“Demolishor fights ferociously in every battle to which he’s sent, regardless of the odds. If Megatron tells him to do something, he does it without hesitation. To Demolishor, a leader must always be obeyed at any cost. Megatron values the unswerving loyalty of his best soldier, but abandons him, when necessary, to save his own life. Demolishor has never resented any of these betrayals. But will there come a day when Demolishor questions the orders of his leader?”
Hey, remember when I was talking about Transformers: Armada a week ago? Wanna here about it some more? Well, you’re gonna, because it’s my site. Sorry, I don’t make the rules. Oh, wait, I actually do. Well, there we are, I guess. Last week, I looked at one of Armada’s heroic Autobots, so today, why not give the other side some coverage, with Decepticon Demolishor.
THE FIGURE ITSELF
Demolishor was released alongside Hot Shot in the first wave of Super-Con Class Armada figures. The assortment was the two of them and Cyclonus, who I don’t actually own. In his robot mode, the figure stands about 5 inches tall and he has 10 practical points of articulation. Before we delve into the meat of the review, I want to address the elephant in the room: I am aware that Demolishor’s lower half is backwards in all of my photos of his robot mode. I wasn’t aware when taking the photos, or for the nearly two decades I owned him prior to this review, but I’m aware now. Honestly, he looks wrong to my eye in his correct configuration (I went for forward facing being the side that had the longer “feet” which seems more right to me), and this is genuinely how I’ve viewed him for almost 20 years, so I’ve decided to leave the photos as is. For moral reasons, really. Certainly not because I’m lazy and I didn’t want to have to reshoot and edit all of those photos. Why would you even suggest that? So, back to my morally correct version of Demolishor. The robot mode on this guy does actually make for a pretty playable toy, much like Hot Shot. Sure, he doesn’t have neck movement, but the arms are pretty solid, and they can even swivel forward and back, which not even Hot Shot could do. Compared to Hot Shot, Demolishor’s kibble his also pretty minor. There are a few spots where extra details are present, but not really that many. Demolishor also has a Mini-Con partner, Blackout, who, much like Jolt, is about 2 inches tall and has 6 points of articulation. Blackout allows Demolishor to unlock the missile launching feature on his shoulder, though this does require flipping his arms around.
Demolishor’s vehicle mode is a big made up sci-fi tank thing. It’s a pretty easy transformation process, and the end mode is a pretty cool tank. It’s even got a little seat, where you can place Blackout or one of the other Mini-Cons, in order to man the tank. Blackout himself has his own tank mode. It’s much smaller and conservative in its design, but it looks cool too, and can even combine with Demolishor’s vehicle mode for a more complete front to the tank. In this mode, Blackout can also combine with Demolishor’s robot mode to form an arm cannon of sorts.
THE ME HALF OF THE EQUATION
As I brought up in my Hot Shot review, I didn’t get my Armada figures new, but instead got them fairly quickly after their release when my cousin Patrick decided he didn’t want his anymore. Demolishor was one of the three of them I got, and I got him mistransformed and without any instructions, so I just never knew. Seriously, it kind of broke my mind you guys. I found it out, and I had to text Max for emotional support and everything. How could I be living this kind of lie all this time? What else am I doing wrong? Okay, it’s probably not that serious. Demolishor may not have been my favorite of the three figures I had, but I did still really like him, and like Hot Shot, I still think he really holds up.