#3466: World’s Greatest DC Comics Super Heroes Collection I

SUPERMAN BLUE, GREEN LANTERN, THE HUNTRESS, HOLOGRAM BATMAN, & HOLOGRAM FLASH

JLA (KENNER)

“The mightiest heroes in the universe join forces to combat the world’s most diabolical villains – and their own evil counterparts!”

In 1996, looking to expand their DC line beyond just Batman, and after the success of the more comics-based Legends of Batman, Kenner launched Total Justice.  Okay, to be more specific, they launched “Batman: Total Justice” because they still weren’t totally sold on non-Batman success.  The line did alright, but only lasted three assortments, two of them abbreviated ones at that.  Two years later, they revisited the concept, in light of the success of the relaunched JLA comic, and dubbed it, rather predictably, JLA.  The whole thing was kicked off by two boxed sets, which repurposed old TJ molds to put the characters back out before delving into new ones.  The sets re-released six JLA members, coupled with four of their holographic duplicates from “Rock of Ages.”  And hey, why don’t I look at the first of those today?

THE FIGURES THEMSELVES

Superman Blue, Green Lantern, Huntress, Hologram Batman, and Hologram Flash were released as “The World’s Greatest DC Comics Super Heroes Collection I” boxed set, which, along with Collection II, kicked off Kenner’s JLA line.  Both sets were Previews-exclusives, though the three JLA members per set were also available in the first single-carded assortment of the line.

SUPERMAN BLUE

“As one half of Clark Kent’s alter ego, Superman Blue is slow to anger, patient, courteous and serious in nature. He shares the powers and strategic thinking of Superman Red, but their different attitudes tend to get in each other’s way.”

While Man of Steel and Total Justice had hit firmly during Superman’s mullet phase, JLA hit right as he was spending a year with a brand-new power set, and a brand-new design to correspond.  So, rather than a classic Superman (who, to be fair, we got later down the line), our main Superman at launch was Superman Blue, who got his first of three figures in short succession right here.  The figure stands 5 inches tall and he has 5 points of articulation.  He is, unsurprisingly, the exact same construction as the Superman Red from the single-card releases, meaning he’s the Total Justice Superman sans cape, with the head of the Man of Steel line’s Hunter Prey Superman.  It’s not a perfect set-up.  In fact, it’s not a great set-up, since he still keeps all of the sculpted details for the standard Superman costume, as well as the totally different head gear set-up of the Hunter Prey design.  They straight up just paint over it all and really hope you don’t notice.  And, honestly, it’s fine.  It’s not great, but it’s fine.  The colors actually look really solid; like Red, Blue is bright and vibrant, and really pops off the shelf.  I can definitely dig that.  Superman Blue gets a blue JLA display stand, and a cardstock cover of JLA #15, which does at the very least actually feature him.

GREEN LANTERN

“One of the youngest members of the JLA team, Kyle Rayner inherited a ring, which is considered to be the most powerful weapon in the universe. The ring is capable of generating solid light in the form of anything Kyle imagines”

Since Kyle Rayner was the Green Lantern of the ’90s, he had gotten his first figure during Total Justice.  JLA gave him a rather quick follow-up second, albeit one that’s not incredibly different from the first.  Whatever the case, the figure stands just under 5 inches tall and he has 5 points of articulation.  Kyle’s sculpt is one that has a lot of trouble standing, due to the severe pre-posing present.  Those legs are just jutting out there.  It’s kinda crazy, really.  The best word I can think of to describe it is “intense.”  Like, he’s very angry, and very into it, and he’s not planning to stop any time soon.  Kyle was generally depicted as rather on the jovial side, but that’s not the case with this guy, who’s got a pretty angry look about him.  Presumably, he just found his girlfriend in the refrigerator.  Shame.  It’s a sculpt that I don’t think anyone can quantify as “good,” but it sure does do…something.  Look, it’s very memorable.  In terms of color scheme, Kyle’s original Total Justice figure was pretty subdued on his colors, with the greens a little on the darker side, the black more of a dark blue, and the white a sort of pearlescent shade.  For JLA, which tended to aim darker, they actually punched it up a bit.  The white and black are much starker, and the green is just a tad lighter.  During Total Justice, GL got some of the line’s crazy Fractal Armor, but in his case it was done up in translucent green plastic, so it looks like a construct, which seems less silly.  For JLA, he got a green stand and a backer with JLA #14 on it.  He’s one of the three Leaguers on the cover, so it works well enough.

HUNTRESS

“In a quest for vengeance against the death of her family, Helena Bertinelli, a Gotham City high school teacher, became The Huntress. With her arsenal of weapons, she preys upon Gotham City criminals.”

Huntress was a later addition to the JLA in the comics, and also had been a late addition to Total Justice, hitting during the ill-distributed final wave of the line.  As such, she’s one of two odd-ball characters included in these sets, without a Hologram duplicate in the alternate.  She’s seen here in her mid-90s attire, which she quite fortunately kept through both Total Justice and JLA’s runs.  I’ll admit, it doesn’t quite hit the same for me as the later Jim Lee redesign, but I guess it’s not a terrible design.  The figure stands a little under 5 inches tall and she has 5 points of articulation…technically.  Of course, the hair costs the neck almost all of its movement, and the hips are at an odd angle.  Like, not quite v-hip, but not straight t-hip.  So, it’s really just the arms that do anything.  That all said, her sculpt’s honestly one of the better ones from the line.  Her pose isn’t anything too crazy, she’s surprisingly stable on her feet, and her face lacks the weird intensity of most of the others.  Her cape is also pretty basic, with enough flow to prevent it from looking too stiff, but not anything that looks *too* crazy.  Huntress’s Total Justice color scheme went for the comic style shading, giving her a purple and blue outfit.  For the JLA release, that was translated to purple and black, which definitely looks a little bit sharper.  Her TJ figure got a crossbow and fractal armor (which are both missing from my figure), while the JLA figure got the crossbow, a purple display stand, and a backer with JLA #13 on it…which is interesting, because, in addition to the cover being just a close-up of Martian Manhunter’s face, Huntress is also just not in the issue.  So, you know, there it is?

HOLOGRAM BATMAN & HOLOGRAM FLASH

“Embroiled in their greatest battle ever, the legendary JLA confronts its own holographic counterparts in a fight to save Star City from mass destruction. Identically matched in power and ability to the originals, the evil holograms were engineered by the infamous Injustice Gang – a group of such sinister masterminds as The Joker, Lex Luthor, Circe, Mirror Master, Dr. Light and Ocean Master.”

Exclusive to these sets were the Hologram JLA, based on the purple-hued JLA avatars that the Injustice Gang used during the first issue of the “Rock of Ages” storyline.  They were a pretty straight forward gimmicky re-paint using the existing TJ molds of the JLA members.  This set got Batman and Flash, whose standards were included in the other set.  Both figures are just shy of 5 inches tall.  Flash has the standard 5 points of articulation, while Batman also gets the sliding glider wings of the TJ mold.  I’ve looked at both of these molds previously here and here.  They’re very much products of their time.  To sell them as the holograms that they are, both figures are molded in translucent plastic, with a big emphasis on purple hues, which honestly is a pretty fun and unique look.  They come with JLA logo stands, both in a dark purple, as well as their own backer cards.  Batman gets #16 and Flash gets #17, neither of which features these two, either on the cover or in their contents.  Also, #16 has Huntress, so, like, maybe that one should have gone to her?  I don’t know, I’m just spit-balling here.

THE ME HALF OF THE EQUATION

I didn’t get this set when it was new.  I had gotten the Total Justice Green Lantern as a Christmas gift from my aunt, and my cousin Rusty had traded me the Huntress for something else, and I didn’t really care for Superman Blue at the time, nor did I have any attachment to the Hologram JLA.  Over the years, I’ve grown to have more appreciation for this line overall, and I really wanted those Holo guys above all, but I haven’t seen the sets in person since.  But, a couple of weeks ago, Cosmic Comix got this one and the second one in, and I was feeling particularly nostalgic.

#3458: Iron Man – Plasma Cannon

IRON MAN — PLASMA CANNON

MARVEL LEGENDS (HASBRO)

Tony Stark’s Modular Iron Man Armor gives the Armored Avenger access to an evolving range of advanced weaponry, from his repulsors and uni-beam to the devastating plasma cannon!”

Remember, like, two years ago, when I was talking about Iron Man’s Modular Armor?  Cool, well, I’m gonna talk about it some more.  As I touched on previously, the armor was somewhat short-lived in the comics, but it gained a greater cultural impact from outside media.  Since Iron Man: The Animated Series was in development at the time of Modular being introduced into the comics, as was Capcom’s Marvel Super Heroes.  Thanks to the cartoon getting a toyline and Marvel Super Heroes having its Iron Man model transferred over to Marvel vs Capcom 2, the design wound outlasting its comics counterpart by a good five years in the public eye, giving it quite a hold.  While the Legends release from back in 2021 gave us a decent, if specifically comics-based take on the armor, we got a follow-up at the beginning of the year, which really honed in on those animation and video game aesthetics.  I’m taking a look at that one today!

THE FIGURE ITSELF

Iron Man is a deluxe-sized Marvel Legends offering, originally released at the beginning of the year.  He was initially a Pulse-exclusive, shown of during and going up for order shortly after last year’s Pulse Con. However, he got moved over to a wider Fan Channel release over the summer. Iron Man is technically a part of the Retro-carded sub-set, though he takes it a step further, and does the retro card for the main figure, and then a 10-inch line-inspired box for his extra accessories. The figure stands 6 1/2 inches tall and he has 33 points of articulation. This figure’s sculpt is largely shared with the prior Modular armor release, which makes sense, it being the same armor and all. He gets a new head, as well as a modified upper torso. The head is patterned on the adjusted model from the first season of the cartoon, where they gave the design back the classic armor’s faceplate.  It seems just a touch on the large side, but not terribly so, and the detailing is really well handled.  The upper torso gets one change, which is easily missed; the unibeam is depressed into the chest now, rather than totally raised, allowing it to interact with one of the included effect pieces.  Beyond those changes, he’s pretty much just the same as the prior Modular (and, by extension, the MVC2-style War Machine from earlier this year), which was a pretty great mold in the first place.  The biggest change-up to the figure is the coloring.  The prior release went for metallic red and gold, which Hasbro’s done a few times for the comic-style armors.  It’s okay, but I frequently find it makes the colors too muddied.  This release, in keeping with the cell-animation of the cartoon and the 2D sprites of Marvel Super Heroes and MVC2, is done in flat red and yellow.  Boy, do those colors look so very nice on this mold.  The finish is also very glossy, which I enjoy a lot.  In terms of accessories, Iron Man gets quite a load out.  He’s got three sets of hands (the fists and blasting hands from the prior release, as well as an all-new set of gripping hands), the original comic-style helmeted head (allowing for either Animated Season 2, or Capcom looks), an unmasked head with the truly unmistakable mullet of ’90s Tony, an effect for his hand, an effect for the unibeam, the Proton Cannon from the Capcom games, and an effect and a display stand for that as well.  Now, if you want to get picky, he lacks an unmasked head that matches the Season 1 armor, since that was pre-mullet, but I’ve got plenty of non-mulleted Tony heads laying around, so I’ll give them a pass.

THE ME HALF OF THE EQUATION

I ended my review of the standard Modular Iron Man with “I’d maybe have liked some extra accessories, and I’d also love to see a version with flat colors,” not expecting Hasbro to do exactly that.  I was also not in a spot of chasing down exclusive variants to figures I already owned when this one was released, so I opted to hold out on him as a Pulse exclusive.  When he stopped being a Pulse exclusive, however, all bets were off.  The changes to the core figure aren’t a ton, but they take a figure I already liked a lot, and make him even better.  The extra accessories really just send him over the moon.  I’ve got nothing much else to say beyond wow is this figure awesome.  Really, really awesome.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3451: Wild Thing

WILD THING

MARVEL COMICS 2 1ST APPEARANCE (TOY BIZ)

“The young woman known as Rina Logan is the daughter of the mutant Wolverine and the ninja, Elektra.  Trained by her parents from childhood to take their place as a superpowered hero, she uses her inherited mutant healing factor and enhanced senses along with her incredible martial arts skill to fight for what’s right as the Super Hero code-named, Wild Thing.  Unlike her dad, Rina slices through her opponents with claws made up of psychic energy instead of Adamantium and prefers to fight alone instead of as a member of a team.”

Ah, yes, Wolverine and Elektra.  The classic pairing.  There are no two more entwined than these two.  When you think of one, how can you not think of the other?.. Have I done the bit enough?  Can I stop now?  Cool.  So, as I was touching on last week, some of the legacy characters in MC 2 were pretty natural, and some were…less so.  Wild Thing seems to largely exist because Wolverine and Elektra were both popular in the ’90s, and they’re thematically similar enough to sort of work? Well, whatever the case, she got a toy.  Here it is.

THE FIGURE ITSELF

Wild Thing is the  final of the four figures in the PX-Exclusive MC2 1st Appearance line that Toy Biz released in 1999. She, like American Dream, hasn’t had any figures since this first one. Also, despite her parentage, she’s easily the most minor of the four characters in the line-up.  The figure stands just shy of 5 inches tall and she has 9 points of articulation.  Most of her articulation is honestly pretty pointless. The neck can’t move because of the hair. Shes got nothing at the elbows, and there’s the dreaded v-hips.  The shoulders are at least pretty useful, so there’s that.  Wild Thing is built on a modified version of the Death Bird body. It’s decent enough, if perhaps a little stiff.  She gets a surprising number of elements specific to her design, as well as an all-new head sculpt.  It’s an alright offering, but you gotta love the sheer absurdity of the Wolverine mask with the Wolverine hair and then a pony tail on top of that.  In general, it’s a decent enough sculpt, on par with most of the others of the era, but of the four in this line, she definitely feels like the weakest.  She does get a little bit of a mixed media thing, with a proper cloth sash, rather than a sculpted one.  Wild Thing doesn’t have a particularly thrilling or pleasant color scheme, but that’s hardly the fault of the figure.  The paint application’s a little fuzzy on the edges, but overall, things look alright.  I do really like the clear pink plastic used for the psychic claws.  Wild Thing was packed with the break-apart doors previously included with Battle-Ravaged Wolverine, which are really always a fun piece to see crop up.

THE ME HALF OF THE EQUATION

I’ve got no attachment to Wild Thing.  I know her exclusively because of this figure.  If I weren’t aiming to get the whole Toy Biz run, I’d definitely pass her up.  In fact, I really only bought her at all because the antique store where I found Stinger *also* had her, and if I was already buying one, I might as well buy the other.  She’s honestly better than I’d expected.  Still my least favorite of the four, but I’m glad she came along for the ride.

#3441: American Dream

AMERICAN DREAM

MARVEL COMICS 2 1ST APPEARANCES (TOY BIZ)

When Captain America disappeared, Shannon Carter took over the battle to uphold his fight for truth and justice. Calling herself “American Dream”, she uses her fighting skills, acrobatic abilities and keen strategic mind to help defend the world from the forces of evil as a member of A-Next, the next generation of Avengers. American Dream originally threw miniature discs to knock out her opponents, but now proudly uses the indestructible shield passed down to her by her inspiration, Captain America.

After the success of Spider-Girl led to the launch of the whole Marvel Comics 2 line, they were in need of some characters to fill things in.  What resulted was a mix of old and new, with a definite theme of lineage and legacy in play.  The Avengers’ legacy was carried forward by “A-Next,” which included amongst its members Shannon Carter, niece to Captain America’s old flame Sharon (who was herself the younger sister niece grand-niece to Cap’s old flame Peggy…), who took up the name “American Dream,” and served as the team’s analogue to Cap.

THE FIGURE ITSELF

American Dream is another figure from the four figure Marvel Comics 2 First Appearances line, released in 1999 as a Previews-exclusive.  She’s one of the two characters in the set who hasn’t gotten any sort of update.  Perhaps one day we might see a Legend, but today is not that day.  The figure stands about 5 inches tall and she has 12 points of articulation.  American Dream uses the Vindicator body as her starting point.  It’s honestly not a terrible piece of work; proportions are still a little skewed, but that was the norm for this era.  She got a new head and forearms, as well as tweaked shins and feet, which give her the proper change-ups for her design.  Due to the nature of her hair sculpt, her neck articulation is pretty limited, but beyond that, things all mesh together pretty well.  The arms and legs add the small little discs, which served as her main offensive attack in her earlier appearances, which is definitely cool.  The paint work on the figure is appropriately bright and eye-catching, as you would expect a Cap-inspired patriotic scheme to be.  There’s some sloppiness, especially on the red and white striped section in the middle.  There’s some pretty impressive air brushed accenting on the costume, which actually really gives the sculpt a great deal of pop, and is decently consistent from piece to piece.  American Dream is packed with Cap’s shield, which she eventually added to her arsenal alongside the discs, as well as a trading card.

THE ME HALF OF THE EQUATION

As I noted in my Spider-Girl review, I didn’t get any of this set as a kid.  Once I got back into my Toy Biz collecting, this one was the first of them I snagged, partly due to my love of all things Cap, and largely because she was just one of the first two I found in-person.  I don’t know that she’s quite as good as Spider-Girl, but she’s still pretty solid, and certainly a lot of fun.

#3365: Cyclops

CYCLOPS

X-MEN (TOY BIZ)

Studying the genetic structure of Scott Summers’ family for many years, Mister Sinister took special care when mutating Cyclops into the one-eyed mutant monster Cyclaw! A bizarre genetic creation, Cyclaw is a one-eyed beast with optic blasts that disintegrate whatever they hit! Completely under the control of Mister Sinister, Cyclaw is Sinister’s chief weapon against the remaining X-Men!”

At the end of the ’90s X-Men toyline from Toy Biz, they got much more experimental with themes.  1997 seemed to hit peak levels of weirdness for that experimentalness, including turning a bunch of the team into monsters.  You know, as you do.  Amongst the X-Men getting all monster-ized was Cyclops.  Big surprise, I have a Cyclops figure to review.  I know.  Crazy.  Anyway, let’s look at the figure.

THE FIGURE ITSELF

Cyclops is part of the “Monster Armor” series of Toy Biz’s X-Men line, which was the line’s 20th assortment.  He was the line’s sixth version of Cyclops.  The standard portion of the figure is sporting Scott’s Jim Lee costume, which made its second appearance in the scale here, after Cyclops II.  The figure stands just over 5 inches tall and has 8 points of articulation.  This assortment’s articulation set-up marked a move towards slightly less posable, and slightly more detailed sculpts, as Toy Biz attempted to emulate some of the McFarlane style that had become so popular towards the end of the decade.  Scott made out alright, though he lost elbow and knee movement.  On the flip side, he got universal joints at the shoulders, and a swivel at the waist.  I’ve actually looked at most of this figure’s sculpt before; it was re-used the next year for the X-Men vs Street Fighter version of the character.  The unique piece between the two was the head sculpt.  This one is a far more intense sculpt, with his head back and his expression screaming.  It’s not exactly an all-purpose sort of sculpt, but I guess it’s unique.  It also fits that whole “I’m transforming into a monster” vibe that the whole set was going for.  The figure’s paint work was more on the basic side.  His colors were very bright; arguably too bright for his design, and that’s something the X-Men vs Street Fighter figure would adjust.  Cyclops, like the rest of the series, was packed with a selection of clip-on Monster armor, which turns him into “Cyclaw,” which is kind of a lackluster name.  There’s a mask, “gloves”, and “boots.”  My figure is missing the feet pieces these days, but beyond that, the remaining pieces are appropriately grotesque and horrifying.

THE ME HALF OF THE EQUATION

Cyclops was, unsurprisingly, the only one of this set that I got when they were new.  Look, I liked Cyclops, okay?  He got some play time as my standard Cyclops, before getting pretty quickly replaced by the Vs version.  Something about the head always seemed a little off to me, but I really liked the monster set-up, so that got a lot of use.  And, honestly, that was kind of the main point, right?

#3364: Rocket Launcher Robot

ROCKET LAUNCHER ROBOT

LOST IN SPACE (TRENDMASTERS)

I’ve talked exactly once before here on the site about the 1998 Lost in Space movie.  It’s got quite a reputation of being quite bad.  It’s a well-earned reputation, I’ll tell you that.  There’s a very short list of things about the movie that don’t totally suck.  Amongst them is the handling of the Robinson family’s companion the Robot. Voiced once more by his original series voice actor Dick Tufeld, the Robot got a radical redesign for the film, but one that was still pretty solid.  He also stuck pretty closely to his original characterization.  Unsurprisingly for any adaptation of Lost in Space, the Robot was also the most heavily merchandised member of the cast, forming the backbone of Trendmasters’ tie-in toyline for the movie.  He was available in all manner of styles and sizes, and I’m looking at one of the smaller ones today.

THE FIGURE ITSELF

The Rocket Launcher Robot was one of two smaller-scale Robots released in 1998 to go with the main 5-inch scale Lost in Space line of tie-in figures.  This was the more standard of the two Robots at this scale, meant to serve as the Robot in his basic configuration from the first half of the movie.  The figure stands about 5 3/4 inches tall and he has 9 points of articulation, as well as the same spring-loaded pop-up legs feature and rolling wheels seen on the Battle Ravaged version of this guy.  He’s also got a grabbing feature for the pincers on his hands, and his head extends outward on his “neck.”  The Robot’s sculpt is one of the best offerings Trendmasters had from its output for the movie.  It’s got a couple of parts in common with the Battle Ravaged release, though not as many as you might expect.  Obviously, the most of the upper half is unique, since the design is different, and all.  All of the arms are shared with the other release (though, the other figure only used one of the larger ones), as are the legs and outer treads.  The inner portion of the treads is different, so as to allow for rocket storage.  Everything makes for a solid recreation of the Robot’s updated design from the movie.  Some of the technical details are a little bit on the soft side, but it’s not out of line given the era, the price point, and the general style.  Since the figure gets “Rocket Launcher” as his descriptor, he understandably works in the shoulder launcher he has in the movie.  It’s a more complex mechanism in the movie, actually folding out and all.  While the larger Robot from Trendmasters did it more like the movie, this one goes more rudimentary.  The launcher is held to the back with a single peg.  You pull it out and re-orient it and boom: rocket launcher.  The paint work on this figure is generally pretty solid.  He’s more basic in his color work, but that’s more appropriate for this particular design.  He still gets all of the proper details he needs to.  Some of the application is a little sloppy around the edges, but it’s overall pretty good.  The Robot is packed with two rockets for his rocket launcher, which he can store in his treads.  He also got a sound feature.  When the button on his base is pressed, he alternates between “Weapons systems armed!” and a blasting sound effect.

THE ME HALF OF THE EQUATION

I’m quite nostalgic for this movie, regardless of its quality.  I saw it in the theatre when I was 6, and I had a bunch of the toys.  This was the one main Robot release from this movie that I never had as a kid, and one I’ve been low-key keeping an eye out for in recent years.  Cosmic Comix got a run of Trendmasters Lost in Space figures in a little while back, and this guy was there for $5, and at that price, he was an easy grab.  He’s a fun figure.  Nothing fancy.  Just fun.

#3360: Captain America

CAPTAIN AMERICA VS MORRIGAN

MARVEL VS CAPCOM (TOY BIZ)

When Steve Rogers volunteered to serve his country by undergoing the experimental super-soldier augmentation process, Captain America was born. Captain America is the defender of truth and justice, and is the living embodiment of freedom. He has sworn an oath to protect the weak and shepherd the innocent. Armed only with an unbreakable shield, Captain America guards the freedoms held most dear.”

Remember when you had go out to a place to play a video game?  Pepperidge Farm remembers.  Okay, it’s a little more than that, right?  In the ’90s, fighting games were a big craze in the arcade world, and comics, specifically Marvel comics, were big in other parts of the world, and some genius had the idea to smash those two things together.  First, we got X-Men vs Steet Fighter in 1996, followed but Marvel Super Heroes vs Street Fighter in 1997, and then Marvel vs Capcom: Clash of Super Heroes in 1998.  With the games themselves a success, Toy Biz licensed the Capcom half of the characters, for the purpose of doing some two-packs interacting with their Marvel line.  Like the actual games, they started with X-Men, but they eventually expanded to the rest of the Marvel and Capcom universes for a short-lived line in 1999.  And all of this is a very long lead in for me saying “hey, look at the Captain America figure I’ve got.”  Oh, and I guess there’s another figure as well.

THE FIGURES THEMSELVES

Captain America and Morrigan are one of the four two-packs that made up Toy Biz’s one-series Marvel vs Capcom: Clash of the Super Heroes line, which fell under their larger Video Game Super Stars branding.  They hit retail in 1999.

There was a surprisingly small number of standard Cap figures in the ’90s, and this one was on that rather short list.  The figure stands about 5 3/4 inches tall and he has 14 points of articulation.  He was on the larger side for Cap, at least in terms of height, though was not quite as crazy on the width as some of the other Toy Biz Caps.  His articulation scheme is amongst the best that this era had to offer, which was certainly a plus.  His sculpt was all-new at the time, though it was quickly re-used for the Silver Age line’s take on Cap, and the head got a subsequent re-use for the Greatest Moments Bullseye, all in the same year.*  It’s honestly a pretty respectable offering.  The head sculpt goes for a slightly more anime-styled look, which fits with the overall style of the game he’s meant to be based on.  It still captures his usual features, and keeps him from looking too angry or intense, like some other Caps ended up being.  The body sculpt is nicely balanced in its proportions, being bulked up, but not ridiculously so.  He’s still a little wonky in some spots, but for this era of the line, it was actually quite tame.  Cap’s paint work is generally pretty nicely handled; the base colors a touch more muted than usual, but not incredibly so.  There’s a little bit of accenting on the blue and white sections of the costume, which generally works pretty well.  The eyes get quite a bit of detailing, adding a lot of depth and life to his overall look.  Cap was packed with his usual shield; it was a unique piece, and, like oh so many Cap shields, the clasp on the back is quite prone to breaking.

Fulfilling the proper video game portion of the set, coming straight outta Darkstalkers, it’s Morrigan.  Look at her, over here, all Morrigan-y.  Oh yeah.  Morrigan.  ….Okay, I’m gonna be honest with you all here: I don’t really know much about Morrigan.  Or anybody from Darkstalkers for that matter.  I mostly know them as space fillers when Capcom needs more characters for a cross-over roster, which is probably really reductive, but it’s my site, and that’s where we are.  The figure stands 5 inches tall and she has 11 points of articulation.  Despite having a lot of articulation, the actual range of motion on most of the joints is pretty restricted.  The head can’t really turn because of the hair and wings, the shoulders don’t really go any further down, and there’s always the dreaded v-hips.  It all makes her rather difficult to keep standing as well, which is really frustrating.  She got an all-new sculpt, which has a fair bit of pre-posing, but does honestly look pretty spot-on for the character’s usual look.  Morrigan’s paint work is all pretty basic, but it matches well with her character again.  Everything is pretty clean in application as well, so that’s nice as well.  Morrigan is packed with a small bat creature thing, which clips onto her wrist.

THE ME HALF OF THE EQUATION

In 1999, I had some sort of half-day at school, and my father had a dentist’s appointment that he was unable to get out of, the location of which meant there would be no time for me to go home and actually get anything that I could entertain myself with.  There was, however, a Toys R Us rather close to the dentist’s office, so my Dad took me in to pick out something to entertain me.  This Cap (and the Morrigan that was packed with him, I guess) was what I picked.  I was always in search of the best possible Cap for my collection, and this guy looked right up that alley.  He’s honestly my favorite of the Caps in this scale, and remained my go-to Cap pretty much from the time I got him onward.  Also, there’s Morrigan.  She’s there too.

*This mold was also the one shown on all of the packaging images for the Avengers: United They Stand line’s take on Cap, though it was replaced with an entirely different mold before they actually arrived at retail.

#3359: Captain Christopher Pike

CAPTAIN CHRISTOPHER PIKE

STAR TREK (PLAYMATES)

“After a disastrous mission on Rigel VII, Captain Christopher Pike diverted the U.S.S. Enterprise to Talos IV after receiving a distress call from survivors of S.S. Columbia.  On the Talosian surface, the landing party found a group of aging scientists and a young woman named Vina.  But it was all an illusion.

Vina led Pike into a trap set by the Talosians living underground.  Imprisoned in a menagerie, they were to begin repopulation of the surface.  Pike learned to fight the Talosians’ mental power, filling his mind with primitive thoughts they could not block.

After discovering that the humans would rather die than be held captive, the Talosians released Pike and his ship.  Vina, the only true survivor of the Columbia, remained with the Talosians.  The captain recommended to Starfleet that Talos IV be placed off limits.”

Star Trek reviews are certainly a rarity around here.  It’s not that I don’t like the franchise, but I don’t know that I enjoy it as much as a lot of other people.  What I do like from the franchise tends to be rather TOS-centric.  My favorite ship’s captain from the franchise, Captain Christopher Pike, comes from that era, although with some technicalities, I suppose, since he’s not a main captain by the point of the actual show, instead serving as the main character of “The Cage,” the show’s first pilot.  When the network didn’t pick up the show based on that pilot, lead actor Jeffery Hunter backed out, and Pike was replaced as captain of the Enterprise by William Shatner’s Kirk for the series proper.  Much of the footage from “The Cage” was then worked into the series proper as the extended flashback that makes up the bulk of “The Menagerie,” so there’s at least *some* Pike.  That’s better than none.  It also makes him a good pick for merch!  Yeah, the merch!  Let’s look at some of that.

THE FIGURE ITSELF

Captain Christopher Pike was released in 1996 under Playmates’ combined Star Trek line, which gave a mix of all of the shows up to that point.  He was part of the fifth series of that set-up, and was released, alongside a Spock variant, Vena, and the Talosian Keeper, to celebrate the 30th anniversary of “The Cage.”  The figure stands about 4 1/2 inches tall and he has 12 points of articulation.  Pike has the line’s standard articulation set-up.  Not exactly the best scheme, and I never cared much for those silly v-hips, but it is what it is.  They were at least consistent by this point.  Pike’s structure is pretty similar to the rest of the standard TOS Starfleet officers.  That being said, he’s notably a little skinnier than the others, which I’m not sure is entirely accurate.  Of course, it’s not like any of the proportions were all that accurate on any of these figures, so it’s all kind of a toss up.  The likeness on these figures were rarely spot-on, and Pike’s not an exception.  Playmates did three Pike figures with Hunter’s likeness; this one’s the weakest of those three, but it was, at least, still not a terrible offering.  He’s got at least a hint of who he’s supposed to be.  The head does seem a tad large relative to the rest of the body, but that was common with these figures.  The body sculpt is rather on the basic side; there’s a little bit of detailing on his collar, but he’s otherwise without any real details of note, making him a softer sculpt than even the rest of the line.  Pike’s paint work is likewise basic.  The eyes are the best work, and the lips aren’t bad either.  The hair on mine has seen better days, but that’s not so much Playmates’ fault.  Other than that, he’s very basic and very shiny.  Pike was packed with his “Starfleet Hand Laser”, communicator, shield, and spear, all molded in the same sort of indigo shade, as well as a display stand.  Of all the parts, mine only has the stand these days.

THE ME HALF OF THE EQUATION

This figure started out as my dad’s.  He got it new, back when I was a kid.  I was always fascinated by “The Menagerie” and Pike in particular, so I would borrow this guy all the time, and he wound up taking a bit of a beating.  That scuff on the hair happened pretty early on, and it was around that time that my dad realized he wasn’t going to shake me off of this one, so he bought himself a replacement and let me keep this one.  Of my meager Trek collection, he was always a favorite of mine.  He’s dated and goofy, but I dig it.

#3355: Cyclops

CYCLOPS

X-MEN: SECRET WEAPON FORCE (TOY BIZ)

In an alternate universe very different from the one the X-Men come from, Cyclops acts on his own. Friend or foe, do not get in the way of Cyclops’ powerful optic blasts. With but the blink of an eye, Cyclops can punch a hole through the thickest walls or blast an opponent from the sky. Cyclops’ War Tank Battle Blaster is always at his side ready to unleash its secret weapon on any unsuspecting foes. Cyclops seems to be united against the evil mutant Apocalypse, but has yet to join forces with Wolverine and Jean Grey. Only time will tell if the three heroic X-Men will reunite for one final, ultimate battle.”

By the late ’90s, Toy Biz’s long-running 5-inch Marvel imprint had moved away from purely comics and cartoon adaptations, with their main lines based on Spider-Man and X-Men both getting a more toyetic flair.  In 1998, the X-Men line got the subtitle “Secret Weapon Force,” which meant plenty of wacky variants for the main characters.  The first assortment under this banner placed Wolverine, Cyclops, and Jean Grey in a *very* loosely AoA-inspired setting, with Cyclops in particular taking the “loosely” part of that to heart.  But hey, cool Cyclops is cool Cyclops.

THE FIGURE ITSELF

Cyclops was released in the “Battle Blaster” series of Toy Biz’s X-Men: Secret Weapon Force line.  Where Jean was a straight-forward AoA Jean (with the slight irony of the package backstory saying she was actually the main universe Jean transported), the other three figures in the set differed a bit in their own ways.  Cyclops was perhaps the most different, since his design had little to nothing in common with the AoA look for the character, instead being more closely linked to the standard Cyclops look.  That being said, this figure sports a design that has no direct comics or cartoon source; he’s instead a toy unique look.  It’s honestly not a bad one, and it’s a little surprising that it never got worked in anywhere over the years.  The figure stands a little over 5 inches tall and he has 9 points of articulation.  The entire Battle Blaster assortment was largely based around what Toy Biz could do with minimal new parts.  For Cyclops’ part, it means he’s almost entirely a re-use of the 2099 line’s Meanstreak figure.  The only difference between the two is the presence of a new visor, sculpted over Meanstreak’s face.  It’s a change that works surprisingly well.  It helps that the Meanstreak sculpt is honestly a pretty good one, meaning that he’s just a very playable figure.  The character specific elements are really kept to a minimum, with only the boots and gauntlets feeling very unique; even then, they read more generically ’90s X-Men anyway, so they still work fine for Scott.  His paint scheme goes for a rather different look for Scott.  There’s notably no blue, which is interesting, but also keeps him further from the Meanstreak origins of the mold, so it makes a degree of sense.  My figure’s paint has taken a beating over the years, as you can see, but he still looks pretty good all things considered.  Cyclops, like the rest of the assortment, was packed with his “Secret Weapon Force” weapon, which is dubbed a “War Tank Battle Blaster.”  It’s big and goofy, and curiously not color coordinated with the figure at all.

THE ME HALF OF THE EQUATION

I was a very big Cyclops fan as a kid, and jumped at any chance for a new version of him in toy form, so I made a point of getting this figure early after his release, during a trip to the nearest KB Toys with my Grandmother.  I remember being very excited for him, and he spent a good while as my default version of Scott, even with the non-standard costume.  He’s a fun figure.  Just a good, fun figure.  And still one of my favorite Cyclopses, honestly.

#3352: Ruber

RUBER

QUEST FOR CAMELOT (HASBRO)

A fallen knight who had been kicked out of Camelot, Ruber believes his destiny is to become the King of England at any cost. Vicious and mean to the core, Ruber sends his Griffin to steal Excalibur, King Arthur’s enchanted sword. Ruber then uses Black Magic to create an unstoppable army of mutant weapons to invade Camelot and destroy the king.  Before Ruber can carry out his wicked plans, his Griffin loses Excalibur somewhere in the Forbidden Forest. It’s a race for Excalibur and the power to rule the kingdom of Camelot!

Warner Brothers’ failed attempt at getting in on the Disney animated feature market, 1998’s Quest For Camelot, may not have been a smash success, but it sure did put in the effort.  One of Disney’s biggest selling points for their fantasy genre films was how impressively charismatic and over the top their villains were, and Gary Oldman’s Ruber is certainly well-suited to that group.  He’s just so hammy and fun, and, thanks to Oldman being one of the few cast members to perform both the voice acting and the singing, he’s perhaps the one character in the movie who doesn’t feel like he’s in two different films depending on whether he’s singing or not.  As the film’s main antagonist (as well as its most memorable part), he found himself amongst the modest tie-in toy offerings, with an action figure I’m taking a look at today!

THE FIGURE ITSELF

Ruber was released in the six-figure assortment that made up the basic figure portion of Hasbro’s Quest For Camelot tie-in line.  Ruber is based on his fully armored appearance from after the film’s time skip, which is his primary look, so that makes a lot of sense.  The figure stands about 6 1/2 inches tall and he has 6 points of articulation.  He lacks the neck joint that Garrett and Arthur both had, and also gets no extra joints at the waist or wrist like they did, making him a rather stiff figure.  It’s more a design thing, though, so it’s not awful.  The sculpt is more faithful to the source material than the other two, keeping his more cartoony proportions and exaggerated features.  That said, he still gets a lot more added texturing, keeping him consistent with the rest of the line’s stylings.  I continue to be impressed by how much detailing Hasbro put into the sculpts, given how streamlined the movie’s animation models were.  Ruber’s paint work is rather basic, as is expected.  All the standard colors are there, but there’s not really much accenting.  They did at least do the shadowing on his eyes, which keeps him truer to his movie look, and the rest of the application is pretty cleanly handled.  Ruber got perhaps the most film accurate selection of extras for his figure, with his helmet, shield, and “Armor Crushing Battle Mace.”  In a perfect world, I’d love to get his cloak, or maybe an alternate right arm with Excalibur affixed to it, but that wasn’t really how things went at the time.  What we got is pretty awesome.

THE ME HALF OF THE EQUATION

I got Arthur and Garrett both before the movie, but Ruber I got after seeing it in theaters.  I wasn’t a big villains kid growing up, but I really dug Ruber.  His look was just very imposing, and this figure wound up being my go-to villain for a *lot* of my other heroes.  He’s another rather solidly done figure from a surprisingly good, and unfortunately overlooked toyline.  He’s the last of the three I got as a kid, and I kinda want to actually finish out the set at some point.