#3673: Mynock Hunt

CHEWBACCA, PRINCESS LEIA ORGANA, & HAN SOLO

STAR WARS: POWER OF THE FORCE II (KENNER)

“Fleeing the fierce Imperial assault on the frozen planet Hoth, the Millennium Falcon and the Rebel crew fly into the midst of a waiting Imperial war fleet. Unable to engage the Falcon’s malfunctioning hyperdrive system, Han Solo steers recklessly into an asteroid field. Solo maneuvers the Corellian freighter through the deadly storm, missing large rocks by mere inches before locating sanctuary in the cave of a huge asteroid. Inside the cave it become apparent that the Falcon is in danger of being ravaged by mynocks. Large, winged parasites with an appetite for the mineral and energy-rich bulls of starships, mynocks can cause critical damage to star-freighting vessels. Forced to hunt the creatures before irreparable harm is caused to the Millennium Falcon, Chewbacca, Princess leia, and Han Solo don breathing gear and venture outside. But the mynocks become a secondary concern once the Rebel crew discovers that the cave they’re parked in is not a cave at all, but something large and very alive.”

To date here on the site, I’ve looked at 9 of the 10 Power of the Force Cinema Scenes sets.  That feels pretty wrong, right?  Yeah, I definitely need to fix that.  So, you know what?  I’m gonna do that now!  Because that’s the kind of commitment I’ve got to seeing things through!  And I’m also gonna stop shouting now because it seems like a bit much for Power of the Force!  …so, yay?  Okay, well, let’s just jump into the review, I suppose.

THE FIGURES THEMSELVES

The “Mynock Hunt” Cinema Scenes set was added to the Power of the Force line in 1998, as a standard release offering.  Interestingly, it’s the only set in the sub-line to be based on Empire.  The set included a stand for the three figures, as well as a Mynock.  Unfortunately, as with pretty much every Mynock ever, there’s no base or anything for it, so it’s just kind of…there?  Ah well.

CHEWBACCA

Despite his lack of drastic changes in the films, Chewbacca wound up in two Cinema Scenes, putting him on equal footing with Han, and second only to Luke. That’s honestly pretty crazy. The figure stands about 4 inches tall and he has 6-ish points of articulation. 6-ish because the neck is once again kind of pointless in its implementation. Structurally, Chewy is using the second iteration of the standard Chewy sculpt from the line, placing him in line with the Boushh Prisoner and Hoth Chewbacca figures, and retroactively making the first Chewy sculpt more specifically the A New Hope version. It’s a far less bulked up take on the character to be sure. I was never 100% sold on the head for this version, but otherwise it’s not bad. He’s a bit more pre-posed for this specific release, making him, amongst other things, the first Chewbacca that can properly hold his bowcaster two handed. His paint work isn’t bad; there’s some variance in the fur colors, which works pretty nicely. Chewy is packed with his bowcaster, as well as removable breathing mask.

PRINCESS LEIA ORGANA

This was Leia’s only time gracing the Cinema Scenes sub-line, and was also notable for being the easiest way to get her Hoth attire for a good while, thanks to the single card being locked behind the fan club exclusive set-up. She stands about 3 1/2 inches tall and has 6 points of articulation. Her sculpt was new, though admittedly pretty similar to the single carded version. Like the other Cinema Scenes figures, she’s a little more pre-posed, with her arms ever so slightly raised. It’s minor stuff. Honestly, it’s a decent sculpt, so I’ve got no complaints. The paint’s a little overboard, I feel. She’s in all white, but there’s this sort of yellowish film over it all, which is…well, I’m not sure exactly what. But it’s there, I guess. Leia is packed with her own removable mask piece.

HAN SOLO

They sure did like Bespin Han in this line. We had four of them in Power of the Force, all pretty close to each other. This one’s a lot like the single release, but, much like Leia, the limbs are posed differently. It’s not a terrible sculpt to begin with, and this version slightly slims him down even further, so it’s not bad at all. There’s still that Power of the Force flavor, but it’s not over stated. His paint is pretty much the same. The jacket is still black, since that was the Lucasfilm line at the time. He’s packed with his blaster pistol, as well as another removable mask.

THE ME HALF OF THE EQUATION

This is actually one of the Cinema Scenes I was actively on the lookout for, and it still wound up being one of the very last two that I got.  Fitting, then, I suppose that I would save it to be the last Cinema Scenes set I’d review here on the site. I suppose there’s not a lot unique about the set, ultimately, but there’s a general vibe about it that I do quite like.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3672: Death’s Head

DEATH’S HEAD

MARVEL LEGENDS (HASBRO)

In 2014, 27 years after the character’s creation, the toyline tie-in chat that’s not legally a toyline tie-in character Death’s Head finally got an action figure, courtesy of Hasbro’s late stages Marvel Universe scale. Just three years later, we got a Marvel Legends Death’s Head figure. Unfortunately, it was Death’s Head II, who’s emphatically not as cool. That figure sold pretty abysmally, and the name took a bit of a hit, hence the rather long wait to get the real Death’s Head as a proper Legends release. His final release is…well there’s some moving parts to how it all worked out, but here he is, and that’s the most important thing, yes?

THE FIGURE ITSELF

Death’s Head is a solo release for Marvel Legends. He was initially promoted as an exclusive for SDCC 2024, with a limited stock for Pulse after the con, but it seems Hasbro made more than expected, so after the scramble to get him, we all found out he’s actually a Fan Channel exclusive later in the fall, so the SDCC one was just kind of a preview? SDCC figures have seen re-releases in the past, but usually with some form of change, even if it’s just to the packaging. Not so this time. Speaking of packaging, this guy’s got a ’90s trading card-inspired box, a lot like Havok & Polaris and the Love Triangle set, which is a vibe I very much dig. The figure stands about 8 inches tall and he has 32 points of articulation. This figure’s construction uses the same approach as his smaller counterpart, reworking parts from this line’s version of Colossus. It was a good approach at the smaller scale, and it’s still a good approach here. The upper torso has been modified to cut the original shoulder pads shorter, and the upper legs have the knee joints switched to pinless (though the arms remain visibly pinned). He still gets a lot of new parts, including a new head and lower legs, and new overlay pieces for his cape, torso armor, and belt/skirt. I remain impressed by Hasbro’s ability to translate this look into figure form; the head is once again the spitting image of Death’s Head from the comics, and the textured details on the overlays are nicely implemented. I don’t like how the cape is so free-floating, which is actually my main complaint regarding the smaller one, so hooray for consistency! The color work here is alright. He’s not quite as metallic as the smaller figure, which is a little bit of a bummer. Also, I get just paining over some of the Colossus details for some of it, but I’m not sure why the sides of his tunic aren’t painted right at the ab-crunch. It’s like that on the prototype too, so that’s intentional. Weird. Otherwise, he’s very bright, and the application is pretty clean. Death’s Head is packed with two sets of hands (fists and an open gesture/gripping combo), his shield, and an axe, mace, and missile. The shield can be held or go on his back, and you can mount the weapons to the shield, or swap them out for Death’s Head’s hands.

THE ME HALF OF THE EQUATION

I have this fixation on Death’s Head that I can’t fully explain, but it’s just there. As a kid, I remember a CustomCon entry for Bruce Timm-Style Marvel Animated figures, which had a Death’s Head custom featured, and I’ve wanted him as a toy since. I loved the smaller figure, but he’s not my preferred scale, so I’ve been waiting patiently for this one. I wasn’t thrilled that he was going to be exclusive, but Max was kind enough to get me set-up with one as a birthday present. It’s not a perfect figure, but it’s a very, very cool one.

#3671: Even More Parks & Recreation Figures

ANDY DWYER, ANN PERKINS, JERRY GERGICH, L’IL SEBASTIAN, RON & TAMMY 2, PERD HAPLEY, JEAN-RALPHIO, BOBBY NEWPORT, SICK RON, TOM HAVERFORD, & VOTE KNOPE

PARKS & RECREATION REACTION FIGURES (SUPER 7)

I’ve mentioned Parks and Recreation only twice before on the site, but both times, I’ve taken the very important stance that, compared to The Office, it’s the superior work-place comedy.  I bring that up every time because, as stated, it’s very important.  I really need you all to know my point.  Genuinely, though, it’s one of my very favorite shows, and has one of the best ensemble casts on television.  Back in late 2022, Super 7 launched a line of ReAction figures based on the show, and…it’s apparently had four series?  I’ve had some stuff going on.  But I’m diving back in, because that’s how I do.  And, to show how absolutely insane I am, I’m reviewing everything I’ve missed since Series 1, all in a single shot.  Woooooo!

THE FIGURES THEMSELVES

Andy Dwyer, Ann Perkins, Jerry Gergich, L’il Sebastian, Ron & Tammy 2, Perd Hapley, Jean-Ralphio, Bobby Newport, Sick Ron, Tom Haverford, and Campaign Leslie Knope make up the last three series of Super 7’s Parks and Recreation ReAction Figures.  Andy, Ann, Jerry, and L’il Sebastian are the standard Series 2 figures, with the Ron & Tammy 2 two-pack serving as a companion piece.  Perd, Jean-Ralphio, and Bobby are Series 3, and Sick Ron, Tom, and Campaign Leslie are Series 4.

ANDY DWYER

Series 2’s first figure is also the line’s first retread….sort of.  There’s not *technically* an Andy Dwyer in Series 1, since it was actually Burt Macklin that we got, but, you get the idea.  Anyway, this one’s an actual proper figure of Andy just as Andy, which makes sense, with him being Chris Pratt and all.  The figure’s 3 3/4 inches tall and he’s got 5 points of articulation.  Andy’s an earlier season version of the character, erring more on the casual, rock star side.  Honestly, I know Andy wears the t-shirt and flannel a lot in the show, but it’s not a look I ultimately associate with him by default, so this one sort of struggles to land for me.  The sculpt is notably quite pre-posed, especially for this line, with his arms being posed to hold his guitar.  Otherwise, it’s fairly standard.  I don’t see much of a Pratt likeness on the head, especially compared to the Macklin head, and the body feels a bit thin for Andy.  His paint work is pretty basic.  They do well with the plaid detailing, and I definitely dig the “Mouse Rat” shirt print.  While Burt had no accessories, Andy does at least get his guitar, which justifies the whole pose of the figure (and also makes him one of the only figures in this line that can actually properly hold his accessory).

ANN PERKINS

There were a handful of notable omissions from the first series, and high on that list was Ann Perkins, effectively the show’s secondary lead in the early portion of its run.  Unsurprisingly, she headlined the second round.  She’s in her nurse scrubs, which is a reasonable enough choice for her, especially since it helps her remain more unique from the others in the line.  Her sculpt is back to the more basic posing.  It’s not bad.  A tad more on the generic side, and lacking a lot of the the sorts of things that could make it more quickly recognizable as Ann, but not terrible.  The biggest problem this figure faces is the color palette.  For some reason that I can’t fathom, Super 7 decided to give Ann the complexion of a fair skinned Irish girl who’s never seen the sun, rather than, you know, anything actually close to what Rhashida Jones’ actual complexion is.  No matter what the quality of the underlying sculpt, it’s the paint that’s removing the likeness almost in its entirety.  I don’t know if there was some mix-up, or if it’s some sort of weird licensing thing, but it’s just thoroughly an odd end result.  Ann is packed with a clip board, which is a fine accessory, but, again, not overly dialed into Ann.

JERRY GERGICH

Alongside Donna, Jerry began as essentially a glorified extra (his actor, Jim O’Heir, had auditioned for Ron, but Michael Shur liked him so much that he cast him and decided he’d figure out the character later)in the show’s first season, but his role expanded as the show went on, until he got promoted to proper series regular by the end of the show.  He also gets one of the show’s very best send-offs in the finale, and just an all-around great progression on the show.  And he gets *so* many names.  They settled on his “original” of Jerry, but you can pretend he’s Larry, or Terry, or even Gary if you so choose.  Jerry’s seen here in his standard office attire, sweater vest and all.  He’s got one of the more consistent looks from the show, so it’s a pretty easy choice.  The sculpt on Jerry is pretty darn good, actually.  He’s got a unique build, and the facial likeness that’s a good match for Jim O’Heir.  His paint work is reasonable as well.  It’s fairly clean, if perhaps a bit thick.  Jerry is packed with an easel with a piece of art on it, which, in contrast to Ann, feels quite character appropriate.

L’IL SEBASTIAN

Though he only actually appears in a single episode of the show’s run, miniature horse L’il Sebastian is nevertheless a major fixture of the series, influencing a great many actions, and inspiring “5000 Candles In The Wind”, one of the show’s most memorable original songs.  L’il Sebastian is the smallest of the line’s figures, and he only gets 4 points of articulation, rather than the usual 5.  Obviously, it’s a rather unique sculpt in its own right, and, you know, it’s a pretty good horse sculpt.  And also tiny, which feels appropriate.  The little drape thingy (sorry, I don’t really know horse terms) is a soft vinyl piece, ala the original Kenner Star Wars capes, and can be removed, if you want to give Sebastian a more dressed down look.  His paint work is okay; the bridle detailing is pretty sharp (I apparently know one horse term), and the subtle shift on the coloring for the legs looks quite nice.

RON & TAMMY 2

Loosely related to the Series 2 line-up, we got what is thus far the line’s only multipack, Ron and Tammy 2, pairing the first Ron variant of the line with an all-new figure, based on his second wife Tammy, played by Nick Offerman’s real-life wife, Megan Mullally.  These two are based on their post-arrest appearances from “Ron & Tammy: Part 2,” Ron with his cornrows and kimono, and Tammy in her wedding dress.  Ron’s sculpt handles the head pretty well, still maintaining the Offerman likeness of the standard, but the body seems a bit small for his usual build.  Tammy 2’s sculpt isn’t bad from a technical side, especially the body sculpt, but I don’t really see much of Mullally in the head sculpt.  I suppose it’s not completely off the mark, but it just seems a tad too generic for her.  Ron’s paint work is generally alright, but he does notably have his entire mustache painted on, which is inaccurate, as by that point in the episode, it had worn off from “friction”.  Otherwise, the color work is basic, but matches the show.  Tammy 2’s work is sharp and clean, and definitely hits the mark.  This set doesn’t have any accessories, but I guess maybe they act as each *other’s* accessories?

PERD HAPLEY

This next figure is the one that I’m reviewing next, because it’s Perd Hapley!  The story behind Perd Hapley is that he’s a recurring character on the show Parks and Recreation portrayed by a real newscaster.  No, really, Jay Jackson, who played Perd, was a newscaster for 22 years, and has made an effort to play a newscaster in as many projects as he could.  Perd Hapley just happens to be one he stuck with, thanks to the writers loving the character so much.  The sculpt here gives us Perd in his usual suited look.  It’s not bad, but it’s also not one of the stronger ones.  I feel like preposing one of the arms bent on this one would work better.  As it stands, he’s a little stiff.  The head definitely tries to capture Perd’s usual demeanor, which I think it does alright, but I’m not sure the likeness is quite there.  Perd is packed with a coffee mug bearing the logo of his show “Final Word With Perd.”

JEAN-RALPHIO

Partner in crime to Aziz Ansari’s Tom Haverford, Ben Schwartz’s Jean-Ralphio Saperstein is one of the show’s most frequent recurring characters, and a natural choice for the line.  It’s curious that he joined the line *before* Tom, but ultimately that’s pretty trivial.  Jean-Ralphio’s sculpt is one of the most impressive in the line thus far.  The head’s got a strong likeness, with the hair being perhaps a little tamer than the show, but the character otherwise being summed up nicely.  He’s got some preposing, with his right arm bent to allow him to do his signature “amplifying his voice with his hand” move.  The detailing on the outfit is pretty sharp, with the texturing on the sleeves in particular being pretty impressive.  His paint work does its best to match up with the sculpt.  Some of the details get a little lost, and it’s a little sloppy, but it hits all the major notes.  Jean-Ralphio is packed with his smart phone, which fits perfectly into his left hand.

BOBBY NEWPORT

Bobby’s a notable recurring character during the show’s campaign arc for Leslie in the fourth season, made extra notable because he’s played by Paul Rudd.  The Rudd thing is probably the biggest reason he got a figure here, so, you know, good for him.  He’s seen here in full campaign mode, suited up and all smiley.  The sculpt does pretty well with it, and I think the likeness on the head’s honestly a pretty good one, definitely capturing Rudd’s general charm in the role.  The posing is generally just the basic, but his right hand’s a little different.  Why?  I’ll get to that.  The paint work is par for the course; the only notable issue I see is the solid color on the tie, which is a little understated for Bobby, who tended to go with more visible and bright patterns.  So, the right hand mold, what’s up with that?  Well, it’s sculpted to hand out a Bobby Bar, which Super 7 was nice enough to include.

RON SWANSON (STREP THROAT)

Series 4 officially pulls Ron into lead in terms of figures.  For a guy with the one set look for most of the show, he sure does get some fun variant options.  This one’s based on his look from the beginning of the Season 5 episode “Animal Control”, when he’s gotten strep throat from one of his step-daughters.  He’s in his Ignatius J. Riley-inspired bundled up attire, which is certainly a silly look, and also quite distinctive.  The sculpt does well with it.  He’s consistent with the standard version, keeping up with the likeness on the face, and also making him look sufficiently bundled up.  The paint work is pretty good, getting all of the different layers in there.  I also like the redness around the eyes; it really sells the “sick” look.  Ron is packed with is bottle of alcohol, his planned solution for his sickness.

TOM HAVERFORD

Easily the biggest missing cast member from Series 1, it’s astounding that it took until Series 4 to get to Tom, but here he is.  We get him in his standard suited set-up.  There’s certainly a lot of options for him, but I think this one’s a good starting one.  The sculpt is pretty good, apart from seeming maybe a little too big to properly scale with the others.  The head sculpt in particular has a strong likeness of Aziz, and the facial expression is what really sells it.  The body sculpt is okay, but there’s something awkward about how the jacket is sculpted at the hips.  We’ve gotten a few characters with suit jackets that go over the hips, and they’ve looked fine, but this one feels off for some reason.  Tom’s paint work is a little messy on some of the edges, but generally alright.  I’m glad that he didn’t suffer the same issue as Ann when it came to complexion.  Tom’s accessory is one of my favories: DJ Roomba!  It’s like a whole other character!

LESLIE KNOPE (CAMPAIGN TRAIL)

It’s a little surprising that it’s taken this long to get another Leslie figure, with her being the main character and all, but better late than never.  This one’s specifically based on her Season 4 campaign for city council, making her a good counterpart to the Bobby figure from the prior assortment.  This time around, she’s swapped out the skirt from the first figure for a more campaign-ready pantsuit.  She’s using the head and arms from the older figure, with new parts for the torso and legs.  It’s a good combo, resulting in a decent refresh to the look, without going too drastically different.  Her paint work is much darker, and she’s got a neat pattern on her blouse, which keeps things fun.  Leslie is packed with one of her ill-fated campaign signs, which appeals to the former IT guy and the former publication designer in me.

THE ME HALF OF THE EQUATION

After getting the first series, I definitely wanted more, but I honestly didn’t expect them to hit as quickly as they did.  I did manage to snag Jerry and Ann at retail when they first hit, but then I lost track of the line, and suddenly there were a whole bunch of them I didn’t have.  That wasn’t daunting at all, you guys!  Thankfully, my parents were kind enough to get me everyone I’d missed for my birthday this year, so now I’m all caught up.  It’s kind of crazy how deep this line’s gone, and I’m here for it.  The Series 3 package renders had Chris and a “Janet Snakehole” variant of April on them, so presumably there’s more of these on the horizon?  I’d love to get them, and I also wouldn’t say no to a Councilman Jamm.  Or a Dianne.  Or a Craig.  Or a Mona Lisa.  I’d say no to a Mark, though.  Don’t make Mark….eh, I’d probably buy a Mark, too, honestly.

#3670: Superior Spider-Man

SUPERIOR SPIDER-MAN

MARVEL LEGENDS (HASBRO)

Let’s go back to the beginning!  Okay, like, maybe the middle?  Post-intermission?  In 2014, after reviving Marvel Legends from its hiatus brought on by effectively running the line into the ground during their first go at things, Hasbro’s Return of Marvel Legends was losing steam, and they needed another angle.  That angle turned out to be mixing the comic assortments with movie tie-ins, under the Marvel Legends Infinite Series banner.  They launched with two sets, one based on Captain America: The Winter Soldier, and the other on Amazing Spider-Man 2.  The Spidey assortment’s comic Spidey was the still relatively recent Superior Spider-Man redesign, which I reviewed here when it was new….ten years ago.  A decade later, Superior Spider-Man got a brief revival in the comics, and is showing back up in Legends form, too!

THE FIGURE ITSELF

Superior Spider-Man is a single deluxe release Marvel Legends figure, under the “Celebrating 85 Years” banner.  He’s based on the second Superior look, which was his more unique, and ultimately more relevant design.  It wound up outliving the original run, with Otto wearing during the time displacements of “Spider-Verse”, and Peter himself wearing it during the recent Superior revival run.  The figure stands about 6 1/4 inches tall and he has 38 points of articulation.  SpOck re-uses the arms and legs from the Renew Your Vows body, which updates him to most of the modern articulation scheme.  He’s got a new head, torso, and pelvis, courtesy of sculptor Dennis Chan, which match well with the pre-existing stuff, though, for whatever reason, he’s back to the ab-crunch and cut waist, rather than a more modern articulation scheme.  He’s also got modified forearms, which add the gauntlets that were missing from the original release of this costume.  SpOck’s color work is honestly pretty solid.  The base work is pretty clean, and they’ve even got his rather uneven web-lining down alright.  One of the coolest parts, though, is the lenses on the default head, which simulate the reflective lenses from the comics by doing some printed detailing.  It’s quite dynamic, and makes for a very unique appearance next to the other Spideys.  The only issue I ran into on my figure is the presence of some errant red on one of his right hands.  SpOck’s main accessory is his back-pack, complete with…well, I don’t recall if they were actually called “waldoes” when Ock was using thing, but they’re the additional legs, and another major thing missing from the last figure.  Each of the legs gets 8 points of articulation, for a total of 32 points in addition to the 38 of the core body, bringing him up to a whopping 70 points.  They’re a little tricky to work with in some poses, but they’re strong enough to hold the figure aloft, which is really the most important thing.  SpOck is also packed with an extra head with white lenses (if you’re not into the artsier style), a compact back pack without the legs, and three pairs of hands (in fists, thwipping, and open clawed).  If I’m being extra demanding, I’d say I’d like an unmasked Otto as Peter head, like the Minimate version got, but there’s still plenty here.

THE ME HALF OF THE EQUATION

The prior Superior Spidey was decent for the time, especially with the line still really figuring out its first year in a new direction.  That said, it dried up pretty quickly in terms of distribution, and it also aged pretty quickly.  Add in the missing elements, and the fact that its been a decade since the original, and you’ve got an easy mark for a new offering.  This one’s not perfect, but he’s pretty solid, and definitely brings the look more in line with the more recent standard Spideys.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3669: Halloween Jack

HALLOWEEN JACK

X-MEN 2099 (TOY BIZ)

“Once a schoolmate of the X-Man Meanstreak, Jordon Boone went on to become a most trusted employee of the monolithic Alchemax corporation, Alchemax installed nano-tech implants into Boone’s central nervous system-implants that render his cellular structure transmutable allowing him to change his shape at will. Calling himself Halloween Jack, this mischief maker causes trouble for friends and enemies alike.”

The 2099 imprint was a notable component of Marvel’s line-up in the ’90s, but these days, people tend to really only remember Spider-Man.  They did try to make some strides towards more unique storytelling, and X-Men 2099 in particular built a cast that wasn’t just re-hashes of prior characters.  The team also had a sizable portion of supporting players and recurring antagonists, such as Halloween Jack, a character who would later be revealed to actually be the future’s incarnation of Loki.

THE FIGURE ITSELF

Halloween Jack was released in series 2 of Toy Biz’s X-Men 2099 line, released in 1996.  He was also re-released in 1997 on the Marvel Universe card back.  The figure stands a little over 5 inches tall and he has 17 points of articulation, which includes a moving ponytail.  The amount of articulation is honestly astounding.  Like, I’m not sure exactly why Halloween Jack of all characters go this much movement, but here we are.  The only thing missing was some sort of hinge on the elbows.  Jack’s sculpt was all-new at the time, though it would be re-used for Jackal in the Maximum Cloneage boxed set.  As Jack was a shapeshifter, his exact appearance in the comics was rather fluid, but the sculpt actually does a pretty good job capturing the general vibe of the character’s illustrated appearances.  There’s quite a bit of texturing in play, which certainly keeps him visually interesting.  His paint work is decent enough.  The black and bright green is a very striking combo, and the application is all pretty clean, though his face is oddly fuzzy, which is something I’ve seen on multiple copies of the figure.  Jack is packed with monstrous mask and glove pieces to showcase his shapeshifting abilities.  It’s not a perfect set-up, but they’re fun.

THE ME HALF OF THE EQUATION

I didn’t have Halloween Jack himself as a kid, but I did have the Jackal repaint from the boxed set, so I remember the mold pretty well.  I had plenty of opportunities to get a Jack over the years, but never really jumped on it, and then by the time I wanted one, it was tricky to find him complete.  Thankfully, he was one of a small handful of packaged figures that got traded into All Time, so I got a chance to open a sealed one.  He’s a surprisingly good figure.  It’s kind of crazy the amount of effort they put into specifically this guy, but Toy Biz had a tendency to do that every so often.  It’s just one of their quirks, I suppose.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3668: Clone Captain Rex

CLONE CAPTAIN REX

STAR WARS: THE VINTAGE COLLECTION (HASBRO)

Remember two weeks ago when I ended a lengthy hiatus from Vintage Collection with a review of a Bad Batch-based Captain Rex figure?  Did you know it was almost a review of a *different* Bad Batch-based Captain Rex figure from The Vintage Collection?  I mean, probably not.  I don’t tend to let other people know about my planned reviews in advance.  Anyway, there was the new Rex, so I hotplated him, but I didn’t want to just forget about the other one, so, two Rexes in one month?  Is that really so bad?  I don’t think so.

THE FIGURE ITSELF

Clone Captain Rex was released as part of the Amazon-exclusive Bad Batch-themed Star Wars: The Vintage Collection four-pack, alongside three other non-Batch troopers.  He’s numbered VC208, making him numerically the first of the four included figures.  He’s based on Rex’s incognito look from the show, just like his Black Series figure from the same time. The figure stands about 3 3/4 inches tall and he has 26 points of articulation.  Rex is built on the previous Clone Trooper base body, which was first introduced in 2011, and is…well, it certainly shows its age.  The articulation is the earliest implementation of “super-articulated” in its more modern sense.  There’s a lot of movement, but it’s not as intuitive, and it’s a little floppy.  He’s also rather lanky, made only more evident by the removable helmet, which bulks the head up.  He gets a new belt piece and pauldron, as well as a cloth kama and poncho.  The pauldron is a curious oddity, since it’s not the full thing, due to being based directly on the animation models, which had tweaked it so that it wouldn’t clip through the poncho.  It’s not actually meant to be seen, and was swapped out for the full version in all of the scenes without the poncho present.  The helmet is also tweaked to add his extra visor piece.  It’s articulated, but it’s also connected to the range finder, so they both move in tandem, which looks a little weird.  Under the helmet we get an unmasked head, which is just a standard clone head re-used, meaning it’s got too much hair to be Rex, since he had his close cropped hair still in Bad Batch.  The color work is decent enough.  Not too far removed from the more recent one, though the blue paint seems a little more wobbly.  There’s some slop on the hairline, but otherwise, application is decent and pretty clean.  Rex is packed with his twin blaster pistols, which he can hold or holster, as per usual.

THE ME HALF OF THE EQUATION

I like Rex a lot, but I wasn’t rushing out to buy three other figures just to get this one, especially because its a Vintage Collection release.  So, I opted to play the waiting game.  It worked out, because I was able to snag a loose one through All Time, when it was traded in a couple of months ago.  He’s a rather dated figure, and far moreso than he should be, given he’s only actually three years old.  But, he’s at least a more unique design, and he’s got the poncho to hide some of the worst of it.  Ultimately, it’s another Rex, and I can certainly dig that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3667: Blue Beetle & The Bug

BLUE BEETLE & THE BUG

SUPER POWERS (McFARLANE)

Back in the ’90s, the Super Powers fandom had a lot of hypothetical discussions about what characters the line might have done had it continued.  In 2004, Jason “Toy Otter” Geyer’s Super Powers Archive ran a huge piece regarding the discovery of Kenner prototypes, which revealed what the next wave or two of the line would have been.  One of the most notable omissions from Kenner’s plan, at least going by characters that had long been theorized to be part of any continuation, was Ted Kord, aka Blue Beetle.  He may not have been marked to get his due from Kenner (for Super Powers, anyway; they *had* planned to do him for the scrapped fourth wave of Total Justice, and that figure was eventually released by Hasbro), but that doesn’t mean he was completely overlooked, because he’s part of the McFarlane revival!  And it’s not just him!  He got a vehicle, too!  And….I’m actually excited?

THE FIGURE ITSELF

Blue Beetle is part of Series 7 of McFarlane’s Super Powers line, which was released early summer this year.  Beetle is one of the two figures in the set that’s not a variant on a prior figure, and if you’re counting Kilowog as a Green Lantern, he’s the only truly new character entirely.  Ted is seen here in his classic attire, which is the absolute correct choice for such a release.  The figure stands a hair under 4 1/2 inches tall and he has 7 points of articulation.  I’ve been talking a lot about scaling with this line, and I’m going to continue to do so.  Ted’s scaling is by far the best I’ve seen from the line.  He’s actually just exactly the size he should be, with no issues at all.  He’ll fit right in with the vintage stuff.  Aiding with that is the sculpt, which is…well, it’s just really nice, you guys.  Everything about it feels just very genuine and on the mark for Super Powers.   The build, the detailing, the slight preposing, the stance of the legs.  Sure, there’s the visible pins, which aren’t quite right, but everything else works well enough that I just don’t notice them.  His costume elements are all sculpted, it should be noted, with raised edges for the darker blue sections.  Kenner didn’t lean on purely painting for much of the detailing on their figures, so this just helps to further push the authenticity.  The goggles are a separate piece, fitted into the head, which keeps the lines sharp, and the face gets a nice, friendly, slightly whimsical that fits the character so well.  The paint work is generally clean, with very minimal slop, and it’s a good match for his comics appearances.  He’s got no accessories, which isn’t the end of the world, but it’s a shame he didn’t get his BB gun.  It’s really the only thing I can note as an issue here.

Of course, if you’d still like to accessorize your Blue Beetle, there’s always the option of going for The Bug, Blue Beetle’s Mobile headquarters.  McFarlane’s been keeping up with doing a few vehicles to coincide with the figures, and The Bug hit right alongside Ted.  It’s pretty great timing, not just for tying in with the Ted figure, but also since the Bug was quite prominent in last year’s Blue Beetle movie.  The vehicle measures 11 1/2 inches long by 12 inches wide.  It’s sporting an all-new sculpt, which, like Ted, is a good match for the vintage line’s work.  Having handled the vintage Batmobile, the Bug has a very similar feel to its construction, right down to the polished exterior with the cool transparent windows.  It’s even got its own action feature!  The’s a grapple on the bottom, which Ted can hang from.  It pulls out, and can spring back when the hatch on the bottom is pressed.  Accessing the interior of the ship is really easy; the “wings” on the back are spring loaded and pop up when you press the button on the back.  Inside, there’s two seats at the front, one for Ted, and one for that Booster Gold figure that got shown off on the back of this box.  There’s also a whole little space set-up in the back for the mobile HQ bit, which is certainly nifty.  There’s not paint on the Bug, but it does get a few decals.  The inside gets the most of them, with coverage for all of the consoles, and even a mock-up of the internal hatch to match the sculpted one on the bottom.  Outside, there’s a fun little “I heart NY” sticker on the back, which is a great little character touch.

THE ME HALF OF THE EQUATION

This pair right here is the thing that truly broke me on the McFarlane Super Powers.  I’d seen others that looked cool enough, but nothing I *needed*.  Then they showed off these two and I just had to have them.  They haven’t been the easiest items in the line to get.  I found the Bug at the same time as the Peacemaker three-pack, but there was no Ted in sight.  I almost passed, but my Dad insisted on getting it for me, which gave me the push to track Ted down online.  I’m glad I did, because I haven’t been happier with a McFarlane offering.  Honestly, I haven’t been happier with a DC offering in a very long time.  I’ve wanted a Super Powers continuation since I was a kid, and this right here is exactly what I wanted.

#3666: Giant Donatello

GIANT DONATELLO

TEENAGE MUTANT NINJA TURTLES: MUTANT MAYHEM (PLAYMATES)

I just keep coming back to TMNT, don’t I?  Four weeks in a row!  And not only that, I’m coming at you guys with two Donatellos in a row.  Because, you know, that’s just how I roll.  It’s all Donatello, all the time…when it’s TMNT…and it’s not Casey.  That’s not the point, though.  No, the point is I’m taking a look at a Donatello, and he’s more than the average Donatello.  He’s a Giant Donatello.

THE FIGURE ITSELF

Giant Donatello was released by Playmates as part of their tie-in line for Teenage Mutant Ninja Turtles: Mutant Mayhem, alongside giant versions of the other three turtle brothers.  It’s a time-honored tradition for Playmates, making the four turtles “giant” and all that.  The figure stands about 12 inches tall and he has 13 points of articulation.  Compared to his smaller counterpart, Donnie is a little more restricted, losing the elbow joints of the standard figure.  It’s not an uncommon change on these larger figures, as it’s an easy way for Playmates to keep costs lower.  It does make it a little trickier to get him to hold his bo staff properly, but it’s not impossible, especially since he’s still got the shoulder and wrist joints.  Changes in articulation aside, the sculpt on this figure is pretty similar to the smaller one.  It’s solid, doing a good job of recreating his animation model.  I do like that the expression’s been changed to be a little friendlier this time around; it feels just a touch more in-character for Donnie.  His color work is pretty basic, with the molded colors doing the bulk of the work.  There’s a little bit of paint work, which is all pretty cleanly applied.  He’s packed with his bo staff, which is again similar to the smaller one, but now it’s also hollow!  He also gets his glasses and headphones, allowing you to do that whole kitted-out look from the movie.

THE ME HALF OF THE EQUATION

When I last reviewed a Mutant Mayhem figure, I hadn’t yet seen the movie.  In the almost solid year since then, I actually did get around to watching it, and it was pretty fun.  I watched it with the family, of course, and Matthew in particular really enjoyed it.  He knows that Donnie’s my favorite Turtle, so he asked my parents to help him get me this guy for my birthday this year, which was pretty freaking sweet.  I’ve never had any of the prior Giant turtles for myself, so it’s cool to finally have one.  He’s big, and he’s chunky, and he’s quite fun.

#3665: Peacemaker, Vigilante, & Judomaster

PEACEMAKER, VIGILANTE, & JUDOMASTER

SUPER POWERS (MCFARLANE)

It’s been a year since I’ve discussed McFarlane’s revival of Super Powers here on the site.  My previous venture into the line was…mixed.  I’m a huge fan of the vintage line, and the idea of revival *should* excite me, but McFarlane’s output was…well, it was McFarlane output.  There might have been some good ideas, but they were saddled with the strangeness that Todd seems intent on injecting into everything he does.  But, Todd just keeps dragging me back in, because even if it’s mixed results, there’s limited options for DC, and it’s not like anyone else is doing a Super Powers continuation.  So, here I am, going back to the well on McFarlane, specifically looking at the Peacemaker multipack!

THE FIGURES THEMSELVES

Peacemaker, Vigilanter, and Judomaster were released late last year as a three-pack in McFarlane’s Super Powers line.  The set is loosely designed to tie-in with the Peacemaker show, though the characters are obviously in their comics attire.

PEACEMAKER

Peacemaker, whose main contribution to the world of comics was inspiring the Comedian in Watchmen, has gotten a real elevation in his recognition in the last few years, thanks largely to John Cena’s turn as the character in The Suicide Squad and its follow-up Peacemaker.  As a result, he got this figure, his very first comics-based figure.  Pretty nifty.  The figure stands just under 5 inches tall and he has 7 points of articulation.  So, first and foremost, let’s address the number one issue with this line: scaling.  The previous figures were all scaled a bit too large, typically running about half an inch too tall to properly fit with the vintage line.  Peacemaker, however, is, like, pretty much spot on.  Since he’s under 5 inches, and Smith’s always been depicted as a slightly bigger guy, he fits in pretty much perfectly with the actual proper Kenner figures.  He’s got an all-new sculpt, and it’s a marked improvement on prior offerings itself.  His stance definitely feels more proper Super Powers in its nature. The weird pigeon-toed issue’s gone, and the proportions are a solid match for how Kenner tended to handle things.  His head uses a separate assembly for the helmet, which is really sharply detailed.  In general, the sculpt is pretty clean and slick.  I have two minor complaints, the first being the continued presence of visible knee joints (which, honestly, bug me a lot less here than on earlier figures), and the belt assembly being just a touch sloppy on my figure.  Beyond that, though, he’s really great.  He’s even got a gripping hand, should you want to arm him with some sort of weapon.  His color work is appropriately bright and eye catching.  The application is pretty clean, and it again matches well with the style.  I like that he’s not totally painted up, which also feels more authentic.  The only slight oddity is that he’s got no paint on his eyes, so there’s just flesh-tone visible under the helmet.  It’s a very small area, but it looks strange.

VIGILANTE

Vigilante is a fun choice here.  Obviously, he was included thanks to his increased visibility thanks to Peacemaker, but getting further into the Super Powers lore, Vigilante was one of the proposed characters for Kenner’s 1987 line-up, had there been a fourth year of the line.  So, it’s nice to see him finally get his due.  The figure stands 4 3/4 inches tall and he has 6 points of articulation.  Scaling wise, Vigilante is just a *touch* too tall for proper fit with the vintage line, but he’s so very close that it works fine in most settings, and it’s certainly better than earlier figures.  His sculpt is decent enough; his toes point inward a little too much, but his proportions are pretty decently handled.  He seems to be at least somewhat inspired by the original Flash figure, which isn’t the worst fit.  Generally, it’s more basic sculpt than Peacemaker’s, but it does pretty well with the source material.  Vigilante’s paint work is decent enough.  Nothing too fancy, but the application’s pretty clean, and the colors are well chosen.

JUDOMASTER

Judomaster is the most obscure of the three figures included here, though we did at least see a version of him in Peacemaker alongside the other two.  Like Peacemaker, he started out as a Charlton character, before getting folded into DC.  He’s mostly filled in the background of big crossovers since then, which honestly is effectively his role in Peacemaker, too.  Judomaster is new to the world of action figures, and this one is based on his original incarnation.  The figure is a little under 4 3/4 inches tall and he has 7 points of articulation.  Scaling wise, Judomaster is probably the most off of the set, since he should really be the shortest of the three, but isn’t.  Of course, he’s still better than the early run figures, so it’s still a win.  Judomaster’s sculpt is totally unique, and it’s honestly pretty impressive how much work they put into this guy.  Like, I mean, it’s Judomaster, and here we are getting a sculpt that details all of his individual costume elements.  It’s a character I wouldn’t be shocked to see phoned in, and yet, it’s absolutely not.  He even gets his own pretty unique pose, which is fun.  The paint work is nice and bright, and pretty cleanly handled too.  The red and yellow feels particularly on-brand for Super Powers.

THE ME HALF OF THE EQUATION

This set was announced after I’d gotten the two prior figures I had from this line, so I was already aware of the ups and downs.  I was interested, but still kind of put off by the scaling thing, so I didn’t jump on it right away.  That said, I’d been hearing really good things about the course of the line since I’d dropped it.  A few weeks back, Matthew really wanted to stop into the Gamestop next to where we were grabbing lunch, so we obliged, and there was one of these sets there.  It looked really good in person, so I went for it.  I’m glad I did, because they’re all quite good.  Peacemaker is the best of the set, for sure.  He hits all of the marks he needs to.  Vigilante was the one I was looking forward to, and I think he’s probably the weakest in terms of execution, but still pretty solid.  Judomaster wasn’t a figure I really needed, but he’s better than I’d expected.  In general, a very fun set.

#3664: Strong Guy

STRONG GUY

X-MEN (TOY BIZ)

Last week, I jumped back into Toy Biz Marvel with a discussion of the repaints that kept the line fresh on the pegs of KB Toys, one of the greatest supporters of the brand in the ’90s.  There were a variety of different ways they kept up with things, but at the tail end of the decade, they really dialed in on X-Men specifically.  There was a range of differences in terms of what they did with those figures.  Today’s offering, Strong Guy, was on the minor end of things when it came to change-ups.  Let’s jump into those, I guess?

THE FIGURE ITSELF

Strong Guy was released in the first assortment of the KB-exclusive X-Men repaint line, released in 1998.  The figure stands 5 inches tall and he has 6 points of articulation.  His sculpt is re-use of the Series 6 Strong Guy, which was the only other Strong Guy Toy Biz ever did.  It was definitely a little on the small side for Guido, at least as he was usually depicted in the comics at the time, and the articulation was a bit stripped down by the line’s usual standards, but it was a sculpt that certainly looked the part for the character.  While the Magneto from this line had a rather drastically different color scheme from the original AoA release, Strong Guy doesn’t quite go that far, but it’s still a bit beyond the differences between the Morph releases, which you could chalk up to production changes.  The colors are rather desaturated compared to the original release, which is certainly an interesting choice.  Also, the one true application change here is the moving of his X-logo from his left side to centered on his vest.  I guess that works better for branding?  I don’t know.  I don’t think Guido ever had the logo there, but I honestly didn’t keep up with all of his costume changes.  Like the original release, this figure was without accessories, but he does still have his “power punch” feature.

THE ME HALF OF THE EQUATION

Given how long it took me to even get around to opening my original Strong Guy, I guess it’s not a shock that I didn’t rush out to get this guy.  Honestly, I wasn’t even super sure I was going to do all of the variant hunting for all of these figures, at least initially, but I’ve gotten more invested in that over the years, so, when I found this guy at Factory Antiques, I opted to jump on it.  There’s not much new to this one, and it’s hard to say exactly *why* Toy Biz felt the need to do him, but, you know what?  I won’t knock them for doing another Strong Guy.