#3003: The Batman Who Laughs – Sky Tyrant Wings

THE BATMAN WHO LAUGHS — SKY TYRANT WINGS

DC MULTIVERSE (MCFARLANE)

“Born from the nightmares of the Dark Multiverse, The Batman Who Laughs is a hybrid version of the Batman and The Joker from Earth -22. This twisted version of Batman was created when nanotoxins from The Joker’s heart were released into Bruce Wayne’s bloodstream, causing the Dark Knight’s perfect mind to merge with the warped psyche of the Clown Prince of Crime. He soon became part of an attempt to plunge the entire Multiverse into ultraviolence, chaos, and utter darkness. After being initially defeated, The Batman Who Laughs managed to survive and remains a threat to the greatest heroes of the Multiverse.”

For Day 3 of the post-Christmas, we’re going back to more of my usual territory, specifically the realm of super hero comics.  Even more specifically, DC Comics.  They’re pretty busy doing nothing but Batman these days, and, well, umm, here’s some more of that, I suppose.  The last few years, DC’s bread and butter (and, by extension, their main licensee McFarlane’s bread and butter) has been Dark Knights Metal, a multiversal story where everyone is Batman.  Except for Batman.  Sometimes Batman is Joker.  And here we are with that.

THE FIGURE ITSELF

The Batman Who Laughs with Sky Tyrant Wings is the second version of the Batman Who Laughs to be released in McFarlane’s DC Multiverse line, as part of the Merciless Collect-To-Build assortment, which was released at the tail end of 2020, at least in some quantities, and made it out more fully last year.  The figure stands 7 inches tall and he has 40 points of articulation, thanks to the extra joints present in the wings.  In terms of articulation scheme, he generally follows the usual McFarlane set-up, for better or for worse.  The notable change-up is to the hips, which don’t have the same full range of mobility that we usually see, being far more restricted to just forward and back.  Given the long jacket, it’s not a huge surprise or hinderance, but it’s still noteworthy.  This Batman Who Laughs is based on the character’s later appearance after he steals the wings from the Sky Tyrant, the Dark Knights Metal version of Hawkman.  To give McFarlane some credit, as far as I can tell, there are no shared parts between the two versions of BWL they released.  There are certainly similarities, but this sculpt just generally improves upon the shared elements between the two, making for a generally more well put-together offering, at least to my eyes.  The crazier, more exaggerated facial expression works a lot better for the character, especially in toy-form, and the texture work on the outfit is pretty solid.  McFarlane certainly does torn-up and gritty well.  I also feel that the more posed hands work a lot better for the character than the more generic gripping hands of the prior release.  The most obvious change here, of course, are the wings.  They actually work quite nicely, as they’re well-articulated, well-detailed, and not terribly balanced considering.  It would be nice to see such work on a proper Hawkman, but this is McFarlane, so a Batman variant is really the best we can hope for, I suppose.  The paint work on this figure is generally pretty good.  It’s largely rather basic work, but I think that’s for the best, especially after the weirdness surrounding the accent work on the last figure’s mouth.  It just looked odd, so going a little more straight forward here is probably the right call.  The Batman Who Laughs includes a display stand and a collector’s card for the figure proper, as well as the head, shoulder pads, and sword of the Merciless Build-A-Figure.

THE ME HALF OF THE EQUATION

Dark Knights Metal really isn’t my sort of thing.  It’s honestly a lot of the stuff I don’t like about DC’s current obsession with Batman and the need to constantly place him above all of the other heroes rolled into one big event.  The Batman Who Laughs himself is a concept that I don’t think is terrible, but like the whole cross-over, I kind of feel like he got played out a lot quicker than he went away, and he just sort of keeps resurfacing.  So, I wasn’t seeking this figure out on my own.  That said, I received this one from Jess’s parents for Christmas, and I can certainly appreciate the thought, the gesture, and ultimately the figure proper.  The story that spawned him may not be my main thing, but the figure did turn out pretty nicely, so I can’t really knock it.

#2720: Bat-Tech Batman & The Joker

BAT-TECH BATMAN & THE JOKER

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

So, did you guys here about that exciting new DC-related thing that dropped last week?  It was pretty big.  It had Batman and Joker, and some others as well from what I hear.  Lot of time in the making.  I am, of course, referring to the latest assortment of Spin Master’s Batman: The Caped Crusader, dubbed “Bat-Tech,” which gives us some new, teched-out variants of the main players.  What else could I possibly be talking about?  Amongst these teched-out variants are, unsurprisingly, Batman and Joker, who are sort of headlining this whole thing.  I’ll be taking a look at the two of them today!

THE FIGURES THEMSELVES

Bat-Tech Batman and Joker are both part of fifth series of Spin Master’s The Caped Crusader line, which is the first official assortment of 2021.  The two of them both key into the whole “Bat-Tech” theme of this assortment, and the whole line has been slightly rebranded, with a new packaging set-up.  They’ve kept the same general look and feel, including the blind boxed accessories, but the whole thing is slightly more refined, and just generally different.

There are three different Batmen in the main assortment, but this one’s the one that officially carries the “Bat-Tech” name, and is really the one that most clearly evokes that wacky variant feel.  This particular Batman design doesn’t really have any direct ties to the comics that I know of, but instead does sort of a Tron-esque tech suit thing, which is mostly black, with some bright blue mixed in.  I dig it.  I dig it a lot.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  I’ve had some issues with stuck joints on some of these guys previously, but I had no such issues for this guy, which I definitely appreciated.  He’s an all-new sculpt, rather than borrowing from one of the previous Batmen.  He’s slightly armored up, but in a different fashion than the two prior armored Batman designs.  This one’s definitely more streamlined, which fits well with the overall design.  Like the other caped figures in the line so far, Batman’s is cloth.  It seems to be a slightly sturdier material than prior capes, and generally hangs a little better than the slightly more paper-like material from previous releases.  He’s still got the hole in it, to keep with the line’s overall playability set-up.  Batman’s paint work is pretty basic and straight forward, but also his strongest asset.  It’s quite eye catching, and the application is generally pretty clean, without any notable slop or bleed over. Batman’s blind packed accessories consist of a winged back pack, an oversized batarang, and what looks to be a grenade launcher of some sort.  Mine are all in a clear blue; I don’t know if they have varied potential colors like prior releases, but the all blue certainly works for me; it looks kind of like they’re hard light constructs or something.

Joker has been a consistent fixture of the Caped Crusader line so far, turning up in just about every assortment.  It makes sense, him being Joker and all.  Like Batman, he gets wacky-variant-ized here, taking the classic Joker design of earlier figures, and sort of disheveling it a bit.  He’s 3 3/4 inches tall with 17 points of articulation, and like with Batman, I had no issues with stuck joints this time around.  Joker’s sculpt is a mostly new offering, although he does make use of the head from the prior Joker.  It’s sensible from a consistency stand point, so I can’t really knock it.  This Joker sculpt takes the prior, more classic and clean Joker, and sort of makes him look like he’s been in the midst of the action, picking things up as he goes.  He’s ditched his tie, and lost one of his shoes, replacing it with a stray boot.  He’s also added a few straps of pouches, as well as adding his own utility belt.  It’s a cool, sort of wasteland-looking Joker design, and definitely a lot of fun.  His paint work mostly keeps with the classic Joker color scheme, with the added details getting their own paint work…for the most part.  One of the straps goes unpainted, but the others are good to go.  The application gets a little fuzzy on a few of the edges, but generally looks pretty solid.  Joker’s secret weapons are a boxing-glove arm attachment (which is totally getting used with my GL figure), a laughing fish, and a little wind up chattering teeth bomb.  They’re all in a clear green, which makes a nice contrast for the blue with Batman, and I love how they’re all so well tied to the character.

THE ME HALF OF THE EQUATION

Full disclosure: the two figures reviewed here were sent to me in exchange for a review courtesy of Spin Master, in order to help promote their figures in conjunction with the release of Zack Snyder’s Justice League.  Per Spin Master, The Bat-Tech collection features exciting, high-tech styles of figures to collect featuring a variety of 4-inch and 12-inch figures from the Batman universe, and they are available in stores now.

I’ve been supporting Spin Master’s DC stuff pretty much since day 1, and I have definitely been pulling for them to really succeed with this line, because everything I’ve gotten from them has been so fun.  With the Bat-Tech set-up, it really feels like they’re starting to find their footing with the brand, and are making it more their own thing.  Both of these figures are a lot of fun, and give us two pretty solid new designs for characters that we’re undoubtedly going to see crop up again and again.  The new play pattern really works, and I’m definitely going to be snagging other figures from this set as I find them.

#2581: Batman & Joker

BATMAN & JOKER

BATMAN: THE LONG HALLOWEEN (DC DIRECT)

“An epic tale of mystery and suspense that takes Batman deep into the underworld of Gotham City.”

Well, we’re firmly a week into November.  Perfect timing for me to have *just* missed Halloween in order to properly theme what I’m about to review.   Yes, I’m jumping into the world of Batman: The Long Halloween, Jeph Loeb and Tim Sale’s year-long miniseries following an early in his career Batman as he tracks down Holiday, a serial killer who strikes once a month on a holiday.  While on his quest to find the killer, Batman also manages to face down most of his major rogues gallery, making it a nice, all-encompassing Batman story, and certainly one of the best out there.  It’s distinctive style, and the fact that it includes so many heavy hitters made it a perfect choice for a toy line.  Today, I’m delving into the heaviest of hitters, Batman and the Joker.

THE FIGURES THEMSELVES

Batman and The Joker were released as a special collector’s set from DC Direct in 2008, after they’d completed their main Long Halloween and Dark Victory lines.  The set included the two figures and some stripped down accessories, as well as a trade paperback of The Long Halloween.

BATMAN

Batman races agains the calendar as he tries to discover who the killer Holiday is before he claims his next victim.”

Tim Sale’s Batman is a rather distinctive piece, and the chance to own it in three dimensions was one of the primary selling points of the first Long Halloween line.  It was so popular that it sold out the first time, so they just did a straight re-issue of it when it came time for the figures from Dark Victory…and then that one pretty much did the same thing.  So, this guy was the third pretty much straight re-release of this figure, although this one did get a new head sculpt out of it.  He’s almost 7 inches tall and he has 13 points of articulation.  It’s not a ton of posability, but it’s enough to get a few decent poses out of him.  The real weakness of the joints, I’d say, is the shoulders, which don’t really have much up and down.  This means he’s always just got them sort of jutting out to the sides like that.  Given Sale’s tendency to draw Bruce in rather dynamic poses while in costume, it’s not the end of the world, but it’s somewhat limiting.  In terms of the actual sculpt, Sale’s artwork proved a little difficult for DCD to translate into 3D.  His style is somewhat impressionistic, and he likes to keep his characters fluid, so getting them really nailed down in a single sculpt is tricky.  That’s definitely the case with Batman, who ends up looking close to Sale’s work to be sure, but there’s something…off.  The face in particular seems a bit out of place.  It’s a little bit pinched, I think, and almost too simian for the character.  It’s not far off, and definitely a marked improvement over the two single releases, but it’s still not quite there.  The other piece that seems to have given them trouble is the cape.  Sale always had Bruce’s cape all over the place, and he liked for it to be really long.  This figure aims to capture that, with a cape that trails behind and even lays on the ground at the back.  It’s not terrible, but the shaping doesn’t quite seem right here.  In this case, it’s really a matter of fighting with gravity, and it’s hard to fault DCD there.  The paint work on this guy remains pretty much the same as the two prior releases.  It’s black and grey, with just a touch of brown, which is to say it’s exactly what you’d expect from a standard Batman.  It’s pretty cleanly handled, and there’s no notable issues with mine, so I’m calling it a win in my book.  Batman includes a batarang with a line on it (which is the Dark Victory release) and a simple display stand with the book’s name printed on it.  I do miss the cool sidewalk stands that came with the single releases, but it’s fairly minor.

JOKER

Sofia Falcone risked innocent lives when she unleashed The Joker after the Holiday killer!”

Joker’s an interesting choice for inclusion here.  I mean, yeah, he’s definitely Batman’s most distinctive foe and all, and his appearance in the book is a notable one, but beyond being the Joker, he’s not that prominent.  Two-Face and Catwoman are both far more plot relevant, and would have made for a more sensible second.  But, at the end of the day, DCD was hard pressed to say no to another Batman/Joker pairing, especially one the same year as The Dark Knight…which, of course, also had Two-Face in a prominent role, making his inclusion the more logical–nope, I’m spiraling again.  Stop it, Ethan.  What’s done is done.  This figure stands again just shy of 7 inches tall and he has again 13 points of articulation.  In terms of movement, Joker is even more static than Batman, largely because he’s far more pose-specific than Batman.  He’s patterned on a specific visual from the comic, which was more important for the single release of the figure, since it more tied in with that figure’s accessories.  Whatever the case, it’s got him in sort of a mid-stride appearance, which is a little tricky to work with, since it makes him rather hard to get standing.  I was mentioning above how Sale’s characters are very fluid; well, going by that method, his Joker is fully liquified.  He goes for the height of expressiveness, and that means he’s really hard to nail down in three dimensions.  Because of this, his sculpt is probably the weakest of the whole set.  It’s not bad, and when viewed from the right angle, it actually looks really cool.  The profile in particular is really killer.  It’s just not great for posing, and looking too closely at the internal proportions is bound to drive you batty, and not in the thematically appropriate way.  Joker’s paint work marked quite a change from the prior release, with a few changes to the actual color palette.  This is actually a case of DCD making good use of a second release of a mold, as Joker’s colors shift later in the series.  His single release matches the earlier appearance, while this one’s more of an end of the series look.  This release also cleans up the application a bit more, especially on the face, which is now a much cleaner end product.  The accessories are where this guy really takes a hit compared to the single.  He gets his gun and a display stand, but loses the santa hat and bag of gifts from the original.  While I get why they were cut, it’s still a little sad that they aren’t here.

THE ME HALF OF THE EQUATION

I hadn’t yet read Long Halloween when DCD first released figures from it.  By the time I got around to reading it (and loving it, because boy do I love it), all of the figures, including this pack, had disappeared.  I’ve had my eye out for a set of them for a bit, but never really went to the trouble of tracking them down.  This pair came into All Time as part of a rather large collection a few months ago, and they were at the right price at the right time, so I was definitely on board.  These two were probably the weakest of DCD’s Sale-based figures, but that doesn’t make either one of them a bad figure at all.  In fact, I really quite like them, and I’m happy to finally be making my way through this set of figures.

Thanks to my sponsors at All Time Toys for setting me up with these guys for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2538: Joker

JOKER

THE ADVENTURES OF BATMAN AND ROBIN (KENNER)

My last Kenner Batman: The Animated Series review had me taking a look at one of the line’s patented wacky variants.  Variants were kind of central to the line’s success, covering not just Batman and Robin, but also some of their antagonists.  As I touched on in prior reviews, not all of the variants Kenner rolled out were “wacky”.  Some of them were actually quite sensible, including today’s focus, a pretty solid variant of the Joker!

THE FIGURE ITSELF

This Joker figure, known in the collector’s community as “Machine Gun Joker” because of the big machine gun accessory he included, was released in Series 2 of Kenner’s Adventures of Batman and Robin line in 1997.  He was Kenner’s fourth animated style Joker, following the basic, jetpack, and pogo stick variants.  He’s a completely show accurate figure, since Joker sported the coat and hat from time to time.  The figure stands 4 1/2 inches tall and he has 5 points of articulation…provided the head hasn’t snapped off at the neck joint like mine has, thereby removing a point of articulation.  It’s okay, years of therapy have managed to get me through the loss.  This version of Joker sported an all-new sculpt, not re-using the parts from the prior variants.  It’s probably the best old school style Joker sculpt that Kenner did, for what its worth, being a fair bit more on model than the earlier versions, and just generally having cleaner detailing and a more solid overall construction.  In terms of paintwork, he’s again a bit of a step-up, correcting the issues with the bluish skin, as well as just generally getting the colors closer to their on-screen counterpart.  The application is basic, but pretty clean, and just some of Kenner’s best work, again.  Joker was packed with the machine gun I mentioned earlier in the review, as well as a bundle of TNT, complete with Joker’s face on it.  Both pieces are a touch oversized compared to the figure, but for the time, pretty straight forward, and unhampered by the gimmicks, which was pretty darn cool.

THE ME HALF OF THE EQUATION

Machine Gun Joker has the distinction of being my first Joker action figure, picked up when he was brand new, on a trip to the store with my Dad.  If I recall correctly, I specifically went in looking for a Joker, since I didn’t have one, and this one was the most straight-forward Joker available at the time.  He stuck as my primary Joker figure for most of my childhood, and I’ve definitely got an attachment to it.  Honestly, I was pretty happy to find he’s just such a good figure when going back for the review.  He remains one of my favorite Joker figures.

#2185: Jokerz

JOKERZ

BATMAN BEYOND (HASBRO)

Batman Beyond marked something of a notable turning point for DC toys.  The license had been with Kenner for pretty much the entirety of the ’90s, and Kenner had handled the toys for both Batman: The Animated Series and Superman: The Animated Series.  By Beyond’s premiere in ’99, Hasbro, who had purchased Kenner in ’91, had closed down the Kenner offices and rolled everything in under their name, making Beyond‘s tie-in toyline one of their first proper DC offerings.  Their approach to it was…less than ideal.  The line was populated mostly with variants of the main character (and no actual straight standard version of him either), with practically no antagonists or supporting cast members.  The lone antagonist in the first assortment played further into Hasbro’s misunderstanding of what they were adapting…for reasons I’ll get to further into the review.

THE FIGURE ITSELF

This figure, dubbed “The Jokerz” on the package, was shipped in the initial assortment of Batman Beyond figures in early 1999.  In the show, “Jokerz” refers to the roaming gangs of Joker-inspired thugs that would serve as minor antagonists throughout the show’s run.  None of them are actually named “Jokerz.”  This particular figure is actually based on J-Man, the leader of the gang that receives a beat-down by Bruce in the show’s pilot (who, fun fact, was voiced in all of his recurring appearances by DCAU producer Bruce Timm).  Of the early Jokerz, he was the one with the most classically Joker appearance, which no doubt is why he was chosen for the spot here. The figure stands a little under 5 inches (thanks to the wide stance of his legs) and he has 5 points of articulation.  Though Kenner’s S:TAS figures had added a waist joint as a standard for most of the figures, the Beyond figures went back to the basic neck, shoulders, and hips set up.  Given the generally not-as-animation-accurate nature of this line, J-Man’s sculpt is actually fairly decent, and honestly pretty faithful to the design from the show.  The pose is kind of an issue, though; he was designed to ride a goofy bike thing for some reason, which ends up hampering the figure proper quite a bit.  Also hampering the figure?  The paint.  It’s fits within the classic “Joker” colorscheme, but doesn’t follow J-Man’s actual appearance from the show, which was far more subdued and also made it more abundantly clear that he was wearing makeup, rather than just having white skin like the original.  They’ve also put him in bright pink, in contrast to the darker purple he was sporting in the show.  J-Man was packed with an “Assault Hover-Cycle”, which was kind of a goofy looking thing that didn’t really match anything on the show.  But there it was, I guess.

THE ME HALF OF THE EQUATION

Future Knight Batman (the closest the line got to a standard Batman) was a hot commodity when these figures hit.  Hot enough that I didn’t get one at first and therefore he was on my birthday list for ’99.  I actually ended up getting two from different family members, so one of them went back to the store, and I got this guy in exchange.  J-Man was a character I had something of an affinity for the show (I’m a self-professed lover of background and side characters), so I enjoy the figure for what it is.  That said, given all of the far more unique and distinctive characters from the show’s first season who went without figures, his inclusion is certainly odd.

#1500: The Joker

JOKER

THE DARK KNIGHT (HOT TOYS)

And another hundred reviews have passed.  Would you believe I only barely remember writing #1400?  It’s been a real whirlwind of a year, let me tell you.  As is the case with all of my “monumental” reviews, I’ll be taking a look at a higher end item, courtesy of out friends at Hot Toys.  These reviews are frequently from the MCU, which makes up a sizable portion of my Hot Toys collection, but today I’m flipping over to their distinguished competition and taking a look at another figure from the widely successful The Dark Knight (which, coincidentally, was released the same summer that the MCU was launched with Iron Man).  So, without further ado, here’s The Joker!

THE FIGURE ITSELF

The Joker was released as part of Hot Toys’ long-running Movie Masterpiece Series line.  He was entry 68 in the line, placing him between the Original Costume Batman and the Tumbler.  He and both surrounding releases are, of course, from The Dark Knight, and this Joker represents the character as he looks for the majority of the film’s run time…more or less.  I’ll get to that. Joker stands about 11 3/4 inches tall and has over 30 points of articulation.

First up, let’s look at the headsculpt.  Right up front, this is the weakest part of the figure.  It’s not that it’s a *bad* sculpt, necessarily, but more that it’s highly inaccurate.  Look at that head.  Does it look at all like Heath Ledger?  No it does not, and that’s what makes reviewing it difficult.  See, it’s still a very strong, realistic sculpt, on par with HT’s best from a purely technical standpoint.  He totally looks like a real dude, just not the real dude who played the part in the movie.  Quite frankly, the sculpt isn’t even a half bad Joker.  I actually quite like it.  But it’s not Heath Ledger.  Even the paint sort of follows this trend.  It’s good technically, but for a Dark Knight Joker, it’s a little too clean and consistent.  If I had a guess, I’d say this whole head was largely assembled with early materials that didn’t quite represent Joker’s final look.

Joker’s outfit is made up of a shirt, tie, vest, pants, socks, sport coat, and over coat, as well as a pair of sculpted shoes.  The overcoat is probably the weakest piece.  Like the head, it’s not bad, just a little inaccurate.  It’s got the same basic look, but the specifics are a little off.  The rest of the parts are fairly decent, accurate, and generally well-tailored to the body.  His vest is a bit hard to keep closed, due to some iffy velcro.  I think snaps might have been better.  It’s worth noting that the belt is actually a superfluous piece, since he doesn’t have one in the movie, but you can remove it easily enough, and then there’s no issue.  The prints on the shirt and pants are quite impressive, and I particularly like the funky socks, a detail that most will never see.

Older HT offerings were a bit lighter than later ones.  Joker is one of the lightest in my entire collection, but he does still include two pairs of hands (one set for poses and one set for holding accessories), a deck of 13 unique Joker cards, a switch blade, and a standard black display stand with his same and the movie’s logo.  It’s not a huge selection, but it covers the basics.  Later releases offered other just about any extras you could want for a Dark Knight Joker, so there are options out there.

THE ME HALF OF THE EQUATION

The Joker has the distinction of being my very first Hot Toys figure, and easily one of the most difficult times I’ve had acquiring one of them.  I asked for him for Christmas the year they were released, and my parents ordered him, nut he just kept getting pushed back over and over, to the paint that I just gave up completely and ended up asking for a couple of Sideshow Star Wars figures instead.  I tried again the next year, and I finally got him that time, thus beginning my lengthy obsession with Hot Toys figures.  This figure’s started showing his age, especially in light of later Joker figures, but I still really like him, and except him for what he is.

#1319: Joker

THE JOKER

DC UNIVERSE CLASSICS

“The Clown Prince of Crime is Batman’s deadliest and most unpredictable foe. Rumored to be a failed stand-up comedian turned petty criminal who fell into a vat of chemical waste while escaping from the scene of a crime – that incident turned his skin white and his hair green. Batman knows the Joker is certifiably insane, which makes the end result of his action  that much more deadly.”

A common complaint of DC Universe Classics was about its over-reliance on oddball, C and D-list characters that most of the general public hadn’t heard of, and the subsequent delaying of heavy hitter characters until too far into the line’s run.  Case in point: the Joker.  Batman’s greatest foe, and we had to wait more than a year to get him (made especially egregious by Harley Quinn’s presence in Series freaking 2).  Obviously, in a line like this, you want to hold some heavy hitters back, but 10 series seems like a bit much.  But, with the line wrapped and gone, at least he got a figure.  I’ll be looking at that figure today.

THE FIGURE ITSELF

Joker was released in Series 10 of DC Universe Classics.  I’ve been reviewing a lot of this particular series lately.  Not for any particular reason, or anything; just luck of the draw I suppose.  As I’ve noted in prior reviews, the series was the line’s second Walmart-exclusive series.  While it was far less scarce than the first, it still seems a little odd that DC’s most recognizable villain was relegated to a store-exclusive release.  There’s a reason this guy has one of the heftier aftermarket prices in the line.  Anyway, the figure stands about 6 1/2 inches tall and he has 23 points of articulation.  Joker is seen here in an appearance that’s about as classic as he can get (specifically, he’s modeled after his Super Powers figure as this was really when the line was leaning hard into the recreation of Super Powers).  He’s built on the body that was introduced with Gentleman Ghost, which was designed with Joker in mind.  In that effect, the cut of the suit matches up pretty well with classic depictions of Joker.  The body showcases a lot of Mattel’s troubles with working articulation into a sculpt naturally.  It’s nowhere near as bad as some of their more recent work, but it’s definitely not the strongest showing from DCUC.  On the plus side, it’s not awful to look at, especially if you chose a decent pose.  He had a unique head and neck, which are definitely the star pieces of this figure.  He also has a tweaked jacket, which removes the cape from Gentleman Ghost and adds a flower to his lapel.  It’s an okay piece, but slightly marred by the weird panel in the back where the cape was originally attached.  Why does Mattel insist on attaching capes with that huge rectangular peg?  I don’t think I’ll ever know.  The paint work on the figure’s actually pretty good.  The colors are nice and bold, and there’s some really well-executed accenting, especially on the hair and the vest.  The pinstripes on the legs could probably stand to be a little straighter, but they look decent enough.  Joker was actually pretty well accessorized.  He includes a joker-head cane, some playing card, a laughing fish, and a large green mallet (deliberately pattered after the one included with the Super Powers figure).  They were all pretty solid extras, among the best in the line.  He also included the right leg of Imperiex, the Series’ CnC.

THE ME HALF OF THE EQUATION

Joker came from the same assortment of trips to Walmart with my Dad that netted me the previously reviewed Beast Boy.  I don’t recall the exact circumstances, but he was definitely a later find, since he was the most sought after initially.  He’s not one of my favorite DCUC figures, but that’s hardly because he’s bad.  He’s actually very well executed, apart from the slightly lackluster handling of the articulation.  For me, he just suffered from being “yet another Joker” in a series full of brand-new characters, but I suppose I’m a bit counter to most fans in that respect.

#0980: Arkham Origins Boxed Set

BATMAN, JOKER, DEATHSTROKE, & BLACK MASK

ARKHAM ORIGINS (DC COLLECTIBLES)

ArkhamOrigin1

Video game adaptations of comic book characters have a somewhat rocky history. For every — there’s a Superman 64; for every Spider-Man 2, there’s an Aquaman: Battle for Atlantis. The Batman: Arkham series is probably one of the best adaptations out there, though even it hasn’t been totally immune from criticism. Perhaps the most criticized game in the series is Arkham Origins, a prequel game that wasn’t even developed by the same group as the others. Today, I’ll be looking at several figures based on that game.

THE FIGURES THEMSELVES

Batman, Joker, Deathstroke, and Black Mask were all released as a big boxed set as part of DC Collectible’s Batman: Arkham Origins line. They were all also available individually, with Batman, Joker and Black Mask being in Series 1 and Deathstroke being in Series 2. The figures are pretty much identical in both releases.

BATMAN

ArkhamOrigin3Batman manages to get a slight tweak to his design for each Arkham game. Oddly, the Arkham Origins design was even more advanced than the Asylum and City designs, despite this design supposedly predating those looks. Maybe looks are deceiving? The figure is about 7 inches tall and he has 31 points of articulation, which is quite impressive for a DC Direct/Collectibles figure. The sculpt on this figure is pretty solid. It does a pretty great job of capturing Batman’s Origins look. One of my issues with a lot of the Arkham-based Batman figures is that they all seem to be stuck with pinheads, which this figure manages to mostly avoid. I mean, his head is still smaller than his biceps, but it’s fairly true to the game and, it’s also not as drastic as some of the others.  The rest of the sculpt is quite beefy (seriously, this is a beefy, beefy Batman. He has all the beef), but he has very sharp detail work, and just all-around pretty cool looking. I especially appreciate the choice of a straight hanging cape, since Batmen have a tendency to go for absurdly flowy capes. The paintwork on this figure is rather subdued, and very well carried out. Everything is nice and clean, and he’s got some really great accent work, especially on the stubble and the shadows on the grey parts. Batman included a weird gun thing that I feel certain someone more familiar with the game than me could ID. His elbows hinder him from really holding the thingy in any truly believable way, but hey, he’s a cool Batman. Who cares if he can hold some weird gizmo the right way?

JOKER

ArkhamOrigin2Joker serves as a primary antagonist in (most of) the Arkham games. Seeing as he’s Batman’s greatest foe, I guess that’s not too strange a concept. While other Arkham Jokers stuck more closely to the classic Joker design, this one goes for a more subdued “real world” look. Well, for the clothes, anyway. The face is pretty standard, and clearly made to look like a slightly younger version of the guy from the prior games. The figure is about the same height as Batman and has 16 points of articulation. He’s got about half the articulation of Batman, but he’s got even more restricted movement than you’d expect. He’s not going to be doing much more than just stand there. That wouldn’t be terrible, but he’s also got some weird issues, like his arms sticking out at weird angles. Also, while the sculpt looks okay on its own, it doesn’t do a particularly good job of capturing the in-game design. Like, his whole face is just kind of the wrong shape. And his body just feels kind of soft and lumpy, especially when compared to the much sharper Batman sculpt. The paint doesn’t really help matters. The basic work isn’t terribly, but there’s a lot of bleed over. Also, they tried to vary the look of his skin with some grey accents, but it ends up just making him look splotchy and unwell. Joker includes no accessories, making him the only figure in the set not to have any extras.

DEATHSTROKE

ArkhamOrigin4Do you guys remember when Deathstroke wasn’t over-exposed and annoyingly shoved into tons of stories where he didn’t belong? Because I do. I actually kind of used to like him, even. Somewhere along the way to being overexposed, he also seems to have become inexplicably linked to Batman, which is a little odd, but I guess it isn’t a horrible fit. Deathstroke made his debut Arkham-verse appearance in Arkham Origins, sporting a look that was a pretty decent tactically-based update of his original comics appearance. This figure stands the same height as the other two figures and has 27 points of articulation. His overall movement is comparable to that of Batman, though he does get a different articulation scheme on the hips, which seem a little flimsy by comparison. I think Deathstroke’s sculpt is probably my favorite in the set. Not only is he a great recreation of the in-game look, but the sculpt is also loaded with lots of really cool texture work, which makes him truly look like a battle-worn gun-for-hire. My only real complaint is that the articulation could have probably been worked into the sculpt in a smoother way. The paint on this figure is also pretty solidly handled. He’s by far the most colorful and exciting figure in the lot, and the metallic used for his armored pieces is really sleek. Deathstroke has the most accessories of all the figures in the set, with a katana, a pistol, and a staff.

BLACK MASK

ArkhamOrigin5Oh great. Black Mask. He’s my faaaaaaaaaavrite. Okay, actually I don’t always hate Black Mask, as long as he gets a good story. He just doesn’t tend to get good stories, like, ever. Ah well. So, here’s Black Mask! The figure is 7 inches tall and he has an oh-so-exciting 7 points of articulation. He can like, turn his head and move his elbows less than 45 degrees, and move his legs at the hips, but not at the knees! Awesome, right? Okay, maybe not. This figure’s even worse than Joker on this front, which is just really weak. But his sculpt can still save him, right? Yeah, not so much. The head sculpt is admittedly not bad. I like that he looks like he’s actually wearing a mask, and I like the details of said mask. The rest of the figure is really just lame. The sculpt is incredibly soft and his pinstripes on is suit are so deep that he ends up looking like he’s wearing corduroy or something. Plus, his arms are stuck at a slight enough angle to make the fact that they don’t go back any further incredibly annoying. Black Mask’s paint is mostly off-black and off-white, which could be kind of striking if done right, but…it’s not quite there. I mean, it’s not bad, but it’s also not super interesting. It’s just there. Black Mask includes a pair of pistols, which are oddly chunky. Maybe they’ve been juicing.

THE ME HALF OF THE EQUATION

I’ve never played any of the Arkham games. I’ve gotten a couple of the figures before, but mostly because I liked the characters the figures represented, which isn’t really the true here. That being case, why would I buy this set? Because its box was damaged and Cosmic Comix was selling it for $20. Deathstroke is definitely the best that the set has to offer, and Batman’s no slouch either. Of course, on the flipside, both Joker and Black Mask are very, very weak figures, with little in the way of redeeming qualities. So, half the set’s great, and half the set’s pretty bad. At full price (which is $60-$70), this set is a pretty terrible value. At $20? Sure, Joker and Black Mask may be a waste of plastic, but Batman and Deathstroke are easily worth $10 each.

#0796: The Joker

THE JOKER

THE DARK KNIGHT (NECA)

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Yesterday, we looked at a figure from 1979’s Superman: The Movie. Today, we jump to pretty much the exact opposite side of the “super hero” movie spectrum, with 2008’s The Dark Knight. It’s lauded by many fans as one of the greatest comic book films of all time. You guys ready for some blasphemy? I think The Dark Knight is just an alright movie. Like, it’s not bad, or anything, and there are some moments of it that I really quite like, but as a whole, I just found it to be rather middling. Guess gritty realism just isn’t high on my list of things I want from my super hero movies. However, the movie did give us Heath Ledger’s extraordinarily memorable turn in the role of the Joker. Ledger’s Joker has received his fair share of toys, including NECA’s pretty sweet 18 inch figure. He’s gotten one more figure from NECA, in their more usual 7-inch scale, which I’ll be looking at today.

THE FIGURE ITSELF

LedgerJoker2Joker is the last of the three figures offered in this year’s DVD-based partnership between NECA and Warner Brothers. He was available in Warner Brothers’ eBay store in a DVD bundle, as well as at select Toys R Us stores. The figure stands just over 7 inches tall and has 24 points of articulation. Like the other two figures in this set, Joker is a scaled down version of NECA’s 18-inch figure. The sculpt is really a great translation of Ledger’s appearance in the movie. His clothing is constructed through a number of add-on pieces atop an underlying body, which results in a really authentic layered look. Each level has a bunch of texturing and fine detailing work, which really sells the realism of the clothing. The chain of his pocket watch is an actual metal chain, which can be a slight pain while posing, but is a really nice touch. The head is made up of two parts, with the main head being one piece and the hair being separate. The face has a passable likeness to Ledger; it’s not 100% him, but it’s clear who he’s supposed to be. The hair is a rubber-like material, and it does a decent job of capturing Ledger’s hair. It’s a little bunchy and thick in a few areas, but that’s forgivable in this scale, and the overall look is good. Batman had some spectacular paint work, and Superman had passable paintwork, so how does Joker measure up? Well, I think he falls somewhere between the two. The overall look is really great, and the general application is pretty clean. The detail work on his shirt and tie is really great, and the washes and such used to highlight the sculpt are mostly pretty good. There’s a small degree of slop around the collars of the jackets, and the coverage of the darker wash on the legs is a little spotty, but that’s about it. The Joker includes a knife, a handgun, and a machine gun, which is a pretty decent assortment of extras.

THE ME HALF OF THE EQUATION

I missed my local TRU’s shipment of Jokers. Given my only moderate fandom of the movie, I wasn’t super bummed about this or anything, since I wasn’t 100% sold on getting the figure to begin with. Ledger’s Joker was a good performance, but appearance-wise, I don’t quite put him on the same level as Reeve and West in their roles. However, when I found Superman, there was also a fresh stock of Joker figures, and I liked the figure enough in person to pick him up. He’s definitely a solid figure, and I like how he turned out. Glad I found him!

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#0573: The Joker

THE JOKER

BATMAN: THE ANIMATED SERIES (DC COLLECTIBLES)

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It’s pretty much universally agreed that Batman: The Animated Series is not only possibly the greatest thing to come out of the 90s, it’s also one of the best versions of the Batman mythos in just about any medium. One of the series’ biggest strengths was its phenomenal voice cast. In particular, the series is responsible for introducing us to the definitive Joker actor, Mark Hamill. DC Collectibles just released a new figure of this particular Joker. Why don’t we take a look at it?

THE FIGURE ITSELF

JokerTAS2Joker is figure 05 in DC Collectibles’ Batman: The Animated Series/New Batman Adventures line. He’s part of the line’s second series of figures. He stands 6 ¼ inches tall and has 22 points of articulation. Right off the bat (heh!) the articulation has a few issues. He has a fair amount, and what’s there has a nice bit of movement. The issue is what isn’t there. His only ankle articulation is a set of cut joints, and he would really benefit from some movement in his thighs. So, the line is alternating between BTAS and TNBA for designs; the first series was heavier on the TNBA designs, but Series 2 is entirely made up of BTAS designs. This works out in Joker’s favor, as his BTAS design is by far the superior of the two. Joker definitely has one of those sculpts that needs to actually be viewed in three dimensions in order to be fully appreciated. The head in particular looked rather off when I examined the figure in the packaging. Once I took the figure out, however, the sculpt looks much better. It’s not quite spot on (I think the eyes and brow that are throwing it off a bit) but it’s still a pretty strong sculpt. It’s certainly closer than the old Kenner figure. The rest of the body sculpt is pretty much an exact match for the show’s design. One cool touch that’s minor and easy to miss is the bottom of the shirt. Instead of the usual scalloped end, it’s just as straight line. This might seem like a mistake at first glance, seeing as all the promo illustrations have the more involved design. However, if you actually look at his design within the show, he’s always depicted with just the straight line. So kudos to DCC there! The paintwork on Joker is okay, but it does have a few issues. The colors are all very nicely chosen and most of the paint stays where it’s supposed to. There are two main issues. The first is that the left arm has a JokerTAS5scratch of paint missing. It’s not horribly noticeable, and it’s definitely an isolated issue, but it’s definitely annoying. The other issue is that, for some reason, they’ve painted the inside of the wrist joints. Obviously, the joints come in contact with the paint, which means Joker had a stream of fairly steady purple confetti falling from his sleeves for the first few days he was out of the package. Joker is armed with, well, let’s just call it an “interesting” assortment of accessories. The figure is technically based on the episode “The Last Laugh” for reasons that pretty much no one can figure out. So, the figure includes an ice pick, pearl necklace, comb, spyglass, and helmet that are all specific to the episode, and ultimately a bit pointless in the long run. They’re all decent enough, apart from the helmet, which has a very poorly placed assembly seam. The figure also includes a display stand and an assortment of hands. The hands are all pretty nice, but two of them are clearly sculpted to hold a playing card that was ultimately cut from the figure, and none of them are sculpted to hold the included spyglass, which makes them a bit odd.

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THE ME HALF OF THE EQUATION

Joker was acquired via Amazon. Not really much of a story there. I paid for it and it arrived. Fun times. I was looking forward to this figure initially, but early packaged shots made me uncertain. I’m happy to say the figure is much better in hand than I expected. Still not perfect, but still good.

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