#4008: Forearm

FOREARM

X-FORCE (TOY BIZ)

“This Evil Mutant loves to fight! Forearm’s favorite boast is that he’s the best in hand-to-hand-to-hand-to-hand combat. It’s not a hollow boast either-Forearm can clobber a dozen attackers in seconds. Locked doors can’t keep him out for long, either. His rapid-fire piledriver punches can buckle steel! Though he can use guns if he has to, Forearm prefers to fight with his fists. Because he’s so good at it, Magneto the leader of the Evil Mutants is only too happy to let him!”

You know the expression “too cute by half?”  Well, if I were to refer to today’s focus, Forearm, as having a name that was too cute by half, and we factored in that his starting point is actually twice the mode for a person, would that mean that, relative to others, you he might be too cute by a whole?  Or am I just overthinking this?  I did, after all, adjust my second sentence there to replace “average” with “mode” because I realized it was incorrect to say the average person has two arms.  So, you know, probably overthinking it.  Not like Liefeld when he came up with Forearm, a guy who has four arms.  He really just went for the obvious on that one, right?  Yeah.  Forearm is so not overthought that his bio up there mentions Magneto, a guy I’m not sure Forearm has ever actually worked for, but not Stryfe, the guy that Forearm was working for when this figure came out, who was in fact included in the same very series.  But I’m back to overthinking it.  Let’s just review Forearm, the man with four arms.

THE FIGURE ITSELF

Forearm is the final figure in Series 1 of Toy Biz’s X-Force, a nine figure line-up that’s only actually got three members of the team, which is an odd kind of start, especially relative to how X-Men launched.  Perhaps they were just building for longevity?  I suppose they kind of won out on that one.  Where was I?  Right, Forearm.  The figure stands 5 inches tall and he has 11 points of articulation.  He gets extra movement thanks to the extra arms, but offsets it a bit with a lack of knee joints.  I guess it helps keep him a little more stable on his feet.  I do like that this figure, unlike some other more-than-two-armed people, gets separate shoulder movement for each arm, albeit tied into his “punching” action feature.  Forearm’s sculpt is pretty much on par with the others from this first assortment.  It does a respectable job of capturing the character’s look, and not looking too dated…you know, apart from the character’s general design.  His hair is undeniably an odd shape sticking up out of the headband all flat like that.  It looks not unlike a pot-pie, something I can demonstrate with a handy photoshop courtesy of my boi Tim.  Look at that silly pot-pie lookin’ hair.  Otherwise, though, the proportions seem fine, and the level of definition on the details is pretty sharp.  Forearm’s paint work is fine.  Generally basic, and not the most appealing set of colors, but it works well enough.  In addition to his overabundance of arms, Forearm includes a weird sort of double-nun-chuk thing, which he can fling about with his action feature.

THE ME HALF OF THE EQUATION

I didn’t have Forearm as a kid, but I do quite distinctly remember him being on the back of the boxes of other figures I had.  He does have a pretty neat visual, especially if you’re just going by what’s on the back of the box.  It took me a little while to finally track him down, but I got him with a larger batch of loose X-Force figures that got trade into work a couple of years back.  He’s neat.  He makes me chuckle about a number of tangentially related things, and that’s always a fun bit.

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