#3342: Sky B.A.T.

SKY B.A.T.

G.I. JOE: SIGMA 6 (HASBRO)

“COBRA Sky B.A.T. troops convert to different modes for multiple attack capabilities. Smart technology gives them the ability to automatically make the conversions themselves. Vertical Assault Packs attach to their backs and interface with their central processors to achieve complex aerial maneuvers. Armed with concussion bombs stored on their wings, they can launch devastating attacks from the air. In ground assault mode, their arms convert to powerful grenade launchers. With the addition of ionic gas canisters, they can enhance their strength and move at accelerated speed. To combat this robotic force, the Sigma 6 team has developed specialized weapons designed to disable computerized systems.”

I don’t discuss Sigma 6 enough here on the site.  In fact, I think most websites don’t discuss Sigma 6 enough.  Most people don’t discuss Sigma 6 enough.  It’s just a whole thing, honestly.  Whatever the case, the line was genuinely a delight, and an inventive refresh to the franchise.  I kind of miss it, in some ways.  In my brief rundown of the line, I’ve thus far only focused on the Joes side of things, but today, I’m moving over to the Cobra side.  In order to keep things a bit more Saturday morning friendly, the majority of the Cobra forces for the Sigma 6 reboot were variants of the B.A.T., and today, I’m taking a look at the Sky B.A.T.!

THE FIGURE ITSELF

The Sky B.A.T. was part of the first Soldier wave of the 2006 Sigma 6 line-up, which was the second Soldier wave overall, after the line’s end of 2005 debut.  This assortment was a pretty small one, since it was really more of a revision, so it was just the Sky B.A.T. and a variant of Storm Shadow.  This was the second B.A.T. in the line, following the Ninja B.A.T. in the 2005 Solider wave.  Though titled as a Sky B.A.T. officially, this figure was designed to served not only as a Sky B.A.T., but also as a standard issue B.A.T. as seen in the tie-in cartoon.  The figure stands about 8 inches tall and he has 25 points of articulation.  While the Joes were largely built around very similar structures and the more uniform Sigma suit design, the Cobra offerings were a bit different, and that’s especially evident with the Sky B.A.T.  His articulation layout is pretty similar to the Joes, though the shoulders and mid-torso are a little more unique here.  While the sculpts for this line generally went just a touch more realistic than the show designs (though still quite stylized), the Sky B.A.T. is one of the figures that stuck the closest to the animation models.  It translated really well, and made for a particularly cool looking toy.  The only real downside to this figure is the the arm canisters.  They’re articulated, and they’re cool in theory, but the plastic used of them is unfortunately prone to becoming very brittle over time, making them likely to shatter at the joints…as happened with one of mine.  They can at the very least be removed (carefully, of course), so if one breaks, you’re at least not stuck with an imbalanced figure.  The Sky B.A.T.’s color scheme is pretty classic Cobra fare, with lots of blues and reds.  It generally works well, although it’s another victim of time not being the kindest, since the torso yellows a little bit faster than the other blue plastic.  Thankfully, it’s pretty minor, and the overall appearance is still pretty consistent.  The Sky B.A.T. is packed with a pretty impressive wing pack, complete with articulated wings, and four removable missiles.  He also includes a rifle, which is a fun piece, which has a launching missile on the lower section.

THE ME HALF OF THE EQUATION

I always wanted one of these when they were new, but I wasn’t ever able to track one down at retail.  I had a particularly good run of finding Sigma 6 figures back in 2018, and this guy was part of it, picked up from the New Jersey-based House of Fun, along with a few others.  He’s really one of the line’s star pieces, and I’m glad I was able to finally get one.  It’s a cool robot.  It’s a cool G.I. Joe toy.  It’s just a cool action figure.  Small issues with longevity of the figure aside, he’s a total win.

#3340: Nemesis

NEMESIS

JUSTICE LEAGUE UNLIMITED (MATTEL)

Beginning as the star of a back-up feature running in Brave and the Bold (which was then serving as DC’s equivalent to Marvel’s Marvel Team-Up), Thomas Tresser aka Nemesis has never been a particularly high profile DC character, but he’s had a few notable moments over the years.  He’s certainly a different sort of character, especially for his era, being more of an espionage type of character who nevertheless still regularly interacts with the main DC heroes.  He’s kind of like a Black Widow type almost.  In this day and age of media, it’s honestly downright baffling that his only appearance outside of the comics is as a couple of cameos in Justice League Unlimited.  He did at least get a toy out of it, though.

THE FIGURE ITSELF

Nemesis was released in 2007, under the third iteration of Mattel’s Justice League Unlimited line.  He was in the fifth series following the line’s move to the purple “DC Universe” branded packaging, and was available only in a three-pack alongside Lightray and a winged variant of Amazo.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Nemesis was built on the medium male body, which was reworked from the basic Green Lantern.  It’s a good, balanced build, and was very definitely the line’s best base body.  He got the new fancy-booted legs from the prior year’s Lex Luthor, as well as that figure’s shoulder harness add-on.  Those pieces, coupled with a brand-new head sculpt, made for a really solid recreation of Nemesis’s design as seen on the show.  The head sculpt is honestly one of the line’s best, and is just a great recreation of Nemesis not only from the show, but from the comics as well.  The paint work on this guy is very basic.  Largely, he’s just molded in black.  There’s a little bit of painted add-on work, and it does what needs to, and does it pretty well.  Nemesis was *technically* not packed with any accessories, but he’s a master of disguise and the other two figures in the pack were both built on the same base body, so maybe they’re just disguises?  Yeah, let’s spin it that way.

THE ME HALF OF THE EQUATION

My knowledge of Nemesis really came from his stint as a supporting player in Wonder Woman.  I really dug the character there, and liked how they worked him into the overall story, fitting him loosely into that Steve Trevor role.  Beyond that, I’ve always thought he had a pretty cool look.  JLU was still very hard to find at retail when this set hit, but Cosmic Comix happened to get one in back when they were still relatively new, and I was enough of a fan of all the figures included to pick it up.  Nemesis is a great example of the line’s parts re-use really working well to give us characters we wouldn’t otherwise get.

#3326: Iron Man

IRON MAN

MARVEL MINIMATES

In the second year of Marvel Minimates, after a focus on Spider-Man, the X-Men, and Daredevil in the first year, Diamond expanded the line’s horizons a bit in the second year.  The Avengers, a notable omission from the first year, got their first taste of the line, with Captain America leading the charge in Series 5.  Iron Man wasn’t far behind, with his ‘mate debut hitting just a few short months later in the next assortment.  And I’m taking a look at that figure today!

THE FIGURE ITSELF

Iron Man was released in Series 6 of Marvel Minimates, in a pack alongside the Danny Ketch version of Ghost Rider.  This one was the standard release, and there was also a stealth variant that swapped out for this version.  This same figure was also packed with the standard Dr. Doom for the Walmart and Target Group A selection, as well as in a TRU four pack with Silver Surfer, Gamma Hulk, and Wolverine, and the big TRU 10-pack that debuted Mr Fantastic at the end of the year.  There was also a very slightly modified version packed in with the Ultimate Avengers 2 DVD for certain releases.  The figure was built on the long-footed Minimate base body, so he’s about 2 1/4 inches tall and he has 14 points of articulation.  Iron Man made use of two add-on pieces for his helmet and belt, as well as a unique left hand for his replusor blast.  All of the pieces were new for this release, though they were all shared with the variant from his debut series.  The belt and the hand would also become standard pieces, and the helmet was used once more for the Civil War set before being retired.  The parts are all quite nicely handled.  They show the line’s progression towards a little more detailing in the sculpts, while still remaining rather on the simple side.  The paint work is quite impressive, and to date holds up one of the best Iron Man paint schemes from the line.  They manage to make the armor look shiny, while still making use of flat colors.  It maintains his look from the page, which I think really works.  It also means that he avoids the issue of how the metallic paints held up over time, which was a persistent issue for the later Iron Men.  Under the helmet, there’s a fully detailed face for Tony.  Again he showcases the line moving towards extra detailing. Also, he’s got a full goatee, which doesn’t feel quite right for this particular era of armor, but it could be worse.  To showcase the unmasked head, Iron Man was packed with an extra hairpiece.

THE ME HALF OF THE EQUATION

I was very excited by the prospect of the Avengers being added to the line, so Iron Man was my most wanted out of Series 6.  I bought him and Ghost Rider both brand new from my local comic shop, Cosmic Comix.  I wasn’t quite as good about keeping all the parts to my Minimates at the time, so I wound up losing most of their parts.  I was able to piece Iron Man back together with a few spare parts I picked up second hand over the years, so he’s back to his original glory.  He’s quite a nice ‘mate.  I don’t really know that any of the 81 variants that followed ever really topped him.

#3324: Boromir

BOROMIR

LORD OF THE RINGS: FELLOWSHIP OF THE RING (TOY BIZ)

“Boromir, a valiant warrior and eldest son of Denethor, the Steward of Gondor, joins the Fellowship to protect Frodo. However, his false beliefs about the power of the One Ring ignites a growing fascination and a desire to possess it.”

I don’t talk much about Lord of the Rings here on the site.  It’s not that I don’t enjoy the franchise, though I’ll admit I really only stick to the first three movies, it’s just that’s a rather daunting thing, and I tend to stick to the fringes of it all.  As with anything, I’ve got my favorite characters in the mix, of course.  Of all the heroes, my absolute favorite is certainly Faramir, who’s something of an unsung hero in the whole thing, but I’m also quite a fan of Faramir’s ill-fated older brother, Boromir, thanks in no small part to Sean Bean’s incredibly memorable performance in the role.  Back when the movies where being released, Toy Biz had the license for the figures, and put out a quite expansive line of figures, which rather unsurprisingly included a couple of versions of Boromir.  I’m taking a look at the first of those today!

THE FIGURE ITSELF

Boromir was initially released alongside Lurtz in a two-pack from Toy Biz’s Fellowship of the Ring tie-in line in 2001, and was later released solo in the wider Trilogy line following the wrap up of the Return of the King tie-ins.  The figure stands a little over 6 inches tall and he has 4 points of articulation.  The Fellowship figures weren’t as posable as the later figures would be, so Boromir’s definitely a little restricted on the posability front.  He’s a little bit pre-posed, with his arms sort of jutting out, and his legs being kind of splayed.  Also, due to how the movement works, neither of his elbows is actually pointing forward, which is kind of awkward.  He does at least have a decent enough action pose about him.  Boromir’s sculpt was unique to this figure, and is fairly on par with the rest of the Fellowship figures.  He’s got a respectable enough likeness of Sean Bean on the face, and the detailing on the outfit’s pretty nice, especially the mail shirt under all of his other garb.  The figure’s proportions are definitely a bit on the chunky side, which isn’t too crazy, but it’s definitely a bit more of a stylistic choice.  It’s a more balanced set-up than other figures in the line, though, so it’s at least not dealing so much with the monkey arms that showed up a lot in the earlier figures.  Boromir’s paint work is generally more on the basic side, with mostly straight forward color work.  Some of the paint’s a little on the thick side, but the application’s pretty clean and consistent.  The grey trim on the tabard is the one exception, as it’s a little bit all over the place.  Other than that, he’s okay, and there’s even some pretty decent accenting on the hair and the chain mail.  Boromir is packed with his horn of Gondor, his sword, his shield, and his cloak.  The horn fits well in his left hand, and can hand from his belt.  The sword seems a little small and is rather bent, but it can at least be sheathed.  The shield’s actually quite a nice piece, with impressive texturing, and a strap for wearing over his shoulder.  The cloak’s a little tricky, as it doesn’t really stay firmly in place, and it also can’t be used when the shield is slung.

THE ME HALF OF THE EQUATION

Since I picked up Faramir back in 2016, I’ve been casually on the lookout for a Boromir.  Back towards the end of 2021, a bunch of Lord of the Rings figures came through All Time.  They were largely incomplete and kind of a mess, but there just so happened to be a complete Boromir in the mix, and he was honestly pretty cheap at that moment, so, boom, your boy had a Boromir.  He’s a bit dated, but still a lot of fun.  And now I’ve got the two brothers!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3301: Insulated Spider-Man & Electro

INSULATED SPIDER-MAN & ELECTRO

MARVEL MINIMATES

In 2009, we were between cinematic versions of Spider-Man, so all of his toy tie-ins were sticking closely to the comics for their inspiration.  This was especially true of Marvel Minimates, who had three dedicated assortments just for comic Spidey, as well as working him into some of the mixed assortments.  Wedged in the middle of the themed set-ups was today’s set, a variant of Spider-Man and one of his classic foes, Electro!

THE FIGURES THEMSELVES

Insulated Spider-Man and Electro were initially released in the fourth TRU-exclusive assortment of Marvel Minimates, before getting a follow-up release in Series 30 of the main line.  The set from this review was the specialty release, but the two sets were effectively identical apart from packaging.

INSULATED SPIDER-MAN

“This alternate costume was created by Spider-Man to counter the devastating electricity powers of the super-villain Electro. By utilizing non-conductive materials and building on his original ‘rubber air mattress’ design, he defeated Electro with ease.”

Introduced in 1997’s Amazing Spider-Man #425, Spider-Man’s Electro Proof Insulated Suit was crafted to battle Electro’s increased powers of the ’90s.  It had graced toy form before during Toy Biz’s run with the license, but with this it had a Minimate.  Different!  The figure was based on the standard post-C3 ‘mate body, so he’s about 2 1/4 inches tall and he has 14 points of articulation.  His only add-on is a full face-mask piece.  They were standard for Spidey for a brief span of time, but this assortment actually dropped that; the only reason this particular figure got the piece was for the extra padded design.  Everything else is handled with paint.  There’s quite a lot going on, but it does a great job of capturing the design of the costume as seen in the comics.  Under the bulked up mask is a standard Spidey mask.  It’s unfortunately saddled with the peg hole in the head, but otherwise it was really great, and the red was designed to be an exact match for the standard Spidey from Series 24 of the main line, allowing a replacement of his bulked up mask piece from the original release.  Spider-Man was without any extras for this release.

ELECTRO

“Given super-human powers by a freak electrical accident, Max Dillon was transformed from an average electric company lineman into the super-villain known as Electro! Able to absorb and manipulate near-limitless amounts of electricity, Electro can only be defeated by shorting out or overloading his powers.”

This marked Electro’s introduction to this line.  While there were another four variants of the character to follow, but this is to date the only one based upon his classic design.  He got three add-on pieces for this release, for his mask and his two glove cuffs.  All three were all-new pieces.  The mask was a little bit deep at the front, but was otherwise a good piece.  The cuffs take what would become the standard approach for the flared gloves, and add the electric effects to the ends.  His paint work is respectable enough; the colors are nice and bold, and the line work is quite detailed.  There’s a ton of work on the face, which would perhaps be overboard on another character, but actually kind of works for Max.  Electro was packed with two electricity effects pieces, shared with Series 29’s Storm.

THE ME HALF OF THE EQUATION

I bought this set new from my go-to place for Minimates at the time, Cosmic Comix.  I remember being pretty happy about getting an Electro, and the Insulated Spider-Man was certainly a cool design.  The figures both suffer from a little bit of production issues cropping up, but they’re both pretty good overall, and neither found themself with any real replacement.

#3206: Mekaneck

MEKANECK

MASTERS OF THE UNIVERSE (MATTEL)

Well, would you look at that, I’ve officially been running this old site of mine for nine whole years.  What a time it’s been.  As I always like to do on these anniversaries, I’m opting to make today’s review just a little bit more special.  I’m focusing on a line that’s as of yet not gotten to be in the spotlight here, Masters of the Universe.  While my ties to MotU don’t go hardcore or anything, I did have something of an attachment to the franchise’s 2002 re-launch, which was what introduced the whole thing to me, back when I was just 10 years old.  Since early into my exposure to the franchise, I’ve had a particular attachment to the heroic warrior Mekaneck.  So, let’s look at a Mekaneck, shall we?

THE FIGURE ITSELF

Mekaneck was part of the second assortment of the 200x Masters of the Universe, alongside a He-Man variant and a bunch of re-packs.  The figure stands a little over 6 1/2 inches tall and he has 12 points of articulation.  While the original Mekaneck design was meant to re-use a good bulk of the standard male body, his 200x design was decidedly quite removed from the core look.  As such, this guy wasn’t designed with other characters in mind, so his mold was totally unique to him.  It’s a pretty great offering, courtesy of the Four Horsemen.  The updated version of the design added a lot more tech details, especially to the underlying body, but also to his armor, which was a bit more basic on his original figure.  All of the classic elements are still present, and it’s very clear who he’s supposed to be.  His distinctive chest armor, originally a piece he shared with Stinkor, was affixed permanently to the torso here, and again given a far more in depth selection of detailing.  He’s got the same neck extending feature from his vintage counterpart; twisting his waist extends his neck about an inch or so.  About the only down side to this figure’s sculpt is to do with his secondary action feature, which is gives you the ability to “see” through his head, which is done via a gaping hole in the back of his head.  It’s certainly an odd choice to be sure, since it offers minimal play value, but also results in a really obvious hole in his head.  Beyond that, though, the sculpt’s great.  The figure’s paint work is generally pretty great.  There were two versions of the paint, with the one seen here being the standard release, which technically has green goggles.  I say “technically” because the translucent plastic barely shows any deviations in the colors, so it can be hard to tell.  Mekaneck is packed with his usual distinctive mace, which he can hold in his left hand.  His arm has even been given a spring-loaded swinging feature in the elbow, which isn’t terribly impressive, but it’s alright.

THE ME HALF OF THE EQUATION

The 200x incarnation’s accompanying cartoon debuted with a pilot movie, aired during Cartoon Network’s Cartoon Theatre.  I remember excitedly sitting down and watching it when it aired.  In addition to running out to get a He-Man the next day, I was also quite intrigued by Mekaneck, even with his brief appearance in the film.  His prototype had already been shown off by then, so I knew I wanted him pretty much from the start.  He was quite a rare figure at the time, but I actually had a stroke of luck on this particular release.  When I was a kid, my grandmother and I made it a ritual to visit the KB Toys at the local mall, on an almost weekly basis.  In 2003, she and my dad had located the KB Toys liquidation outlet, which was just a few hours drive from where we lived.  They planned a day trip out, and I wound up getting a whole boatload of stuff, largely older Toy Biz Marvel.  However, amongst the piles of figures that were almost a decade old by that point, I found one lone Masters figure, thrown on a random shelf, and, as luck would have it, it was Mekaneck.  Quite a thrilling find on a day of thrilling finds, really.  He’s a goofy figure, but he’s Mekaneck; he’s supposed to be goofy.  That’s what’s great about him, and that’s what’s great about this figure.

#3131: Captain America

CAPTAIN AMERICA

MARVEL LEGENDS (TOY BIZ)

I gave today’s intro a fair bit of thought.  Usually, I like to keep things fairly light and apolitical here on the site, what with it being about toys and all, but I would be lying if I said that wasn’t becoming a harder thing to do these days.  My aim isn’t to offend, or hurt, or throw mud, or anything like that, but even from an apolitical stand-point, there wind up being some lines that get crossed, and it gets pretty hard not to say anything about it.  So, I’m gonna keep being me, and I’m gonna say what I say, and continue to just try to be my best self.  Today is July 4th, a day that’s typically dedicated to celebrating all the great things about America.  For me, on the site at least, that means I get to review another Captain America figure, because that’s how I roll.  This year, things are very much muddied by current events, leaving a lot of people not feeling quite so hot about America, and perhaps a little less proud to be part of this whole venture.  I can definitely feel that, and I think we’ve all got some work we can do to get to a better place together.  I think we can all work towards being our own best selves.  And if you think my best self isn’t going to take the opportunity, in a time of uncertainty, fear, and worry, to review a figure of Steve Rogers, a symbol of hope for all the things that America should be to all the people that call it home, then you’re definitely not one of my regular readers.  When you need some inspiration, a Captain America’s not a bad place to start, right?

THE FIGURE ITSELF

Captain America was released as part of Toy Biz’s “Face Off” spin-off of Marvel Legends, which gave us new versions of the core heroes, facing off against their antagonists.  For his part, Cap was packed alongside Red Skull.  There was also a variant unmasked Cap, which was instead packed with Baron Strucker.  Look, he’s fighting a Nazi either way, right?  This was Toy Biz’s fourth and final version of Cap in their run with Legends, following the original Series 1, the Ultimate, and its more classically-inspired variant.  The figure stands about 6 1/2 inches tall and he has 46 points of articulation.  That hefty articulation count is aided by the addition of separately articulated fingers, something Toy Biz was giving a try later in their run.  They wound up as one of the very first things cut by Hasbro, and, honestly, it’s not a huge shock.  They’re really not much more than a novelty, and they mean he can’t really grip or anything.  It’s the sort of thing that alternate hands are just a far more efficient way of doing finger poses.  Other than that, the articulation is pretty decent from a range of motion standpoint, though perhaps not so much from the appearance angle.  They definitely aren’t super worked into the sculpt’s aesthetics.  Said sculpt was a mix of old and new.  He used the Ultimate Cap as a starting point, with the addition of a more classically-based set of gloves and boots, as well as slightly tweaked versions of the upper torso and head.  This whole sculpt wound up getting up-scaled for Toy Biz’s Marvel Legends Icons line, and it was honestly pretty good for the time.  It’s perhaps not aged quite so well, what with its wonky proportions and the slightly odd shaping of the face.  That said, the texture work, especially on the scaling, is really amazing work, and if nothing else, he’s certainly got a nice style to him.  At the time of release, he was probably one of Toy Biz’s best.  Cap’s paint work is decent enough.  Toy Biz was still tending to go pretty muddy with the colors at this point, but this guy actually gets a fairly bold and clean color scheme.  It works pretty well for the character, and, again, it’s really some of the line’s best work.  Cap is packed with his shield, which is the same as his Series 1 counterpart’s, complete with the cloth straps for placing over his shoulders.  This time, it’s better painted, and I particularly like the black interior; it definitely adds a lot more pop.

THE ME HALF OF THE EQUATION

Back when this figure was released, I decided to stick with my Series 1 version, rather than trying to upgrade.  Given how difficult it was to get these packs, or really Legends in general, it wasn’t hard to justify.  I always kind of wanted one, but I never got the chance to grab him over the years.  Fortunately for me, he came into to All Time a couple of months ago.  He’s certainly a figure that shows his age, but I still really enjoy him for what he is.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3110: Superman

SUPERMAN

SUPERMAN/BATMAN: PUBLIC ENEMIES (DC DIRECT)

In the early 2000s, DC revitalized their World’s Finest book, a series that chronicled Superman and Batman’s joint exploits (well, mostly; it didn’t start that way), under the more minimalistic title of Superman/Batman.  The series launched with “Public Enemies,” a story line that saw Superman and Batman labeled enemies of the state by a soon-to-be-deposed President Lex Luthor.  It’s far from high art or anything, but it’s a fairly fun story.  At the time, DC Direct did a line of figures to tie-in, based on Ed McGuinness’s art from the book.  Today, I’ll be taking a look at the line’s take on Superman.

THE FIGURE ITSELF

Superman was released in the first series of DCD’s Superman/Batman line, which was entirely “Public Enemies”-themed.  The figure stands 6 1/4 inches tall and he has 11 points of articulation.  These figures were far from super-poseable, with little more than enough movement to tweak the basic standing pose.  You can get maybe a slight take-off pose out of him, but even that’s pushing it.  He can at least get his arms closer to his sides than Batman could, but even so, it’s pretty limited.  Superman had an all-new sculpt, based on McGuinness’s art; it certainly shares a number of elements with the other figures, since they all had rather similar builds.  It’s at the very least a pretty solid recreation of the art in three dimensions.  In particular, they’ve really gotten McGuinness’s Superman’s head down pretty spot-on.  I do really love how that sculpt looks.  The cape seems perhaps a touch short, but I do like the dynamic flow to it; it helps to break up that basic standing pose just a little bit.  Superman’s paint work is actually quite nice.  I’ve always really enjoyed the metallic blue they chose for this first release; it just really pops so nicely, especially next to the matte finish on the flesh tones.  I’m not entirely in favor of the lack of actual eyes, but it’s a stylistic choice, I suppose.  It does sort of have a twinge of nostalgia for me, since it makes me think of the early Kenner STAS figures, so I guess it’s not entirely bad.  I do quite like the blue accenting in the hair, so that works out.  Superman is packed with a Superman/Batman display stand.  It’s just a stand, but it does what it needs to, I suppose.

THE ME HALF OF THE EQUATION

I was in middle school when these were released, so I was on a much smaller budget.  That meant I only had the money for one figure from this set, and it wound up being Captain Atom, since I didn’t already have a bunch of him laying around.  I always wanted to grab this guy at some point, but I just never got around to getting one.  Last year, I was helping a family friend downsize their collection, and they gave me this guy in return for my help, which was honestly very nice.  He’s a very specific type of figure, and you have to want that very specific type of figure.  That said, I really like that very specific type of figure, and you’d be hard pressed to find a better adaptation of Ed McGuinness’s art, so he very definitely works for me.

#3094: Snake Eyes with Ninja Armor

SNAKE EYES with NINJA ARMOR

G.I. JOE: SIGMA 6 (HASBRO)

“Snake Eyes uses customized weapons to give him a powerful advantage over Cobra ninjas.  Whether riding his Ninja Hovercycle or battling enemies in hand-to-hand combat, Snake Eyes defeats his opponents with agility and the element of surprise.  During a mission to recover technological data stolen by Cobra, Snake Eyes had to get in and out within 90 seconds then escape from Storm Shadow and his team of ninjas.  He and StormShadow battled each other at high speed on their cycles.  Just when his enemies thought they had him, Snake Eyes suddenly deployed air-brake wings hidden in his backpack, leaped from his bike and knocked them all from their cycles with his tri-blade sword.  He was back on his bike and gone before they knew what hit them.”

I’ve touched only very briefly on Sigma 6, the early ’00s incarnation of the G.I. Joe franchise, here on the site.  And you know what?  That’s just not right.  Because Sigma 6 is pretty awesome.  And more people should appreciate it.  At its outset, Sigma 6 took more of a focus on a core cast of characters, though that expanded a fair bit as the line progressed.  I’ve focused a lot on the expanded roster, but not yet any time with that core team.  So, hey, let’s look at a Snake Eyes.  That’s always pretty fun.

THE FIGURE ITSELF

Snake Eyes with Ninja Armor was released as part of the first Commando wave of the 2006 Sigma 6 line-up.  In an assortment that saw figure debuts for both Cobra Commander and Long Range, Snake Eyes was the one variant.  He was technically Snake Eyes’ second variant for the line, following up on the weird two-pack re-deco.  This one was actually different, what with the Ninja Armor and all.  The figure stands 8 inches tall and he has 25 points of articulation.  In terms of structure, this figure’s core figure is the same as the prior Commando release Snake Eyes.  The base Snake Eyes sculpt was definitely one of the most stylized of the original figures for the line, being quite spindly and lanky.  His masked head actually has eye holes, giving us a rare glimpse at a portion of his face.  It’s a really cool touch, and I really dig the little bit of scarring visible under the eyes.  Snake Eyes has the standard Sigma 6 suit under everything, much like the rest of the team, which gives the sculpt an opportunity to showcase a larger variety of detailing, including the little flip-up console on the arm, which remains one of my favorite features on these guys.  To fully ninja armor up this guy, he gets a removable visor, chest armor, shoulder pads, and shin guards, as well as the standard dog tag.  The visor is a much more armored piece, fully wrapping around the head, and also further down the sides of the face.  It’s more patterned after his V2 visor than the standard version had been, which I really quite like.  It really pushes that classic Snake Eyes vibe.  The body armor is decidedly not as Snake Eyes-y, but its a cool armor design in its own right, fitting well with the look of the visor.  It’s got a bit of a knight’s armor look about it, which definitely fits well with that V2 style visor.  The shin guards both have fold-out blades, because what is Snake Eyes without some extra blades?  Snake Eyes’ color scheme is generally pretty similar to the standard Snake Eyes fare, being black and grey.  He does get some extra details in bright green, which is certainly a lot of fun.  Snake Eyes is armed with a silenced assault rifle, a sword with three blades (which can fold in and out), a sort of a spear thing in two parts, a wing pack, and a cool case to carry everything in.

THE ME HALF OF THE EQUATION

As I’ve touched on before, Sigma 6 figures weren’t the easiest things to track down back when they were new.  I wanted *a* Snake Eyes at the time, with this one being the front runner on the list.  I never saw him, so I never got one, but he’s remained at the back of my mind since.  We actually managed to get a pretty cool Sigma 6 collection in at All Time, and this guy was included in it, complete even, so at last I have him.  I’m honestly pretty psyched about it.  He’s just so much fun, much like the rest of the line, and I’m all about it.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3080: Kilowog

KILOWOG

GREEN LANTERN: REBIRTH (DC DIRECT)

“The alien Kilowog was recruited into the Green Lantern Corps as a protector of the planet Bolovax Vik, and was killed by his former friend and ally Hal Jordan. Recently ressurected, Kilowog will play a key role in the re-formation of the Green Lantern Corps. The Kilowog action figure features multiple points of articulation and includes a display base.”

Despite the fact that the Green Lantern Corps is made up of a very, very, very large percentage of non-human members, it’s tricky for any of the non-human members to really hold the focus for too long.  I guess it’s inherently easier for humans to relate to humans.  Over the years, a few of the alien Lanterns have caught on a bit more than others, and, perhaps the most successful of the bunch is Kilowog, a character prominent not only in the comics, but also in most other media involving the Lanterns.  That also means his fair share of toy coverage, starting way back during the Rebirth tie-in days, back in 2005.  I’ll be taking a look at that particular figure today!

THE FIGURE ITSELF

Kilowog was released in the first series of DC Direct’s Green Lantern: Rebirth line.  This figure was Kilowog’s very first foray into the world of action figures, shortly followed by his JLU figure later that same year.  As with all of the figures in the set, he was designed to specifically tie-in with the “Rebirth” comic event, and as such he was sporting his updated design from the comics.  This brought him closer in-line with his animated appearances in the Justice League cartoon, which had served to revitalize the character for a larger audience.  So, it was certainly a sensible direction to take the character.  The figure stands 7 3/4 inches tall and he has 15 points of articulation.  His range of motion isn’t particularly amazing, but for a DC Direct offering, especially of the era, he’s not bad.  They were experimenting with a little extra articulation on this line in particular, so he’s got wrist and ankle joints, which were hardly standard at the time.  Kilowog sported an all-new sculpt, and it was one that would remain unique to this figure.  It’s a pretty darn good one, truth be told.  It’s a nice, hefty figure, befitting his larger stature nicely.  The face has a really solid level of detail, especially on the texturing.  It really adds a lot to the overall appearance, and helps the sculpt hold up even 17 years after the fact.  Kilowog’s paint work is pretty solid.  The metallic green and pearlescent white for the outfit really lend it that proper alien feel, and the skin tone, with its slight accenting, works very nicely.  Kilowog is packed with his power battery, which is a really sizable, as well as a Lantern symbol display stand.

THE ME HALF OF THE EQUATION

Kilowog is a figure I wanted from this series, even before it was released.  He was at the top of the list.  And then the series hit, and, much like last week’s Barda, he wound up being very hard to get ahold of.  I always hoped I might find one, but a reasonably priced one never presented itself to me.  When DC Universe Classics came along, I shifted my focus over to that one, but this one was always the one that got away.  Remember how I got that Barda figure?  Well, as it turns out, that collection had two of my personal DCD grails, because this guy was there, too.  I was actually pretty enthused, and, as with Barda, I was able to get him for a really good deal.  He’s a solid figure, and one that holds up really nicely, even all these years later.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.