#2068: Daredevil – Vigilante Edition

DAREDEVIL — VIGILANTE EDITION

ONE:12 COLLECTIVE (MEZCO)

Of the assortment of Netflix-original Marvel series, there’s always been a clear winner for me: Daredevil.  While I’ll admit there was a slight stumble in the back half of the show’s second season, season three was a very strong finish, resulting in a very solid all-around show, and one that was far more even than everything else from the Marvel-Netflix partnership.  Merchandise was a little sparse for all of the shows, but Daredevil made out the best, with at least one figure from all of the main holders of the Marvel license.  This included Mezco, who actually put together two different variants of the main character.  I’ll be looking at his Season 1 garb today.

THE FIGURE ITSELF

Daredevil — Vigilante Edition was available as a Mezco Store-exclusive, as part of their over-arching One:12 Collective line, and starting heading to collectors in tandem with his main release counterpart at the beginning of the month.  As I touched on in the intro, this figure is based on Matt’s prototype costume from the first season of the show, and is in a roundabout way fairly similar to his Season 3 attire as well (though not a pitch-perfect match).  The figure stands 6 1/2 inches tall and has over 30 points of articulation.

As with most One:12 figures, Daredevil is packed with two different heads.  The one he comes wearing is pretty standard, masked and with a fairly neutral expression.  It does a respectable job of capturing Charlie Cox’s likeness for what we can see of the face, and the mask is sculpted with texture to match the real thing (especially important on a figure such as this, where it’s mixed media).  The joint is at the base of the neck, which means its essentially hidden.  It’s a decent choice from an aesthetic standpoint, though I did find it to be slightly limiting on the posing front.  Not terribly so, of course, and there’s still a lot of natural-looking poses you can get him into without issues.  The paintwork on the head is a decent piece of work.  The mask is just a straight black, but there’s some quite subtle, quite lifelike work on the lower half of the face.  The second head is quite similar to the first, still being masked, but this time Matt’s just a little bit worse for wear.  His expression is a little more pained, with his mouth open and his teeth exposed, as if he’s grimacing to hold back some of that paint.  To match the more beaten expression, the paint also adds in a little bit of blood.  While I was a little bummed there was no fully unmasked head featured (or possibly even the mask with the white lining from Season 3), Matt get’s the snot beaten out of him frequently enough in Season 1 that this is a sensible choice of extra.  I just wish there were some way to showcase the battle damage on the rest of the figure.

Speaking about the rest of the figure, let’s talk about that now, shall we?  Daredevil is built on a body that’s smaller than any of the other figure’s I’ve looked at, which makes sense, since Charlie Cox isn’t a huge guy.  It’s definitely a good fit, it’s well-articulated, and it looks suitably realistic under the costume.  Said costume is made up of his shirt and pants (actually a jumpsuit type thing masquerading as two separate garments), a plastic belt, holster for his eskrima sticks, and a pair of sculpted boots.  It’s a good match for his hastily thrown together appearance from Season 1, and I do appreciate that they remembered details like the red piping on his shoulders and the slight bit of extra padding on his lower arms.  The only thing that bugged me a bit was the printed white line on each side of the pants, clearly meant to represent a zippered pocket.  Obviously, a zipper’s virtually impossible to get right at this scale, but I honestly think I’d have preferred they’d just left the detail off entirely.  As it is, it kind of takes me out of the figure a little bit.

Daredevil includes a decent selection of extras, but definitely one that’s scaled back a bit from other offerings.  He has three pairs of hands (relaxed, gripping, and fists), his eskrima sticks, and a display stand with the Daredevil logo on it. It covers the basics, but not much else.  The hands are certainly useful, but I would have liked some more display options, such as the wrapped hands from later in the season, or some parts to turn him into a Season 3 DD.

It’s not often that I touch on the packaging for my figures, but I like DD’s enough to give it a mention.  It’s a little smaller than the average One:12 box, and in place of the usual product images on the back, there’s a rather nice illustration, based on Season 3 of the show.  It makes for a very nice backdrop for the figure.

THE ME HALF OF THE EQUATION

I love Daredevil, especially the first season, and the prototype costume is definitely a favorite look of mine.  I was a little bummed that both DST and Hasbro passed over it, and I was less than thrilled by their final figures, so I was definitely looking for something else to be my TV Daredevil.  When this figure was show off, I really wanted one, but I missed out on him on the Mezco store.  I jumped on the waitlist, but honestly wasn’t expecting much.  I was quite happy when it coverted, and even happier when he shipped.  I like a lot about this figure, and he’s definitely my favorite version of the show’s take on the character.  I do feel he was a little pricey for what you get, and were he any other character, I’d probably have passed.  Still, he’s a very nice figure, and a very nice addition to my collection.

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#2051: Red Skull

RED SKULL

ONE:12 COLLECTIVE (MEZCO)

As prominent a fixture as he may be in the Captain America mythos, Red Skull isn’t a character that’s been particularly blessed when it comes to the world of action figures.  He hasn’t been particularly scarce, or anything.  In fact, he’s gotten a pretty decent amount of coverage.  What he *hasn’t* gotten is particularly good coverage.  This has been especially true of his 6-inch scale figures.  Of his six Legends-branded releases, two were movie figures, one was just a re-skinned Iron Man, another placed him on one of the modern line’s weakest bodies, one wore something decidedly un-Red-Skull like, and the first may well be the worst Legends figure Toy Biz ever released.  Not the greatest selection pool.  There are, however, some other offerings on the market, one of which I’m taking a look at today!

THE FIGURE ITSELF

Red Skull was a late 2017 release from Mezco’s One:12 Collective, obviously meant as an accent piece to the previous year’s Captain America.  There were two variants of the Skull produced; the one I’m looking at today is the standard release, which has him in an all-black leather-jacketed number.  There was also an SDCC-exclusive that had him in his green jumpsuit from the Kirby days.  The figure stands 6 inches tall and has over 30 points of articulation.

Red Skull includes two different headsculpts.  Both of them are modeled pretty heavily on Jack Kirby’s original Red Skull design, which never seems to really get its due in action figure form.  It’s refreshing to see a more faithful rendition appear here, especially given Mezco’s tendency to modernize a lot of the time.  The figure comes wearing the more expressive of the two heads, which has Skull arching his brow and bearing his teeth in a lop-sided grimace.  It’s a very classic expression for him, and is especially well-suited to this styling of the Skull.  There are a number a small little cracks running throughout, keeping things from being too devoid of detail.  The second head isn’t too different, but gives him a closed mouth, more leveled brow appearance.  He’s still not a happy looking guy, but this is a more pensive, perhaps later in his career version of the Skull.  The details of this head line up with the first, really selling it as just a change of expression.  The paintwork on both is fairly similar.  The red is molded, with a black wash to bring out the details.  They’ve also correctly captured his bright blue eyes, a definitive feature of the character.

Red Skull is built on the mid-sized male body, a suitable choice for the character.  His uniform is a mixed media offering, as is usually the case for this line (though it wasn’t for the last figure I reviewed from it), made up of an underlying jumpsuit, with a leather duster on top of it, plus a shoulder-strap and belt to hold it in place, and a pair of sculpted boots.  The jumpsuit is fairly loose fitting, and has some printed on elements to keep it from being just a straight black affair.  The boots hold it in place at the base of the legs, and are actually two pieces so as to allow for movement at the ankles.  The leather duster is fake leather (not a shock at this scale) but is reasonably detailed, and nicely tailored to the body.  It also is stiff enough to hold some decent dynamic poses, which I quite like.  The strap and belt is a plastic element, and snaps in place to keep the jacket secure.  It features a working holster for his gun, as well as a very impressive Hydra logo on the buckle.  It can also be adjusted for use without the jacket, if you so desire.

In addition to the previously mentioned extra head, Red Skull is packed with three pairs of hands (in fists (L&R), trigger finger (R), open grasp (R), closed grip (L), and loose grip (L)), a Luger, the Cosmic Cube, and a display stand with the Hydra logo printed on it.  The Cube is my favorite of the included extras, and is a little different than the ML renditions we’ve gotten, being a more opaque piece.

THE ME HALF OF THE EQUATION

I didn’t get this guy when he came out mostly because I hadn’t yet gotten any of the other Marvel releases, and, more specifically, hadn’t been able to get the classic version of Cap.  I also didn’t work at a toy store where I had easy access to such things.  This guy got traded in to All Time Toys a few weeks back, and I’d been commenting to the store owner Jason that I didn’t have a good Red Skull in my collection, so he kindly set it aside for me, and gave me a solid deal for it too.  I like this guy a lot, and he’s definitely the best Skull at this scale.  Heck, he’s probably the best Skull at any scale.

As noted above, I got this guy from All Time Toys.  He was a trade-in, so they don’t have him in stock anymore, but they do have a variety of other One:12 collective figures still available. If you’re looking for those, or other cool toys both old and new, please check out their website and their eBay Store.

#1940: Iron Man

IRON MAN

ONE:12 COLLECTIVE (MEZCO)

“Tony Stark makes you feel, he’s a cool exec with a heart of steel–As Iron Man, all jets ablaze, he’s fightin’ and smitin’ with repulsor rays!”

Thus opens the ’60s Iron Man cartoon, which, hokey as it may be, was my first real introduction to the character.  It wasn’t in the ’60s that I was watching it, of course; I had copies of the VHS tapes released in the mid-90s.  But it definitely gave me an appreciation of the character as he was from the very beginning, and above all, made me really love his classic armor.  In the ’90s, he’d moved onto the upgraded Modular armor, and that was the one that got all the toys.  Now that Iron Man’s one of the biggest superheroes in the market place, the options are more there, and if you’re looking for a nice classic Iron Man, you have a few to choose from.  Hasbro’s been killing it with their Legends figures recently, but an updated classic Iron Man hasn’t crossed their list just yet, so I’m expanding my horizons and jumping over to Mezco’s One:12 Collective for a look at their own take on the old Shellhead.

THE FIGURE ITSELF

Iron Man is a relatively recent release for the One:12 line.  Though he was shown off quite some time ago, the standard retail release just started showing up at various stores in the last month or so.  There are actually three versions of this figure available: the standard release (covered here), a PX-exclusive Stealth variant, and a Mezco-exclusive black and gold variant.  It is my opinion, however, that you can’t beat the classic colors.  The figure stands 6 3/4 inches tall and he has 33 points of articulation.

The One:12 figures are usually a mixed-media affair, and Iron Man still is, but in a different fashion than other figures from the line.  Rather than a cloth costume on a plastic body, Iron Man is a combo of plastic and diecast metal, which I suppose makes sense for a totally armored character.  It gives him a definite heft, which I guess has something of a plus.  It does restrict some of the joints a little bit, which was a slight drag, but ultimately it’s not much different than the average One:12 figure in terms of mobility.  The design of Iron Man’s armor is clearly inspired by Tony’s classic armor from the late ’60s up through the ’80s, but veiled through Mezco’s own unique artistic sensibilities.  Essentially, they took the basic design, and tweaked it to look like it could actually be real armor, assembled on a real person.  It’s a clean, and certainly visually appealing design, and it maintains all of the important classic Iron Man markers.  The torso features a light-up feature for the reactor, with the battery and switch being pretty nicely hidden under the pod on his back.  The helmet has been designed so that you can remove the faceplate, and beneath it is a Tony Stark face which is a suitably generic comic-styled Tony face.  I do appreciate that they avoided the temptation to go heavily toward the RDJ side of things.

The paintwork on Iron Man is more involved than the average One:12 figure, and it’s actually pretty nice.  It’s clean, and the metallic colors are smooth and eye-catching.  He’s a bit brighter than a lot of Mezco’s stuff, which is a definite plus for Iron Man.  The face under the mask is up to the usual standard for this line; he’s clean and life-like, which is kind of the most important thing.  Also, the underside of the faceplate has a decal with a HUD, which is a fun, easily missed little touch.

Iron Man lives up to the One:12 standard of being quite well accessorized.  He’s got three sets of hands (in fists, open gesture, and wide palm), two repulsor effects to plug into the open hands, a uni-beam effect that swaps out for the arc reactor, thruster effects for the bottoms of the feet, alternate launching missile pods for the belt, and two missiles to plug into either forearm, as well as a display stand with an optional arm, perfect for all sorts of flight poses.

THE ME HALF OF THE EQUATION

Ever since I was a kid, I’ve been searching for my definitive classic Iron Man.  The original Toy Biz Legend held me for a while, but the recent Hasbro offerings make him look slightly out of place.  When this guy was shown off, I was definitely intrigued, especially if he could possibly augment my Legends.  Seeing him in-person, plus having a ton of trade credit with All Time Toys sealed the deal, so this guy came home with.  He’s a very strong figure, and he definitely looks impressive.  His playability isn’t quite that of a Legends figure, so I’m still sort of hoping for Hasbro to take their own stab at an update, but until then, I’m pretty darn happy with this guy.

As I noted above, this guy was picked up from my friends over at All Time Toys. They’ve sold out of this version, but the stealth variant should be coming soon, and they’ve got backstock of some of the prior releases.  If you’re looking for those, or other cool toys both old and new, please check out their website and their eBay Store.

#1795: Ascending Knight Batman

BATMAN — ASCENDING KNIGHT

ONE: 12 COLLECTIVE (MEZCO)

Ooooh, it’s time for me to go down the One:12 Collective rabbit hole again!

I love a good toy, and there’s no denying that Mezco’s recent star-studded line of mixed-media 6 inch figures is full of some pretty darn good toys.  Of course, they’re also pretty darn expensive toys, too, and I can’t really throw quite as much money at them as some people seem to be doing.  Nevertheless, I’ve been looking at their offerings in little dribs and drabs here and there.  Today, I look at another, and a fairly recent one at that.  It’s Ascending Knight Batman!

THE FIGURE ITSELF

Ascending Knight Batman was released in the spring of this year, as part of Mezco’s One:12 Collective line.  There have already been a handful of Bat-variants in the line (hey, the guy sells toys; can’t blame Mezco for cashing in on that), but he’s notable for being the first of the Batman figures to be a Mezco original design, albeit one inspired by outside elements.  Like Greg Capullo’s Zero Year suit, the Ascending Knight is a re-imagining of Batman’s first appearance design, through a more modern lens.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.

Ascending Knight Batman continues the One:12 trend of two different heads with each release.  The first is the more standard of the two, being your usual masked Batman, stern expression, piercing glare, and all.  This is where the biggest Detective #27 influence comes in, mostly via the distinctive curved shaping of the ears.  It’s sharp, it’s clean, and it’s super sleek.  It’s also a very specific look, divergent from your basic Batman, which is honestly kind of refreshing.  The paintwork is clean and bold, and I particularly like the super shiny sheen on the whites of the eyes.  The second head gives us an unmasked look at Bruce Wayne.  It goes for more of the suave debonaire sort of look, rather than the more battle-hardened appearance we’ve seen on other unmasked Waynes.  It fits pretty well with the “early in his career” take that this figure is offering.  I don’t know about anyone else, but I’m getting something of a Jason Isaacs vibe from the head; not where my mind usually goes for Batman, but it works reasonably well for this particular figure.  Like the masked head, this one has very clean application for the paint; I’m happy they’re keeping the molded flesh tones for most of these figures; it definitely gives them a more lifelike appearance.

Being from an earlier time in his career, this Batman is built on a smaller body than the previously-reviewed Dark Knight Returns version.  I believe it’s the same basic body that was used on Space Ghost, though it’s a little hard to tell, since the costume doesn’t come off.  Said costume is another mixed-media affair.  The main body suit and cape are cloth, though neither is the straight spandex construction like on DKR Bats and Space Ghost.  The body suit looks to have started that way, but there’s a rather complex overlay of rubberized painted elements, giving the suit a more kevlar-like-armored-appearance.  It’s still all shades of grey, as it should be, but there’s an extra level of flavor added by this method.  The cape is a heavy pleather piece.  Apart from the material, it’s cut rather similarly to the DKR Batman.  The pleather certainly looks cool, but its extra rigidity means it can be a little more difficult to work with when posing.  The cloth parts of his costume are augmented by a healthy helping of sculpted plastic parts.  The cape is held in place by a sculpted neck piece, which sits atop it, and helps create a better flow to the masked head when it’s in place.  There’s a sculpted logo as well, which plugs into the front of his chest.  It not only makes the logo stand out a bit more, but it also keeps the costume clinging a little closer to the torso.  For his earliest appearances, Batman had a distinctly differently-styled utility belt, which has been translated to this figure’s belt, albeit with a more modernized twist, and tons of great little technical details.  On the downside, the belt doesn’t seem to want to stay closed, at least on the figure I’m reviewing, so it comes loose fairly frequently.  The costume is topped off with some swanky boots and gloves.  The boots are interesting, as they’re standard combat boots, laces and all, but  you can see where Bruce has slightly modified the very tops, giving them that distinctive peak that his boots always had; it’s a fun real-world touch.  Perhaps the most distinctive and memorable part of the original Batman design, when compared to later iterations, are the gloves, which only went up to his wrists and were very definitely purple.  This figure doesn’t have those.  Instead, he gets sort of an amalgamated design, which still features the shorter appearance, but keeps the more traditional black coloring, as well as trowing in a par of the wrist blade/scallops he always had in later years.  It’s a change that works a bit better with this incarnation of the costume, while still maintaining the overall spirit of the original.

Ascending Knight Batman is packed with a sizable selection of accessories.  In addition to the previously mentioned unmasked head, he also includes seven interchangeable hands (in pairs of fists, open, and beatarang holding, as well as a right hand for his grappling gun), a grappling gun with fully retracted hooks, extend hooks, and a hook with a line attached to it, a small cross bolt of some sort, a bat-brass knuckles looking thing, a display stand (with flight attachment, and a set of armature for displaying the cape extended), and 10 batarangs.  That’s quite an assortment.  Admittedly, a lot of it’s stuff that seems more suited to being laid out as a cool armory display, and less suited to actual use with the figure.  The hands are by far the most useful, and I can see the grappling gun getting a decent amount of use, especially with this design.  The batarangs are definitely cool, but 10 of them almost seems excessive.  But who am I to complain about getting *more* accessories?  The cape attachment for the stand is fine if you want to just set this guy up in a free fall sort of display, but after spending about an hour fiddling with the  one included with DKR Bats, I didn’t personally find the end results on this one to be worth the hassle.  The option being present is certainly appreciated, though.

THE ME HALF OF THE EQUATION

After missing out on the DKR Batman and not having much interest in any of the DCEU-related offerings, this guy is really the first Mezco Batman to catch my eye.  I’ve always been something of a sucker for the First Appearance Batman look, and this is undoubtedly a fun reimagining.  I don’t know that I can say this figure quite has the same raw fun factor of the DKR Batman (that one set a seriously high bar to clear, believe me), but he does come pretty close.

Like the last One:12 Collective Batman I reviewed, this one’s not actually mine.  He was loaned to me for review by my friends over at All Time Toys. If you’re interested in owning him for yourself, he can be purchased from their store front.  And, if you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#1739: Batman – The Dark Knight Returns

BATMAN — THE DARK KNIGHT RETURNS

ONE:12 COLLECTIVE (MEZCO)

I told you there’d be another Batman review this week.  See, I’m not a liar!

Today, I’m continuing the DC trend, but moving away from Mattel, and indeed moving away from the lower-end styling of figures they offer.  Instead, I’m turning my sights onto Mezco’s One:12 Collective line of high-end 6-inch-scale figures.  I’ve only looked at one figure from this line before (Space Ghost), but he very much impressed me, and I’ve been eager to check out more from the line.  Today, I’m going back to the very beginning of the line (as well as bookending my reviews for this week) and looking at Batman, based on Frank Miller’s classic The Dark Knight Returns story.

THE FIGURE ITSELF

Batman was the inaugural release in Mezco’s One:12 Collective line, released in the summer of 2015.  A consistent feature of the line has been single releases with a number of color variants all released around the same time through various different means.  Even amongst his peers, this release of Batman was kind of drowning in variants.  The one seen in this review is the Previews Exclusive release, based upon Batman’s more classically-inspired color scheme from early on in the story.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.  For that articulation count, I’m just going by the solicitation info for this guy, since he’s sewn into his costume, thereby making a 100% articulation count a little bit difficult.

Batman was packed with two different heads, though they both end up being pretty similar, with only the expression changing between them.  He’s packed wearing the angrier, teeth-baring head, but there’s also the second one, which is also angry, but you can’t see the teeth, so I guess his slightly less angry?  That’s just my teeth-to-anger scale though.  Yours may differ.  Both heads are very sharp sculpts, which pretty expertly capture Miller’s artwork from the series.  Particularly impressive is the slight texturing of the cowl on both heads; it’s very subtle, but enough to keep the mask from looking to simple, like a smoother surface might.  I’d be hard-pressed to pick my preferred of the two heads, because they’re both very good.  Which one is better really depends upon what sort of pose you want the figure in.  Paintwork on both heads is fairly internally consistent.  The application is quite clean, his palette is appropriately washed out, and there’s even a nice dark grey wash over the face to give him a more dynamic, comic book-inspired appearance.

Despite his smaller stature, Batman is built in a similar fashion to a 1/6th scale item, with an underlying body and a cloth costume.  Space Ghost was built on a smaller body than the one here, but they’re similar in construction.  It poses very well, which is the most important thing by my count.  The costume is made up from a mixed media effort.  The main body suit, shorts, and cape are all cloth items.  They’re pretty well tailored to the body, though the shorts could perhaps be a little tighter fitting.  They aren’t too off, but they definitely end up looking pretty similar to a Mego offering.  The body suit has the logo screened onto it.  It’s a rubbery sort of material, so it shoulded end up stretched out or anything over time. The cape is one of the more impressive Batman capes.  It’s a thin material with no internal wire or anything, so I wasn’t expecting much at first, but it hangs really well on the body and is a lot of fun to mess with during posing.  The belt, cuffs, and boots are all sculpted elements, as is the neck piece that goes under the cape and holds the costume in place.  The sculpted detail is quite impressive, and the boots and gloves in particular are very nice, as they’ve been done up with texturing to match the masks on the two heads.

The accessory complement for this Batman is definitely a solid selection of extras.  In addition to the two heads, he’s got four different sets of hands (in fists, open palm, gripping, and batarang-wielding configurations) which make for lots of fun options when posing.  He’s also got a leg strap of pouches, as he sports for some parts of the story, his rifle, a grappling hook, and a display stand.  The display stand can be used as either a standard pegged stand or a flight stand, and in the flight stand configuration, there’s an extra wired attachment, which can be used to dynamically pose the cape.  It definitely takes some getting used to, and I couldn’t really see myself using it for long term posing, but it certainly helps with some nice photo set-ups.

THE ME HALF OF THE EQUATION

I was very much tempted by this figure when he was originally released, but as only a moderate fan of Dark Knight Returns, I didn’t know if I could justify the higher price tag.  Still, I’ve been intrigued by this figure since its release, and having it in hand, I can definitely say this is one of the best Batman figures out there.  I’m now really interested in checking out Mezco’s follow-up Batman, the Ascending Knight.

The item reviewed here is not from my personal collection, but was instead provided to me for review by my friends at All Time Toys.  If you’re interested in owning the very Batman figure reviewed here today, head on over to their eBay listing for this item.  If you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.

#1347: Space Ghost

SPACE GHOST (w/ BLIP)

ONE:12 COLLECTIVE (MEZCO TOYZ)

SPAAAAAAAAAAAAAAAAAAAAACE GHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOST!!!!!

Hey, can you guess what I like a lot?  If you guessed the incredibly obvious answer of “Space Ghost,” then good for you.  You might just yet have a career of solving the world’s most solvable mysteries.  As someone who loves both Space Ghost and action figures, it should be of no shock that I’m always intrigued by the possibility of more Space Ghost action figures.  The Toynami figure from almost two decades ago is still the gold standard for me, but when Mezco announced they’d be doing a new version of good old Tad Ghostal as part of their fancy One: 12 Collective line, I was definitely interested, especially since I’ve been looking for the right figure to give this line a trial run.  It’s taken quite a while for him to get here, but I finally have him!  Let’s see how he measures up to his predecessor, shall we?

THE FIGURE ITSELF

Space Ghost was released in late May/early June of 2017 as part of the One: 12 Collective line of figures.  Like Hot Toys’ Movie Masterpiece Series, the figures from all of Mezco’s various properties have been intermixed in this particular line.  Space Ghost is the first Hannah Barbera character we’ve seen released, though time will tell if there are any follow-ups.  I’d personally love to get a Blue Falcon or a Birdman.  Anyway, the figure stands a little over 6 inches tall and has…a bunch of articulation.  I don’t know how much exactly, because that you require removing the non-removable costume, and I’m not about that.  I’m gonna take a shot in the dark and say “more than 30.”

There are two heads included with Space Ghost: calm and “expressive.”  While Space Ghost is almost exclusively depicted in his original, Alex Toth-rendered animated style, this figure opts to add a more real world touch to him.  The heads do a pretty decent job of meeting in the middle; offering a realistic looking character, but still keeping the important hallmarks of the character.  It does definitely lean a little more to the cartoony side of things than prior figures in the line, though.  He comes wearing the more calm head, which is good for a lot of poses, and generally seems to be the “default” piece.  The more expressive head has his teeth showing, in something go a grimace.  Exactly what the expression is supposed to be is a little hard to tell, but it works for a number of different poses.  While general consensus seems to prefer the calmer head, I actually like the more expressive one just a bit more.  In the show, and especially in promotional images, Space Ghost rarely had his mouth completely closed the way it is on the basic head.  The nice thing is, though, that both heads are there, so no one has to settle for one over the other (well, unless you got the exclusive…)  The paint work on both heads is generally pretty clean, and I quite like the variance in finishes between the various different parts, especially the slightly metallic finish of the eyes.

Space Ghost is built on the basic mid-sized One: 12 body.  This is my first experience with it, but it seems pretty well designed.  The costume hangs well on it and it poses well, and those are really the most important things.  I do wish there were a little more side to side motion in the upper arms, so that he had less trouble pressing his power bands, but you can make it work.  Space Ghost’s outfit is made up of several different pieces and of varying materials.  He’s got a cloth bodysuit, which is fairly nicely tailored, and has a small enough weave so that it’s not too distracting.  It’s a little prone to snags, though, so you have to be really careful.  It’s held in place at the bottom of his feet by a pair of sculpted soles.  I gotta say, I’m not super into these; they just have too much detailing for my liking.  I think the tread is just too much.  At the top of the torso, the suit’s held in place by a neck piece that matches up with the head, and also features his communicator/emblem, which is very nicely sculpted.  Attached to that is a cloth cape.  I’m not always big on cloth capes, but this is a really nice one; it’s got a wire sewn into the lining, allowing for some really fantastic posing options, and the wire’s sturdy enough that it doesn’t feel like it’ll break at a moment’s notice.  The costume is topped off with sculpted pieces for his belt and power bands.  The belt can be a little tricky to get seated right, but the power bands fit perfectly, and look super awesome to boot.  I like the slight transparency to the buttons; that’s a cool touch!

This guy comes with a pretty amazing selection of accessories.  He’s got the previously mentioned extra head, as well as four pairs of hands (in fists, open gesture, flat, and button pressing), 6 different effects pieces, and a display stand that can be configured for basic standing or flight.  The most prominent extra, of course, is his sidekick Blip, who’s a whole separate figure in his own right. Blip’s about 3 1/2 inches tall and he has 28 points of articulation.  He’s a little on the tall side for Blip, but not horribly so.  Remember how they made Space Ghost a little more “real world?” Well, that goes double for Blip, who’s been made to resemble an actual, real-life monkey.  The end result is certainly well sculpted, but also a little bit frightening.  Still, it’s cool to have gotten him, I suppose.

THE ME HALF OF THE EQUATION

As I discussed in my last Space Ghost review, I’ve been a huge Space Ghost fan since I was four.  As soon as this figure was announced, I knew I was definitely getting him.  This guy was given to me by my parents.  He was *supposed* to be here for Christmas, but he missed it by about six months.  Story of my life.  So, after all that waiting, was he worth it?  That’s a very strong affirmative.  I still love my Toynami figure, but this guy’s definitely the new definitive Space Ghost figure.  He’s just a whole lot of fun, exactly like a Space Ghost figure should be.  Now I desperately want a Jan and Jace to go with him!