#3338: Cobra B.A.T.



When G.I. Joe was adapted to animation in 1983, the standards for cartoons wouldn’t allow for any actual on-screen injuries.  This made for a rather difficult time on a show that was depicting warfare, as it meant that the Joes could never do much to Cobra’s human forces.  There was a lot of bad aim and parachuting to safety.  Thankfully, by the show’s second season, Cobra’s forces had gained the Battle Android Troopers, whose robotic nature made them exempt from the censors.  As such, they got a fair bit of play in the show following their introduction, and that makes them a pretty natural choice for Super 7’s first Ultimates army builder.


The Cobra B.A.T. is the third of the four figures that make up the first assortment of G.I. Joe: Ultimates (the fourth being Cobra Commander, who I opted not to pick up).  Thus far, all of the assortments are a 50/50 split between Joes and Cobras, and this guy is obviously from the latter grouping.  The figure stands 7 1/2 inches tall and he has 32 points of articulation.  The B.A.T.’s articulation is honestly better than I’d expected.  His elbows in particular are the best of the three figures I’ve looked at so far, and and the neck joint is on par with Snake Eyes.  He lacks the mid-torso joint, for design reasons, but he does alright even without it.  We got a preview of most of the B.A.T. sculpt on the exclusive comic version late last year.  It’s a really clean offering, which just really, really works.  It’s true to the animation models, while also sticking to the V1 figure’s look.  The head sculpt is unique to this release, and it’s appropriately sleek and polished.  The whole sculpt is just really well put together, which is honestly impressive given how cobbled together the B.A.T. design actually is, when you really get down to it.  The only drawback to my figure is that the glue on the softer rubber parts on the bandolier and holster doesn’t quite hold the way it’s supposed to.  Thankfully, those are both very easily fixed.  The B.A.T.’s paint work is quite striking.  The mix of bright red and yellow with black and silver really gives hims some serious pop.  The application is largely pretty clean; there are some messier spots on the shoulders and belt, and one spot of black on his right forearm, but he’s otherwise solid.  The B.A.T. is quite well accessorized, featuring three sets of standard hands (in fists, trigger grip, and open gesture), drill, claw, and gun hand attachments, a back pack for the hand attachments, a pistol, a rifle, an alternate damaged head, a decapitated neck stump, a damaged left arm piece, and an effect piece for his chest.


When these figures were announced, the Classified B.A.T. still hadn’t been confirmed, so I was totally in for this one.  Then the Classified figure was announced and released before this guy finally came along.  At that point, I was planning to pass on this one, and focus purely on the Joes, but…well, as you can see, I caved.  I could blame Max, who got one first and let me mess with it, but I was honestly always a lost cause on this one.  Snake Eyes remains my favorite of the three, but this guy’s still really, really nice.  I continue to really enjoy this line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.


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