#3483: Kamakura

KAMAKURA

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Wow, two G.I. Joe reviews, just a week apart?  And they’re both Classified even?  How’d that happen?  Well, I sat one the first one long enough before reviewing it that I’d wound up with another in the mean time, that’s how.  Also other reasons, but I’ll get to them in a bit.

When Hasbro re-launched the 3 3/4-inch Joes in 2002, they also got a tie-in comic, courtesy of Devil’s Due publishing.  It was largely using the established characters, but since the premise of the comic was that they were progressing in real time from the end of the Marvel run, and they wanted to show some change, they gave Snake Eyes an apprentice, who he’d been training while the Joe team had been disbanded.  Sean “Kamakura” Collins was the son of a former Crimson Guard, who had briefly appeared during the Marvel series.  Kamakura came with Snake Eyes to join the re-banded Joes, and in turn became the era’s most enduring character, gaining not only a handful of figures, but also a role as a recurring character in the *next* notable Joe project, Sigma 6.  And now he’s even joined the Classified Series.  How about that?

THE FIGURE ITSELF

Kamakura is figure 61 in the G.I. Joe: Classified Series line-up.  He was released at the beginning of the year as an Amazon-exclusive, and is at the slightly heightened deluxe price point that we also saw with Sgt. Slaughter.  The figure stands 6 1/4 inches tall and he has 37 points of articulation.  He’s sporting all the standard articulation for the line, and he’s totally pinless, so it all looks pretty good.  The sculpt here is an all-new one, courtesy of Fred Aczon, and it’s a pretty solid one.  Kamukura is very definitely based on that initial comics design, which really makes him the first figure of him to truly do so, since all of the others have done some sort of compromise on the look.  I do really think it’s a strong look, and it manages to adapt pretty well to this particular aesthetic.  There’s some fantastic texturing going on, and I really like how similar yet different the masked head is from the classic Storm Shadow release.  It shows commitment to keeping the different characters unique, which I appreciate, since Kamakura so frequently gets stuck as just a re-use figure.  Kamakura’s paint work is overall pretty basic.  There’s more involved work on what we can see of the face, and he gets his proper clan tattoo, but other than that, it’s base work.  Some of the base stuff is a little off-set on mine, but nothing too crazy out of the ordinary.  In order to justify his higher price point, Kamakura gets a slightly upgraded accessory selection.  He’s got an alternate unmasked head, two styles of hood (re-used from Storm Shadow), two swords, a backpack, a knife, and uzi, a handgun, a bladed staff, and two shorter blades.

THE ME HALF OF THE EQUATION

While I had been familiar with G.I. Joe as a brand since a very young age due to the vintage 12-inch Joes my dad had owned, my first introduction to the Real American Hero incarnation of the franchise was the 2002 relaunch.  As an avid comics reader, I of course followed the Devil’s Due series, and Kamakura was always a favorite of mine.  I’m always glad to see him show up in the toy line (even though most of his figures have been kinda rough), and I had my fingers crossed that he’d get the Classified treatment.  However, with him winding up as an Amazon-exclusive, and me becoming a bit disenchanted with the line overall, I wound up waiting on this one.  It worked out in my favor, because I was able to catch him during a Prime Day sale, which greatly incentivized the whole thing.  I really do like this figure.  Since he comes from a different era, he’s not slavishly modelled on a vintage figure, and is instead a more general adaptation of his DDP appearances, which I really feel works to his favor.  I’m glad I finally got one, and I’m on one hand kicking myself for waiting this long, while also kind of glad I did.  The point is, I have one now, and he’s very cool, and honestly the best figure Kamakura’s ever gotten…well, except for maybe his Sigma 6 figure.

#3478: Edward “Torpedo” Leialoha

EDWARD “TORPEDO” LEIALOHA

G.I. JOE: CLASSIFIED SERIES (HASBRO)

“Torpedo was a scuba instructor prior to enlistment. Attained black belts in three martial arts by age 19 (Wu-Shu, Kenpo, and Go-Ju-Ryu). Proficient with Filipino butterfly knife(Bali-Song). Training records after SEAL School: CLASSIFIED. Qualified Expert: Most NATO small arms, NATO and Warsaw Pact explosive devices.

Spends off-duty hours perfecting his fighting skills and marksmanship. Strict vegetarian. Regarded by his teammates as a highly competent professional, but has the personality of a cold fish.”

The first year of G.I. Joe’s move to the 3 3/4-inch scale was without any environment-specific figures.  When you’re trying to revive a brand, you probably don’t want to potentially limit sales on any of your figures by tying them too heavily into a set-up that not every kid is going to have.  Year two, however, injected a little bit of that, though, and gave us our first of a few different underwater specialists, in the form of Torpedo.  He’s not as flashy as the likes of Wet-Suit and Deep-Six, but he was still the first, and he’s also the first of them to join Classified, with a figure I’m looking at today.

THE FIGURE ITSELF

Edward “Torpedo” Leialoha is figure 73 in Hasbro’s G.I. Joe: Classified Series.  At this point, they’ve moved away from actual assortments, instead just doing groupings of individual figures shipping in solid cases.  He’s a wide release figure, loosely grouped with Rock ‘n Roll and Copperhead.  The figure stands 6 1/4 inches tall and he has 36 points of articulation.  Torpedo is sporting an all-new sculpt, handled by sculptor Paul Harding.  It’s already been set for some re-use on the upcoming Action Sailer anniversary figure, which makes sense, it being a pretty basic frogman set-up and all.  He’s clearly patterned on Torpedo’s v1 release, but he absorbs some of the design elements introduced in the 25th Anniversary release, most notably the lack of a permanently affixed mask.  It’s a very strong sculpt; there’s a lot of subtlety, and very balanced proportions, and I really like the unique quality of the facial sculpt.  The basic wetsuit has a lot of clean lines, and the extra add-on pieces break it up really nicely.  I definitely dig the slight dressing up that the harness gives the whole look.  In general, it keeps a lot of the vibe of the original look, while actually doing a little bit of updating.  It still remains a bit more real world than some of the early-line figures and their heavier sci-fi influence, but it’s not falling into the “vintage figure but bigger” territory of some of the more recent stuff.  Torpedo’s color scheme largely sticks to the grey and black of the vintage figure, but he does get a few other accents mixed in, as well as getting a fully painted face.  On my figure there’s a little slop on the edge of the skintone, but he is otherwise pretty solid.  Torpedo’s last name, Leialoha, and his birthplace as listed on his original file card, indicate that he’s of Polynesian decent, and his skin tone is a bit darker to support that, a noted change from how pale he tends to be.  It’s a pretty nice change, honestly, and adds some pleasant visual diversity to the Joes.  Torpedo is packed with his scuba gear, which includes a mask, tanks, and a pair of flippers.  They lean more into the real-world scuba look than previous designs, which lines up well with the rest of the design cues from this release.  Torpedo also includes a harpoon gun (like his vintage counterpart), a knife, and a rifle.

THE ME HALF OF THE EQUATION

My last G.I. Joe: Classified Series review ran in June (and was actually written about a month before that), which emphasizes for me just how removed I feel from the whole line.  Torpedo isn’t a character that I have a ton of attachment to, previously at least, so, while he looked cool, by the time he hit, I was kind of presuming I’d be passing him.  When he showed up in person, something about him called to me, I think largely because the classic frogman look has always been one of my favorite things about G.I. Joe, going back to the 12-inch figures, even.  I was hemming and hawing over buying the figure when Max decided to just make the decision for me, and buy this guy for me as a birthday present.  That sure was nice of him.  The nerve of some people, right?  I’ve been down on this line, but Torpedo does feel like a step in the right direction to me.  He doesn’t feel quite as slavishly devoted to his original figure, and he’s not as impossibly fiddly as Falcon was, so I do generally quite like him.

#3443: Flint

FLINT

G.I. JOE: ULTIMATES (SUPER 7)

Hey, remember last week, when I was talking about Super 7’s G.I. Joe: Ultimates line?  Well, I’m gonna talk about it again.  Because, you know, there’s another one of them to talk about.  Last week, I looked at the line’s take on the Lady Jaye; today, I’m looking at a character almost always paired off with her, Daniel “Flint” Fairborne!

THE FIGURE ITSELF

Flint is the second figure in the second series of Super 7’s G.I. Joe Ultimates line, where he’s the second of the two Joes.  The figure stands 7 inches tall and he has 31 points of articulation.  Flint’s articulation scheme is, much like Lady Jaye, a bit of an improvement over the Series 1 figures, who were themselves an improvement on other Super 7 Ultimates offerings.  Of note, he can get his elbows deeper than 90 degrees, which is a plus, and unlike Lady Jaye, he’s got a pretty great range of motion on his neck.  I definitely dig that.  In contrast to the trend of Flints post-vintage, this release doesn’t share any of his parts with the line’s standard Duke release, instead opting for an all-new sculpt.  Like the rest of the line’s figures, he’s specifically patterned on his Sunbow animation model.  While Lady Jaye, who like Flint appeared in the cartoon the year prior to her introduction in the toyline, had a notably different design for the show, Flint’s show design actually wound up pretty close to his final toy design, so this figure sticks to a more classically Flint look.  The sculpt does a pretty respectable job of capturing Flint’s animated likeness.  Like Lady Jaye and Duke before him, Flint has 3 different head sculpts.  The one he comes wearing has his beret sculpted to the head, and is a pretty basic sculpt.  There’s a second with the beret attached, which also adds a headset, to match the other two Joes.  The third is sans hat, and is a little more detailed, more in-line with the miniseries or movie animation than the run of the mill episodes.  This head also gets an extra removable beret, and it’s overall my favorite of the three; I wasn’t expecting the removeable beret to look as good as it does.  Flint’s body is pretty solid work, too, with detailing that’s generally just a little sharper than Series 1’s Duke; I especially like the raised collar piece, as it adds a fair bit of depth.  Flint’s color work is decent enough.  He’s got the proper animation colors, so his shirt’s the same olive green as the pants, offset by brown for the camo pattern and his accent pieces.  While the first series gave painted skin to Duke, Flint and Lady Jaye both get molded plastic skin, which has its pluses and minuses.  The paint’s definitely the best on the head with the removable beret; something about the eyebrows on the other two seems off.  Also, the one with the headset has a big spot of red paint on the back of his beret on my copy, which is rather annoying.  Flint is packed with 8 hands (a pair of fists, a pair of loose grip, a pair of tight grip, and pointing and closed grip for the left hand), binoculars, a radio, a flashlight, a shovel, a newspaper, a back pack, a standard laser rifle, a pistol, and Flint’s usual shotgun.

THE ME HALF OF THE EQUATION

As I’ve said before here, I’m a big fan of having Flint and Lady Jaye together, so if I get one of them in a given style, I definitely want the other.  Thankfully, the trend has been releasing them together, and Super7 kept that trend going.  Hooray!  After being really impressed by Lady Jaye, I was worried that Flint wouldn’t wow me quite as much, but he’s a pretty solid contender in his own right.  Like Jaye, I expected to like this figure, but I didn’t expect to like him as much as I do.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this figure in action, I helped out with one for their YouTube channel, so check that out.  And, if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3438: Lady Jaye

LADY JAYE

G.I. JOE ULTIMATES (SUPER 7)

While I’ve been largely left cold by Hasbro’s in-house G.I. Joe: Classified Series releases in the last year or so, I’ve not managed to kick my Joe habits in their entirety.  Super 7’s had their hands on the license for ReAction purposes for a little while, but earlier this year, they officially launched a line under their Ultimates banner.  The follow-up to that initial four figure assortment has just hit recently, featuring amongst its line-up one of the cartoon’s most featured characters, Lady Jaye.  I’m taking a look at her figure today!

THE FIGURE ITSELF

Lady Jaye is the first figure in the second series of Super 7’s G.I. Joe Ultimates line.  She’s one of the the two Joes this time around.  The figure stands about 6 3/4 inches tall and she has 31 points of articulation.  The first series if the line showcased a pretty solid upgrade on the articulation front, and Series 2 appears to be stepping that up even further.  While the neck is still a bit restricted, her knees and elbows both get deeper than 90 degree bends, which is always a win when it comes to Super 7.  Lady Jaye sports an all-new sculpt. As with the rest of the line, Jaye is based specifically on her Sunbow animation model.  In Lady Jaye’s case, since she showed up in the cartoon prior to the toyline, there were actually some notable differences in terms of design work, making her an even more specifically cartoon-figure than the others.  The sculpt does a very nice job of capturing the model from the show in three-dimensions, as well as fitting in nicely with the rest of the line thus far.  Like Duke, Lady Jaye’s sporting three different head sculpts, and they’re honestly pretty similar in their layout, too.  She comes wearing a fairly standard one, and then there’s one with a headset (my personal favorite), and one that’s nearly identical to the first, only with the mouth slightly open.  The last one’s not quite as cool as the shouting head that came with Duke, but I really like the other two.  Where I felt the body sculpt on Duke wasn’t *quite* on the same level as the heads, on Lady Jaye, I think it all matches up much more closely.  The detailing is just a little sharper, and there’s just a little bit more going on.  Lady Jaye’s color work is pretty solid.  It matches pretty closely to the colors from the show, albeit in a more consistent sense, since they tended to fluctuate a little on-screen.  Things are largely molded colors, including the skin tone on the heads, in contrast with the first series.  It’s a slight change-up, but it looks okay, and it means the sculpted details aren’t at risk of getting lost.  The rouge is a little heavy on the cheeks, and the eyebrows don’t look *quite* right on the two heads without the headset, but that head with the headset still looks really good.  Lady Jaye is packed with the three heads, as well as four sets of hands (in fists, open, tight grip, and loose grip), three different styles of javelin (standard, with deployed hooks, and with removable head), nine different javelin heads, a standard issue blaster rifle (re-used from series 1), a canteen the mounts on her belt, and a small knife for the sheath on her chest strap.  She also gets some toy-based extras, which includes a toy-style javelin launcher and camera.

THE ME HALF OF THE EQUATION

Due to her prominence on the cartoons, and the fact that they were in such constant re-run into the early ’00s, I have a fondness for Lady Jaye, especially her cartoon-style look.  Until now, however, I haven’t been able to get any of the figures based specifically on that look.  While Series 1 of the line definitely had me excited from the start, it was her confirmation in Series 2 that really, truly sold me on the line.  This figure really turned out nicely.  Her Classified figure being so good set a high bar, but this one still manages to top it, at least for me.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this figure in action, I helped out with one for their YouTube channel, so check that out. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3387: Vincent “Falcon” Falcone

VINCENT “FALCON” FALCONE

G.I. JOE: CLASSIFIED SERIES (HASBRO)

I’ve admittedly slowed down pretty severely around here with reviews of Hasbro’s current go at G.I. Joe, their 6-inch scale Classified Series line.  My last one was Sgt Slaughter, which was all the way back in February.  I’ve got my reasons for that, and they’re gonna become pretty apparent here rather shortly.  But, as I mentioned in my aforementioned Sgt Slaughter review, I do have a soft spot for 1987’s G.I. Joe: The Movie and its focus characters.  And, central to the whole movie is Falcon, Hasbro’s proposed replacement for Duke as the franchise’s face, who perhaps didn’t pan out quite the way they were expecting.  Falcon’s hardly a rarity to toys, but it does tend to take him a minute to show up in any given style shift for the line.  Three years into Classified, here he is.  Let’s look at that, I guess.

THE FIGURE ITSELF

Vincent “Falcon” Falcone, as Falcon has been renamed since 2011 so as to avoid confusion with other “Falcons”, is figure 64 in the Classified Series line-up.  He’s part of the latest assortment for the line (though they’ve officially switched to only solid cases of the figures at this point), and he’s a mass-release figure.  The figure stands 6 1/4 inches tall and he has 35 points of articulation.  Falcon has the same standard layout for articulation that we’ve seen on most of the line, with the only adjustment being the inclusion of pinless construction on his elbows and knees.  The articulation works for the most part, and keeping consistent articulation schemes across a whole line of figures is a pretty G.I. Joe thing to do.  Falcon is based on his v1 figure, and, as has become the trend for the line in recent waves, that’s a pretty direct, shot for shot update.  Like 25th before, the approach here is if the v1 figure did it, so does this one.  Apart from one small bit of sci-fi detailing replacing his radio on his shoulder, he’s all v1.  Falcon’s sculpt is an all-new one, and one that’s been the source of some contention in the fanbase.  There were some complaints earlier in the line that Joes were all winding up a little too pretty, so Hasbro’s evidently trying to course-correct a bit.  The end result means that Falcon winds up looking somewhere between John Wayne and Rondo Hatton, which on one had isn’t quite what you’d anticipate for the character, but is on the other hand is consistent with Falcon’s tendency to look funk ugly when it comes to toys (his 25th Anniversary figure being a prime example of this).  There’s been a lot of fuss about this head sculpt since the figure was shown off, and while it’s not my favorite, it does at least look a bit better in hand than it did in the prototype shots.  I honestly think it’s the paint on the lips that’s throwing the look off the most; beyond that, he’s just got slightly more defined features than I think he should have.  But, for me personally, the head’s really not the issue.  It’s kind of everything else.  The core body’s not bad, I suppose.  There’s not really a lot that can go with fatigues on a basic body.  It’s really the add-ons that cause issue.  The only non-issue is the beret, which is removable, but actually sits in place alright, and doesn’t look too bulked up.  The belt/suspenders/tails for the shirt are all one piece, which is free floating.  It’s very difficult to get it to sit right during posing, and it’s usually popping up oddly at the shoulders.  There’s a non-function knife in a sheath sculpted on, because the v1 had a a non-functioning knife in a sheath, and we’re recreating that, I guess.  The neckerchief is likewise a free-floating add-on piece, and it…well, it just doesn’t sit in place.  Like, at all.  Always out of place.  Just there to annoy you, really.  It’s all just really fiddly.  The paint work is pretty standard stuff.  He’s designed to emulate the v1, and he does that.  There’s the weird paint on the lips, which I don’t like so much, but he’s otherwise alright.  The accessories are where the issues really ramp up again.  Since we’re just emulating the v1, this Falcon gets a shotgun, backpack, and knife, just like that one.  Since the v1 Falcon’s shotgun had a stock, this one does too, though it’s been designed to fold up…in theory.  In practice, there’s no configuration, fully folded, or fully unfolded, where the thing doesn’t just fall apart.  The knife’s a knife; not a lot to do with that.  It’s too small to be gripped by his hands properly, which is certainly frustrating.  It’s designed to slot into the sheath on his backpack because that’s what the v1 figure did, but the sheath is *also* too loose, so it falls out a lot.  Of course, that’s a minor thing, since the backpack is also almost impossible to keep attached to his back.  Since it’s totally flat, so as to mimic the v1 piece, it doesn’t actually contour to his back at all, so there’s nothing but a very small peg securing it in place.  And that peg has to also contend with the suspenders popping up and knocking it out of place, so it just falls out a lot.  Like the add-ons, it makes the figure very fiddly, and hard to mess with.

THE ME HALF OF THE EQUATION

I was really hyped for Classified when it launched, and it’s first year it was really a highlight of my collecting.  I really dug the updates to the old designs, and that sort of sci-fi, high-tech feel, which kept up the spirit of the older toys, without being strict recreations.  Unfortunately, as we’ve seen multiple times before, Joe fans get pretty nasty when they aren’t getting those strict recreations, so the line has shifted towards that.  I’ve got the vintage figures.  I’ve got the 25th updates of those figures.  I don’t really feel an undying need to buy the, again, but larger.  So, my enthusiasm for the line’s been kind of waning overall.  But, I do like my ’87 movie cast, so I was down for Falcon, even if he was just a strict update.  Unfortunately, he’s…well, he’s just no fun.  The overly fiddly nature of the figure made for one of the most infuriating photo shoot experiences I’ve had in some time, and also served to shatter the glass on the whole line for me, and make me realize I haven’t actually been enjoying it for quite a while.  At this point, I’ll pick up the occasional figure here and there, but I’m definitely scaling way back.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3342: Sky B.A.T.

SKY B.A.T.

G.I. JOE: SIGMA 6 (HASBRO)

COBRA Sky B.A.T. troops convert to different modes for multiple attack capabilities. Smart technology gives them the ability to automatically make the conversions themselves. Vertical Assault Packs attach to their backs and interface with their central processors to achieve complex aerial maneuvers. Armed with concussion bombs stored on their wings, they can launch devastating attacks from the air. In ground assault mode, their arms convert to powerful grenade launchers. With the addition of ionic gas canisters, they can enhance their strength and move at accelerated speed. To combat this robotic force, the Sigma 6 team has developed specialized weapons designed to disable computerized systems.”

I don’t discuss Sigma 6 enough here on the site.  In fact, I think most websites don’t discuss Sigma 6 enough.  Most people don’t discuss Sigma 6 enough.  It’s just a whole thing, honestly.  Whatever the case, the line was genuinely a delight, and an inventive refresh to the franchise.  I kind of miss it, in some ways.  In my brief rundown of the line, I’ve thus far only focused on the Joes side of things, but today, I’m moving over to the Cobra side.  In order to keep things a bit more Saturday morning friendly, the majority of the Cobra forces for the Sigma 6 reboot were variants of the B.A.T., and today, I’m taking a look at the Sky B.A.T.!

THE FIGURE ITSELF

The Sky B.A.T. was part of the first Soldier wave of the 2006 Sigma 6 line-up, which was the second Soldier wave overall, after the line’s end of 2005 debut.  This assortment was a pretty small one, since it was really more of a revision, so it was just the Sky B.A.T. and a variant of Storm Shadow.  This was the second B.A.T. in the line, following the Ninja B.A.T. in the 2005 Solider wave.  Though titled as a Sky B.A.T. officially, this figure was designed to served not only as a Sky B.A.T., but also as a standard issue B.A.T. as seen in the tie-in cartoon.  The figure stands about 8 inches tall and he has 25 points of articulation.  While the Joes were largely built around very similar structures and the more uniform Sigma suit design, the Cobra offerings were a bit different, and that’s especially evident with the Sky B.A.T.  His articulation layout is pretty similar to the Joes, though the shoulders and mid-torso are a little more unique here.  While the sculpts for this line generally went just a touch more realistic than the show designs (though still quite stylized), the Sky B.A.T. is one of the figures that stuck the closest to the animation models.  It translated really well, and made for a particularly cool looking toy.  The only real downside to this figure is the the arm canisters.  They’re articulated, and they’re cool in theory, but the plastic used of them is unfortunately prone to becoming very brittle over time, making them likely to shatter at the joints…as happened with one of mine.  They can at the very least be removed (carefully, of course), so if one breaks, you’re at least not stuck with an imbalanced figure.  The Sky B.A.T.’s color scheme is pretty classic Cobra fare, with lots of blues and reds.  It generally works well, although it’s another victim of time not being the kindest, since the torso yellows a little bit faster than the other blue plastic.  Thankfully, it’s pretty minor, and the overall appearance is still pretty consistent.  The Sky B.A.T. is packed with a pretty impressive wing pack, complete with articulated wings, and four removable missiles.  He also includes a rifle, which is a fun piece, which has a launching missile on the lower section.

THE ME HALF OF THE EQUATION

I always wanted one of these when they were new, but I wasn’t ever able to track one down at retail.  I had a particularly good run of finding Sigma 6 figures back in 2018, and this guy was part of it, picked up from the New Jersey-based House of Fun, along with a few others.  He’s really one of the line’s star pieces, and I’m glad I was able to finally get one.  It’s a cool robot.  It’s a cool G.I. Joe toy.  It’s just a cool action figure.  Small issues with longevity of the figure aside, he’s a total win.

#3338: Cobra B.A.T.

COBRA B.A.T.

G.I. JOE: ULTIMATES (SUPER 7)

When G.I. Joe was adapted to animation in 1983, the standards for cartoons wouldn’t allow for any actual on-screen injuries.  This made for a rather difficult time on a show that was depicting warfare, as it meant that the Joes could never do much to Cobra’s human forces.  There was a lot of bad aim and parachuting to safety.  Thankfully, by the show’s second season, Cobra’s forces had gained the Battle Android Troopers, whose robotic nature made them exempt from the censors.  As such, they got a fair bit of play in the show following their introduction, and that makes them a pretty natural choice for Super 7’s first Ultimates army builder.

THE FIGRUE ITSELF

The Cobra B.A.T. is the third of the four figures that make up the first assortment of G.I. Joe: Ultimates (the fourth being Cobra Commander, who I opted not to pick up).  Thus far, all of the assortments are a 50/50 split between Joes and Cobras, and this guy is obviously from the latter grouping.  The figure stands 7 1/2 inches tall and he has 32 points of articulation.  The B.A.T.’s articulation is honestly better than I’d expected.  His elbows in particular are the best of the three figures I’ve looked at so far, and and the neck joint is on par with Snake Eyes.  He lacks the mid-torso joint, for design reasons, but he does alright even without it.  We got a preview of most of the B.A.T. sculpt on the exclusive comic version late last year.  It’s a really clean offering, which just really, really works.  It’s true to the animation models, while also sticking to the V1 figure’s look.  The head sculpt is unique to this release, and it’s appropriately sleek and polished.  The whole sculpt is just really well put together, which is honestly impressive given how cobbled together the B.A.T. design actually is, when you really get down to it.  The only drawback to my figure is that the glue on the softer rubber parts on the bandolier and holster doesn’t quite hold the way it’s supposed to.  Thankfully, those are both very easily fixed.  The B.A.T.’s paint work is quite striking.  The mix of bright red and yellow with black and silver really gives hims some serious pop.  The application is largely pretty clean; there are some messier spots on the shoulders and belt, and one spot of black on his right forearm, but he’s otherwise solid.  The B.A.T. is quite well accessorized, featuring three sets of standard hands (in fists, trigger grip, and open gesture), drill, claw, and gun hand attachments, a back pack for the hand attachments, a pistol, a rifle, an alternate damaged head, a decapitated neck stump, a damaged left arm piece, and an effect piece for his chest.

THE ME HALF OF THE EQUATION

When these figures were announced, the Classified B.A.T. still hadn’t been confirmed, so I was totally in for this one.  Then the Classified figure was announced and released before this guy finally came along.  At that point, I was planning to pass on this one, and focus purely on the Joes, but…well, as you can see, I caved.  I could blame Max, who got one first and let me mess with it, but I was honestly always a lost cause on this one.  Snake Eyes remains my favorite of the three, but this guy’s still really, really nice.  I continue to really enjoy this line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3333: Duke

DUKE

G.I. JOE: ULTIMATES (SUPER 7)

Though he wouldn’t join the line until 1983 (and even that was just as a mail-in; he wasn’t in the line proper until ’84), Conrad “Duke” Hauser has nevertheless become the face of A Real American Hero (granted, that’s largely because Snake Eyes and Cobra Commander are, you know, faceless and all), and by extension, he’s gotten a lot of focus in the toys.  He was also especially prominent in Sunbow’s tie-in cartoon, and since that’s the main basis for Super 7’s new Ultimates line, Duke’s right there in the starting line-up.  I’ll be taking a look at him today.

THE FIGURE ITSELF

Duke is the second figure in the four-figure line-up that makes up Series 1 of G.I. Joe: Ultimates.  After Snake Eyes, he’s the second of two Joes included in this assortment.  Much like Snake Eyes, Duke is based on his animation model, though Duke only actually had the one main design in the Sunbow era, in contrast to Snake Eyes’ two.  The figure stands 7 inches tall and he has 31 points of articulation.  Duke’s articulation is a touch more restricted than what we saw on Snake Eyes.  Thankfully, the elbows and knees remain about the same; it’s really just the neck and waist that are reduced.  The waist is a design thing, so I get it, but the neck’s just a bit of a bummer.  Duke is another all-new sculpt, going straight for that animated look. Duke’s cartoon is particularly sold by his head, and this figure has three of them to work with.  There’s a standard neutral expression, a shouting one, and one that’s somewhere between the two, which also features a headset.  All three are sporting an impressive likeness of the Sunbow Duke, so you can pretty much instantly tell who he’s supposed to be.  The one with the headset is my personal favorite of the three, but they’re all of equal quality.  The body sculpt doesn’t *need* to be as strong as the heads, so the fact that it’s not quite isn’t all bad.  It’s still pretty good, but the articulation’s a little obvious, especially the ab-crunch, and to my eyes, his feet look far longer than they should.  Other than that, it’s a solid sculpt, which matches up decently both with the show and the V1 figure.  The color work on Duke is a good match for his cartoon counterpart; the color scheme for Duke was pretty similar to the figure, so it’s pretty compatible.  His paint work is all pretty sharp and clean, especially on the faces of the three alternate heads.  Duke is packed with the aforementioned 3 heads, as well as four pairs of hands (in fists, trigger-finger grip, loose grip, and a flat/pointer combo), an animation style rifle (shared with Snake Eyes), a walkie talkie (also shared with Snake Eyes), a watch, and a helmet, binoculars, rifle, and back-pack all based directly on his V1 figure’s parts.  He doesn’t get any of the more episode-specific parts like Snake Eyes did, but I do feel like the V1-style parts are a decent trade-off.  I wish the binoculars were a bit more natural sitting, and he can’t really hold the walkie talkie, but otherwise everything is pretty cool.

THE ME HALF OF THE EQUATION

I’m not, classically, a Duke fan.  He falls into that grouping of main characters that I tend to find rather insufferable most of the time.  So, why buy the $50 deluxe figure of him?  Well, he’s grown on me over the years, I’ve come to appreciate the animated version in particular, and this figure that just honestly looked really, really cool.  Is he as good as Snake Eyes?  No.  But I also didn’t expect him to be.  Snake Eyes is Snake Eyes.  There are different standards.  Duke’s still a really good figure, though, and I’m still quite hype about this line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

 

#3328: Snake Eyes

SNAKE EYES

G.I. JOE: ULTIMATES (SUPER 7)

When Super 7 first launched their Ultimates branding, they used it to continue Mattel’s Masters of the Universe Classics line, revisiting some of the core characters, but with more extras, at a slightly higher price point.  When Mattel decided to bring Masters back in-house, Super 7 decided to keep the brand going, and has been filling in with other ’80s and ’90s properties.  Up til now, perhaps one of the bigger omissions from that era has been G.I. Joe, which Hasbro has classically kept rather under wraps.  Super 7 first picked up the license for a run of ReAction figures, and now they’re adding a line of Ultimates to that as well.  It’s taken a little while for them to get out, but the first wave is finally hitting, with the second and third slated for a close follow-up.  I’m kicking things off with a look at the Joe who’s certainly the most numerous of the franchise’s leads, and who is just always the best way to kick off a new line, really, Snake Eyes!

THE FIGURE ITSELF

Snake Eyes is part of the launch wave for Super 7’s G.I. Joe: Ultimates line, alongside Duke, Cobra Commander, and the B.A.T.  It’s a pretty heavy-hitter laden wave, and Snake Eyes is perhaps the heaviest hitter of the bunch.  The whole line is specifically animation based, drawing from Sunbow’s animation models for the show.  Snake Eyes notably had two models on the show, following his two main toy looks during the era.  This figure goes with his V1-inspired commando look, which was used during the first two miniseries for the show.  The figure stands 7 inches tall and he has 31 points of articulation.  Articulation can be a tricky spot for Super 7, and I’ll admit I was a little concerned here.  The elbows and knees are still a little bit restricted, but they’re certainly serviceable.  On top of that, the movement on his neck and waist in particular is really impressive, and adds a lot of personality to his posing.  Snake Eyes’ sculpt is an all-new one, and, for the first time, it’s a truly animation-based Snake Eyes.  Others have at best homaged with paint, but not fully committed at a sculpt level.  It’s quite a clean look, and it matches up with the animation design really nicely.  I especially like how the mask has translated; other figures go a lot heavier on the detailing, but the simpler approach feels truer to his V1 figure.  The cartoon’s colors for Snake Eyes were one of the most distinctive parts of his look.  Interestingly, where most animation models of the era stripped down the colors for simplicity, that wasn’t the case for Snake Eyes.  His V1 figure was designed as a cost-saver for the first year, and thusly he was all black plastic with no painted details.  However, black is trick to work with in animation, so he got switched to a navy blue.  He also got some funky purple accenting, and he looses the gloves, so as to make all of his movements more visible.  The figure does a great job replicating it, and the paint application is all pretty cleanly handled.  Snake Eyes gets a decent stock of accessories.  He, of course, lacks any of his ninja stuff, since he was still just a commando at this point.  However, he does get his pet wolf Timber, who’s his own fully articulated figure.  Timber’s movement is a bit more restricted, but he’s still a lot of fun, and it’s great that he’s included at all.  Snake Eyes is also packed with four sets of hands (in fists, trigger finger, tight grip, and loose grip), a rifle, a pistol, a jetpack, and the canister from the Weather Dominator, which is perfect for pairing with Timber.

THE ME HALF OF THE EQUATION

I’m a fan of the whole G.I. Joe franchise, in all of its aspects.  Hokey as it may be, I really do love the Sunbow cartoon, especially the first two miniseries.  Due to his lack of a speaking role, Snake Eyes was largely a minor player in the cartoon, but “Revenge of Cobra” gives him a decent little focus, which has always been one of my favorite bits.  I was quite excited when this line was announced, and this figure in particular was the one I was most looking forward to getting.  I was hoping to like him, to be sure, but exactly how much, I didn’t know.  This guy honestly blew away my expectations.  He’s just so much fun, and a really good start to the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this guy in action, I actually helped out with one for their YouTube channel, so check that out.  And, as always, if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3304: Cobra Viper

COBRA VIPER

G.I. JOE: 25TH ANNIVERSARY (HASBRO)

“Vipers are the backbone of the Cobra Legions. They are highly motivated, superbly trained and formidably equipped. All Vipers are issued a combination assault rifle/grenade launcher; the rifle part of which can function as a short burst assault weapon, a sustained fire cover support weapon, or a long range sniper rifle with an advanced light-intensification night vision telescopic sight with a built-in range-finder. Multi-layer body armor and wraparound acrylic/composite helmets with built-in RTO gear are standard issue.”

Back in 2016, more than two years before “The Day of the Vipers,” a day which will forever haunt me, I wrote my first Viper review, which is thus far the only one of my Cobra Viper reviews not to be shoe-horned into the ever-growing day.  Since today’s offering is more a take-off of that review than of the ones that followed, I guess I’ll dispense with the “Day of the Vipers” pleasantries.  For today’s Viper, we go back to 2009.  Hasbro’s 25th Anniversary line was winding down in preparation for the tie-ins for Rise of Cobra, and Hasbro was going back and doing some slight tweaks to earlier figures from the line.  The online-exclusive “Hall of Heroes” sub-line was used to put out ten figures, all either tweaked or re-releases of tweaked figures that had thus far been multi-pack exclusives.  And, hey, the line had a Viper!

THE FIGURE ITSELF

The Cobra Viper was figure 6 of 10 in the “Hall of Heroes” sub-line of G.I. Joe: 25th Anniversary.  This marked the 22nd version of the Viper, the seventh under the 25th Anniversary banner.  He’s just a minor tweak on the version 20 figure, which was released as part of a Cobra five-pack earlier the same year.  The figure stands a little under 4 inches tall and he has 20 points of articulation.  Most of this figure’s sculpt is shared with the first 25th release, which is overall a decent starting point.  The only real drawbacks to the sculpt are the head and hands, which are, notably, the parts that are changed out for this release.  The new head takes a page out of the line’s updated Cobra Commander, who added a proper chromed faceplate.  In order facilitate this set-up, the faceplate is a separate head piece, with the helmet/goggles sitting atop it.  It makes the head just a touch larger (and thus slightly better proportioned to the body), as well as making the goggles a fixed part of the helmet sculpt.  They sit just a little wide for my taste, and the underlying head seems just a little too pointy at the chin.  In general, I was always a little bit more fond of the prior head in terms of appearance, but in terms of function, this one was certainly an improvement.  Speaking of improvements, the hands are an unquestioned one; the prior mold had some really awful hand sculpts that made it difficult for him to hold his weapon.  The new ones fix that, giving him a much more secure hold on things.  In terms of paint, the Viper gets the expected change to the face, which is now vac metallized, instead of flat silver, as well as some additional silver on the goggles, and an additional red insignia on the left arm.  Beyond that, the colors are a little bit shifted from the first release, but the application is mostly pretty consistent.  The Viper is packed with his signature rifle (molded in a darker silver than the first release), his back pack, and a display stand molded in a fancy gold.

THE ME HALF OF THE EQUATION

I skipped this style of Viper at first because I was already invested in the previous look and I didn’t want to inter mingle the two styles.  It was only later that I decided to go more for the one of every style approach for Vipers.  Not too long after I got most of the other Vipers, a small 25th Anniversary collection came through All Time, which happened to have this guy in it.  I was all gung-ho on Vipers, and he was one I didn’t have, so into my collection he went.  The adjusted hands are definitely an improvement, as is the paint.  The head, I remain iffy on, but I like it more now than I did when they first dropped.  And, hey, it’s another Viper!