minimates brand.  DST and Art Asylum were definitely trying to expand it, but there was some trouble with that.  Attempts to add DC and Lord of the Rings kind of fell through, so a desire for other licenses to replace them was building.  Marvel, still the flagship line, went on hiatus for over a year, while they tried to regroup on other licenses.  In early 2006, they attempted to get into the video game character market with Minimates based on the classic fighting game Street Fighter II, hoping that might be the thing that took off and saved the line.  Spoilers: it wasn’t.  In the line’s one and only assortment, we got some of the game’s heavy hitters, which included today’s figures, Ryu and Akuma!

THE FIGURES THEMSELVES

Ryu and Akuma were released in the standard retail assortment of Street Fighter II Minimates.  The two of them were based on their standard Player 1 colors, but there was also an AFX-exclusive variant pack that put them in their P2 colors, as well as changing up their expressions.  The standard versions also surfaced overseas as part of a blind-box assortment, which also featured the P2 colors, but this time without the changed expressions.

RYU

Ryu, one of two character’s carried over from the first game, is arguably the star of the Street Fighter series, so he’s certainly a sensible choice for the line-up.  He’s seen here in his standard white gi with red accents set-up.  The figure was built on the standard base body, so he’s about 2 1/4 inches tall and he has 14 points of articulation.  He has four add-on pieces, for his hair, the bottom of his robe, and his hand bracers.  It’s honestly a pretty nice selection of parts, and matches up pretty well with his in-game sprite, while still helping him remain consistent with the overall ‘mate aesthetic.  There’s still some flow and expression to the parts, but they aren’t overly detailed like some later parts would be.  His details are handled largely through paint work, of course, and it’s pretty nicely done.  The face has just enough detail to really capture the character, and his body is well defined.  I appreciate that they’ve gone to the trouble of actually outline the edges of his sleeves and pants, so that they’re a little more defined.  Interestingly, like Spider-Woman from last week, Ryu is totally painted.  It looks nice, so I can’t really complain.  Ryu is packed with a blue effects piece, presumably meant to replicate his Haduken attack, which makes for some fun posing options.

AKUMA

Facing off against Ryu is the game’s hidden final boss, Akuma, a pretty solid opponent for Ryu.  He’s built rather similarly to Ryu, which is honestly appropriate.   The only part that’s actually shared between the two is the arm bracer piece, which works well for both of them.  His hair is obviously a new piece, as is the skirt piece, which they could have probably gotten away with re-using, but they didn’t, so good for them.  He also gets a new piece for the necklace as well, which is something that could have been painted on, but wasn’t, and is honestly the better for it.  The hair’s a little bit devoid of detail, which makes it look a little wonky, but for the most part it looks okay.  The detail work on this guy is a good match for Ryu, and he is likewise totally painted.  I appreciate that they actually changed up the tampo for the torso detailing, as that’s another area where they didn’t *have* to change it.  Akuma is packed with the same effects piece as Ryu, but in purple instead of blue.

THE ME HALF OF THE EQUATION

The SFII Minimates line was one I really wanted to support, but it was one that I unfortunately didn’t really see in person.  The only ones I ever found were the P2 colors for these two, which got clearance out at KB toys of all places.  Interestingly, my Ryu from that set was erroneously the single pack version, so I never had the changed up expression for him.  I eventually got the chance to get the proper P1 versions when All Time got in that big Minimates collection back in 2019, which I was pretty happy about.  These two are well made to be sure, and it’s a shame the line didn’t take off the way DST hoped they would.

#2611: Cammy

CAMMY

S.H. FIGUARTS (BANDAI)

I don’t talk video games incredibly often on this site, but there’s enough cross-over between them and action figures that I do at least dabble in discussing them from time to time.  As a kid, I wasn’t much into the whole video game thing, but I did get to play the occasional game at an arcade here or there, which gave me a taste of some of the more popular arcade fighting games.  My favorite franchise out of these was definitely Street Fighter, whose colorful cast of diverse characters also happens to lend itself quite nicely to the action figure treatment.  Today, I’m taking a look at my favorite character from the games in figure form.  Let’s take a look at Cammy!

THE FIGURE ITSELF

Cammy was released in 2017 as part of Bandai’s S.H. Figuarts line.  She followed up the releases of Ryu and Chun-Li earlier that same year, and like them served as a tie-in with the release of Street Fighter V.  She’s officially based on her character model from that game, of course, but that also makes her a more than serviceable stand-in for Cammy from Street Fighter II, which works well for me.  The figure stands about 6 inches tall and she has 39 points of articulation.  Her articulation scheme is a bit more conventional than the usual Figuarts release, with less floating pieces and just a generally tighter set of joints.  It means she’s also just a touch more restricted than the average Figuarts offering, but that’s not the end of the world.  She can still get a lot of really solid poses.  And they even articulated her hair.  How about that?  I really have only two notable complaints regarding the articulation.  The first is the movement on the neck, which I wish had some more up and down.  The second is to do with how the sculpt and the articulation interact in a very key area of the figure.  Cammy’s posterior is a rather notable part of the character, at least from a pop culture stand point.  It’s also rather prominently shown off in her win animation.  So, the fact that this figure opts to put the break for the hip joints in a rather obvious spot in such a way that it never really sits flush ends up hurting the figure’s appearance a bit.  That being said, in the grand scheme of the whole figure, it’s a more minor point, and the rest of the sculpt and articulation work quite well together.  I was actually quite impressed by the way the joints in the torso work, and the sculpt does a strong job of capturing Cammy’s design from the games.  The construction on the figure also just has a nice solid feel to hit, which gives her a little more weight than the usual Figuart, and I think that really helps her when it comes to posing and playability.  Cammy’s paintwork is clean, bright, and colorful, which are really all the things I would want out of paintwork on a Cammy figure.  There’s not a ton of work going on there, but what is there works well.  Cammy’s accessory selection is pretty decent, no surprise, given that she’s a Figuart.  She gets three different faceplates, three pairs of hands, and a three-piece effect part.  There’s a lot of threes going on here, is what I’m getting at, I guess.  The faces provide standard expression, screaming, and side-eye options, which are fun.  The sideways glance is definitely my favorite of the three, even if it’s just a minor difference.  The hands come in fists, flat, and open gesture, and are great for all sorts of poses.  The effects piece is a little bit difficult to get in place at first, but it makes for an impressive kicking effect.  It’s too bad the stands don’t come standard.  She also included two small cardboard backdrops, allowing you to build a small stage for your fighters.

THE ME HALF OF THE EQUATION

My first introduction to the Street Fighter characters was not through the games themselves, but rather through Toy Biz’s X-Men Vs Street Fighter toy line.  I was obviously just in it for the X-Men component, but it did give me a taste of a few of the characters.  Cammy was the second of them I got, and I always rather liked that figure.  When I finally got around to playing one of the games, she was the character I latched onto, and I’ve been hoping to get a figure of her for a while.  I always kicked myself for missing the SOTA one back in the day, and I couldn’t pull the trigger on this one when she was new.  However, she ended up getting traded into All Time, and it was hard to pass at that point.  She’s a really fun figure, and almost makes me want to track down some more of the Figuarts Street Fighter stuff.  For now, though, she’s an awesome stand alone piece.

#2445: Abomination

ABOMINATION

MARVEL LEGENDS (HASBRO)

“Emil Blonsky wanted the power of the Hulk, so he subjected himself to massive gamma radiation bursts, becoming a super-strong monster.”

Remember that “Brains vs Brawn” dynamic I was talking about in my Leader review?  Well, sometimes it gets dropped in favor of the slightly more parallel “Brawn vs Brawn.”  That’s really the dynamic of Banner’s second best known foe, the Abomination.  While not quite as much of the dumb bruiser of the original green Hulk, Blonsky’s still more brawn than brains, meaning his face offs tend to turn into more straight forward slug fests.  It does make him a solid opponent from the angle of selling toys, though, which is probably why he’s had more toys than the Leader.  He just got one more, and I’m taking a look at it today!

THE FIGURE ITSELF

Abomination is the titular Build-A-Figure for Abomination Series of Marvel Legends.  Fitting the Gamerverse-theme of the set, he’s based on the character’s appearance in the upcoming Avengers game.  It’s a slight merging of his classic comics design and his film appearance, which is a pretty sensible choice, and probably works out a little better here than on some of the core team.  I’m still not entirely sold on the head design myself, but I’ve certainly seen worse (and, as a fun bonus, the prior, more comic styled Abomination BaF head looks pretty decent swapped onto this body).  I at the very least prefer this look to a full-on MCU adaptation.  The figure’s a pretty sizable guy, standing a little over 8 inches tall.  He’s got 30 points of articulation, which is pretty impressive for such a hefty build.  Essentially, he uses the same articulation scheme as the 80th Hulk, which was a pretty solid, very useful set-up, and it means that these two have an easy time facing off.  While initially I thought Abomination was making use of some of the prior BaF’s parts, there don’t appear to be any pieces shared between the two figures in the final product.  The sculpt is a pretty strong one overall.  It seems to stick pretty close to the game design, at least from the limited shots we’ve seen so far.  The head is at the very least accurate, and the body is designed to match it well.  I like some of the smaller touches, such as the unbuckled belt on what remains of his pants.  The articulation is well implemented, and not nearly as restricted as prior Abomination Legends releases, but without breaking up the flow of things too terribly.  The paintwork on this guy is decent, though not quite as cool as some of the singles in the series.  I like how the subtle changes in coloring on the skin turned out, but there are a lot of sculpted details that go unpainted, which is a real shame.  Abomination doesn’t get any accessories, but given the sheer size of this guy, that’s really okay.

THE ME HALF OF THE EQUATION

Much like Leader, I don’t have an overwhelming attachment to Abomination as a character.  I mean, I like him maybe a *little* more, because he makes for a little more of an exciting figure most of the time.  The prior BaF hit at a time when I wasn’t really financial viable enough to be buying full assortments for the BaFs.  I was hoping to get another stab at it, and this figure gave me a nice chance at that.  While it’s maybe not my 100% preferred version of the character, the ability to use the prior head really makes this figure work for me.

As a whole, this will probably end up as this year’s most middling line-up of Legends.  While some of the figures contained within it aren’t the most exciting, nothing here is particularly bad, either.  Mar-Vell and Mach-I rank as my personal favorites, but the rest of the bunch is at the very least serviceable, and there are some decent toys throughout.

#2444: Ms Marvel

MS. MARVEL — GAMERVERSE

MARVEL LEGENDS (HASBRO)

“Whip-smart with an optimistic personality, Kamala Khan is determined to combat injustice wherever she finds it.”

In 2014, after deciding to give Carol Danvers a promotion to Captain, Marvel was in need of a new hero to take on the mantle of Ms. Marvel.  They found her in the form of Kamala Khan, a Terrigen Mist-empowered Pakistani-American teenager with shapeshifting abilities.  She was a pretty solid addition to the Marvel roster pretty much from the word go, and has hung on to a decent fanbase since her introduction.  She made the jump to multimedia in 2017 as part of the Avengers Assemble cartoon, and is now going one step further, featuring as one of the playable characters in the upcoming Avengers game.  She had already gotten the Legends treatment once before, but now she’s getting a second go.

THE FIGURE ITSELF

Ms. Marvel is the final single-packed figure in the Abomination Series of Marvel Legends.  She’s the third figure based on the Avengers game, though with how faithful the design is to the comics, she makes for a good middle-ground figure.  The figure stands 5 1/2 inches tall and she has 29 points of articulation.  Structurally, she’s mostly the same figure as her first release.  It was a pretty solid offering the first time around, and it’s still a pretty strong sculpt this time around.  The only change-up is to the boots, which are now Nico’s laced-style boots.  It’s a nice change, and I think it makes for an improvement to the overall sculpt.  The figure makes its biggest changes in the paint department.  While the original release was a more bold, comic accurate color scheme, this one is a little more subtle for the most part.  There aren’t any changes to the overall layout, and the general aesthetic is pretty much the same, though.  She does get the face printing in place of how the original was handled, which looks a little bit more realistic, and better fits her in with the game stuff.  I also really like the slightly lighter blue of this design, though I’m not sure how much I like the more washed out gold.  Ms. Marvel is packed with the same set of stretched arms as her original release (updated to the new color scheme), as well as the torso to the Abomination Build-A-Figure.

THE ME HALF OF THE EQUATION

I already have the first Ms Marvel figure, and I was pretty happy with it, so I didn’t really feel like I *needed* this figure.  That said, I’m not turning away much Legends these days, so she was getting added to the collection regardless.  I didn’t expect much from this figure, but I think she’s an overall improvement to the original.  If you already have the original, this one’s not necessary, but if you’re just looking to pick up one version, this is definitely the way to go.  I really can’t blame Hasbro for wanting to make sure this character remains easily available.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2443: Iron Man

IRON MAN — GAMERVERSE

MARVEL LEGENDS (HASBRO)

“Tony Stark developed his cutting-edge Iron Man armor and helped found the Avengers to protect the world against catastrophic threats.”

As the MCU moves away from the two of them, the Marvel Legends line has to find new ways to keep new variants of heavy hitters like Iron Man and Captain America coming out.  Fortunately, the two of them are still pretty pivotal to the upcoming Avengers game from Square Enix, thereby guaranteeing the two of them another couple of easy-sell variants.  I took a look at the Captain America yesterday, and I’ll be following that up with the Iron Man figure today!

THE FIGURE ITSELF

Iron Man is the second of the three game-inspired single-packed figures in the Abomination Series of Marvel Legends.  He was actually the first of these figures we saw, before we knew there’d be a full assortment of figures to go with him, back in the fall of last year. He’s again based on the character’s standard design from the game.  While Cap’s design took quite a few more artistic liberties with its implementation, the Iron Man design by and large sticks pretty close to the MCU Iron Man playbook.  It’s a little more streamlined most places, except for some reason the helmet, which is where the majority of the changes happen.  The figure stands just over 6 1/2 inches tall and he has 30 points of articulation.  The movement on this guy is a little stiff, even for an Iron Man figure, with the shoulders in particular being rather difficult to work with.  Also, the decision to give him a torso crunch, instead of the ball-jointed style we’ve gotten with the last several movie Iron Men is rather baffling, especially given that the design has a clear spot for such a joint to be included, but Hasbro still opted for a far more limiting method.  He does at least get to keep the full wrist joints on his arms this time, so it’s not all bad decisions.  This Iron Man is sporting an all-new sculpt, which looks to be fairly faithful to the game.  It’s not bad, and is about on par with the various MCU sculpts in terms of quality and feel.  While I thought Cap’s design translated pretty nicely to toy form, I don’t think that’s quite true with Iron Man, or at the very least his helmet.  It looks fine in the game animation I’ve seen, but I really don’t care for it in toy form.  I think it’s how closely it contours to his face; that visible nose really seems odd for Iron Man, and it ends up making him look fairly alien, which I don’t think was the intended feel.  Other than that, though, the body on this figure does look pretty cool, and the detailing is all pretty sharp.  The paint work is pretty standard Iron Man fare.  The red is molded in that sort of swirly metallic plastic, and everything else is painted.  The application’s pretty clean overall, but there are a few spots of bleed over here and there.  The arc reactor uses the printing technique we’ve been seeing on the faces to give it some more variation, which looks pretty decent overall.  Iron Man is packed with two sets of hands (one in fists, the other in repulser blast pose), two effects pieces, and the left leg to the Abomination Build-A-Figure.

THE ME HALF OF THE EQUATION

When this figure was first shown off, I really didn’t have much interest.  We’d just gotten the Mark 85, with is really everything I want in a real-world Iron Man figure, and it looked like this guy might be another one-off release like Spider-Man was, so I was content to pass.  Once he was part of a full assortment, the story changed a bit.  Ultimately, I wasn’t expecting much out of this figure, and that’s for the best.  He’s not bad, but I think the 85 or even the Tenth Anniversary Mk VII are stronger modern Iron Men than this one.  He’s kind of a middling figure for me.

Thanks to my sponsors over at All Time Toys for setting me up with this guy to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2442: Captain America

CAPTAIN AMERICA — GAMERVERSE

MARVEL LEGENDS (HASBRO)

“Injected with an experimental Super-Soldier Serum, Steve Rogers has the peak potential of strength, endurance, and dexterity.”

Alright, I took a bit of a break for the weekend, but let’s jump right back in to Marvel Legends, shall we?  I looked at the comics-based half of the most recent Avengers set last week, so now I’m jumping into the video-game-based segment, all of which hail from Square Enix’s Avengers game, originally due out this May, but recently delayed until September.  I’m kicking things off with the game’s altered take on Captain America!

THE FIGURE ITSELF

Captain America is the first of the three Gamerverse-specific figures in the Abomination Series of Marvel Legends.  He’s based on Cap’s standard design from the game.  All of the core team designs have been fairly highly criticized, and Cap’s probably got the worst of it, with the general consensus being that it looks a little bit low-rent cosplay for a Cap design, especially in contrast to the MCU’s far better recieved “real world” adaptations of his classic comics get-up.  I don’t hate it quite as much as others, but I definitely have my qualms with a few of the design choices.  Still, it’s not the worst choice for toy coverage.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Cap’s sporting a brand-new sculpt to replicate the game design.  It’s a pretty spot-on recreation of the models we’ve seen so far, for better or for worse.  It honestly benefits a bit from being seen in three dimensions, as the depth to the various parts of the costume is a little better viewed this way.  Some of the iffier design choices, such as the larger head wings, also look a little less odd here.  His face does seem maybe a touch square, and his hands seem a little small by my metrics, but I do generally like the look of this figure, and Hasbro certainly took advantage of the extra costume details to help keep the sculpt interesting.  The paintwork on this guy is pretty decent, with a little bit of a caveat.  There’s nothing wrong with it from a technical standpoint.  The application is all pretty clean, and they even used the face printing to make him a little more lifelike.  He’s an accurate recreation of the colors from the game.  There in lies the problem.  While the design looks better on the figure from a sculpting standpoint, the colors don’t translate so well.  They’re really just too muted, and I’m not super crazy about some of the color placement.  In particular, I think he’d look better if the white on the shoulders and the blue on the biceps were swapped, and if he had more red overall on the costume.  As it stands, he looks a bit more like an adaptation of Cap’s Secret War costume, rather than his more classic gear.  Cap is a bit light on the accessories front, with just his shield.  It’s an all-new sculpt, representing the slightly tweaked design from the game.  While it’s not a bad design in its own right, it doesn’t stay on his arm very securely, which is a little frustrating, but it does at least plug into his back without any trouble.  Not giving Cap one of the BaF parts is okay, but it’s a shame he didn’t at least get some extra hands or maybe an unmasked head to help fill out the package a little bit more.

THE ME HALF OF THE EQUATION

While I wasn’t immediately won over by this design, I don’t think it’s the worst thing ever, and I’m a sucker for a decent Captain America, so I was certainly interested in this guy from the get-go.  He wasn’t as high on my list as, say Mar-Vell, but I was a little excited.  Ultimately, he’s not going to win everyone over, but I do think he makes for a really solid Captain America figure, and I think he’s going to look pretty cool alongside Hasbro’s new G.I. Joe line.

Thanks to my sponsors over at All Time Toys for setting me up with this guy to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2425: Leonardo

LEONARDO

TEENAGE MUTANT NINJA TURTLES: TURTLES IN TIME (NECA)

What?  No Legends review today?  But I’ve only reviewed half of the set!  How can this be?  Well, I got a lot of Legends in the last two weeks, so I’m going to be trying something a little different in terms of how I drop the reviews, so that I don’t get too Legends-ed out.  So, let’s jump over to something a little bit different: Ninja Turtles!  They’re hardly one of my primary interests, but the Turtles have been showing up with a decent amount of frequency on this site in the last year.  Back in March, I took a look at the Foot Soldier from NECA’s recently launched Turtles in Time line.  Now I’m following that up with a look at the Turtles’ leader, Leonardo!

THE FIGURE ITSELF

Like the Foot Soldier before him, Leonardo is part of the first series of NECA’s Turtles in Time line, which is somewhat of a follow-up to their arcade-based boxed sets from 2016.  Unlike those, however, these guys are available at mass retail.  The figure stands 5 1/2 inches tall and he has 29 points of articulation.  All of the figures in the first assortment barring Slash make use of the sculpts from the 2016 set, which, in the case of Leo, means he also shares his mold with all three of the cartoon-styled Leos released in the last three years as well.  It’s a nice, clean sculpt, which captures the design from the cartoon quite nicely.  It also does a pretty respectable job of working in the articulation, although in the case of this particular figure, I did have some troubles with stuck joints that took a little bit of working with.  Leo’s paintwork is much like the Foot’s, going with a slightly stylized approach to the game’s 16-bit graphics.  It’s a little more pronounced here than it was on the Foot, and is in fact an exact match for the boxed set release this time around.  It still looks pretty cool, and works in its own way.  Leo is packed with two sets of hands (gripping and gesturing), his twin swords (which are actually distinct sculpts from the one included with the Foot Soldier), and a hoverboard with a flight stand.  The board is again the coolest extra here, and I really dig the color coordination with Leo’s mask going on there.

THE ME HALF OF THE EQUATION

The Foot Soldier was really the only of the figures from the first assortment that I truly felt like I needed to own, since I’m starting to hit my limit on how many versions of the Turtles I can have in my collection.  If I’m going to break that rule, it’s also probably not going to be for Leo, what with him being my least favorite and all.  Why am I reviewing this guy, then?  Poor packaging design, that’s why.  While moving the figures from one location to another on the store floor at All Time, Leo’s hook broke off (that’s why you shouldn’t really make them out of cardboard), so since he was going to need to be opened anyway, Jason passed him along to me for a quick review.  He’s not a bad figure, and it’s nice to get a taste of the cartoon Turtles molds.  If you’re a Leo fan and just want a solid version of his ’80s look, you could do a lot worse than this one.

As mentioned above, I was given this guy to review by my friends at All Time Toys.  If you’d like one of your own, he’s still available via their webstore here.   Or, if you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2352: Psycho

PSYCHO

BORDERLANDS 3 (MCFARLANE TOYS)

“Psychos are bandits who have gone insane with a freakish obsession for the Vault. Shirtless, wearing a white mask and dressed in orange pants, these outlaws can be immediately identified by their homicidal cries, psychotic laughter and constant desire to get into close combat.”

McFarlane’s approach to their Borderlands line was much like their approach to just about anything else.  They were very excited at the start of things, but they quickly got kind of bored and everything since then just felt like a rush to get it over with.  We got a small assortment of new figures alongside the release of Borderlands 3, though, and I guess I’ll look at the one I picked up.  Here’s the Psycho.  Woooo?

THE FIGURE ITSELF

The Psycho is one of the two Borderlands 3 figures put out to coincide with the launch of the game (the other being Tina).  He’s technically an  army builder, I guess, since this particular model gets used many times throughout the game.  So, I mean, I guess that means you can buy multiples?  The figure stands 7 inches tall and he has 27 points of articulation.  The Psycho is sporting the same improved style articulation we saw with Krieg and Zer0, meaning he’s a decently poseable figure, though not quite as good as, say the DC or Fortnite figures.  I found things a little more limiting on this figure than on the other two, largely due to my desire for some slightly more intense poses for the Psycho.  The sculpt’s a pretty solid recreation of the character model from the game.  Honestly, I think it’s an even better recreation than Krieg; the sculpt’s certainly a fair bit sharper on the details than that one.  They get the mask down pretty much spot-on, which is certainly a plus, given how distinctive it is for the franchise.  The paintwork on the Psycho is again something of an improvement on what’s come before, with overall cleaner and sharper work.  He’s also got a fair bit of accent work going on, and even a few smears of blood and mud.  The Psycho is packed with a display stand and a buzz-axe accessory.  The axe is quite impressive in its own right, with a spinning blade and sharp detailing.  It’s slightly tricky to get into his hand, but once it’s there it’s not going anywhere.

THE ME HALF OF THE EQUATION

I got the Psycho at the same time as Krieg, mostly due to Super Awesome Wife picking up the Lillith and Tina figures, and me wanting to contribute to the line.  I myself am not really into the Psychos on a whole, so this wasn’t a figure I needed, nor one I really planned on buying.  He’s okay, and a better figure than Krieg, I’ll give him that.  That said, much like McFarlane’s stance on the line, I’m mostly just writing these reviews to get them out of the way and move onto other things.  The figures don’t do a ton to excite me.