#1628: Man-At-Arms

MAN-AT-ARMS

MASTERS OF THE UNIVERSE (MATTEL)

“Man-At-Arms aka Duncan was a mentor to the young Prince Adam as well as a foster father to Teela.”

Most of my knowledge of Masters of the Universe comes from the 2002 reboot of the franchise, which served as my introduction to the context, and also provided the backbone of my MotU collection.  As such, most of my reviews here on the site have also been from the 2002 series.  Today, I’m going into less charted territory, and looking at a vintage offering.  So, let’s look at He-Man’s mentor, Man-At-Arms!

THE FIGURE ITSELF

Man-At-Arms was part of the first assortment of Masters of the Universe figures, released in 1982.  The figure stands 5 1/2 inches tall and he has 6 points of articulation.  MotU was largely about getting as many uses out the same few bodies as possible, and Man-At-Arms follows suit.  He uses the standard Barbarian body (seen on the previously reviewed Tri-Klops figure), meaning he’s got those same goofy, overly-muscled proportions seen on the rest of the line.  They picked a style and they stuck with it.  Man-At-Arms had a new head, as well as add-on pieces for his chest, shoulder, and shin armor (mine’s missing the shin armor).  The head is infamously missing Duncan’s signature mustache, present on all other incarnations of the character, due to the figure’s design being put into production before Filmation added the mustache for the cartoon.  It results in a slightly different look for Duncan, but not an outright terrible one or anything.  The helmet has some pretty decent detail work going on, as do the clip-on armor pieces.  Man-At-Arms has a pretty simple paint scheme.  For the most part, he’s just molded in the appropriate colors, with only his face, helmet, belt, and boots getting any actual paint.  Application is mostly pretty clean, but the boots in particular have some definite slop.  The armor has no paint at all, making it look rather cheap and goofy, which is a real shame given how much detail went into the sculpt.  Man-At-Arms included a mace, to be held in his right hand.  It was the same color as his armor, and a little small and non-threatening, but I guess if you have muscles like that, you can afford for your weapons to be small and non-threatening.

THE ME HALF OF THE EQUATION

With the exception of a few personal favorite characters, the vintage Masters line isn’t one I really go out looking for.  That being said, the 2nd Ave Thrift store nearby seems to have gotten in someone’s ’80s toy collection, which has been slowly trickling out.  This guy and a few others popped up, and for a few bucks for the set, I felt like I could do a lot worse.  This line’s not totally my thing, but Man-At-Arms isn’t a bad figure.

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#1374: Roboto

ROBOTO

MASTERS OF THE UNIVERSE (2002)

One year ago exactly, I wrapped up a two-week stretch of Masters of the Universe reviews with a review of the Castle Grayskull playset from the 2002 line.  In what I guess is going to become a birthday tradition on the site, I’m looking at yet another MotU figure today.  It’s one of my favorite characters from the franchise, Roboto, Heroic Mechanical Warrior!  I’ve actually looked at Roboto once before, having looked at his vintage counterpart, but today I look at his super awesome 2002 version!

THE FIGURE ITSELF

Roboto was added to the re-launched Masters of the Universe series in 2003, as part of the fifth assortment of Heroic Warriors.  The figure stands about 6 1/2 inches tall and he has 12 points of articulation (13 if you count the very slight mobility of his jaw).  Where the vintage Roboto made use of a couple of pieces from Trap-Jaw, this Roboto was a totally unique sculpt.  This figure takes Roboto’s admittedly rather goofy vintage design, and does its very best to make him look, you know, actually pretty cool.  Unlike a lot of things that Mattel tries at, this figure succeeds.  In fact, this is easily one of my favorite designs from the 2002 line, and really Masters of the Universe in general.  He keeps all of the important details from the original Roboto, so you can clearly tell it’s the same character, but all of these details have been made much sharper, more robotic, and more in line with other cool robots of the last few decades.  The head in particular ditches the duck-billed knight looking design of the vintage figure in favor of a more futuristic warrior look, which made more sense in the setting of the updated cartoon.  Like his vintage counterpart, this guy takes advantage of the usual hollow torso of these figures, and has molded it in clear plastic and placed an assortment of gears inside, representing his inner workings.  In terms of paintwork, this guy is pretty great; the application is all very clean, and I really like the metallic re-working of his classic color scheme.  It really pops.  The figure is packed with two arm attachments for his right arm: a claw and a blaster.  Both are updates of the same pieces included with the vintage figures, updated to match the new figure’s style.  He loses the third attachment (the axe) but gains an extra armored piece for his torso, as well as a missile for his blaster arm.  Not a bad assortment of extras at all!

THE ME HALF OF THE EQUATION

Roboto’s debut episode was one of my favorites of the 2002 show, so I always wanted this figure.  Remember how I mentioned that his re-design was one of my favorites?  Well, I wasn’t alone in this thought.  That, coupled with Mattel’s incredibly stupid methods of packing cases and distribution, meant that I never once saw this figure at retail.  It also meant he was one of the figures to hold onto his aftermarket value, even well after most of the line had fallen way down in price.  Honestly, I’d never even seen this guy in person.  So, when I found him at Lost In Time Toys a few weeks ago, I was pretty excited.  I was even more excited when I found out that he was half-off his given price, allowing me to get him for a more than reasonable price.  I’m thrilled to finally have this guy, and for all the ragging I do on Mattel, there’s no denying that this is a cool toy.

*As an added bonus, Roboto was also the 4000th unique figure to be added to my collection!  Wow, that’s a lot of figures!

#1009: Castle Grayskull

CASTLE GRAYSKULL

MASTERS OF THE UNIVERSE (2002)

Grayskull1

Playsets for action figures are by and large a thing of the past. They were really big in the ‘70s and ‘80s, and even kept up steam for a good part of the ’90s, but a general trending towards less interest in action figures coupled with rising costs of plastics has made them less than practical. Sure, you still see the occasional set here and there, but they lack the charm of the older sets. Occasionally, an attempt is made at recapturing that charm for a more collector-oriented market. A few years back, Mattel used their online store Matty Collector to get enough backers to fund a high(ish)-end version of Castle Grayskull, an important part of the He-Man mythos. This not a review of that. Nope, this is a review of its direct predecessor. Well, most of it anyway. Let’s get to the review!

THE PLAYSET ITSELF

Grayskull7Castle Grayskull was released as a deluxe playset during the first year of the 2002 Masters of the Universe line. The Castle is designed to fit with the basic 6-inch figures Mattel offered. It’s actually about half-scale. In its defense, even the much larger, much more expensive Castle Grayskull was only three-quarter-scale, and that one wasn’t even vying for valuable retail shelf space. As it is, it’s definitely undersized, but it’s large enough that it suits the purpose it was built for pretty well. The Castle is just about 20 Grayskull2inches tall and 17 inches wide. When the Castle is all folded up, it’s only about 4 inches deep. The exterior of the Castle is pretty impressively detailed, and features a very nice selection of textures, which keep it exciting. Well, for a non-mobile playset anyway. The overall look, though undersized, is a very nice translation of the Castle’s 200x design. As you can probably note from the pictures, the parapets are made up of several Grayskull3different pieces, which clip into place. They were prone to fall off, which is why my set is missing a couple of them. The Castle can unfold, which reveals the interior and increases the depth of the set to 11 inches. The interior of the Castle isn’t quite as nice as the exterior, since it has to fit inside when folded. Still, there are several very nice details, including a spot for weapon storage and even a neat little computer thingy in the corner. I also love the small, easy to overlook details, like the skull and rat on the floor in the prison cell area. For some reason, in the 2000s, toy Grayskull5companies thought that the best way to sell a playset was to work in some weird battery-operated, figure prompted gimmick. Remember the ThunderLynx bit from the Tower of Omens? Well, Castle Grayskull’s got something like that. Each of the figures in the 200x Masters line (well, at least the earlier ones) had a little…thingy imbedded in their foot, which was expressly designed to work with this set. There are several spots on the set where there’s a golden footprint. When a figure’s foot was Grayskull9moved back and forth on this spot, it would release a lever on a door, revealing differing parts of the set or activating traps. Most of them are a little weird and gimmicky, but I do quite like the one on the upper level, which swings open a door revealing a special chrome version of the power sword placed on a nice little pedestal. It’s still really gimmicky, but, c’mon! Chrome! In addition to the aforementioned chrome sword, the Castle included a flag (missing Grayskull6from mine), a big cannon sort of thing, a set of shackles, bars for a cell (also missing), a giant key (because why not?), as well as a large arsenal of weapons, of which I only have the trident. Still, that was a pretty awesome selection of extras, especially given the kind of extras we see nowadays.

THE ME HALF OF THE EQUATION

By the time of the 200x Masters line, I had aged out of playsets. Yeah, I know, it shocks me too. Aging out of toys. I was just about aged back into collecting playsets when Mattel’s collector version was released, but it was just far too hefty a price for a moderate Masters fan such as myself. Of course, this more economical set had also gone up quite a bit in price. As you might have guessed (or just have already known, for those of you who paid attention to my Teela review), the Castle was part of the big Goodwill find from several weeks back. I ended up spotting this particular set first, and upon discovering it was only $4.50, I felt like I couldn’t say no. Sure, it’s not complete, but it was also super cheap, and it’s actually a really fun set. It’s too bad I never got one when they were new!

Side Note: This set was far too large for my usual photo set-up, so this is the first item to be shot in the Auxiliary Photo Studio (aka the dining room). As it turns out, the Auxiliary Photo Studio takes two people to operate, so special thanks goes out to Super Awesome Girlfriend, who aided with most of the photos you see here!

Grayskull8

#1008: Two-Bad

TWO-BAD

MASTERS OF THE UNIVERSE (2002)

TwoBad1

Okay, so yesterday, I wrote about how important the Evil Warriors are to the whole Masters of the Universe brand. But, up until now, I’ve only actually looked at one member of the Evil Warriors. It’s actually kind of amusing that I haven’t looked at any others just yet, since the Evil Warriors were actually my favorites growing up. Today, I’ll be looking at another member of their number. Well, in a way, I’m actually looking at two of them. Yep, today’s figure is the combined forces of Tuvar and Baddrah, better known as Two-Bad!

THE FIGURE IN QUESTION

TwoBad2Two-Bad was released in the 2003 series of Masters of the Universe, as part of the third assortment of Evil Warriors. The figure stands a little under 6 inches tall and has 13 points of articulation. The shoulders both have spring loaded features. When pulled upward, the arms will snap back into place. It’s not the best feature, and it can make posing the arms quite difficult. On the plus side, it doesn’t affect the aesthetics of the sculpt. Two-Bad’s design in the 200x line was one of the least changed. It’s really a pretty straightforward recreation of the original figure in the newer style. What this figure’s sculpt does have to offer is a greater difference between the two halves. Baddrah is shorter, squatter, and all-around stockier than Tuvar, and has some very impressive texturing. Tuvar includes much cleaner lines and stands just a tiny bit taller. Even the armor exhibits different stylings depending on which side it lays on. Very high quality sculpt to be sure. The paintwork isn’t quite as strong as the sculpt, but it’s actually awful. The colors are nice and bold, and the two sides each have their own separate color scheme, and they accent each other pretty well. Two-Bad was packed with a double-headed mace (clever, that one) and a shield. The mace accents Tuvar and the shield goes with Baddrah, which is a nice touch.

THE ME HALF OF THE EQUATION

I always wanted a Two-Bad figure when I was collecting these, but I was never fortunate enough to find one at retail. However, Two-Bad ended up being one of the many figures from my recent Goodwill find. I’m happy I’ve got one after all these years, and the figure’s just as cool as I’d hoped! And look at that, I went the entire review without a single awful pun based on his name! Not Two-Bad if I do say so myself!

#1007: Tri-Klops

TRI-KLOPS

MASTERS OF THE UNIVERSE (2002)

TriKlops200x1

One of the defining traits of Masters of the Universe is its good vs. evil dichotomy. Every release in the line was paired off. One villain for every hero. So far on this site, I’ve only looked at a single evil warrior from the franchise. Today, I’ll be looking at another evil warrior figure. Of course, it’s actually Tri-Klops, the same guy I looked at the last time, so that gets me no points. What can I say? I really like Tri-Klops. But this time, it’s the 200x Tri-Klops, who’s actually a bit different than the original. Let’s see how this one stacks up!

THE FIGURE ITSELF

TriKlops200x2Tri-Klops was released in the 2003 series of Masters of the Universe. He stands just under 6 inches tall (due to his slightly crouched stance) and he has 12 points of articulation, plus the spinning visor that is standard to all Tri-Klops figures. Unlike his last figure, this Tri-Klops has a wholly unique sculpt. The body is lean and sharp, which makes him a more believable swordsman, built for agility, which is a nice change. The pose is also quite unique, and great for the character. The outstretched hand in particular is one of my favorites. While the overall look of Tri-Klops is in keeping with the vintage look, it’s the smaller details that exhibit the most changes. The original Tri-Klops was still pretty firmly planted in the world of sword and sorcery. The 200x version, however plays up the sci-fi aspects pretty heavily. Given that he was the resident tech expert of the Evil Warriors, the look is a fairly sensible one. The largest changes to his design are present on the head, which changes the simple ring with three different eyes from the vintage figure into a quite exquisitely detailed technological device, carefully built onto Tri-Klops’ head. It makes Tri-Klops look quite different from his vintage counterpart, and definitely makes him look a lot cooler. The change to more artificial looking eyes also allows for a bit of light-piping to light up the eyes, which is certainly a cool effect. Tri-Klops’ sculpt is really only marred by one thing: his action feature. He’s got a swinging attack on his left arm, which is triggered by a rather obtrusive button on the figure’s back. It’s not the worst thing ever, but it is a bit annoying that it’s so obvious. The paintwork on Tri-Klops is probably some of the better work from the 200x MotU. The colors are good matches for his original palette, and all of the application is clean and tight. Tri-Klops included his sword (which is a very nice piece), as well as one of his little flyer drones, which were new to the 200x version of the character, and a flight stand for the drone.

THE ME HALF OF THE EQUATION

Tri-Klops was one of the earlier additions to my MotU collection. I think he was the fourth or fifth figure I got. I found him new and in a regular store even, which greatly excited me. Of course, then I took the figure out of the package and made the mistake of dropping him about a foot, which was enough to completely shatter his head into three pieces. He wasn’t the easiest figure to find, so I had to make do with the later repaint figure for a while. Fortunately, Tri-Klops was one of the several figures from the Goodwill find, allowing me to replace my broken Tri-Klops with a proper one, rather than some pants wearing imitation of the real thing. I quite like this figure, and I think he may well be my favorite figure the line had to offer.

#1006: Battle Tank

BATTLE TANK

MASTERS OF THE UNIVERSE (2002)

BattleTank1

Masters of the Universe was one of the pinnacles of ’80s toylines.  It had all the trappings: gimmicky figures, wacky action features, play sets, and, yes, lots of vehicles for the figures to make use of.  The vehicles were a success in the ’80s, so Mattel gave them another try with the 200x relaunch.  They weren’t quite as successful that time around, but they certainly tried.  Today, I’ll be looking at one of those vehicles, the somewhat mediocre Battle Tank.  Let’s have a look at that!

THE VEHICLE ITSELF

BattleTank3The BattleTank was one of the earliest vehicles in the 200x line, released during the line’s first year.  The vehicle measures 9 ¾ inches long and 6 ½ inches tall.  The Battle Tank is somewhat oddly named.  It looks more like some sort of ramming vehicle and less like what I would think of as a tank.  Of course, I suppose that a more conventional tank might look out of place in Masters of the Universe, so there’s that.  Still, I feel like there could have been a more exciting name for this thing.  As far as the actual sculpt goes, I suppose the tank’s not bad.  It’s a bit rudimentary and clunky, but it’s serviceable.  I think the biggest issue I have with it is how it interacts with the BattleTank2figures.  Their limited articulation means that any vehicle meant for them has to do the heavy lifting in terms of helping them sit.  The tank would be difficult for even a Marvel Legend to sit on comfortably.  The MotU figures look rather uncomfortable, and they all have to do this weird sort of lounging lean.  It’s not exactly an imposing look.  The tank has a pop-out feature, which launches the head forward and flips out two little wing things at the sides, which makes it somewhat cooler looking, but also makes it even less tank-like. There’s not really any paint on the tank, but there are a lot of decals which make up for it. They’re kind of basic, but they look okay.  They stay on pretty well, which is the important part with decals.  The Battle Tank was packed with a basic He-Man, who was the same as the standard Series 1 version, which I suppose isn’t a bad thing, but a unique figure might have been a little cooler.

THE ME HALF OF THE EQUATION

I’ve never been much into the MotU vehicles, so I never had any of them.  This one was part of the Goodwill find from a few weeks ago.  I found this last out of the bunch, and I honestly only got it because I felt bad leaving it there by itself.  Island of Misfit toys and all that.  I can’t say it was my favorite piece of the find, but it’s enjoyable enough, and certainly worth what I paid for it.  All in all, not bad.

 

#1005: Sy-Klone

SY-KLONE

MASTERS OF THE UNIVERSE (2002)

SyClone1

As much as it relied on high-fantasy, sword and sorcery tropes, Masters of the Universe was, at its core, all about the gimmicks. Sure, many of the main characters were a bit more thought-out, but anyone outside of the lead cast was all about what gimmick they possessed. Today’s focus, Sy-Klone, was no exception. No points for guessing what his shtick was…

THE FIGURE ITSELF

SyClone2Sy-Klone was released in the 2003 series of Masters of the Universe. The figure is about 6 inches tall and he has 13 points of articulation, counting his…back…hoop…thing. The waist movement is tied into his action feature: by using the gear at the back of his belt, his upper torso can be spun. So, there’s that. Sy-Klone’s design wasn’t greatly changed for the 2002 series. The basic look is pretty much the same, with the only real tweaks being to his helmet design. His more generic helmet has been given more of a samurai-style appearance (befitting Sy-Klone’s characterization from the show), which makes him a bit more distinctive. Also, despite Sy-Klone classically having a face that closely resembles He-Man’s, this figure gives Sy-Klone his own unique face. I can’t say I mind, since there’s never been any explanation for the shared look. The rest of the sculpt is very nicely detailed. He’s got lots of fun little technical details, which add a nice extra dimension to the character. Of all the figures in the 200x re-launch, this is the one that most retains the strange squatting pose of the vintage line. It’s still slightly goofy, but it’s not entirely out of place on a character like Sy-Klone, since it works well with the whole spinning bit. Sy-Klone’s paintwork is alright, but not quite as good as it could be. To be fair, what paint’s there is all pretty cleanly done, and I really like the metallic red in particular. The problem with the paint is what isn’t there. He’s got a number of details, especially on the arms and legs, which are simply left unpainted. It’s a little frustrating. On the plus side, the bit in the middle is a cool lenticular piece, just like it was on the vintage figure. It’s a gimmick, but it’s a really cool one. Sy-Klone was packed with a yellow shield, designed to match him in theme.

THE ME HALF OF THE EQUATION

I’ve never had much affinity for Sy-Klone. His vintage figure has never appealed to me (and, by extension, his MOTUC figure also has no appeal), mostly because I just find his overall design rather on the clunky side. However, the 200x version did a lot to remove some of that clunkiness, which increases the appeal. Sy-Klone ended up being another figure from the Goodwill find of a few weeks ago. He’s not a bad figure at all, and I’m glad to have him.

#1004: Orko

ORKO

MASTERS OF THE UNIVERSE (2002)

Orko200x1

Goofy sidekicks are something of a divisive bunch. You tend to either love them or hate them, with no in-between. Me? I’m generally a fan. I like goofy. I like funny. I like silly. Sometimes, what a serious story needs is someone to inject a little levity into it. Lex Luthor needs his Otis, Wonder Woman needs her Eta Candy, Squirrel Girl needs Monkey Joe, Brienne of Tarth needs Podric, and Batman’s always more fun when Bat-Mite’s around. Heck, I even like Wendy, Marvin, and Wonder Dog! When it comes to Masters of the Universe, yes, that means that I like Orko, He-Man’s less-than-effective wizard friend. I like him enough that I actually own every single Orko figure in existence (it’s not that hard; there’re only three). Today, I’ll be looking at Orko’s middle figure, courtesy of the 2002 relaunch.

THE FIGURE ITSELF

Orko200z2Orko was released in the third Heroic Warriors assortment of the 2003 series of Masters of the Universe, alongside a rather silly He-Man variant. The figure stands about 5 ½ inches, counting the (non-removable) stand that gives him a hovering effect, and about 4 ½ inches not counting it. That’s rather on the large side for Orko, since it only makes him an inch and a half shorter than the average figure from the line, despite the show depicting him as less than half the size of most of the characters. This wasn’t a first for Orko, though; his vintage figure suffered from a similar issue. Granted, he’s still smaller than the rest of the figures, so the effect is kinda there. The figure has 8 points of articulation, which isn’t bad for a figure without legs. Orko has a pretty awesome sculpt. It takes a few liberties with the design seen in the show, but the changes make the design a little more ornate, which results in a pretty cool look. The sculpt is also incredibly dynamic, which makes him a pretty exciting looking figure to have on the shelf. What’s really cool is that he can still pull off a number of different poses, despite the more specific nature of the sculpt. The paintwork on Orko is solid, but perhaps not quite as impressive as the sculpt. The basic work is all there and it’s pretty clean, but there’s not much beyond that. With a sculpt like this, a few accents would have gone a long way. Orko included a staff, as well as a large…mystic…ball…thing. I’m not sure what it is, but it looks kind of cool.

THE ME HALF OF THE EQUATION

Orko wasn’t super easy to get when he was new, so I didn’t have one (I actually ended up getting the vintage figure instead). This guy came from the lot of Masters figures that I picked up from a Goodwill a few weeks ago. Amusingly, he and his accessory were packed separately from each other, so I ended up having to pay for both of them (he was still less than $4, so I’m hardly going to complain). He was definitely one of my favorite finds in the set, and I’m glad to finally have one. Even with the scale issues, he’s a pretty awesome figure.

Orko200x3

#1003: Battle Cat

BATTLE CAT

MASTERS OF THE UNIVERSE (2002)

BattleCat1

Masters of the Universe leans pretty hard on classical fantasy tropes. One of those tropes was the inclusion of steeds that were something other than a horse. The first animals inducted into the original Masters line were feline beasts, one for each side’s leader. Skeletor and the Evil Warriors got Panthor, and He-Man and the Heroic Warriors had Battle Cat, who’s the focus of today’s review.

THE FIGURE ITSELF

BattleCat3Battle Cat was released as a deluxe item alongside the first series of Masters of the Universe figures. He and Panthor were released at the same time. The figure stands about 3 ½ inches tall and is about 9 inches from nose to tail. The vintage Battle Cat didn’t feature any articulation, but the 2002 version changes things up a bit, giving him joints at the top of each leg and a swivel joint on the tail. There’s also a button on the figure’s back which, when pressed, swings the right front leg forward and opens the mouth. So, he’s still not super posable, but certainly an improvement over earlier figures.  Battle Cat makes use of four different add-ons for his armor. The torso piece is strapped into place, while he helmet and toe guards just snap into place. All of the pieces are very nicely sculpted, with lots of fun details that add a little bit of depth to the armor. In addition, the pieces all stay in place pretty securely, which is a definite plus. The underlying body is decently sculpted. Obviously, the areas left exposed by the armor are given the most detailing, but the face is surprisingly well detailed, despite being covered by the faceplate. The paintwork on Battle Cat is rather on the minimal size. For the most part, the colors are done via molded plastic with only the stripes and the eyes and mouth being actually painted. The stripes could possibly be a little cleaner, but other than that, the figure looks pretty good. In addition to the armor pieces, Battle Cat also included a pair of missile launching cannons, which could be attached to the shoulder armor. They were, however, not the slightest bit accurate to the show’s armor design.

THE ME HALF OF THE EQUATION

I never had a Battle Cat growing up. For whatever reason he was never my thing. I did want a Panthor, but never got one (I eventually got the MotUC version, so that’s a win for me). I ended up getting Battle Cat just a few weeks ago, at the same time as Teela. Mostly, I got him because he was $2, which I feel is just about always a good reason to get an action figure. Battle Cat was an improvement upon a figure than needed quite a bit of improving. That makes him a decent figure, but hardly anything stellar. Still, when paired with the He-Man from the same line, this figure does manage to look pretty darn awesome, and that’s more than worth the $2 I paid.

BattleCat2

#1002: Teela

TEELA

MASTERS OF THE UNIVERSE (2002)

Teela1

One of the common complaints about toylines aimed at the male demographic is the typical lack of any notable female presence. Most have at least one female character to offer, but not much more beyond that. In the ‘80s, this practice of token females was in full swing. Masters of the Universe was no exception, but, to their credit, they had a token female for each side of the battle (as well as the Sorceress, but she wasn’t really a direct participant in the fight). The heroic side’s resident female combatant was Teela, who is the focus of today’s review.

THE FIGURE ITSELF

Teela2Teela was released in Wave 1 of the 2003 Series of Masters of the Universe. She was the first female figure to make it into the line (though Evil-Lyn would join the line later that year).  The figure is a little under 6 inches tall and she has 12 points of articulation. Her waist joint is only slightly useful, though, since it’s got a spring-loaded feature, allowing her to have a swinging action of some sort. It’s more annoying than anything, but at least the feature doesn’t ruin her aesthetically. Teela’s sculpt isn’t bad at all. She’s leaning even harder into the stylization that He-Man was sporting, preventing her from really fitting in with anything but the 2002 Masters line, but that’s not a bad thing. There’s a lot of great detail work here, especially on the more ornate parts of her armor. The face is one of the more attractive faces that the Four Horsemen have put out, though it’s a little flat (a common issue with their female faces). I do think it’s worth noting that her legs are rather on the long side. It’s partly in keeping with the show’s design for her, but it still feels a bit exaggerated here, and it’s certainly not helped by the bent arms. Teela’s paintwork is solid. The gold and while work well together, and there’s minimal bleedover. There were two variations of Teela’s paint: one with a gold hair tie, and one where the hair tie was left the same brown as the hair. Mine is the latter version, which is a slight letdown, but far from the worst thing ever. Teela originally included a sword, cobra-headed staff, and a shield. My figure was secondhand, so I don’t have those parts.

THE ME HALF OF THE EQUATION

Teela was a rather difficult to find figure back when these guys were new. I actually saw her once at a Target, but didn’t get her for whatever reason and regretted it for some time. I ended up getting her just a few weeks ago, from a Goodwill of all places. I found her and a large assortment of other figures for a very small amount of money (in fact, I didn’t actually pay anything for Teela, because she was bundled with a Castle Greyskull playset). I’m happy to have finally gotten this figure. She’s far from perfect, and had not aged particularly well, but she’s still pretty cool and was an important missing piece from my collection.