ABOMINATION
MARVEL LEGENDS (HASBRO)
“Emil Blonsky wanted the power of the Hulk, so he subjected himself to massive gamma radiation bursts, becoming a super-strong monster.”
Remember that “Brains vs Brawn” dynamic I was talking about in my Leader review? Well, sometimes it gets dropped in favor of the slightly more parallel “Brawn vs Brawn.” That’s really the dynamic of Banner’s second best known foe, the Abomination. While not quite as much of the dumb bruiser of the original green Hulk, Blonsky’s still more brawn than brains, meaning his face offs tend to turn into more straight forward slug fests. It does make him a solid opponent from the angle of selling toys, though, which is probably why he’s had more toys than the Leader. He just got one more, and I’m taking a look at it today!
THE FIGURE ITSELF
Abomination is the titular Build-A-Figure for Abomination Series of Marvel Legends. Fitting the Gamerverse-theme of the set, he’s based on the character’s appearance in the upcoming Avengers game. It’s a slight merging of his classic comics design and his film appearance, which is a pretty sensible choice, and probably works out a little better here than on some of the core team. I’m still not entirely sold on the head design myself, but I’ve certainly seen worse (and, as a fun bonus, the prior, more comic styled Abomination BaF head looks pretty decent swapped onto this body). I at the very least prefer this look to a full-on MCU adaptation. The figure’s a pretty sizable guy, standing a little over 8 inches tall. He’s got 30 points of articulation, which is pretty impressive for such a hefty build. Essentially, he uses the same articulation scheme as the 80th Hulk, which was a pretty solid, very useful set-up, and it means that these two have an easy time facing off. While initially I thought Abomination was making use of some of the prior BaF’s parts, there don’t appear to be any pieces shared between the two figures in the final product. The sculpt is a pretty
strong one overall. It seems to stick pretty close to the game design, at least from the limited shots we’ve seen so far. The head is at the very least accurate, and the body is designed to match it well. I like some of the smaller touches, such as the unbuckled belt on what remains of his pants. The articulation is well implemented, and not nearly as restricted as prior Abomination Legends releases, but without breaking up the flow of things too terribly. The paintwork on this guy is decent, though not quite as cool as some of the singles in the series. I like how the subtle changes in coloring on the skin turned out, but there are a lot of sculpted details that go unpainted, which is a real shame. Abomination doesn’t get any accessories, but given the sheer size of this guy, that’s really okay.
THE ME HALF OF THE EQUATION
Much like Leader, I don’t have an overwhelming attachment to Abomination as a character. I mean, I like him maybe a *little* more, because he makes for a little more of an exciting figure most of the time. The prior BaF hit at a time when I wasn’t really financial viable enough to be buying full assortments for the BaFs. I was hoping to get another stab at it, and this figure gave me a nice chance at that. While it’s maybe not my 100% preferred version of the character, the ability to use the prior head really makes this figure work for me.
As a whole, this will probably end up as this year’s most middling line-up of Legends. While some of the figures contained within it aren’t the most exciting, nothing here is particularly bad, either. Mar-Vell and Mach-I rank as my personal favorites, but the rest of the bunch is at the very least serviceable, and there are some decent toys throughout.