#1396: Rapid Fire Imperial AT-ACT

RAPID FIRE IMPERIAL AT-ACT (w/ SERGEANT JYN ERSO, AT-ACT DRIVER, & C2-B5)

STAR WARS: ROGUE ONE (HASBRO)

“A larger version of the standard combat AT-AT, the AT-ACT walker features a dedicated cargo bed for the transportation of heavy building materials or combat munitions. It was deployed at major Imperial construction projects, such as shipyards and sprawling research installations.”

Toy Fans can be a bit stubborn and short-sighted sometimes.  There’s this innate inability to see that not every product is aimed at them, and that adult collectors only make up a very small fraction of the target audience of any given mass produced line. This means that there’s whole chunks of product not meant for us in the slightest, or at the very least, items that are designed with kids in mind first and adult collectors second.  After going pretty hardcore into the adult collector sphere for a while, Hasbro has shifted their Star Wars product into a more toy-etic form, in an effort to maximize sales and appeal to the new generations of collectors being brought in by the franchise’s newest films.  The new product has been an overall success for Hasbro, but some of the more hardcore sections of the fanbase have been less than pleased.  There’s been a lot of crying foul, particularly when it comes to the various new vehicles, which have proved quite divisive.  One of the most divisive was today’s item, the Rapid Fire Imperial AT-ACT.

THE VEHICLE ITSELF

The AT-ACT is part of Hasbro’s Star Wars: Rogue One line.  It was released about a month or so after the first big product launch for Rogue One.  As with the two X-Wings and the TIE Fighter, there’s a bit of assembly required when you open up the AT-ACT.  The the legs, small blaster stalks for the head, and the cargo bed are packed separately from the main base body and head, and they need to be snapped into place (which takes a fair bit of force, let me tell you).  Once fully assembled, the AT-ACT stands 16 inches tall and 12 inches deep.  That’s far from accurate scaling for the 3 3/4 inch figures, which was a point of contention for some collectors.  It should really be twice the size at least, if not even larger, since the AT-ACT was even larger than the AT-AT.  To give a frame of reference, there’s a shot in Rogue One of an X-Wing fighter flying through the open cargo hold of one of these things.  At best, you can probably get one of the old Action Fleet X-Wings through there.  That being said, at the current size the AT-ACT’s large enough to dwarf just about everything else in a collection, all while keeping it to a manageable size for production and storage purposes.  Could it have been larger? Perhaps, but for most people it’s not going to make a huge difference, and this is hardly the first time a Star Wars vehicle has been underscaled for a toyline.  The sculpt on the AT-ACT does a decent enough job translating the film design into plastic form.  The important details are all there, and it matches aesthetically with the vehicles from Force Awakens and the like.  There’s a little bit of cheating in a few spots (such as the slightly larger head relative to the rest of the body) which has been done to maximize playability with the basic figures, but the overall appearance is still fairly close to the source material.  When it comes to playability, there are two main spots that you can place the figures.  Obviously, there’s a spot in the cockpit for the driver.  While the film’s design has spots for two drivers, this one’s just got space for the one.  This is in part due to the down-scaling, but also due to offering storage space for the four Nerf darts used by the firing feature, which I’ll touch on in a little bit.  The other main spot for figures is in the main body’s removable cargo bed.  It’s actually a pretty neat bit; the sides fold down on both sides, revealing a nicely detailed interior, as well as a plethora of footpegs to hold figures in place.  There are even spots for the troopers to stow their rifles, which is a cool touch.  The bed can be removed and deployed as a cool little base or installation, which also reveals the interior of the AT-ACT proper.  There are even more details, as well as two panels that flip up to reveal footwells that can be used for standing space or additional storage.  Paint is minimal on the AT-ACT, but not entirely absent; there’s some minor work throughout, and it’s all pretty decently applied.  There’s also a sheet of decals to pick up some of the slack, and those work pretty well too.  The AT-ACT is packed with three figures (which I’ll look at in just a second) as well as a cannon and a zipline, both of which can be plugged into either the main body of the vehicle or the cargo bed.  A major selling point of this set was the two included action features.  To make use of the features will require four D batteries.  Both play features can be accessed using the various buttons on the AT-ACT’s back, which can be a little difficult to use.  Fortunately, the AT-ACT is Bluetooth-enabled.  You can download the “Star Wars: Studio FX” app to your phone and use it to control the AT-ACT remotely, which is a lot of fun.  Onto the actual features!  The first feature is the walking ability, which is pretty decent.  It’s slow, and this thing definitely needs to be on a flat, uncarpeted surface to work best, but it’s an amusing feature.  There are a number of associated sound effects and such, which help to sell the feature.  There’s also a head movement capability worked into this, which is a little difficult to really get working, but nice nonetheless.  The second feature is the titular “rapid fire” feature, which replicates the AT-ACT’s blaster capabilities through use of Nerf mechanics.  There are four included Elite-style Nerf darts to use, and I find the feature to be generally pretty amusing myself.  Don’t take my word for it, though.  Here’s a word from the FiQ’s resident Nerf expert, Tim. Quoth Tim:

“With such an extensive history of military manufacturing such as G.I. Joe, Nerf, and Furby, it’s not surprising that the Galactic Empire contracted Hasbro to help develop weapons like the ones seen on the AT-ACT.  The dart cannon in the walker’s head is optimized for size, using a greatly miniaturized version of the tried-and-true flywheel mechanisms seen in blasters like the Stryfe.  The cannon uses a gravity-fed, 4-round magazine and an electronic pusher to feed the darts into the itty bitty flywheels, producing some rather hilariously flaccid results especially after the ominous revving noise that precedes each shot.  Also, just as a fun side note, if we can assume the darts are in scale with the pilot figure, the full size projectiles would be almost 4-1/2 feet long.”

SERGEANT JYN ERSO

The first of the three included figures is the film’s leading lady, Sergeant Jyn Erso.  As the main character, I suppose it makes sense to pack her in again, and they were undoubtedly trying to avoid the issues caused by leaving Rey out of the Millennium Falcon from TFA.  That being said, I don’t believe Jyn ever actually interacts with an AT-ACT in the film, so her inclusion does seem a little bit out there.  The figure stands about 3 1/2 inches tall and she has 5 points of articulation.  She uses the same sculpt as the Jedha variant of Jyn from Series 2 of the main line.  Of course, I never got that figure, so this one’s new to me.  It’s a pretty decent sculpt, and I think I like this one more than the Eadu version.  The likeness to Felicity Jones is definitely improved.  The paintwork also appears to be a step-up from the single-carded released.  The basic colors are all the same, but the application is a lot sharper, and she’s also got some extra detailing on the legs, indicating she’s been running around on Scarif’s beaches for a bit (not that it happens in the final film, but hey, let’s go with it).  It’s a little on the heavy side, but it looks decent enough.  Jyn is packed with her blaster, which is painted silver, rather than molded like the single releases, which looks a lot better.

IMPERIAL AT-ACT DRIVER

The AT-ACT isn’t going to get very far without someone to drive it, right?  Well, as luck would have it, the second figure included with the AT-ACT is the Imperial AT-ACT Driver.  This is easily the most sensible of the three figures included.  The figure stands about 4 inches tall and he has the usual 5 points of articulation (though the hips are a bit limited).  The larger scale AT-ACT Driver was a total parts re-use, but I don’t think that’s the case here.  He’s definitely got some similarities to the basic Shoretrooper, but there are enough subtle differences between the two to illustrate that they aren’t made from the same molds.  It’s a little weird that they aren’t the same sculpt, though, because the AT-ACT Driver has some slight inaccuracies to his design that would totally come from sharing parts with the Shoretrooper.  Most glaringly, the skirting on his belt; the driver should have the same style of belt as the Hovertank Driver, but instead he’s got the Shoretrooper skirt, just painted the same color as the pants.  It’s an odd choice.  The other problem with the presence of the skirt is that it impedes the movement on his hips.  Normally, I’m not a huge stickler about such things, but given that this figure’s whole purpose is being able to sit in the cockpit of the vehicle he was included with, it’s more than a little annoying.  In terms of paint, this guy is fairly decent.  Like the larger scale figure, he uses the deco of the AT-ACT Commander, as denoted by the grey on his shoulders.  Where the larger figure kept the dark brown and bone white of the Tank Driver, this figure goes for a more straight black and white scheme.  It’s not terrible, just different.  The figure includes a large blaster rifle, which is the same one included with the two Scarif Troopers.

C2-B5

I can’t say I know much about ol’ C2 here, given its complete lack of presence in the final version of Rogue One.  There were a few potential endings floating around, I suppose it’s possible C2 played a role in one of those.  Or, perhaps Hasbro just really wanted to put an astromech in this set.  It’s Star Wars.  It wouldn’t be right if they didn’t get an astromech droid in there somewhere.  This figure’s about 2 1/2 inches tall and has 3 points of articulation.  C2’s a head-to-toe repaint of the Mission Series R2-D2 (which was re-released for Force Awakens as well).  It’s a pretty standard astromech sculpt, so that’s reasonable.  It’s a shame it couldn’t have been one of the slightly better articulated R2s, but they’re undoubtedly going for consistency here.  Instead of the usual R2 colors, C2 is done up in a more imperial dark grey and silver.  Not a bad look, though perhaps not the most exciting color scheme.

THE ME HALF OF THE EQUATION

I was intrigued by this set when the Rogue One product started hitting, but the initial $300 price tag was just too much for me.  Rather quickly after the holidays, Target started marking it down to $150.  At that price, I was very much tempted, but my finances at the time didn’t really allow me to drop that much on one item.  I mentioned it to my parents, but that was kind of the end of it.  It disappeared from shelves, and I convinced myself that I hadn’t really needed it that much.  Flash forward to my birthday this year, when I unwrapped this.  Apparently, mentioning my interest in it to my parents was *not* the end of it.  My mom went out the very next day and bought this, and then they hung onto it for six months.  This thing got a lot of flak from the fanbase, and perhaps some of it was deserved, but this is a really, really fun toy.  I’m definitely very happy to have it!

#1395: Vulture & Spider-Man

VULTURE & SPIDER-MAN

MARVEL LEGENDS (HASBRO)

“Adrian Toomes uses a specialized flying suit to soar through the skies as the Vulture – but when this winged menace threatens justice, it’s up to Spider-Man to swing in and stop him in his flight.”

Didn’t I *just* review a Vulture & Spider-Man two-pack?  It’s like Hasbro has a reason to be releasing multiple Spideys and Vultures all of the sudden.  I mean, I guess it could be the movie, but I’m not sure.  As has become the norm these days, Hasbro’s taking advantage of the hype from this new movie and using it to put out a few comics-based figures in addition to all the movie fare.  Today’s focus set is a pair of those figures.  Let’s check them out!

THE FIGURES THEMSELVES

Vulture and Spider-Man are a Walmart-exclusive two-pack, as part of Hasbro’s 6-inch Marvel Legends.  They started hitting not too long before Homecoming’s release.

VULTURE

It’s been twelve years since we got a comics Vulture.  Seems like a reasonable waiting period to me.  Where the last one was a classic Vulture, this one’s actually based on his Ultimate counterpart (who, if you want to get technical, isn’t Adrian Toomes like the bio says; he’s actually Blackie Drago.  Of course, the Ultimate Spider-Man cartoon uses this basic design for Toomes as the Vulture, so I guess it’s not totally inaccurate.  Also, few enough people know Vulture at all, we probably shouldn’t be throwing a whole second, more obscure character at them.  This is a really long parenthetical).  The Ultimate costume isn’t that far removed from the classic design, just a bit more armored and sleek, and the wings are different.  The figure stands about 6 1/4 inches tall and he has 32 points of articulation.  He’s built on the Pizza Spidey body, with a new head, torso, pelvis, and forearms.   The new pieces mesh pretty well with the old, and he replicates Mark Bagely’s artwork for the character very well.  The head in particular really gets that Bagley style down.  I really enjoy the crazy grin he’s got going on.  Sure, he’s a little young for my preferred Vulture, but that’s accurate to the source material, so I’m not going to complain.  One thing I will complain about ever so slightly is the wings.  Moving past the fact that I’m not super into the Ultimate Vulture styled wings (they just look too much like Archangel’s wings), I’m annoyed that they aren’t at all articulated.  They plug into place, and due to the way they attach, they don’t have any sort of movement.  It’s kind of boring.  I mean, they still look cool, but I just wanted a little more out of them.  Vulture’s paint work is pretty solid.  It’s very green, but it’s a few shades of nice, metallic green.  Everything is nice and sharply applied, and the colors all accent each other well.  In addition to the removable wings, this guy also includes an extra, helmeted head, which is based on his appearance from the cartoon.  It’s a fun extra, and makes for a cool alternate look.

SPIDER-MAN

Can’t have a Spider-Man multi-pack without another Spider-Man, I suppose.  This one’s a slight re-deco of the Ultimate Spider-Man from the Space Venom series.  I didn’t get that figure, but I did get Miles, who uses the same sculpt.  Miles was a very good figure, and by extension, this guy’s quite good too.  He has essentially the same paint work as the Space Venom figure, but with two minor changes.  First, the blue has been changed to a bolder, less teal shade.  Second, he lacks the stripes of red running down his arms.  Why make these changes? Because now, instead of being an Ultimate comics version of Peter, he’s Peter from the Ultimate Spider-Man cartoon.  Which means this is actually another Spider-Verse figure.  I can get behind that.  The figure lacks the unmasked head, right fist, and left thwip hand of his single-release counterpart, which is a bit of a letdown, but he does at least get both open gesture hands.

THE ME HALF OF THE EQUATION

I saw this set a few times and passed on it.  Vulture’s never been super high on my list, and the Ultimate design even less so.  Plus, I hardly needed another essentially standard Spider-Man.  I ended up grabbing this set because while I was out looking for the Homecoming series, I came across this pair on clearance for a 50% mark-down, at which point I was essentially just paying for the Vulture figure.  For that price, it seemed more worth it to me.  Vulture’s a decent enough figure overall.  I have some minor issues, but he’ll do.  Spider-Man’s decent in his own right, but is definitely a “more of the same” sort of deal.  I feel like it would have been nice to get a more unique variant, but at least this one gets us another Spider-Verse entry.

#1394: Iron Man

IRON MAN

MARVEL SUPER HEROES (TOY BIZ)

“Iron Man is the world’s greatest high-tech hero. Iron Man’s armor is made of space-age alloys and is virtually indestructible. Not only that, but the armor is filled with an awesome arsenal including energy blasting repulsor rays, a navigational computer and rocket-powered boots that can fly him at a top speed of 960 miles an hour! Iron Man is really the millionaire inventor and industrialist, Tony Stark. When he’s not wearing his armor and helping his friends Thor and Captain America save mankind from super-powered enemies, Tony’s in his lab creating a new invention to save lives or clean the environment.”

You can’t go anywhere these days without tripping over like 50 Iron Man figures, but that wasn’t always the case.  When Toy Biz took over the Marvel license back in the early ‘90s, there were only two prior Iron Man figures.  They eventually released a whole line of Iron Men, but their first figure of the character was released as part of their early Marvel Super Heroes line.  He’s kinda goofy and I’m looking at him today.

THE FIGURE ITSELF

Iron Man was released in the second series of Marvel Super Heroes.  Along with that series’ Thor figure, he completes the “Avengers” set started in Series 1 with Cap and Hulk.  He’s based on the Neo-Classic armor, which is more rare amongst action figures.  This was actually its first time in plastic form, and would remain its only appearance until the Marvel Legends Showdown line more than a decade later.  The figure stands about 5 inches tall and he has 7 points of articulation.  These earlier figures kind of mimicked the Super Powers aesthetic, albeit in a slightly lower quality way.  This figure’s sculpt is…interesting.  It’s not the worst thing ever, but it’s not as nice as, say, the Captain America figure.  A lot of the figure’s issues come from the rather primitive snap-on armor.  While later Iron Men would place the focus on getting a decent starting figure and then enhancing them with extra armored bits, this figure goes for a combo Iron Man/Tony Stark.  The problem is that the end result is an Iron Man and a Tony Stark that are both off.  The armor is really bulky and has obvious clips (which are rather difficult to work with), and the underlying Tony Stark is just…odd.  Really, really odd.  I mean, just look at him.  That ain’t right.  The paint work on this guy is okay overall, but his armor is lacking a few of the yellow details.  Maybe they were working from a classic Iron Man image?

THE ME HALF OF THE EQUATION

This figure slightly pre-dates me getting into collecting…and me existing…so I didn’t get it new.  I did eye it up a few times over the years, but it’s not the most common figure, and it was never high enough priority for me to actually go and track him down.  I ended up finding this guy at the most recent Dave Hart Toy Show back in July, for a pretty decent price.  He’s…strange?  I guess that’s the word.  I find him intriguing as sort of a pre-formed version of the later Toy Biz Iron Men, but as his own figure, he’s not Toy Biz’s strongest offering.

#1393: Buzzing Beetle

BUZZING BEETLE

SPIDER-MAN: CLASSICS (TOY BIZ)

When is a figure you want not a figure you want?  That’s a confusing question.  What I’m getting at is that sometimes, there’s a character you really want, and when they arrive, they just aren’t what you wanted at all.  That’s the perpetual story of Beetle.  He’s a B-list Spider-Man foe, so his appearance in numerous Spider-Man lines over the years is no surprise.  What’s continued to be a surprise is the versions of the character we’ve gotten.  Back when Toy Biz was still pioneering the Marvel Legends style, they gave us our first 6-inch Beetle as part of their complimentary Spider-Man: Classics line.  It was…not exactly what was expected.

THE FIGURE ITSELF

Buzzing Beetle was released in Series 14 of Spider-Man: Classics as one of the two Spider-foes in the set.  The figure stands a whopping 7 3/4 inches tall and has 39 points of articulation.  This Beetle figure is based on one of the much later Beetle designs.  It’s not exactly one of the more memorable designs that the character’s had.  In fact, Abner Jenkins, the original Beetle, never even wore this armor.  He instead controlled it by remote.  It was eventually worn by Leila Davis, after Abner had given up the Beetle identity, but even that was rather short-lived.  It’s at the very least a visually interesting design.  The complexity of the design means it also requires a completely unique sculpt.  It’s pretty decent work all-in-all.  The various pieces of armor have differing textures, which adds a lot of additional cool factor to this figure.  The design also really lends itself to toy form, so the articulation can be worked in pretty well.  The hip joints are kind of obvious, as were all of these types of joints at the time.  Beyond that, it’s really pretty solid.  The “buzzing” feature was linked to the wings (which my figure is lacking) and the mechanics are placed within the torso.  Due to the sheer size of the figure, though, the mechanics really don’t impede the sculpt or articulation all that much.  There’s also a light-up feature on the visor, which turns it…red?  Yeah, okay.  The paintwork on Beetle is actually pretty great.  The metallic shades are really cool to look at, and the purple and green go really well together.  There’s also some really fun weathering on the purple bits, which helps further accentuate their already more worn-in sculpt.  In addition to the (missing) wings, Beetle also included a pair of missiles (also missing) to go in the missile launchers affixed to the figure’s forearms.

THE ME HALF OF THE EQUATION

I saw this figure a few times when it was new, and I never bought it.  I was a little bit resentful that they went with this design over the classic look.  Of course, once it was officially gone from all the regular places, I kind of regretted never picking it up.  I ended up fishing this figure out of the $1 bin at 2nd Chance Toyz, which was pretty exciting.  Sure, it’s missing a few parts, but the base figure is still cool.  Really, at the end of the day, I’m actually kind of happy this figure was made when it was.  It’s actually a pretty fun design, and it’s the sort of thing that wouldn’t really be financially feasible in this day and age.  A good toy’s a good toy.

#1392: Batgirl

BATGIRL

BATMAN ’66 (FUNKO)

Fun fact: did you know that the Barbara Gordon version of Batgirl was only created to help sell the third season of the ‘60s Batman show?  Well, sort of.  Carmine Infantino and Julie Schwartz were working on a way to revamp the Betty Kane “Bat-Girl”, when they were visited by the tv-show’s producers, who were looking for a hook for what would be the show’s final season.  They liked Infantino’s early designs for Barbara, and she was quickly introduced in the comics before making her on-screen debut shortly thereafter.  Yvonne Craig’s portrayal of Batgirl in the show is by far the most definitive take on the character, even years later.

THE FIGURE ITSELF

Batgirl was released in the first series of Funko’s new Batman ’66 line of figures.  After being left out of the Mattel line at launch, it’s really nice to see Batgirl turn up much earlier in the new line.  These figures are in a similar style to Game of Thrones figures, but this feels like a property that’s more at home in the style.  The figure stands 3 3/4 inches tall and she has 11 points of articulation.  I definitely appreciate the hinges on the shoulders; it’s a shame we couldn’t get similar movement on the hips, but I’ll take what I can get.  The style of these figures has a vaguely retro feel to it, but it’s not quite as hardcore as the ReAction stuff.  The sculpt on Batgirl is somewhat streamlined and more simplistic, but she still manages to have some really incredible detail work, especially on the gloves.  The head actually sports a pretty solid likeness, definitely better than the Mattel version (and I even though that was one of Mattel’s better attempts in their line), and a very crisply defined cowl with her hair billowing out of the back.  The hair is well-placed, so as not to impede the neck movement, which is very much appreciated.  There’s a rubber cape, which is held in place by the head.  It’s fairly light-weight and flexible.  Definitely an improvement on the cloth cape from the Mattel stuff.  The paintwork on Batgirl is decent enough.  The application is all pretty clean, and there’s no real noticeable slop.  The belt has some slight bleed over onto the pelvis, but it’s minor.  I will say, while the flat colors look fine, I do sort of miss the metallics from the Mattel version, and I feel like at the very least, the jumpsuit should have been a little shiny.  Batgirl was packed with a Bat-Communicator, which is cool, though she has trouble holding it.

THE ME HALF OF THE EQUATION

When Funko announced they were doing this line, I will admit, I was skeptical.  I went all-in on the Mattel figures, and I was ultimately rather let down by those.  Similarly, I was only so-so on a lot of the ReAction stuff and the smaller-scale Game of Thrones figures.  But, I was at Lost in Time Toys, and they had Batgirl, and I really liked the look of her, so I figured I’d give the line a shot.  I kinda wish I’d waited it out for the Funko stuff, because I found this Batgirl to be a better put together figure than what we got from Mattel.  On top of that, I’m happy to see Funko starting to find their footing in the action figure world.  Here’s hoping they can maintain their niche. 

#1391: Fireball Shooting Hades

FIREBALL SHOOTING HADES

DISNEY’S HERCULES (MATTEL)

“Fast talking, slicker than slick, Hades is ruler of the Underworld.  When he shoots his deadly fireballs, he causes ultimate destruction.  Only the heroic HERCULES can put an end to this fiery villain’s evil plan!”

Poor Hades gets bum deal when it comes to popular culture.  In just about any adaptation of mythology, he’s perpetually cast as some sort of ultimate villain, when in the actual myths he’s actually one of the more level-headed and reasonable gods.  Compared to the likes of Zeus, Poseidon, or Hera, he’s really not that bad.  Disney’s Hercules is one of the prime offenders when it comes to reworking things to make Hades the villain.  The actual villain of most of Hercules’s stories in mythology is Hera, who resented Herc for being one of Zeus’s many bastard children.  Herc and Hades barely even interacted.  But, I guess having Hera constantly trying to kill Hercules out of a constant anger caused by Zeus’s sexual escapades wouldn’t have made for a very good kids movie, would it?  So, they went with the more obvious “god of death = evil” bit.  At least it was entertaining, right?

THE FIGURE ITSELF

Fireball Shooting Hades was released in the basic series of the Disney’s Hercules tie-in line from Mattel.  While Herc got all sorts of variants and the like, this was the only Hades figure in the line.  I’m not sure what other variants you could really do, but hey, I wouldn’t have though of Hydra Slaying Hercules either.    The figure stands about 6 inches tall and he has 3 points of articulation.  Bit of a step down from Herc on the movement front.  Obviously, he lost some articulation to his designs lack of legs, which is understandable.  It’s a shame they couldn’t at least put some extra movement in the arms.  At least his head can turn, though.  Hades’s sculpt was unique to him, and it’s okay, I suppose.  It’s more faithful than the Hercules figure I looked at, which is good.  However, it also means that the focus is on trying to be faithful to a 2D character, rather than making just a good looking toy.  The body works out all right.  It’s pretty clean and it follows the line work of the movie.  The smoke at his feet is a little blocky, but it’s not terrible.  You just need to find the right angle for him.  The left arm is a little impeded by the figure’s action feature, but I’ll touch on that a little later.  The biggest issues come from the head.  They’re pretty much entirely related to the fluidity of Hades’s face in the movie.  He’s very expressive and all over the place, which makes capturing him in one single sculpt rather difficult.  He’s the sort of character that would likely be better served with a few interchangeable heads, but the toy industry wasn’t quite there in ’97.  So, we have to settle with a single expression.  Mattel went with a scary, scowly, wide-eyed grimace.  It’s not a great look.  I mean, yeah, he looks a little frightening, but it’s more in that uncanny valley sort of way, where his eyes just seem too human.  Parts of the sculpt look fine, but it doesn’t add-up to a really great piece.  It’s not terrible, but it could be a lot better.  Moving onto the paintwork, Hades is pretty decent.  Nothing crazy stand-out or anything, but the application is pretty clean and the details are pretty sharp.  In particular, I like the way the flames behind Hades’s head have been handled.  I sort of which his actual hair had been done in a similar fashion, but the solid paint isn’t awful.  Hades has two different “action features.”  The first is the titular “fireball shooting.”  There’s a missile launcher in his left arm.  Load up the fireball and press the button.  There it goes.  Wooooooo.  The second feature is even less involved; move the slide on his back up and down, and the flames behind his head will rise and fall.  Fun times.

THE ME HALF OF THE EQUATION

I picked up Hades here from Lost in Time Toys, at the same time as Hydra Slaying Herc.  It was actually finding Hades that got me to grab the pair.  Hercules was pretty fun, but Hades has a few more flaws that hold him back.  Ultimately, he’s fine if you want to stick him on a shelf or a desk or something, but his actual playability is kind of low.

#1390: Princess Leia Organa as Boushh

PRINCESS LEIA ORGANA AS BOUSHH

STAR WARS: SHADOWS OF THE EMPIRE (KENNER)

“After Han Solo was captured by Boba Fett, several attempts were made on Luke Skywalker’s life which threatened the future of the Rebellion. Princess Leia Organa and Chewbacca sought to protect the young Jedi, and traveled to Coruscant to follow up leads surrounding these attempts. They hoped to draw from the extreme intelligence gathering network of the Black Sun, a criminal organization whose operations extended to the farthest reaches of the galaxy. Because Coruscant is the homeworld of the Empire- a dangerous place for any member of the Rebel Alliance- Leia disguised herself as the renowned Ubesian bounty hunter Boushh. Boushh’s helmet concealed her entire face while a built-in voxscrambler altered her voice to resemble that of an Ubesian; a false I.D. and code taken from Black Sun completed her disguise and provided a safe level of anonymity. Little did she know that Prince Xizor, Underlord of Black Sun, was behind the murder attempts on Skywalker, and had his sights set on Leia as well.”

Long bio there.  How do you follow that, amirite?  Um, so, yeah, today’s another Star Wars review. Yaaaay.  This time around I’m taking a look at another Princess Leia figure, specifically the one from that time she pretended to be a bounty hunter.  Everybody loves bounty hunters!

THE FIGURE ITSELF

Leia in Boushh disguise was released not as part of the main Power of the Force II line, but instead as part of the basic assortment of Star Wars: Shadows of the Empire (she would later see a re-release on a standard PotF2 green card, though).  She has the notoriety of being the only movie-based figure in the line-up.  The figure stands about 3 3/4 inches tall and has 6 points of articulation.  As with the PotF2 Slave Leia figure, this Leia is a bit on the tall side.  This was a recurring issue early into this line; at least they were consistent, right?  Leia sports a unique sculpt. It’s fairly decent for the time, being only slightly pre-posed and generally pretty decently proportioned.  It captures the look from the movie pretty well, and only makes minor stylistic adjustments.  The thermal detonator in her left hand is permanently attached, which removes a little bit of versatility from the figure, but given how integral that piece is to her intro in Jedi, I’m willing to give them a pass.  The head doesn’t exactly look like Carrie Fisher, but it also doesn’t look like a chimpanzee, which puts it ahead of most of the Leias of the time.  The paintwork on Leia is generally pretty solid.  The colors match well enough with what we see on-screen, and the application is all pretty clean.  Leia was packed with a removable helmet and half-cape to complete her Boushh look, as well as the usual staff, which according to the packaging is actually a blaster rifle.  Who knew?  I certainly didn’t.

THE ME HALF OF THE EQUATION

This wasn’t my first Leia (that was the monkey-faced ANH version), but this figure has the distinction of being my go-to Leia for most of my childhood.  I actually don’t 100% recall where this figure came from.  She was probably a gift, likely for my birthday, but that’s really just me making an educated guess.  Nevertheless, this was my favorite Leia for a good long while, and is the strongest of the ’90s Leia figures.  This figure is pretty much single-handedly responsible for my love of Leia as Boushh.

Check out this review’s Flashback Friday Figure Addendum here!

#1389: Loki

LOKI

MARVEL LEGENDS (HASBRO)

““Forever a trickster, Loki’s allegiances are often unclear. However, one thing can be said for certain: Loki always looks out for Loki’s best interests.”

Summer’s on it’s way out.  So, move over summer blockbusters!  It’s time for…the fall blockbusters?  We’ve had Guardians Vol. 2 and Spider-Man: Homecoming.  Now it’s time for the next Marvel entry, Thor: Ragnarok!  After being slightly underwhelmed by The Dark World, I’m hoping that Ragnarok can deliver something a bit more enjoyable.  The Dark World had only an incredibly modest offering of toys, but Ragnarok is getting a little more coverage.  The first of the product is just starting to hit retail now.  Today, I’ll be looking at the trickster god Loki!

THE FIGURE ITSELF

Loki is figure 2 in the Ragnarok assortment of Marvel Legends.  This is actually the first time Hiddleston Loki’s been given a proper retail release, since the Avengers was only available as a Walmart exclusive, and then was re-released as part of the European version of the Hulkbuster assortment.  This one is, obviously, based on his Ragnarok appearance, which seems to have been somewhat influenced by the Lady Loki design of all things, along with a touch of the “Agent of Asgard” look.  It’s not a bad look.  The figure stands about 6 1/2 inches tall and he has 30 points of articulation.  His sculpt is new to this figure.  It has its ups and its downs.  By far, the best part is the head sculpt, which has quite a nice likeness of Hiddleston as Loki, slight little sneering grin and all.  I also quite like the hands, which are a nice open gesture, thus adding a lot of character when you pose him.  I’m a bit iffy on the torso, which seems slightly oddly shaped and kind of rudimentary.  Compared to some of the other Legends of late, this feels like a bit of a step down.  I’m also not a fan of the floating skirt piece on the waist.  I feel like a fixed piece would look better, and be less annoying when posing the figure.  Lastly, I don’t care for how the cape attaches.  Maybe it’s just my figure, but I found it to be rather difficult to bet both clips properly seated on the shoulders, and even once they’re in place, it doesn’t take much to knock one or the other out of place.  It gets a little frustrating.  On the plus side of things, the paintwork on Loki is pretty strong.  The best work is definitely the face; this is my first experience with the “printing” technique that Hasbro’s started to use on the movie figures.  Photos online had me skeptical about the process, but it person it looks really good.  The rest of the paint is pretty straight forward stuff.  The colors seem to match the movie design, and the application is all pretty sharp.  Loki includes his “helmet”, which has been streamlined down to more of a headband with horns attached.  It’s a little bulky, but fits on his head pretty well. He also includes the left leg of the series’ Build-A-Figure, Gladiator Hulk.

THE ME HALF OF THE EQUATION

This guy snuck up on me.  I barely even knew of his existence when I found him at one of my local Targets.  I was actually looking for the Homecoming figures, which I still haven’t had any luck finding, when I came across this guy.  I was pretty excited to find him (and I’ve already tracked down a duplicate for Super Awesome Girlfriend).  Ultimately, he’s a bit of a mixed bag.  The torso on this guy is really poorly designed, just all-around, which is a real surprise from Hasbro these days.  Still, the good does outweigh the bad on this guy, and the end result is an overall nice figure.  He’s not going to be figure of the year, but he’s far from terrible. 

#1388: Clark Kent

CLARK KENT

SUPER POWERS (KENNER)

Ah, the Mail Away figure.  There’s a largely abandoned concept.  It hasn’t been dead for as long as you might think (Hasbro had a few in their various Star Wars lines a few years back), but it’s kind of fallen out of fashion, especially with the introduction of Build-A-Figures.  The concept was an intriguing way of getting an extra figure out there, but was actually born out of the a need to help move figures at retail.  Need to sell extra stock?  There’s no better way to do that than to offer a reward to customers who buy it in a certain quantity.  Today, I’ll be taking a look at one of the earlier mail-away offerings, courtesy of one of my very favorite toy lines ever, Super Powers!

THE FIGURE ITSELF

Clark Kent was offered as a mail away item in 1986, coinciding with the third series of Kenner’s Super Powers line.  He was the second mail away figure to be offered in the line, but unlike his predecessor Steppenwolf, he remained exclusive to the mail away offer and never saw a carded release.  The figure stands about 4 1/2 inches tall and he has 7 points of articulation.  Like the rest of the line, his sculpt was unique to him.  The head shares a number of traits in common with the Superman from the line, which is a very nice touch, and is kind of the linchpin in selling this guy as a Clark Kent.  The plastered-on combover looks suitably dorky, and the glasses actually don’t look terrible.  The body is a decent generic suited body; I’m not sure it has quite the same stature as the standard Superman.  Perhaps Kenner was hoping to re-use it for other characters down the line?  I don’t know.  It’s certainly not a bad sculpt at all.  The paintwork on Clark is fairly straightforward.  The color scheme has the same basics as Superman, swapping out white for the yellow.  It’s all nice and bright and it stands out pretty nicely and fits in well with the rest of the line.  All of the application is nice and clean for the most part, apart from some slight wear here and there.  Clark included no accessories, but he *did* have the requisite Super Powers action feature; when you squeeze his legs, his arms swing in opposite directions.  Not really sure what it’s supposed to be, but it does make for a kind of goofy fast-walking, late for work sort of motion.

THE ME HALF OF THE EQUATION

I’ve been steadily working on a full set of Super Powers figures, and Clark’s not one of the easier ones to track down.  I’ve seen him once or twice, but he’s usually a little pricey.  I saw one at Yesterday’s Fun this summer, and was sort of thinking about getting him, but wasn’t sure.  Remember how I said my family were too good to me?  Well, the day after seeing this guy at Yesterday’s Fun, my Dad presented me with a bag of figures I’d put back, this guy included, with the words “your Granddad would have wanted you to have this.”  I guess I can’t really argue with that.  Is he the most exciting figure of all time?  No.  Is he fun?  Yes.  Do I love this figure?  Most certainly.

#1387: Sauron

SAURON

X-MEN (TOY BIZ)

“Sauron is the most terrifying Evil Mutant. Sauron loves to silently swoop down and use his mutant power to hypnotize and drain the energy out of his victim! Then in the blink of an eye, he flies away ready to strike again! The more energy he drains, the more powerful he becomes. Because he can drain the energy from anyone, even another Evil Mutant, even Magneto, the leader of the Evil Mutants, fears him!”

Not to be confused with the evil ruler of Mordor, Sauron is one of the X-Men’s older foes, predating quite a few of the team’s more popular members (including a certain Canadian who goes “snikt”).  Interestingly enough, despite what the bio above may tell you, he’s not a Mutant.  At least not in the same way as the X-Men.  He actually got his powers after being bitten by an Antarctic pteranodon and then being exposed to the mutant energies of Alex Summers, aka Havok.  Yes, really.  Just go with it.  Despite the inherent coolness of a Pterodactyl-man, Sauron himself has only ever gotten a single figure, which I’ll be taking a look at today.

THE FIGURE ITSELF

Sauron was released in Series 2 of Toy Biz’s ‘90s X-Men line.  He was one of four villains in the line-up, and he was the most obscure of the set (though that would change in quick fashion).  The figure stands about 5 inches tall and he has 10 points of articulation.  He lacks the elbow and knee movement that were standard at the time, but makes up for it with the addition of not only outward movement on his shoulders and a cut joint at the base of his tail, but also a hinge on his jaw, allowing for his mouth to open and close.  That’s a pretty wizard!  Sauron had a unique sculpt.  It’s a fairly decent sculpt, on par with the rest of the line at the time.  It does a nice enough job of capturing his classic comics design.  The shoulders are a little weak, and prone to tearing under stress.  Also, I’m no 100% sure what he’s supposed to be wearing, though.  Usually, he would wear the tattered remains of Karl Lykos’s pants, or perhaps a loincloth of some sort.  This is neither of those.  It’s some weird conglomeration, I guess.  Still, a solid sculpt overall.  The paint work on Sauron is pretty simple; he’s mostly just molded in a dark green plastic.  There’s a bit of paint for the eyes, the interior of the mouth, and the…whatever it is he’s wearing.  It’s all pretty cleanly applied, and what’s there works.  Less is definitely more on this one.  Sauron was packed with a big ol’ club.  You know, for clubbing stuff.

THE ME HALF OF THE EQUATION

I’ve been looking for a Sauron for a little while. I haven’t been looking particularly hard, but I’ve been keeping an eye out.  The trouble with this guy is the shoulders; loose figures will almost always have one of them broken or about to break, which doesn’t work for me.  Recently, I decided to start working on completing my Toy Biz X-Men collection, and I went to the Dave Hart Toy Show last month with this in mind.  I looked though several bins of loose figures, and put back a handful of broken Saurons, before finally finding a fairly cheap packaged sample and calling that a win.  Not a bad figure overall.  A shame he’s not a touch more durable.