#3378: Mekaneck

MEKANECK

MASTERS OF THE UNIVERSE (MATTEL)

Introduced to the Heroic Warriors in 1984, during Masters of the Universe‘s third year, Mekaneck was dubbed the “Heroic Human Periscope!”  He was originally titled “Spy Man”, a name that would survive long enough to be listed for the character in Filmation’s series bible for their animated adaption.  This was, presumably, ruled out for being too basic, though in a line where the lead character is “He-Man,” you can only get too clever before you don’t actually fit in anymore.  Mekaneck splits the difference a bit, I suppose.  Though hardly one of the franchise’s heavy hitters, Mekaneck is nevertheless a fairly memorable member of the Heroic Warriors, and a solid second tier character that no line really feels complete without.  Today, I’m jumping back to the very beginning for the character.

THE FIGURE ITSELF

Mekaneck was included in the third main assortment of Heroic Warriors for Mattel’s Masters of the Universe.  The 1984 line-up introduced some pretty prominent figures to the line, including the Battle Armor versions of the two main characters He-Man and Skeletor, as well as the first figures for both Orko and Fisto.  But Mekaneck is today’s focus, and I’m certainly not gonna let the others take away from that.  Mekaneck stands about 5 1/2 inches tall and he has 5 points of articulation.  Due to the nature of his action feature, Mekaneck lacked an actual neck joint.  Additionally, his waist only turns one direction, and only about halfway at that.  Mekaneck made use of the standard barbarian arms, pelvis, and legs, as well as a new head/neck, a tweaked torso, and an all-new chest armor piece (which would see re-use the next year for Stinkor).  His sculpting is pretty standard for the line.  He’s got the usual rather goofy proportions, as expected, and minimal levels of detailing over most of the sculpt.  His head is the most distinctive piece, sporting a rather unique helmet and goggles.  The detailing is a touch soft, but not terrible.  I do quite like the mechanical details on the neck.  The color work on this guy is generally basic, and not super sharp or anything, but it gets the job done.  Obviously, this particular figure has seen better days, but he’s not incredibly bad given how old he is.  He’s still got faint traces of the chrome goggles, which are still fun.  Mekaneck was packed with a club-like sort of weapon, which would become a staple for the character.  It was somewhat prone to warping, given how soft the material was, but it’s a decent side-arm for him.  He also featured an action; twisting his toros to his left extends the neck.  It’s only about an inch and a half, since it’s got to fit in the torso, and he has to have his legs off to the side to use it, but it’s still fun.  Basic, but fun.

THE ME HALF OF THE EQUATION

When the pilot movie for the 200x tie-in cartoon ran in 2002, I watched it with quite a bit of excitement.  Mekaneck, as minor as he may have been, really stuck out to me.  I knew there was one coming in the 200x line, but he wasn’t out when the cartoon hit.  I made due with just having the basic He-Man to start, but I wanted more.  As luck would have it, we had a power-outage at my parents home that weekend, and, so as to not keep me stuck in a house with no power for a long stretch of time, my dad took me out for the day, which included stopping by a comic book store that had a decent selection of vintage toys, which just so happened to have this guy, meaning I was able to add a Mekaneck to my collection months earlier than the 200x figure’s release.  This one got a lot of use before the update came along, at which point, I believe I retconned this one into being a relative of some sort.  But this one was still the first, and that’s honestly pretty cool.

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