MARTIAL ARTS BATMAN
BATMAN (MATTEL)
Back in 2003, there was a huge change-up in the world of super hero toys, as the DC license passed from Hasbro (who had inherited it when they had fully absorbed Kenner at the end of the ’90s) to Mattel. While Mattel had focused decidedly less on the action figure market for a lot of the ’90s, in the early ’00s, they’d relaunched their in-house brand Masters of the Universe, with former McFarlane sculptors the Four Horsemen doing the sculpts. Having netted the DC license, they launched a line of Batman figures, also primarily sculpted by the Four Horsemen. McFarlane sculptors on DC figures? It’ll never work….
THE FIGURE ITSELF
Martial Arts Batman was one of a whole plethora of Batman variants present for the launch of Mattel’s Batman line in 2003. While the standard Batman (dubbed “Zipline”), Robin, and Joker all flew off shelves, the Bat-variants were less speedy. The figure stands 6 inches tall and he has 12 points of articulation. While the articulation scheme’s nothing to write home about these days (or even when the figures were new, considering they were contemporaries of Spider-Man Classics and Marvel Legends), it was actually a pretty nice step up from what we were typically seeing from Hasbro before the license transferred. All of the Bat-variants were sculpted by the Four Horsemen, centered around the core sculpt done for Zipline Batman. It’s a solid starting point, being a clean and rather “generic” take on the then current Batman design. The iconography definitely holds up. Each of the variant figures got their own little selection of unique parts, which, in the case of Martial Arts Batman, was the hands, feet, and belt. The belt and hands would also see re-use for the Batman packed in with the Nightwing figure later the same year. Generally speaking, the parts aren’t bad. They match well with the core body pieces, and the general “martial arts” vibe is captured decently enough. The wrappings on the hands, in particular, are pretty cool. Also, in keeping with a theme that the Four Horsemen were very insistent on early in the line, he’s got the little bat-symbol on the bottom of his feet, which is a pretty nifty little bit. His paint work is…odd. They saddled him with a lot of maroon, as it’s the base color of his suit for some reason. There’s some black, of course, but he’s also quite reliant on gold for the accents. It’s a weird set-up. I’m also not entirely sure how I feel about the bare hands under the wraps. The application is at least pretty clean, so he’s got that going for him. He’s packed with a bladed staff thing which can split into two, as well as a wrist mounted bladed thing. Look, it’s all very technical, but there are a number of things, and they’re all rather martial arts-y, I guess? I mean, I guess they’re at least kind of nifty.
THE ME HALF OF THE EQUATION
Hasbro’s last few years on the DC license were rough. Mattel gaining the license was a breath of fresh air….until the product actually hit. This line is a great example of that, being a perfectly fine line, while also being more or less indistinguishable from what Hasbro was doing a year before. I didn’t get a ton of these figures when they were new, and this one in particular is a rather recent addition to my collection…relatively speaking. He came into All Time a few years ago, and his package was such that he was going to wind up in the loose figure bin anyway, so I snagged him, because why not. He’s fine. Nothing amazing or anything, but fine. He’s got a good sculpt at the very least.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

