#0902: Yondu

YONDU

MARVEL LEGENDS SERIES

Yondu1

Before the title passed to the likes of Star-Lord, Gamora, Drax, Rocket Raccoon, and Groot, the Guardians of the Galaxy were rather a different.  They first appeared in January 1969, created by Arnold Drake and Gene Colan.  The team was hailed from the 30th Century, and each of its four members (Vance Astro, Martinex, Charlie-27, and Yondu) was the “last of their kind.”  Now, those of you that only know the team from more modern appearances will probably only recognize one of those four names: Yondu.  Yondu was fortunate enough to turn up as a (sort-of) ally of the movie Guardians, albeit with a bit of a personality change.  Still, he’s become the original team’s most recognizable member, and became the first of them to get a proper figure (though Vance ended up hitting right around the same time in a two-pack).  I’ll be looking at Yondu today.

THE FIGURE ITSELF

Yondu2Yondu is one of the six single-packed figures in the first series of Hasbro’s 3 ¾-scale Marvel Legends Series.  He actually manages to not be the most obscure character in the set (he can thank Ulik and Triton for that).  The figure stands almost 5 inches tall (counting the Mohawk; he’s 4 ¼ without it) and he has 19 points of articulation.  He still lacks some of the articulation we came to expect during MU (waist and wrists are the standouts), but thanks to some parts re-use he ends up more articulated than several of the more recent small-scale figures.  Yondu is built on the new mid-sized body, which is the same one we saw used for Machine Man.  He also uses the lower legs and quiver of the MU Hawkeye figure, with unique pieces for his head, belt, and right forearm.  The pieces do a pretty nice job of capturing Yondu’s design from the comics.  The head seems to work in a little bit of the film version’s surliness into his expression, but it doesn’t feel too far removed from his comics look.  I will note that it’s a little jarring that his wrist band on his right arm is sculpted, but the armband further up is not, but that’s what happens when you have a specific budget for the number of new parts allowed.  Yondu’s paintwork is pretty solid all around.  The colors are pretty nicely handled (though I wouldn’t mind them being a little brighter), and all of the application is pretty clean.  Yondu is packed with a bow and a single arrow.  Both are re-used from the MU Hawkeye, but cast in a bright yellow/orange.  Seeing as Yondu is a fellow archer, the re-use is warranted, and it helps that the pieces were pretty good to begin with.

THE ME HALF OF THE EQUATION

I’ve mostly moved away from the 3 ¾ inch Marvel figures, so I wasn’t really sure I was going to pick up Yondu.  I found one at Toys R Us, but that one went to my dad, who’s more of a classic GOTG fan than I.  He decided to return the favor, however, when he came across the whole first assortment of figures at Target.  They had apparently not put the figures into their system yet, so the store manager ended up selling Yondu here to my dad for $3, which is a pretty great deal.  Yondu’s not an outstanding figure or anything, but he’s solidly done.

#0901: Vision

VISION

MARVEL UNIVERSE 10-INCH (TOY BIZ)

During Toy Biz’s run producing Marvel toys in the 90s, their standard scale of choice was 5-inch scale. Since most of their prototypes were done as two-ups (sculpted at twice the size and then scaled down during the production process), they also had the ability to produce virtually the same sculpts at twice the size, allowing them to produce a fairly vast line of 10-inch scaled figures. The figures were generally produced on the cheap, which Toy Biz achieved by building as many of the figures as they could out of a bank of common pieces. This led to them producing a number of more (at the time) obscure characters who happened to be easy builds. One such character was the Vision, who ended up getting his very first figure courtesy of this line (though his next three figures would arrive in short succession).

THE FIGURE ITSELF

Vision10inch2Vision was released as part of the 10-inch scale Marvel Universe line during the late 1997/early 1998 assortment. He predates the line’s move to being KB Toys-exclusive, though not by much. The figure stands 10 inches tall and has 9 points of articulation. Vision is depicted here in his mid-90s costume, which was the look he was porting when the figure was put into production, but he had gone back to his classic look right around this figure’s time of release. As far as structure, he uses an up-scaled version of the second Archangel body as his base, with a head from Silver Surfer. Both were favored pieces by Toy Biz, so they showed up a lot, and the same formula would be employed for the smaller-scale Marvel Gold version of the character. The body seems a little on the large side for Vision, but isn’t a terrible fit. He still has the wrist bands from Archangel, but he’s hardly the first figure to use this body that just acted like those weren’t a part of the sculpt. Re-using head sculpts is generally a bit iffy, but it works okay here, because Surfer’s head was chromed and Vision’s is normally painted, plus Surfer’s head was just a generic bald head to begin with. Unfortunately, the head and body aren’t really meant to go together, so there’s a lot of excess space at the base of the neck, especially in the back. This figure originally had a cloth cape to complete the look, which I recall being slightly ill-fitting, but overall a good piece, and it masked the previously mentioned neck issues (EDIT: I found the cape!  my assessment of it based on memory was correct). Vision’s paint is cool looking, as long as you don’t look too close. The colors are all nicely chose, and the metallic green looks pretty awesome. That said, the application is pretty sloppy, with lots of fuzzy and wavy lines, with the change over from red to green on the head being the worst offender. Vision included no accessories.

THE ME HALF OF THE EQUATION

I got Vision from Toy Liquidators, back in 1998. Anybody remember Toy Liquidators? They were on their way out, even in 1998. Anyway, I had been to this Toy Liquidators with my grandmother on my mom’s side, and gotten some other figures, but not Vision (because getting her to accept anyone that wasn’t Batman or Spider-Man was already enough of an uphill battle. Explaining why I needed a Vision figure because he was the first ever was not happening). When I mentioned Vision to my Dad, he took me back to the store to get the figure, because Dad gets me (my Grandmother got me too, but it was a different sort of bond). Is he a perfect figure? No, but he was literally the first Vision figure ever made, and that was the best thing ever to 5 year old me (I still think he’s pretty cool).

Vision10inch3

#0896: Machine Man & Iron Man

MACHINE MAN & SUPERIOR IRON MAN – MECHANICAL MASTERS

MARVEL LEGENDS (3.75)

MechanicalMasters1

As much as I love what Hasbro’s been doing with the Marvel and Star Wars lines, I do have to admit to being baffled by their recurring choice to give multiple lines of figures the exact same title. When they first started doing Marvel figures in both 6 inch and 3 ¾ inch scales, the larger figures were Marvel Legends and the smaller were Marvel Universe. They also offered some 12 inch figures, under the heading Icons. Well, by the end of this year, all three of those scales will be titled Marvel Legends. I’m sure that won’t be at all confusing. The 3 ¾ inch line has officially switched its title over, and the first product to hit is a series of two-packs. Today, I’ll be looking Machine Man and Iron Man from that particular series.

THE FIGURES THEMSELVES

This pair was released in the first series of two-packs in the new 3 ¾ inch Marvel Legends line, under the name “Mechanical Masters.” When these figures were shown off at last year, the assumption was that they would be single figures with a shared name, since that’s a pretty common practice for Hasbro. Then they just kind of showed up in two packs, which certainly caught me off guard. In addition to the figures, the set is also packed with a reprint of Superior Iron Man #1, which makes sense for one of the two figures, but not the other.

MACHINE MAN

MechanicalMasters2If you had told me five years ago that I would own two figures of Machine Man, I would have had a long hard laugh. Seems pretty out there to think that such a minor, low-tier character would warrant multiple figures, within a year of each other, but hey, here we are. The figure stands roughly 4 inches tall and has 19 points of articulation. This Machine Man is decidedly more modern take on the character than the larger figure. He’s based on his Tron-styled post-Nextwave design, which I believe is still his current look. More specifically, the character-unique parts (his head and forearms) are directly based on Daniel Acuna’s Avengers 50th Anniversary poster. The real tell here is the forearm configuration; he’s got a buzzsaw and a Sci-fi blaster sort of thing, which are lifted right from the poster. The sculpts are all pretty solid work; the technical stuff on the arms is particularly sharp. The head’s details are a little soft, but they stand out well enough for the scale. All in all, the parts look good, and match up with the mid-sized body that the figure is built on. Machine Man’s paintwork is passable; the general application is pretty clean, though the face is a bit sloppy. The metallic purple is pretty cool, but it probably would have looked a bit better if it were a little brighter, so as to stand out more from the black base color. Machine Man includes no accessories, not even an extra set of normal forearms, which ends up being a little bit limiting.

SUPERIOR IRON MAN

MechanicalMasters3This figure is the required heavy hitter of the set, and…yeah, that’s really all I got. I can’t really figure why this guy got packed with Aaron, since the two don’t really have any history. Retailers just like Iron Man, I guess. The figure is a little over 4 inches tall and has 24 points of articulation. This figure is based on the “Superior Iron Man” design, from the comic of the same name, after Tony became more of a jerk than usual. This figure gets a new head sculpt and uni-beam and re-uses the body of the Marvel Universe line’s Extremis Iron Man (which was also used for Iron Patriot). That was a decent Iron Man, but it wasn’t even the strongest of Hasbro’s Iron Man sculpt when it was new, and it feels really dated now, especially in terms of poseability. It was also pretty under-sized, and that’s made even worse by the fact that the new head is larger than the original. What’s more, the Extremis armor had a number of major deviations in design from the Superior armor, so it’s not even a particularly clever re-use. The paint is really what the figure hinges on to sell it as Superior Iron Man. Unfortunately, even that’s not really great. In the comics, the suit is bright white and sleek (it’s kind of similar to something produced by Apple), but here it’s mostly a dull silver. Also, while the design in the comics has the black sections, they seem to stand out way more here. With the base colors being darker, the light blue details also tend to be easily lost, which is a shame, because they could have helped to sell the differences in the armor a bit more.

THE ME HALF OF THE EQUATION

I was obviously planning on getting this set as soon as they showed it, though I didn’t initially realize I’d be getting both figures. I got the set from my Dad, who found them while running an errand at Target. Machine Man is definitely the selling point; he’s got some really cool new parts and he’s a really fun version of the character. I do still hold out hope that we might see a Nextwave version down the road, but this one is definitely a welcome addition. Iron Man is kind of a waste of space, if I’m honest. His body is inaccurate and out of date, and I wasn’t much of a fan of the concept to begin with. But who cares? I got another Machine Man!

#0890: Captain America & Scarlet Witch

CAPTAIN AMERICA & SCARLET WITCH

MARVEL MINIMATES

Cap&ScarletWitch1

When Minimates first started out, getting just one Avenger was a pretty big deal.  It’s less of a big deal now, especially when it comes to heavy hitters like Captain America and Iron Man.  That said, it’s still kind of cool to get those slightly less well-known Avengers, like Scarlet Witch.  Although, it’s hard to imagine Scarlet Witch being quite as overlooked following her fantastic appearance in Age of Ultron and upcoming appearance in Captain America: Civil War.  Time will tell.

THE FIGURES THEMSELVES

Cap and Scarlet Witch were released as part of the 16th series of Toys R Us exclusive Marvel Minimates.  They were done to sort of tie-in with the release of the Marvel Now!-themed Series 51.

CAPTAIN AMERICA

Cap&ScarletWitch2This figure is Cap’s 29th foray into the world of Minimates (although it’s only the 27th for Steve Rogers as Cap) and it showcases Cap’s redesign following the Marvel Now! relaunch.  The design still shares most of the pivotal details of Cap’s traditional costume, while also working in a few more movie-esque parts.  Cap makes use of add-on pieces for his helmet, gloves, and belt.  Each of these is a brand-new sculpt, and they are all quite well handled.  The helmet is a very adept recreation of the comics design, and it features etched in lines for the ‘A’ and the head wings.  The gloves are bulky, but not overly, and they offer a more intricate, stylized take on the character’s traditional flared gloves.  The left glove has a peg allowing it to be used with the shield, and it can be swapped out with a non-pegged hand for display sans-shield.  Lastly, the belt is a fairly straight forward piece, which does its job without being obtrusive.  Isn’t that what belts are for?  The painted detailing on Cap is really quite good.  Some of the white areas on the helmet miss their mark just a slight bit, but the detail work, specifically on the figure’s torso which features an intricate hexagonal design, is very sharp and brings a lot of dimension to the figure.  Also, even after all this time, I still marvel (heh) when Diamond gets the eye placement perfect on a figure.  The eyes here line up exactly with the painted face, and it just looks really cool.  For accessories, Cap includes the standard clear base, as well as his mighty shield, and a hairpiece that allows him to be displayed unmasked.

SCARLET WITCH

Cap&ScarletWitch3Wanda Maximoff, aka the Scarlet Witch, hasn’t received anywhere near as many Minimates as the good Captain.  However, this was her third Minimate and it was even released in fairly close proximity to the second.  That’s not bad for a character most people hadn’t heard of before Avengers: Age of Ultron.  Like Cap, Wanda is presented here in her first Marvel Now! costume.  Unlike Cap, it moves a bit further away from the “classic” design.  YMMV on how well that works out, but there were far worse redesigns during Now!  Wanda has additional sculpted pieces for her hair/headpiece and the bottom of her jacket.  These are new to the figure.  The headpiece is similar to the two prior Wandas, but it sits a little lower, and the hair is a little fuller.  It makes for a good rendering of John Cassidy’s illustrations of the character in Uncanny Avengers, which I feel certain is what they were going for.  The bottom/skirt of her jacket is similar to Cap’s belt; it’s not the most thrilling piece ever, but it does what it’s supposed to.  It’s nice that it has a more organic shape and flow to it than a lot of skirt pieces, so there’s that going for it.  Wanda’s paint is mostly a mix of reds, befitting a character named the Scarlet Witch.  The metallic red of the head piece certainly pops, although there’s a fair bit of bleed over from her hair, made more noticeable by the aforementioned popping of the metallic red.  Aside from that, the paintwork is relatively clean.  The detailing on the torso block is fairly sharp and does a fairly nice job of giving her a more feminine figure.  Wanda is accessorized with a clear display stand and a pair of spell-casting hands, which were first introduced on the AvX Scarlet Witch.  They were cool there and they’re cool here.  They’re a great representation of her powers as they are usually depicted in the comics, and they make the figure stand out a bit more on the shelf.

THE ME HALF OF THE EQUATION

I got these two from TRU’s online store.  Things actually went pretty smoothly that time.  Generally, I overlook variants of A-listers, and I wasn’t super thrilled then Cap’s Now! redesign was unveiled, but I find myself very impressed with the quality of this figure.  He reminds quite a lot of the original Wave 5 Cap, and that’s a very good thing.  Wanda is one of my favorite Avengers, so I’m always happy to see her turn up in the various Marvel toylines.  The Now! look isn’t my favorite, but it’s unique and it is certainly a valid choice for a figure.  Being released in close proximity to a more classically inspired Wanda, this one comes across as a little less exciting.  Still, it’s a solid Minimate and a decent version of the character.

#0889: Absorbing Man

ABSORBING MAN

MARVEL LEGENDS SERIES

Absorbingman1

Marvel has something of a tradition of passing foes between their heroes. Kingpin, now Daredevil’s arch enemy, began as Spider-Man foe. Similarly, Sabretooth first appeared in an issue of Iron Fist. Today’s focus character, Crusher Creel, aka the Absorbing Man, made his debut as a foe for Thor, but has spent a pretty sizeable portion of his career menacing the Hulk. He’s also faced off against a few other Marvel heroes, including Spider-Man, which I guess was Hasbro’s justification for having him be part of a Spider-Man themed series of Marvel Legends.

THE FIGURE ITSELF

Absorbingman2Absorbing Man is the Build-A-Figure for the fourth series of the Spider-Man Marvel Legends Series line. Absorbing Man has had a few different looks over the years, but for the most part, they’ve all just been slight variations on the same basic theme: a bald, shirtless guy, wearing a pair of pants from a prison. Here, the pants are purple; not the most common color for prison garb, but certainly common for a Marvel character. The figure is just shy of 8 inches tall and has 29 points of articulation. As with most of the Thor-related characters that Hasbro has released, he’s much larger than he’s usually depicted. Creel’s still supposed to be a roughly normal-sized dude, and this figure’s a giant. However, his size is comparable to that of the equally over-sized Wrecking Crew, so he isn’t horribly out of place. Creel is built on the Terrax body, making its second appearance in the last year (it was also used for the SDCC set’s Dormammu). In his “clean” look, the figure uses the Terrax torso, pelvis, hips, and arms. He gets a new head and legs, as well as an add-on piece for his belt. The legs are suitably detailed, and the belt is a very nicely handled piece. The basic head is okay, but I will admit, it’s not my favorite of the two. To simulate his absorbing abilities, Creel has an extra head and arms. The head is similar to the basic one, but the left half now has a rocky texture, and his expression is an open-mouthed scream, which looks a bit better than the regular head’s slack-jawed sneer. The new arms are wooden and stone, respectively, and have some pretty awesome texture work to help sell that. Prior BAFs had some difficulty being taken apart after being assembled, but Absorbing Man goes together and comes apart without too much trouble. The paintwork on the basic parts is pretty straight forward. He’s molded in the appropriate colors where possible, but he’s still got a bit of detailing on the face, pants, and lower right arm. The pants are nice and clean, and the metal detailing on the arm is pretty cool. The face is alright, but the eyes are a bit wonky, which throws the whole head off. The extra pieces make out the best in terms of paint; the texture work of the sculpts for the arms is accented really nicely, and the face is way cleaner and more detailed on the second head. If I had one complaint, it would be that the torso has no marks of any absorbed substances, which makes the extra head a bit jarring. That said, it’s understandable, since the extra pieces necessitated going one way or another. Creel includes his ball and chain. It’s a re-use of Thunderball’s wrecking ball, which isn’t technically accurate (in-universe, it’s actually the ball and chain that Creel had attached to him when he got the powers), but it works reasonably enough that complaining about it seems petty.

THE ME HALF OF THE EQUATION

If you’re a faithful reader, then you already know where this guy came from: he’s constructed from the pieces included with this series of figures, which my parents picked up for me a few weeks ago. I’m not the world’s biggest Absorbing Man fan or anything, but I do have enough of an appreciation for the character that I wanted to complete him. His size is a bit of an issue, and the normal head looks a bit off, but this figure is actually a pretty great one.

IMG_8874

#0888: Spider-Gwen

SPIDER-GWEN – EDGE OF SPIDER-VERSE

MARVEL LEGENDS SERIES

SpiderGwen1

Death in comics, particularly superhero comics, has long been considered a temporary thing. However, there are few characters that are more or less guaranteed to stay dead. For a long time, the list was Uncle Ben, Bucky, Jason Todd, and Gwen Stacy. Well, Bucky and Jason Todd have both found their way back to the world of the living, so they’re out of the club. Marvel’s pretty much never going to back down on Uncle Ben, and bringing back Gwen would, I guess, be viewed as a mistake. Fortunately, regular universe Gwen being all corpsified and gross doesn’t mean Marvel can’t use a Gwen Stacy. First they brought her back in the Ultimate universe, and more recently, an alternate, spider-powered version was introduced during the “Spider-Verse” event. She’s made a pretty speedy jump to action figure form, getting both a Minimate and a Marvel Legend n fairly short order. Today, I’ll be looking at the latter figure.

THE FIGURE ITSELF

SpiderGwen2Spider-Gwen is the second figure in the fourth series of the Spider-Man Marvel Legends Series line. She’s titled “Edge of Spider-Verse” on the front of the box, a name she shares with Ben Reilly Spider-Man (also, she’s named “Marvel’s Spider-Gwen” on the back, which I found a bit silly. Is there another Spider-Gwen that this one might accidentally be confused with?). The figure has a height of 5 ¾ inches and features 29 points of articulation. Gwen makes use of the Spider-Girl body as a base. Proportionally, this is still one of Hasbro’s best, so I’m always happy to see it turn up. It’s a good fit for Gwen’s design, too. She gets a new head and feet, and uses the right hand from the second Spider-Girl figure, as well as having an add-on piece for her hood. The hood has a little bit of trouble staying in place, but aside from that, the pieces are very nicely handled. Gwen’s paintwork is alright, but nowhere near as good as some of the other figures in this series. There are some nice touches, such as the slight pink misting around the eyes, and the overall look isn’t terrible. That said, there are more than a few sloppy lines, and the transitions from white to maroon are incredibly sloppy. Also, after keeping the webbing clean on their last few Spider-Men, it’s kinda slipped up here. There are also some spots with uneven coverage, particularly the black areas on the upper chest, which are a bit distracting. This is the sloppiest paint job I’ve seen from Hasbro in a while. Gwen was packed with an extra, unmasked head, as well as a pulled back hood piece to go with it. They’re both pretty nice, and they swap out fairly easily. I do wish that Gwen’s face was a bit more expressive, though. In addition, Gwen includes Absorbing Man’s ball-and-chain.

THE ME HALF OF THE EQUATION

Spider-Gwen was definitely at the top of my want list for this series. I haven’t really followed the character’s solo adventures, but she was a lot of fun in “Spider-Verse,” and she’s got a pretty awesome costume design. Plus, she’s on the Spider-Girl body, which has resulted in some pretty awesome figures in the past. The sculpt is great, but the paint leaves a lot to be desired. I had thought this would be my favorite figure in the set, but she ended up being a bit lower on the totem pole. Overall, I enjoy this figure, though, and that’s the important part.

SpiderGwen3

#0887: Morbius

MORBIUS – VILLAINS OF THE NIGHT

MARVEL LEGENDS SERIES

Morbius1

Following Fredric Wertham’s Seduction of the Innocent, which was published to warn the public of the connection between immoral comics and the delinquency of young adults, the comics industry as a whole was forced to make some changes. These changes manifested as the Comics Code Authority. There were fairly strict standards which had to be met in order to acquire the Comics Code Authority seal. While comics could be published without the seal, those without it wouldn’t be carried by newsstands, and therefore had no actual market. Amongst the things forbidden by the code were any sorts of undead monsters or creatures that weren’t directly based on literature. So, while you could have Dracula, or Frankenstein’s Monster, generic vampires or zombies were not allowed. In order to use these sorts of characters, work-arounds had to be created, such as Morbius, the Living Vampire, who wasn’t in violation of Code, because he wasn’t undead. And thus, a classic Spider-Man foe was born. Morbius has had a decent amount of success over the years, which has netted him his fair share of action figures, including a recently released Marvel Legends figure, which I’ll be reviewing today.

THE FIGURE ITSELF

Morbius2Morbius is the third figure in the latest series of the Spider-Man Marvel Legends Series line. He is the other half of the “Villains of the Night” title introduced with Jack O’Lantern. This is actually Morbius’ first time as a Marvel Legend, and only his second 6-inch figure, with the first being part of Toy Biz’s Spider-Man line, a whopping 14 years ago. Morbius uses his original, 70s appearance, rather than the more amalgamated look of the prior figure. The figure stands about 6 ¼ inches tall and has 32 points of articulation. He uses the Bucky Cap body as his base, which seems a good fit for a proper classic Morbius. He also makes use of the clawed hands from Spider-Man 2099, as well as brand new pieces for his head and upper torso. The head is a pretty great piece, and a fantastic improvement over the guaranteed-to-deteriorate rubber-face of the last figure. The new upper torso adds his oh-so-70s popped collar, and generally looks pretty sharp. I don’t know if it’s already on the books, but this piece would be a good starting point for a classic Iron Fist, should Hasbro feel like updating that figure. The paint on Morbius is good as a whole, but does have a couple of standout issues. The red/black changeover on the collar is rather sloppy, as is the application of the finger nails. However, I quite like that his skin isn’t a straight white, but rather has a slight bit of grey brushed over it, to simulate some texture. The shiny black of the jumpsuit is also quite striking, especially in contrast to the skin. Morbius includes two different cape pieces: one outstretched, like wings, and the other hanging straight down. Both are nice pieces, but I prefer the straight one; it works for more than one pose. Morbius also includes a second pair of arms for Absorbing Man.

THE ME HALF OF THE EQUATION

I wasn’t initially sold on Morbius. I don’t dislike the character, but he’s never really been one of my favorites (I blame the horrible figure from the 90s for that). Plus, he wasn’t even a necessity for completing the Build-A-Figure. However, with the whole set available, my completist nature kicked in, so I got Morbius. I’m glad I did, because he’s right up there with Venom in terms of quality and definitiveness. He may very well be the best figure in the set.

Morbius3

#0886: Venom

VENOM

MARVEL LEGENDS SERIES

Venom1

They say a hero’s greatest foe is in some way a dark reflection of themselves. Generally, this is meant to be more of a metaphorical sort of reflection, but sometimes, it’s taken a bit more literally, resulting in a pretty straight evil counterpart of the main hero. This is the case with the original Venom; his powers were all variations of Spider-Man’s, and Eddie Brock, host of the Venom symbiote, was even a freelance photographer like Peter Parker. However, where Peter gave up the symbiote when it started to lead him down a darker path, Eddie embraced the darkness (at least initially). Venom’s gone on to become one of Spidey’s most popular foes, with all the toys that such a role entails, and amusingly enough has gotten a few “dark reflections” of his own.

THE FIGURE ITSELF

Venom2Venom is the third figure in the fourth series of Spider-Man Marvel Legends. After three series of sort of teasing at this guy, Hasbro’s finally gotten around to giving us a proper Eddie Brock Venom. The figure stands about 7 inches tall and has 32 points of articulation. Like Toxin and Anti-Venom before him, Venom is based on the Hyperion body. It’s not a bad base, though it still has a few minor issues (the neck being so far set back is the most major of them). The body’s pretty well-sized for Venom, and that’s really the important thing here. Venom gets not one, but two new head sculpts for this body: with and without the tongue. This way, you can choose between early (no tongue) and late (tongue) appearance Venom. He comes packaged wearing the tongue-less head sculpt, which is a pretty spot-on recreation of his early McFarlane-drawn appearances. It’s a lot smoother and geometric. It sits a bit high on the neck, but in the right pose, that negligible. The second head isn’t just the first one with an added tongue, it’s actually a totally different sculpt. It’s based on Venom’s mid-90s appearances, after his appearance Venom3started to get a bit exaggerated, but before it went too off the rails. This head is much more organic in design, and has a lot more fine detail work. It also sits a bit lower on the neck, and just feels like the stronger of the two sculpts. As far as paint goes, the vast majority of Venom is just molded in black. However, there’s more than a little white detailing. The application’s okay, but not super great. The chest logo in particular has really rough edges. The two heads are both very nicely done, though, to the point of almost seeming like they belong to another figure. In addition to the extra head, Venom is also packed with two sets of hands: fists and clawed. The claws are far more subdued than those of Anti-Venom and Toxin, which suits this figure very well. Venom also includes two different heads for the Build-A-Figure Absorbing Man. There are a lot of heads in the box.

THE ME HALF OF THE EQUATION

Man, if you’d told me I would be anxiously awaiting an Eddie Brock Venom, I wouldn’t have believed you. But, after getting all the Venom spin-offs over the last year, this guy was a key missing player. In a series of more modern characters and short-lived variants, Venom kinda feels like the natural star of this set, and is a clear, definitive take in the character. His figure isn’t perfect, but it’s pretty darn good, and certainly a long time coming.

Venom4

#0885: Beetle

BEETLE – SUPERIOR FOES OF SPIDER-MAN

MARVEL LEGENDS SERIES

BeetleAM1

From one legacy to another, I suppose. The subject of today’s review is Beetle, an identity originated by Abner Jenkins. Back in the 90s, Jenkins pulled a heel-face turn and took on the identity of Mach II (later Mach III, Mach IV, and Mach V), leaving the Beetle identity vacant. Recently, Janice Lincoln, daughter of Spidey villain Tombstone, took on the name, and had a prominent role in Spencer and Lieber’s Superior Foes of Spider-Man. She seems to be something of a pet character for Spencer, as she’s most recently found herself with a recurring role in his Ant-Man run. Now she’s got her very first action figure!

THE FIGURE ITSELF

BeetleAM2Beetle is figure six in the fourth series of the Spider-Man Marvel Legends Series line. She is the other half of the shared “Superior Foes of Spider-Man” title, which is sensible, given the she’s one of the titular foes. Though she hasn’t been around as long as some of the other characters in this series, Beetle has a few changes to her look. The one presented here is her more streamlined, basic look from Superior Foes. Though her earlier look was a little more interesting, this is the one that fits with the other “Foes” and it also allows for a bit more parts re-use. The figure is just over 6 inches tall and has 33 points of articulation, counting the wings. Beetle is ostensibly built on the mid-sized female body, which has been used for the likes of Hellcat and Wasp. She only actually uses the arms and legs from that particular body, along with the wings from the aforementioned Wasp figure. These pieces are all pretty good, but I did notice a slight bow-leggedness, presumably caused by the packaging. The head, torso, and (as far as I can tell) hands are new pieces. The head is basic, but striking, and hits all the right details. At first glance, I thought the upper torso was Scarlet Witch’s, but a closer look revealed it to be new. It’s a pretty well done piece, but, as with Wasp, I wish the connecting point for the wings weren’t so darn obvious. The lower torso is actually a pretty cool piece, with some fun detail work. Plus, they managed not to make the hip things too silly looking. I do wish it weren’t so flat from the side, though. The hands are hands; they aren’t too big or too small, and that’s what counts. After getting that weird red and silver thing a couple series back, it’s nice to get a Beetle in the proper green and purple. The purple’s a bit too magenta-y for my taste, but other than that, the paint application’s pretty decent. The one area where this figure is somewhat lacking is accessories. All she gets is the Absorbing Man piece (his right leg), which feels really light. An unmasked head would have been cool, since we see her that way several times over the course of Superior Foes.

THE ME HALF OF THE EQUATION

Okay, so here’s the thing: I like this figure, but it’s not what I wanted. Let me explain: when this figure was first found out about, it was via a list of solicited figures. All we had was the name “Beetle.” As a pretty big fan of Abner, I was hoping for a non-Ultimate version of him. But, we got Janice instead. It makes sense, especially when paired up with Speed Demon. Plus, Janice is a pretty cool character in her own right. The figure isn’t perfect, but she’s still pretty cool, and I’m glad to have her. Now, Overdrive and Shocker can’t be far behind, can they?

BeetleAM3

#0884: Jack O’Lantern

JACK O’LANTERN – VILLAINS OF THE NIGHT

MARVEL LEGENDS SERIES

JackOLantern1

Legacy isn’t really a thing that Marvel tends to do a whole lot of, but they do have a few prominent examples, though they do have a tendency to be villainous. Perhaps the best known legacy identity they have is the Green Goblin, followed by his knock off, Hobgoblin. However, the two of them have followed Marvel’s more usual trend of reverting back to the identity’s originator. One villainous legacy that hasn’t as of yet taken any steps backwards is Jack O’Lantern, who has had five different incarnations to date. Jack O’Lantern is a minor enough character that he’s been rather sparse in figure form. He’s had three figures, and each has been based on a different incarnation of the character. The third figure is relatively new, and I’ll be reviewing him today.

THE FIGURE ITSELF

JackOLantern2Jack O’Lantern is the fourth figure in the fourth series of the Spider-Man Marvel Legends Series line. He is officially titled “Villains of the Night,” which he shares with Morbius. I guess it works alright for him, but it feels like more of a Morbius title. This figure is based on the latest Jack O’Lantern (whose real name has not yet been revealed), who was a recurring foe of Flash Thompson’s Venom. The figure is 7 inches tall (including the flames; he’s 6 ½ inches without them) and has 30 points of articulation. Jack is based on the Ghost body (first used in the SDCC-exclusive Thunderbolts set), which itself re-used the thighs and biceps of the Young Avengers Patriot figure. The body is a little bit awkward, especially at the hips, and a serious pain to pose, but it’s not a bad sculpt. Despite being designed specifically for Ghost, the costume details aren’t too far off from at least one of the depictions of Jack O’Lantern. The only truly “off” part is the collar, which should be more open. Jack gets a new head; it’s an important piece, since it’s his namesake and all, and it’s a pretty strong sculpt, in terms of both its standalone quality and its meshing with the rest of the body. He also gets a new belt piece, to help bring the body more in line with Jack’s costume. The piece is nicely handled, though it certainly doesn’t help the issues with the hip movement. At the very least, it distracts from the somewhat large size of the hips. Jack’s paint is generally pretty strong. He’s a lot more murky and drab than most current Legends figures, but that’s definitely appropriate. The head in particular has some pretty cool shading work, which gives it the effect of being unevenly lit, as a Jack O’Lantern would be. Jack O’Lantern includes a pumpkin bomb (the same one included with the Hobgoblin BAF), a sickle, and a broomstick (the current Jack’s mode of transport). Due to the nature of the pre-existing hands, the broom and the sickle both have knuckle guard to help keep them more securely in place. Admittedly, it looks a little goofy, so I can’t really see myself using either of those parts. The figure also includes the left leg of the BAF Absorbing Man.

THE ME HALF OF THE EQUATION

Jack O’Lantern was another figure from my parents. I didn’t really expect much from this guy. I’m passingly familiar with some of the prior incarnations of the character, but I don’t know the latest one at all. I find myself liking this guy more than I expected. The body is a little out of date, but not horribly so, and he certainly has a unique design.

JackOLantern3