TEENAGE MUTANT NINJA TURTLES: ULTIMATES (SUPER 7)
“Designed as Krang’s ultimate weapon against the Turtles, Metalhead was re-programmed by Donatello to serve the side of good. The chrome-plated sewer servant’s eyes light up when you hold him up to the light. Always the life of the party, Metalhead can whip up a whipped cream and jelly bean pizza, serve sodas, display video games or rock the sewer with tunes from his jazzed-up juke box. When trouble’s brewing, Metalhead becomes one annoyed android and dishes out trouble with his Robo-chuks and Foot Blaster to all who dare mess with his Turtle masters.”
You know a thing that I like? I mean, aside from the rather obvious “action figures” answer, which is sort of just all around us here. No, I was actually thinking of “robots” in this case. Robots are just pretty cool. And, they make everything else just a little bit cooler. Case in point? Teenage Mutant Ninja Turtles. Pretty cool, right? Robot Teenage Mutant Ninja Turtle. Even better. Thankfully, the TMNT have one of those on-hand, in the form of Metalhead, who I just so happen to be taking a look at today!
THE FIGURE ITSELF
Metalhead is part of Wave 3 of Super 7’s Teenage Mutant Ninja Turtles Ultimates line. He’s based on Metalhead’s original 1989 Playmates figure, which, since he was one of the few characters to appear on the show first, means that he’s also pretty accurate to his animated counterpart. The figure stands about 6 inches tall and he has 30 points of articulation. His articulation scheme matches up with how the standard Turtles move, which is to say it’s a little more on the restricted side. Obviously, it’s an improvement on the vintage figure, but it’s not quite as good as, say, the Casey Jones figure. Metalhead’s sculpt was new to him, albeit it’s already slated for re-use on the upcoming Michelangelo Metalhead, just like in the vintage line. It’s a pretty impressive offering. It captures the general feel of the vintage figure, while also scaling it up and adding quite a nice selection of smaller details. He’s also got a really cool boxy and robotic feel, just like he should. Metalhead’s color work is generally pretty decently handled. He skips out on the chromed parts of the original figure, which feels better for the figure’s longevity over time, and is also more consistent with the rest of the line up to this point. There’s actually quite a bit going on with this one as well, which gives him a lot of visual interest. Application is generally pretty clean, which is always nice for this line. Metalhead is packed with an extra head sculpt, which features light-piping instead of painted eyes, as well as seven hands (a pair of fists, a pair of gripping, a pair of open gesture, and a right hand with a tendril extended), his Portable Party Pack, two sets of his Radical Robo-chuks (one for his hand, and one for the Pack), a radar dish for his pack, two grenades, and a vintage-style weapons tree (which, like with Casey and Ace, isn’t actually accurate to anything specific, but is still cool).
THE ME HALF OF THE EQUATION
My interest in Metalhead is pretty clearly spelled out in the intro. I mean, he’s a robot turtle; what’s not to like? I missed out on Wave 3 of this line during its initial run, so I didn’t really expect to get this guy. That said, in the fall of last year, All Time got an almost complete run of the Ultimates traded in loose, so that gave me another shot at this guy. Like the rest of the line I’ve picked up, he’s just a lot of fun. Hard to go wrong with this guy, really.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.