BLASTAAR
FANTASTIC FOUR (TOY BIZ)
“Dubbed the Living Bomb-Burst by the subjects he once ruled within the strange dimension called the Negative Zone, the mighty Blastaar has the power to generate staggering explosions from his fingertips. But, despite this power, Blastaar was eventually overthrown, and he was exiled to our positive universe! Now he uses his concussive abilities to try to recreate his lost empire…but the Fantastic Four inevitably foil his schemes for conquest!”
The Negative Zone, an alternate dimension that exists singularly throughout all of the Marvel multiverse and is ever writers favorite way of explaining things they don’t want to explain, first appeared in the pages Fantastic Four, where it was initially an uninhabited space. A year after it debuted, though, it got its first resident of note, Blastaar, a deposed monarch of the Zone. He made a brief appearance in the ‘90s FF cartoon, and by extension, got his first action figure via Toy Biz’s tie-in line for the show.
THE FIGURE ITSELF
Blastaar is part of Series 2 of Toy Biz’s Fantastic Four line, released in 1994. He’s one of the three villains included in the line-up. The figure stands just shy of 5 inches tall and he has 7 points of articulation. Blastaar’s mobility is really restricted, due both to his design and his action feature. The neck has a cut joint, but because of the hair, he sort of only moves it at an angle. He’s also lacking any elbow joints, and his arms are at a very straight angle. The sculpt is unique to Blastaar, and it’s actually a pretty impressive piece of work. He’s suitably bulky, as the character should be, and there’s some very nice texturing, especially on the figure’s hair and beard. He’s got a bit of a Kirby vibe, but also still manages to fit with the rest of the line. The only real quirk of the sculpt is how the action feature works into it. He “blasts” missiles out of his hands, meaning they need to run up the entire length of his arms, meaning the arms are totally straight, and he’s got holes on either side of the arms. There’s also no clip or actual proper launching feature, so they just sort of pop back out. The paint work on Blastaar is pretty simple for the most part, but hits all the important notes for the character. He’s packed with the two missiles, for use with his launching feature.
THE ME HALF OF THE EQUATION
Blastaar is on the earlier end of additions to my collection; I got him as a gift from a family friend back when he was new. I knew nothing of the character at the time, and he ultimately got kind of overshadowed by the fact that I got Cyclops II at the same time, and that was clearly where all of my focus went. Blastaar himself kind of got thrown to the side, and ultimately ended up in my Dad’s collection. I wound up replacing that one more recently. He’s a good figure, who very much didn’t get a proper shake when I was a kid. But…you know, Cyclops.
If you want to see this figure in motion, I did a quick video with him over on the Figure in Question YouTube channel, so check that out here!










































