#3720: Ambush Bug

AMBUSH BUG

DC MULTIVERSE (McFARLANE)

There are three acceptable (and honestly expected) responses to finding out I’m reviewing Ambush Bug.  The most common is “Who’s Ambush Bug?”  Fair.  Second is “Why Ambush Bug?” Unfair.  And the third is “Hey, cool, Ambush Bug!”  To answer the “who,” Ambush Bug is a fourth-wall-breaking, intentionally silly DC comics character created by the late Keith Giffen, who was, amongst other things, voiced by Henry Winkler in Batman: Brave and the Bold (making it the first of the two times Winkler’s played a DC character).  To answer the “why,” because I want to, that’s why.  And to respond to the “hey, cool,” thank you.  Anyway, Ambush Bug’s pretty rare when it comes to figures, previously having only a Minimate, but he somehow made it into McFarlane’s line-up, so here we go!

THE FIGURE ITSELF

Ambush Bug is a 2024 addition to the DC Multiverse line, in an assortment that also sported paint variants on Booster Gold and Mr. Freeze.  Kind of an odd line-up, but Ambush Bug’s an odd guy.  The figure stands 7 inches tall and he has 37 points of articulation.  I was kind of expecting another re-use of the Blue Beetle/Booster mold, but I suppose that was deemed to bulky for Bug.  Instead, he’s using an altered version of the Jon Kent Superman body.  Generally, it’s not bad, especially since it’s a good match for his build, and it’s got a respectable articulation set-up.  What’s sort of weird is that, while the front’s been tweaked to remove the logo, the sculpted collar and the detailing on his back remain, which looks a little odd.  It’s also not as wrinkly as Bug is usually depicted as being, but that’s not terribly surprising.  He gets a brand new head sculpt, which is quite a nice piece.  It’s definitely a more recent take on the character, but it’s very sharp and I love the expression they’ve given him.  Ambush Bug is almost entirely colored via molded plastic, which is fair, since he’s supposed to be all green.  He gets paint for his face, which is well-handled and clean in its application.  The pattern on the eyes in particular is quite impressive.  Ambush Bug is packed with an alternate gripping hand for his left side, his “sidekick” Cheeks The Toy Wonder, a display stand, and a collector’s card.

THE ME HALF OF THE EQUATION

Honestly, I never expected to see a figure like this.  Back during the DCUC days, I was always pulling for him, especially given how deep the line went, but tooling always seemed to hold him back.  Once that line ended, and DC Direct fell off, I figured that was kind of it for his chances.  I was definitely surprised when this one was shown off.  Of course, it would have to be after most retailers have given up on consistently stocking the McFarlane DC stuff, wouldn’t it?  Fortunately, when I went in to get my comics a few weeks ago, Cosmic Comix had one hanging there, and that made the whole endeavor that much easier.  He’s a surprisingly good figure.  He’s got the issue with the weird extra details on the upper torso, but beyond that, he’s really good, and I’m very happy to have him.  And, since I already reviewed the Minimate, I’ve reviewed 100% of the Ambush Bug action figures!  Oh yeah!

#3695: Atom

ATOM

DC MULTIVERSE (MCFARLANE)

You know, for someone who hasn’t generally vibed with McFarlane’s handling of the DC license, I sure do feel like I review a lot of the figures here. Of course, as of late, it’s mostly been the Super Powers figures holding my interest, and I’m out of those to review right now. I haven’t looked at any of the main 7-inchers since the surprisingly well done Silver Age Hal Jordan, who was inexplicably saddled with some sort of weird and stupid NFT thing (though, to be fair, all NFTs are weird and stupid, not just the ones Todd bundled with the figures). There’s been another round of the nice figures inexplicably saddled with NFTs, and it includes a classic Atom, and I’m kind of a sucker for that sort of thing.

THE FIGURE ITSELF

Atom is part of the second “Digital” assortment of the DC Multiverse line, alongside a “Longbow Hunters” version of Green Arrow and a “Our Worlds At War” Superman.  He’s under the DC Direct banner again, but I’m honestly not even sure what *isn’t* under that banner at this point.  He’s McFarlane’s second Atom, but the less said about the Page Punchers version, the better.  The figure stands 7 inches tall and he has 35 points of articulation.  Atom is using the same base body as Hal was, which is the one designed for the Blue & Gold two-pack.  It’s not a bad base body, and it’s definitely some of McFarlane’s cleanest work for the line.  That said, it’s starting to feel maybe just a tad repetitive.  The boots are notably still the thing that’s wrong with pretty much every use.  While the shaping was at least right for Hal, if not the extra ridge.  For Ray, though, they’re actually the wrong shape.  On this release, I did notice the pelvis cover was starting to split a little bit, which does concern me.  Speaking of the pelvis, the belt this time around is just painted on, not sculpted which looks a little lacking.  Atom gets a new head sculpt.  It’s alright, but not quite as strong as Hal’s.  And, continuing the theme started by the boots, the mask’s shaping is incorrect, missing the extra ridges at the cheeks.  The paint work on the figure is alright.  Bright and eye catching.  The application’s a little fuzzy on some of the edges, especially around the mask.  Atom is packed with four hands (pointing and fist for right, gripping and open gesture for left), a miniature Atom figurine, and a display stand with “McFarlane Toys Digital” printed on it.  He’s also got his collector’s card, and the card with the weird NFT info.  The miniature has the same inaccuracies as the larger figure, which is I guess good for consistency’s sake.  He’s rather static in his pose, which is a little limiting, but generally he’s pretty cool.

THE ME HALF OF THE EQUATION

I didn’t really know much about this guy before encountering him in the wild.  I was running some errands, and stumbled across him.  I wasn’t sure I’d be grabbing him, but he made his way to the register with me, and I’m a sucker for a classic Atom.  The fact that I missed out on the DCUC release back in the day didn’t help matters.  This one’s ultimately got a similar vibe to the DC Direct JLA figure, which I did rather like.  This one lacks some of the polish of that one, and of the GL from the last round, but he’s fun enough.

#3692: Nightwing

NIGHTWING — KNIGHTFALL

SUPER POWERS (MCFARLANE)

“Dick Grayson began his crime-fighting career as the original Robin—Batman’s protégé and crime-fighting partner. An expert acrobat and skilled fighter, Dick eventually left the nest and ventured out on his own as a new hero called Nightwing. His childhood experiences as a circus acrobat and trapeze artist make him extremely agile. He is a superior fighter and a highly skilled martial artist who has been personally trained by Batman. Nightwing is a keen detective, a natural leader, and a strategist with advanced knowledge of a variety of technologies.”

My first McFarlane Super Powers figure, which I reviewed over a year ago now, was Nightwing.  He was a figure I remarked wasn’t terrible, but which missed the mark of “Super Powers” by, amongst other things, putting Dick into a modern costume, rather than something more era appropriate.  Well, it’s okay, because they did another Nightwing, and he’s in an older costume.  Surely there will be no problems with this one, right?  Riiiiiight?  Look, let’s just get into the review, shall we?

THE FIGURE ITSELF

Nightwing (Knightfall) was released in Series 5 of the McFarlane Super Powers line under the DC Direct banner.  He was accompanied in the line-up by a similarly Knightfall-themed repaint of the Tim Drake Robin figure from just a series prior.  So, here’s where we encounter our first problem: costume choice.  The last figure was in his modern costume, which didn’t exactly fit with the vintage line.  This one goes earlier, but it’s only a little bit earlier, since this one made its first appearance in 1992.  That would place the vintage of this design not with Kenner’s run, but honestly closer to, say, the Toy Biz run, continuing to add to my theory that Todd’s actually trying to homage the TB line, not the Kenner one.  The figure stands just shy of 5 inches tall and has 7 points of articulation.  We’re back again to the figure’s being too large, but that’s really because of the parts re-use, since he’s just a repaint of the Series 3 figure.  And here we are again with the problems.  See, if we’re throwing in the towel on an accurate costume choice for the line, can’t we at least get an accurate depiction of the costume we’re getting? Well, it would seem no.  The most glaring thing here is that there are two distinctive hairstyles associated with this costume: the mullet and the ponytail.  This sculpt is neither of those, and it robs the design of some of it’s punch.  I can forgive the body sculpt re-use, but couldn’t we at least get a new head?  His new paint is at least alright.  I dig the metallic color choices, which give him a rather nifty appearance.  Nightwing is packed with his eskrima sticks, now in black.  They’re also not really accurate to this costume, since he was pretty exclusively using the discs at the time, but this one I’ll let slide, because you could have just as well left him with no accessories.

THE ME HALF OF THE EQUATION

This figure frustrates me immensely.  I got the first Nightwing, and I accepted him for what he was, but getting a second Nightwing who’s still in the wrong costume, and said wrong costume not even being done the right way seems downright insulting.  So, why’d I buy it?  It landed in front of me, it’s a Nightwing, and I’m week.  Honestly, I don’t hate him.  The choices are weird, but I still kinda find him fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3690: Green Lantern

GREEN LANTERN

SUPER POWERS (MCFARLANE)

“John Stewart is a former U.S. Marine who uses his military training and discipline to protect Earth, and the rest of Space Sector 2814, as a member of the intergalactic peacekeeping force known as the Green Lantern Corps. As Green Lantern, John wields a power ring, which creates a protective shield around him, allows him to fly, and generates hard-light energy constructs in the form of anything he imagines. Fueled by willpower, Green Lantern’s power ring is one of the mightiest weapons in the universe!”

Introduced as the second back-up Lantern of Sector 2184 (which makes him the back-up back-up, I guess), John Stewart’s introduction under Denny O’Neil and Neal Adams provided DC with their first African American super hero. John subsequently took over as the primary Lantern from Hal Jordan on and off, and was notably chosen as the central Lantern for the Justice League animated show, which elevated his status tremendously, placing him more or less on the same level as Hal Jordan.  He’s had quite a number of figures over the years, but his first *would* have been a Super Powers figure, had Kenner gotten a fourth year out of the line.  Instead, he had to wait for McFarlane to revive the line…to mixed results.

THE FIGURE ITSELF

Green Lantern was released in Series 2 of McFarlane’s Super Powers line under the DC Direct banner.   He’s from that early era of the line where it was still just a Walmart-exclusive.  It’s also the era of the line where the figures are all using modern designs, hence John using his post-return, animation-inspired costume.  It’s not the design that Kenner was going to use (as they were more than likely just going to do a straight repaint on Hal), and it’s not a look that quite vibes with the rest of the line.  The figure stands 5 inches tall and he has 7 points of articulation.  As with all of the early line figures, he’s scaled about 1/2 an inch too tall, and is just generally too round and puffy to fully fit in with the Kenner figures.  The sculpt’s a bit on the soft side, and the shaping of the face is…I don’t know exactly how to explain it, but it’s off, that’s for sure.  In general, I find he looks not like a Kenner Super Powers figure, but rather like a Toy Biz DC Super Heroes figure.  Even the right hand is held vertically, rather than horizontally, much like the TB Hal.  This is further continued with the coloring, as the green in particular is a very close match to the TB GL.  Otherwise, the paint work is fine.  Fuzzy on the edges, but generally fine.  John is packed with his power battery, which he can hold in his left hand.

THE ME HALF OF THE EQUATION

I saw this figure a number of times, and couldn’t bring myself to buy it.  It upset me, because it’s a John Stewart Green Lantern for Super Powers, which is something I very definitely wanted.  Why finally buy it?  Well, a loose one landed in front of me, right in the midst of me buying all of the more recent figures.  And, I mean, it’s one of the lost Kenner figures, in a continuation of the line.  What’s not to love?  Well, honestly, everything about the execution.  I mean, he just manages to get every possible detail wrong, and is quite possibly the most demonstrative of the core problems of the line’s beginnings.  It’s gotten a lot better since then, but if anything, it makes me more frustrated that this is the John we got, rather than a figure that’s more thematically appropriate with the rest of the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3685: Metamorpho

METAMORPHO

SUPER POWERS (MCFARLANE)

One of the neat things the Kenner’s Super Powers did was pull the occasional oddball character for no reason other than “they’d make a cool toy.” While he wasn’t on the docket of what got cancelled when Kenner packed up the line, Metamorpho, Ramona Fradon and Bob Haney’s oddball element man from the ’60s, sure does feel like he would be right up the line’s alley. McFarlane seems to have agreed on this point, since he’s in the latest assortment of their revival line.

THE FIGURE ITSELF

Metamorpho is part of Series 8 of McFarlane’s Super Powers, released under their DC Direct banner. He’s another all-new character for the line.  The figure stands right over the 5 inch mark and he has 7 points of articulation.  The height puts him taller than even the standard figures from when the line launched, which did initially surprise me, but it comes across more as an intentional thing than a “just got the scale wrong” thing.  While I myself tend to think of Metamorpho as being a more average height, there have been depictions with all sorts of ranges of size to them, and adding a little bit of variety to the heights isn’t the worst thing. Metamorpho has an all-new sculpt, and it’s generally a pretty decent one. The build feels right, and he’s got a pose that’s similar to the original Martian Manhunter and Shazam figures. The texturing is also quite nice, giving each of his four “quadrants” its own feel. The only thing I’m not crazy about is the head, which feels strangely lacking in detail. Maybe it’s just the more reserved expression, but this is the first of the more recent figures that feels like one of the earlier figures to me. I almost have to wonder if this was a sculpt that was prepared earlier and just didn’t make it out until now. It’s not bad, though; just off. Metamorpho’s paint work is alright. The biggest issue he faces is matching molded plastic with painted colors, but honestly it doesn’t wind up looking that bad. Metamorpho is sans accessories. It would have been cool to maybe get some clip-on element parts, but ultimately it’s not the end of the world.

THE ME HALF OF THE EQUATION

Going into Series 8, there were two figures I knew I wanted for certain. The first was Booster, and the second was this one. Metamorpho is the last of the batch I ordered from GameStop, and also the last to arrive, because he got shipped on his own for whatever reason. Booster is one of my favorites from the line in general, while Metamorpho? Well, he gets the job done. I won’t lie, after the swing for the rafters on the last few I got, I was a tad disappointed by this guy. It’s not really his fault. He’s honestly not bad, he just suffers from not being quite as good as the others.

#3682: Black Manta

BLACK MANTA

SUPER POWERS (MCFARLANE)

“Aquaman’s greatest enemy is the scourge of the seven seas, David Hyde whose heart is as cold as the ocean depths he hunts.”

Last week, I was talking about Challenge of the Super Friends in reference to its impact on the toy world.  Though the Super Friends and the Legion of Doom were in many ways meant to be parallels, right down to their membership, the Legion came up short on most of their toy coverage.  Much like Sinestro, Aquaman’s opposite number Black Manta, wouldn’t get his first figure until DC Direct came along.  Humorously, it was in a throw-back to a vintage line, Pocket Super Heroes, which, I feel, makes a solid lead-in to today’s DC Direct branded throw-back to a vintage line Black Manta figure.

THE FIGURE ITSELF

Black Manta is part of Series 8 of McFarlane’s Super Powers line, under the DC Direct banner.  Manta’s actually been in the line before, as a purely Walmart-exclusive figure that wasn’t part of the assortment structure, and was on the rarer side of the Walmart releases.  So, he’s effectively new.  The figure stands 4 3/4 inches tall and he has 7 points of articulation.  The scaling is pretty good again; he’s a little taller, but it’s easy to write that off as being the helmet.  The articulation is pretty much the line’s standard, but the neck’s restricted by the cords running from the helmet to the backpack, which causes it to kind of spring back to a point just off of center.  The construction of this figure is using the same base body as Vigilante, with a modified torso to add the collar for the helmet, as well as unique parts for the head and lower legs.  The head is pretty spot-on for the classic Manta helmet, filtered through the Kenner aesthetic.  The paint work for this figure differentiates him from the prior release; the last one was lots of blues, while this one goes for actually black for the suit, as well as giving him red lenses on his eyes, rather than the yellow of the last one.  Generally, application is pretty cleanly handled, and he fits in well with the rest of the line, as well as the vintage stuff.

THE ME HALF OF THE EQUATION

So, um, I don’t think I’ve ever bought a Black Manta figure before?  It’s that whole Aquaman thing, where my dad has the whole collection devoted to the guy, so he just naturally winds up with all of the Manta figures.  It’s not that I *don’t* want a Black Manta, just I’ve never happed to get one.  Even this Manta was a bit of an impulse purchase, honestly.  I was ordering Booster, and I decided to see who else was available.  I knew I wanted Kilowog for sure, and since I was ordering, and I’d already gotten one Legion of Doom member from this run, I threw this guy in too.  He’s rather by the numbers, but he turned out pretty nicely, and he’s certainly a sensible fit for continuing the line, and a great counterpart for the original Aquaman.

#3680: Booster Gold

BOOSTER GOLD

SUPER POWERS (MCFARLANE)

“A scoundrel from the future intent on making a name for himself in the past, Booster Gold has nevertheless exhibited his share of heroism.”

Isn’t it crazy to think that one of comics’ more notable fan favorite dynamic duos (who aren’t, you know, the actual Dynamic Duo) consists of two characters created two whole decades apart from each other?  That being saind, while Ted Kord, aka Blue Beetle, was created in 1966, that was for Charlton, and he wasn’t worked into the mainstream DC universe until 1986, the same year that Booster Gold debuted.  They wouldn’t be paired off until they both joined the Justice League in 1987, but it’s stuck since then, continuing even through with Ted’s successor Jaime Reyes.  When Ted or Booster get a figure, usually the other’s right there, or not far behind, something that has continued with McFarlane’s Super Powers line, which teased Booster’s inclusion on the packaging of Blue Beetle’s Bug vehicle.  And now he’s here!

THE FIGURE ITSELF

Booster Gold is part of Series 8 of McFarlane’s Super Powers line under the DC Direct banner.  They started trickling out in the last month or so, following up pretty closely on Series 7.  Series 8 has three new character additions for the line, which includes Booster.  The figure stands a little under 4 3/4 inches tall and he has 7 points of articulation.  Booster’s scaling places him just a little bit taller than Ted, which makes sense, and is consistent with their usual depictions.  In general, Booster’s a little more bulked up than Ted, which is an element a lot of his figures tend to miss, so I’m glad this one didn’t.  Like Ted, this sculpt feels really, truly genuine for a Kenner Super Powers figure.  The slight raising of the costume elements calls to mind how the original Green Lantern costume was handled, and gives the whole thing a little extra pop.  I’m also thrilled to see they remembered to give him is Legion flight ring, as that’s such an easily missed element.  Booster’s color work is very bright and vibrant.  He’s straight yellow and blue, rather than going for any sort of metallic.  I think it works well here, and it again feels pretty authentic to the whole Kenner vibe.  His paint application is generally clean, apart from the notable spot of missing blue paint on the interior of his right elbow.  Booster is without any accessories, which is a slight bummer, because it feels like it would have been the perfect opportunity to include his robot buddy Skeets.

THE ME HALF OF THE EQUATION

Obviously, once I’d gotten Ted, there was no way I was going to miss out on Booster.  So, I had the Amazon link, and I was gonna order him…and then I missed out on him.  That’s on me, guys.  Anyway, I’d had good luck with GameStop for the Blue Beetle figure, so I checked back with them, and they happened to have Booster, as well as a handful of other figures I was looking for, all in stock.  Booster was my primary interest, and he’s definitely my favorite of the ones I snagged.  He pairs off very nicely with Ted, and the two of them with the Bug is just a fantastic set-up.  Honestly, the whole line’s been worth it just for these three items.

#3677: Kilowog

KILOWOG

SUPER POWERS (MCFARLANE)

“A brilliant geneticist on his home world Bolovax Vik, Kilowog served as Green Lantern of Sector 674. Following the destruction of his planet during the events of Crisis on Infinite Earths, Kilowog trained new Green Lantern recruits, teaching essential tools to survive the most dangerous job in the universe.”

Kenner’s sole Green Lantern entry for their Super Powers line was Hal Jordan, who was still the main GL at the time. There were plans at early stages to include a greater GL focus in the line, and the list of unproduced figures they’d planned even included a John Stewart. It’s hard to say if they’d have ever gotten to a character like Killowog, who wasn’t even introduced in the comics until the line’s final year in 1986. Nevertheless, he’s become one of the quintessential Green Lanterns over the years, and there’s no denying he’s got a cool visual, so he found his way into McFarlane’s continuation of Kenner’s line.

THE FIGURE ITSELF

Kilowog was released in Series 7 of McFarlane’s Super Powers line under the DC Direct banner.  He’s the second of the new character additions, the other being Blue Beetle.  He’s also the line’s third GL, and he pairs off with the Sinestro Corps Sinestro figure from the same assortment.  The figure stands 5 1/2 inches tall and he has 7 points of articulation.  His sizing is a lot larger than the rest of the line, putting him pretty much on the same mark as the vintage Darkseid figure.  It’s appropriate for the character, of course, and it’s nice to see, in contrast to how McFarlane scaling can sometimes go, that the line’s general trend smaller doesn’t affect a character who *should* be larger.  His sculpt is an all-new one, and it’s likely to remain fairly unique.  I think it’s honestly one of the line’s strongest (though I feel like I keep saying that for each new figure I get).  It’s a great match for his classic appearance, and fits in really well with the pre-existing Kenner aesthetic, especially the vintage Hal.  I appreciate the larger build, while still having a balanced set of proportions, and I really like the extra heft he’s got.  Kilowog’s paint work is okay.  It’s not his strongest mark.  The edges are a little sloppy in some spots, especially on his ring.  I’m also a bit bummed that the green’s off from the vintage GL, but I understand something like that can be kind of tricky.  It’s at least not a bad shade.  Kilowog is without any accessories, but given his larger size, that’s an understandable cut-back.

THE ME HALF OF THE EQUATION

Before I was even sure I was going to actually jump in on this line, Kilowog was one I was waffling on, because I sure do like a good Kilowog figure, and even before they addressed the scaling issues, I figured he’d fit in okay with the older stuff.  I figured I’d snag him if I saw him in person, but then I didn’t, and I got impatient, so I wound up ordering him from GameStop.  Yes, I ordered a McFarlane DC product from GameStop.  I don’t really know what the world’s coming to, honestly.  Kilowog’s pretty darn great, and another figure that really feels like an authentic continuation of the vintage line.

#3675: Sinestro

SINESTRO

SUPER POWERS (MCFARLANE)

Though it served as the most visible media presence of DC’s heroes for a long stretch of time, Hanna Barbera’s Super Friends didn’t have any direct toy tie-ins. Both Mego’s World’s Greatest Superheroes and Kenner’s Super Powers were clearly drawing from the show’s influence, of course, but there were a great many characters, even notable ones from the comics, who didn’t get coverage. Green Lantern and his evil counterpart on the Legion of Doom, Sinestro, were both left out of Mego’s run, and while GL found his way into Super Powers, Sinestro remained unlucky, not getting his first figure until the DC Direct days. It’s fitting, then, that he would be added to Super Powers by (what remains of) DC Direct!

THE FIGURE ITSELF

Sinestro was released in Series 6 of McFarlane’s Super Powers continuation, which they released under the DC Direct banner. He’s the first of two Sinestros released in close succession, this one based on the character’s classic blue and black, while the other is his more modern Corps uniform. He pairs off in Series 6 with an updated Hal Jordan. The figure stands about 4 3/4 inches tall and has 7 points of articulation. Sinestro has typically been depicted as tall and lithe, something this figure’s stature captures. He’s taller than the average Kenner Super Powers figure, but in the way he should be, rather than in an “out of scale” sense like some of the line’s earlier offerings. The sculpt is all-new, and pretty decent. It definitely feels like it captures the Kenner style pretty well. You can certainly see where elements of it were designed with re-use for the Corps model in mind, meaning he does ultimately wind up with some costume details that are a little outside of the intended era. The collar in particular is just a little too modernized in its shaping. His head is likewise a tad more modernized, calling to mind his DCAU appearances, and lacking the larger forehead typical of classic Sinestro. None of it’s bad, mind you, and Kenner wasn’t always 100% faithful in their own figures, so he doesn’t look entirely out of place. Sinestro’s color work is pretty solid, hitting the usual colors, and feeling pretty on the mark for what a Super Powers paint job should look like. Sinestro is packed with his power battery, which, like the figure is maybe just a touch too modern. In reality, Kenner would have probably just reused Hal’s, so getting something different at all isn’t so bad.

THE ME HALF OF THE EQUATION

After being won over so thoroughly by the Blue Beetle, I’ve gotten more invested in this line as a whole, so I’m looking more at some of the other figures that would fit well with my vintage set. I happened to find this guy at the Walmart close to my work. He’s not quite as on the mark as a few of the others I’ve looked at, but he’s still a marked improvement on the earlier releases, and a solid counterpart to my vintage Hal.

#3667: Blue Beetle & The Bug

BLUE BEETLE & THE BUG

SUPER POWERS (McFARLANE)

Back in the ’90s, the Super Powers fandom had a lot of hypothetical discussions about what characters the line might have done had it continued.  In 2004, Jason “Toy Otter” Geyer’s Super Powers Archive ran a huge piece regarding the discovery of Kenner prototypes, which revealed what the next wave or two of the line would have been.  One of the most notable omissions from Kenner’s plan, at least going by characters that had long been theorized to be part of any continuation, was Ted Kord, aka Blue Beetle.  He may not have been marked to get his due from Kenner (for Super Powers, anyway; they *had* planned to do him for the scrapped fourth wave of Total Justice, and that figure was eventually released by Hasbro), but that doesn’t mean he was completely overlooked, because he’s part of the McFarlane revival!  And it’s not just him!  He got a vehicle, too!  And….I’m actually excited?

THE FIGURE ITSELF

Blue Beetle is part of Series 7 of McFarlane’s Super Powers line, which was released early summer this year.  Beetle is one of the two figures in the set that’s not a variant on a prior figure, and if you’re counting Kilowog as a Green Lantern, he’s the only truly new character entirely.  Ted is seen here in his classic attire, which is the absolute correct choice for such a release.  The figure stands a hair under 4 1/2 inches tall and he has 7 points of articulation.  I’ve been talking a lot about scaling with this line, and I’m going to continue to do so.  Ted’s scaling is by far the best I’ve seen from the line.  He’s actually just exactly the size he should be, with no issues at all.  He’ll fit right in with the vintage stuff.  Aiding with that is the sculpt, which is…well, it’s just really nice, you guys.  Everything about it feels just very genuine and on the mark for Super Powers.   The build, the detailing, the slight preposing, the stance of the legs.  Sure, there’s the visible pins, which aren’t quite right, but everything else works well enough that I just don’t notice them.  His costume elements are all sculpted, it should be noted, with raised edges for the darker blue sections.  Kenner didn’t lean on purely painting for much of the detailing on their figures, so this just helps to further push the authenticity.  The goggles are a separate piece, fitted into the head, which keeps the lines sharp, and the face gets a nice, friendly, slightly whimsical that fits the character so well.  The paint work is generally clean, with very minimal slop, and it’s a good match for his comics appearances.  He’s got no accessories, which isn’t the end of the world, but it’s a shame he didn’t get his BB gun.  It’s really the only thing I can note as an issue here.

Of course, if you’d still like to accessorize your Blue Beetle, there’s always the option of going for The Bug, Blue Beetle’s Mobile headquarters.  McFarlane’s been keeping up with doing a few vehicles to coincide with the figures, and The Bug hit right alongside Ted.  It’s pretty great timing, not just for tying in with the Ted figure, but also since the Bug was quite prominent in last year’s Blue Beetle movie.  The vehicle measures 11 1/2 inches long by 12 inches wide.  It’s sporting an all-new sculpt, which, like Ted, is a good match for the vintage line’s work.  Having handled the vintage Batmobile, the Bug has a very similar feel to its construction, right down to the polished exterior with the cool transparent windows.  It’s even got its own action feature!  The’s a grapple on the bottom, which Ted can hang from.  It pulls out, and can spring back when the hatch on the bottom is pressed.  Accessing the interior of the ship is really easy; the “wings” on the back are spring loaded and pop up when you press the button on the back.  Inside, there’s two seats at the front, one for Ted, and one for that Booster Gold figure that got shown off on the back of this box.  There’s also a whole little space set-up in the back for the mobile HQ bit, which is certainly nifty.  There’s not paint on the Bug, but it does get a few decals.  The inside gets the most of them, with coverage for all of the consoles, and even a mock-up of the internal hatch to match the sculpted one on the bottom.  Outside, there’s a fun little “I heart NY” sticker on the back, which is a great little character touch.

THE ME HALF OF THE EQUATION

This pair right here is the thing that truly broke me on the McFarlane Super Powers.  I’d seen others that looked cool enough, but nothing I *needed*.  Then they showed off these two and I just had to have them.  They haven’t been the easiest items in the line to get.  I found the Bug at the same time as the Peacemaker three-pack, but there was no Ted in sight.  I almost passed, but my Dad insisted on getting it for me, which gave me the push to track Ted down online.  I’m glad I did, because I haven’t been happier with a McFarlane offering.  Honestly, I haven’t been happier with a DC offering in a very long time.  I’ve wanted a Super Powers continuation since I was a kid, and this right here is exactly what I wanted.