MOLE MAN
FANTASTIC FOUR (TOY BIZ)
We are back with the Flashback Friday Figure Addendums, and today, we’re continuing last week’s return back to my earliest Fantastic Four reviews here on the site. This one contains less outright lying to my dear readers, but I won’t say it’s without issue. So, here’s Mole Man!
I’m looking at a fourth (hey that’s neat!) figure from Toybiz’s 90s Fantastic Four line. This time it’s a figure of their first foe (Other than those wacky cosmic rays): Mole Man.
THE FIGURE ITSELF
The figure is Mole Man, released in the first wave of Fantastic Four figures. He’s got 7 points of articulation and he stands about 5 inches tall. And that’s an issue. Mole Man is a character typically depicted as being a short, fat guy in the comics, and while Toybiz got the girth right, the scale of this figure is WAY off. He’s the same height as just about everyone in the line, but he’s obviously meant to be smaller. Quite frankly, he looks like he belongs with a marvel Legends set up, were it not for the more simplistic styling of the figure. He’s also got this weird spinning right hand action feature. When you press the button at the top of his right arm, his hand quickly spins 360 degrees. I’m not really sure what it’s purpose is, but there you have it. Somebody thought that was a good hook for the figure. This figure is fairly disappointing, because the sculpt isn’t bad, but the scale totally kills it.
THE ME HALF OF THE EQUATION
Mole Man, while disappointing, actually represents a pretty neat story. He was purchased in 2003 from a KB Toys liquidation center. It was pretty much this giant KB, that was full of deeply discounted toys from about 5-10 years earlier. Mole Man was purchased along with a large selection of other 90s Marvel figures for an insanely low price, which excited me greatly.
Okay, I’m gonna be real with you guys: I don’t like this review. That’s a first for me. I’ve looked back on earlier writing and felt like maybe it didn’t hold up as well, but this is the first time I’ve just actively disliked it. The “wacky cosmic rays” bit is perhaps the only thing I don’t hate. I blame my desire to place whit over function earlier on in my writing, which sometimes worked, but sometimes did…this?
I feel like I was exceptionally harsh on the figure, specifically on the scaling front, which is a bit much. Like, yes, he’s too large to properly fit with the rest of the line, but I don’t know that it’s a total deal breaker the way I make it out to be up above. In fact, it’s a pretty nice sculpt, all things considered. And yeah, the spinning wrist isn’t the most thrilling feature, but it works well with his staff, and it’s not as intrusive as, say, Dr. Doom’s launching arm or Reed’s rubber arms. So, I’m gonna have to break from past Ethan and say I think this figure’s actually pretty okay. He was missing his staff and little Moloid buddy when I reviewed him, but I’ve since found them, and they do really help make him cooler.
Also, I talk a little about the KB Toys Liquidation Center at the end, and say it’s a great story, but then I don’t really elaborate. The significance of that story is that my Dad, Grandmother, brother, and I took a day trip out to this spot, and we just absolutely loaded up on stuff, a lot of it being Toy Biz Marvel for me. And then we got lunch, and just generally had a good time of things. My Grandmother viewed it as sort of a progression of our weekly trips to the KB in the mall near her house, and always reflected pretty positively on the trip, which was pretty cool. So, *that’s* the cool story.

