#3857: Snowtrooper

SNOWTROOPER with E-WEB HEAVY REPEATER BLASTER

STAR WARS: POWER OF THE FORCE II (KENNER)

After wrapping up the first round of “Deluxe” figures, which were admittedly on the goofier, gimmicky toy side of things, Kenner’s later deluxe offerings on Power of the Force were instead more in line with the usual Star Wars toy approach of being more actually film accurate.  So, rather than heavy hitters with made up big accessories, we got characters who actually needed the larger scale set-up.  We got three figures, all kind of themed around the Hoth scenes from Empire.  I’ve already looked at the Probe Droid and the Rebel Trooper, so here’s the last of the the three with the Imperial Snowtrooper!

THE FIGURE ITSELF

The Snowtrooper with E-Web Heavy Repeater Blaster was added to Kenner’s Star Wars: Power of the Force line in 1997.  He was released the same year as the smaller single-card release Snowtrooper, but this one got a different accessory compliment.  The figure stands a little under 3 3/4 inches tall and he has 5 points of articulation.  The standard Snowtrooper was one of the more restricted figures in the line, and this version only scales that up further.  He’s got more of a squat to him, and he’s really only meant for interacting with his accessory.  The sculpt is at least internally consistent, so he fits right in with the standard release, making him a solid choice in regards to army building and the like.  His paint work is also pretty similar in its set-up, though I think the weathering’s a little bit heavier on this release versus the single.  That was true of the Rebel Trooper as well, so there’s some consistency there.  As with most of the deluxe figures, its the accessory set-up that *really* makes a difference.  As the name of the figure points out, this guy’s main set-up is the E-Web, a recurring Imperial armament, which is pretty cool.  It’s a sizable piece, and scales well with the figure, and it works well with the figure’s pre-posing.

THE ME HALF OF THE EQUATION

Honestly, I remember seeing this figure a lot growing up, but I never had one.  My cousin Patrick did, I know.  He was generally more of a Snowtrooper fan than I was, so it tracks.  This one is more of a “completing the set” purchase than anything.  It’s cool enough and very accurate, but I’d be lying if I said it wasn’t the most “meh” of the Deluxe figures in the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3856: Vasquez

VASQUEZ

ALIENS REACTION FIGURES (SUPER 7)

The best things come in threes.  That’s true, right?  Okay, well, not always.  Take the Alien franchise, for example.  There’s just those two movies, right?  Yeah, only the two.  So, I guess maybe the thing I said before is perhaps less than true.  What am I getting here?  Well, I needed a set-up for today’s review, which, for the third Wednesday in a row, is an Aliens review, hailing from Super 7’s ReAction branding.  Today, I’m looking Vasquez, the smart mouthed smart gunner!

THE FIGURE ITSELF

Vasquez is the last of the human figures in the first and only series of Super 7’s Aliens ReAction Figures line.  The figure stands just under 3 3/4 inches tall and she has 5 points of articulation.  Vasquez has an evolving look over the course of the movie.  This figure goes with the her second most dressed-down look (the first most being right after she wakes up from cryo-sleep), from the meal-time and prep scenes on the Sulaco.  It means she doesn’t really match with the other character’s looks (barring Bishop, I guess), but it’s also sort of that dialed into the character while also more tooling and price friendly look that feels true to how a vintage figure would have been handled.  In fact, it’s the same look that Kenner *did* use when they put her in their ’90s line, so there’s some precedent.  It’s a nice sculpt, with sharp detailing, and a rather unique look compared to the others, especially the other two marines.  Her paint work is basic, but a good match for Hicks and Hudson, as well as a good basics approach to how she looks in the movie.  Vasquez is packed with her smartgun (which she *does* use without the harness while in the locker room on the Sulaco), which her hands are specially posed to more properly hold.  It’s probably the best weapons mold from the set, honestly.

THE ME HALF OF THE EQUATION

Obviously, when the remaining three figures came into All Time and I was already set on getting Newt and Hudson, there was certainly no way that I could pass on Vasquez, right?  Right.  You gotta have Vasquez.  She’s maybe not as outwardly cool a figure at first glance, especially with the more dressed down look, but I think she’s another solid offering, and she feels like she gets the vibe of the line down pretty well.  In general, this was a rather fun little set of figures, of which I am absolutely the target audience.  Of course, I still waited on them, which probably doesn’t help with the whole “one-and-done” bit.  It would have been cool to get more of the Marines, for sure, but the line-up for this set is so heavy hitter focussed, it’s hard to really see Super 7 genuinely planning a follow-up.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3855: The Demon

THE DEMON

OTHER WORLDS (DC DIRECT)

If you look closely, dear readers, you may detect, a preference on Tuesdays for DC Direct.  In particular, characters on the supernatural side, who’s offerings in the company’s early days were indeed quite wide.  Etrigan the Demon was introduced in 1972, by Jack Kirby, who wrote him, as well as drew.  Others have since followed on Kirby’s work, and crafted a character full of quirk.  One particular quirk he keeps almost all of the time, is a propensity to speak his words in rhyme.  I’ll be doing the same for this review, because I suppose I’m rather quirky, too.

THE FIGURE ITSELF

The Demon, who here’s not called Etrigan, completes the Other Worlds set that Hal Spectre began.  He’s the last in the series, following the last two, and this is where he made his figure debut.  The figure possesses just over 5 inches in height, because his sculpted hunch brings his total down a might.  He moves in 11 different places, but that movement’s restricted in most of those cases.  His sculpt’s quite pre-posed, but don’t be a grouch, it’s so he can have his signature crouch.  It’s true indeed, I have to be fair, that it gives the character a dynamic flair.  The joints are unfortunately quite prone to breaking, something that sucks, there’s no mistaking.  On mine, in particular, I’ve to to make do, with loosing both knees and an elbow too.  They do at least hold in place tight, so that the figure can still look alright.  The sculpt is unique, and quite impressive, it’s remarkable how they’ve made it so expressive.  It’s quite fun and to the character true, so it seems they really knew what to do.  The cloth cape is something I really enjoy, as that’s something that can be iffy on a toy.  Thankfully the material is quite thick, making its choice a solid pick.  Speaking of thick, it also describes the paint, and these days, I suppose it’s a little quaint.  The colors work well, at the very least, making him a quite bold little beast.  The application is also fairly clean, so at this time I don’t have to be mean.  The Demon doesn’t get to accessorize, which owes to his bulkier build, I’d theorize.

THE ME HALF OF THE EQUATION

To my collection, the Demon I did add, with the assistance of my supportive dad.  He wasn’t in any way the only one, as I got him with Hal back in 2001 (I should specify I mean the one that was Spectre, not the one from the movie with Kubrick as director).  Demon had just appeared on the Batman show, which had made him a character of whom I’d know.  The timing was good for him getting this toy, and it was certainly one that a young me did enjoy.  Other Etrigans have been released since, ranging best to worst, but none have displaced this one that’s the first.

#3854: Cyclops

CYCLOPS

X-MEN ’97 (MONDO)

Are you guys ready for a super crazy radical shift in how reviews go around here? …Well, I hope not, because that’s not really happening. I mean, sure, in contrast to the last several weeks of ’90s Toy Biz reviews, I’m instead doing something totally different. Okay, not totally different. It’s still Marvel. And while it’s not actually *from* the ’90s, it’s certainly ’90s inspired. Mondo, who I haven’t actually discussed here, is a company that didn’t *start* with toys, but they’ve moved into them, and they’re offerings have a lot of ’90s coverage, which undoubtedly has some overlap with my interests. They started doing 1/6 scale figures based on X-Men: The Animated Series a few years ago, and are slowly working their way through not just the main cast, but also a number of supporting players. And last year, in the midst of all that awesome X-Men ’97 hype, they did a Cyclops, which I’m looking at today!

THE FIGURE ITSELF

Cyclops is figure 1 in the X-Men ’97 line from Mondo. It’s an interesting choice, since they haven’t yet finished up the main run of their Animated line and, well, he’s also very clearly an original series Cyclops. Sure, the box uses the ’97 logo, and the main image is the ’97, but all of the storyboard images are from the original show, and he’s clearly based on the original design sheet. He’s clearly a figure intended for the first line refitted for a quick tie-in with the newer show. Not that I’m complaining either way.  There were two releases of the figure: the standard, and a deluxe version that was a timed exclusive available directly through Mondo’s store.  The core figure remains the same for both versions. The figure stands just over 12 inches tall and he has 31 points of articulation.  Unlike a lot of 1/6 figures, the Mondo animated figures are fully sculpted, with an articulation scheme not unlike a Marvel Legend.  The range of motion is okay in some spots, but rather restricted in some others.  The hips and shoulders in particular are rather stiff, but you can work with them if you’re patient.  The sculpt, handled by Alex Brewer, is a unique offering, and it’s a pretty solid match for the animation design.  It’s clean, and the head in particular really looks the part.  I especially like how sharply defined the hair and its flippy ’90s goodness.  The only thing I’m not crazy about is how the shoulder harness hovers.  It’s a frequent issue with this design, and it’s one of the quirks of maintaining an okay range of motion on the torso.  Cyclops’ paint work (laid out by Tomasz Rozejowski) goes for the cel-shading angle.  It’s always a tricky prospect, but I think they actually did a respectable job of making it work, even in three dimensions.  As it stands, it gives the sculpt an impressive extra bit of pop.  The standard release of Cyclops includes an alternate head with a screaming expression, two alternate visors (one for optic blasts, and the other with a flare effect attached), two different optic blast attachments, 9 different hands (in fists, open gesture, pointing, two fingers extended, and a right gripping hand), and a cup of coffee.  It’s a solid, basic assortment of parts.  The deluxe version also added an extra optic blast, a head without the head gear, a pair of sunglasses, an alternate Sentinel-style head, and a jacket and extra arms and hands for his bomber jacket look.

THE ME HALF OF THE EQUATION

Back when this figure was shown off, I totally wanted…specifically the deluxe version.  He had all the extras I wanted, and I was all game to jump on and get him when he dropped.  And then…well, a stomach bug tore its way through my household, and I totally missed the drop dealing with that, so I didn’t get the exclusive.  I was bummed, and thought about getting the standard, but I lost my initiative, and it just didn’t happen.  That is, until this guy got traded into All Time, giving me the opportunity to see him in person.  Even without the extras, he felt worth it.  I’d still love to get the deluxe one, if I could, but for now, this guy’s still pretty awesome.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

Flashback Friday Figure Addendum #0028: Gambit

GAMBIT

X-MEN (TOY BIZ)

Hey-ho, we are back with the Flashback Friday Figure Addendums here at the FiQ, and I’m sticking with that whole “Toy Biz Marvel” thing, because it sure does bring me comfort.  Or something like that.  Moving past cleaning up my reviews of the first series for a moment, I’m jumping later into the line, with Gambit!

“Gambit has the mutant ability to take the energy of any object and put it to his own use. That use usually means turning the object into a deadly weapon. Gambit is a martial arts expert with a lightning-fast karate kick. When battling multiple attackers, Gambit relies on his Techno Battle Staff for additional assault power.”

As someone whose primary introduction to the X-Men came from their ’90s cartoon, I have an almost unhealthy appreciation for their resident Cajun sleazeball, one Remy LaBeau, aka Gambit.  I am, of course, not at all alone in this, which has helped to keep him relatively high on the action figure count.  Today, I’m jumping back to the beginning, and taking a look at his very first figure (more or less).

THE FIGURE ITSELF

Gambit was initially released in the second series of Toy Biz’s X-Men line.  Following the success of the cartoon, he was subsequently re-released in the “Classics” assortment a few years later.  The figure reviewed here is technically the later release, though the only actual difference between the two is the accessory selection.  This figure stands 5 inches tall and he has 9 points of articulation.  Gambit’s sculpt is fairly typical of an early Toy Biz figure, meaning he’s a little more rudimentary than later offerings would be.  He’s slightly scrawny, and the details are a little softer.  This is definitely a kinder, friendlier looking Gambit than you usually see.  It’s not necessarily a bad thing, but it’s definitely different than other Gambits.  His trench coat seems to have thrown Toy Biz for a bit of a loop, as well.  Rather than sculpting it onto him, they opted for a removable piece…mostly, anyway.  The bulk of the jacket is just a thin plastic get-up, not unlike the capes from the old Kenner Star Wars figures.  It’s not terribly sturdy, and isn’t really the sort of thing we ever saw again from them.  It looks alright, but certainly limits his playability when in place.  What’s slightly odd is the decision to make the collar of this jacket a sculpted element, which is part of the figure’s torso.  This means it’s always there, even when the coat is off of the figure.  Why not just leave the collar as part of the coat?  Who knows.  Well, someone at Toy Biz probably knew, I guess.  Gambit’s paintwork is alright.  It’s pretty basic, and gets the general gist of the character down.  There’s a lot of pink, which is really the most important thing when you get right down to it.  It does get a handful of details wrong, though, such as keeping the sleeves of the shirt pink (rather than matching with the pants as they did in the comics), and the pink squares on the sides of his legs are a different pattern than usually seen.  The original release of Gambit included his staff, while the re-release included the bandolier and knives (presumably meant to stand in for his playing cards) from Longshot.  Gambit has an action feature, a kicking action, which is an interesting choice for the character.  It’s also not implemented incredibly well, because it’s default state is actually with the leg extended, meaning the latch is in a constant state of strain when he’s in a basic standing pose.  The end result is a figure that you will commonly find with his leg forever stuck at a 90 degree angle.  Fortunately, this isn’t the case with my figure, but I’ve seen my fair share of figures that weren’t so lucky.

THE ME HALF OF THE EQUATION

I don’t recall exactly where I got Gambit, but I know I was with my parents, and it was very early into my collecting because it was before we moved into the house that they’ve been in since I was four.  So, somewhere in late ’95?  Anyway, despite how harsh I may have been on this figure in the actual review segment, it’s worth noting that this remains my very favorite Gambit figure to date, and just one of my favorite X-Men figures in general.

That review hails from right at the end of 2018, as I fell into my return to the vintage reviews a bit.  A few things to clarify here.  As I note in the original review, there are two releases of Gambit, and my original was the second release, with Longshot’s bandolier and knives.  My original photo actually didn’t have Longshot’s knife, but rather a proper playing card, which came from the later X-Men vs Street Fighter Gambit.  I must have grabbed the wrong piece during my original bulk photo session and just never fixed it.  For the purposes of this revisit, I did manage to track down a proper original release Gambit, so now I’ve got the staff as well, and a slightly less messed up coat.  Slightly.  That coat’s still not built to go the distance.  In my original review, I said I didn’t recall where/when I got Gambit.  I seem to have had a lapse in memory there, because I definitely remember getting it from a mall trip with my dad on a day off with him when we were living in our old house.  I got him and Tony Stark, and my Dad got Corsair, I believe.  I remember sneaking down during what was supposed to be my nap time to play with them.

#3853: Boba Fett – Deluxe

BOBA FETT with WING-BLAST ROCKET PACK and OVERHEAD CANNON

STAR WARS: POWER OF THE FORCE II (KENNER)

“As a result of Luke Skywalker’s daring rescue of Han Solo from the clutches of Jabba the Hutt, Boba Fett was thrust into the Great Pit of Carkoon and presumed to be a victim of the dreaded Sarlacc. Sometimes later, the notorious bounty hunter was spotted on Nar Shaddaa with a menacing-looking weapons pack. Several rumors have been spread concerning his recent escape and present situation, the most prevalent one being that the Hutts have contracted him to capture Han Solo and Princess Leia alive for the death of Jabba.

A weapons master, Boba Fett has a veritable arsenal hidden throughout his Mandalorian armor. His new pack is reported to possess powerful turbo thrusters that provide prolonged atmospheric flight up to 500km per hour. Shielded battlewings open to reveal missile racks loaded with concussion rockets, while heavy-rotating blasters, similar to those mounted on Jabba’s sail barge, respond to optically-activated signals in the helmet. Certainly the deadliest feature of this device/vehicle is the bolstered proton torpedo launcher. It is estimated that this pack was designed and built by Boba Fett himself: besides that fact that not one of its kind has ever been seen before, the type and variety of its weaponry – few other than Fett would dare carry a proton torpedo on his back – suggest that this battle machine be a signature model of the galaxy’s most notorious bounty hunter.”

You know, I gotta say, I do love it when Kenner would get real wordy with the bios on the back of their figures.  These days, Star Wars figures are lucky to get maybe two sentences to themselves, but here’s this wacky variant Boba Fett that’s out here getting an entire post-RotJ storyline.  There’s two whole paragraphs!  That’s dope!  Also, it makes my intro easier, because look how many *words* there are.  Anyway, a while back, I looked at three of the four debut “Deluxe” figures from Power of the Force, which marked a rare instance of Kenner pushing their usual “toyetic” approach on Star Wars, but I never rounded out the set.  So, let’s do that now!

THE FIGURE ITSELF

Boba Fett with Wing-Blast Rocketpack and Overhead Cannon (which, yes, is his official name) was part of the first year of Deluxe figures from Kenner’s Star Wars: Power of the Force line in 1996.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Like the other three figures from the first year, Boba is effectively a tweaked version of the Series 1 Boba, but now with a big accessory you can strap onto him.  The core figure is sort of a merging of the standard and Shadows Boba molds, but also with a more neutral stance, which also makes him just the slightest bit taller.  Beyond that, it’s more or less the same figure, with more or less the same design elements.  It’s not terrible, but it’s also a little removed from accurate.  His color work follows the Series 1 set-up, putting him in specifically his Return of the Jedi colors, which, given the way the bio goes, makes a degree of sense.  It was also the look being most pushed by the multi-media side at the time, so that also makes him the most evergreen look, I suppose.  His main change-up is the inclusion of the “Wing-Blast Rocketpack and Overhead Cannon,” which replaces his usual, more modest jet-pack.  It’s really big, and it makes him rather unstable, but I guess it’s…like, fun?  Is that allowed?  Are Star Wars figures allowed to be fun?  Eh, I’ll allow it.

THE ME HALF OF THE EQUATION

When I was a kid, I wasn’t much of a Fett guy myself, but my cousin Rusty was.  With that in mind, I bought him one of these for his birthday the year they came out, but, unfortunately, someone else had done the same.  He told me I should open it, and it was his birthday, so I did.  And since I’d opened it and it couldn’t be returned for another gift, I ended up keeping it.  Well, just the core figure.  I never had the backpack.  And, honestly, I didn’t have the core figure for long either, as I lost him somewhere along the way.  The one here in the review is the result of quite a hunt.  See, I found the figure and the backpack with ease, but the launcher and the missile seem to be the one thing that goes missing every time. At one point, I even got my hands on a sealed one, and that one was somehow missing the missile and launcher *in the package.*  As you can see, though, I did eventually find a complete one.  He’s goofy and silly, but he’s neat.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3852: Hudson

HUDSON

ALIENS REACTION FIGURES (SUPER 7)

I brought up last week that I had missed out on Alien Day, what with it being on a Saturday and all this year.   The thing is, I didn’t just have the one displaced figure.  No, there’s more.  And, sure, I could hold off on reviewing them, pick it up with the next Alien Day not on a weekend, but I’m not patient like that.  So, anyway, here’s more Aliens stuff!  This time around, we’re back to the Colonial Marines, specifically the guy with a keen knowledge of whether the game is over or not, Private William Hudson!

THE FIGURE ITSELF

Hudson is part of the only series of Super 7’s Aliens ReAction Figures line.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  Despite the relative similarities of Hicks and Hudson’s designs the two figures actually don’t share any parts, which is quite a surprise.  In an effort to further differentiate the two, Hudson gets a couple of design changes from his movie look, most notably ditching the shin guard armor, instead getting more basic lace up boots and a different pair of knee pads.  It seems to more closely mimic the different armor set-up of the smart gunners.  I don’t know *why* that’s the way they went, but it works okay with the style.  His head sculpt notably does a pretty respectable job of capturing the general Bill Paxton likeness, which is honestly pretty cool.  Hudson’s paint work is very similar to Hicks, with the expected changes for the design change-ups, as well as the updated customizations on his armor, which is pretty cool.  Hudson is packed with his helmet (which is a slightly different mold than Hicks, allowing it so sit a little tighter), as well as a pulse rifle.

THE ME HALF OF THE EQUATION

My main focus in the set was getting the four surviving members of the crew, but I’ll admit, I have a hard time passing up a Hudson figure.  I sure do have a soft spot for the guy, so when the opportunity to round out my set landed in front of me, it’s not like I took much convincing.  Hudson’s similar to Hicks in style, but different in execution, making for a surprisingly effective figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3851: Deadman

DEADMAN

OTHER WORLDS (DC DIRECT)

The early days of DC Direct provided focus on some up to then overlooked characters, all held together by some pretty nifty themes.  There was a particular focus on the supernatural side of things in those early years, which featured the first chance at action figure coverage for Boston Brand, better known as Deadman!  So, let’s look at that very first Deadman figure today, shall we?

THE FIGURE ITSELF

Deadman is the second figure in DC Direct’s Other Worlds series, released in June 2001.  Where Hal Jordan as the Spectre was a very recent addition in the comics at the time, Deadman was actually the oldest of the three characters featured in the line-up.  The figure stands just under 7 inches tall and he has 15 points of articulation.  Deadman is notably on the larger side for the character, given DCD’s relative scaling at the time.  He, coupled with the Martian Manhunter released right around the same time, shows the beginnings of the size creep that would plague DCD to the very end.  The plus side is, I guess, that he fits in well with later figures?  His sculpt is rather on the stylized side of things, with a fair bit of pre-posing.  He does get a decent amount of posability, though, especially for the era of figure from DCD.  Of course, said joints are quite prone to breakage, as is very much true to this era of DCD.  On my figure, his right shoulder’s actually split, so there’s that.  The paint work on Deadman’s basic, but generally works.  Like Spectre, he’s glow-in-the-dark, but *unlike* Hal, he’s painted with glow-in-the-dark paint.  It’s a little closer to actual white when not glowing, and it holds a glow better, which is nice.  It is, however, more prone to scratching and scuffing, which can be a bit frustrating.

THE ME HALF OF THE EQUATION

Deadman’s the only one of these I didn’t get at release, largely because my Dad got that one, and we only got the one set.  The one seen here, I got later, actually courtesy of All Time Toys, almost a decade before my sponsorship, when they were still at their very first location.  He’s actually a pretty good start for the character, and I’d hasten to say that I don’t really think the classic Deadman design’s been done better justice than this one.

#3850: X-Man

X-MAN

MARVEL’S MOST WANTED (TOY BIZ)

“Nate Grey is a stranger in a strange world. He’s a survivor of the Age of Apocalypse – a world like ours, but one where the evil mutant Apocalypse ruled supreme. Now, after that world’s ruin, Nate finds himself on our Earth, struggling to save it from a similar destiny. Genetically engineered to be the most powerful psi-talent ever, Nate’s discovered that the psychic strain may be too much for his body to handle. Nate has also found that he bears a striking resemblance to the future warrior known as X-Man Cable…”

By-and-large, the sweeping changes made by the “Age of Apocalypse” crossover were swept back to other way when the even ended, reverting the main cast of characters back to their mainstream counterparts without much fuss.  But, what of the characters who didn’t have a counterpart?  Well, a small handful of them actually got to stick around, at least for a little bit.  Nate Grey, aka X-Man, was *technically* the equal number to Cable, but with a different backstory and direct lineage, as well as a quite different ultimate outcome in terms of character, he got kept around for a bit past the event’s wrap-up.  That wound up being extra fortunate, because it *also* gave him extra time to get some toy coverage!

THE FIGURE ITSELF

X-Man is the third and final figure in Toy Biz’s 1998 Marvel’s Most Wanted line.  Its an odd line-up for the name it was given.  At the time, Nate was the closest you’d get to a “heavy hitter” since he was headlining his own book (Blink would later headline Exiles, elevating her personal status a bit, at the same time that Nate was on the downswing; Spat pretty much never got time in the spotlight).  In his solo book, Nate was constantly changing out his attire, generally keeping just a general feel of look, so to go with something more directly marketable, this figure goes back to his original AoA look, which, to be fair, he also sported for a bit in the main 616.  The figure stands just over 5 inches tall and he has 14 points of articulation.  He was honestly pretty solid on the movement front, but contains an interesting design oddity.  His shoulder joints consist of a mix of swivel and ball-joint assembly, with the ball joint pegging into a swivel joint on the main torso.  Said swivel is ultimately redundant, since the ball joint can turn just fine on its own.  Why is it like that?  I don’t know.  The sculpt here is one of the more stylized of the Toy Biz run, though that was kind of true in general for this particular set.  He’s a bit pre-posed, with an odd sort of twist to the body, and he ultimately looks quite a bit elongated, especially the head.  It does end up feeling pretty true to the character, though, so I can’t really knock it.  X-Man’s paint work is generally basic; the suit consists of molded blue and painted yellow.  Application’s all pretty clean, so no issues there.  He’s packed with a rather involved display stand, presumably meant to replicate his psychic powers.  It was one Toy Biz liked a lot; it wound up re-used for Astral Doctor Strange and the Marvel Legends Human Torch.

THE ME HALF OF THE EQUATION

X-Man is the only one of this set I had as a kid.  I was at Toys “R” Us with my dad, and it was either him or Red Skull.  I only *sort of* knew him from a team-up I’d read with Spider-Man, but I’ve always been more a heroes guy than a villains guy, so X-Man it was.  In retrospect, choosing him over the Nazi does feel like the obvious choice, right?  X-Man actually got a bit of service as some non-X-Man characters, serving as the Rick Jones to my Avengers for a while, and also as a stand-in for Kid Action/Action Boy alongside my Toy Biz M. Bison, who was my go-to for Captain Action.  Look, sometimes my figure options didn’t always match up with the stories my mind needed to tell, okay? Ultimately, he’s still my favorite of the three figures, though it’s certainly nice to have him alongside the other two after all of these years.

Flashback Friday Figure Addendum #0027: Apocalypse

APOCALYPSE

X-MEN (TOY BIZ)

After a brief stop over to the world of Star Wars, this week the Flashback Friday Figure Addendums head back over to Marvel territory. Yes, the end is nigh!  …well, okay, not quite, but I *am* looking at Apocalypse.

“Apocalypse is the evil mutant who has used his sinister genius and mutant ability to turn himself into a merciless one man army! Apocalypse is incredibly strong, able to change his size at will, and has created for himself a weapon system designed to destroy the X-Men. Apocalypse is the most frightening evil mutant on Earth when he turns himself into a giant, puts on this deadly arsenal and attacks!”

Following Magneto’s turn to the side of good in the ’80s, the X-Men spent quite a bit of time in search of a new over-arching big bad. They found a number of potential offerings, none of whom quite hit that same spot, but perhaps the most successful of them was En Sabah Nur, aka Apocalypse. He was a consistent foe in the back half of the ’80s, up into the ’90s, so his place early into Toy Biz’s run was certainly sensible.

THE FIGURE ITSELF

Apocalypse was one of the three villains released alongside our heroes in Series 1 of Toy Biz’s X-Men line. He served as a rather sensible counterpart to the same series’ Archangel figure. The figure stands 5 1/2 inches tall and he had 11 points of articulation (though two of those points can be somewhat debated, since they’re tied into his “action-feature”). Apocalypse’s sculpt, like many others in this assortment, is definitely showing its age. What’s interesting is that it’s due to slightly different factors than some of the others. It’s not that he doesn’t quite live up to his comics appearance the way Archangel or Storm or Cyclops do, it’s actually that he’s too faithful to an Apocalypse design that itself has fallen out of fashion. He depicts Apocalypse as he is seen in his earlier X-Factor appearances, when he was still rather lean, and still rather square and stiff. It’s a very different take on the character, and his beefier revamp design from just a few years later would end up being the prevailing design and informing how the character was depicted for the three decades since his creation. As such, this guy definitely looks out of place amongst the others, but paired with the Cyclops and Archangel from this assortment, he starts to fit in a bit better. Ultimately, the actual sculpt is one of the more competent ones from this first set. I think I’d place him in the number three slot, after Nightcrawler and Magneto. His proportions are certainly believable for this incarnation of the character, and his construction is quite sturdy. Apocalypse’s paintwork is fairly standard stuff. It’s rather limited, and the application is messy in some spots, especially the belt. Apocalypse included a staff, which is supposed to have a “gem” at the top of it. Mine’s gone missing, so my Apocalypse just looks like he’s holding a broken ball-point pen. He also has an “Extending Body” feature, where his torso and legs extend outward, in sort of a stretching sort of fashion. It’s rather goofy, and not really worth much extra, but it’s not like it impedes the figure overall.

THE ME HALF OF THE EQUATION

I’m not 100% sure how I got Apocalypse. He was an earlier addition to the collection, I know that much, most likely gotten during my parents early efforts to expand my collection. I was watching the cartoon by that point, so I knew the character. Regardless of how I got the figure, he’s stuck with me for quite some time, despite my not being super into Apocalypse. As I noted in the review, he’s a somewhat dated figure, based on an outdated design, but he’s actually one of the stronger figures in the first assortment, and he depicts a version of the character we don’t often see.

This review is from 2018, so…well, okay, I guess it’s not *super* recent, but in my mind I consider it recent.  It’s got all the trappings of a modern review.  And, you know what, I was actually pretty kind to this figure, given it’s Apocalypse and he’s not usually one of my favorites.  It helps that this is just a figure that I find really fun, even now.  When I reviewed him, my Apocalypse was missing the “Jewel” from his staff, which I have now found.  Yay!  It’s just a solid blue spike-y thing, not particularly jewel-y, and I don’t think it really disarms the “ballpoint pen” vibe the staff already had, but at least it’s complete.  Of course, he’s still missing the cables that go from the torso to the arms, but that’s a whole other thing.