STEEL BONE HO2 FIREPOWER MECHA — GRAY-GREEN
DARK SOURCE (JOYTOY)
It’s a new year, and this intro serves to cover a few bases, really. First and foremost, faithful readers will no doubt notice that there were two days between this review and #3000. After writing a review every day of every week for over eight years, I’ve finally arrived at the conclusion that it’s maybe a little much for me. So, I’ll be stepping back. Not a ton, mind you, but I’ll at least be taking weekends for the foreseeable future. But, hey, that’s still five days a week for you guys to read my crazy ramblings, right? With that out of the way, let’s jump into the first day of my post-Christmas reviews!
More often than not, I tend to stick to more domestic offerings, as well as generally lower-price point options. Every so often, I do like to branch out just a little bit and try something new. This year, that’s apparently Joytoy, a company that I was honestly not really familiar with prior to 2021, but who I’ve become rather fascinated with in the last few months. Hey, I like a cool mecha, and they certainly have a lot of those. So, I’m looking at my first Joytoy item today, with the Steel Bone HO2 Firepower Mecha!
THE FIGURE ITSELF
The Steel Bone HO2 Firepower Mecha [Gray-green] is part of Joytoy’s Dark Source toyline. Their various different lines correlate to different themes/storylines, which are really just excuses to more cool robot designs, really. It also corresponds to a few different scales. Dark Source is a 1/25 scale line, centered on figures that are about 2 3/4 inches for a standard sized human. The mechs are, of course, much larger than a standard sized human. In the case of this one, it stands just shy of 8 3/4 inches tall. An exact articulation count is a bit tricky on this one, due to how many moving components there are, and how many pieces have to flex out of the way in order to do any real posing. The limbs can be a bit restricted, especially at the shoulders and hips, but there’s a lot that can be done, especially given how bulky the design is overall. I especially dig all of the movement in the hands, as the fingers not only get movement at each of the knuckles but there’s also side-to-side movement on the fingers, which adds a lot of extra gripping options, which is pretty cool. In terms of structure, the Steel Bone design is pretty squared off and rather on the utilitarian design. It’s certainly meant to be military in nature. The actual construction of the mech is actually made out of quite a lot of potentially modular pieces. It comes out of the box in effectively the load out seen in the photos, but there are lots of other possible builds, if you so choose. It can be a little tricky swapping parts in and out, and finding just the right balance and layout, but it does add a lot more fun to the figure. In the effort to aid in that modular nature, the mech gets a few deliberately swappable pieces, namely the chest plate and thigh covers, which have an option for slightly more rounded parts. I myself prefer the alternate parts, so I appreciate them being there. The mech’s armaments also tie into the modular nature. Worked into the mech proper are two shoulder mounted mini guns. They attach with a handful of the modular parts included, but also can be worked in a few different ways, again with the whole modular thing in mind. Separate from the mech proper, there’s a big hammer. What’s fun about the hammer is that it’s almost no unique parts; everything is a basic modular piece, or shared with the Mecha’s own construction. So, again with the modular. That’s commitment to the concept.
The Steel Bone includes its own pilot, designed to work with it’s built-in cockpit. He’s about 2 3/4 inches tall and he has 32 points of articulation. He’s utilitarian and military-inspired in a fashion similar to Mecha, which is sensible. He works in a lot of rather classic sci-fi psuedo-military type stuff, which makes him suitably generic, but also serves as a nice call back to other designs. I quite dig the removable helmet, and how well it sits, especially given the scale and how little it impacts the underlying head’s design. The pilot gets a fun selection of extras himself. There’s an alternate left hand, two rifles, a pistol, and a medical kit.
THE ME HALF OF THE EQUATION
I’ve been just starting to dip my toes into the waters of Joytoy, and it’s pretty much exclusively the fault of Jason from All Time Toys. He’s recently decided to give them a try at the store, and we’ve all pretty much been looking for that entry point. This one’s boxy, green, and he’s got a hammer and miniguns. He checks off a lot of my boxes. So, it certainly made things even easier when Jason gave me this guy as my Christmas gift this year. It’s pretty darn great, really, and a great introduction to Joytoy. I could foresee this getting a little bit dangerous…