MEKANECK
MASTERS OF THE UNIVERSE MASTERVERSE (MATTEL)
Fun FiQ Fact #0048: I’ve reviewed all of the Mekanecks in my collection, which means at this point, all I have to do is review each new one as I add it!
I’ve touched on it here on the site before, but Mekaneck has been my favorite focus in Masters of the Universe since my earliest days with the franchise. As such, he’s my top want in any given incarnation of the franchise, and I always get excited to see him crop back up. Classics was perhaps the longest wait for the character to join a given style, but Masterverse took a little while itself. But he’s finally here, and I’m checking him out!
THE FIGURE ITSELF
Mekaneck was released in Series 11 of Masters of the Universe Masterverse. He’s under the “New Eternia” banner, alongside Tri-Klops. As with the others in that sub-brand, he’s taking the classic look and putting a few upgrades into place. In his most basic mode, the figure stands 7 inches tall and he has 33 points of articulation. The extended neck grants him extra height and movement, of course. Mekaneck is actually largely new, at least to me, sculpturally. The old “barbarian” body has been worked out with the Revolution re-launch, and this is an upgraded version. It’s got harder angles, it’s generally smoother, and the articulation works a touch better. He’s got an assortment of character-specific parts, which include the head, chest armor, and his left arm bracer. The head does a nice job of capturing the vintage look, while also giving it just the slightest bit of an updated flair. The new shaping sits a bit better with the general aesthetic of the line, and it sits much nicer on the head than the Classics version. The new chest piece is surprising, given that they had already sculpted one for Stinkor, and the two usually share. I do like the shaping on this one more than the Stinkor version, even if they’re ultimately very similar. The new bracer piece gives Mekaneck an asymmetrical set-up, mirroring his vintage figure. It’s got a peg-hole in it, for the purposes of mounting a shield, if you so choose. Mekaneck’s color work is pretty nicely handled; it leans into metallic shades, which I really dig. He also gets mirrored lenses for the goggles, fixing one of my biggest issues with the Classics
release. Mekaneck is packed with five segments to his extended neck, his club, two sets of hands, and a shield. The neck segments can be swapped in and out, allowing both additional posability, and much more modulation to the length of the neck. Further, the top of the club is now removable, and it’s on the same joint system as the neck, so you can give him an extended club as well. Or, mount his club in place of his head, I guess. Dealer’s choice, really. The hands come in gripping and fists; the back of the box shows a relaxed left hand, but it’s not present in the box. The shield is a fun piece; the front shows a graphic inspired by the Road Ripper, which Mattel seems to have decided to link to Mekaneck now, if this and the Origins figure are anything to go by.
THE ME REMAINDER OF THE EQUATION
I can’t help but love a good Mekaneck figure. The Classics Mekaneck was just okay, never really strong. But, between Origins and this guy, I feel like I’ve gotten some very good Mekanecks. Honestly, this figure is everything I wanted the Classics figure to be. He’s just so immensely fun.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.


