MR FREEZE
DC COMICS MULTIVERSE (MATTEL)
What am I reviewing today? <checks review docket> Mr. Freeze. DC Comics Multiverse. Mattel. *sigh* Well, I’m sure this’ll be a joyous review.
Okay, so my hate for Mattel is no secret, nor is my general dislike of their current DC line, dubbed DC Comics Multiverse, which, in its small-scale form, never even came close to living up to that name. Might as well have called it “Batman & Friends: Arkham Style (and also three ‘80s movies that get two figures each).” Yes, there was more than a small focus on the Arkham games in this line. And that’s not inherently bad; the Arkham games were a popular series, and a solid source of cool toys; but there’s a whole lot more DC out there, and returning to the days of no one but Batman getting any toys doesn’t exactly thrill me (the larger scale line looks like it’s avoiding this for now, which is good). Anyway, I don’t hate Batman or his rogue’s gallery, so I’m not completely unwilling to pick up the stray figure here and there. One of my all time favorite Bat-Villains is Mr. Freeze, who I’ll be looking at today.
THE FIGURE ITSELF
Mr Freeze was released in the very first series of DC Comics Multiverse figures from Mattel. He’s based on his appearance in Arkham City, the second Arkham game. It’s not a terrible Freeze design; it feels a little over complicated for my taste, but it fits alright with the rest of the Arkham game aesthetic, which I guess is really the main point. The figure stands a little over 4 inches tall and has 17 points of articulation. The articulation is like a lot of the other figures in this line, where the lower half has reasonable movement, but the upper half is mostly pretty restricted. Freeze’s shoulder pads in particular limit when can be done with his arms. Also, the lack of bicep movement is a real killer on Freeze, since it means he cant hold his freeze gun with both hands. Freeze’s sculpt was all-new to him, and it’s honestly one of the best sculpts this line had to offer. There are some slight oddities to the proportions, especially when it comes to the placement of the pelvis. The feet also are a bit clown shoe-y, which looks pretty goofy. The head and helmet is a pretty solid implementation; his head is connected to the waist joint, which subverts the usual issues with neck movement on Mr. Freeze figures, so that’s something Mattel actually did right. The paint on Freeze is decent enough. It’s pretty straight forward work, with solid color work, and no real accent work to speak of. The application is all pretty clean, and he has some brighter colors that help him stand out from the pack a bit. Mr. Freeze is packed with his freeze gun, which as I noted above, he can only hold one handed. It doesn’t look awful that way, so I guess it’s not the end of the world.
THE ME HALF OF THE EQUATION
As with Knightfall Batman and Detective Mode Bane, Mr. Freeze was given to me by Super Awesome Girlfriend, who purchased him for me during one of her stress-buying sprees. I gotta say, I came into this review kinda down on this figure, but I’ve come out the other side actually kind of liking this guy. I mean, he’s still far from perfect, but he’s certainly not as bad as the last few Mattel items I’ve looked at.