#4002: Elongated Man

ELONGATED MAN

DC MULTIVERSE (McFARLANE TOYS)

There’s a shortlist of characters that I own every version of in action figure form, and one of the earliest additions to that list is one of my very favorite comic characters (and probably my favorite super hero in general), Ralph Dibney, aka the Elongated Man.  Ralph’s in that interesting spot, where he does have a decent number of figures, but it’s not so many that you can’t keep up with it.  It’s also usually a bit of a stretch (heh) of time between them, so you have this nice little breather period to catch up.  The last break was over a decade long, but we’ve finally gotten to the other side, with not one, but two new Elongated Man figures!

THE FIGURE ITSELF

Elongated Man is figure 50 in the Collector Edition sub-line of McFarlane’s DC Multiverse.  He’s part of the six-figure drop that hit in January, which looks to be the last big push for these guys from McFarlane, although we’re still not totally certain.  All of the Collector Edition figures get a standard release and a one-per-case Platinum Edition, and Ralph is no exception.  His classic black and red suit serves as the standard, while his ‘80s lavender and white number is the Platinum.  The figure stands 7 inches tall and he has 35 points of articulation.  Ralph’s starting point is the Blue Beetle/Booster Gold base body, which isn’t a huge shock.  It continues to be a solid base body, with a nice balanced set of proportions, which works well for a variety of characters.  For Ralph in particular, it feels like a good match for his usual build in the comics, and the only sculpted element, the boot cuffs, works fine with his costume design.  Ralph gets a new head sculpt, which is leaning more into the Infantino solo feature appearances than other figures have done, with perhaps a touch of the Alex Ross take, and I’m honestly here for it.  I didn’t know how I felt about it in the prototype shots, but in person, I like the quirkiness behind it, and I think it feels pretty in keeping with Ralph’s usual characterization in the comics.  It’s a sculpt that is definitely more intended for the classic costume than the ‘80s one, but it’s not a terrible fit either way.  Ralph also gets a pair of cuff pieces for his wrists which, in contrast to the head, are very much meant for the Platinum, not the standard.  Thankfully, they’re easily removed from the standard, so there’s no issues there.  The difference between the two figures is one of paint, so let’s talk about that now.  The standard’s got that red and black, accented by gold, in place of the yellow he usually gets.  It works well, and it’s pretty slick looking.  All of the black sections get some blue drybrushing, which gives him a nice illustrative quality. The variant keeps the same general set-up on the gloves and boots, but then gets the adjusted lavender and white.  The paint feels a little fuzzier on this one, but the shades on the colors are a good match for the comics coloring.  Both versions of Elongated Man are packed with six different hands (right fist, left grip, right pointing, left relaxed, and right and left open gesture), Plastic Man’s stretched arms repainted to match the respective figures, a display stand, and a collector card.

THE ME HALF OF THE EQUATION

I got in on collecting Elongated Man figures pretty much on the ground floor, and it’s just been a game of keeping up with the latest release since then.  Obviously, as soon as we knew these guys were coming, I knew I was getting them.  Of course, that meant having to make sure I got both versions, and most reliable way of doing that was really just buying a whole case, which is, in fact, what I went and did.  I’m crazy like that.  But really, is buying six Elongated Men all that crazy?  Yes.  Yes it is.  But it was worth it.  I do really, really like both of these.  At the outset of McFarlane’s run with the license, I would have never expected to get an Elongated Man figure from him at all, much less two of them that I really liked, so I’m honestly very happy about this particular turn of events.

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