#1745: Iron Man

IRON MAN

MARVEL LEGENDS (HASBRO)

“A Sleek suit design and technological upgrades let Tony Stark gear up as the Armored Avenger, Iron Man.”

I thought I was more or less done with the Infinity War-themed Marvel Legends, barring any late-game releases (which I’ve no doubt there will be), but no, no there was one more figure, that’s just been sitting there.  Waiting.  Watching.  Other “w” words as well…

Anyway, I’ve looked at most of the film’s major players, but there was one very prominent one missing, namely Tony Stark, aka Iron Man.  In a further effort to work my way through that pile of figures awaiting review, I’ll be looking at Stark’s latest Legends release today.

THE FIGURE ITSELF

Iron Man is the final figure in the Thanos Series of Marvel Legends, the first Infinity War-themed assortment of the year.  He’s also the last of the four specifically movie-based figures in the line-up.  And, most importantly, he’s the only figure in the set that isn’t needed to built the Thanos figure, which is why everyone was skipping him.  Tony’s wearing his Mark 50 armor from the film, which is also his *only* armor for the film, so I guess it’s a sensible choice, now isn’t it?  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  His construction is very similar to the Mark 46 figure from the Giant Man series, but there are no actual pieces shared between the two.  This guy is an all-new sculpt, which does an okay job of capturing the Bleeding Edge armor’s design from the movie.  It’s not a spot-on recreation; it’s definitely not quite as sleek as the design in the movie.  There are far more pronounced ridges and connecting points, bringing its overall design closer to the Mark 46.  This is likely a symptom of Hasbro working from earlier designs to get the figure out before the movie.  Ultimately, it’s close enough that you know which armor it’s supposed to be, and it’s nowhere near as off as either Captain America or Cull Obsidian.  Fortunately, it’s got some pretty great proportions, and the articulation is also worked in pretty well.  Iron Man’s paintwork is decent and certainly eye-catching, but like the sculpt, it’s not 100% accurate.  The main culprit is the red.  It should really be a deeper, more metallic color than it is.  That being said, the color they’ve used is still nice to look at, so I’m not going to complain too much.  What I will complain about?  Just the figure’s single greatest failing: his accessories.  In the movie, Tony’s using this armor to create all sorts of nano-tech-based weaponry and tools.  What does this figure get?  An extra set of hands and the same blast effects pieces they’ve been using since the 46.  No extra attachments, no unmasked head, no build-a-figure piece.  The extra hands don’t even have hinges on the wrists.  That’s really weak.

THE ME HALF OF THE EQUATION

I passed on this figure quite a few times at retail.  After seeing the movie, I was really impressed by the armor.  I had some Cosmic Cash to spend at Cosmic Comix, so I ended up grabbing him from them.  And then he sat on my shelf for three months.  I know, bad Ethan.  I’ll be honest, I actually kept forgetting I hadn’t reviewed him, since I’d already looked at the basic figure.  The only real difference between the two is posability, and that’s a little sad.  He’s a figure that could have been a lot of fun–well, okay, he’s still a fair bit of fun, but he could have been a lot more fun than he is.  As it stands, he definitely feels phoned in.

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#1738: Steve Trevor

STEVE TREVOR

DC COMICS MULTIVERSE (MATTEL)

Last year, Wonder Woman arrived in theaters, and everyone loved it.  Well, not everyone, because I actually didn’t love it.  I didn’t even like it all that much.  I won’t go so far as to say I hated it, but I was certainly disappointed.  So there’s my controversial opinion for the day.  Less controversial?  My review of the following figure.

THE FIGURE ITSELF

Steve Trevor was released as part of the four-figure Wonder Woman assortment of DC Comics Multiverse figures, which hit shelves last year just prior to the movie’s release.  Naturally, he’s based on Chris Pine’s turn as Steve from the movie, specifically in his main out he wears while out on the German front.  It’s rather a departure from how I’d picture a “classic” Steve, and actually looks more like another war comics character of DC’s, Enemy Ace.  But, that’s what happens when you shift Wonder Woman to a different war, I suppose.  Regardless, that’s not actually the fault of the figure, so I’m not gonna harp on it too much here.  The figure stands 6 1/4 inches tall and he has 24 points of articulation.  His sculpt is unique to him…which is probably for the best.  Wouldn’t want to risk this thing getting around too much, potentially affecting other figures.  As with the Suicide Squad figures, the sculpt’s implementation makes most of the articulation little more than theoretical.  He’s a little more posable than the Squad figures, but not by much.  He does at least get some range out of the mid-torso joint, but it requires him to look as if he’s been sawed in half to do so.  That’s really not ideal.  Moving past the clumsy and badly-integrated articulation, let’s look at the rest of the clumsy and badly-proportioned sculpt.  He’s…well, he’s simultaneously lanky and pudgy.  I’m not sure how that works.  The arms and legs seem too long, the torso’s too body, and his head is too small for the body, meaning it also sits too high on the neck, which in turn makes that look too long.  The head looks like it might have at one time have a decent Chris Pine likeness, but then somebody back at Mattel HQ sat on it or something, and it wasn’t corrected before the figure went into production.  It’s not great.  Then there’s the paint.  The rather hideous paint.  Once again, not entirely the figure’s fault, I suppose, since it’s a color scheme that comes from the movie, but it’s a bit ugly to look at.  To give them a little credit, I do appreciate the slight weathering they’ve done to accent the leg wraps.  However, since that’s the only accenting on the whole figure, they sort of stand out as oddly defined, and only further highlight the undefined nature of the rest of the figure.  Steve is packed with his Winchester 1897, which is a decent enough weapon.  Of course, Steve can’t really hold it, in part due to his lack of posability, and in part due to the fact that Mattel didn’t see fit to give him a trigger finger.  Gee, thanks Mattel.  Steve is also packed with three pieces to Ares: the head, torso, and sword.

THE ME HALF OF THE EQUATION

If I didn’t like the movie, and I don’t like Mattel’s product, why did I buy this figure?  Honestly?  It’s because I was at my local Toys R Us on its very last day, and I wanted to buy *something.*  They had about 5 of this guy left, and he was heavily discounted.  I also like Steve Trevor as a character, and this is still his only proper action figure. It’s not a good one, and I’m certainly glad I didn’t pay full price for it, but it’s at least a little special, and ultimately, I feel a little sorry for it.

#1736: Green Lantern – Superfriends

GREEN LANTERN — SUPERFRIENDS

DC COMICS MULTIVERSE (MATTEL)

DC doesn’t get quite as much play around here as other, Disney-owned properties.  It’s not a conspiracy, I swear!  And to prove that there is absolutely no anti-DC conspiracy around these parts, I’m gonna pick up the trend I started yesterday and do a whole week of DC reviews!  …Well, a business week…let’s not get ahead of ourselves.

While Adventures of Superman, the ’60s Batman, and Wonder Woman got the main trio of DC heroes some solid public recognition, it was Hannah Barbera’s Superfriends and its subsequent spin-offs that introduced the DC Universe as a whole to a mainstream audience.  Because of its mainstream impact, it’s also a version of the characters that toy companies like to go back to.  Mattel was no exception.  I’ll be looking at one of their handful of Superfriends offerings today, namely my main man Green Lantern.

THE FIGURE ITSELF

Green Lantern is part of the four figure Superfriends sub-set of Mattel’s DC Comics Multiverse.  The set was originally meant to be a Walmart-exclusive, but that was ultimately only half true.  For Mattel-ish sorts of reasons, the four figure assortment needed to be split in two, with GL and Batman hitting Walmarts back in September of last year.  By the time the second two figures were ready to go, Walmart backed out.  The long and short of it is that Green Lantern and Batman were exclusive to Walmart (at first, anyway), but Superman and Aquaman weren’t.  Of the four figures in the set, GL is admittedly the odd man out in terms of character selection.  He wasn’t in the original Superfriends roster, only appearing in the later Challenge of the Superfriends incarnation.  Even then, he was never super prominent in the series.  The choice of him instead of another founding member, like Wonder Woman or Robin, is somewhat baffling.  That said, the Green Lantern fan in me is insisting that I not complain too much.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  In terms of construction, there’s not a single thing new about this figure.  He’s a head-to-toe re-use of the DCUC GL from 2008.  That was a good sculpt at the time, and the original figure remains one of my absolute favorite GL figures.  With that being said, it’s a sculpt that’s a decade old, and it’s definitely showing its age, not just stylistically, but also in terms of the actual life of the mold.  While some parts, like the head, still look quite good, the limbs in particular are showing quite a bit of mold degradation.  It’s still in better shape than a lot of Mattel’s more recent output, but it’s time to let it die.  The main thing that’s new here is the paint.  I’m of two minds.  On the one hand, I really do like the bright, bold colorscheme.  It’s quite aestheitcally pleasing, at it looks nice on the mold.  That said, it’s not actually accurate to his Superfriends colors, which means there’s not anything about this figure that’s truly Superfriends-inspired.  They didn’t even get the slightly different Lantern insignia from the show.  His accessories, like the figure, are nothing new.  He gets one of the Batman ’66 stands, with a new iridescent cardstock backer featuring….the Jose Garcia-Lopez illustration of Hal from the style guide.  I love Garcia-Lopez’s work and all, but it’s an odd choice here, you know, instead of, say, something from, I don’t know, Superfriends?  Also, the stand has been designed with slightly smaller figures in mind, so the peg is actually too small for GL’s foot, so it’s not actually any help…standing him.  Yeesh.  I guess I can forgive the lack of power battery, since it never figured that prominently into the show, but he still feels a little light, especially since there are no new pieces in the box and he originally retailed for $8 more than the first release of this mold, which, it should be noted, included the battery *and* a Build-A-Figure Collect-N-Connect piece.

THE ME HALF OF THE EQUATION

As I noted above, these figures hit in September.  And I saw them in-store when they hit.  But you know what also hit in September?  All of the Last Jedi product.  Given the choice between that and a total rehash of a figure, I went with the Star Wars stuff.  However, I found this guy at the same Ollie’s where I got yesterday’s Batman, and he too was $3, which was the right price for me.  The thing about this figure is that, as just a Green Lantern figure, removed from the source material, he’s actually not a terrible figure.  Dated and light on extras, but decent nonetheless.  However, he’s just *not* a Superfriends Green Lantern, and he’s a really poorly-executed, rather disinterested attempt at replicating the design, which makes him feel a little bit like a bit of a cash-grab.

#1735: Batman – Dark Knight Returns

BATMAN — DARK KNIGHT RETURNS

DC COMICS MULTIVERSE (MATTEL)

Hey hoooo, it’s a Mattel review.  Haven’t done one of these in a little while.  Ooooooo boy, this’ll go well.

Running parallel to Hasbro’s hit line Marvel Legends, Mattel has their own DC line, DC Comics Multiverse.  It started as a 3 3/4 inch line, before making a jump a few years ago when 3 3/4 inch figures were largely dropped by the toy industry.  One of the earliest offerings from the reformed Multiverse was a set of commemorative figures celebrating the 30th anniversary of Frank Miller’s The Dark Knight Returns.  Of the three figures offered, I’ve looked at two.  Today, I’m looking at the last of those three, Batman himself!

THE FIGURE ITSELF

Batman was a Walmart-exclusive release from the DC Comics Multiverse line.  The figure stands 7 inches tall and he has 25 points of articulation.  Batman’s actually just a slight retooling of an earlier Batman Unlimited Dark Knight Batman, with a new head.  By extension, that means he shares a lot of pieces with the DKR Superman I looked at back when they were first released.  It’s very similar to the Masters of the Universe Classics base body, but Mattel to this day insists they are completely separate molds.  I guess I just have to believe them.  It works well enough for what they’re going for.  Obviously, it doesn’t really look that much like Frank Miller’s artwork, but it melds decently enough with the DCUC style that Mattel was trying to carry forward.  In the context of the whole MotU concept, and even Superman to a smaller degree, the body works, but for Batman, it feels a little….lumpy?  Balloon-y?  I don’t know.  It just feels somewhat off.  The new head goes for a more reserved look than the prior DKR Bats, though he’s still a little grumpy.  I think it’s perhaps a little large for the base body, and it’s definitely on the softer side.  Compared even just to the other two figures from this same assortment, it looks rather off, as both Superman and the Son of Batman figures have much crisper details.  Batman’s sculpt has a quality not unlike mashed potatoes, if I’m honest.  It’s kind of lumpy and ill-defined, even by Mattel standards.  Also bad even by Mattel standards?  The paint.  Sloppy doesn’t begin to describe it.  It looks like the yellow paint was applied from across the room.  It’s just everywhere.  His logo’s at least not terrible, but the general lack of paint overall just makes the rest of the mistakes that much more noticeable.  Batman was packed with a single accessory: one lone batarang…with “CHINA” stamped on one side.  Apparently he gets all those wonderful toys from China.  Who knew?

THE ME HALF OF THE EQUATION

So, I bought the Superman figure at full retail, and I liked him well-enough.  And I got the Son of Batman for a decent discount, and he was alright.  I already had the Unlimited figure of this guy, though, so I wasn’t in much of a hurry to get him.  I ended up buying him *not* from Walmart at all.  I instead found him at an Ollie’s, for $3.  That was enough to get me invested.  I gotta say, I’m really glad that I didn’t pay full price for him, because…well, he’s just not that strong a figure.  I guess I’ve had worse figure, but there’s not a lot that this figure does right.

#1692: Robin

ROBIN

DC UNIVERSE CLASSICS (MATTEL)

In a similar fashion to Toy Biz’s early Marvel Legends offerings skipping any thing Spider-Man-related due the Spider-Man Classics line that sort of launched Legends, thanks to the lead-in DC Superheroes line, Mattel’s DC Universe Classics was slightly slower introducing Batman and Superman-themed figures.  While Batman found himself in the line’s first series, he would have to wait another two series before getting his trusty sidekick, Robin.

THE FIGURE ITSELF

Robin was initially released in Series 3 of DC Universe Classics, and then ultimately re-released in the World’s Greatest Superheroes sub-line.  He was Mattel’s second go at Robin, following the mold that went back to their original Batman line.  This one is based on Tim Drake, the third Robin, and still the current one at the time of this figure’s release.  He’s seen here in the costume he was wearing at the time, which was introduced following the “One Year Later” time-jump caused by Infinite Crisis and 52.  It’s a design that doesn’t quite have the staying power of Tim’s prior look, but it did stick around for a few years, and it’s certainly not terrible.  The figure stands 5 1/2 inches tall and he has 23 points of articulation.  This figure’s biggest flaw is his height.  He was a full inch shorter than the standard adult male from this line, but not in a “oh, he’s just a teenager who isn’t fully grown yet” way.  He actually looks like he’s a smaller scale than the rest of the figures.  It’s especially annoying because the later Red Robin figure, meant to represent Tim from just a few years later in the timeline, was just on the standard male body.  That wasn’t the right fit either, but at least he looked vaguely right scale-wise.  The most frustrating about the height issue is that the figure’s sculpt is actually pretty good.  Robin lacks some of the more annoying stylistic elements of the larger bodies, such as the goofy larger shoulders, or the painfully obvious hip joints.  His proportions are fairly balanced, and there are actually quite a few uniquely sculpted pieces, such as the buckles on his tunic and his utility belt, which add a lot of character to the figure.  The head’s maybe more of an early career Tim than one in this costume should be, but it still looks quite nice, and even the cape is a pretty solid sculpt.  Purely from an internal standpoint, it’s a strong sculpt.  Even his paintwork’s not terrible.  I mean, there’s no crazy detail work or anything, but the application is all pretty clean, and there’s some slight accent work on the red sections of the costume.  He was originally packed with a combat staff and the left arm of the Collect-N-Connect Solomon Grundy.  The re-release (which is the one I had), dropped the CnC piece.

THE ME HALF OF THE EQUATION

When Series 3 of DCUC was unveiled I was thrilled.  I wanted every figure in the set.  To date, of the five figures (six if you included the CnC), I own three, and this one’s not even the original release.  Why?  Mattel’s sucky distribution, that’s why.  I desperately wanted Robin, but I never actually saw him at retail, so I finally settled for the re-release, which I found at Baltimore Comic-Con a few years back.  He’s a frustrating figure.  I love so much about him, but he’s cursed never to really fit-in with his line-mates.  Fortunately, last fall I got the similarly mis-scaled DC Icons Batman, so at least they both have a companion.

The Blaster In Question #0051: Star-Lord Assembler Gear

BlasterInQuestion1

STAR-LORD BLASTER

ASSEMBLER GEAR (INFINITY WAR)

assemblelord1Sometimes performance isn’t the end-all be-all for having a fun Nerf blaster.  If you’ve read some of my earlier posts, you may have seen a review I did way back in the way back for the Star-Lord Quad Blaster.  That’s a great example of fun despite pretty lackluster performance.  Well, today, I’m looking at yet another Star-Lord themed blaster, this time coinciding with the release of Marvel’s latest film, Infinity War.  Now I should warn you, I have seen the movie but I’ll try my best to stay away from spoilers.  Let’s get into it.

THE BLASTER ITSELF

assemblelord2Snape kills Dumbledore.  DAMMIT!  Sorry, I tried.  Anyways, the Star-Lord Assembler Gear blaster kit… thingy was released in 2018 alongside similar compatible kits themed around other characters like Iron Man, Captain America, and Bruce Willis who was a ghost the whole time.  GAHHH! Sorry, sorry.  The idea is that each kit comes with one core blaster component and then a bunch of other parts that can be attached in a number of different ways, kind of like the idea behind the Modulus series, but even crazier.  The blaster piece for the Star-Lord kit has 2 female barrel sockets, 2 male barrel sockets, 3 short little rails, and a rail clip on the bottom.  In addition, the two included extra parts each have a male and female barrel socket and rail and rail clip.  It’s rather a lot, to be honest but it does definitely lend itself to coming up with some pretty crazy combinations which is fun.  It is important to note that the barrel sockets on the Assembler Gear blasters are not compatible with regular Nerf barrel attachments.  It seems the extra parts aren’t really modeled after anything, just shaped vaguely like sci-fi blaster pieces. The core blaster is definitely intended to be modeled after assemblelord3Star-Lord’s signature blaster pistols from the films though it seems like they may have put the top on backwards as it slopes the wrong way.  This could have been an accident or could have been intentional for a number of reasons, but I can tell you it was not so they could fit halfway decent internals in this thing.  The mechanism that launches the dart out of the blaster is the bane of my existence as a Nerf fan.  I can only be talking about the dart flicker style of blaster like that in the Marvel’s Captain America Civil War Iron Man Stark Strike gauntlet blaster… from Hasbro that I looked at a few weeks ago.  I’ve already ranted on this subject before so I’ll spare you, good reader, this time, but it really is just terrible.  One potential argument you could make is that maybe a non-trash based mechanism would take too much space, to which I’d reply “Kevin Spacey is Keyser Soze.”  Then I’d go on to say that maybe scaling up the blaster as a whole wouldn’t be the worst thing in the world because as it is now, the ergonomics are atrocious.  I understand these are meant for children, but so was the Quad-Blaster and that was perfectly fine to hold.  This, on the other hand, is just not remotely comfortable.  A slightly larger blaster could mean a better grip and halfway decent internals, but sadly, it is not so.  Given the ergo and the performance, I feel justified saying it’s just not worth taking this blaster if you’re planning to bust into your younger siblings’ room and open fire.  Pick something else.  The Star-Lord Assembler Gear blaster kit comes with 2 attachments and 3 Star-Lord colored Elite Darts.

THE ME HALF OF THE EQUATION

I picked this blaster up on a trip to a local TRU.  I don’t recall if this was before or after the whole going out of business thing took effect, but I had seen them online and was curious enough so I picked it up.  Having done so, I don’t think I can really recommend a blaster this uncomfortable to use with such pitiful performance.  Maybe that’s the point though.  Maybe it’s meant to make you feel like Star-Lord.  Just get your biggest friend to hot glue some Jolly Ranchers to their hand and tell them to start punching as hard as they can while you try and keep them away by shooting.  I don’t see how this could possibly go wrong.

On a side note, I’m pleased to announce that after their hiatus, the fine folks at Timsical Thoughts have partnered with The Blaster In Question to bring you some degree of “content.”  I know the guy who runs the site personally and he’s just great so feel free to check that out.

#1648: Captain America

CAPTAIN AMERICA

MARVEL LEGENDS (HASBRO)

From the streets of Brooklyn to the intergalactic stage, Steve Rogers defends justice as Captain America.”

Infinity War is here!  Yes, the movie 10 years in the making has arrived.  By the time you, dear readers, read this review, I will have already seen the film, but I’m writing this one in advance.  So, no spoilers or anything to worry about here!  Anyway, I’ve actually managed to track down the last few missing figures from the first assortment of Infinity War-themed Marvel Legends, so, over the course of the next week, I’ll be taking a look at all of those.  Up first, Steve Rogers, the former Captain America!

THE FIGURE ITSELF

Captain America is the first figure in the Thanos Series of Marvel Legends.  He’s the first of the four IW-based figures in the series (five if you count the Build-A-Figure), and, like his basic-line counterpart, he’s based on Cap’s “new” Nomad look.  Well, mostly, anyway.  I’ll get to that in a bit.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  This guy gets an all-new sculpt, which is definitely a positive.  That Winter Soldier mold was great for its time, but was starting to look a little dated.  This figure’s the same height as that one, but he’s been bulked up a little bit more, which prevents him from looking quite as shrimpy as the prior figure.  Overall, I like this new sculpt for this costume, and I’m hopeful that the 10th Anniversary two-pack Cap from later this year will be making liberal use of these pieces.  I do have some slight issues, mostly to do with the IW-specific pieces, and some questionable accuracy.  The first is the head.  By far, it’s the best Evans likeness we’ve gotten from Hasbro yet, and the face in particular is quite well detailed.  The issue lies with the hair, a separate, and going by what we’ve seen in the trailers, rather inaccurate piece. It looks to be the same styling he had in Civil War, when it really should be much longer.  Maybe he gets an important haircut in the film?  I don’t know, but I think it’s more likely Hasbro made a mistake.  Time will tell.  Another slight oddity to the sculpt?  The glove, or should I say lack of glove, on his right hand.  In all the trailers, he’s quite clearly got them on both hands, but this figure’s pulling a Luke Skywalker.  Again, maybe this is to do with something that happens in the film, but it certainly looks off.  His paintwork is overall pretty decently handled.  The uniform is appropriately dingy and dirty, but the application is still clean.  The face uses the face printing technique, and it’s okay, but on my figure it does seem to be a little slight bit off.  Not terrible, though.  Cap is packed with one of his new shields, a pair of fists to swap out for the hands he’s packaged wearing, and the head of Thanos.  Like the basic figure, just the one shield, despite him having two in the trailers, but it’s at least a well-detailed piece.  The hands run into another issue of accuracy.  They’re now *both* ungloved.  Not an issue for his right hand, but since the left forearm has the cuff from his glove sculpted on it, it looks a little odd with the spare hand in place.  Another rather odd choice.

THE ME HALF OF THE EQUATION

Cap was the first of these figures I was able to track down.  He showed up at Super Awesome Girlfriend’s work, so she grabbed him for me.  He’s not a bad figure, but I will admit to being a little bit let down by him.  Maybe my opinion will change after I’ve seen the movie, and maybe some of Hasbro’s choices will make more sense.  As it stands, he’s certainly far from awful, but I think the basic figure is a bit more faithful to the film.

#1644: Crimson Dynamo

CRIMSON DYNAMO

IRON MAN (TOY BIZ)

“As the United States had its armored champion in Iron Man, so did the former Soviet Union have their own crusader — the Crimson Dynamo! His first mission was to destroy the symbol of Western democracy — Iron Man — a mission which led to the first of many defeats for the Dynamo. As the Cold War came to a close, so did their animosity; now these uneasy allies focus their combined might against such foes as Fin Fang Foom and Titanium Man!”

The biggest problem faced by the ‘90s Iron Man toyline was Iron Man’s overall lack of a really strong rogue’s gallery.  I mean, he’s got Mandarin, and….alcohol?  That’s hard to do in a toyline, though.  Another good, solid Iron Man foe (and my personal favorite) is Crimson Dynamo.  Unfortunately, Dynamo wasn’t very prominent in the cartoon that the toyline was based on, so it took a few assortments.  Still, at least he got a figure.  Living Laser was on the show a couple of times, and he never did…

THE FIGURE ITSELF

Crimson Dynamo was released in Series 4 of Toy Biz’s Iron Man line, as the assortment’s only villain.  The figure stands 5 inches tall and he has 9 points of articulation.  This figure uses Dynamo’s armor design from the Valentin Shatalov incarnation of the character, which was the most recent version  of the character at the time of this figure’s release.  It’s got a lot more silver than most Dynamo designs (the cartoon even recolored the whole thing red to keep him consistent with other versions), and is a but thinner, making it much more similar to an Iron Man design.  Personally, I’d have preferred one of the earlier models, but I think it’s fair to say this version worked a bit better with the overall style of the line.  As with all of the Iron Men and War Machines of this line, Crimson Dynamo’s fished look is completed using a base figure with a bunch of clip-on armor pieces.  Dynamo had 9 clip-on pieces, for his chest plate, back plate, gauntlets, belt, boots, and helmet horns.  What’s that you say?  You don’t see any horns on his helmet?  Yep, mine’s missing his.  I’d have borrowed them from my dad’s figure, but his is missing them too.  They have a tendency to go missing.  Why they didn’t just make them a permanent fixture of the head is anyone’s guess.  I can’t imagine why someone would want him without them.  The rest of the armor is cool enough, though I’m not a huge fan of how the boots work, since they make posing the figure a bit difficult.  Another major issue with the figure’s design is linked to his action feature, which launches a missile from the middle of the figure’s torso, resulting in a big hole in the middle of his chest.  Another item that harms the integrity of the figure’s appearance for essentially no good reason.  On the plus side, the paint’s decent enough.  Moderate slop on the edges of the silver, but nothing too terrible.  Beyond the clip-on armor, Dynamo also included a flame-styled projectile, meant to go in that big gaping hole int he torso.

THE ME HALF OF THE EQUATION

I believe Dynamo was a gift, possibly for Christmas.  I definitely remember getting one of the other Series 4 figures for Christmas that year, so I think Dynamo was part of the same set of gifts.  Honestly, Dynamo is one of the line’s weaker entries.  Off costume choice, and a number of very strange design choices in the actual implementation of the figure.  He’s hardly a bad figure, but he’s still a rather frustrating one.

The Blaster In Question #0049: Stark Strike Blaster

BlasterInQuestion1

STARK STRIKE BLASTER

CAPTAIN AMERICA: CIVIL WAR (NERF)

starkstrike1Another week, another late review. One of these days I’m going to get the hang of this. And what’s that? April 1st? Time for jokes and pranks and whatnot. Well, kinda, I don’t have quite the same elaborate gag-posts Ethan pulls off, but this week’s blaster is a joke in and of itself in a way. That’s me saying it’s bad. It’s a bad… you know what? Nevermind. On to the review.

THE BLASTER ITSELF

starkstrike2It’s the Marvel Captain America: Civil War Iron Man Stark Strike Gauntlet Blaster… from Hasbro. At least, that’s what the friendly marketing guy in the video ad for this product told me. It’s the longest name for a Nerf blaster I can think of since the Nerf N-Strike Accu-Zombie Elite Strike Fire Mega Fury Strike Rapid Modulus Strike Fire Strike Strike… from Hasbro. The MCA:CWIMSSGB… fH was released in 2016 as a tie-in product for the Captain America: Civil War film. The blaster uses spring power to launch the dart, but instead of using it to push a plunger into a cylinder to create air pressure, the spring just impacts the dart directly. I’ve mentioned this system a couple times I the past, largely in reference to how terrible it is, and that assessment holds true here as well. The body of the blaster is pretty good, actually, the main feature being that the actual blaster part pops up from the rest of the platform before allowing you to fire. The construction feels solid and the sculpt is all new with starkstrike3some painted gold accent work here and there. The only controls on the blaster are the two buttons on the back, one causes the blaster to pop up, the other fires. Interestingly, due to the nature of the firing mechanism, even if the blaster is primed, it can’t be fired without a dart in the barrel, I assume to prevent the spring from beating the crap out of the internals of the blaster. The strap is small but I can still get it around my adult-sized wrist without too much trouble. Unfortunately, the problem with arm-mounted blasters is that aiming is pretty much out of the question. They say you can’t lick your own elbow, and it seems just about as impossible getting a sight-picture with it too, not that aiming would improve your chances of hitting anything with this blaster. As said before, calling the ranges on this blaster “disappointing” would be the understatement of the month, that is, if it fires at all. More often than not, the shock of the top part snapping up into position is enough to shake the dart forward in the barrel to where it no longer presses on the firing lock, meaning you have to re-seat the dart before the blaster will fire. If it does work, then you can watch the dart go flying up to about 10 or 15 feet. Woo… So unless you have some really emotionally fragile siblings, this blaster won’t help much when you decide to bust into their room and light them up. It’s probably best to leave it back in your room. The Marvel Captain America: Civil War Iron Man Stark Strike Gauntlet Blaster… from Hasbro comes with 2 Eilte darts in red and black but I seem to have lost mine, oh well.

THE ME HALF OF THE EQUATION

I think It really says something about a blaster when the most enjoyment I’ve gotten from it is hearing the guy in the ad say the full product name and almost forget to mention it’s from Hasbro. Sure I like gimmicky blasters, but that’s predicated on them being blasters first, and this one is pretty awful. Heyyyy jokes! But seriously, though, I wouldn’t recommend this blaster.

 

The Blaster in Question #0045: Battlescout ECS-10

BlasterInQuestion1

BATTLESCOUT ICS-10

MODULUS

battlescout1Sometimes Nerf will announce or unveil a blaster with a particular gimmick to it and all you can do is nod in acknowledgment and hope it at least shoots well. Sometimes it does, but sometimes it really doesn’t. Not to give anything away prematurely, but this week’s blaster is the latter of the two. I’m talking about the Modulus Battlescout. Let’s scope it out.

THE BLASTER ITSELF

battlescout3The Battlescout ICS-10 was released in 2016 under the Modulus line and was intended to bring 2 cool new features to the brand. The first was the use of a new horizontally-feeding clip as opposed to the more traditional Nerf magazines (despite Nerf themselves referring to them as “clip systems”). The clip holds 10 rounds and automatically advances one position when the blaster is primed via the angled front grip. This means the clip starts by sticking out the right side of the blaster and eventually ends up sticking out the right side or potentially even just fully ejecting from the blaster itself if you’re a little too vigorous with the pump action. I was reasonably interested in having a Nerf blaster with this style of feeding mechanism when I first heard about it, and I still think it has potential, it just seems like the execution left a little to be desired. The clip is just too bulky for only holding 10 rounds, and the ratcheting mechanism in the blaster doesn’t hold onto the clip very securely so it’s possible for it to get bumped out of position. The second feature the Battlescout was meant to showcase was the included attachable Nerf “action cam” that could clip onto a Nerf accessory rail. I’m pretty sure no one was excited about this. After the Elite Cam ECS-12 blaster, everyone was familiar with the quality of cameras Nerf was working with and they weren’t great. At least the Cam blaster had a screen so you could pretend the camera was just a scope instead of a dedicated recording device. Not so with the Battlescout. I only took a couple test videos just to see what it was like, but the picture quality was dark and grainy, the sound was tinny and sounded like it was being recorded through several blankets, that is, until you tried shooting the blaster while recording upon which you were treated to one of the most battlescout4horrific sounds I’ve experienced as the noise from all the blaster’s mechanical parts moving was transferred through the plastic to the mic. There also seemed to be some discrepancy between the video and audio recording, as every time I played back a recording on the computer, the longer the video went on, the further and further out of sync the audio got. Long story short, the camera was just bad. What was worse, though, was the fact that its inclusion jacked up the price of the Battlescout to almost $70. Yikes, indeed. “But does it shoot well, at least?” I hear you ask. Well, dear reader, no. No it doesn’t. I can’t quite tell where the problem is, but it’s one of the weakest shooting blasters I can recall from recently. Flaccid is a generous term. More than once, I’ve had shots just tumble out of the barrel followed by the slab of orange plastic getting spat out the side of the blaster, sometimes travelling further than the dart. Not great. I can’t say I’d recommend this one for attacking your siblings unless you’ve got enough of a presence that you don’t have to actually shoot to get your point across, because at the very least, the Battlescout looks cool, and with places to attach a barrel, a stock and anything else besides that camera onto the top rail, you can really dress it up. The Battlescout ICS-10 comes packaged with the Camera, a 10-round clip, and 10 Elite Modulus darts.

THE ME HALF OF THE EQUATION

I wanted to like the Battlescout, I really did. It looked so cool and interesting in the pictures. Sadly, it just couldn’t live up to my expectations. Although, I will say, since its initial release, there’s been a Walmart exclusive “battle camo” version with no camera, a stock, and what seems to be reasonable performance. Sure, it doesn’t really match any other blasters, but at least it works, so if you’re determined to get a Battlescout, I’d say go for that one.