TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)
Okay, well, my options for reviewing new things are more on the limited side these days, so I kinda just have to make due with what I picked up before things shut down. Luckily, I did manage to pick up enough new Transformers to qualify for a theme-week, so that’s just what I’m gonna do. Today, I’m beginning a three-part look into the main line’s theme for this year, Earhrise, the second entry in the War for Cybertron trilogy, and also taking a look at one of the franchise’s oldest, and quite frequently most overlooked characters, Cliffjumper! He’s not just red Bumblebee! I swear!
THE FIGURE ITSELF
Cliffjumper is part of the first Deluxe Class assortment of the Earthrise line. As we saw in Siege these figures are continuing the trend of trying to stick as closely to G1 animation models as possible, and in that regard I’d say Cliffjumper hits pretty darn close. In his robot mode, Cliffjumper stands 4 inches tall and he has 22 workable points of articulation. Cliffjumper is, for once, an all-new sculpt. The expectation is that at least some of this figure will be turning up later as a toon-accurate Bumblebee, but exactly how much of this exact sculpt they’re going to re-use is a bit up in the air, mostly depending on whether or not they’re going to try for the VW Beetle. But, that’s all a discussion for when we actually get a Bumblebee! We’re not looking at Bumblebee, we’re looking at Cliffjumper! He’s different, I swear! As I noted on Grapple, Cliffjumper (and Earthrise as a whole) has a slightly cleaner sculpt than a lot of the Siege figures did. He’ll still fit in with them, of course, but he’s not quite as battle torn. He’s a pretty sleek, and honestly pretty small sculpt, especially given he’s a deluxe, but ultimately it works for him, and I think there’s enough going on with the figure that it doesn’t feel like you’re getting gipped. Cliffjumper’s original alt-mode was a Porsche 924 Turbo, which isn’t technically what this guy turns into; he’s instead a more generic ’80s-style sports car. That being said, he’s clearly designed to be reminiscent of the original mode, and it’s certainly a plausible car for the real word. The transformation process is pretty simple. It does require some minor parts forming where you remove the back of the car and plug it in as a backpack in robot mode. This apparently ruins the figure. Ruins it, I tell you. Okay, not ruin. Or hinder at all, really, at least in my book. In fact, I quite like how the transformation works on this figure, and I’m happy with both modes. Cliffjumper is packed with a very large blaster, which he can break up into several much smaller components. For the robot mode, it can be split into two smaller blasters, and for the car mode, it can be turned into a set of skis and a propulsion system, which I think is a lot of fun.
THE ME HALF OF THE EQUATION
I have a soft-spot for Cliffjumper. He’s kinda like the Ultra Magnus to Bumblebee’s Optimus. Also, when I was younger, I had a handful of the Robot Heroes line, and while I never had a Bumblebee, I did have the Cliffjumper repaint. I’ve been hoping to see him show up in the modern line, and I was actually kind of happy he got added before Bee. He was my most wanted of the initial Earthrise offerings, and he’s definitely my favorite of the batch I’ve picked up so far.