#3496: Cyclops Light Force Arena

CYCLOPS LIGHT FORCE ARENA

X-MEN (TOY BIZ)

“Using the Laser Light Force that only he possesses, Cyclops trains in the Danger Room to hone his mutant ability. The Light Force Arena’s many obstacles test Cyclops’ optic blasts to the limit! Only with constant practice can Cyclops keep his skills razor-sharp enough to cope with the threat of the Evil Mutants!”

Hey, remember back last week when I looked at that X-Men playset?  Wanna see me do it again?  Well, whether you want me to or not, that’s the angle I’m going with here.  Last week gave Wolverine a place to hang, so how about doing the same for Cyclops this week?  Oh yeah!

THE PLAYSET ITSELF

The Cyclops Laser Light Arena was released in 1991 alongside Series 1 of Toy Biz’s X-Men line.  It was the second of the two small-scale Danger Room playsets that accompanied the main line’s launch, serving as a companion piece to Wolverine’s Combat Cave.  The Laser Light Arena is the same basic dimensions as the Combat Cave, being about 7 inches tall, 7 inches wide, and 4 1/2 inches deep.  It’s smaller nature doesn’t *quite* live up to the “Arena” name, but we gave the other one a pass on “Cave” so this one can get a bit of a pass too.  Like the Combat Cave, this one required assembly right out of the box.  Once popped together, you get a set-up that’s not terribly different from the Cave’s assembly; three walls and three gimmicks, plus a spot to plug in a figure.  In this case, it’s designed to work specifically with the Series 1 Cyclops, right down to having spots shaped like the soles of his boots.  There’s also a spot that’s designed to directly work with the button that triggered his light-up feature; shame my figure lacks that these days.  Depending on how the “stand” is configured when you push down the button that would go under the spot where his light-up lever *should* be, you get one of three outcomes.  Furthest counterclockwise splits open the “metal box,” the next over flips back the Magneto standee, and the last one knocks over the stone wall.  Since it’s tied into the light up feature, it all looks like it’s being done by Cyclops’ optic blasts.  They actually all work pretty well, and there’s a good feeling of interactiveness to it.  The color scheme isn’t too far removed from the Combat Cave, albeit with the predominant color being yellow in place of red.  It works fine enough.  There’s more stickers to be had, as well, to keep things a little more interesting.

THE ME HALF OF THE EQUATION

As with the Combat Cave, I missed this one’s original retail run.  I do remember seeing it in the little product catalogue, and I was slightly more interested in this one, it being Cyclops-themed and all.  I remember being slightly bummed about not getting this one at the same time as the Combat Cave.  I wound up getting this one a couple of years later, from Collector’s World, a small comic shop near where my family vacations, which has sadly gone out of business since.  I think this one’s actually a bit more fun than the Combat Cave, and it’s features work a little bit better.  But, they do both make nice display pieces.

Leave a comment