DC ESSENTIALS (DC COLLECTIBLES)
“The vigilante outlaw who was once a Robin, the man under the hood is extremely proficient in both weapons and hand-to-hand combat.”
Originally conceived as a potential former alias for the man that would eventually become the Joker, the monicker of Red Hood is one that’s been passed around a little bit, but ultimately it’s stuck a pretty darn long time with the un-deceased Jason Todd. I suppose there’s something poetic about one of the Joker’s victims laying claim to his old name. Despite being well-established in the role for a good long time now, as well as being introduced in a rather well-known modern era Batman story, Jason’s comics version of his Red Hood gear has been surprisingly absent from toys, or at least was for the first decade of his existence. There was a New 52 figure which kind of worked in a pinch, but it wasn’t until just this year that we got a whole two Jason Red Hoods, one from DCC, and the other from Mattel. Today, I’m taking a look at DC Collectibles’ version!
THE FIGURE ITSELF
Red Hood is figure 18 in DCC’s DC Essentials line. After doing a fair bit of retreading, Red Hood is finally a taste of more new stuff…though it looks like we’re going back to the retreading after this. Oh, DCC, how predictible of you. This figure represents Jason in the biker-styled Red Hood gear, though it’s not quite his first appearance attire. Instead, he’s technically the most modern take on the design, from the post New 52/Rebirth era. It’s a little more costume-y than the original look, but also has lost some of the over-designed elements that the initial New 52 stuff brought about, making for an overall pretty clean looking design for the character. The figure 7 inches tall and he has 34 points of articulation. The Essentials line has been fairly heavy on the re-use side, but Red Hood actually does inject a fair number of new pieces into it. He uses the torso, pelvis, and upper legs of the standard male body, but gets an all-new head, arms, hands, shins, and feet, as well as add-ons for his jacket and belt/holsters. The new pieces really work out in this figure’s favor. The head, is definitely sleek and very cool, living up to the really solid heads we’ve gotten so far from the line. The new arms are great because, in addition to adding the coat sleeves, they are also ever so slightly shorter than the standard arms, thereby fixing the monkey arms problem of prior figures. The jacket add-on also hides those exposed pegs on the torso joint, fixing my other major complaint. As a whole, the new parts really sell this figure as his own figure, rather than leaving him really tied to the rest of the Essentials line like the prior figures have been. The paint work on Red Hood is also really strong, with the metallic red on the helmet being my favorite aspect by far. The rest of the application is actually cleanly handled, and lacks the fuzzy edges that a lot of DCC stuff sports. Red Hood is packed with a pair of pistols (which can actually be removed from the holsters and held, giving him a leg up on the Mattel release), as well as two sets of hands in both gripping and fist poses. It’s nice to see the extra hands cropping up again, as the lack of them with the earliest figures was a real drag.
THE ME HALF OF THE EQUATION
Red Hood was something of an impulse buy, truth be told. He came in at Cosmic Comix, and I just really, really liked the look of him on the shelf, so I just ended up grabbing him. I actually haven’t done that with a single Essentials figure since Reverse Flash, and I wasn’t sure it was going to pay off. Then I opened the figure up, and oh boy did it. Essentials has been really spotty for it’s run, but Red Hood is genuinely a solid figure, and by far the best figure this line’s put out. I’d say here’s to hoping for more like him, but unfortunately DCC’s just shown off a bunch of stuff that goes firmly the other direction…alas.