#3426: Kraglin

KRAGLIN

MARVEL LEGENDS (HASBRO)

“Former first mate of Yondu and Ravager who fought alongside the Avengers against Thanos, Kraglin sets off with the Guardians to protect the galaxy.”

When he appeared in the first Guardians of the Galaxy movie, Kraglin was really just an extended cameo for director James Gunn’s brother Sean.  He had a few memorable lines, and got a spot standing next to Yondu, but that was really it.  By the time of the sequel, he became a full-fledged character on his own, and by Vol. 3 he’s actually worked his way into the team’s family dynamic.  Not so bad for a throwaway character.  Given his ever growing role, he’s also been fortunate to make his way to the world of toys. That’s not so bad either!

THE FIGURE ITSELF

Kraglin is the final single-release figure from the Cosmo Series of Marvel Legends, wrapping up the Guardians 3 tie-in stuff.  This is his first proper figure, though he also got a Pop around the same time.  Are we really gonna count that, though?  No, we’re not.  The figure stands 6 1/4 inches tall and he has 29 points of articulation.  Kraglin is seen here in his full Ravagers gear, which he wears during the film’s climactic battle.  It’s also the same basic thing he wore during the last two films, so he can also work as a mid-credits Kraglin from Vol. 2 if you’re so inclined.  Since he’s wearing Ravagers garb, Hasbro’s taken the opportunity to do a little re-use on this figure.  He’s got the arms and legs of the movie Yondu from the last movie’s tie-ins, coupled with a new head, torso, and hands.  Unfortunately, the Yondu parts were engineered to match up with pieces from the first film’s Star-Lord figure, which was one of the first film’s weakest figures to begin with, and was already a little outdated by Vol. 2, making the parts feel even more out of whack all this time later.  The new head and torso certainly do their best to elevate the general quality of the figure, especially with the fairly respectable likeness of Gunn on the head, he still feels a little bit out of place.  Those limbs are just rather unforgiving.  Kraglin’s paint work isn’t too bad; there’s a decent amount of smaller detailing present, which goes above and beyond what Yondu got.  He also gets the usual face printing, which is as strong here as ever.  He’s packed with Yondu’s arrow piece, a small knife, and a leg for Cosmo.  The arrow piece is still a bit stubborn, and I don’t like that it’s got that permanently attached trail, but it’s better than nothing, I suppose.  I’d have liked to see maybe an extra head, without the fin, so that he could be a Vol 1/Vol 2 Kraglin, but I guess that would have just been too much Sean Gunn for one package.

THE ME HALF OF THE EQUATION

Thanks to how large just the main cast was on the first two Guardians, I knew there was no way we’d be getting a Kraglin, but I still really liked the character, and was always hopeful.  I was glad to see him get a larger role this time around, and even more glad that it translated into him finally getting a figure.  It’s not a perfect figure.  In fact, it’s a bit rough.  But, on the flipside, it also matches up pretty well with that Yondu figure, so I guess there’s that.  And, quite frankly, it could have been a lot worse.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3425: Deathstroke

DEATHSTROKE

SUPER POWERS (MCFARLANE)

Hey, remember a week ago, when I was talking about McFarlane’s Super Powers. Well, I don’t. No, seriously, I don’t. That was a fill in review that I wrote back in March. Hang on, let me refresh myself…

…okay, I’m back. Boy, that was a wild ride, huh? Well, umm, I got another one. It’s Deathstroke this time. So, uhh, let’s look at that?

THE FIGURE ITSELF

Deathstroke is part of the third series of McFarlane’s Super Powers line, which wound up being the last assortment to be Walmart-exclusive. Deathstroke was the one truly new character in the assortment (since Dick Grayson was in the vintage line as Robin), and is honestly one of the best choices for a continued line, since he was amongst the figures in the works when the original line ended. More over, he’s actually seen here in the proper attire of the era, which he would have been wearing had the vintage figure been released. The figure stands about 5 inches tall and he has 7 points of articulation. Deathstroke is, like the rest of this line, about half an inch too tall to truly fit with the vintage line, which remains a baffling choice. At least with Deathstroke, the height isn’t quite as glaring an issue as it was with Nightwing. Slade has in the past been depicted as a larger guy, so you can just pretend that’s the case here, I guess. Deathstroke has an all-new sculpt, and, I can’t believe I’m gonna say this: it’s actually really good. Most of the issues I had with the Nightwing sculpt are not present here. The legs have the proper stance (making him a more stable figure as well), and his detailing feels far more authentic to the vintage line. The only issue that really still remains is the knee joints, but I guess I just have to let those go.  Deathstroke’s color work is generally pretty well handled, but it winds up with a quirk; the light blue that should be at his mid-section is instead on his shoulders.  It’s a mix-up, but one that sort of works, and feels like the sort of on-brand mix-up for the Kenner line.  Deathstroke is packed with his sword, which he can hold in his right hand.  As with the rest of the line, he’s without an action feature, but it’s not the end of the world.

THE ME HALF OF THE EQUATION

Nightwing and Deathstroke were the only figures from this line I had any interest in.  Nightwing had issues, but he was honestly better than I was expecting, so when I found this guy marked down, he was an easy sell.  I’m still annoyed by the scale issue, perhaps even more so, because other than that, this guy is really, really good.  It just showcases that Todd *could* be making a really strong line, but just doesn’t, which is honestly even more frustrating than when it seemed like he was just bad at toys.

 

#3424: He-Man – Movie

HE-MAN — MOVIE

MASTERS OF THE UNIVERSE MASTERVERSE (MATTEL)

Masters of the Universe was quite a powerhouse property in the early to mid ’80s, and it’s owners Mattel had seen great success not just with the toys, but also in the realm of comics and TV. With that in mind, they set their sights on a theatrical film, and said film materialized in 1987…to mixed results. By ’87, public interest had started to move past MotU, and the film itself was held back by its changes to the source material, largely the result of its rather small budget. In the years since, it’s gotten quite a cult following, however, and, aided by a resurgence of interest in the franchise as a whole, it’s even managed to get a little bit of toy coverage, too, including a pair of Masterverse figures, the first of which I’m taking a look at today! Let’s take a look at He-Man!

THE FIGURE ITSELF

He-Man is a deluxe sized offering from the Masters of the Universe: Masterverse line, the first of the two movie-based deluxe figures (the other being Skeletor). The figure stands about 7 inches tall and he has 31 points of articulation. He’s using the line’s standard male body, which works well enough. Though some of the people at Mattel during the film’s production apparently found Dolph Lundgren, who was a body builder who could snap most normal men in two mind you, too scrawny for the role, the standards of build for He-Man have changed enough that the line’s standard build actually matches up pretty well. He gets two new heads, new upper arms, and shins, as well as overlays for his harness, belt, and wrist guard, and a soft goods cape. The first head is the actual “movie inspired” one, though that largely just amounts to the styling of his hair, as they didn’t actually get Lundgren’s likeness rights. He doesn’t look *unlike* Lundgren, I suppose, but his face does seem a little wide. His alternate head is a more house style He-Man, which looks odd to me, but I guess there’s an appeal to it. The heads are really difficult to swap, though, to the point where I was worried I was going to break the neck peg when going back and forth. The rest of the new parts capture his film look pretty well, and I quite like how the cape gets printed detailing on the outside. He-Man’s color work is decent enough. Definitely the armor and hair get the best work, since there’s some solid accenting in play there. He’s packed with his power sword, two different knives, a pistol, and two sets of hands. I really like that he’s actually got storage for all the weapons, but I’m less enthusiastic about the fact that the paint is already chipping on the sword handle, and also that none of his hands can properly hold the pistol.

THE ME HALF OF THE EQUATION

I was late to the game on the Masters movie, and didn’t actually see it until I was in college about a decade ago. After years of hearing how bad it was, I was pleasantly surprised, and it’s become one I’ve returned to a good number of times. I really wanted to grab Super 7’s Movie He-Man when he hit, but missed out and always regretted it, so I was glad to get another chance with this one. I actually got this one as a Father’s Day gift from my son Matthew, who was committed to keeping last year’s theme of Masterverse going. He’s not a perfect figure, but he’s fun, and I’m very glad to have him.

Mutant X Re-Read #04: Secrets and Lies

SECRETS AND LIES

MUTANT X #4 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

This week, Madelyn Pryor unleashes her dark side, while Bloodstorm reveals some of her secrets! And Alex? Well, he sort of bounces around.

THE ISSUE ITSELF

Mutant X #4 is cover dated January 1999, and has story and art by Howard Mackie, Gary Nord, and Andrew Pepoy.

Madelyn Pryor has a nightmare of becoming the Goblin Queen, but is awoken by Alex, who tells her Scotty is calling her. Alex tells her to go back to sleep and goes to check on Scotty himself, encountering Bloodstorm on his way. She leaves for business off premises, and arrives at another castle. Kitty Pryde informs her that her meal awaits, and Ororo enters to see Forge, who allows her to feed on him. Back at Bannerman’s Castle, the lights go out, and Alex and Scotty go to check on them. They are attacked by goblins, and run to find Maddie. Beneath the castle, Maddie speaks with a shadowy demon figure, who convinces her to give into her demonic powers. Alex and Scotty are chased through the castle by the goblins, and are eventually cornered, before Maddie arrives and makes the goblins vanish with her new powers.

This issue starts to really delve into the ongoing story elements that will really shape this series, especially Maddie’s arc. It also gives us our first glimpse into Bloodstorm’s character, and further develops Alex and Scotty’s relationship. The developments with Maddie are important, but also feel just a tad sudden, given she and Alex just made peace with his own problems last issue. Knowing that this was originally only supposed to run 12 issues does explain some of this, since it gave them more of a tight schedule. However, that tight schedule makes the lack of any role for three of the team’s members (Ice-Man, Brute, and Fallen) in this issue seem even worse, especially since Bob and Warren have neither one gotten any real focus thus far. Warren in particular still hasn’t gotten much to go on beyond being the friend that nobody likes.

THE ME HALF OF THE EQUATION

As a kid, the Goblin Queen stuff is sort of where my interest checked out. Not that it’s bad, but it did feel a little meandering at times. This issue definitely shows that more so. There’s set up, but it doesn’t quite have a punch just yet. Of course, it’s still nice to get more Alex/Scotty scenes, and at least this advanced the plot more than last issue.

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.

 

#3423: Captain America – Sam Wilson

CAPTAIN AMERICA — SAM WILSON

THE FALCON AND THE WINTER SOLDIER (HOT TOYS)

“Teaming up with Bucky Barnes against the Flag Smashers rebel group, Sam Wilson a.k.a The Falcon suits up again but in a new outfit with his signature wings, reclaims the symbolic shield once wielded by Steve Rogers and the complicated legacy that comes with being the new Captain America in the conclusion of Marvel Studios’ The Falcon and the Winter Soldier series.”

You know what shouldn’t be a controversial thing?  Sam Wilson, the most logical choice for a successor to Steve Rogers for the role of Captain America, being the successor to Steve Rogers in the role of Captain America.  You know what is a controversial thing, apparently?  Sam Wilson, the most logical choice for a successor to Steve Rogers for the role of Captain America, being the successor to Steve Rogers in the role of Captain America.  I know.  I was baffled by it myself.  Like, I saw Endgame.  I saw the shield.  I said to myself “that’s clearly not Steve’s shield.”  I thought “Steve’s gonna give him that shield.”  And then Steve did give him that shield.  And I was all like, hey, that’s pretty cool.  Now Sam is Cap.  But then he wasn’t *quite* Cap, and we got a great six-episode miniseries, where they really got Sam to that place where he personally felt right about being Cap.  And I was like, now Sam is Cap.  But there was apparently dissent from people, who, like, didn’t understand the entire point of the show, or something.  But, the point is:  Sam is Cap.  Here’s a figure of Sam as Cap.

THE FIGURE ITSELF

Captain America – Sam Wilson is the second The Falcon and the Winter Soldier inspired figure from Hot Toys’ Television Masterpiece Series, which serves as the small-screen counterpart to the longer-running Movie Masterpiece Series.  He’s figure TMS040, which places him between Bucky and a Stormtrooper Commander from The Mandalorian.  He hit a fair bit of time after both of those figures, towards the beginning of this summer, some 10 months after the Bucky that pairs off with him hit.  Hey, that’s Hot Toys releases, right?  The figure stands about 12 inches tall and he has, just, like, so many points of articulation.  Look, they’re all there, but, like, hiding, so I’m not gonna count them.  Rest assured they’re there.

A lot of the Steve Caps got multiple heads, but Sam just gets the one masked one.  Of course, even masked, there’s still quite a bit of his face to show off, and Hot Toys does very well with that.  The head’s sporting a very strong likeness of Anthony Mackie, and the detailing on his mask and goggles is also definitely up to snuff.  As per the usual HT standards, the head is incredibly lifelike, both in terms of sculpting and paint. There’s a full facial likeness present, with the goggles being a separate piece laid in place, which makes for a very realistic look.

Sam’s outfit is at its base level a single jumpsuit set-up. It’s a rather complex piece, with a lot of different materials and patterns stitched together, as well as some harder material armor plating glued in place over top. The tailoring is pretty well handled. It sits well on the body, and is overall quite accurate to the suit as seen on screen. It’s accented by sculpted arm and shin guards, custom sculpted feet, and a compact version of his wing pack mounted on the back. The pack pops apart, and you can swap out the two side pieces for a single piece with ball joints on either side, allowing you to actually mount his properly scaled, fully articulated wings. When fully extended, the wings boast an over 30 inch wingspan, and they can also be folded inwards for all sorts of cool flying poses. They’re a little unnerving to pose, especially at first, and you have to be careful not to let the section overlap incorrectly, but they hold up well and he’s surprisingly stable with them in place.

The underlying body is pretty much the norm for more recent HT Caps. It’s definitely designed more for posability, since it’s totally covered, but the outfit still winds up being pretty restrictive. The shoulders in particular don’t have a lot of give. He does, however, do better on leg movement than the typical Steve figure, so that’s a plus.

Sam is already pretty well stacked for value just with the core figure and the wings, but he also gets a selection of other extras, including:

  • 4 sets of hands
  • His shield
  • A piece for mounting his shield on his back
  • Redwing
  • A display stand branded with the show logo

The hands come in fists, gripping, open gesture, and flat. There’s an extra set of wrist pegs to go with them, and they swap out about as easily as any other HT hands. The shield is very similar to Steve’s, but with the expected changes to the front. The straps are a touch more fragile, at least on mine, as I popped one of the glue seals while taking the photos for this review. The mount for the shield is a little troublesome to work out, but it’s not too bad once you get it on there. Redwing is based on his upgraded design from the finale, and is very nicely detailed. The stand is a flexible flight stand, with spots for both Sam and Redwing.

THE ME HALF OF THE EQUATION

I’ve been impressed by Anthony Mackie’s Sam Wilson since Winter Soldier, and I came *very* close to ordering his first HT figure before breaking my habit. After Endgame Cap got me back in again, I decided I’d just stick to my Cap chronology. Hey, look, Sam was Cap. That was certainly convenient. It’s been a lengthy wait, but he’s a very impressive piece to be sure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’d like to see a video of this guy in action, I helped out with one for their YouTube channel, so check that out. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3422: The Lizard

THE LIZARD

MARVEL LEGENDS (HASBRO)

“Desperate to be whole again, geneticist Curt Connors injects himself with a regenerative serum derived from reptile DNA, only to find himself transformed into the monstrous Lizard!”

Since Spider-Man was a animal-themed character who got his powers through a science experiment gone awry, it made for a nice narrative parallel that most of his early antagonists were, likewise, animal-themed and gained their powers through science experiments gone awry.  Four of his first six villains were animal themed, including The Lizard, who first appeared in Amazing Spider-Man #6, published in 1963, almost a whole 60 years ago.  That’s a good run for a guy with a name as indistinct as “The Lizard.”

THE FIGURE ITSELF

The Lizard is a Walmart-exclusive Marvel Legends release, which hit in the fall of 2022.  He’s sort of an odd release, honestly.  He’s a retro-carded figure, but those have generally been wider release, except for a few Spidey variants.  Also, he was released alongside a cel-shaded Spider-Man from the cartoon, but he himself has no such shading, nor is he at all cartoon-inspired.  Thematically, he seems like he would make more sense as part of the “60 Amazing Years” sub-line, and not retro-carded at all, and he’s also a weird choice for an exclusive…but, who knows exactly what’s going on there?  I certainly won’t pretend to have that knowledge.  The figure is about 6 1/2 inches tall and he has 32 points of articulation.  Compared to the last figure, he’s definitely got more of a range to his articulation.  He’s not stuck in any sort of permanent hunch (which is good, because he didn’t really have that much of one in the early days), and he gets a better selection of deeper poses.  His tail is no longer segmented like the last one, instead being soft plastic with a wire running through it.  While I’m always iffy on that sort of set-up, it’s a better look than the segmented, especially if you don’t have the budget to do more than three segments.  At least this way, the tail doesn’t have any hard angles.  This guy also gets the pinless construction for his elbows and knees, as well as using the newer torso set-up we’ve seen on some of the Spideys.  And, since he’s no longer a Build-A-Figure, he doesn’t fall apart during posing, which is a definite plus.  Lizard’s sculpt is an all-new one (courtesy of sculptor Rene Aldrete), and I’m quite a fan.  Over the course of his 60 year career, The Lizard has been on something of a sliding scale of humanoid vs monstrous.  The last Legends release was more on the monstrous side, while this one goes back to his earliest days, when he was far more humanoid. He’s not *quite* a Steve Ditko Lizard, instead arriving more at something resembling John Romita, Sr.’s slightly more refined depiction from around issue 44-45 of the original book.  It’s a version of the character we don’t see often in toy form, but it’s made the jump quite nicely here.  The main head is definitely that earlier version of the character, with his goofy facial expression and all.  You know, the best version of the Lizard.  If you’re not a huge fan of that, though, there’s a slightly later run version to swap out, which has the more distinctive serpent-style face, as well as the ever present tongue.  The body sculpt showcases his far less beastial build in the earlier days, being closer to an average build, and without the insane amounts of tattering to the clothes.  This one keeps it pretty low key on the tearing, with just a little on the edges of the sleeves and the legs of the pants.  It works well, and means that there’s a good chance some of these parts might see a bit of re-use.  The color work on this guy is generally pretty basic.  The best of it’s definitely on the lizard skin, which gets a wash to help bring out all of the scaly detailing.  The rest of it’s just base coloring, and the application is all generally pretty cleanly handled.  The Lizard includes the previously mentioned alternate head, two sets of hands (open gesture, and a fist/grip combo), and a pair of beakers.  The beakers are the same molds included with the Retro card Beast figure, but now in different colors.

THE ME HALF OF THE EQUATION

I’ve reached the point where I don’t hunt down Walmart exclusives because I just don’t need that kind of stress in my life.  So, when this guy was announced, I wrote him off as something I wasn’t going to get and decided I’d be content with my Build-A-Figure.  But, my decision to not hunt keeps paying off, because we got a loose one traded in at All Time, and boom, that means I got one.  I’m glad I did, because he’s exactly what I wanted out of a Lizard figure.  The monstrous ones never quite spoke to me, and this one just hits right where he needs to.

#3421: Adam Warlock

ADAM WARLOCK

MARVEL LEGENDS (HASBRO)

“With his cosmic powers and super-human strength, Adam Warlock is sent by the Sovereign to seek revenge on the Guardians of the Galaxy who have humiliated them.”

First teased in one of the many stingers that dropped during Guardians of the Galaxy Vol 2‘s credits, Adam Warlock is one of the very first characters we see during Vol 3, already in the midst of his mission to take the Guardians down.  With Nebula firmly on the side of the heroes this time around, it’s Adam who begins this story as an antagonistic force, as he stumbles his way into being a better person.  And, it’s honestly a pretty good take on the character.  And hey, he gets a new Marvel Legend out of it!

THE FIGURE ITSELF

Adam Warlock is figure 5 in the Cosmo Series of Marvel Legends, which serves as the tie-in assortment for Guardians Vol 3.  While Adam has had the Legends treatment two times prior (including one figure in the second tie-in assortment for the *last* Guardians film), this is his first MCU figure. The figure stands 6 1/2 inches tall and he has 30 points of articulation. His articulation scheme is a pretty basic set-up for the line at this point. It’s not bad, bust it doesn’t really push the envelope or anything.  Adam is sporting an all-new sculpt, based on his look early-on in the film, prior to losing the cape.  It’s admittedly when he’s at his most Adam-Warlock-y in terms of look, so I get the choice.  The sculpt’s certainly got the height for the character, but he does seem a touch scrawny for the character as portrayed in the movie.  Like, not terribly far off, but just kinda small feeling, especially when placed next to the likes of Star-Lord and Drax.  His head has an okay likeness of Will Poulter, hindered only ever so slightly by the hair, which is a bit short and too composed for how Adam looked in the movie.  He’s definitely based more on the concept art for the character than the actual film look, though admittedly, it’s much closer to the final product than most concept work, so that’s a definite plus.  The one major downside to the sculpt is that the cape is totally non-removable, which does somewhat limit his applicability to the other figures, since he spends so much of the movie without the cape.  But, honestly, it’s not the end of the world.  The color work on this guy is generally pretty basic.  Lot of molded colors.  The distinction between the armor and skin tone could maybe be a touch more pronounced, but it’s also pretty minor in the movie.  Adam doesn’t get any accessories of his own, but does include the helmet and tail to the Cosmo Build-A-Figure.

THE ME HALF OF THE EQUATION

I have a soft spot for Adam Warlock, so I’ve been looking forward to his official introduction into the MCU since he was teased in Vol. 2.  Will Poulter was definitely an out of left field casting choice, but he turned in a really solid performance, and I was glad to get him in figure form.  The figure’s not without its issues, but I still dig the overall vibe of it.  And, I’m sure we’ll see more of him down the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3420: Nightwing

NIGHTWING

SUPER POWERS (MCFARLANE TOYS)

Kenner’s Super Powers line is perhaps *the* defining DC toy line, but at three series totaling 34 figures, it’s also a relatively short-lived one.  So, it’s rather surprising that it took so long for anyone to really look at revisiting the line, to fill-out the roster a bit.  For better or for worse, McFarlane has stepped up to bat on that one, producing something that’s supposedly a direct follow-up, but with…mixed results.  I’ve finally gotten around to snagging one of  them for a review, so let’s have a look at Nightwing!

THE FIGURE ITSELF

Nightwing is part of Series 3 of McFarlane’s Super Powers line, a line that has up to this point been a Walmart-exclusive.  The Series 3 line-up also includes Deathstroke and Wonder Woman.  Nightwing is an interesting case of “new,” since Dick Grayson was in the original Kenner run, but as Robin, rather than Nightwing.  Nightwing is seen here in a modern take on his costume, which is a bit of a bummer for a character that existed during the original line’s run, and therefore has more vintage-appropriate options.  I don’t dislike the design chosen, but it just doesn’t fit the vibe, and feels like a missed opportunity to break out the disco suit.  I suppose that’s not edgy enough for Todd.  The figure stands just shy of 5 inches tall and he has 7 points of articulation.  First and foremost, he’s too tall by about a half an inch.  It’s a line-wide problem; for some reason, McFarlane went for a hard 5-inch scale instead of the 4 1/2 inch scale that the vintage line maintained.  It’s not an immense jump, but it’s enough to throw everything off just enough for it to be noticeable, and, in the case of Nightwing, it makes him taller than the vintage Batman.  It hinders the ability to mix this stuff with the old line, which sort of defeats this line’s whole point.  The sculpt looks to be all-new, and it’s honestly better than I expected.  It foregoes a lot of the weird McFarlane-isms, in favor of something cleaner and more like Kenner.  He technically gets more details than he should, since he’s got sculpted lines for his gloves, boots, and trunks, but those actually feel like details Kenner might have added, rather than McFarlane’s propensity for over complicating things.  It’s not perfect; the legs should really have a wider stance (which would also aid him in standing better than the figure actually does), and the knees having visible pins gives him more of a Toy Biz vibe than a proper Kenner one.  I don’t dislike the head, but there’s something about it that feels just a bit too modern.  All of the vintage figures were based on Jose Garcia-Lopez’s style guide, and this doesn’t feel like something he’d draw.  But, it still looks a lot better than McFarlane’s prior Nightwing head sculpts.  The figure’s paint work is basic and clean, which works fine by me.  There’s a little bit of fuzz on some of the edges, but nothing too terrible.  He’s backed with his eskrima sticks, which are just basic cylinders, as they should be; no weird clubs this time around.  As with the rest of the line, Nightwing doesn’t get an action feature.  It would be fun, but it’s the change for which I feel they get the easiest pass.

THE ME HALF OF THE EQUATION

As a very big fan of the vintage line, any form of continuation of Super Powers is something I’ve been hoping to see for a long time.  McFarlane rarely gives me much confidence on really any venture.  So, them being the ones to handle the relaunch didn’t exactly thrill me.  The first two series did nothing for me, but Series 3 showed a bit more promise.  I wound up in a Walmart for other reasons, and they had this guy, so I opted to give him a try.  In fairness to McFarlane, the figure’s better than I expected.  Of course, my expectations were really low, so that’s not saying a ton.  There’s definitely some major issues at play, and I can’t see this line finding its market in its current state.  At least he was decent enough that I don’t feel like I wasted the money I spent on him.

#3419: Ch’od Series Wrap-Up

EMMA FROST, KID OMEGA, & CHO’D

MARVEL LEGENDS (HASBRO)

I’ve done most of this X-wave as single reviews, but it’s safe to say I’ve taken things as far as I possibly can on that front.  There’s only so much prolonged discussion I can have about X-Men history, especially as we move towards the more recent stuff.  So, let’s get one more assortment out of the way, shall we?  Onto the remainder of the Ch’od Series!

THE FIGURES THEMSELVES

Emma Frost and Kid Omega are figures 1 and 5, respectively, in the Ch’od Series of Marvel Legends, and are the last two figures neccessary to assemble to the set’s Build-A-Figure, wrapping up what appears to be this year’s only BaF assortment for X-Men.  Ch’od is the assortment’s titular Build-A-Figure, assembled by purchasing six of the seven figures in the assortment.

EMMA FROST

“The former Hellfire Club White Queen must grapple with her teammates’ misgivings about her joining the X-Men, as well as her own.”

During Grant Morrison’s run on X-Men, Cyclops and Emma Frost, formerly the White Queen, began a…slightly more than platonic relationship, born out of her assisting him with overcoming being possessed by Apocalypse and then dying and coming back…look, early ’00s X-Men isn’t a great time, guys.  When Jean Grey died at the end of Morrison’s run, Marvel tried real hard to push Scott and Emma as a proper couple, which included placing them both in central spots for the Astonishing X-Men line-up.  Yep, we’re going back to that time that Marvel really wanted up to make proper heroic Emma a thing.  Oh goody.  This is our fifth Emma in Legends form, all of them under Hasbro’s tenure.  This one’s notable for being a proper update to Hasbro’s very first version of the character.  Boy, was that a bad figure.  This one doesn’t have a hard bar to clear to be better.  The figure stands about 6 1/4 inches tall and she has 27 points of articulation.  Her articulation scheme is very restricted, both by the long hair and the cape, which render the shoulder articulation largely useless.  It’s part of the trick of working with this particular design, I suppose.  The sculpt does at least look pretty decent, especially in contrast to other attempts at the character, even just limiting to this look.  She looks quite a bit like Cassidy’s artwork from the book, while still fitting the overall aesthetic of the line as well.  Emma’s color work is basic, but honestly better than I’d expected.  The hair and face get some really strong accent work, which brings a nice degree of life to the figure.  Emma is packed with two sets of hands, in fists and open gesture, as well as the right leg of Ch’od.

KID OMEGA

“Omega-level telepath Quentin Quire, inspired by the attempt of Professor Xavier’s life, joins the mutant nation Krakoa’s new secret defense team, X-Force, as Kid Omega.”

Quentin Quire hails from Morrison and Quitely’s New X-Men run, and, if I’m honest, he’s not a character that’s ever really clicked with me.  He’s just so emphatically symbolic of the sort of self-assured, really insufferable sorts of characters that Morrison really likes to write.  Later writers haven’t really done much to change my opinion.  But, who am I to stop other people from getting a Quentin Quire figure if they want one?  The figure stands about 6 1/4 inches tall and he has 34 points of articulation.  Quire is built on the Amazing Fantasy Spidey base, which is a fantastic starting point for any figure, really.  It’s a more modern Quire, so he’s in a jumpsuit, which works with the base body set-up.  He gets a new head sculpt, which is fine.  It’s not amazing or terribly unique or thrilling, but it looks enough like the character to get the idea across.  The “glasses” are a soft plastic, and prone to warping, which does wind up looking a little bit silly, but that comes with the territory.  The paint work on Kid Omega is decent enough; the pink detailing is sharp and pretty eye-catching, which is cool.  The fingers are painted for the fingerless gloves, and that’s a little sloppy on the edges.  Kid Omega is packed with two sets of hands in fists and gripping poses, as well as a recolor of the Doomlands Vagabond-patterned gun that came with Cable.  Unfortunately, he doesn’t have trigger fingers on either gripping hand, so he can’t really hold the gun properly.  He’s also packed with the torso of Ch’od.

CH’OD

“An alien from the Shi’ar galaxy, Ch’od’s monstrous, reptillian form belittles his keen intellect and heroic heart. Once a slave, he has regained his freedom, and now travels the spaceways in the company of the Starjammers, always on the lookout for other victims of tyranny in need of his aid!”

Hey!  It’s Ch’od!  This guy’s awesome!  A creation of Dave Cockrum and one of the most consistent members of the space pirate team the Starjammers, Ch’od’s the big lizard guy at Marvel who’s *not* Abomination.  I swear, he’s much nicer.  This marks Ch’od’s second figure ever, with his only other release being the one from the Toy Biz 5-inch line.  It’s been quite a while.  The figure stands about 7 3/4 inches tall and he has 29 points of articulation.  Remember what I said above about Ch’od *not* being Abomination.  Well, let’s take that and admit there’s some similarity of design elements between the two.  Hasbro’s taken advantage of said similarities for this figure, as he re-using all but the head, forearms, and hands of the Abomination Build-A-Figure from 2016.  It’s not a pitch-perfect match for Ch’od’s design, but it’s very close, and certainly as close as we can expect for a Ch’od figure in this day and age, honestly.  He gets a new head, forearms, hands, and belt.  The head is absolutely fantastic; it’s a good likeness of Ch’od, and is clearly unique from Abomination.  I especially like the articulated jaw; it adds a lot of character to the figure.  The arms and hands are fairly basic, with only minor changes to the prior pieces for just a touch more accuracy.  His color work is basic, with largely molded plastics, but that works well for the character, and the colors are nice and bright.  What paint work is present is pretty clean, so that’s definitely nice.  Ch’od actually gets an accessory: his furry companion Cr’eee!  It’s an all-new sculpt, with an articulated head and everything.

THE ME HALF OF THE EQUATION

This set is admittedly one that I was more actively invested in than the other two I’ve done these wrap-ups on.  In fact, I think this one is a pretty strong line-up, all things considered.  There’s a pretty solid flow of character choices, and it’s got a pretty killer Build-A-Figure.  Ultimately, it’s Ch’od that’s really the star piece.  He’s just one of those figures I honestly wasn’t expecting to see, and he does well with the parts re-use.  Corsair’s a pretty strong solo contender, being just a very clean and well-implemented release.  Cyclops is a solid figure in his own right, even if he’s ultimately in a slightly less definitive costume.  Fang and Chamber are both a lot of fun, and hampered only ever so slightly by some iffy parts re-use choices.  Monet’s not much to write home about on her own, but serves as a decent set-up for other characters.  Emma is honestly the best version of this costume out there and is only held back by the same design issues that hold back literally every version of this costume.  And Quire’s not really exciting either, but he’s not a character I was invested in in the first place, so that’s hardly surprising.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

Mutant X Re-Read #03: Savages From Another Universe…

THE PACK

MUTANT X #3 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

This week, Mutant X meets Wolverine. Yep, it’s a Wolverine episode, guys. Buckle up for “The Pack!”

THE ISSUE ITSELF

Mutant X #3 is cover dated December of 1998, and it has story and art by Howard Mackie, Tom Raney, and Andrew Pepoy.

In the wilderness of Saskatchewan, Canada, Alex Summers searches for his missing team members. He finds the downed Blackbird, and spots three unidentified figures in the snow, blasting in their direction. Four hours earlier, the team flies over the Northwestern United States, as Alex and Maddie discuss Reed Richards’ assessment of Alex’s mental state. Maddie asks Alex for some proof of his alternate life, but the Blackbird is shot down before he can give it. Back in the present, Alex encounters The Pack, made up of alternate versions of Wolverine, Sabretooth, and Wildchild. The Brute has seemingly joined them, but Alex is able to help Hank regain himself. A stray blast from Alex uncovers a restricted area, which fascinates The Pack. Alex is able to reason with the Pack and get them to find the rest if The Six. They and the Pack break into the restricted area and discover a Weapon X facility. A holographic projection triggers a hostile response from The Pack. The Six battle The Pack until Alpha Flight arrives and places the Pack under arrest and orders The Six to leave Canada or be executed as spies. As they fly home, Alex tells Maddie he’s done trying to prove his prior life, and he will just embrace this one.

This issue does the thing that every ’90s x-book had to: add Wolverine. Admittedly, it’s a more unique take than most, since he’s the rare alternate Wolverine that’s not just the same Wolverine but with some cosmetic change. He’s actually a different character entirely, and a bit player at that. We also get more exploration of this universe’s unique traits, including a less than friendly relationship between the US and Canada. Despite the changes, Alpha Flight appear to be more or less he same in their one-panel appearance. The Six still remain rather unexplored, as this issue sticks to the formula established by the last one, which is Alex trekking through this universe, more or less on his own. Once again, it’s really only Maddie and the Brute that get any time to shine.

THE ME HALF OF THE EQUATION

This issue was definitely the weakest thus far for me. While it may be a different take on Logan, The Pack are still pretty one note, and the payoff to their story feels very deus ex machina with Alpha Flight’s arrival. There’s ideas here that are intriguing, but they don’t quite land for me.

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.