#3765: Green Lantern

GREEN LANTERN

DC UNIVERSE CLASSICS (MATTEL)

“While training in a flight simulator, test pilot Hal ‘Highball’ Jordan was suddenly transported to the crash site of an alien spacecraft. Recognizing Jordan as a man without fear, the injured alien passed to Jordan his green power ring and energy battery or ‘lantern’ which charged the ring. Jordan has since used the ring’s fantastic powers for good, distinguishing himself as one of the finest members of the elite intergalactic police force known as the Green Lantern Corps.”

Well, it hasn’t been a *whole* year since my last venture into DC Universe Classics, but it’s still been since April, which is a fair bit.  But, I’m feeling the need to dive back into it for a little bit.  Perhaps it’s some residual nostalgia from Friday’s Super Powers review, perhaps its that I snagged a stack of loose DCUC figures just before the end of the year.  Whatever the case, DCUC is a line that well and truly gripped me for most of its run, so I do have quite a good number of them.  Today, I’m delving into the earlier days of the line, with Earth’s second Green Lantern, Hal Jordan!

THE FIGURE ITSELF

Green Lantern was released in Series 3 of Mattel’s DC Universe Classics, which hit in the fall of 2007.  While this wasn’t Mattel’s first Hal Jordan (the infamous Holiday Hal from JLU hit in 2005), it was the first to go to retail.  He was the assortment’s heavy hitter, and was paired off with Sinestro for the hero/villain dynamic that headlined the first few assortments.  The figure stands 6 1/2 inches tall and has 23 points of articulation.  Hal was built on the medium male base body, which was first used by Black Manta in the prior series, along with a new head and right hand, all of them supplied by the Four Horsemen.  The head’s the real star piece, as it has to do the heavy lifting.  It’s a really strong, sort of quintessential Bronze Age Hal.  It’s not *exactly* Jose Garcia-Lopez, but the vibe is certainly quite similar, and it just reads well for the character.  It’s also very sharply defined, and avoids being too reliant on paint to sell it.  That said, the paint does alright selling it, and does do more of the heavy lifting on the rest of the figure.  GL’s one of those character’s where a fully painted suit isn’t too distracting, since it’s supposed to be sleek and one-piece anyway.  Application’s generally pretty clean, and there’s even som slight accenting on the green sections to highlight the sculpt.  At this point, I do have to address the one major oddity of this figure: the residue.  Yes, the first batch of Hals, which my copy hails from, have some sort of issue with the interaction of the plastic and the mold release, and when exposed to air for long periods of time, they develop a white filmy substance over the arms and legs.  Said substance wipes off with a damp cloth, with not notable harm to the figure, but it will re-appear over time, and he’ll have to be wiped again.  So, just remember to wipe your Hals periodically.  It’s not weird.  Don’t make it weird.  Mattel did a later re-release of Hal under the “All-Star” banner, which fixed this issue, as well as tweaking some of the paint/color choices.  Both versions included Hal’s power battery, which seems to be an oddly bright green; I’ve always envisioned it being more on par with the color of his suit, but it’s more of a lime green here.  The Series 3 release also got a piece to the Solomon Grundy Collect-N-Connect, while the “All-Star” version got a stand.

THE ME HALF OF THE EQUATION

Hal’s the figure that sold me on DCUC as a while.  I’d been a solid DC Direct devotee, and had been buying pretty much every Hal they’d put out, looking for that perfect version.  This one came along and blew them all away.  I was so excited by the prototype shots of this guy, that I bought what I could find of the first two series solely based on the fact that he was coming.  This set hit right around Baltimore Comic Con in 2007, so he was at the very top of my list of things to look out for.  I snagged him almost immediately after making it through the door, and was very happy and content.  Almost 20 years later, I’m still quite happy and content, even if it does involve the periodic wiping of the Hal.  I did manage to snag the later release as well, so I’ve got one without need of wiping, which is well enough.  In general, though, this Hal is a figure that makes me quite happy.

#3753: Jango Fett

JANGO FETT — FINAL BATTLE

STAR WARS SAGA (HASBRO)

A week ago, I was writing an intro about The Phantom Menace (for the SECOND time….), and I guess I’ve just decided to make my way on through the Star Wars…es.  So, let’s jump to Attack of the Clones!  Look, I’ve come around on the prequels as a whole in recent years, but Attack is emphatically the worst Star Wars movie, and it’s not even close.  It’s barely even a movie.  It’s a Wikipedia entry that they filmed to bridge the two actual movies in the prequels.  The thing is, I’m nostalgic as hell for it.  And the toys?  Oh, they’re emphatically some of the worst Star Wars toys produced.  But guess what?  I’m nostalgic as hell for those, too.  I’m an enigma, you guys.  Jango Fett was a big deal when Attack hit, and a lot of the toys centered on him.  Here’s the one with the best action feature ever.

THE FIGURE ITSELF

Jango Fett (Final Battle) is figure 31 in the Star Wars Saga line, which ran alongside Attack‘s release.  He was one of the three Jangos available at launch, and the second of the two “standard” ones.  The figure stands 3 3/4 inches tall and he has 13 points of articulation.  His articulation, like so many of the Saga figures, is mostly pointless, thanks to how heavily pre-posed these figures were.  In Jango’s case, that pre-posing is exceedingly awkward, and doesn’t really much allow for…anything.  He’s also super hard to stand, largely because what even are his legs supposed to be doing?  What’s crazy is the’s got actual knee joints, a thing that were still not exceedingly common at this time, and they’re useless, which is just laughable.  On the plus side, I guess the actually quality of the sculpt isn’t bad.  It’s clean and the detailing is sharp, and he’s pretty accurate to the movie.  The biggest drawback (other than the posing) is the advertised action feature, where his gauntlet launches a fire-shaped missile.  It’s not very effective, and it means his left arm is misshapen.  Making up for it, however, is the unadvertised second action feature.  Saga made use of magnets on a number of figures, and a recurring instance was for easily removable body parts, to simulate the damage characters might take.  In Jango’s case, his whole neck joint’s a magnet, so you can behead him, easy-peasy.  It’s so freaking morbid, and I absolutely love it.  Jango’s paint work is a bit murky, which wasn’t uncommon in this era.  He’s got a lot of fake dirt build-up, which is definitely a bit too heavy.  It’s at least all pretty cleanly applied, so there’s that.  Jango is packed with the fire projectile, as well as his twin pistols.  Unfortunately, the holsters are non-functioning on this release, so there’s nowhere to store them.

THE ME HALF OF THE EQUATION

When these figures came out, both of my cousins around my age who collected Star Wars had this version of Jango, but I didn’t, and I always desperately wanted one.  Something about how morbid that head feature was just greatly amused me.  He’s on the short list of Saga figures I’ve purchased as an adult; he was traded into All Time a couple of years ago, and I just couldn’t resist him.  He’s terrible, but at the same time also wonderful.  He’s the perfect encapsulation of my relationship with the movie and its toyline as a whole.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3729: Darkseid

DARKSEID

JUSTICE LEAGUE (MATTEL)

Oh man, reviewing Justice League figures gives me major flashbacks to the months of pre-prepped reviews I worked on in advance of Aubrey being born.  I sure did write *a lot* of JLU reviews during that time.  And only a single one since.  That being said, the single one since the big batch of them was New Gods-themed, which is a solid theme that I’m jumping back into today.  I’m actually going back to the pre-JLU line, which I’ve not majorly explored here.  No time like the present, I suppose.  So, let’s look at a wacky-colored Darkseid, shall we?

THE FIGURE ITSELF

Darkseid was released in the “Rise of Apokolips” four-pack from Mattel’s Justice League tie-in line. The set was released exclusively through Toys “R” Us in 2004, and also included metallic-colored variants of Superman, Green Lantern, and Wonder Woman.  The figure stands 5 1/4 inches tall and he has 10 points of articulation.  Darkseid uses the same mold as his initial Series 5 “Mission Vision” release from earlier that same year, which was one of Mattel’s internal sculpts, rather than being provided by DCD sculptor Karen Palinko like the core seven.  It’s…well, it’s odd.  It’s a very stiff mold, with articulation not doing much for actually posing it; elbows and knees get less than a 90 degree bend, the shoulders only swivel at an angle, and the hips are greatly restricted by the skirt piece.  The proportions are very strange, and not really all that good a match for the Timm-aesthetic of the show’s design.  He’s broad across the shoulders, but pretty much nowhere else, and his head seems very narrow.  And, while he’s bigger than the other figures, he still feels a bit small for the character.  Just, generally, not one of Mattel’s best.  His color work marks the big change-up for this release.  Rather than his show colors, he’s now sporting a bright metallic blue for most of his outfit, making him a bit more in line with his earlier Kirby and Super Powers depictions.  He also appears to have no pants.  So, there’s that.  His only accessory was a lenticular card, which I no longer have.

THE ME HALF OF THE EQUATION

Back in 2004, my brother Christian got the Mattel Watchtower playset for his birthday, and had wanted figures to go with it.  We decided to split the “Rise” four-pack, with him taking the three Leaguers, and me taking this guy.  I never did get the standard release version, so this remains to this day, my only JLU Darkseid.  He’s not really great, but that’s true of any release on this mold.  I do think the colors, while off-model and goofy, do give him a little more value than other versions, though, so that’s pretty nifty.

#3718: Commander Bly

COMMANDER BLY

STAR WARS: REVENGE OF THE SITH (HASBRO)

“Equipped for battle on the exotic fungus planet of Felucia, Commander Bly fights alongside Jedi Knight Aayla Secura. When the secret Order 66 is issued, Commander Bly suddenly turns on Secura and the rest of the Jedi.”

We’ve arrived at another Friday review, and I’m once again doing a bit of clearing house on some of the hodge-podge of photographed Star Wars figures I haven’t yet reviewed.  Going into today’s review, I felt like I’d discussed the Revenge of the Sith tie-in line before, but a quick doublecheck showed that I have, in fact, reviewed nothing from this line.  Crazy.  Well, now’s as good a time as any to start, I suppose, so let’s kick things off with Commander Bly.  Everybody loves Bly!

THE FIGURE ITSELF

Commander Bly was one of the last run Revenge of the Sith tie-in figures, hitting just before the holiday season in 2005, alongside fellow Clone Commander Gree.  Bly was actually intended to use the red color scheme used for the standard “Clone Commander” figure from the launch assortment for the line, but he was changed prior to the film’s release, so that figure had no direct counterpart on screen, and Hasbro had to follow-up with this update later.  There are also no less than three paint variations for Bly himself, as Hasbro kept tweaking him to be more accurate.  The figure stands about 3 3/4 inches tall and he has 22 points of articulation.  The clones were the best molds to come out of the RotS line, especially in terms of articulation.  This one’s a little restricted at the legs, largely due to the plastic kama, but he’s still quite posable, and also looks the part.  He’s the same mold as the not-Bly commander, which makes sense, since it was originally supposed to be him and all.  It’s got working holsters and a visor that goes up and down, which are both pretty standard for the character.  His paintwork, which was the subject of much adjustment, is the least adjusted version on mine, so he’s still got the white joints at the shoulders and lacks the brown detailing on the helmet and chest.  Still, it’s generally not bad, and the application’s all pretty clean, even if he does look a bit like mustard.  Bly was packed with the long blaster and two pistols, which the package dubbed “Battle Gear”.  He lost the grappling hook thing that the standard Commander had, which was kind of a bummer, but was also the least essential thing in the armament.

THE ME HALF OF THE EQUATION

When this guy and Gree dropped, I really wanted them.  Unfortunately, they suffered from that last assortment syndrome, which made them both very rare for a while.  By the time I actually found them, they were aftermarket pricing, and I could really only afford one, so I just got Gree.  I didn’t get a Bly for over a decade, since he was always *just* above what I wanted to pay.  I did finally get a loose one courtesy of All Time.  It was a while back, maybe in early 2020?  That’s when I took the photos seen here, right around the same time I got the Black Series version.  He’s cool.  Like I said, the clones are really the best figures from Revenge of the Sith, and Bly’s one of the best clones, so just generally solid.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3709: Cyclops

CYCLOPS

X-MEN: MOVIE SERIES (TOY BIZ)

“Scott Summers, Professor X’s first student and the X-Men’s field leader, possesses the uncanny mutant ability to fire beams of devastating energy from his eyes. He must wear a special visor made of ruby quartz to control these powerful otpic blasts or he would destroy everyone and everything around him with just a glance. The disciplined, serious minded student code-named Cyclops is often at odds with Logan because of his maverick attitude and their mutual attraction to Jean Grey.”

It’s been almost 25 years since the release of the first X-Men movie. It was a pretty big deal for comic book movies, being the first time we ever truly got to see the scope they could achieve, even if there were some growing pains along the way. It was, of course, Hugh Jackman’s first turn as Wolverine, a role he’s so defined in the two and a half decades since. Jackman got the opportunity to reprise his role earlier this year, in Deadpool & Wolverine, but the other main cast members weren’t quite as lucky. As much as I loved the film, I myself was a little bummed we didn’t get to see more of James Marsden’s Cyclops, especially since I’ve always felt that Marsden was woefully underserved by the writing for his character in the first three movies. I guess he’ll just have to make his grand return…in my mind! Or, you know, in a review of an old figure.

THE FIGURE ITSELF

Cyclops was released in the first series of Toy Biz’s X-Men: The Movie tie-in line from 2000 (which, I always like to point out, was released simultaneously with series 2, so that the whole main cast could be on shelves at the same time).  The figure is about 6 inches tall and he has 14 points of articulation.  The X-Men: Movie line wasn’t Toy Biz’s first jump to the 6-inch scale for Marvel figures, but it was the first major move towards making it their standard scale.  It’s closer to a proper 1/12 scale than where they would go with Legends, for what it’s worth.  He’s still closer to the 5-inchers in terms of posing, and is in fact a little stiffer than some of the smaller guys.  He’s in sort of s mid-step kind of pose, which does result in some of the articulation being a little on the ineffective side, especially on the legs.  The ankles in particular are kind of pointless.  It is worth noting, however, that this was the first Cyclops to have both a light-up feature *and* neck articulation.  It doesn’t get a full rotation, but it’s still cool.  The actual sculpt proper’s actually pretty nice.  The larger size allows for more depth of detailing, which works especially well for the suit design, and its variety of textures.  His head’s got pretty passable likeness of Marsden as Cyclops.  The visor is designed to be removable, which is a cool feature, but makes the visor itself really fragile, and very prone to breaking.  But, it does look really cool when its properly in place, and it stays there pretty well.  Cyclops’s paint work is decent enough.  It’s pretty cleanly handled, and the color scheme is a solid match for the film.  The skin tone’s a little pasty, and perhaps a little thick, but it works reasonably well.  There were a few different takes on the exact details of the suit and its different piping, which got brighter and more obvious applications as the different production runs hit.  Cyclops was packed with both his visor and an alternate pair of sunglasses (which are even *more* fragile than the standard visor), as well as a figurine of Jean, clearly meant to be based on the scene in the movie where she gets hit by Toad’s slime and Scott has to blast it off her.  Of course, she’s not completely encased by the slime the way she is here; it’s actually just on her face in the movie, which is, amusingly, the one piece that mine’s missing.  She’s also based on the first Jean mold, so she’s got the wrong hair style, but beyond that, I guess it’s an okay extra, weird though it may be.

THE ME HALF OF THE EQUATION

Cyclops was, unsurprisingly, the first of the X-Men: Movie figures that I got.  I got him as soon as they were released, before the film even came out.  I was very excited for the movie, and Cyclops was my favorite of the characters, so it was kind of a natural move for me.  He went everywhere with me for probably about 6 months or so, and his visor snapped in half probably about a month in, which was always a bummer.  I’ve been looking for a replacement for a little while and finally snagged one while on vacation two summers ago, which very much exited me.  The figure’s not perfect, but I really do love him, and still have very fond memories associated with him, which, honestly, is not unlike my feelings about the movie proper.

#3697: Alpha Ranger

ALPHA RANGER

XEVOZ (HASBRO)

Do you ever have one of those moments where you see something and, like, a whole branch of memories you’ve largely forgotten just all click into place?  I mean, I guess I sort of do that a bit.  Sort of a theme of this site, isn’t it?  Am I being weird?  Probably.  But, you know, like the good sort of quirky weird, right?  Right.  So, the aforementioned “core memory unlocker” in this case is Xevoz.  If you’re not familiar (by which I mean if you weren’t a ten-to-twelve-year-old in the early ’00s who caught their two year run), Xevoz was a line of constructible action figures made by Hasbro, who licensed out the general style from Stikfas, another early ’00s line, albeit one aimed at a slightly older audience.  They were rather customizable, and each built around a core concept or idea, with a “standard” look open to variations.  They launched with minimal fanfare in early 2004, and ran four waves up through mid-2005, at which point the line ended with less fanfare than it started.  They never really had the same cultural impact of other lines, and they exist now only in my memory.  Like Leonardo DiCaprio.  Or Torengos.  Anyway, here’s a review of a Xevoz guy!

THE FIGURE ITSELF

The Alpha Ranger was one of the three “Basics” in Wave 1 of Xevoz.  They were the lowest price-point figures, and generally kept the parts count a little lower and the designs a little less involved.  In addition to dividing the figures into different price points, there were also different factions within the fictitious world of Xevoz.  Alpha Ranger is one of the “Neo-Sapiens”, which is what happens when you mix Keanu Reeves with Doug Jones.  Okay, not really.  Abe did wear a lot of black, though.  I’m getting sidetracked.  In actuality, they were the standard sci-fi humans of the set-up.  The Alpha Ranger’s main body set-up is made up of 15 parts, and results in a figure that stands about 6 inches tall and has 14 points of articulation.  The core, stripped-down body has him in a rather basic jump-suit, with minimal additional detailing.  In general, the line was pretty stylized and blocky, which aided with the customizing approach.  This represents a pretty standard “human” in the style, which is a neat view.  The standard build as shown in the instructions that accompany the figure uses the helmeted head, and puts on his shoulder and knee pads, as well as his chest plate and back pack.  It results in a design that’s not terribly far-removed from a Colonial Marine, which is cool by me.  Certainly fits my vibe in collecting.  I also quite enjoy the visor on the helmet, because it’s got this sort of Cyclops meets Deadshot feel, which also works for me.  There’s a handful of additional parts (though less than others, since he’s a “Basic”), including two different heads (one a basic unhelmeted look, the other one that looks a bit like a shrunken head; the second one is supposed to be this set’s “gag” piece, which was one sort of humorous piece included with each set), a smart-gun-style Pulse Cannon (complete with arm attachment), a rifle, a knife, and a pistol.  You can reconfigure stuff and swap out parts to get a number of different looks, which is especially cool if you’re looking to get an army of these guys set-up.  The paint on Xevoz was generally minimal, but what’s there works out alight.  Any additional detailing was addressed by stickers, which there were a good number of, in case you wanted extra customization.  Personally, I’m not much of a stickers guy, but it’s still cool.  There was also, like, a game that they tried with them?  You assembled this little hex-thingy, and there were stats based on the different pieces included.  I never got much into it.

THE ME HALF OF THE EQUATION

I had a small handful of these as a kid.  I remember the KB Toys my grandmother frequently took me and my brother to had a bunch of them, and they were on clearance, so this was probably at the tail end of the run?  The Alpha Ranger was one of the ones I had.  I lost parts to most of them, and so they kind of just faded out of my memory.  It’s okay, though, because All Time came through with the save.  A collection of Xevoz got traded in, and did the previously mentioned core-memory-unlocking.  There was an Alpha Ranger, missing exactly one piece, and after a quick dig, I found that piece from my original.  It was destiny!  I’m quite happy to have him back, but now I just need to avoid jumping back in.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3694: Elongated Man

ELONGATED MAN

IDENTITY CRISIS (DC DIRECT)

“Ralph Dibny was the original stretching sleuth of the JLA. His loss became the focal point of the events that unraveled in Identity Crisis.”

If we’re having a discussion about “worst comic stories ever,” you know I gotta bring up “Identity Crisis.”  Look, I’m a die-hard Elongated Man fanboy.  On the outside, a Justice League event with Ralph at the center is something I should love, right?  Except it’s actually something I loathe, and I legitimately think it broke DC.  I know, bold words.  But they did some really awful stuff there, and it meant that two of my favorite DC characters got broken and sidelined for well over a decade.  As a consolation prize, I suppose it did at least give me another Elongated Man figure.  So, there’s that.

THE FIGURE ITSELF

Elongated Man was released in Series 2 of DC Direct’s Identity Crisis tie-in line, which was released in March of 2006, almost two years after the story was published.  As a central piece of the story, it’s sort of odd that Ralph wasn’t released until Series 2, but of course, he’s not really a heavy hitter, I guess, and he’s ultimately pretty well side-lined within the story proper.  He’d also just recently gotten his first figure from DC Direct’s JLA line not too long before.  The figure stands just shy of 6 1/2 inches tall and he has 17 points of articulation, as well as an extending neck feature.  Elongated Man’s articulation scheme was tricky.  DCD was still really experimenting with things, and there’s a fair number of joints, but range of motion remains rather restricted.  All of the Identity Crisis figures were based on Michael Turner’s cover illustrations for the series (as opposed to Raggs Morales’ interiors).  Turner’s work had a rather distinctive flair, and works well in two dimensions, but it three dimensions…well, it was a real mess.  Just, across the board.  None of the sculpts were fantastic for this line.  There were a lot of really odd proportions and dimensions to everything, and everybody wound up looking kind of misshapen.  That said, Ralph turned out generally alright.  Still weird, but he’s a stretchy guy, so it’s a little more forgivable.  His expression’s rather dour, but I guess that makes a degree of sense given the subject matter.  I do kind of feel he looks a touch young and pretty for Ralph, but Turner’s art treated Ralph that way, so it’s accurate.  Ralph’s paint work is decent enough.  I like that they kept the shiny black for the gloves and boots.  The application on the yellow is a little messy, though.  Ralph was packed with a display stand (not pictured) as well as a pair of alternate stretched arms.  The stretched arms are unique to this guy (technically, the Mattel Ralph had the outstretched hand, but it’s not quite the same sort of thing), but they’re kind of weird.  They’re technically meant to be bendy, but they’re very stiff, so they don’t really bend.  They’re also oddly flat.  Still, it’s a nice option.

THE ME HALF OF THE EQUATION

I didn’t like Identity Crisis, and I didn’t like how Turner’s art translated to figures, so I largely avoided this line.  I already had the JLA figure, and we weren’t deep enough on Elongated Man figures for me to even contemplate owning all of them, so I didn’t jump on this one.  I wound up getting him from KB Toys of all places, which was odd since they didn’t tend to carry DCD figures, which were typically a comics shop exclusive thing.  But, I was on a weekend beach trip with my family, and this guy was there at the KB outlet, marked way down, so I bought it.  It was pretty early on in my appreciation of the character, and kind of helped turn the tide in a way.  Honestly, he’s not terrible.  I hate the story, but I don’t hate the figure, even if he does sort of have a weird quality about him.

#3689: Martial Arts Batman

MARTIAL ARTS BATMAN

BATMAN (MATTEL)

Back in 2003, there was a huge change-up in the world of super hero toys, as the DC license passed from Hasbro (who had inherited it when they had fully absorbed Kenner at the end of the ’90s) to Mattel.  While Mattel had focused decidedly less on the action figure market for a lot of the ’90s, in the early ’00s, they’d relaunched their in-house brand Masters of the Universe, with former McFarlane sculptors the Four Horsemen doing the sculpts.  Having netted the DC license, they launched a line of Batman figures, also primarily sculpted by the Four Horsemen.  McFarlane sculptors on DC figures?  It’ll never work….

THE FIGURE ITSELF

Martial Arts Batman was one of a whole plethora of Batman variants present for the launch of Mattel’s Batman line in 2003.  While the standard Batman (dubbed “Zipline”), Robin, and Joker all flew off shelves, the Bat-variants were less speedy.  The figure stands 6 inches tall and he has 12 points of articulation.  While the articulation scheme’s nothing to write home about these days (or even when the figures were new, considering they were contemporaries of Spider-Man Classics and Marvel Legends), it was actually a pretty nice step up from what we were typically seeing from Hasbro before the license transferred.  All of the Bat-variants were sculpted by the Four Horsemen, centered around the core sculpt done for Zipline Batman.  It’s a solid starting point, being a clean and rather “generic” take on the then current Batman design.  The iconography definitely holds up.  Each of the variant figures got their own little selection of unique parts, which, in the case of Martial Arts Batman, was the hands, feet, and belt.  The belt and hands would also see re-use for the Batman packed in with the Nightwing figure later the same year.  Generally speaking, the parts aren’t bad.  They match well with the core body pieces, and the general “martial arts” vibe is captured decently enough.  The wrappings on the hands, in particular, are pretty cool.  Also, in keeping with a theme that the Four Horsemen were very insistent on early in the line, he’s got the little bat-symbol on the bottom of his feet, which is a pretty nifty little bit.  His paint work is…odd.  They saddled him with a lot of maroon, as it’s the base color of his suit for some reason.  There’s some black, of course, but he’s also quite reliant on gold for the accents.  It’s a weird set-up.  I’m also not entirely sure how I feel about the bare hands under the wraps.  The application is at least pretty clean, so he’s got that going for him.  He’s packed with a bladed staff thing which can split into two, as well as a wrist mounted bladed thing.  Look, it’s all very technical, but there are a number of things, and they’re all rather martial arts-y, I guess?  I mean, I guess they’re at least kind of nifty.

THE ME HALF OF THE EQUATION

Hasbro’s last few years on the DC license were rough.  Mattel gaining the license was a breath of fresh air….until the product actually hit.  This line is a great example of that, being a perfectly fine line, while also being more or less indistinguishable from what Hasbro was doing a year before.  I didn’t get a ton of these figures when they were new, and this one in particular is a rather recent addition to my collection…relatively speaking.  He came into All Time a few years ago, and his package was such that he was going to wind up in the loose figure bin anyway, so I snagged him, because why not.  He’s fine.  Nothing amazing or anything, but fine.  He’s got a good sculpt at the very least.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3656: Casey Jones

CASEY JONES

TMNT (PLAYMATES)

I sort of started month (well, sort of, anyway; it was like a preview to the month) with a review of a Chris Evans figure, and you know what? I’m gonna end it that way too. However, in a shocking turn of events, it’s *not* a Captain America. Heck, it’s not even a Human Torch. No, it’s from one of the two comic-adaptation roles he played in between, when he voiced Casey Jones for 2007’s TMNT. Oh yeah, let’s look at some more Ninja Turtles, with a guy who’s neither a ninja nor a turtle!

THE FIGURE ITSELF

Casey Jones was released in the main product launch for Playmates’ TMNT tie-in line, shortly before the film’s release in early 2007. He fell into the line’s “The Good” subset, along with April and Splinter.  The figure stands just over 6 1/4 inches tall and he has 10 points of articulation.  Movement is pretty basic, and kind of restricted, especially when compared to the Turtles from the same line.  There’s a distinct lack of movement for the elbows, and the knees are jointed oddly high up on the leg, so there’s not a *ton* of posing to be done with him.  It was pretty typical of non-Turtles figures at this point, so it’s not a shock.  Still a bit of a bummer, though.  The sculpt aims to adapt Casey’s animation model from the film, specifically he’s fully geared up look from the movie’s climax, which is definitely his best look of the options available.  The sculpt does a solid job of recreating the look.  In particular, the head really gets his “likeness” down.   The body’s a little more basic and soft in some spots, but it gets all the main layout down as it should.  The gashes on the shoulder plates are a nice tough, though.  Casey’s color work is basic, but hits all the main marks for the design.  The paint application is pretty clean, and all the basic colors are there.  I do especially like that they remembered to give him the slight bit of visible red from his shirt under the armor.  Casey is packed with a removable mask, two baseball bats, a cricket bat, a golfclub, his bag, and a separate harness for just the bats.  The mask is surprisingly on model, and sits well on the face.  The only slight drag on it is that it’s an off-white, indicating it’s just a standard mask, rather than the metal one April gives him just before the final battle.  It’s a small thing, and this makes him more generally on-brand for the character, I suppose, but it’s such a nice plot point in the movie that I’m admittedly a little bummed it’s off.  The sports equipment is fun, though, and I appreciate the options for the bag or the harness.

THE ME HALF OF THE EQUATION

TMNT is the first piece of Turtles media that *really* clicked with me.  I’d enjoyed other elements of the franchise, but this one actually excited me.  It was also the film that really cemented my love of not only Donatello, but also Casey.  I liked Evans’ performance a lot, and the new design just really worked.  I wanted this figure when they were new, but I was never able to snag one.  Over the years, I’ve seen a few, but he was always incomplete.  I was actually talking with Max about it being one of my grails, and then, like, a week later, I came across a sealed one at a toy show, sitting on a table for 50% off.  He’s a product of his time, and certainly lacks in the articulation department, but he looks really cool, and I’m very glad to have finally gotten one.

#3590: Abe Sapien

ABE SAPIEN

HELLBOY (MEZCO)

Fun FiQ Fact #0069:  In the 2004 Hellboy movie, Abe Sapien is voiced by an uncredited David Hyde-Pierce, who after seeing Doug Jones’ on-set performance of the character refused to be credited.

20 years ago this week, Hellboy hit theaters.  It was a big deal for the franchise, and it was a big deal for me, because it was my first introduction to the characters.  I found myself instantly enamored, and I was particularly a fan of Hellboy’s fellow “freak” from the BPRD, Abe Sapien.  Abe’s remained my favorite part of the franchise since, and I do love to collect him in toy form when I can.  Let’s check out one of those today!

THE FIGURE ITSELF

Abe Sapien was released in the first series of Mezco’s Hellboy movie tie-in line.  This one is the standard release, but there was also a shirted PX-exclusive, which I reviewed back in 2018.  The figure stands 7 3/4 inches tall and he has 25 points of articulation.  As I’ve discussed before, the articulation on these figures is an interesting mix.  This is a line that ran concurrent with Toy Biz’s Marvel Legends, which was setting some pretty major standards for articulation.  Compared to that, this has some restrictive spots.  But, it’s certainly serviceable.  Abe’s sculpt is the same one used by the exclusive.  It’s a pretty solid one, and it does a nice job of capturing Abe’s movie design.  It’s a little stylized, as is Mezco’s way, but I feel like it works well for Abe’s design.  Abe’s paint work is decent enough.  The patterning on his skin is pretty impressive, and I do like the shiny finish.  It’s a bit less murky in its coloring than the PX version, which I think helps.  Abe includes an extra head with goggles, plus the collar and rebreather device, his belt, and a small Samael (not pictured).  The alternate head doesn’t really work, since he’s always wearing the shirt with the rebreather set-up, but the thought is there, and it did at least give them the tooling in advance for the repaint.

THE ME REMAINDER OF THE EQUATION

I really wanted this figure when the movie came out, but the tie-in figures were tricky to find at best.  I saw this guy maybe one time, and didn’t get him, and that was that.  I did eventually get the exclusive, which was a perfectly fine stand-in, but I still wanted this one.  Thankfully, I had one land in front of me a month or so back.  Sure, he’s not drastically different than the repaint, but I do really love this figure, no matter how he’s painted.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.