MOON KNIGHT — RIVALS
MARVEL LEGENDS (HASBRO)
“Bathed in a luminous aura that pierces the darkness, Moon Knight glides through the night, ready to sear his enemies with his master’s sacred Ankhs.”
Hey, we had an almost two year break between Moon Knight reviews there, but, have no fear, just two weeks later, I’m coming in with another Moon Knight review, because that’s just how I roll. Also, you know, because I got two new Moon Knights relatively close to each other, and I’m passing that closeness onto you! …Or something. Today, though, it’s a little different, because it’s also a video game figure. Hailing from the 2024 game, Marvel Rivals, it’s, umm, Marvel Rivals Moon Knight? Yeah, that’s it. That’s the ticket.
THE FIGURE ITSELF
Moon Knight is a standalone deluxe-sized release from Hasbro’s Marvel Rivals subset of Marvel Legends, shown and *sort of* released alongside the Rivals Punisher figure. The figure stands 6 1/4 inches tall and he has 30 points of articulation. Moon Knight sports an all-new sculpt, based on his standard skin from the game. It’s a look clearly based on the Shalvey-designed armored up design, but filtered through the game’s edges upon edges sort of design aesthetic. Aside from the faceplate feeling maybe just a touch too Taskmaster, it’s a fairly decent Moon Knight design. The sculpt certainly does it justice. The articulation is worked in pretty well, allowing for a good range of motion on most of the joints, while not breaking up the flow too much. The shoulders are a little limited, and he’s stuck looking sort of downward a bit, but otherwise it works out okay. While some of the game-based figures have brought the designs more into the general aesthetic of broader Legends set-up, the Rivals figures are more inline with the actual game looks, down to the slightly amplified proportions. The details on the
costume elements are quite sharp, and I quite like the texture work on the under suit in particular. The standard cape has a sort of dramatic flow to it, mimicking his character screen from the game. It looks pretty cool, and lends itself to a nice variety of poses. The line work is sculpted, which helps give it some extra pop. There’s a second cape included, set in an outstretched crescent shape like when he’s gliding. Without some sort of flight stand, the posing options are slightly more limited, but it’s an impressive looking piece regardless. The figure’s color work is actually quite involved. There’s a number of different finishes to the white sections, which I quite like. The darker sections are likewise varied, and all of the application is pretty cleanly handled. Moon Knight is packed with a pair of crescent blades and a pair of Ankh batons, so he’s got some options for attack. No way to store anything, and I was a little bummed by no extra hands, but the weapons do at least fit nicely into the gripping hands.
THE ME HALF OF THE EQUATION
Rivals isn’t available on any of the consoles I play the occasional video game on, so I’ve not had the opportunity to experience any of it first hand, but I know a fair bit of it through reputation. My knowledge of Moon Knight’s inclusion is really that he’s in the game, and that’s it. A new Moon Knight figure is a new Moon Knight figure, though, so I was onboard for this one from its announcement. It’s a solid release. Not my personal favorite of the many Moon Knights, but he does some cool, and more unique stuff, which I definitely appreciate.
Shoutout to my friends at All Time Toys, from whom I purchased this figure for review! If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.


