#1396: Rapid Fire Imperial AT-ACT

RAPID FIRE IMPERIAL AT-ACT (w/ SERGEANT JYN ERSO, AT-ACT DRIVER, & C2-B5)

STAR WARS: ROGUE ONE (HASBRO)

“A larger version of the standard combat AT-AT, the AT-ACT walker features a dedicated cargo bed for the transportation of heavy building materials or combat munitions. It was deployed at major Imperial construction projects, such as shipyards and sprawling research installations.”

Toy Fans can be a bit stubborn and short-sighted sometimes.  There’s this innate inability to see that not every product is aimed at them, and that adult collectors only make up a very small fraction of the target audience of any given mass produced line. This means that there’s whole chunks of product not meant for us in the slightest, or at the very least, items that are designed with kids in mind first and adult collectors second.  After going pretty hardcore into the adult collector sphere for a while, Hasbro has shifted their Star Wars product into a more toy-etic form, in an effort to maximize sales and appeal to the new generations of collectors being brought in by the franchise’s newest films.  The new product has been an overall success for Hasbro, but some of the more hardcore sections of the fanbase have been less than pleased.  There’s been a lot of crying foul, particularly when it comes to the various new vehicles, which have proved quite divisive.  One of the most divisive was today’s item, the Rapid Fire Imperial AT-ACT.

THE VEHICLE ITSELF

The AT-ACT is part of Hasbro’s Star Wars: Rogue One line.  It was released about a month or so after the first big product launch for Rogue One.  As with the two X-Wings and the TIE Fighter, there’s a bit of assembly required when you open up the AT-ACT.  The the legs, small blaster stalks for the head, and the cargo bed are packed separately from the main base body and head, and they need to be snapped into place (which takes a fair bit of force, let me tell you).  Once fully assembled, the AT-ACT stands 16 inches tall and 12 inches deep.  That’s far from accurate scaling for the 3 3/4 inch figures, which was a point of contention for some collectors.  It should really be twice the size at least, if not even larger, since the AT-ACT was even larger than the AT-AT.  To give a frame of reference, there’s a shot in Rogue One of an X-Wing fighter flying through the open cargo hold of one of these things.  At best, you can probably get one of the old Action Fleet X-Wings through there.  That being said, at the current size the AT-ACT’s large enough to dwarf just about everything else in a collection, all while keeping it to a manageable size for production and storage purposes.  Could it have been larger? Perhaps, but for most people it’s not going to make a huge difference, and this is hardly the first time a Star Wars vehicle has been underscaled for a toyline.  The sculpt on the AT-ACT does a decent enough job translating the film design into plastic form.  The important details are all there, and it matches aesthetically with the vehicles from Force Awakens and the like.  There’s a little bit of cheating in a few spots (such as the slightly larger head relative to the rest of the body) which has been done to maximize playability with the basic figures, but the overall appearance is still fairly close to the source material.  When it comes to playability, there are two main spots that you can place the figures.  Obviously, there’s a spot in the cockpit for the driver.  While the film’s design has spots for two drivers, this one’s just got space for the one.  This is in part due to the down-scaling, but also due to offering storage space for the four Nerf darts used by the firing feature, which I’ll touch on in a little bit.  The other main spot for figures is in the main body’s removable cargo bed.  It’s actually a pretty neat bit; the sides fold down on both sides, revealing a nicely detailed interior, as well as a plethora of footpegs to hold figures in place.  There are even spots for the troopers to stow their rifles, which is a cool touch.  The bed can be removed and deployed as a cool little base or installation, which also reveals the interior of the AT-ACT proper.  There are even more details, as well as two panels that flip up to reveal footwells that can be used for standing space or additional storage.  Paint is minimal on the AT-ACT, but not entirely absent; there’s some minor work throughout, and it’s all pretty decently applied.  There’s also a sheet of decals to pick up some of the slack, and those work pretty well too.  The AT-ACT is packed with three figures (which I’ll look at in just a second) as well as a cannon and a zipline, both of which can be plugged into either the main body of the vehicle or the cargo bed.  A major selling point of this set was the two included action features.  To make use of the features will require four D batteries.  Both play features can be accessed using the various buttons on the AT-ACT’s back, which can be a little difficult to use.  Fortunately, the AT-ACT is Bluetooth-enabled.  You can download the “Star Wars: Studio FX” app to your phone and use it to control the AT-ACT remotely, which is a lot of fun.  Onto the actual features!  The first feature is the walking ability, which is pretty decent.  It’s slow, and this thing definitely needs to be on a flat, uncarpeted surface to work best, but it’s an amusing feature.  There are a number of associated sound effects and such, which help to sell the feature.  There’s also a head movement capability worked into this, which is a little difficult to really get working, but nice nonetheless.  The second feature is the titular “rapid fire” feature, which replicates the AT-ACT’s blaster capabilities through use of Nerf mechanics.  There are four included Elite-style Nerf darts to use, and I find the feature to be generally pretty amusing myself.  Don’t take my word for it, though.  Here’s a word from the FiQ’s resident Nerf expert, Tim. Quoth Tim:

“With such an extensive history of military manufacturing such as G.I. Joe, Nerf, and Furby, it’s not surprising that the Galactic Empire contracted Hasbro to help develop weapons like the ones seen on the AT-ACT.  The dart cannon in the walker’s head is optimized for size, using a greatly miniaturized version of the tried-and-true flywheel mechanisms seen in blasters like the Stryfe.  The cannon uses a gravity-fed, 4-round magazine and an electronic pusher to feed the darts into the itty bitty flywheels, producing some rather hilariously flaccid results especially after the ominous revving noise that precedes each shot.  Also, just as a fun side note, if we can assume the darts are in scale with the pilot figure, the full size projectiles would be almost 4-1/2 feet long.”

SERGEANT JYN ERSO

The first of the three included figures is the film’s leading lady, Sergeant Jyn Erso.  As the main character, I suppose it makes sense to pack her in again, and they were undoubtedly trying to avoid the issues caused by leaving Rey out of the Millennium Falcon from TFA.  That being said, I don’t believe Jyn ever actually interacts with an AT-ACT in the film, so her inclusion does seem a little bit out there.  The figure stands about 3 1/2 inches tall and she has 5 points of articulation.  She uses the same sculpt as the Jedha variant of Jyn from Series 2 of the main line.  Of course, I never got that figure, so this one’s new to me.  It’s a pretty decent sculpt, and I think I like this one more than the Eadu version.  The likeness to Felicity Jones is definitely improved.  The paintwork also appears to be a step-up from the single-carded released.  The basic colors are all the same, but the application is a lot sharper, and she’s also got some extra detailing on the legs, indicating she’s been running around on Scarif’s beaches for a bit (not that it happens in the final film, but hey, let’s go with it).  It’s a little on the heavy side, but it looks decent enough.  Jyn is packed with her blaster, which is painted silver, rather than molded like the single releases, which looks a lot better.

IMPERIAL AT-ACT DRIVER

The AT-ACT isn’t going to get very far without someone to drive it, right?  Well, as luck would have it, the second figure included with the AT-ACT is the Imperial AT-ACT Driver.  This is easily the most sensible of the three figures included.  The figure stands about 4 inches tall and he has the usual 5 points of articulation (though the hips are a bit limited).  The larger scale AT-ACT Driver was a total parts re-use, but I don’t think that’s the case here.  He’s definitely got some similarities to the basic Shoretrooper, but there are enough subtle differences between the two to illustrate that they aren’t made from the same molds.  It’s a little weird that they aren’t the same sculpt, though, because the AT-ACT Driver has some slight inaccuracies to his design that would totally come from sharing parts with the Shoretrooper.  Most glaringly, the skirting on his belt; the driver should have the same style of belt as the Hovertank Driver, but instead he’s got the Shoretrooper skirt, just painted the same color as the pants.  It’s an odd choice.  The other problem with the presence of the skirt is that it impedes the movement on his hips.  Normally, I’m not a huge stickler about such things, but given that this figure’s whole purpose is being able to sit in the cockpit of the vehicle he was included with, it’s more than a little annoying.  In terms of paint, this guy is fairly decent.  Like the larger scale figure, he uses the deco of the AT-ACT Commander, as denoted by the grey on his shoulders.  Where the larger figure kept the dark brown and bone white of the Tank Driver, this figure goes for a more straight black and white scheme.  It’s not terrible, just different.  The figure includes a large blaster rifle, which is the same one included with the two Scarif Troopers.

C2-B5

I can’t say I know much about ol’ C2 here, given its complete lack of presence in the final version of Rogue One.  There were a few potential endings floating around, I suppose it’s possible C2 played a role in one of those.  Or, perhaps Hasbro just really wanted to put an astromech in this set.  It’s Star Wars.  It wouldn’t be right if they didn’t get an astromech droid in there somewhere.  This figure’s about 2 1/2 inches tall and has 3 points of articulation.  C2’s a head-to-toe repaint of the Mission Series R2-D2 (which was re-released for Force Awakens as well).  It’s a pretty standard astromech sculpt, so that’s reasonable.  It’s a shame it couldn’t have been one of the slightly better articulated R2s, but they’re undoubtedly going for consistency here.  Instead of the usual R2 colors, C2 is done up in a more imperial dark grey and silver.  Not a bad look, though perhaps not the most exciting color scheme.

THE ME HALF OF THE EQUATION

I was intrigued by this set when the Rogue One product started hitting, but the initial $300 price tag was just too much for me.  Rather quickly after the holidays, Target started marking it down to $150.  At that price, I was very much tempted, but my finances at the time didn’t really allow me to drop that much on one item.  I mentioned it to my parents, but that was kind of the end of it.  It disappeared from shelves, and I convinced myself that I hadn’t really needed it that much.  Flash forward to my birthday this year, when I unwrapped this.  Apparently, mentioning my interest in it to my parents was *not* the end of it.  My mom went out the very next day and bought this, and then they hung onto it for six months.  This thing got a lot of flak from the fanbase, and perhaps some of it was deserved, but this is a really, really fun toy.  I’m definitely very happy to have it!

#1395: Vulture & Spider-Man

VULTURE & SPIDER-MAN

MARVEL LEGENDS (HASBRO)

“Adrian Toomes uses a specialized flying suit to soar through the skies as the Vulture – but when this winged menace threatens justice, it’s up to Spider-Man to swing in and stop him in his flight.”

Didn’t I *just* review a Vulture & Spider-Man two-pack?  It’s like Hasbro has a reason to be releasing multiple Spideys and Vultures all of the sudden.  I mean, I guess it could be the movie, but I’m not sure.  As has become the norm these days, Hasbro’s taking advantage of the hype from this new movie and using it to put out a few comics-based figures in addition to all the movie fare.  Today’s focus set is a pair of those figures.  Let’s check them out!

THE FIGURES THEMSELVES

Vulture and Spider-Man are a Walmart-exclusive two-pack, as part of Hasbro’s 6-inch Marvel Legends.  They started hitting not too long before Homecoming’s release.

VULTURE

It’s been twelve years since we got a comics Vulture.  Seems like a reasonable waiting period to me.  Where the last one was a classic Vulture, this one’s actually based on his Ultimate counterpart (who, if you want to get technical, isn’t Adrian Toomes like the bio says; he’s actually Blackie Drago.  Of course, the Ultimate Spider-Man cartoon uses this basic design for Toomes as the Vulture, so I guess it’s not totally inaccurate.  Also, few enough people know Vulture at all, we probably shouldn’t be throwing a whole second, more obscure character at them.  This is a really long parenthetical).  The Ultimate costume isn’t that far removed from the classic design, just a bit more armored and sleek, and the wings are different.  The figure stands about 6 1/4 inches tall and he has 32 points of articulation.  He’s built on the Pizza Spidey body, with a new head, torso, pelvis, and forearms.   The new pieces mesh pretty well with the old, and he replicates Mark Bagely’s artwork for the character very well.  The head in particular really gets that Bagley style down.  I really enjoy the crazy grin he’s got going on.  Sure, he’s a little young for my preferred Vulture, but that’s accurate to the source material, so I’m not going to complain.  One thing I will complain about ever so slightly is the wings.  Moving past the fact that I’m not super into the Ultimate Vulture styled wings (they just look too much like Archangel’s wings), I’m annoyed that they aren’t at all articulated.  They plug into place, and due to the way they attach, they don’t have any sort of movement.  It’s kind of boring.  I mean, they still look cool, but I just wanted a little more out of them.  Vulture’s paint work is pretty solid.  It’s very green, but it’s a few shades of nice, metallic green.  Everything is nice and sharply applied, and the colors all accent each other well.  In addition to the removable wings, this guy also includes an extra, helmeted head, which is based on his appearance from the cartoon.  It’s a fun extra, and makes for a cool alternate look.

SPIDER-MAN

Can’t have a Spider-Man multi-pack without another Spider-Man, I suppose.  This one’s a slight re-deco of the Ultimate Spider-Man from the Space Venom series.  I didn’t get that figure, but I did get Miles, who uses the same sculpt.  Miles was a very good figure, and by extension, this guy’s quite good too.  He has essentially the same paint work as the Space Venom figure, but with two minor changes.  First, the blue has been changed to a bolder, less teal shade.  Second, he lacks the stripes of red running down his arms.  Why make these changes? Because now, instead of being an Ultimate comics version of Peter, he’s Peter from the Ultimate Spider-Man cartoon.  Which means this is actually another Spider-Verse figure.  I can get behind that.  The figure lacks the unmasked head, right fist, and left thwip hand of his single-release counterpart, which is a bit of a letdown, but he does at least get both open gesture hands.

THE ME HALF OF THE EQUATION

I saw this set a few times and passed on it.  Vulture’s never been super high on my list, and the Ultimate design even less so.  Plus, I hardly needed another essentially standard Spider-Man.  I ended up grabbing this set because while I was out looking for the Homecoming series, I came across this pair on clearance for a 50% mark-down, at which point I was essentially just paying for the Vulture figure.  For that price, it seemed more worth it to me.  Vulture’s a decent enough figure overall.  I have some minor issues, but he’ll do.  Spider-Man’s decent in his own right, but is definitely a “more of the same” sort of deal.  I feel like it would have been nice to get a more unique variant, but at least this one gets us another Spider-Verse entry.

The Blaster In Question #0019: Lumanate

LUMANATE

REBELLE

In general, I’m a fan of the aesthetic choices that go into most Nerf blasters.  By and large they are styled after sci-fi interpretations of regular firearms and that’s cool, but I wouldn’t necessarily call it “pretty.”  Today’s blaster is the complete opposite of that.  My initial reaction to seeing it was something along the lines of “Wow, that’s a pretty gun.”  This blaster is none other than the Lumanate, so let’s take a look.

THE BLASTER ITSELF

The Lumanate was released in 2016 as part of the Rebelle series.  Similar to the blasters from last week’s review, the mechanics of this blaster are really nothing new with most features being taken from blasters like the Triad or Messenger from previous years.  It uses a front loading, 3-barrel smart AR setup with an inline plunger, keeping everything pretty simple.  The real points of distinction for this blaster are the shell, first of all, and the light-up feature that works with the darts specifically provided with the blaster.  As you probably figured out, I’m a big fan of the work on the shell of this blaster.  It has a lot of really nice flowing lines and smooth surfaces as well as some eye-catching transparent blue accents on the side panel and trigger.  Sadly, only one side has the blue panel, leaving the other a plain white which is a little disappointing.  Just below the cool blue trigger is a hot pink button which activates the blaster’s light-up feature.  Truth be told, this was pretty disappointing too.  Initially, I expected the entirety of the transparent blue panel to light up when the button was pressed, but instead, there is a single UV LED in the transparent orange muzzle of the blaster.  What this does is it “charges” the special glow-in-the-dark tips of the included darts which is intended to create a kind of tracer effect when fired.  It kind of works, kind of.  Not really.  The tiny LED only exposes about a third of dart tip (not the whole dart, mind you, just the rubber piece at the end) when turned on.  It’s one of those features that technically works, but doesn’t add anything practical to the function of the blaster.  The light-up feature requires 3 AAA batteries to operate but is not integral to the function of the blaster otherwise.  Coming back to the work on the shell, the smooth curved lines make the ergonomics of the Lumanate rather enjoyable.  I can see how the hand guard in front of the grip might make holding the blaster cramped and uncomfortable for some people with larger hands, but Rebelle products consistently have smaller grips than those in the N-Strike Elite series, so it’s not surprising here.  The size of the grip does lend to the overall very compact feel of the blaster in hand.  The Lumanate has an attachment rail on the top of the blaster for accessories.  Putting the disappointing light feature aside, the actual blaster works pretty well, especially compared to other Rebelle blasters.  Darts travel a decent distance given the blaster’s size and hit with the usual amount of force.  This blaster is probably best suited for indoor use because regular darts won’t respond to the UV light, and the 3 that come with the blaster are all you can get without buying a whole new Lumanate.  If you don’t mind messing with the color scheme, though, the Glowstrike darts from the Star Wars: Rogue One series of blasters will also glow.

THE ME HALF OF THE EQUATION

I was really excited to pick this blaster up at first but became gradually less enthused when I discovered the extent of the “illumination.”  Even still, I was very happy with the overall looks of the blaster and feel of it in the hand.  It really reminds me of something the Asari from Mass Effect would have designed, and anything that helps me pretend I’m in Mass Effect is a winner in my book.  Honestly, my biggest pet peeve with the blaster is the name.  Why they spelled it “Lumanate” as opposed to “Luminate” I guess we’ll never know.  I guess if that’s my biggest complaint, though, that tells you my opinion of it.  It’s good.  I like it.

#1390: Princess Leia Organa as Boushh

PRINCESS LEIA ORGANA AS BOUSHH

STAR WARS: SHADOWS OF THE EMPIRE (KENNER)

“After Han Solo was captured by Boba Fett, several attempts were made on Luke Skywalker’s life which threatened the future of the Rebellion. Princess Leia Organa and Chewbacca sought to protect the young Jedi, and traveled to Coruscant to follow up leads surrounding these attempts. They hoped to draw from the extreme intelligence gathering network of the Black Sun, a criminal organization whose operations extended to the farthest reaches of the galaxy. Because Coruscant is the homeworld of the Empire- a dangerous place for any member of the Rebel Alliance- Leia disguised herself as the renowned Ubesian bounty hunter Boushh. Boushh’s helmet concealed her entire face while a built-in voxscrambler altered her voice to resemble that of an Ubesian; a false I.D. and code taken from Black Sun completed her disguise and provided a safe level of anonymity. Little did she know that Prince Xizor, Underlord of Black Sun, was behind the murder attempts on Skywalker, and had his sights set on Leia as well.”

Long bio there.  How do you follow that, amirite?  Um, so, yeah, today’s another Star Wars review. Yaaaay.  This time around I’m taking a look at another Princess Leia figure, specifically the one from that time she pretended to be a bounty hunter.  Everybody loves bounty hunters!

THE FIGURE ITSELF

Leia in Boushh disguise was released not as part of the main Power of the Force II line, but instead as part of the basic assortment of Star Wars: Shadows of the Empire (she would later see a re-release on a standard PotF2 green card, though).  She has the notoriety of being the only movie-based figure in the line-up.  The figure stands about 3 3/4 inches tall and has 6 points of articulation.  As with the PotF2 Slave Leia figure, this Leia is a bit on the tall side.  This was a recurring issue early into this line; at least they were consistent, right?  Leia sports a unique sculpt. It’s fairly decent for the time, being only slightly pre-posed and generally pretty decently proportioned.  It captures the look from the movie pretty well, and only makes minor stylistic adjustments.  The thermal detonator in her left hand is permanently attached, which removes a little bit of versatility from the figure, but given how integral that piece is to her intro in Jedi, I’m willing to give them a pass.  The head doesn’t exactly look like Carrie Fisher, but it also doesn’t look like a chimpanzee, which puts it ahead of most of the Leias of the time.  The paintwork on Leia is generally pretty solid.  The colors match well enough with what we see on-screen, and the application is all pretty clean.  Leia was packed with a removable helmet and half-cape to complete her Boushh look, as well as the usual staff, which according to the packaging is actually a blaster rifle.  Who knew?  I certainly didn’t.

THE ME HALF OF THE EQUATION

This wasn’t my first Leia (that was the monkey-faced ANH version), but this figure has the distinction of being my go-to Leia for most of my childhood.  I actually don’t 100% recall where this figure came from.  She was probably a gift, likely for my birthday, but that’s really just me making an educated guess.  Nevertheless, this was my favorite Leia for a good long while, and is the strongest of the ’90s Leia figures.  This figure is pretty much single-handedly responsible for my love of Leia as Boushh.

Check out this review’s Flashback Friday Figure Addendum here!

#1389: Loki

LOKI

MARVEL LEGENDS (HASBRO)

““Forever a trickster, Loki’s allegiances are often unclear. However, one thing can be said for certain: Loki always looks out for Loki’s best interests.”

Summer’s on it’s way out.  So, move over summer blockbusters!  It’s time for…the fall blockbusters?  We’ve had Guardians Vol. 2 and Spider-Man: Homecoming.  Now it’s time for the next Marvel entry, Thor: Ragnarok!  After being slightly underwhelmed by The Dark World, I’m hoping that Ragnarok can deliver something a bit more enjoyable.  The Dark World had only an incredibly modest offering of toys, but Ragnarok is getting a little more coverage.  The first of the product is just starting to hit retail now.  Today, I’ll be looking at the trickster god Loki!

THE FIGURE ITSELF

Loki is figure 2 in the Ragnarok assortment of Marvel Legends.  This is actually the first time Hiddleston Loki’s been given a proper retail release, since the Avengers was only available as a Walmart exclusive, and then was re-released as part of the European version of the Hulkbuster assortment.  This one is, obviously, based on his Ragnarok appearance, which seems to have been somewhat influenced by the Lady Loki design of all things, along with a touch of the “Agent of Asgard” look.  It’s not a bad look.  The figure stands about 6 1/2 inches tall and he has 30 points of articulation.  His sculpt is new to this figure.  It has its ups and its downs.  By far, the best part is the head sculpt, which has quite a nice likeness of Hiddleston as Loki, slight little sneering grin and all.  I also quite like the hands, which are a nice open gesture, thus adding a lot of character when you pose him.  I’m a bit iffy on the torso, which seems slightly oddly shaped and kind of rudimentary.  Compared to some of the other Legends of late, this feels like a bit of a step down.  I’m also not a fan of the floating skirt piece on the waist.  I feel like a fixed piece would look better, and be less annoying when posing the figure.  Lastly, I don’t care for how the cape attaches.  Maybe it’s just my figure, but I found it to be rather difficult to bet both clips properly seated on the shoulders, and even once they’re in place, it doesn’t take much to knock one or the other out of place.  It gets a little frustrating.  On the plus side of things, the paintwork on Loki is pretty strong.  The best work is definitely the face; this is my first experience with the “printing” technique that Hasbro’s started to use on the movie figures.  Photos online had me skeptical about the process, but it person it looks really good.  The rest of the paint is pretty straight forward stuff.  The colors seem to match the movie design, and the application is all pretty sharp.  Loki includes his “helmet”, which has been streamlined down to more of a headband with horns attached.  It’s a little bulky, but fits on his head pretty well. He also includes the left leg of the series’ Build-A-Figure, Gladiator Hulk.

THE ME HALF OF THE EQUATION

This guy snuck up on me.  I barely even knew of his existence when I found him at one of my local Targets.  I was actually looking for the Homecoming figures, which I still haven’t had any luck finding, when I came across this guy.  I was pretty excited to find him (and I’ve already tracked down a duplicate for Super Awesome Girlfriend).  Ultimately, he’s a bit of a mixed bag.  The torso on this guy is really poorly designed, just all-around, which is a real surprise from Hasbro these days.  Still, the good does outweigh the bad on this guy, and the end result is an overall nice figure.  He’s not going to be figure of the year, but he’s far from terrible. 

The Blaster In Question #0018: Glowshot & Bowstrike

GLOWSHOT & BOWSTRIKE

N-STRIKE

With a line of products as vast as Nerf’s, you know every little thing can’t be AAA gold tier amazing. So how do you make the low tier blasters stand out to potential buyers? Often a lower price point to make them more accessible, but you can also add in gimmicks. Given the functional and punctual similarities, I will be reviewing two such blasters today, so let’s take a look at the Glowshot and the Bowstrike.

THE BLASTERS THEMSELVES

The Glowshot and Bowstrike were both released in 2016 as part of the N-Strike line. Both blasters work in essentially the exact same way, omitting their respective gimmicks which I’ll get to later. They are both single-shot barrel-loading blasters which fall into the “in-line jolt” variation of the oft-copied jolt reskins. Not really a whole lot to say about it. It works, it’s simple, that’s about it. Neither blaster is really a great performer, as these were branded for the regular N-Strike line even after the Elite series had been around for a few years. They’re both definitely better suited for indoor use and/or taking pot-shots at your younger siblings. Both blasters come packaged with 3 Elite darts. Now what makes these blasters unique?

GLOWSHOT

Initially, looking at the GS, you may notice that its outer shell is a semi-transparent material (mine is white though a green variant also exists). This is critical for its gimmick which allows the blaster to light up with a few green LEDs inside the shell when the switch on the back of the grip is pressed. Thecolor of the outer shell does not affect the color of the lights, nor is the light-up feature needed to make the blaster shoot. It’s purely aesthetic and requires 2 AA batteries to make it work. The grip on the GS is a little small and my pinky just barely fits onto the handle. The light switch can dig into the webbing of your hand a little but neither of these are surprising nor are they deal-breakers given the price point.

BOWSTRIKE

The BS takes a slightly different approach to its gimmick, which does not require any batteries at all as it is purely mechanical. Like the GS, it’s completely for looks only but is activated upon priming the blaster. When the priming handle is pulled back, the grey “bow” arms and sight pop up. They then lay flat again once the blaster has been fired. The BS also features a much smaller than usual grip with all the same issues as the GS as well as needed a bit more sculpting to accommodate the thumb. As it stands, there’s something of an edge that can become irritating if the blaster is held for any considerable amount of time.

THE ME HALF OF THE EQUATION

As with most of my reviews, I like to drive home the point that these toys are still a lot of fun even with their problems. You really have to take the whole picture into account. These aren’t meant to be competition-grade laser guns. They’re goofy little plinkers, and in that regard, I think they do a great job. Plus, I’m always for making Nerf more accessible.

#1381: Spider-Man & Vulture

SPIDER-MAN & VULTURE

MARVEL LEGENDS – 3.75 INCH (HASBRO)

“When Vulture sets out on a nefarious mission to steal the world’s most powerful technology, it’s up to Spider-Man to shut down the bad guy and save the day.”

You know what was a good movie?  Spider-Man: Homecoming.  Oddly, the merchandise associated with it mostly didn’t go out until after the film premiered, and now, less than a month later, it’s completely disappeared from most store shelves.  Which has been rather frustrating for me, let me tell you.  I did manage to pick up the 3 3/4 inch Legends pack, which gives us the film’s protagonist and antagonist in one fell swoop!

THE FIGURES THEMSELVES

Spider-Man and Vulture were released as one of pair of two-packs released in the lead-up to Homecoming’s release.  This pair is the movie-based set, with the Shocker and Spidey set being comic-based.

SPIDER-MAN

Can’t have enough Spider-Men, right?  I suppose this one’s fair.  It is his movie and all.  Peter is seen here in the suit he got from Tony Stark during the course of Civil War, which is also his primary look in Homecoming.  It’s a decent enough recreation of Spidey’s comic roots (there’s a lot of Romita Spidey in there), with a little extra flair to help it fit in a bit better with the other MCU designs.  The figure stands about 3 3/4 inches tall and he has 21 points of articulation.  The articulation is generally pretty good, but he’s really hindered by the lack of wrist joints.  Just two swivels would have gone a long way.  The figure’s sculpt is wholly unique to this release, and it has its ups and its downs.  The head is really strong, and definitely nails the design from the movie.  The upper torso and arms are also pretty decent as well.  Really, it’s the lower torso where it starts to fall apart; the two parts of the torso don’t match up at all.  And then the hips don’t really meet the waist very well.  And the upper legs don’t meet the knees all that well either.  It’s a bit of a mess.  It’s definitely not helped by the odd shape of the upper legs, which look almost like they’re upside down or something.  With the right pose, you can hide most of the issues, and the sculpt is decent enough as a whole, but I really feel like they could have workshop-ed this a little bit better.  The paint on this guy is passable; it’s about what you’d expect from a Spider-Man.  He’s red, blue, and black.  The application’s mostly pretty clean.  There’s some slop in a few spots (the arms seem to get the worst of it), but it’s okay overall.  This figure includes no accessories, which feels a bit off.  Not even an extra head, or a webline?  Something would have been nice.

VULTURE

Vulture was a nice choice for the film’s main villain.  He’s got some general public recognition, but his characterization’s not quite as set in stone as some of the other Spider-Rogues.  Plus, he hasn’t been overdone, and his less earth-shattering persona allows for a slightly smaller-scale story.  He also has one of my favorite MCU re-designs, so that’s cool.  This figure is based on that design…in theory.  He stands about 4 inches tall and he has 20 points of articulation (21 with the wings).  He’s a bit less hindered by missing joints than Peter, but I might have liked some form of joint around his mid-torso.  Like Peter, he’s an all-new sculpt.  On it’s own, it’s an okay piece of work, I guess.  The pieces line up better than they did on Spidey, and his overall proportions seem a little better.  The big issue here is that he’s not particularly faithful to the source material.  He’s got the most basic elements, but they all seem to veer off slightly.  The helmet’s the most noticeable for me.  It’s way too boxy, especially in the mouth/chin area.  Everything is super boxy, which isn’t what he looked like in the film at all.  His visor is also a solid piece, attached to the rest of the head, thus removing the eery illuminated eyes from the movie design, which is one of the cooler elements.  The wings are also pretty far off.  They’re under-sized, which is somewhat understandable, given the price point, but they’re also just the wring shape.  Where the helmet when too boxy, these go the opposite direction; they’re too sleek for movie Vulture.  They seem more like Falcon’s wing pack than Vulture’s.  His body is a little more accurate; the only real issue is the gloves going over his coat sleeves, which is relatively minor.  The paint is similar to the sculpt, in that it’s fine removed from the source, but rather inaccurate.  In general, the colors are far too light.  Areas that were a dark, gunmetal grey in the film are a pale, largely flat grey here.  This is most obvious on the head, which is made to look even larger than it is thanks to the lighter color.  The visor has been made an opaque metallic green for some reason; even if they couldn’t afford to make the visor a separate piece, couldn’t they have at least tried to replicate the eyes via some clever paint work?  Vulture’s only real extra is the wings, which still puts him above Peter, but I wouldn’t have minded getting an unmasked head or something.

THE ME HALF OF THE EQUATION

I bought this set for two reasons.  First, to tide me over until I can finish finding the 6-inch Legends Homecoming assortment.  Second, because for reasons I can’t begin to fathom, Target started clearancing this set a week before the film’s release, so I was able to get it for $10.  It’s not a fantastic set.  There’s some very frustrating choices here.  But, for $5 a figure, it feels like an okay deal.  I’ve gotten worse figures.

#1378: IG97 & Rom Mohc

IG97 & ROM MOHC

STAR WARS: LEGACY COLLECTION COMIC PACKS (HASBRO)

“Rom Mohc is an Imperial general involved in the testing of advanced battle droids known as Dark Troopers. One of these droids ends up on Tatooine and becomes activated by scavenging Jawas. The Dark Trooper attacks three friends camping in the desert. But things change when the prototype encounters a clumsy IG97 Battle Droid on Tatooine, and the machines battle each other.”

The Star Wars Expanded Universe may not be as “official” as it once was, but when it was in full swing, it encompassed a whole lot of stuff.  TV, video games, novels, and of course, comic books.  There are many, many unique characters there-in, with many of them remaining exclusive to one medium or the other.  Only a handful of characters have made appearances in multiple forms of media.  The set I’m looking at today includes one of those cross-over characters, as well as a character that only has one appearance to date.  Without further ado, let’s take a look at IG97 and Rom Mohc.

THE FIGURES THEMSELVES

This pair was released in 2010, during the Star Wars: Legacy Collection line.  They were part of the Comic Packs sub-line, and were offered as a Walmart-exclusive set.  The two are based on the Star Wars Tales #4 story “Sand Blasted,” in theory at least…

IG97

IG97, or IG-97 as he would be if he followed the usual droid naming conventions, is the less frequently appearing of the two figures included in this set.  In fact, his only appearance is in Star Wars Tales #4.  While he’s not the most major player in the story, he’s a fairly sensible choice.  The figure stands about 3 3/4 inches tall and he has 12 points of articulation.  He’s surprisingly posable for a figure of his scale, and definitely a lot of fun to play with.  IG-97 is built using the body of the 2009 Legacy Collection version of the Battle Droids from the prequels.  It’s a pretty close match for the design of the  droid from the comic, and it was one of the best droid bodies Hasbro had at the time (and even now, it really hasn’t been topped).  He gets a new head, which is based on the art from the book.  This is a point of contention for some, who find him to be too cartoony and goofy to truly fit in with the rest of the figures of this era.  Personally, I rather like him, and enjoy the character and expression present in the head sculpt.  I certainly prefer this look to the basic Battle Droid head.  For a figure that’s largely a pale tan color, the paint on this guy is surprisingly well-done.  He’s molded in the base tan, and then has a darker brown wash, which brings out the details of his sculpt very nicely, and also helps to replicate the line-art from the comic.  IG-97 included a standard Battle Droid blaster, as well as both the standard and commander back-packs from the Battle Droid.

ROM MOHC

Rom Mohc is a character with a decent chunk of appearances, in a number of differing mediums.  He first appeared as the antagonist of the Dark Forces video game.  Subsequent appearances have been related to that, by and large.  Him getting a figure isn’t that odd, but it being part of a set based on “Sand Blasted” is somewhat strange, given that he only appears in about 3 panels of the story at the very beginning, and he’s almost completely divorced from everything else that’s going on.  But, he’s here nonetheless.  The figure stands about 3 3/4 inches tall and he has 14 paint of articulation.  Despite technically having more articulation than his pack-mate, he’s much stiffer, and way more limited in posability.  The figure is largely re-used, with his upper torso and arms coming from the Revenge of the Sith Tarkin (which also served as the basis for the previously reviewed Comic Pack Tarkin) and his legs coming from Janek Sunber.  He gets a new head to top it all off.  While the actual quality of the pieces used isn’t bad, they don’t add up to a figure that looks much of anything like any of Mohc’s appearances; certainly not the comic that this guy was actually supposed to be based on.  A lot of it comes from the re-used body, which just doesn’t have the right build for Mohc.  All of the available Imperial officer bodies were on the skinny side, so there’s not much Hasbro could have done, I guess.  The paint on Mohc is decent enough.  It’s not terribly exciting, being mostly drab colors, but it gets the job done.  He’s packed with a SE-14C blaster, which he has a little bit of trouble holding.

THE ME HALF OF THE EQUATION

I wasn’t super familiar with either character in this set prior to acquiring it, but I’m always a sucker for a cool robot toy, meaning this sets been in my sights for a little while.  I spotted the two at Yesterday’s Fun, and Super Awesome Girlfriend insisted on getting them for me as an early birthday present.  I can take or leave Mohc, since he’s not super exciting.  Still, he works as a nice generic Imperial Officer, so that’s something.  IG-97 more than makes up for any of Mohc’s shortcomings, and is easily one of my favorite Star Wars figures I’ve gotten in a while.

The Blaster In Question #0017: Motofury Rapid Rally Set

MOTOFURY RAPID RALLY

NITRO

One of the most prominent trends in Nerf marketing is the considerable groundswell surrounding the release of a new type of ammunition.  It happened with Vortex, it happened with Elite darts, it happened with Accustrike.  This makes the substantial lack of hype for the new Nitro series curious.  Ok, maybe not that curious once you realize that Nitro is doing something completely different from the Nerf dart blaster lines.  That something is cars.  I’ll be honest, I wasn’t really grabbed by the premise of Nitro, but the launchers themselves were similar enough to the dart blasters that I was willing to give it a try, so today I’m looking at the Motofury Rapid Rally set.

THE BLASTER ITSELF

The Motofury Rapid Rally set was released in 2017 as the flagship of the Nerf Nitro line of car launchers.  It uses a flywheel system to fire the foam cars, much like any of the numerous flywheel Nerf blasters, however, it only uses a single wheel as opposed to the pair of wheels seen in blasters.  I guess in a sense, you could say this is the Stryfe of the Nitro line, but the comparisons really stop after the use of flywheel propulsion.  As with all of the Nitro launchers, the underside of the launcher is flat and designed in such a way that prevents a car from being fired if its not on a flat surface.  At least, that’s the idea.  It’s not difficult at all to press in the rev switch on the bottom of the grip with one hand while holding the launcher with the other, although I’m not really sure why you would want to.  It should be pretty obvious that cars handle rolling along the ground much better than being unceremoniously chucked through the air.  Keeping its intended position in mind, the Motofury feels solid in the hand, or rather, on the floor.  This is the only of the Nitro launchers to use a detachable magazine to feed cars into the firing mechanism as well as the only electronic launcher.  It does feel a little weird getting prone on the floor in order to shoulder and aim the launcher as instructed, but there’s nothing stopping you from launching cars from a regular seated position.  Speaking of aiming, the Motofury features a flip up sight for maybe aiming, I guess.  It’s just a single sight with nothing else to align it with so it’s effectively useless, but you do feel a little like a sniper lining up a shot if you bother with the sight at all.  For the most part, launched cars travel pretty straight and at high enough velocity to be fun, but not enough that you’ll hurt anybody or damage anything.  One complaint I have with firing the cars is that there is a considerable delay between when the trigger is pulled and when the car actually exits the launcher.  For someone used to the quick, snappy response of Nerf blasters, this delay can seem like a misfire and pulling the trigger again before the first car has been launched can result in a jam fairly easily.  The MotoFury requires 4 AA batteries to work and comes with 9 cars in 3 styles, and a 9-car magazine.  Now that would be fine and dandy if it were just the launcher, but what makes this a set is the extras that come with it.  Included in the box are 4 red barrels, 4 crates, 4 tire stacks, a high jump ramp, and a long jump ramp.  The random obstacles are pretty plain.  You can set them up and crash cars into them and that’s about it.  The ramps, however, are quite fun as they dramatically affect the trajectory of cars that reach them.  As you can imagine, the long jump ramp makes the cars fly pretty far through the air and the high jump ramp gives them considerable height.

THE ME HALF OF THE EQUATION

This was an impulse buy for me.  I was at a local TRU with my boy Ethan looking for any of the newest wave of Nerf blasters.  I didn’t find any of them, but there was a sale specifically for Nitro products.  I was curious about the line and the extra 20% off was enough to get me to pick up the Motofury and I’m glad I did.  It’s not a Nerf blaster, but it’s a lot of fun.  I don’t see myself getting any more Nitro after this, so I don’t mind splurging just a little to get the top of the line.

The Blaster In Question #0016: Deploy CS-6

DEPLOY CS-6

N-STRIKE

This may come as a bit of a surprise to you but I love Nerf blasters.  Shocking, I know.  As such, I like to keep up with the Nerf community of fans, while perhaps not in person, but at least for news and updates.  If I have one problem with the Nerf community (sweeping generalization) it’s the seemingly arbitrary hatred most members have for certain blasters.  If you read my review of the Crossbolt, you probably picked up on some of that.  This week, I’ll be looking at another widely hated blaster, the Deploy CS-6.

THE BLASTER ITSELF

The Deploy CS-6 was released in 2010 in the N-Strike line, not Elite, just regular.  As with most clip-system blasters of that era, the internals are largely identical from one to the next.  The Deploy’s selling point was its unique collapsible design that allowed it to be stored or carried in its more compact “flashlight mode,” a design choice that I suspect was made in response to the growing hype surrounding the real world firearm, the FMG9 from Magpul.  In flashlight mode, there are only 2 controls.  The first is the on/off switch for the single tiny red LED which comprises the flashlight portion of the blaster.  The second control is the deploy button on the top side of the carry handle.  This is where it gets interesting.  Pressing the button causes the flashlight/magazine well portion of the blaster to swing down to the left, and the stock portion to shoot backward, exposing the grip and trigger.  This was very exciting for me the first time I saw it because, at the time, I was deeply invested in the game Mass Effect which features, among many other things, folding/collapsible guns.  Also, things that fold up are just cool.  That’s a fact.  It’s clear that the design of the Deploy was intended to be compact so some dimensions like the length of the stock feel a little small, but still perfectly usable.  The sideways-facing magazine is a little finicky and not quite as smooth to operate as the Raider CS-35 but it just takes a little practice.  The blaster can also still be used with the magazine well facing up although this does block the sights.  I only have 2 real complaints about the function of the blaster, the first being that said magazine well does not lock into the downward position, so running around with a big old drum magazine sticking out the side means it’s going to bounce quite a bit.  Second is just a problem inherent with the material, it creaks an awful lot, but with that many external moving parts, it’s not really surprising and is certainly not the deal breaker I’ve heard it described as.  For its time, the Deploy’s performance was respectable.  Nowadays, particularly since the launch of the Elite series, it doesn’t quite hold up.  Darts hit moderately hard at close range but quickly lose momentum and end up diving into the ground.  This probably isn’t helped by the ammo as clip-system blasters were still using Streamline darts.  Take all my complaints about Elite darts and cut the range back to a third and that’s Streamlines.  To be honest, I doubt you’d get much of a response from busting into your siblings room and blasting away with this.  It’s definitely an indoor blaster.  The Deploy comes packaged with a 6-round magazine, 6 Streamline darts, and a sling.

THE ME HALF OF THE EQUATION

The Deploy has its problems, that’s true.  But none of these are enough to make me say it’s a bad blaster.  In fact, back in my collegiate Humans vs Zombies days, this blaster saved my figurative life a number of times thanks to it’s folding design which meant it could be tucked into a backpack with relative ease.  So no, I don’t agree with the Nerf Community on this one.  If you really don’t like the Deploy, send it to me, don’t chop it up with an axe and blow up the remains.