#3383: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS PRIME: ROBOTS IN DISGUISE (HASBRO)

“If there is any Autobot the Decepticons fear as much as Optimus Prime it is Ultra Magnus. His battle hammer has crushed chassis from one side of the galaxy to the other. No battlefield on which his armored feet have stepped has ever been yielded to the Decepticons.”

Back when Hasbro was having a go at running their own television channel, and they needed a bit more material to fill out the schedule, they launched a few new incarnations of their in-house brands.  Transformers Prime was part of this launch, and was certainly a more successful launch than its G.I. Joe equivalent, Renegades.  It also spawned a rather expansive tie-in toyline.  And, as you can probably gather from my usual Transformers habits, I’m most interested in the Ultra Magnuses.  I’m looking at one of those today.

THE FIGURE ITSELF

Ultra Magnus was released in the fourth Voyager Class assortment of Hasbro’s Prime: Robots in Disguise line, referred to internally as “Powerizers” to better distinguish them from everything else to use “Robots in Disguise” in its title.  Takara also released him under their Arms Micron banner, which features some differences I’ll touch on later down.  In his robot mode, the figure stands just shy of 7 inches tall and he has 18 workable points of articulation.  In contrast to many Magnuses, including most under the Prime heading, this figure sported a sculpt wholly unique to him, and shared no parts with any of the Optimus figures from the line.  As he predated Magnus’s appearance in Season 3 of the show (where he largely re-used Optimus’s Season 1 design model), this figure has a distinctly different design, which, apart from the head (which was transplanted onto the aforementioned Season 1 Optimus), was never actually used in the show.  It’s honestly a pretty good design it its own right, and it translates nicely into toy form.  He keeps with the show’s lean and mean aesthetic, while still holding onto Magnus’s usual boxier build.  His color scheme is far heavier on blue than the final show design, and the Hasbro release makes use of a nice, deep, metallic blue plastic, which I really dig.  The Micron release has a flatter, brighter blue, which is also pretty fun, though it ends up losing a lot of the smaller details present on the Hasbro version.  Of the two, the Hasbro one’s definitely a little stronger.  The Hasbro release is packed with a large hammer, which can turn into a rifle, as well as a single rocket; he should really have two for that classic shoulder set-up, but I suppose you could track down an extra if you’re so inclined.  The Micron release drops those in favor of his “partner,” a small bot that turns into a different version of the hammer.  He’s a pretty fun little guy, and I like the final hammer a bit better on the Micron version.  Magnus’s alt-mode for this release is again unique.  Rather than sharing Optimus’s mode, this one is more of a tow-truck vibe, which is different, but fun.  The transformation is involved, but not too difficult, and the whole thing is honestly pretty satisfying to mess around with.

THE ME HALF OF THE EQUATION

I got the Prime Magnus figures effectively in reverse order, which is a bit of an interesting way of looking at them, since it means they get more unique as you go, rather than becoming more prone to re-use.  I added the Hasbro version of this guy to my collection a little while back, when he came into All Time as part of a trade-in a few years ago.  I got the Takara one quite recently, comparatively, courtesy of a different trade-in.  They both have their strengths, and it’s one of the few cases where I really feel there’s a benefit to both.  In general, I really like the different take on the character that this era granted.  It’s fun to see how the development process works out some times.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3382: Jessica Drew

JESSICA DREW

MARVEL LEGENDS (HASBRO)

“Jessica Drew is a modern Spider-Woman who fights crime with an arachnid’s ease.”

Spider-Woman is a title that’s been passed around a lot in the Marvel universe, largely as an effort to avoid imitators of their most popular property, much like the Captain Marvel identity.  The title officially made its main universe debut with Jessica Drew in 1977, crafting a character with surprisingly little to tie her to Peter Parker.  What’s interesting, however, is that Jessica isn’t the first Spider-Woman in Marvel comics history.  Two years before her debut, Valerie the Librarian used a spare Spidey costume to briefly fight crime as Spider-Woman in the pages of Spidey Super Stories, Marvel’s tie-in with PBS’s The Electric Company.  Valerie is notable as not only the first instance of a Spider-Woman, but also Marvel’s first costumed African American heroine.  That’s pretty cool.  For Across the Spider-Verse, the more widely known Jessica Drew has been somewhat amalgamated with Valerie, which is honestly a pretty fun little throw-back.

THE FIGURE ITSELF

Jessica Drew is the second to last figure in the Across the Spider-Verse tie-in series of Marvel Legends.  Jessica is sporting one of the most drastically different designs of any of the characters, making this figure almost entirely new territory.  She’s definitely using elements of Valerie’s look, in conjunction with her slightly more “real-world” costume design from her post-“Spider-Verse” solo book (including having her be pregnant), and then just a handful of just genuinely new costume elements.  The figure stands just shy of 7 inches tall and she has 28 points of articulation.  Jessica joins 2099 as one of the most restricted figures here in terms of posing.  Again, it’s nothing terrible, and at least in her case it’s less about poor implementation of articulation and more about her movie design being a bit more limiting.  Since she’s pregnant in the film, there’s less you can do with the waist, hips, and mid-torso.  And, given the size of the hair, the neck joint is also pretty limited.  There’s *some* posing to be had, but not a ton.  She’s also not incredibly stable on her feet, due to the weight distribution of the sculpt, so what posing you can do is further limited.  The sculpt here is an all-new one, which looks to do a respectable job of capturing the animation design.  The only real issue is with the glasses, which are just plainly the wrong shape for the movie. Otherwise, there’s a nice mix of textures, with quite a bit of detailing going into the hair sculpt, contrasting well with the smoother nature of the costume, especially the sharper lines of the jacket.  One thing I’m not super crazy about is how the hair hangs off the back of the head; there’s a notable section of the base of the head that’s just exposed, which doesn’t quite seem right.  Jessica’s color work is, as per usual at this point, pretty basic.  There’s a lot of molded plastic, with enough paint to sell the needed design elements.  The paint’s all generally pretty clean in application, and she’s using the face printing for the eyes, which works pretty well.  Jessica continues the trend of the figures in this set being light on the accessories, with just two sets of hands in fists and relaxed.  At the very least a few extra poses might have been nice.

THE ME HALF OF THE EQUATION

This was definitely one of those figures that I was less sure about when the line-up got leaked.  It’s not that I don’t like the idea behind the character, but I just wasn’t quite as sold on the design, and I didn’t feel it was going to make for the most thrilling toy.  That said, I was buying the rest of them, and I didn’t want to only skip the one.  Ultimately, she’s the weakest of the set.  She’s not bad, but that design just doesn’t work as well in three dimensions, and it certainly doesn’t lend itself to a super-posable figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3379: Spider-Man 2099

SPIDER-MAN 2099

MARVEL LEGENDS (HASBRO)

“Trying to create a new superhero, Miguel O’Hara accidentally turned himself into the best Spider-Man in the multi-verse.”

Into the Spider-Verse ends with a teaser sequence that introduces Spider-Man 2099, as well as the concept of him pioneering safer cross-dimensional travel.  Across the Spider-Verse builds on that set-up, and installs Miguel as a main character for the film’s story.  Also, he’s Oscar Isaac.  So, that’s pretty cool.  And he’s 2099, which is also pretty cool by default.  We didn’t actually see 2099 in his regular form in Into, so we had to wait until the new movie for toy treatment.  But here we are now, and we’ve got his figure.  Dope.

THE FIGURE ITSELF

Spider-Man 2099 is the fifth figure in the Across the Spider-Verse tie-in series of Marvel Legends.  Much like the Spot, 2099 is a design that’s largely unchanged from his comics counterpart, really just relying more on stylization to change things up.  Given how strong and distinctive 2099’s look, this is hardly a surprise.  The figure stands about 6 3/4 inches tall and he has 30 points of articulation.  2099’s articulation is one of this assortment’s most restricted, which is admittedly odd, since it doesn’t really feel like there’s any clear reason for that.  He just winds up with a slightly more rudimentary articulation layout.  It’s not *bad*, mind you, just a little bit clunky, and therefore a little surprising to see.  He does at least still get a ball-jointed neck, as well as the pinless construction on the arms and legs.  2099 is sporting an all-new sculpt by sculptor Arlen Pelletier, and aside from issues with the articulation breaking it up a bit too much during posing, I really quite like it.  He’s notably bulkier and taller than the other Spiders, which I definitely dig, and which is also in line with his animation model.  The detailing is all nice and sharp, and it’s nice to see Miguel get full sculpted elements for his costume, after being relegated to largely just paint on his last few Legends.  2099’s paint work is overall pretty on the basic side.  He’s blue with red accents, and a lot of that’s molded.  The colors are rather bright, and they’re flat, straying away from his usual metallics.  It makes sense, of course, given the desire to stick with the animation look, which isn’t as shiny looking as the comics.  I feel like there should be some sort of darker accenting on the blue sections, and the sculpted textures on the red get a little lost with nothing to make them pop, but as far as the basics go, he’s alright.  Miguel is packed with two sets of hands, in fists and open gesture.  It’s too bad we didn’t also get an unmasked head like with the others, but it’s possible that model wasn’t finalized in time.  Still, he feels a tad light.

THE ME HALF OF THE EQUATION

2099’s got a pretty sick visual, and getting Oscar Isaac to voice him in the teaser at the end of Into definitely had me hyped for this guy in the sequel.  I was rather looking forward to this figure.  Ultimately, he’s the tiniest bit of a let-down.  He’s not bad.  I can’t stress that enough.  He’s just kind of fine.  And in this assortment, that puts him a bit behind the rest of the pack.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3377: Peter B. Parker

PETER B. PARKER

MARVEL LEGENDS (HASBRO)

“Peter B. Parker must decide between protecting his old pal Miles and siding with his more experienced comrades.”

While Peter Parker was the main character of the comics version of “Spider-Verse,” for the Spider-Verse movies, the focus has been shifted to Miles Morales, with Peter, specifically the alternate universe Peter B. Parker, serving as a mentor to Miles.  It’s a change-up, but a decidedly fun one.  And there’s all sorts of goofy slacker Peter in costume looks that we got out of it.  So, let’s have a look at another Peter B. Parker!

THE FIGURE ITSELF

Peter B. Parker is the fourth figure in the Across the Spider-Verse tie-in line-up of Marvel Legends.  Technically, he’s not actually an Across figure, and is in fact the line-up’s one Into the Spider-Verse figure, making him the first true repeat.  He does at least get a slightly changed-up look, though.  While the last figure was based on Peter B’s fully civilian look, this one takes the next step in his costume evolution, with his into action look…well, at least the one before he gets his full costume back.  Yay sweat pants!  The figure stands just shy of 6 1/2 inches tall and he has 32 points of articulation.  Last time around, Peter was the most limited of the Spider-Verse figures in terms of articulation, but this one ends up fairing just a little bit better, largely due to the lack of bulky over coat, but also thanks to some of thinner limb parts, most notably the ankles and the neck, being less wobbly when posing.  Peter marks the sets one tiny little bit of re-use; the sweat pants are the same ones used on the prior figure, which does make a degree of sense.  Everything else is all-new, and it’s generally pretty good.  It’s certainly very on-brand for the film’s styling, though if I have one complaint it’s that his lower torso is definitely too fit and defined.  Those are Peter A’s abs, not Peter B’s.  It’s interesting, because that’s an area where re-using the torso from the prior figure would have solved the issue, and yet they opted not to.  One almost has to wonder if there was a plan to do a full Peter A figure, but they opted for the budget friendlier sweat pants version of Peter B.  Or perhaps there was some sort of a mix-up on the models being used.  Whatever the case, it’s not the end of the world.  Peter’s paint work is quite on the basic side, but that’s not a terrible thing, and he’s at least pretty eye-catching, and what’s there is clean.  Peter is quite on the light side for accessories, getting two sets of hands, one in fists and one in thwipping pose.  They look to be re-used from the last one.  Since we’re getting re-use anyway, getting one or both of those alternate heads might have also been nice, if there wasn’t any chance of any new parts.

THE ME HALF OF THE EQUATION

I wasn’t sure I was going to like this guy.  He honestly perplexed me a bit, since it’s odd to get another Into Peter B. before getting his new look from Across, but perhaps there’s a good reason for holding off on that one.  I was also a bit surprised that we still didn’t get Peter’s full costume.  That being said, I think I’m honestly happier with him this way.  We’ve gotten plenty of basic Spider-Men over the years, and a Spider-Verse one is kind of inevitable, so doing this one first is at least a slightly more unique look, and he’s also just a rather fun figure at that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3375: Elongated Man

ELONGATED MAN

JUSTICE LEAGUE UNLIMITED (MATTEL)

While I’ve up to this point only really mentioned him in passing here on the site, Ralph Dibney, aka the Elongated Man, is one of my favorite comic book characters, and certainly my favorite DC character. Though he’s been rattling around the DC universe since 1960, he spent his first 44 years strangely absent from other mediums, always playing second fiddle to Plastic Man. His lick finally changed in 2004, with first a DC Direct figure, and then a figure to correspond with his first animated appearance in Justice League Unlimited. I’m taking a look at the latter of those today.

THE FIGURE ITSELF

Elongated Man was released in the first assortment of Justice League Unlimited three-packs in 2004.  He was packed in a set which was supposedly based on “The Greatest Story Never Told.”  Given that the episode in question is honestly one of Elongated Man’s largest roles on the show, it made some degree of sense.  Of course, the fact that the set packed him with Batman and Hawkgirl (who, it should be noted, was not only not wearing her Thanagarian costume in JLU, but had also not yet returned after leaving in “Starcrossed”), and did *not* feature Booster Gold, who was, you know, the main character in the episode.  I mean, sure, I’m thrilled about the inclusion of Elongated Man and all, but still.  Elongated Man was also released single-careded, in both the orange and purple card styles, in 2006 and 2007.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  He’s built on the skinny male body (which was a tweaked Flash sculpt), which very definitely fits with the character’s depiction on the show.  He got a new head sculpt.  It’s an alright offering; not quite as spot-on as some of the others in the line, but certainly not bad.  The decision to go with the full grin doesn’t work out quite as well as they’d hoped, I feel; he didn’t really show his teeth much on the show, so it throws the likeness off just a little bit.  But, like I said, hardly a bad sculpt at all, and certainly one that made him unique from the other figures in the line.  The figure’s paint work followed the show’s lead, putting Ralph in his ’80s era purple and white costume.  It translates fairly well, and the application’s generally pretty clean.  It hasn’t held up the best on my copy, who has some chipping and wear, but that could just be a me thing.  The original three-pack release of Ralph had no accessories, but the two single releases added a weird grapple thing to clip onto his wrist.  It’s an odd piece.

THE ME HALF OF THE EQUATION

The three-pack that Ralph was included in was one of the trickier ones to acquire early in the line’s run, and I don’t recall seeing one at retail during the original run.  I also missed out on his single releases.  Instead, I got my Elongated Man figure loose, in fact as one of my earliest purchases from All Time Toys way back in the day.  I recall being quite excited to find him, especially since it meant I didn’t get saddled with extras of the other two figures in the pack.  He’s not a perfect figure, but he *is* an Elongated Man figure, so that gives him quite a leg up in my book!

#3374: Spider-Gwen

SPIDER-GWEN

MARVEL LEGENDS (HASBRO)

“Spider-Gwen has grown up a lot over the past two years, keeping busy between band practice and protecting her city.”

Spider-Gwen, an alternate universe Gwen Stacy imbued with the Spider powers instead of Peter Parker, was introduced in, and central to, the comics “Spider-Verse” storyline, and was likewise central to Into the Spider-Verse.  The comics kept Gwen as pretty central to all the follow-up “Spider-Verse” events, and Across the Spider-Verse has the movies following suit.  Gwen was part of the rather small Legends tie-in for Into, and she’s also part of the much larger tie-in set-up for the sequel.  Let’s see how this one measures up to the last one!

THE FIGURE ITSELF

Spider-Gwen is the third figure in the Across the Spider-Verse tie-in assortment of Marvel Legends.  She’s one of three figures that are repeated characters from the movie, and arguably the least changed of the three in raw design terms.  It’s mostly just elements being shifted around a bit, just to give her a bit of a refresh.  The figure stands just shy of 6 inches tall and she has 29 points of articulation.  Gwen’s articulation scheme mimics the layout of Spot’s, which is again a slightly better set-up than we saw with Miles, as well as an improvement on the Gwen from the last movie.  Of note, she gets bicep swivels and double elbow joints.  Her arms are a bit on the thin side, so posing them is a slightly delicate affair, but it’s not as bad as I was expecting.  Gwen’s last animated figure was one of the two from the last round to make use of re-used parts, which slightly compromised her accuracy to the film.  This one, on the other hand, gets an all-new sculpt, which is more properly attuned to her look from the movie.  It’s a very basic and straight forward sculpt, but it does what it needs to, and it certainly looks the part.  I think I preferred the masked head on the last one, but the actual hood hangs more naturally here, and the build of the body is definitely more accurate this time around.  In terms of paint work, this Gwen, much like her predecessor, does suffer from just a bit of fuzziness in some spots, but for the most part it works out pretty well.  In particular, the detailing on the “webbed” parts of the costume turned out pretty nicely.  Gwen is packed with an alternate unmasked head, a corresponding pulled down hood piece, and two sets of hands.  As with others in the assortment, it’s perhaps a touch light, but at least it covers the basics.

THE ME HALF OF THE EQUATION

I wasn’t initially sold on this Gwen figure.  I really liked the last one, and with her design being less changed than others, I just wasn’t sure I needed to double-dip on her.  Ultimately, I decided I wanted a full set, so she just sort of came along for the ride.  I’m glad that’s the choice I made, because she’s all-new, and honestly a much nicer figure than I was expecting.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3373: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: TITANIUM SERIES (HASBRO)

Hey, how about some Transformers?  Would that be good?  Would that be good for you guys?  Cool.  As is usually the case with Transformers reviews more recently here, we’re going back to the well of the two characters I put most of my focus on, Soundwave and Ultra Magnus. I’ll be focusing on the latter in particular for today’s review.  In particular, I’m jumping to the Titanium Series, a franchise-spanning banner that Hasbro ran under its Galoob arm from 2005 to 2007.  They had lines for Star Wars (which served largely as a replacement for Micro Machines), Marvel, and, of course, Transformers.  Transformers had two sub-lines running, a smaller non-transforming line called Robot Masters, and a larger transforming line called Cybertron Heroes.  The larger line had not one, but two Ultra Magnuses, the first of which I’m taking a look at today!

THE FIGURE ITSELF

Ultra Magnus was released in 2007 as one half of Wave 7 of the Cybertron Heroes sub-line of Transformers: Titanium Series.  He was based on his G1 design, specifically the fully armored-up version.  This was the first time that the armored look had been officially updated since the ’80s.  Furthermore, this was also the first time that a fully armored Magnus figure had no inner-bot mode.  In his robot mode, he stands about 6 inches tall and he has 14 workable points of articulation.  The articulation is a bit wonky.  The balljoints for the shoulders are kinda loose and tend to pop out of place a lot.  Also, due to a design flaw, the knees bend far more forward than they do backwards.  The rest of the articulation is generally limited at best, and, due to the metal portions of the figure and the weird tolerancing of the joints, he tends to be a bit floppy.  Like the articulation, the sculpt is also a bit wonky.  There’s odd spots of flatness, a lot of obvious joints, his arms are set way back, and there’s just a lot of weirdness to the whole thing.  There’s also the whole flip-up panel on the torso thing, which feels like it’s kind of a half-formed idea that never went anywhere.  Magnus’s paint work is at least pretty solid looking.  I dig the bright blue with the metallic finish.  It doesn’t all hold up super well, of course, so you do have to be careful about it.  Magnus included a blaster, two rockets, and a “stand” with his name on it.  The stand, of course, does nothing to actually support him, but I guess it looks sort of cool.  Magnus’s alt-mode is his classic car carrier mode.  Since he has no inner-bot, he transforms straight from the fully armored mode directly to his car carrier mode.  It’s not a super complex transformation, and it results in not a super complex alt-mode.  The basic skeleton is there, but it only barely tabs together.  It feels like more of an afterthought to the robot proper.  There’s a concept there, sure, but the execution is just not there.

THE ME HALF OF THE EQUATION

This review was very nearly an “I Blame Max” review.  As it is, it’s kind of an honorary one, I guess.  I wasn’t routinely collecting anything Transformers when this guy hit, so I didn’t get one new, even when they were kind of everywhere.  So, I was reliant on used ones.  Max had a damaged one in his big bin of mixed TF parts he was sorting through some years back, which he handed over to me to fill the spot in my collection, which he did for a few years.  However, a much nicer, more proper one was traded into All Time, and that’s the one I’ve got in the review here.  I’ll admit, he’s not a *ton* better, even when not damaged.  He’s a rough offering, like most of the Titanium figures.  But, he’s also a Magnus, and I’m hard pressed to truly dislike any of those.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3372: The Spot

THE SPOT

MARVEL LEGENDS (HASBRO)

“If The Spot can realize the power of his abilities, he could become a threat to the entire universe.”

The slightly quirkier tone of the Spider-Verse movies makes them great for deep dives into the Spider-Man mythos.  I largely comes in the form of lots of Spideys, but as the first film showcased, it’s also great for getting a focus on some slightly lower tier Spidey foes.  The first movie gave a particular focus to Prowler, and this one seems to be doing the same for the Spot, who looks to be the film’s main antagonist…maybe.  I’m writing this review pre-movie, so I can’t say for sure.  I’m just happy to be getting a Spot figure, honestly.

THE FIGURE ITSELF

The Spot is the second figure in the seven figure Across the Spider-Verse tie-in assortment of Marvel Legends.  He’s notably the only non-Spider in the set, and also the very first Marvel Legends Spot.  While some of the designs for the film are radical changes from the comics, the Spot actually sticks pretty close to his comics roots, albeit with the expected stylizing.  The figure stands just shy of 6 3/4 inches tall and he has 29 points of articulation.  Spot’s articulation is a slightly different set-up than we saw on Miles, and it’s better for it.  There’s still some slight issues with sticky joints on the limbs, and you have to be careful with moving the shoulders, lest they pop out at the biceps.  That said, I was especially impressed by the range of motion they managed to get into that mid-torso joint; it seems minimal at first, but once you get it working, it really does a lot.  The Spot’s sculpt is another all-new one, and it’s kind of the antithesis of Miles.  There’s very little actual detailing, making him largely a blank canvas, with the sculpting focus being placed on getting down his unique set of proportions.  It’s quite an effective set-up, with a quite distinctive silhouette, even without any extra key elements beyond the base body.  Despite the lankiness, the articulation is also worked in pretty cleanly as well, which is a definite plus.  Spot’s paint work is, like the sculpt, on the basic side.  It’s certainly effective, though.  It’s admittedly less spots than I’m used to, but that looks to be true to the film, so I’m hardly going to complain about that.  The Spot is packed with two sets of hands, in fists and open gesture, as well as two “spots”, one with Miles’ head sticking out, and the other with his hand.  There’s also a stand for clipping the spots onto, making for a pretty fun little set-up.  I would have liked to see some non-Miles-attached spots, but given the set-up for the rest of the figures, he still feels like he’s got enough to make it worthwhile.

THE ME HALF OF THE EQUATION

The Spot’s one of my favorite Spidey foes, going back to the ’90s cartoon, so I was actually pretty pumped when his inclusion in Across was announced, especially because I was pretty sure that would mean more toys…which it did.  Yay!  This guy was one of the first that images leaked for, and he’s definitely the one I was looking forward to the most.  My initial response after opening him was honestly just a touch let-down, but after getting to mess with him a little bit more, he’s grown on me, to about the point that I was expecting.  As it stands, he’s one of my top two for this set-up of figures.  I’d still love a comics version too, but this one’s a lot of fun on his own.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3369: Miles Morales

MILES MORALES

MARVEL LEGENDS (HASBRO)

“Miles Morales faces a new villain with abilities that will take more than one Spider-Man to defeat.”

When Spider-Man: Into The Spider-Verse was released in 2018, it hit with only minimal tie-in offerings, with the major push for tie-in stuff hitting about 2 1/2 years later.  Since it’s very clear what kind of a marketing success the first film was, the sequel is coming out of the gate strong for its theatrical release this week.  The basic figures have actually been out for the while, and there’s an entire dedicated assortment of Legends hitting right out of the gate, which snuck in real quietly right before the movie’s release.  I’ve got my whole set, because why the heck not.  I’m kicking off with a look at Miles today!

THE FIGURE ITSELF

Miles Morales is the first figure in the 7 figure Across the Spider-Verse tie-in assortment of Marvel Legends.  After getting the half-step “What’s Up Danger” look for the first film, this time around we get a fully-costumed Miles, sporting his brand new costume from the movie.  The figure stands about 6 inches tall and he has 30 points of articulation.  The articulation scheme this time around isn’t quite as impressive as what the Into Miles got; sure, he gets double elbows now, but he also loses the ball-jointed waist and neck, which really added to the prior figure’s posability.  This one can still pull off a good deal of poses, but the joints can get a little sticky, and it’s a little awkward to move him.  On the plus side, he’s still got the pinless construction, which works pretty well for the aesthetics.  Miles is sporting an all-new sculpt (courtesy of sculptor Dennis Chan), and it’s a good looking one.  It matches up nicely with what we’ve seen so far of the animation models, showcasing a Miles that’s a bit more grown up than the last time we saw him.  The texturing on the outfit is truly impressive, and there’s a nice flow to the overall sculpt.  Mile’s paint is more complex than it looks at first glance; obviously he gets the red accents on the black base, which looks nice and slick, but there’s also some subtle dark blue work.  It’s easy to miss, but it adds a little extra pop to the figure’s visual.  Miles is packed with an extra unmasked head and two sets of hands (thwipping and fists).  The last unmasked head didn’t *quite* land the film design, especially the hair, but this one really gets it down.  Also, they don’t have the weird ball joint for each head, so that’s a plus.  Of course, it’s still a smaller socket size than the standard, so swapping isn’t going to really be a thing, but it’s progress.  As with the last Miles, I do wish we’d gotten another set of hands with open gesture, but I’ll just have to continue to be disappointed with every Spider-Man that cuts those, I guess.

THE ME HALF OF THE EQUATION

I really enjoyed the Into tie-in Legends, and I’d been hoping for more since that one small release.  One of the things that excited me the most about the sequel was getting more figures.  Miles was a figure that I wasn’t quite as jazzed for on the outset, I think just because he seemed rather basic, at least from the in-hand leaks we saw.  Having him in hand, there are some smaller issues that I’m a little let-down by, but he’s overall a figure that I wound up liking a lot more than I’d expected to.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3368: Donatello as the Invisible Man

DONATELLO AS THE INVISIBLE MAN

TEENAGE MUTANT NINJA TURTLES X UNIVERSAL MONSTERS (NECA)

During the vintage TMNT line run, Playmates was faced with the dilemma of needing to keep the main Turtles in the line, without the line becoming just repeats of the same basic looks over and over again.  Enter the wacky variants.  But not just any wacky variants; the Turtle variants were like variants on steroids.  They covered all sorts of themes and play features, and eventually they even started doing cross-over figures with other properties.  In 1993 and 1994, they did two sets of Universal Monsters cross-over Turtles, and 30 years later, NECA is also exploring that concept.  They’re actually reaching the tail end of the line-up, it seems, but they’re also getting around to the best Turtle, crossing over with the best monster, with Donatello as the Invisible Man!

THE FIGURE ITSELF

Donatello as the Invisible Man is the sixth figure in NECA’s Teenage Mutant Ninja Turtles X Universal Monsters line, and he started hitting retailers at the end of March/beginning of April.  He’s the second to last figure in the line (at least based on what we know so far), and he’s also the final of the four Turtles.  For Playmates’ vintage versions, there was an Invisible Man, but it was actually Mikey that got assigned the identity, while Donnie’s only figure in the set had him as Dracula.  NECA’s changed almost all of the crossovers for their versions, and while I think some of it’s been a bit of a mixed bag, making Donnie into the Invisible Man is one that feels much more natural than either of the Playmates choices.  The figure stands about 6 1/2 inches tall and he has 32 points of articulation.  The movement on this guy is pretty decent, an improvement on the usual set-up for their actual Turtles molds (which were first sculpted a good long while ago), bringing him closer to their more recent Ultimate offerings.  Range of motion has some slight restriction on the mid section and hips, due mostly to how the design is laid out.  Donnie sports an all-new sculpt, courtesy of Tony Cipriano and Kushwara Studios.  It’s an all-new design, of course, since they’re not doing a direct translation of any prior figures.  It’s a pretty good set-up; the actual turtle side of things seems to be more 1990 movie-inspired than anything else, which I think vibes pretty well with the horror feel.  The Invisible Man elements are a bit more broad strokes, and less specifically the Universal version.  This one’s a tad more steampunk, and that honestly works out alright with it being Donatello.  The sculpting has quite a bit of detailing, including some impressive texturing, especially on the jacket and the scarf.  While other Invisible Man figures go for making the invisible parts truly invisible by just omitting them entirely, this one molds those parts in clear plastic, which feels more Playmates-y.  The standard head has exposed “eyes”, and the feet are wrapped up to the toes, both featuring clear parts for what you can’t see.  Likewise, the shell is also clear, which allows for some fun Playmates-esque details, notably the pizza slices visible in his shell on the back; how exactly they got there is anyone’s guess, but it’s a funny touch.  The only thing I’m not keen on is an issue I also had with the movie Donnie; the straps on the back of his shell for his bo staff storage are just cloth ties, and they really don’t work all that well, especially at this scale.  It’s really difficult to make use of them at all, and I’m honestly just not going to bother.  Donnie’s paint work is rather on the muted side, which has been the general theme on this line.  While the other three turtles kept their bandanas in the usual colors, the adjusted design for Donnie removes the bandana, replacing it with a more Invisible Man appropriate set of goggles.  To help keep some of Donnie’s trademark palette in play, the strap of the goggles, as well as his scarf, are purple, which adds a nice little splash of color.  Donnie is packed with three sets of gloved hands, one set of clear hands, an alternate set of clear feet, an alternate head, his goggles, his hat, his bo staff, a TGRI journal, and a beaker of serum.  For the most part, the extras are pretty solid.  The only one that’s weird is the extra head; it goes for the “going mad” partially wrapped look seen in the original film, and achieves its invisibility by leaving it hollow, much like the standard NECA Invisible Man did.  That’s all well and good, but everywhere else this figure commits to the molded clear plastic look, so it makes for a rather strange mix of styles.  I wouldn’t have minded seeing a standard turtle head in clear for an unmasked look, like the vintage Mikey had.

THE ME HALF OF THE EQUATION

The crossover Turtles are a cool idea, but they weren’t wowing me at the start.  That said, I’m a Donatello fan, so I was always planning to wait until they showed him off to pass final judgement.  I wasn’t really big on him as Drac in the vintage line, so the move to Invisible Man, who’s also one of my favorite monsters, was quite fortuitous.  He’s not a perfect figure, but he’s a pretty good one.  I don’t see myself getting anything else from the line, but he makes for a fun standalone piece.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.