#4113: Cyborg Superman

CYBORG SUPERMAN

SUPER POWERS (McFARLANE)

“Cyborg Superman, also known as ‘The Cyborg’ is an evil counterpart to Superman with a robotic body designed using Kryptonian technology and genetics.”

Astronaut Hank Henshaw was originally introduced in the comics in 1990, as a sort of dark “real world outcome” take on the Fantastic Four origin story.  Though originally intended as a one-off character, his creator Dan Jurgens thought there was more to explore with the character, so during 1993’s “Reign of the Supermen” storyline, he was reintroduced as Cyborg Superman, claiming to be the genuine article rebuilt with Kryptonian technology following his demise at Doomsday’s hands.  Though the other three replacement Supermen from “Reign” would all receive figures through Kenner’s Man of Steel line in the ‘90s (well, okay, technically Eradicator actually made it out as a ToyFare exclusive), Cyborg Superman was notably absent from the line, not seeing any sort of toy release until nearly a decade later, under via DC Direct.  He’s finally getting that retro figure treatment now, though, through McFarlane’s continuation of Super Powers.

THE FIGURE ITSELF

Cyborg Superman is the third figure in Wave 13 of McFarlane’s Super Powers continuation, numbered 63 overall in the line (which he took from Wave 11’s Nightwing, since we’re still doubling up there for whatever reason).  Cyborg Superman dials right into the overall Superman theme of this assortment, and while he’s a little outside the original line’s run, it’s not crazy to think of it continuing far enough to include him, especially given the McFarlane run has already tapped into “Knightfall.”  The figure stands 4 3/4 inches tall and he has 7 points of articulation.  It should come as no surprise that Cyborg Superman is using some Superman parts in his construction, but I was admittedly not expecting it to be the first Superman mold, rather than the improved one from Wave 9. He replaces the head, right arm, and left lower leg with new parts, so he does at least lose the Todd-inspired head sculpt, but he’s still a touch too tall and a little bit pigeon-toed.  Generally, though, the new parts do a lot to help rehabilitate the mold.  The head is more in line with the updated Superman, while still showcasing Henshaw’s slightly more hardened, angrier expression, and the raised and etched in elements of the robotic pieces are quite impressive.  *Technically* the torso should really have been resculpted as well, since it’s half-robotic, but ultimately, with the arm being resculpted and the cape hiding a lot of it, the look is pretty well pulled off.  The cape is the exact same one included with Supergirl and Powergirl, which means that like Supergirl, he’s missing the logo on the back, which is kind of annoying, but not the end of the world.  His paint work is…well, okay, it’s not strictly speaking accurate, because a proper Kenner Cyborg Superman would almost certainly be vac-metalized.  That said, such a process is clearly beyond the scope of the McFarlane figures even with full retail support, so it’s definitely not happening here, and it’s not fair to hold it against him.  The basic silver is perhaps not quite as exciting, but it’s well done.  My only actual complaint on the painting is that they missed painting the red loops on his belt, even though they’re still sculpted there.

THE ME HALF OF THE EQUATION

My first introduction to Cyborg Superman was actually fan complaints that he wasn’t included in Man of Steel, which led to me finding out more about him, and eventually buying the DCD figure when it was released.  He’s an interesting enough character, and he’s certainly got quite a striking design, so the fact that he’s got as few figures as he does is genuinely surprising.  This one’s got a few flaws that hold him back from perfect, but I do quite like him, and I think he’s a good fit for the line.

#4109: Power Girl

POWER GIRL

SUPER POWERS (McFARLANE)

“Power Girl is the Earth-Two equivalent of Supergirl, native Kryptonian and cousin to Superman”

There was a moment, about a month ago, when I was a little concerned that I might run out of a good stock of DC stuff to review on Tuesdays.  I’m significantly less worried about that these days.  Why’s that?  I’ve got so many new Super Powers to review, that’s why!  Last week, I was marveling at Supergirl, the first new female character added to the line since the vintage run, who actually doubled the number of them in the set.  Well, we’re bringing that count up to three today with Supergirl’s alternate universe equivalent, Power Girl!

THE FIGURE ITSELF

Power Girl is the second figure in Wave 13 of McFarlane’s Super Powers continuation line, officially numbered 62 in the line, a number she’s stealing from Cyborg, due to Wave 13 doubling up on the Wave 11 numbers for whatever reason.  In addition to following up on Supergirl’s Super Family theme, Power Girl also joins the rapidly increasing Justice Society line-up that’s been added by the revival, though this time we’re getting a later run addition, though one that’s certainly still within the purview of the vintage line’s run.  The figure stands 4 5/8 inches tall and she has 7 points of articulation.  Structurally, Power Girl is very similar to Supergirl, which makes a degree of sense, especially for this era of the character, before certain assets became quite so prominent in her design.  Speaking of design, she’s more or less using Power Girl’s second costume design, when they removed the boob window in favor of a v-neck collar.  It’s what she was wearing at the time of the original line, so I can’t really fault it, and I think it translates the best to this style of all the available choices.  Like Supergirl, she’s using a modified version of the Wonder Woman body, which has removed all of the Wonder Woman-specific elements.  Power Girl gets a unique set of lower legs, featuring buccaneer boots, as well as a unique head sculpt.  While not quite as strong as the Supergirl head, this one’s still pretty solid, and it’s certainly sharp.  Like Supergirl, she’s got a cloth cape, and it’s still kind of odd sitting, but in Karen’s case, that’s not as much of an issue, since her cape usually hung over her shoulders a bit more, which this one does.  Her color work is generally strong.  It’s bright, eye catching, and fairly cleanly applied.  For whatever reason, she’s got a choker painted onto her neck, which isn’t really a Power Girl thing, at least with this costume, but admittedly I don’t hate it, and it breaks up the neck a bit, so I don’t hate it.

THE ME HALF OF THE EQUATION

While I wasn’t exactly bummed about the line having no Power Girl the way I was about Supergirl, I was at the very least a little sad to see the end of more JSA members when all was said and done.  In that regard, I was certainly pleasantly surprised to see her crop up here.  She’s a fun addition, while maybe not quite as polished as Supergirl was, she’s quite nice.

#4105: Supergirl

SUPERGIRL

SUPER POWERS (McFARLANE TOYS)

“As the most powerful teenager on the planet, the Girl of Steel possesses all of Superman powers from superhuman strength, speed and invulnerability all the way down to his flight and enhanced senses.”

Somehow Super Powers returned.

No, wait, that’s probably not the vibe, right?  Super Powers being back is a good thing.  Hmmm… “It’s just been revoked?”  No, not it either.  “The reports of Super Powers’ death have been greatly exaggerated.”  Yeah, that’s the ticket.

Right, so if you haven’t gathered by now, McFarlane’s Super Powers revival line is not quite as done as it seemed to be when I wrote my review of Cyborg almost a year ago.  It genuinely looked that way at the time, but then Entertainment Earth swooped in and seemingly salvaged the line for at least another four waves.  So, that’s actually pretty cool.  One of my notably complaints about the McFarlane run when I wrapped things up in that Cyborg review was that, despite adding 72 figures to the line, McFarlane hadn’t actually addressed a major issue with the original Kenner run, which was the lack of female characters outside of Wonder Woman.  Now, I’m not going to take *all* the credit here, but we’re literally one figure into the continuation and the count of female characters has already doubled.  Let’s check out Supergirl.

THE FIGURE ITSELF

Supergirl is part of Wave 13 of McFarlane’s Super Powers continuation line, officially released under the DC Direct branding.  This is the first of the four Entertainment Earth-exclusive assortments, sold as sets, and it started shipping out right at the end of July.  A bit of curious housekeeping right at the start here: on the backs of the boxes, the figures are all shown on a yellow background, each with a number, mimicking the wave 3 cardbacks from the Kenner run.  Supergirl is figure 61, which is interesting because that spot was previously occupied by Deadman from the Gold Label Wave 11 assortment from last year.  The rest of the single carded figures remain, but all of Wave 11 has been removed, and their numbers re-used for some reason, despite the fact that even the cases of this assortment still number it as “13,” and you can only get to that number if you count the Gold Label assortment.  So, that’s kind of weird.  Doesn’t affect the actual figures, but weird.  Moving on.  The figure stands 4 5/8 inches tall and she has 7 points of articulation.  Structurally, she’s using a variant of the McFarlane Wonder Woman body, which I actually haven’t personally handled.  It’s not too far removed from the original Kenner mold, though, and this likewise feels pretty closely related.  At first glance, I felt like she was too tall, but relative to the other figures in both the McFarlane and Kenner runs, she’s not too far out of place.  Her outfit’s sort of an interesting choice.  Kara was part of both the original Kenner pitch for the line in the early ‘80s and the planned continuation of the line post-Series 3, both times using her design from the 1982 style guide, which is her blouse and hot pants look from the ‘70s.  It’s been theorized that by the time she actually hit the line, they’d have put her in her updated headband-sporting “jazzersize” outfit from 1984, but that’s all rumor.  What we see here is actually something that the mainstream Kara really never wore, since her original look was an all blue dress without the red skirt, her replacement was the blouse and shorts, then there was the headband look, and then she died.  This is ultimately closest to the look sported by the Matrix Supergirl in the ‘90s (though the belt’s not quite right), who wasn’t actually Kara.  In actuality, the design is essentially lifted from some additional style guide work DC hired Jose Garcia-Lopez to do in the ’00s, as part of a more “evergreen” branding for the character.  Given Garcia-Lopez influenced the bulk of the original line, it means she remains consistent.  Moreover, the original Supergirl movie had started with the ’84 redesign, before ditching the headband and red shoulders, resulting in a look that was very close to this, and it’s not too far of a reach for Kenner to have potentially used such a look had they introduced her to the line, so I can’t really complain.  In terms of the actual figure, she gets a new head, which very much dials into the ‘70s/early ‘80s Kara, which I quite like, and she also gets a belt piece, which matches well with her cousin’s usual get-up.  She gets a cloth cape and skirt, which work well enough.  The cape sits a bit odd due to the size of the clip and how the hair interacts with the shoulders, but with a little bit of futzing, it looks okay.  Kara’s color work is bright and colorful, just like it should be.  In contrast to most of the rest of the line, her skin tones, especially on the head, are molded, which is more accurate to the Kenner approach, so I’m definitely a fan.  What I’m not a huge fan of is the removal of the “S” on her cape, which has been on most of the Supermen in the line, so it’s a bummer it’s missing here.

THE ME HALF OF THE EQUATION

I really thought the line was done, and I was really bummed we never got a Supergirl, who I’d honestly wanted since before the revival even happened.  I was thrilled that there were more figures coming, and even more thrilled that Kara was amongst the first batch of them.  Interesting quirks to her costume aside, she’s really great, and does what this line does best, which is feel like an authentic Kenner product.  I have minor quibbles, but that’s really all they are.  Perhaps the biggest drawback to her is that you have to buy five other figures to get her.  Less an issue for me, but not great for the more casual fan.

#4077: Superman – Returns

SUPERMAN — RETURNS

DC MULTIVERSE (MCFARLANE TOYS)

“Both a son of the otherworldly Krypton and Planet Earth’s smalltown Smallville, the metahuman Super Hero Superman, aka Metropolis’s Daily Planet reporter Clark Kent, must now juggle both jobs and personas while under the most severe attack he’s ever faced. If Lex Luthor has his way, Superman will soon see the last of Earth…and earthlings will rejoice.”

1978’s Superman: The Movie revolutionized comic book movie adaptations, bringing the hero into a real world setting, and also granting us a defining portrayal of Superman courtesy of Christopher Reeve.  It’s really good.  It’s sequels?  Well, a lot of people like II.  I don’t know that it’s the classic that the first one is, but people like it, so that’s…good?  There’s another two, but people don’t generally like those.  They so didn’t like Quest For Peace that there were no Superman movies for almost 20 years afterwords.  The next film was sort of a sequel to the first two movies, ignoring the latter two, but, obviously with an all-new cast.  Superman Returns saw Superman returning after 5 years away from Earth (and presumably about 5 years after Superman II, though with an updated timeline), and…it’s…fine?  It isn’t great, and it’s certainly not up to the original.  There’s a lot of questionable choices.  That said, the film’s choice of Superman, Brandon Routh, was not a questionable choice, and was in fact a pretty solid follow-up to Reeve.  While Returns didn’t give him the greatest material to work with, he did eventually get to return to the role for CW’s “Crisis on Infinite Earth’s” crossover, which definitely better served him.  The movie hasn’t gotten really any merchandise at all since the tie-in stuff from 2006, but Routh’s turn as the Man of Steel has made its way into McFarlane’s run before they wrap up, and I’m taking a look at him today!

THE FIGURE ITSELF

Superman — Returns is a standard release from McFarlane’s DC Multiverse line, as part of a “Theatrical” assortment that also includes Henry Cavill’s Superman from Dawn of Justice.  Only the best Superman movies are represented here.  The figure stands just shy of 7 1/2 inches tall and he has 39 points of articulation.  His sculpt shares a good number of parts with the Reeve Superman, which isn’t the craziest idea.  *Technically* the suit should have a texture to it, but it was only sort of visible.  He gets a brand new head, pelvis, and boots, as well as a modified torso with the raised logo.  The head’s a pretty respectable likeness of Routh; a little more cartoony and stylized, much like the Reeve sculpt, but that’s not bad, and it makes them consistent with each other.  As with the Reeve Superman, Routh gets a cloth cape, but this one doesn’t get any sort of wire running through it.  Thankfully, it’s at least a fabric that has a nice natural hang to it, so it’s not as awkward as the Zero Hour cape ended up being.  In terms of color work, he’s a lot of molded colors, which works generally well.  They’ve captured the overall shades of his costume from the movie pretty closely, and the paint work on the face is very sharply defined.  In terms of accessories, he’s *very* stripped down, with only a stand and a card.  It’s not even a flight stand; just the basic black disc.  He doesn’t even get extra hands, which have up to now been pretty standard for Superman.  Instead, he’s just got fists, which do line up with the image on the card, but also feel a bit limiting; he can’t even do the poster shot pose.

THE ME HALF OF THE EQUATION

Though I’ll admit its flaws, I do have a soft spot for Returns and for Routh in the role.  I still have my original figure from the movie line, but of course it’s not in scale with much of anything else, certainly not any of my other Supermen.  I was looking forward to this one, but he sold out pretty quickly online, and I wasn’t sure how much hunting I’d be doing.  On our way back from South Carolina, we had to stop for some baby wipes, and the only practical place to stop was a Walmart, and the layout was such that it walked me right past the freshly stocked McFarlane display, which had this guy front and center, so I decided it was a sign and bought him.  He’s lacking on the parts front for sure, but the core figure really is quite nice.  McFarlane really did get making a good Superman figure down to a science during their run, I’ll give them that.

#4045: Vigilante

VIGILANTE

DC MULTIVERSE (McFARLANE)

In addition to launching Superman, unquestionably its biggest star by quite a lot, DC’s Action Comics had a number of running features in the Golden Age, and while a lot of them didn’t really stick, a few did.  Though he’s never been super well-known, the Greg Saunders version of Vigilante is one of the more notable characters to get his own feature there in the Golden Age.  With the success of the Justice Society, DC tried out other groups of super heroes, and Vigilante found himself folded into the Seven Soldiers of Victory, who had a short Golden Age run, and a pretty notable return in Justice League of America #100 in 1972.  In media outside of the comics, perhaps his best known appearances were on Justice League Unlimited, where he was Nathan Fillion’s *first* DC role.  Greg’s been light on the action figure coverage, previously only having a single JLU tie-in figure, but he’s got himself a new figure courtesy of the last days of McFarlane!

THE FIGURE ITSELF

Vigilante is figure 56 in the Collector’s Edition sub-line of McFarlane’s DC Multiverse line.  Like Elongated Man, Vigilante is part of a larger than usual drop of figures from the line, as McFarlane presumably aims to get as may out as they can before the license wraps up.  As with the Collector’s Edition figures before him, Vigilante has both a standard release and a one-per-case Platinum Edition.  The standard is based on Vigilante’s original comics colors, while the Platinum (which is the one reviewed here) uses his cartoon color scheme.  The figure stands just shy of 7 1/4 inches tall and he has 35 points of articulation.  His movement is the standard McFarlane scheme, which can be a mixed bag at times, but generally works out okay for Vig.  He’s using a decent number of parts from fellow western hero Jonah Hex, which seems pretty sensible.  He still gets a pretty extensive selection of new parts, notably the head, torso, and lower legs, which make him into a pretty respectable match for Vig as he’s appeared in the comics.  If I have one complaint about the body, it’s that the pelvis feels like it sits a bit too low and is too large for the rest of the body, not really helping with that general “diaper” look that the McFarlane figures unfortunately tend to have.  At least he’s got the gun belt to help hide it a bit.  His head sculpt has the hat permanently attached, but in contrast to the the last time Vig got a figure, his signature red mask isn’t a sculpted element, but rather cloth.  I wasn’t sure how it would look (especially since it’s pulled down off his face in the package, I’d imagine to prevent him from ending up with a red stain on his lower face), but I think it ultimately works pretty well.  It could perhaps be a touch thicker (you can see the buttons on his torso through it), and I’m not a huge fan of how it’s stitched at the back, but it stays in place well, it hangs naturally, and it looks the part.  The underlying face is perfectly fine, if a bit generic, but I can’t say I expect to see it much when I’m displaying him.  The color work on this release is meant to evoke his JLU and other more modern appearances, which means it’s more heavy on contrast, and I think is ultimately a more striking design.  Apart from some slightly inconsistent coverage on his buttons, the application’s pretty clean, and the colors are nicely chosen.  Vigilante is packed with his signature pair of six-shooters, a lasso, a knife, an axe, and a rifle, as well as a display stand and a collector card.  The guns are nice, and I appreciate that the knife has a spot on his belt.  The lasso is kind of lame, since it’s just a length of thread, with no easy way to actually get it to stay on his shoulder, which does slightly hinder his usual look.  In general, he does feel rather light for a Collector’s Edition figure, with no extra head or hands.  An alternate head with the hat removed would have been a nice option, as would some additional hand poses beyond just the gripping.  As it stands, he’s got a notch above bare minimum, which is better than nothing extra at all, so I can still appreciate it to a certain extent.

THE ME HALF OF THE EQUATION

Most of my love of Vigilante is because of his JLU appearances.  Obviously, I had the JLU figure, but I’d always hoped for a non-animated figure of some sort, especially during the DCUC days (which only gave us the Adrian Chase Vigilante, an odd choice in a pre-Peacemaker world), but never got one.  I knew this figure was coming, but didn’t really pay it much mind, since I didn’t really click with the standard colors.  But, Matty had some birthday money and really wanted to get a Zelda game for the Switch, so we found ourselves at GameStop, and they had one Vigilante figure and it happened to be the Platinum, which made it rather hard for me to say no.  As with so many of these late stage McFarlane DC figures, he’s incredibly nice, and I’m happy I decided to snag him.

#4002: Elongated Man

ELONGATED MAN

DC MULTIVERSE (McFARLANE TOYS)

There’s a shortlist of characters that I own every version of in action figure form, and one of the earliest additions to that list is one of my very favorite comic characters (and probably my favorite super hero in general), Ralph Dibney, aka the Elongated Man.  Ralph’s in that interesting spot, where he does have a decent number of figures, but it’s not so many that you can’t keep up with it.  It’s also usually a bit of a stretch (heh) of time between them, so you have this nice little breather period to catch up.  The last break was over a decade long, but we’ve finally gotten to the other side, with not one, but two new Elongated Man figures!

THE FIGURE ITSELF

Elongated Man is figure 50 in the Collector Edition sub-line of McFarlane’s DC Multiverse.  He’s part of the six-figure drop that hit in January, which looks to be the last big push for these guys from McFarlane, although we’re still not totally certain.  All of the Collector Edition figures get a standard release and a one-per-case Platinum Edition, and Ralph is no exception.  His classic black and red suit serves as the standard, while his ‘80s lavender and white number is the Platinum.  The figure stands 7 inches tall and he has 35 points of articulation.  Ralph’s starting point is the Blue Beetle/Booster Gold base body, which isn’t a huge shock.  It continues to be a solid base body, with a nice balanced set of proportions, which works well for a variety of characters.  For Ralph in particular, it feels like a good match for his usual build in the comics, and the only sculpted element, the boot cuffs, works fine with his costume design.  Ralph gets a new head sculpt, which is leaning more into the Infantino solo feature appearances than other figures have done, with perhaps a touch of the Alex Ross take, and I’m honestly here for it.  I didn’t know how I felt about it in the prototype shots, but in person, I like the quirkiness behind it, and I think it feels pretty in keeping with Ralph’s usual characterization in the comics.  It’s a sculpt that is definitely more intended for the classic costume than the ‘80s one, but it’s not a terrible fit either way.  Ralph also gets a pair of cuff pieces for his wrists which, in contrast to the head, are very much meant for the Platinum, not the standard.  Thankfully, they’re easily removed from the standard, so there’s no issues there.  The difference between the two figures is one of paint, so let’s talk about that now.  The standard’s got that red and black, accented by gold, in place of the yellow he usually gets.  It works well, and it’s pretty slick looking.  All of the black sections get some blue drybrushing, which gives him a nice illustrative quality. The variant keeps the same general set-up on the gloves and boots, but then gets the adjusted lavender and white.  The paint feels a little fuzzier on this one, but the shades on the colors are a good match for the comics coloring.  Both versions of Elongated Man are packed with six different hands (right fist, left grip, right pointing, left relaxed, and right and left open gesture), Plastic Man’s stretched arms repainted to match the respective figures, a display stand, and a collector card.

THE ME HALF OF THE EQUATION

I got in on collecting Elongated Man figures pretty much on the ground floor, and it’s just been a game of keeping up with the latest release since then.  Obviously, as soon as we knew these guys were coming, I knew I was getting them.  Of course, that meant having to make sure I got both versions, and most reliable way of doing that was really just buying a whole case, which is, in fact, what I went and did.  I’m crazy like that.  But really, is buying six Elongated Men all that crazy?  Yes.  Yes it is.  But it was worth it.  I do really, really like both of these.  At the outset of McFarlane’s run with the license, I would have never expected to get an Elongated Man figure from him at all, much less two of them that I really liked, so I’m honestly very happy about this particular turn of events.

#3954: Superman – Zero Hour

SUPERMAN — ZERO HOUR

DC MULTIVERSE (McFARLANE)

In the ‘50s, DC rebooted its super hero line, starting with the introduction of the second Flash, Barry Allen.  In the ‘60s, they brought back the original Flash, Jay Garrick, establishing the existence of a Multiverse. Through the ‘60s and ‘70s, that Multiverse grew, and in the ‘80s, DC decided it had grown too much, and consolidated everything down to one single universe in Crisis on Infinite Earths.  For all of their plans to simplify, Crisis brought with it all manner of complications and odd loose ends. In the ‘90s, DC made one of a number of attempts at rectifying those issues with Zero Hour, another crossover to end all crossovers.  DC’s two top heroes, Superman and Batman, were both rather fresh off of some upsets to their status quos.  Superman had died and returned, with the major lasting remnant at that point being his ‘90s-tastic mullet.  It’s a great way of getting an extra variant out of the Man of Steel, and that’s the case today!

THE FIGURE ITSELF

Superman — Zero Hour is part of the latest round of “Page Punchers” from McFarlane’s DC Multiverse line (officially under the DC Direct banner).  He’s paired off with a Crisis Joker, and he’s the standard release, with Zero Hour’s secondary antagonist Extant as the unadvertised Red Platinum chase.  This is the second time we’ve gotten mullet Superman, following up on the Collector’s Edition one that got stupid expensive a while back.  The figure stands 7 1/2 inches tall and he has 37 points of articulation.  As has become the formula for most Supermen from McFarlane in the last year, this figure is built on the Earth-2 Superman base body.  It’s by far the best take McFarlane’s had, and it’s a good, solid classic Superman body, so I can’t really fault it’s continued use.  He gets a new head sculpt, sporting that oh-so-important mullet.  It’s a strong sculpt, feeling consistently the same guy as the Silver Age Superman, but looks a bit older and more defined.  The hair’s got a good, dynamic flow to it.  Something with less of a dynamic flow, however, is the figure’s cape.  It’s a cloth one, like the others on this body, but for whatever reason, they’ve omitted the wire in the lining this one, meaning it just sort of hangs their flat.  It’s especially odd because the stitch on the cape clearly is designed with a wire in mind; it’s just not there.  The cape also sits back too far at the shoulders, which is especially notable given how his cape was usually pretty flared at the shoulders during this era.  His color work is a bit darker than the Silver Age version, which is accurate to the comics from the time, and looks pretty good and unique from the others.  Superman is packed with two pairs of hands, one in fists, the other in open gesture, and basic display stand, a collector card, and a copy of Zero Hour #4, which is, oddly, the first issue of the crossover.  It’s really prone to damage, because the paper’s really thin, but it’s an entertaining enough read.

THE ME HALF OF THE EQUATION

Since I came into collecting in the ‘90s, my first Superman line was Man of Steel, so the mullet is kind of etched into my brain as a signature look for the character.  I missed the last mullet Superman at retail, and the only time I saw him he was crazy expensive.  Since I’m just sort of keeping up with the new Supermen as they hit now, I was on board for this guy when he was shown off.  He sold out super quick, but GameStop came through for me again.  I don’t love the cape, but otherwise, he’s a fun little variant on a tried and true formula for a Superman figure.

#3950: Superman

SUPERMAN

SUPER FRIENDS (McFARLANE TOYS)

While the main offerings from McFarlane’s DC line are all in the 7-inch range, the Batman: Classic TV Series line notably broke from the pack in its decision to go with 6-inch, thereby allowing it to *sort of* serve as a continuation of Mattel’s run with the line.  They had a good, solid run with the line, but there’s only so many characters to do, even calling in the continuation comics.  So, to keep the style running, McFarlane moved into another notable feature in the mainstream TV coverage of the DC Universe, Super Friends.  It’s a solid way to get a bunch of heavy hitters in one cohesive style, so I guess that’s not so bad.  Today, I’m taking a look at the line’s take on the Man of Steel, Superman!

THE FIGURE ITSELF

Superman was released in Series 2 of McFarlane’s Super Friends line.  Thus far, they’ve stuck to a two heroes paired off with two matching villains, so Superman is paired off with his counterpart Lex Luthor, which is pretty sensible.  The figure stands just over 6 inches tall and he has 18 points of articulation.  In addition to sharing a scale, the Super Friends and Batman: Classic TV Series lines also share a number of parts.  Superman, unsurprisingly, has some parts in common with his Classic TV Series release.  With its sculpted wrinkles in the suit and generally more realistic build, it’s a bit of a departure in style, from the show.  It’s especially notable with Supes, who ends up looking a touch skinny.  That said, it fits with what they’re trying to do with the line, so I get it.  It’s definitely not a badly sculpted set-up, though the articulation’s a little awkward at times.  There are a number of new parts, though, most notably the head.  It’s not a pitch perfect match for Toth’s take on Supes, but it gets the idea across, and is certainly closer to the animated Superman depiction than the Classic TV figure was to George Reeves.  I feel like, if nothing else, the expression feels very much in character with the show version of Superman.  Like the Classic TV figures, the cape on this guy is cloth; it’s kind of flat and looks a bit odd at the collar, but it’s also the same general set-up used in the Batman line, so it’s not like it’s any sort of crazy upset.    Superman’s color work is decently handled.  It matches okay with the show scheme, and while the insignia didn’t always have the extra line around the edge, but it’s a more unique look, so I appreciate the choice.  Superman is packed with a JLA communicator and the Kryptonite ball-and-chain from the Challenge of the Super Friends episode “Monolith of Evil.”  I especially dig the ball-and-chain, because it’s such a nice signature scene from the show.

THE ME HALF OF THE EQUATION

This whole line kind of snuck in without a ton of fanfare.  I wanted the GL from Series 1, but he sold out really quickly, and I haven’t gone to the trouble of finding one, so I wasn’t really sure I’d be jumping in any further.  But, I was in NYC a little over a month ago, and found myself with time to kill while Rachel and her siblings were in a show, so I spent a chunk of it wandering through Midtown Comics.  I felt obliged to buy something, and they had this guy, and he just sort of spoke to me.  He’s got his quirks, but he’s fun.

#3946: Nightwing – Teen Titans

NIGHTWING — TEEN TITANS

DC MULTIVERSE (McFARLANE)

“A youthful version of the Justice League, the Teen Titans featured Robin as leader from the outset. In the 1980s, when the title was relaunched with new characters, Robin grew more independent than ever, living in Titan’s Tower and later changing his codename to Nightwing.”

Remember the last time I reviewed a McFarlane Nightwing here on the site and I discussed George Lucas’s “It’s like poetry; it rhymes” quote?  Well, I feel like it might be appropriate again.  One of my earliest 7-inch McFarlane DC reviews was his first take on Nightwing.  As we wind down on his offerings (….maybe?  Apparently he’s still got some version of the license going into ’26?  It’s all gotten very confusing), I’m looking at another Nightwing, who, much like the Super Powers version before him, is based on the character’s disco-inspired original costume design.  Let’s check him out!

THE FIGURE ITSELF

Nightwing — Teen Titans is part of the fifth “Digital” assortment of DC Multiverse, meaning he’s pretty much just a standard figure, but there’s also an extra card that literally no one will ever make any use of.  He’s officially under the “DC Direct” banner, alongside wave-mates Batman and Monarch.  He’s the eighth version of Nightwing under the Multiverse line.  The figure stands 7 inches tall and he has 37 points of articulation.  Nightwing is built on the Beetle/Booster body, which has been a favorite starting points for mid-sized characters.  Nightwing himself has used it once before, for his ‘90s costume.  This time around, it actually gets a few adjustments to make it more accurate.  He adds the collar to the torso, as well as finally re-tooling the shins so as to redo the boot-tops, so that he’s not yet another figure saddled with the weird boot tops.  Instead, he’s got the proper, slightly more unique design for this costume.  He’s also got a brand new head sculpt, clearly patterned on Perez’s illustrations of the character in the early years.  It’s a very nice sculpt, with a lot of really sharp and clean work, and, above all, it’s a happy Nightwing, which I always appreciate seeing, especially in this costume.  It’s certainly the nicest of the Nightwing head sculpts we’ve gotten from McFarlane.  The paint work is generally okay, though it does wind up with some slight oddities.  The mask gets a pattern suggesting shading, which I don’t mind, as it’s effective and doesn’t look weird.  That said, it’s the only instance of painted shading on the figure, which is strange.  The rest of the work is more basic stuff.  Application’s clean and sharp, so that’s good.  The only off spot is the shoulders, which are already kind of off due to the way the assembly works, but then also miss the lighter blue on the top section.  You can kind of hide it with posing around the shoulder “cups”, but it’s odd when you can see it.  Nightwing is packed with a batarang, a display stand, a collector’s card, and the card with the info for the “digital” collectible.

THE ME HALF OF THE EQUATION

I wasn’t certain I was going to get this one when it was announced.  It seems kind of strange, I suppose, but the Super Powers version was announced around the same time, and I already have the DC Direct one and….yeah, none of it was very solid reasoning, honestly, so when I saw this one in person, I folded pretty quickly.  I’m glad I did, because, apart from some slight oddities to do with the paint, he’s a really nice figure, and definitely McFarlane’s best take on Nightwing, which is actually a pretty noteworthy statement, given how many Nightwing figures he did.

#3931: Cyborg

CYBORG

SUPER POWERS (McFARLANE)

“Though Vic Stone’s body was destroyed in an accident, science gave him a new one, which he’s used as a both a Teen Titan and a member of the Justice League.”

Kenner’s Super Powers line had a three year run in the ‘80s, during which time they released 33 standard release figures, and 1 mail-away.  By far the rarest of the figures are those that come from the final assortment of the line, with the grail of the original collection being the first figure of the then family recently created Cyborg.  McFarlane’s revival of Kenner’s line clocked 64 new single release figures, and an additional 8 figures offered through multi-packs and the like.  And wrapping up (at least as far as we know) the McFarlane run, much like the original Kenner one, is Cyborg!

THE FIGURE ITSELF

Cyborg is the final figure in Series 11 of McFarlane’s Super Powers line, a “Gold Label” release that was exclusive to McFarlane’s online store.  Of the four figures offered, he’s the only one that’s a direct recreation of a vintage release.  The figure stands 5 inches tall and he has 7 points of articulation.  He’s definitely on the larger side, which in some ways makes you wonder if this was an earlier sculpt that was shelved for a while.  That said, given Cyborg’s robotic nature and the usual depictions of his scale, it’s not really out of place for him to be this size.  This release notably gives Cyborg the standard assortment of articulation, which means he gets the knee joints that his vintage counterpart lacked.  Yay for knees!  Cyborg’s sculpt is a unique one.  Clearly, it’s meant to be patterned on the vintage version, in terms of styling and in pose, but it’s not a direct copy.  It’s generally good.  The technical details on the cybernetic parts are very clean and crisp, and follow his look from the style guide well.  I’m not sure about the head; the human half seems a little bit soft in its detailing.  It’s far from the worst thing, and at least he doesn’t have the “McFarlane face” that the earlier figures did, so I can’t complain too much.  Cyborg’s color work marks the largest departure from his original, a figure defined by it’s super cool chrome finish via vac-metalizing.  This one doesn’t do that, instead just using a flat silver molded plastic.  It’s not a shock, since none of the the figures in the McFarlane line have done the chrome.  It’s a bummer that they didn’t at least go for painted silver, but ultimately, it’s not awful, and looks better than I expected.  Cyborg is without any accessories, meaning he’s also lacking the original’s swappable hand attachments, which is a real bummer, but again not a shock.

THE ME HALF OF THE EQUATION

Since I started collecting the vintage Kenner line, I knew Cyborg would be the Everest of that particular collection.  As I get nearer and nearer to the finish line, that’s only become amplified.  So, there’s just sort of this empty spot on my shelf, where a Cyborg might *eventually* go.  If I *HAD* one….  I’ve long hoped for some sort of Super Powers continuation that might include a Cyborg so that I could at least put *something* in that spot.  For most of McFarlane’s run, I wasn’t really sure I’d be getting it, but I was happy to be wrong.  Like the other three, I jumped on the order for this right away.  He’s not perfect, and I’m kind of kicking myself for not snagging a second set so that I could chrome one of the Cyborgs, but he’s a decent stand-in for the real thing, at least from a far, and I didn’t have to break the bank to get him.

And that is, near as we can tell, a wrap on the McFarlane Super Powers.  It’s been an interesting ride, if nothing else.  At the start of this line, I despised its very existence, feeling like it was a poor formed product that would just serve to ultimately rob me of the product I’d actually wanted for so many years.  But then, slowly, after a difficult path, the line morphed into essentially exactly what I’d wanted.  Sure, more than half the line was repaints and rehashes of stuff that we already had.  I do also find it darkly humorous that the one major complaint I have about the original run, which is that in a set of 34 figures, Wonder Woman was the only female character, is made even more prominent by McFarlane’s run, where in an additional 72 figures, we got….four more Wonder Women.  I’ve got a whole list of figures I wish we’d seen before the end.  But, at the end of the day, I personally got 35 new figures for my Super Powers collection, and I do honestly love them all.