#3375: Elongated Man

ELONGATED MAN

JUSTICE LEAGUE UNLIMITED (MATTEL)

While I’ve up to this point only really mentioned him in passing here on the site, Ralph Dibney, aka the Elongated Man, is one of my favorite comic book characters, and certainly my favorite DC character. Though he’s been rattling around the DC universe since 1960, he spent his first 44 years strangely absent from other mediums, always playing second fiddle to Plastic Man. His lick finally changed in 2004, with first a DC Direct figure, and then a figure to correspond with his first animated appearance in Justice League Unlimited. I’m taking a look at the latter of those today.

THE FIGURE ITSELF

Elongated Man was released in the first assortment of Justice League Unlimited three-packs in 2004.  He was packed in a set which was supposedly based on “The Greatest Story Never Told.”  Given that the episode in question is honestly one of Elongated Man’s largest roles on the show, it made some degree of sense.  Of course, the fact that the set packed him with Batman and Hawkgirl (who, it should be noted, was not only not wearing her Thanagarian costume in JLU, but had also not yet returned after leaving in “Starcrossed”), and did *not* feature Booster Gold, who was, you know, the main character in the episode.  I mean, sure, I’m thrilled about the inclusion of Elongated Man and all, but still.  Elongated Man was also released single-careded, in both the orange and purple card styles, in 2006 and 2007.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  He’s built on the skinny male body (which was a tweaked Flash sculpt), which very definitely fits with the character’s depiction on the show.  He got a new head sculpt.  It’s an alright offering; not quite as spot-on as some of the others in the line, but certainly not bad.  The decision to go with the full grin doesn’t work out quite as well as they’d hoped, I feel; he didn’t really show his teeth much on the show, so it throws the likeness off just a little bit.  But, like I said, hardly a bad sculpt at all, and certainly one that made him unique from the other figures in the line.  The figure’s paint work followed the show’s lead, putting Ralph in his ’80s era purple and white costume.  It translates fairly well, and the application’s generally pretty clean.  It hasn’t held up the best on my copy, who has some chipping and wear, but that could just be a me thing.  The original three-pack release of Ralph had no accessories, but the two single releases added a weird grapple thing to clip onto his wrist.  It’s an odd piece.

THE ME HALF OF THE EQUATION

The three-pack that Ralph was included in was one of the trickier ones to acquire early in the line’s run, and I don’t recall seeing one at retail during the original run.  I also missed out on his single releases.  Instead, I got my Elongated Man figure loose, in fact as one of my earliest purchases from All Time Toys way back in the day.  I recall being quite excited to find him, especially since it meant I didn’t get saddled with extras of the other two figures in the pack.  He’s not a perfect figure, but he *is* an Elongated Man figure, so that gives him quite a leg up in my book!

#3374: Spider-Gwen

SPIDER-GWEN

MARVEL LEGENDS (HASBRO)

“Spider-Gwen has grown up a lot over the past two years, keeping busy between band practice and protecting her city.”

Spider-Gwen, an alternate universe Gwen Stacy imbued with the Spider powers instead of Peter Parker, was introduced in, and central to, the comics “Spider-Verse” storyline, and was likewise central to Into the Spider-Verse.  The comics kept Gwen as pretty central to all the follow-up “Spider-Verse” events, and Across the Spider-Verse has the movies following suit.  Gwen was part of the rather small Legends tie-in for Into, and she’s also part of the much larger tie-in set-up for the sequel.  Let’s see how this one measures up to the last one!

THE FIGURE ITSELF

Spider-Gwen is the third figure in the Across the Spider-Verse tie-in assortment of Marvel Legends.  She’s one of three figures that are repeated characters from the movie, and arguably the least changed of the three in raw design terms.  It’s mostly just elements being shifted around a bit, just to give her a bit of a refresh.  The figure stands just shy of 6 inches tall and she has 29 points of articulation.  Gwen’s articulation scheme mimics the layout of Spot’s, which is again a slightly better set-up than we saw with Miles, as well as an improvement on the Gwen from the last movie.  Of note, she gets bicep swivels and double elbow joints.  Her arms are a bit on the thin side, so posing them is a slightly delicate affair, but it’s not as bad as I was expecting.  Gwen’s last animated figure was one of the two from the last round to make use of re-used parts, which slightly compromised her accuracy to the film.  This one, on the other hand, gets an all-new sculpt, which is more properly attuned to her look from the movie.  It’s a very basic and straight forward sculpt, but it does what it needs to, and it certainly looks the part.  I think I preferred the masked head on the last one, but the actual hood hangs more naturally here, and the build of the body is definitely more accurate this time around.  In terms of paint work, this Gwen, much like her predecessor, does suffer from just a bit of fuzziness in some spots, but for the most part it works out pretty well.  In particular, the detailing on the “webbed” parts of the costume turned out pretty nicely.  Gwen is packed with an alternate unmasked head, a corresponding pulled down hood piece, and two sets of hands.  As with others in the assortment, it’s perhaps a touch light, but at least it covers the basics.

THE ME HALF OF THE EQUATION

I wasn’t initially sold on this Gwen figure.  I really liked the last one, and with her design being less changed than others, I just wasn’t sure I needed to double-dip on her.  Ultimately, I decided I wanted a full set, so she just sort of came along for the ride.  I’m glad that’s the choice I made, because she’s all-new, and honestly a much nicer figure than I was expecting.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3373: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: TITANIUM SERIES (HASBRO)

Hey, how about some Transformers?  Would that be good?  Would that be good for you guys?  Cool.  As is usually the case with Transformers reviews more recently here, we’re going back to the well of the two characters I put most of my focus on, Soundwave and Ultra Magnus. I’ll be focusing on the latter in particular for today’s review.  In particular, I’m jumping to the Titanium Series, a franchise-spanning banner that Hasbro ran under its Galoob arm from 2005 to 2007.  They had lines for Star Wars (which served largely as a replacement for Micro Machines), Marvel, and, of course, Transformers.  Transformers had two sub-lines running, a smaller non-transforming line called Robot Masters, and a larger transforming line called Cybertron Heroes.  The larger line had not one, but two Ultra Magnuses, the first of which I’m taking a look at today!

THE FIGURE ITSELF

Ultra Magnus was released in 2007 as one half of Wave 7 of the Cybertron Heroes sub-line of Transformers: Titanium Series.  He was based on his G1 design, specifically the fully armored-up version.  This was the first time that the armored look had been officially updated since the ’80s.  Furthermore, this was also the first time that a fully armored Magnus figure had no inner-bot mode.  In his robot mode, he stands about 6 inches tall and he has 14 workable points of articulation.  The articulation is a bit wonky.  The balljoints for the shoulders are kinda loose and tend to pop out of place a lot.  Also, due to a design flaw, the knees bend far more forward than they do backwards.  The rest of the articulation is generally limited at best, and, due to the metal portions of the figure and the weird tolerancing of the joints, he tends to be a bit floppy.  Like the articulation, the sculpt is also a bit wonky.  There’s odd spots of flatness, a lot of obvious joints, his arms are set way back, and there’s just a lot of weirdness to the whole thing.  There’s also the whole flip-up panel on the torso thing, which feels like it’s kind of a half-formed idea that never went anywhere.  Magnus’s paint work is at least pretty solid looking.  I dig the bright blue with the metallic finish.  It doesn’t all hold up super well, of course, so you do have to be careful about it.  Magnus included a blaster, two rockets, and a “stand” with his name on it.  The stand, of course, does nothing to actually support him, but I guess it looks sort of cool.  Magnus’s alt-mode is his classic car carrier mode.  Since he has no inner-bot, he transforms straight from the fully armored mode directly to his car carrier mode.  It’s not a super complex transformation, and it results in not a super complex alt-mode.  The basic skeleton is there, but it only barely tabs together.  It feels like more of an afterthought to the robot proper.  There’s a concept there, sure, but the execution is just not there.

THE ME HALF OF THE EQUATION

This review was very nearly an “I Blame Max” review.  As it is, it’s kind of an honorary one, I guess.  I wasn’t routinely collecting anything Transformers when this guy hit, so I didn’t get one new, even when they were kind of everywhere.  So, I was reliant on used ones.  Max had a damaged one in his big bin of mixed TF parts he was sorting through some years back, which he handed over to me to fill the spot in my collection, which he did for a few years.  However, a much nicer, more proper one was traded into All Time, and that’s the one I’ve got in the review here.  I’ll admit, he’s not a *ton* better, even when not damaged.  He’s a rough offering, like most of the Titanium figures.  But, he’s also a Magnus, and I’m hard pressed to truly dislike any of those.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3372: The Spot

THE SPOT

MARVEL LEGENDS (HASBRO)

“If The Spot can realize the power of his abilities, he could become a threat to the entire universe.”

The slightly quirkier tone of the Spider-Verse movies makes them great for deep dives into the Spider-Man mythos.  I largely comes in the form of lots of Spideys, but as the first film showcased, it’s also great for getting a focus on some slightly lower tier Spidey foes.  The first movie gave a particular focus to Prowler, and this one seems to be doing the same for the Spot, who looks to be the film’s main antagonist…maybe.  I’m writing this review pre-movie, so I can’t say for sure.  I’m just happy to be getting a Spot figure, honestly.

THE FIGURE ITSELF

The Spot is the second figure in the seven figure Across the Spider-Verse tie-in assortment of Marvel Legends.  He’s notably the only non-Spider in the set, and also the very first Marvel Legends Spot.  While some of the designs for the film are radical changes from the comics, the Spot actually sticks pretty close to his comics roots, albeit with the expected stylizing.  The figure stands just shy of 6 3/4 inches tall and he has 29 points of articulation.  Spot’s articulation is a slightly different set-up than we saw on Miles, and it’s better for it.  There’s still some slight issues with sticky joints on the limbs, and you have to be careful with moving the shoulders, lest they pop out at the biceps.  That said, I was especially impressed by the range of motion they managed to get into that mid-torso joint; it seems minimal at first, but once you get it working, it really does a lot.  The Spot’s sculpt is another all-new one, and it’s kind of the antithesis of Miles.  There’s very little actual detailing, making him largely a blank canvas, with the sculpting focus being placed on getting down his unique set of proportions.  It’s quite an effective set-up, with a quite distinctive silhouette, even without any extra key elements beyond the base body.  Despite the lankiness, the articulation is also worked in pretty cleanly as well, which is a definite plus.  Spot’s paint work is, like the sculpt, on the basic side.  It’s certainly effective, though.  It’s admittedly less spots than I’m used to, but that looks to be true to the film, so I’m hardly going to complain about that.  The Spot is packed with two sets of hands, in fists and open gesture, as well as two “spots”, one with Miles’ head sticking out, and the other with his hand.  There’s also a stand for clipping the spots onto, making for a pretty fun little set-up.  I would have liked to see some non-Miles-attached spots, but given the set-up for the rest of the figures, he still feels like he’s got enough to make it worthwhile.

THE ME HALF OF THE EQUATION

The Spot’s one of my favorite Spidey foes, going back to the ’90s cartoon, so I was actually pretty pumped when his inclusion in Across was announced, especially because I was pretty sure that would mean more toys…which it did.  Yay!  This guy was one of the first that images leaked for, and he’s definitely the one I was looking forward to the most.  My initial response after opening him was honestly just a touch let-down, but after getting to mess with him a little bit more, he’s grown on me, to about the point that I was expecting.  As it stands, he’s one of my top two for this set-up of figures.  I’d still love a comics version too, but this one’s a lot of fun on his own.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3369: Miles Morales

MILES MORALES

MARVEL LEGENDS (HASBRO)

“Miles Morales faces a new villain with abilities that will take more than one Spider-Man to defeat.”

When Spider-Man: Into The Spider-Verse was released in 2018, it hit with only minimal tie-in offerings, with the major push for tie-in stuff hitting about 2 1/2 years later.  Since it’s very clear what kind of a marketing success the first film was, the sequel is coming out of the gate strong for its theatrical release this week.  The basic figures have actually been out for the while, and there’s an entire dedicated assortment of Legends hitting right out of the gate, which snuck in real quietly right before the movie’s release.  I’ve got my whole set, because why the heck not.  I’m kicking off with a look at Miles today!

THE FIGURE ITSELF

Miles Morales is the first figure in the 7 figure Across the Spider-Verse tie-in assortment of Marvel Legends.  After getting the half-step “What’s Up Danger” look for the first film, this time around we get a fully-costumed Miles, sporting his brand new costume from the movie.  The figure stands about 6 inches tall and he has 30 points of articulation.  The articulation scheme this time around isn’t quite as impressive as what the Into Miles got; sure, he gets double elbows now, but he also loses the ball-jointed waist and neck, which really added to the prior figure’s posability.  This one can still pull off a good deal of poses, but the joints can get a little sticky, and it’s a little awkward to move him.  On the plus side, he’s still got the pinless construction, which works pretty well for the aesthetics.  Miles is sporting an all-new sculpt (courtesy of sculptor Dennis Chan), and it’s a good looking one.  It matches up nicely with what we’ve seen so far of the animation models, showcasing a Miles that’s a bit more grown up than the last time we saw him.  The texturing on the outfit is truly impressive, and there’s a nice flow to the overall sculpt.  Mile’s paint is more complex than it looks at first glance; obviously he gets the red accents on the black base, which looks nice and slick, but there’s also some subtle dark blue work.  It’s easy to miss, but it adds a little extra pop to the figure’s visual.  Miles is packed with an extra unmasked head and two sets of hands (thwipping and fists).  The last unmasked head didn’t *quite* land the film design, especially the hair, but this one really gets it down.  Also, they don’t have the weird ball joint for each head, so that’s a plus.  Of course, it’s still a smaller socket size than the standard, so swapping isn’t going to really be a thing, but it’s progress.  As with the last Miles, I do wish we’d gotten another set of hands with open gesture, but I’ll just have to continue to be disappointed with every Spider-Man that cuts those, I guess.

THE ME HALF OF THE EQUATION

I really enjoyed the Into tie-in Legends, and I’d been hoping for more since that one small release.  One of the things that excited me the most about the sequel was getting more figures.  Miles was a figure that I wasn’t quite as jazzed for on the outset, I think just because he seemed rather basic, at least from the in-hand leaks we saw.  Having him in hand, there are some smaller issues that I’m a little let-down by, but he’s overall a figure that I wound up liking a lot more than I’d expected to.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3368: Donatello as the Invisible Man

DONATELLO AS THE INVISIBLE MAN

TEENAGE MUTANT NINJA TURTLES X UNIVERSAL MONSTERS (NECA)

During the vintage TMNT line run, Playmates was faced with the dilemma of needing to keep the main Turtles in the line, without the line becoming just repeats of the same basic looks over and over again.  Enter the wacky variants.  But not just any wacky variants; the Turtle variants were like variants on steroids.  They covered all sorts of themes and play features, and eventually they even started doing cross-over figures with other properties.  In 1993 and 1994, they did two sets of Universal Monsters cross-over Turtles, and 30 years later, NECA is also exploring that concept.  They’re actually reaching the tail end of the line-up, it seems, but they’re also getting around to the best Turtle, crossing over with the best monster, with Donatello as the Invisible Man!

THE FIGURE ITSELF

Donatello as the Invisible Man is the sixth figure in NECA’s Teenage Mutant Ninja Turtles X Universal Monsters line, and he started hitting retailers at the end of March/beginning of April.  He’s the second to last figure in the line (at least based on what we know so far), and he’s also the final of the four Turtles.  For Playmates’ vintage versions, there was an Invisible Man, but it was actually Mikey that got assigned the identity, while Donnie’s only figure in the set had him as Dracula.  NECA’s changed almost all of the crossovers for their versions, and while I think some of it’s been a bit of a mixed bag, making Donnie into the Invisible Man is one that feels much more natural than either of the Playmates choices.  The figure stands about 6 1/2 inches tall and he has 32 points of articulation.  The movement on this guy is pretty decent, an improvement on the usual set-up for their actual Turtles molds (which were first sculpted a good long while ago), bringing him closer to their more recent Ultimate offerings.  Range of motion has some slight restriction on the mid section and hips, due mostly to how the design is laid out.  Donnie sports an all-new sculpt, courtesy of Tony Cipriano and Kushwara Studios.  It’s an all-new design, of course, since they’re not doing a direct translation of any prior figures.  It’s a pretty good set-up; the actual turtle side of things seems to be more 1990 movie-inspired than anything else, which I think vibes pretty well with the horror feel.  The Invisible Man elements are a bit more broad strokes, and less specifically the Universal version.  This one’s a tad more steampunk, and that honestly works out alright with it being Donatello.  The sculpting has quite a bit of detailing, including some impressive texturing, especially on the jacket and the scarf.  While other Invisible Man figures go for making the invisible parts truly invisible by just omitting them entirely, this one molds those parts in clear plastic, which feels more Playmates-y.  The standard head has exposed “eyes”, and the feet are wrapped up to the toes, both featuring clear parts for what you can’t see.  Likewise, the shell is also clear, which allows for some fun Playmates-esque details, notably the pizza slices visible in his shell on the back; how exactly they got there is anyone’s guess, but it’s a funny touch.  The only thing I’m not keen on is an issue I also had with the movie Donnie; the straps on the back of his shell for his bo staff storage are just cloth ties, and they really don’t work all that well, especially at this scale.  It’s really difficult to make use of them at all, and I’m honestly just not going to bother.  Donnie’s paint work is rather on the muted side, which has been the general theme on this line.  While the other three turtles kept their bandanas in the usual colors, the adjusted design for Donnie removes the bandana, replacing it with a more Invisible Man appropriate set of goggles.  To help keep some of Donnie’s trademark palette in play, the strap of the goggles, as well as his scarf, are purple, which adds a nice little splash of color.  Donnie is packed with three sets of gloved hands, one set of clear hands, an alternate set of clear feet, an alternate head, his goggles, his hat, his bo staff, a TGRI journal, and a beaker of serum.  For the most part, the extras are pretty solid.  The only one that’s weird is the extra head; it goes for the “going mad” partially wrapped look seen in the original film, and achieves its invisibility by leaving it hollow, much like the standard NECA Invisible Man did.  That’s all well and good, but everywhere else this figure commits to the molded clear plastic look, so it makes for a rather strange mix of styles.  I wouldn’t have minded seeing a standard turtle head in clear for an unmasked look, like the vintage Mikey had.

THE ME HALF OF THE EQUATION

The crossover Turtles are a cool idea, but they weren’t wowing me at the start.  That said, I’m a Donatello fan, so I was always planning to wait until they showed him off to pass final judgement.  I wasn’t really big on him as Drac in the vintage line, so the move to Invisible Man, who’s also one of my favorite monsters, was quite fortuitous.  He’s not a perfect figure, but he’s a pretty good one.  I don’t see myself getting anything else from the line, but he makes for a fun standalone piece.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3367: Abe Sapien

ABE SAPIEN

HELLBOY (1000TOYS)

Comic book companies sure do like their fish men, don’t they? After Hellboy did a few brief appearances in other books, and moved to headlining his own series, he brought with him his own host of supporting players. Debuting in the first issue of “Seed of Destruction” was the franchise’s own resident fish man, Abraham Sapien. Abe became a popular character in his own right, eventually taking a leading role in his own self-titled series, as well as the BPRD spinoff series. As the franchise’s secondary lead, he’s a good go-to for merchandising, making him a pretty natural choice for the second offering in 1000toys’ Hellboy line.

THE FIGURE ITSELF

Abe Sapien is, as noted above, the second character added to the 1000toys Hellboy toyline. Not quite the second figure, counting the various versions of Red, but the second, and thus far final, unique character. There were two versions of this figure released: a standard version and a Dark Horse-exclusive version with a non-articulated Rasputin figure. This one is the standard. He stands 6 1/4 inches tall and he has 36 points of articulation.  Abe’s articulation scheme has a lot in common with Hellboy’s; obviously, his right arm doesn’t get the extra movement with the individually jointed fingers, instead mirroring the way the movement on the left works.  Like Hellboy, his torso is a softer material, to allow for more posability.  Abe winds up with some segmenting at the middle, which allows for even a bit more range than Hellboy was able to get.  In general, Abe’s movement is up to the impressive standards that everything else from 1000toys has set.  Abe’s sculpt is all-new.  He’s again got a heavily Mignola-inspired design, albeit just a touch more polished.  Abe is, of course, less rough and scarred than Hellboy, but he still gets a lot of smaller details, capturing his slightly more amphibian skin.  I also appreciate the difference of texturing between the skin and his shorts.  The only thing I’m not super crazy about is how his gills attach to the neck; it’s a whole slip-over piece at the top of the torso, which results in a separation between the two parts, which looks a tiny bit like his throat’s been slit.  Thankfully, it’s usually covered by the chin, so it’s not a *huge* issue.  In place of the cloth greatcoat sported by Hellboy, Abe gets a rubber BPRD vest piece, which fits pretty snuggly over the figure’s torso.  It stays on securely; securely enough that I didn’t actually realize it was meant to be removable at first.  Abe’s color work is strongly rendered, with plenty of accenting, especially on the exposed skin.  It really emphasizes the strengths of the sculpt, and matches up nicely with his incarnation from the comics.  Abe is more impressively accessorized than Hellboy, with six different pairs of hands (in fists, tight grip, loose grip, trigger finger, relaxed, and open gesture), a dive watch, knife, sheath for the knife, handgun, holster for the handgun, and a spear.

THE ME HALF OF THE EQUATION

Abe’s my favorite part of the Hellboy mythos, and I’m always down for a good figure of him.  Back when Mezco did their comics-based line, I really wanted an Abe, but they made him a convention exclusive, and it honestly kinda killed me on the whole line.  I’ve been waiting for another chance since then, and it was actually this guy’s announcement that really sold me on this line as a whole.  Thankfully, when the Hellboy that I snagged got traded into All Time, this guy was alongside him.  The partners remained partners!  Abe’s a fantastic figure, just like HB.  Now I don’t even mind that I never got the Mezco.  And, if this is all we get from 1000toys, I’ll be content.  But, I certainly wouldn’t say no to a few others.  Like a Liz.  Or a Lobster Johnson.  Or a Johan.  Or a Roger.  Or just a whole entire line of really amazing figures based on all the characters.  And maybe some movie ones, too.  Right?  Right.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3363: Wicket

WICKET

STAR WARS: THE BLACK SERIES (HASBRO)

Isn’t it great how the Star Wars movies are all spaced out in such a way that you’re bound to be celebrating some sort of anniversary for them, almost every year?  The more recent theme on the Hasbro side has the been the 40th anniversaries of the Original Trilogy films, and up to bat this year is Return of the Jedi and its original 1983 release.  As with all the other 40th celebrations, Black Series is getting a couple of rounds of retro carded figures, which are a mix of old and new offerings.  There’s but one new offering in the very first of those assortments, and it’s one of those devilishly divisive Ewoks.  But it’s not just any Ewok: it’s Wicket!  He’s, like, the best one!

THE FIGURE ITSELF

Wicket was released alongside re-carded versions of Endor Leia, Endor Han, the Scout Trooper, and Skiff Guard Lando in the first series of the RotJ Retro Carded Black Series figures.  As noted in the intro, he’s the only unique figure this time around, and he’s our third Ewok in the line.  As the main Ewok, it’s a little surprising that it’s taken quite this long to release him, but he’s at least a good choice for an anniversary.  As of right now, he’s exclusive to the Retro Card, but it wouldn’t be that shocking to see him show up in the standard line later, as they’ve done with a few of the other anniversary figures.  The figure stands 3 inches tall and he has 20 points of articulation.  Given how small he is, he’s honestly got a pretty impressive articulation set-up.  The only major joint missing is the knee, but that would probably have broken the legs up too much, and it admittedly doesn’t mess with the movement too badly, due to the range on the hips and ankles.  Wicket’s sculpt is all-new, and it’s a very strong one.  He’s very small, of course, but that’s proper scaling for him, so it makes sense.  Even with his smaller stature, there’s a ton of texturing, and it’s got a great likeness of the Wicket costume from the movie.  The face in particular really captures the look of the character.  His hood is a separate piece, which can be removed if you’re so inclined, but it’s not really much to look at that way.  He just looks extra goofy.  But, it’s cool to have the option, and it stays in place very well.  Wicket’s paint work is pretty well handled, with accenting on his hood and his fur.  The fur jumps a bit in intensity from piece to piece, but the head is again the best work, with a rather subtle set-up, as well as gloss on the eyes that really helps to make they pop up against the rest of the face.  Wicket is packed with his spear, which is his signature weapon.  Presumably to make up for his smaller size while still occupying the standard price point, Wicket also gets a bow, an arrow, and two different styles of club.  They’re not things that he uses in the movie, but they’re good base Ewok weapons, and it’s not like he *couldn’t* have used them at some point, and it does give you extra options.

THE ME HALF OF THE EQUATION

Back when I was still operating under the delusion that I was only buying a very select run of figures from Black Series (in 2013, when the line first launched), Wicket was one of the figures on my list that I was definitely buying.  I assumed he’d be the first Ewok at the time, and also thought we’d be seeing him sooner than ten years into the line, but I knew I wanted him all the same.  In an otherwise kind of lack-luster launch wave for the 40th RotJ figures, Wicket was a pretty exciting figure, and in hand, I really dig him.  Sure, you’re paying full price for a figure that’s half the size, but there feels like an extra attention to detail on this one, and to me he feels like a better deal than Yoda and R2 were.  And he’s just a fun little guy.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3362: Hellboy

HELLBOY

HELLBOY (1000TOYS)

I don’t get to talk about Hellboy nearly enough on this site.  The last time I talked about anything Hellboy-related here on the site was all the way back in 2018, which honestly seems absurd to me.  But, there it is, I guess.  Well, I’m gonna try to make it better!  While the majority of Hellboy product has been courtesy of Mezco, there have been a few other manufacturers to take up the reigns since Mezco last left things off.  There have been a small selection of figures on the higher end side of things, including a couple of offerings from 1000toys, a company that always does its best to impress with me.  Today, I’m taking a look at their take on the titular character.  Is he sufficiently awesome?  I mean, more than likely.

THE FIGURE ITSELF

Hellboy is the debut figure in 1000toys’ Hellboy line and was released in 2019.  There are a few different versions of him, but the one seen here is the most standard of the releases, which was the very first of them to hit.  This one covers all of your basic Hellboy needs, without delving into the more involved stuff.  The figure stands just shy of 7 1/2 inches tall and he has 45 points of articulation. Hellboy figures have a tendency to be a little more restricted on the articulation front, especially when it comes to the Right Hand of Doom, but that’s not the case with this guy. 1000toys has put their usual care into giving this guy a quite impressive range of motion, which even includes the Right Hand of Doom getting fully articulated fingers. Oh boy, are those a lot of fun. The shoulders took a little bit of getting used to for posing, and the right elbow can look a little odd depending on the pose, but its otherwise quite nicely implemented. Hellboy’s sculpt was all-new, though at this point it’s obviously been shared with his variants. It’s clearly Mignola inspired in its design, though it’s a slightly more cleaned up Mignola look, which lends itself just a little bit better to an articulated figure. He’s got a bit of a mixed media thing going on; the torso is a softer plastic, to allow for a little more movement, while preserving the cleanness of the design. It’s a little spongey when posing, and I always worry a bit with durability on such things, but it seems to work alright.  It also maintains a nice level of detailing, including his more rock-like features, as well as the various scars littered throughout his body.  Furthering the mixed-media set-up, he’s got his rosary, which hangs from his belt on an actual chain.  Likewise mixed-media is his coat, which is cloth goods here.  It’s bulky, as it should be, and has a wire running through the bottom, to allow for some minor posing.  The coat can be removed, though it will require popping off the right hand, which is a little tricky the first time around.  The color work on this guy is pretty solid stuff; the main red is bright and eye catching, which I really dig.  That’s largely molded plastic, of course, though I do have to give them kudos for being able to get the shades to all match up very closely; that’s especially difficult with reds.  The skin tones get a decent amount of accenting, which adds a little bit of shading, and also brings out the sculpt’s smaller details.  He’s also go those very bright yellow eyes, which make for quite an impressive pop of color.  This version of Hellboy is the most stripped down version in terms of extras, but he still gets an extra head, four hands, the Samaritan, and a holster.  The extra head gets an angrier expression, which is very in character.  Interestingly, the horns aren’t part of this sculpt, instead being shared between the two heads.  This was pre-planning for the release that also included his full horns, meaning this guy will still be compatible with those extra pieces, should you get them.  The hands are all lefts, since the right is fully posable; he’s got fist, gripping, relaxed, and open gesture.  The Samaritan is appropriately oversized, and fits well in the gripping hand.  The holster’s a touch tricky to use, but it works well enough and holds the gun securely.

THE ME HALF OF THE EQUATION

I’ve been hoping to pick this guy up since he was first released back in 2019, but, for a number of reasons, he just kept getting pushed off, until several different releases of him had all sold through, and I assumed I wouldn’t be finding one.  I assumed incorrectly.  I just needed to be patient was all.  This guy got traded in, opened but unused, at All Time, which gave me to perfect opportunity to get myself one for a not terrible deal.  1000toys has not disappointed me in the past, and they’ve still not disappointed me.  This guy’s easily the best Hellboy figure I’ve ever handled, and just a great toy in general.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3358: Avalanche

AVALANCHE

MARVEL LEGENDS (HASBRO)

“Brotherhood of Mutants veteran Avalanche can generate powerful seismic waves from his hands.”

When the Brotherhood of Evil Mutants was reformed under Mystique’s leadership in the ’80s, they got a roster of characters with well-established traits, personalities, and arcs…and they also got Avalanche.  You know, the guy who was only ever really compelling on X-Men: Evolution, where the approach was essentially rebuilding him entirely from the ground up.  The guy whose backstory before joining the Brotherhood could be best summed up as “wasn’t in the Brotherhood yet.”  Essentially, he’s really just a glorified accessory for Pyro, a Brotherhood member who actually does things of note and whom people actually care about.  Honestly, he largely only gets figures to accent Pyro figures, too.  We got an updated Legends Pyro in 2020, so I guess we might as well get a proper Legends Avalanche.

THE FIGURE ITSELF

Avalanche is part of the latest retro-inspired X-Men series of Marvel Legends.  This is his first time getting an official Legends figure, though he was previously offered up in the scale in Toy Biz’s X-Men off-shoot line.  Like most of the assortment, he’s got a vintage 5-inch counterpart, with the caveat that Avalanche was in the X-Force line, not the main X-Men one.  The figure stands just shy of 7 inches tall and he has 32 points of articulation.  Avalanche uses the Reaper base body as a starting point.  It’s alright for the build, since he’s usually a little stockier, but the articulation’s rather stiff compared to more recent figures, and it’s still got the visible pins in the elbows and knees.  But, it’s just Avalanche we’re talking about here, so it’s not like it’s the end of the world.  Avalanche gets a new head, torso, forearms, and boots.  The head sculpt isn’t really doing it for me, honestly.  It’s a more recent take on his helmet design, with visible eyes, rather than the pupil-less look, and I just don’t think it works as well for the character.  Furthermore, the expression seems too neutral for what little characterization Avalanche has, which tends to see him as being rather brutish.  The body sculpt is alright.  I’ve seen complaints about how the shoulder pads stick out, but they don’t bug me.  The color work on the figure is almost entirely molded plastic, which works fine enough.  He gets a little bit of paint on the face, and I’m not crazy about the darker lips, but it’s other wise alright.  Avalanche is packed with two sets of hands, in fists and open gesture.  That seems rather light; it would have been nice to at least get an unmasked head, or possibly an alternate style of helmet.

THE ME HALF OF THE EQUATION

I can’t say I was incredibly compelled to get Avalanche, but I did already have Pyro, and he could do with a guy to stand behind him and make him look cooler by comparison.  Also, we’re getting close to wrapping up this incarnation of the Brotherhood, so team building and all that.  This figure isn’t bad, but he’s not terribly exciting either.  I’m not big on the choices with the head sculpt, and he feels kind of bland.  But he’s alright, I guess.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.