Mutant X Re-Read #25: Annual 2000

A SINISTER THREAD

MUTANT X 2000 ANNUAL (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

And we’re back, this week with an issue that I totally didn’t just miss when I was supposed to read…look, guys, the Annuals don’t actually have the cover date printed on them, and they’re not worked into the actual narrative, so it’s easy to miss them and not realize it. So, I’m gonna fix it now, and take a look at a Gambit and Bloodstorm-centric story. Oh goody. My favorites.

THE ISSUE ITSELF

The 2000 annual of Mutant X was “cover dated” April 2000. It has story and art by Howard Mackie, Colleen Doran, Scott Elmer, Andrew Pepoy, Rod Ramos, and John Czop.

Bloodstorm and Gambit break into a facility, as the captions set the timeline as shortly after Ororo left the X-Men. The two banter as they make their way through traps. They open a large door and discover The Fallen behind it. The Fallen reveals to Gambit that Ororo is a vampire, and introduces the pair to War. They do battle, and Gambit and Ororo get away, moving further into the facility. As they move forward, Ororo recalls her transformation into a vampire. They arrive at their goal, a room where two young children are kept in stasis. The Horsemen catch-up, and Gambit is fatally wounded. Ororo turns him into a vampire to save his life, and they escape with the children, ending the first “part.” In the second part, Gambit wrestles with his new vampirism, and runs off, after wishing Ororo had let him die. In the French Quarter, a pair of thieves attacks a young woman, who reveals herself to be a member of the assassins. It was a set up, and the other Assassins attack. The Assassins are taken out by Gambit, who then attacks the woman. Gambit reconvenes with Ororo and the children. Ororo departs, and Gambit meets with the man who hired him: Sinister. Sinister takes the boy, and orders Gambit to dispose of the girl. Gambit refuses, and takes her himself, while Sinister addresses the boy as “X-Man.”

The last annual focused on building out the universe a little further, and built up a handful of new characters. This one is a lot more retread. We get another look at Ororo in her early days of being a vampire, who seems to be pretty much the same as her present counterpart. There’s also some things that don’t seem to line up with her last flashback issue, since this one portrays her as being on good terms with the X-Men when she departed. What she and Gambit are doing is ill-defined, as is their relationship to each other. We get another appearance of the Fallen, who, like Bloodstorm, seems to be in about the same spot as presently. The story’s two-part structure is odd, because part two just picks up moments from where part one ended, making it feel like the whole separation was unnecessary. At the end, we get a clearer explanation of why Gambit is a vampire, and where X-Man and Raven came from…sort of. The coolest part of the whole thing are the “alternate history” covers we get at the end, showing off some events from prior to Havok’s arrival, but they seem jarringly placed at the end of a book that is otherwise very focused on one thing.

THE ME HALF OF THE EQUATION

 I had a lot of trouble getting through this one. It was equal parts boring and confusing for me. It certainly doesn’t help that Bloodstorm remains a character I just don’t get the hype behind, and that this is the second time in a year she’s gotten a flashback issue. The information provided by this story is minimal, since it’s dealing with stuff that we largely already knew, which makes me feel like it wants to be a character study, but there’s very little actual character growth or interaction. So, it’s ultimately an extra length story about how Gambit got turned into a vampire, and did we really need that?

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.

 

#3244: Tech – Mercenary Gear

TECH – MERCENARY GEAR

STAR WARS: THE BLACK SERIES (HASBRO)

Fun FiQ Fact #0023:  Tech is my favorite member of the Bad Batch‘s titular team (if you’re curious, the order I’d go with is Tech, Echo, Wrecker, Omega, Crosshair, Hunter.  That’s right, Hunter’s my least favorite…he’s bland.)

Bad Batch is a show that I really enjoyed at its start…and then it just sort of fell off for me.  I liked the more “impending doom, on the run” vibe of the earlier episodes, but once they settled into the “mission of the week” set-up, it kind of lost momentum for me.  It’s second season kind of continues that, with the added bonus of also writing out the two characters I most cared about.  But, hey, there’s more Hunter, right?  Okay, in actuality, it’s a good excuse to give us updated versions of the team in their modified Mercenary gear.  I’m not really down for buying the whole team all over again.  But, for Tech, I’ll make an exception.  And, hey, so I did.

THE FIGURE ITSELF

Tech – Mercenary Gear is figure 16 in the Bad Batch sub-line of Hasbro’s Star Wars: The Black Series‘s Phase IV incarnation.  As with almost all of the Season 2 merch, this figure is a Walmart-exclusive, and hit in the fall of last year.  The figure is a little over 6 inches tall and he has 29 points of articulation.  Tech is largely built out of the same bank of parts as the first season Tech.  Most of the figures in the set follow suit, since the Mercenary Gear looks are largely just minor re-skins of their earlier looks.  Tech’s sculpt is one of the best the Batch had to offer, so I’m hardly hurt by the re-use.  The one main change-up is actually a fix to the one notable issue I had with the first release: he’s got his goggles!  In the show, whenever Tech takes off his helmet, he’s got goggles on underneath, but the first figure lacked them, which threw off his overall look.  This figure has a modified head sculpt, which now has the goggles permanently affixed.  The helmet, likewise, has been modified to leave a space for the goggles to slot in when he’s wearing it.  It definitely takes a lot of doing to get the helmet on and off, but the end result looks better in both set-ups then the prior release.  The other change-up to this guy is his paint work, which goes for a slightly more colorful look.  It’s not bad; not drastically different, or anything, but it’s a little more vibrant.  Like his prior release, this Tech includes a small blaster, three different tools, and a back pack.

THE ME REMAINDER OF THE EQUATION

I didn’t mind the choice to go exclusive on the Mercenary Gear Batch, since I didn’t really want them….and then I saw that they fixed the goggle issue on Tech, and suddenly I needed one.  Thankfully, Max was there with the assist on this guy, and managed to snag me one after a bit of searching.  He’s fun.  I loved the first figure, and I love this one.  Not sure what to do with two Techs, but there are worse problems to have.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3243: Spider-Man

SPIDER-MAN

MARVEL LEGENDS (HASBRO)

Fun FiQ Fact #0022:  Tom Holland’s Spider-Man is one of the few core MCU characters to have all of their costumes covered in Legends form, starting with his homemade suit and ending with his…other homemade suit.

The MCU Spidey suits have certainly had their ups and downs.  The original Civil War design is a pretty nifty MCU-ification of his classic costume.  Iron Spider grew on me, but wasn’t a basic look.  I was actually a pretty big fan of the advanced suit from Far From Home, because I’m a sucker for the red and black set-up.  I wasn’t so much up on its upgrade to the Integrated suit for No Way Home, but there have certainly been worse designs.  It just was unfortunate that Holland wasn’t wearing one of his best looks when he teamed up with Garfield and McGuire, who were in their best looks.  Thankfully, he moved onto his best look yet (which is admittedly just a pretty straight recreation of his classic comics look) for the film’s final swing.  It’s been late to the merchandising game, but so has everything else good from the movie.

THE FIGURE ITSELF

Spider-Man, who is just called “Spider-Man” on the box, is part of the second No Way Home-themed tie-in assortment of Marvel Legends, which hit right at the tail end of last year/beginning of this year.  As noted in the intro, this figure is based on Holland’s “Finale” suit from the movie.  The figure stands just over 6 inches tall and he has 34 points of articulation.  This guy is sporting an all-new sculpt, courtesy of sculptor Rene Aldrete.  It’s got an articulation scheme that’s got pinless construction and follows a set-up similar to what we saw on the Amazing Fantasy sculpt.  The range of motion’s not *quite* as good on this guy as it was there, but he’s still quite mobile.  I just wish he had a slightly deeper motion for the ankles.  The sculpt’s a pretty solid offering, with the appropriate svelte build for Holland in the suit.  The details of the suit are slightly raised, which makes for a nice detailing pop.  In terms of coloring, this figure is pretty bright and colorful, and certainly the brightest of the Holland Spideys, but if you want to get technical, he should be a little bit brighter.  I mean, just a smidge.  It’s not enough to ruin it, and the application is sharply handled.  Spider-Man is well-accessorized, with a full selection of hands, in fists, open gesture, and thwipping.  He’s also got an unmasked Holland Peter hand (a surprisingly rare occurrence for Holland Spideys), which is a re-use of the more serious expression head from the Peter and Ned two-pack.

THE ME REMAINDER OF THE EQUATION

I was looking forward to this release (because I’ve honestly dug all of the Holland Spidey Legends up to this point), but in-hand, after a lot of hype, I was a little let-down.  At least at first.  But, as I got the chance to mess with him for the purposes of the review, I came back around on him.  He’s not a perfect figure, and sure, he pales in comparison to Amazing Fantasy Spidey, but most Spideys do.  As an MCU Spidey, though, he’s pretty darn great.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3242: Prince Adam

PRINCE ADAM

MASTERS OF THE UNIVERSE (MATTEL)

(Not So) Fun FiQ Fact #0021:  I’m coming into this MotU review with an unfortunately re-ignited frustration towards the Classics era of the line…or at least some of it’s management.  Thankfully, I’m not focusing on that era!  Yay!

My introduction to Masters of the Universe was the 2002 re-launch of the brand, specifically the pilot movie to the cartoon, which aired during Cartoon Network’s Cartoon Theatre.  I really loved it, and got a basic He-Man from the tie-in line almost immediately.  The line was notoriously hard to find, though, so follow-ups to He-Man were on the trickier side.  But, even during the original run, I did manage to snag He-Man’s alter ego Prince Adam, who in this incarnation was actually convincingly a different guy.

THE FIGURE ITSELF

Prince Adam was released in the third main assortment of the rebooted Masters of the Universe line from 2002.  The figure stands a little under 6 inches tall and he has 12 points of articulation.  He was notably smaller than the rest of the Heroic Warriors, accurately depicting the smaller stature Adam had in the cartoon.  His articulation matched the rest of the line; it’s hardly super-posable, but it was an improvement on the vintage line, which was cool at the time.  Adam’s sculpt was, like the rest of the line, handled by Four Horsemen Studios.  Honestly, it’s one of my favorites from the line, just because it was different from everything else.  It takes the core elements of the vintage Adam design, and translates them into something more in-line with the updated aesthetics of the line.  There’s plenty of detail work, and it’s a pretty nice example of subtlety from the line.  Adam’s paint work is decently handled.  It’s largely on the basic side, but the application is clean.  He could definitely benefit from some additional accenting, but that was really true of this whole line.  Adam was packed with the “powered-down” version of the Power Sword, as well as a scepter thing, which originally included a missile launcher-style case, but I’ve lost that.

THE ME REMAINDER OF THE EQUATION

My dad had driven me around to a few stores when I was looking for a basic He-Man, and from that point on, he kept a pretty close eye on the line’s other releases.  This one in particular he kept an eye out for, because it had all the markings of a particularly tricky to get release, and he wound up finding me one in a much shorter fashion than I think either of us expected.  He’s basic, and kind of just a statue, but still definitely my favorite version of Adam.

#3241: Mr Sinister

MR SINISTER

X-MEN (TOY BIZ)

Fun FiQ Fact #0020:  Toy Biz’s original Mr Sinister mold had three different color variations, as they desperately attempted to keep up with the character’s comic design changes.

Remember when I was talking about how I screwed up on my ID-ing of the Mr Sinister figures from Toy Biz?  It was a week ago, so it shouldn’t be too distant in your memories.  Well, there’s the three color variants, and I’ve looked at the original, and the late run repaint, but there’s one more, right in the middle, and I haven’t looked at him.  I don’t like the dangling anticipation, so check it out!  The last one!  Now with beard!

THE FIGURE ITSELF

Mr Sinister was released in the 1993 repaint series of Toy Biz’s X-Men line.  Last week’s Sinister was the way the repaint was shown off on the card back, but was actually released later, while this figure wasn’t pictured at all, yet was still the figure that shipped with the rest of the repaint series.  Like the other two Sinister figures, this one is 5 inches tall and he has 8 points of articulation.  It’s exactly the same sculpt as before.  He’s still stiff, but he still works for the character.  The color differences between this guy and the very first release are exceedingly minimal.  In fact, the two are identical apart from the outlined lips and the presence of the beard.  That’s it.  That’s the whole change-up.  Not even a minor palette swap.  I mean, I guess it could be worse?  It was enough to get me to buy it, so somebody won.  I don’t know who.  I mean, Toy Biz went out of business years ago, and I bought all of my Sinisters second hand, so not them.  Was it me?  Did I win?

THE ME REMAINDER OF THE EQUATION

It’s crazy that I didn’t have this guy on hand to do both repaints in one review last week, right?  Like, what are the odds that I’d find this repaint right after reviewing the other one?  Well, pretty low, because this one has been sitting in the backroom at All Time Toys since I got the other one.  They came in at the same time, and I got so distracted by the more obvious repaint, that I missed that I didn’t have this one.  Look, I try, you guys, but the Sinisters just confuse me.  They’re my Toy Biz blindspot!  Well, now I have all three, so no one can stop me now!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3240: Drax The Destroyer & Moondragon

DRAX THE DESTROYER & MOONDRAGON

MARVEL LEGENDS (HASBRO)

Fun FiQ Fact #0019: In the comics, Drax the Destroyer is not an alien, but rather the soul of a human man, Arthur Douglas, bound to an artificial body. His daughter Heather Douglas has her own identity, Moondragon!

My direct exposure to Marvel’s cosmic side as a kid was kind of fleeting.  I knew a little from the Fantastic Four and Silver Surfer cartoons, which was certainly cool and interest piquing, but I had to rely more on my Dad’s knowledge for the rest of things.  As such, I have the appreciation that he gave me for certain characters, which results in me liking characters that I’ve only really ever known second hand, just because he did.  That initially applied to Drax (though I knew him a *little* from the Surfer cartoon), but I’ve obviously gotten to know him better since the Guardians movies came out. It still kind of applies to Moondragon.  Still dig them both, though.  Certainly enough to buy this Marvel Legends set.

THE FIGURES THEMSELVES

Drax and Moondragon were initially a Hasbro Pulse-exclusive Marvel Legends two-pack, but they were rather quickly upgraded to a wider Fan Channel release.  They’re part of a wider cosmic Marvel theme for exclusives from last year, which also featured the previously reviewed Ronan the Accuser, plus Star-Lord, and Yondu.

DRAX

In his initial appearances, Drax was more a tool than a character, designed to be the thing that took down Thanos.  As he progressed, he changed, in characterization and in look.  Early on, Drax wasn’t particularly large, but he grew in size over time, ultimately landing on the hulking behemoth look he’s got here.  The figure stands about 8 inches tall and he has 32 points of articulation.  Drax is built on the Caliban body, which is a reasonable choice for him.  He gets two new heads, new boots, and add-ons for his cape, bracers, and belt.  The heads give us stern and angry Drax options, which certainly makes for some fun variety.  I personally lean more towards the stern, but they’re both solid.  The cape is a little stiff, but not terribly so, and the other add-ons are pretty by the numbers, but still good.  His color work is quite fun; the bright green and purple definitely gives him some really nice pop.  It’s gonna be hard to miss him on the shelf.  Drax is packed with two sets of hands, in fists and relaxed, as well as the previously mentioned extra heads, which is honestly pretty strong for a figure of his size.

MOONDRAGON

Moondragon’s had a few looks over the years, all of them kind of circling around the same concept.  This figure uses a look that kind of averages them all.  It’s not bad.  This is only her second action figure (and the first was a Minimate), and her first Legend.  The figure stands 6 1/4 inches tall and she has 27 points of articulation.  She’s using the same pinless construction legs as Clea, with a bunch of newer, character-specific parts.  The new parts are surprisingly in depth in terms of detailing, with sculpted elements on her upper arms and upper torso, rather than just a bunch of painted details.  The head’s a solid recreation of her usual look in the comics.  Like Drax, the cape’s a bit restrictive, but it does at least look pretty cool.  Her color work is more subdued than her father’s, relying on some more minor changes in greens.  It’s still a good look, and definitely feels well suited to the character.  Moonstone is packed with two sets of hands.  It’s light, but I’m not entirely sure what else you would give her.

THE ME REMAINDER OF THE EQUATION

I passed on this set as Pulse-exclusive because I didn’t feel an undying need to jump through hoops to get them, but once they got the wider release, the hoops were gone.  Much easier to justify them at that point.  I largely got the pack for classic Drax, because I really dig that look.  He’s really fun, and exactly what I was hoping for.  Moondragon is a little less thrilling on her own, but she’s hardly a bad figure, and it’s nice to finally get her in Legends form.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3239: The Mandalorian – Glavis Ringworld

THE MANDALORIAN — GLAVIS RINGWORLD

STAR WARS: THE BLACK SERIES (HASBRO)

Fun FiQ Fact #0018:  There have been 14 versions of Din Djarin released in The Black Series, and 6 of those releases have been some variation on his fully kitted-out Beskar armor.

My investment in Star Wars: The Black Series has dwindled a bit more recently, because I’m honestly starting to get ever so slightly Star Wars-ed out at the larger scale.  So, rather than get *everything*, I’m instead focusing a bit more on primary looks of heavy hitters.  There’s a bit more revisiting there than you might think at first go, which is kind of what we hit with today’s offering.  Early into the first season of The Mandalorian, main character Din Djarin upgrades to a full set of Beskar armor, which has been more or less the consistent look of the character since.  It doesn’t make for a ton of variation with figures, I guess, but they make do, and there’s enough minor tweaks to justify it, right?  Right.  So, here’s another Din Djarin.

THE FIGURE ITSELF

The Mandalorian – Glavis Ringworld is figure 08 in the Book of Boba Fett sub-line of Star Wars: The Black Series‘ Phase IV incarnation.  He’s based on Din’s ever so slightly tweaked look when he reappears in Book following a period going solo after handing Grogu over to Luke at the end of his own show’s second season, which is honestly a good look.  The figure stands just over 6 inches tall and he has 33 points of articulation.  We’ve had a general Beskar Din sculpt floating around in Black Series for a while, but it was kind of cobbled together and had a fair number of inaccuracies.  This figure gets an all-new sculpt to replace that, which is a really strong offering.  Of particular note, we’ve finally gotten a proper new helmet sculpt, after working with the slightly off one that went all the way back to the very first version.  The new one is pretty spot-on, getting the proper shaping down, and sporting sharp, clean detail work.  The articulation scheme is also tweaked, following the newer style; it works fine, but it does lean into the “no double joints” thing that Black Series has gotten into, which is at times reductive.  His armor construction has a bit more overlay to it, with more free floating parts.  Din’s cloak is also now a proper soft-goods piece, rather than the thicker rubber piece from the first release, which means he can finally wear the cloak and the jetpack at the same time, as he does in the shows.  That’s a definite plus.  Din’s color work is pretty solid; the paint application is all rather clean, with minimal slop and bleed over.  The silvers in particular are nice and sleek, and they’ve also added in his appropriate blue accenting, which gives him a nice degree of pop.  Din is packed with the Darksaber, his blaster pistol, and vibro-knife.  The Darksaber sports a modified hilt, which now has a loop, so it can hang from his belt, as seen in the show.  The knife is small, and he can’t really hold it…and also, there’s not really anywhere to keep it.  Still, I guess it’s cool that they included it at all.

THE ME REMAINDER OF THE EQUATION

I was pretty excited for the original Beskar Mando…and then he hit and he was kind of a let-down, honestly.  Still, I kind of pushed it off and called it a day on that look.  When this figure was announced, I was initially planning to skip this one, but the more I looked at it, the more it looked like the figure I wanted the first time around.  Simply put, that’s exactly what he is.  He’s the best Din Hasbro’s done, and just one of the line’s better figures in general.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3238: Mindless One Series Wrap-Up

IRON MAN, LADY BULLSEYE, FIST NINJA, & MINDLESS ONE

MARVEL LEGENDS (HASBRO)

Fun FiQ Fact #0017:  The “Marvel Knights” branding exists because of Marvel’s bankruptcy in the late ’90s, which caused them to hand over the publishing rights for a handful of lower tier characters to Event Comics.  The line proved a success, allowing the characters and attitudes of the stories to be folded back into the mainstream Marvel Universe in the mid ’00s.

As someone who’s been following Marvel Legends for pretty much the entirety of its over 20 year run, I’ve encountered an issue more recently where I don’t really feel the need to own *everything* Hasbro puts out for the line.  But, I do still have access to review most of it, so, I’m embracing my new format I launched last summer, and folding it into my tweaked format I launched at the beginning of the year, and here we are with another series wrap-up, where I throw all the figures I opted not to keep into a blender single wrap-up review.  So, let’s jump into another one of these!

THE FIGURES THEMSELVES

Iron Man, Lady Bullseye, and the Fist Ninja are figures 1, 3, and 5, respectively, from the Mindless One Series of Marvel Legends.  There are the last three figures that contribute to the Mindless One Build-A-Figure, which is built by collecting parts from 6 of the 7 figures in the series.

IRON MAN

2022 saw the release of Marvel’s Midnight Suns, a tactical RPG which is *sort of* related to the Marvel comics “Midnight Sons” but only passingly so.  They share some of the same characters and a vaguely supernatural flair, so there’s that.  Since they wanted heavy hitters that the Midnight “Sons” line-up couldn’t provide, the game added some typically less supernatural characters who are nevertheless bigger names.  That included this dude, because you gotta have an Iron Man.  Despite being a kind of forced addition, Iron Man has turned around and also been most of the merchandising for the game (Ghost Rider got a limited release Pop!, but even then, Iron Man got 2 of those, so he still comes out ahead).  And Legends is just another piece in that arsenal.  The figure stands just over 6 1/2 inches tall and he has 30 points of articulation.  He’s a largely parts re-use figure, making use of most of the first  Gamerverse Iron Man body.  It’s a kind of stiff body in terms of articulation; it felt out of date when it was new, and it’s only gotten more so in the years since.  The details also don’t quite match up with the game model, but they’re close enough to fudge it, I suppose.  He does at least get a new head, torso, and shoulder pads, courtesy of sculptor Dennis Chan, to move his design a little closer to the game look.  I generally like them more than the prior pieces, but it feels like there’s something off about the way the neck works, so his head sits up too high.  You can pose it to look a little better, but it remains somewhat awkward to work with.  His color work follows the game aesthetic, making him black and gold.  It’s similar to his Marvel Now! design from the comics, and doesn’t look terrible here.  It’s at least somewhat unique.  The application of the paint is pretty cleanly handled, and isn’t missing any major details, which is a plus.  Iron Man is packed with two sets of hands (in open and fists), as well as two blast effects in red, and the right leg of the Mindless One Build-A-Figure.

LADY BULLSEYE

Hey, you know Bullseye?  Well, make him a woman, and you’ve got Lady Bullseye.  Okay, it’s a touch more involved than that…but not as much as you might think.  Lady Bullseye was introduced during Ed Brubaker’s Daredevil run and hasn’t ever really had anything of note done with her; mostly, she just gets used to stand-in for Bullseye proper when he’s not around.  At the very least, she gets a pretty cool and unique design, rather than just being stuck with some derivation of Bullseye proper’s costume.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Lady Bullseye’s base is the same combination of existing body parts that Spinneret used.  It’s not a terrible set-up, since it’s got a good articulation scheme and fairly balanced proportions.  It’s only rather frustrating point is how many holes there are on the back of the torso, just from all of its prior uses.  The WCA Spider-Woman had used the Dagger torso to avoid this issue, and it honestly worked pretty well, so it’s a shame they aren’t doing that more.  Lady Bullseye gets a new head sculpt, which is a pretty nice piece.  It matches well with her usual comics depiction, and manages to give her an expression that doesn’t look totally devoid of emotion, which is always a plus, especially for female characters.  Her paint work does a pretty solid job of capturing her distinctive design, and doing it cleanly.  Lady Bullseye is actually pretty well accessorized, with two sets of hands (in fists and gripping), a katanna, two sais, and two fans, as well as the torso piece for the Mindless One Build-A-Figure.

FIST NINJA

The Hand was lacking in derivatives, apparently, so in addition to the ones we already have, we also got “The Fist.”  You know, it’s like a hand, but more violent!  Do you get it?  Do you?  It’s edgy, right?  All joking aside, the Fist may be a pretty tried concept, but they’re part of Chip Zdarksky’s recently wrapped up DD run, which I did actually enjoy.  Also, it ties in well with the King Daredevil figure from this same assortment, which is cool.  The figure stands about 6 1/4 inches tall and he has 34 points of articulation.  As a derivative of the Hand, the Fist Ninja is, unsurprisingly, using most of the same parts as the standard Hand Ninja.  Honestly, apart from the visible pins, it’s a good set-up of pieces.  The Hand Ninja was a pretty fun figure and, by extension, so is the Fist Ninja.  He gets a new torso, which looks similar to the prior release, but upgrades the articulation scheme, and he also gets a new belt/loincloth piece, which gives him a new spot to stow his sword.  With his sculpt being largely the same, the figure relies on tow things to distinguish him, the first being colors.  He’s not drastically removed from the Hand Ninja, but there’s a fair bit of black accenting the Hand’s predominantly red palette.  I did find the general application of paint to also be sharper on this guy, especially on what we can see of the face. The only thing that slightly annoys me here is the red being ever so slightly different from King Daredevil’s shade.  Why does that annoy me?  I’ll get to that in a moment, when I discuss the other notable change-up from the Hand Ninja: the accessories.  He gets the same sword, as well as one of the two kama from the Hand Ninja, but they’re joined by two sets of hands (in fists and gripping, with the gripping being shared with DD), and an alternate skull head with its own removable hood.  Now, here’s the thing: I’m glad this guy gets the two sets of hands, and it’s cool that the gripping ones are even shared with King DD.  The trouble is that with the shades of red being slightly different between the two, you can’t also use the fists for King DD, which is kind of a bummer.  Ultimately, it’s not really this figure’s fault, though.  In addition to all of his own parts, he also includes the left arm and an extra hand for the Mindless One.

MINDLESS ONE

The Mindless Ones are perhaps one of the more ingenious creations of the early Doctor Strange stories, being a great pre-made army for just about any bad guy to make use of if they so chose.  Despite how tailored they seem to be to unending army building, they’ve never gotten any action figure coverage before this point, which is kind of crazy.  The figure stands just under 7 1/4 inches tall and he has 30 points of articulation.  The Mindless One is sporting a brand-new sculpt, which is honestly a touch surprising for a character of this caliber, but certainly welcome.  The sculpt patterned on a more modern incarnation of the Mindless Ones, specifically seeming to be patterned on one of the illustrations from the Marvel: Avengers Alliance game, a frequent source of inspiration for Hasbro’s Legends over the years.  It’s a good sculpt, with plenty of texturing.  He’s big and stocky as well, and the articulation is surprisingly mobile given his size.  His color work is rather on the basic side, since he’s mostly just molded in a dark grey plastic.  He’s got a separate bright red piece for his “eye,” as well as some rather subtle brown accenting on the body.  The Mindless One gets two sets of hands in fists and open gesture, as well as a really cool energy effect piece that plugs into the eye (and is also patterned on the AA illustration).

THE ME REMAINDER OF THE EQUATION

This set was an interesting one for me, because I was honestly not very interested at first glance, but it kind of evolved.  My initial plan was to just get DD, Clea, and Power Man.  Then I decided I wanted to keep the Build-A-Figure.  Then, after getting the set in hand, I was invested in Blade enough to keep him as well.  Then I shot the photos, and divvied up the reviews and set up the schedule, and felt really confident about what I was keeping…and then I broke on the Fist Ninja too.  I know, I broke the format!  Ultimately, I like this set a lot more than I’d expected to.  The Mindless One is a ton of fun, as is Clea, and they’re both great debuts for the characters.  Blade and Luke are great versions of the characters, and DD is a solid, fun variant.  And, clearly the Fist Ninja was cool enough to push me to keep him.  Honestly, Lady Bullseye only got cut because I have no real attachment to the character.  Iron Man is the only one that I feel is truly a weak figure, and that’s really just because there’s so many Iron Men to choose from.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3237: Orko

ORKO

MASTERS OF THE UNIVERSE CLASSICS (MATTEL)

Fun FiQ Fact #0016:  Orko’s original name was “Gorpo,” but having a “G” on the front of his robe would have made it difficult for Filmation’s animators to easily flip his animation cels from shot to shot, so his name was changed.

I was very hot and cold with Masters of the Universe Classics.  I definitely fell into some of its hype (it was hard not to at the time, especially given how into DC Universe Classics I was), but it was also not a line that was particularly easy to get into without paying an arm and a leg.  Even within my usual rule of only certain characters it was tricky, just based on the weird ways things wound up released.  I did wind up getting *most* of the figures I really wanted, though, which included the goofy comic relief sidekick, Orko!

THE FIGURE ITSELF

Orko was the 2010 San Diego Comic Con exclusive for the Masters of the Universe Classics line.  There were two versions: an attendee version, and an online version.  The one here is the online version, which was the more standardized of the two, as the attendee version had a heat-activated invisibility feature.  The figure stands just shy of 3 inches tall and he has 13 points of articulation.  This figure was a big deal at the time for being the first Orko properly scaled to the line he accompanied; the vintage figure was much too large, and the 200x was still a touch out of scale.  Also, while his articulation wasn’t top-notch or anything, he’s surprisingly mobile for an Orko, and even at this point, he’s only rivaled by the Origins figure.  This one got an all-new sculpt (a rarity for the line), which is clearly modeled on his Filmation incarnation.  It’s clean and well-rendered, and very certainly looks the part.  His color work was a mix of paint and molded.  The colors are a good match for his usual look, but the paint is notably a little on the sloppier side, especially when it comes to his ears.  Orko was packed with his staff and book, as well as the flight stand used by Triclops’ seers, allowing him to float.  Well, more fly; it’s honestly a little too tall, given Orko tended to float closer to the ground.  Still, as the one bit of re-use, it’s alright.  Orko also included one more, rather substantial accessory: a full Prince Adam figure.  Yep, despite being a full-scale Classics figure, Adam is treated as an accessory in every way, not getting proper billing on the package (though there’s a bubble that denotes his inclusion off to the side of Orko’s name), and even packaged laying down below the cardstock name tag for Orko.  If you don’t know he’s there, it’s possible to miss him.  Why exactly Mattel opted to do him this way is anyone’s guess, but they did some odd stuff at the time, so I’m not gonna try and delve into that myself.  Adam was built on the standard barbarian body (with the matching wrist bracers), so he stands about 7 inches tall and has 23 points of articulation.  He got a new head (with a real Mona Lisa smile situation going on for the expression), as well as a new vest piece.  He also got accessories of his own, in the form of both molds for the power sword (full and split) in the proper magenta color, and an alternate head borrowed from the standard He-Man.

THE ME HALF OF THE EQUATION

I didn’t much care for Orko being an exclusive, and I didn’t have any luck getting him from Matty Collector directly either.  What *did* happen, however, is that I somehow managed to find a sealed one on eBay for a surprisingly low price.  I really only bought it for Orko, and him I do genuinely love.  Since I’m a 200x fan at heart, a classic Adam is something I could take or leave.  And, in fact, I took him and I left him…which is to say, I sold him when he was going for a rather insane aftermarket price, completely offsetting what I put into the set, because why not.  I got the pictures, though, so think of his presence in the review as being like that one last movie an actor filmed before they died, I guess.  Or maybe something less morbid?  I don’t know, do what makes you happiest.  I certainly did, which is why I just have the Orko and not the Prince Adam.

#3236: Mr Sinister

MR SINISTER

X-MEN (TOY BIZ)

Fun FiQ Fact #0015: Creator Chris Claremont intended for Mr Sinister to be dark take on the “Shazam” concept, revealed to be the projection of Nate, a fellow orphan from Scott’s childhood.

Every so often here, my solid knowledge of toy-related things fails me. Okay, maybe not fails, but lapses. And then I say something definitively, and it’s totally not definitive because it’s actually wrong. Me? Wrong? Believe it or not, it happens. What’s even crazier is that in this instance, it’s about Toy Biz Marvel, which is especially in my wheelhouse. In my review of Mr. Sinister, I referred to him as the repaint, noting that the only difference between the two releases was that the “repaint” lacked the goatee of the original. Turns out I was lying like some kind of lying person. The one I reviewed was in fact the original release. This one? Repaint. Maybe not *the* repaint, but certainly *a* repaint.

THE FIGURE ITSELF

Mr Sinister was released in the 1993 Repaint Series of Toy Biz’s X-Men line…maybe. Here’s the thing about this guy: he’s got a somewhat confusing history. The prototype shots for the repaint series showed the figure seen here, but when the assortment hit retail, the Sinister that showed up was the same as the standard, but with his goatee added. About three years later, the figure that matched the prototype randomly started showing up mixed in with KB Toys’ close out stock of earlier assessments. Did they just, like, forget to pack the new one in and send him out later? Who knows? Certainly not me. I just review figures and get things wrong. The figure stands 5 inches tall and has 8 points of articulation. He’s using the same sculpt as the initial release, which, apart from its stiffness, is a pretty good sculpt.  The main change-up to the figure is the cape, which is now a totally red piece.  Beyond that, it’s minor changes, with the neckline becoming a v-neck, and the blue taking on more of an indigo hue than its original release.  His forehead diamond is also a little larger, and, on mine, there’s a red spot on his chin, which looks a little bit like his smaller soul patch look, even if it’s not supposed to.

THE ME HALF OF THE EQUATION

Keeping track of all of the Sinister variations is definitely a bit tricky.  I got the first one, and since then I’ve been trying to get the other two variants, because I’m weird like that.  I was honestly not even expecting to get this one when I did; a collection came into All Time, and I just assumed the Sinister would be the one I already had, since it’s the most common by far.  But it wasn’t and now I’ve got 2 out of 3!  Noice!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.