#2997: High Evolutionary

HIGH EVOLUTIONARY

MARVEL LEGENDS (HASBRO)

“With a highly advanced intelligence and a cybernetic exoskeleton, the High Evolutionary challenges the Fantastic Four.”

First appearing in the pages of Thor, Herbert Edgar Wyndham, aka the Higher Evolutionary, is kind of one of those grander scope sort of villains.  He’s not really straight-forward evil, but more invested in a larger advancement of humanity and life as a whole.  Some times these goals put him at odds with our heroes, some times less so.  And, more often than not, he’s really just off on his own.  Interestingly, despite what the bio says outright and the presence of the figure in the assortment may suggest, he’s only had fleeting contact with the FF, and very rarely as an adversary for the team.  But, if it gets me a High Evolutionary, it gets me a High Evolutionary.  I won’t be picky.

THE FIGURE ITSELF

The High Evolutionary is the final figure in the FF-themed Retro Collection assortment of Marvel Legends.  This marks his very first time in action figure form, which is pretty darn cool.  The figure stands about 6 1/4 inches tall and he has 28 points of articulation.  High Evolutionary’s movement scheme is pretty standard for the line.  He’s a little bit on the restricted side, especially on the torso and hips, but given the character’s tendency to mostly just stand around menacingly, it honestly isn’t too bad.  He’s also got the pinless construction on the elbows and knees, which continues to be a nice upgrade for all of the figures that have it.  High Evolutionary’s sculpt is an all-new piece, and it’s honestly got a lot going on.  It’s clearly classically inspired at its base, but uses some of the more modern interpretations of the character to add a little bit more detailing, especially on the face.  It makes for a figure that’s a little more visually stimulating than he might be if he were just a straight classic look.  Generally, I quite like it.  The figure’s color work is almost entirely reliant on molded plastic, which is all metallic and swirly.  I’d prefer that the maroon sections were maybe a touch darker, but otherwise it looks pretty solid.  He’s got minor paint work for a few of the smaller accents, which works out pretty well.  They’re cleanly applied and they get the job done.  The High Evolutionary is packed with two sets of hands, one set in fists and the other in open gesture.  It’s not a ton, but he is a completely new sculpt, and I’m not really sure what else there is to give him.

THE ME HALF OF THE EQUATION

My primary knowledge of this guy came from his one episode of X-Men: The Animated Series.  He’s a weird guy, but he’s got a cool look, and it’s definitely been one I’ve wanted for a while in toy form.  His inclusion in this particular assortment may be a little weird, but I’m honestly just glad to have gotten him, and it’s especially nice that Hasbro really put the effort into making as much of a one-off as possible.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2995: Rancor with Luke Skywalker

RANCOR with LUKE SKYWALKER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Within Jabba the Hutt’s desert palace on Tatooine, there is a special pit that houses a rancor. Over five meters in height, this reptilian-like creature has long, exaggerated arms, dangerous fangs and huge claws — truly a fearsome sight. The crime lord uses the rancor as a means of eliminating enemies and failed employees. Its pit is located beneath Jabba’s court, providing an excellent view for the crime lord and his associates as victims struggle helplessly to defend themselves. That all changes when Luke Skywalker is dropped into the loathsome pit. Armed with only a large bone leftover from one of the rancor’s previous victims, the Jedi Knight conquers the horrible beast.”

Oh boy, that sure is a nice Rancor there.  Sure would be a shame if someone were to…SABOTAGE IT!!!!  Right?  Get it?  Because, it’s like the whole thing where a bunch of winy fanboys claimed that Hasbro was sabotaging their own product, and then it was ultimately the winy fanboys who…you know…actually sabotaged it?  Isn’t it funny?  Or is it just sad.  Oh, right, it’s probably just sad.  And I’m likely to piss someone off with this intro, aren’t I?  Ah well, these days I fear nothing, so I’ve really got nothing to lose.  Not even the Rancor.  Especially since I wasn’t backing the Black Series one anyway.  But that’s not the point.  What is the point is that I’m falling back on my classic Star Wars reviewing fodder, Power of the Force, and that’s where I’m staying.

THE FIGURES THEMSELVES

The Rancor with Luke Skywalker were added to Kenner’s Power of the Force II line in 1998, as the largest of the creature packs that they were doing.  They’re based on Return of the Jedi, of course, and were actually the only creature pack where that was the case, since Jabba was from his Special Edition appearance in A New Hope, rather than his classic Jedi look.

RANCOR

Certainly one of the largest creatures in the Star Wars verse, or at least one of the largest that’s justifiable in toy form, the Rancor has been getting toy treatment since the vintage line.  This would mark its second time in toy form.  The figure stands about 10 inches tall (thanks to the hunch) and has 6 points of articulation.  He’s not an overly mobile figure, but the Rancor’s also not an overly mobile creature.  It’s main purpose is really just to lumber menacingly, which this one does quite well.  It does have a little trouble standing up, but careful posing can help it find that sweet spot for staying balanced.  The Rancor’s sculpt was an all-new one.  The vintage figure had gone far more basic on its detailing, so this one stepped things up a bit.  The end result is quite a nice piece, especially when compared to some of the smaller figures of the same line.  He’s a respectable match for the creature we see on-screen, and there’s a lot of solid texture and smaller detail work.  Due to the nature of the softer plastic, some of the details are likewise a little softer, but it’s generally quite good.  The only downside to this one is the “Real Feel Skin” feature, which can make him prone to a bit of gunk build-up.  It’s not quite as bad as yesterday’s Clayface figure, but it does require some occasional cleaning.  The paint work on the Rancor is pretty solid, actually.  There’s some decent accent work on the skin, which helps to bring out more of the sculpted details, as well as add a little more depth to the figure’s overall look.  The Rancor gets no accessories of its own, but it does get…

LUKE SKYWALKER

…a Jedi Luke variant.  1998 had quite a few Jedi Luke variants, covering various deviations of his main look throughout the film.  This one is very specifically Jabba’s Palace, after he’s lost the cloak and saber, before he’s gotten shot in the hand.  It’s the only one to fit that very specific narrative.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  He uses the same head and torso as a few of the Jedi Lukes from the same year, which makes sense from a consistency standpoint, and also means he’s re-using some pretty decent parts.  The arms and legs are new, and designed with him leaning back to look at the Rancor in mind.  The legs do make him a little tricky to keep standing, and the arms are unfortunately rather stiff for any decent posing.  He’s not a bad sculpt, but he’s a more limiting one to be sure.  His paint work is a little more involved than other Jedi Lukes by virtue of him having a bunch of brown flecks to simulate Tatooine sand.  It’s all a ploy to keep his father at bay, really.  Luke is packed with the large bone he uses to defend himself against the Rancor, which is a pretty fun scene specific piece.

THE ME HALF OF THE EQUATION

I was definitely a Jedi Luke fan as a kid, and liked this particular scene a lot, but it was kind of an expensive set, and never a super easy one to find, so I didn’t get this one as a kid.  Instead, I got it quite recently, just over the last summer, when one of them came through All Time loose.  I’ve actually been low-key looking for one for a while now, so I was pretty happy to finally get one.  It’s definitely an important piece of the PotF collection, and one I’m glad to finally have.  There have been more involved Rancors since, but this one’s still just a very nice piece, and the Luke pairs off well with him.

#2992: Human Torch

HUMAN TORCH

MARVEL LEGENDS (HASBRO)

“Fiery and hot-headed, the Human Torch can burn through just about any adversity with a smile.”

What a shock!  Four days into Fantastic Four reviews, I’m reviewing, would you believe it, the fourth member of the team?  Crazy how that works.  I mean, nobody let Toy Biz know.  They don’t tend to go for that sort of thing.  Or, you know, that whole “still being in business” sort of thing, I suppose.  Since taking over the license, Hasbro has been pretty good about doing the FF in proper batches of all four team members, and this latest round is no exception.  So, let’s look at that fourth member, the Human Torch, in his all flame-on-y form!

THE FIGURE ITSELF

Human Torch is another figure from the FF-themed Retro Collection assortment of Hasbro’s Marvel Legends.  While the last three are definitively in their Byrne-era costumes, Torch is a little more multi-purpose, as he’s in fully flamed-on form.  Stylistically, he still follows how Byrne illustrated him, but he can also work with other variants of the FF, especially since there are no specific costume details visible.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Structurally, he follows the lead of the Super Skrull Series Torch, who moved Johnny over to the ANAD 2099 body, which does generally feel like a better fit for the character than the Bucky Cap had been.  He gets the head, hands, and forearms from the Walgreens release, which are certainly the best parts of that one.  He also gets the flames add-on for the shoulders, though it’s been tweaked to remove the back peg.  This unfortunately makes it a lot trickier to keep the piece in place, which is definitely the most frustrating thing about this figure.  In general, the sculpt’s not bad, but I will say he’s the one that feels the most far-removed from a proper classic illustration.  The paint work does at least do its part to help with that classic look.  He’s largely relying on the translucent plastic he cast in to sell the effect, but they’ve also painted on the scorch line effects commonly used in the comics to show that he’s fully ablaze.  It works surprisingly well in three dimensions.  He’s packed with a spare set of standard fists, as well as two flame effects.  The effects are a bit tricky to use, given there are already sculpted flames on the forearms, but I’m glad they at least threw in something.

THE ME HALF OF THE EQUATION

Johnny is always tricky to handle in toy form, going all the way back to Mego.  Of the Walgreens figures, he was definitely the weakest, and the Super Skrull release was better, but still not quite there.  I was a little iffy on this one going back to fully flamed-on, but it did work out better than I’d expected.  All things considered, this one is pretty good, and has the added benefit of being able to serve multiple purposes within the display.  It’s not a huge shock he’s usually the first to sell out.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2991: The Thing

THE THING

MARVEL LEGENDS (HASBRO)

“With his nearly indestructible body and incredible strength and stamina, the Thing possesses the ability to crush evil.”

Benjamin J Grimm tends to get simplified down to just dumb muscle, but he’s actually quite a nuanced character, perhaps the most nuanced of the core team.  He’s quite literally the rock that grounds the team, as well as the most practically-minded member of the team, making him the perfect counterpoint to Reed’s lofty theoretical concepts.  And, in case you couldn’t tell, he’s also my favorite member of the team.  So, I’m always happy to see him get more proper appreciation.  I’m also happy to see him get solid toy coverage, which is, admittedly, rather frequent.  That works out, I guess!

THE FIGURE ITSELF

The Thing is part of the FF-themed assortment of the Retro Collection sub-line of Hasbro’s Marvel Legends.  As with the rest of the team, he’s patterned on his old ’90s Toy Biz figure, in terms of both the packaging and the figure packed within it.  That means that, like the others, he’s wearing his Byrne-era costume, specifically the more classic speedo-wearing look.  The figure stands 7 inches tall and he has 28 points of articulation.  He’s largely the same as the last two Thing figures, which is understandable.  It’s a really good starting point, and I’m sure Hasbro would like to get as much traction out of it as possible.  Three years later, it still remains a very strong sculpt, and it’s still the best version of the Thing out there, so you’ll hear no notable complaints from me.  This time around, he gets two new head sculpts, as well as a new set of hips to actually give him the short-shorts look.  I didn’t hate the briefs look for the last two figures, but it would have definitely been out of place for this design in particular.  The two new heads cover two different expressions, one angry and teeth gritting, and one more calm.  Both sculpts take some rather clear inspiration from the character’s second season animation model from the ’90s cartoon, which I am totally on board with.  It’s a little sharper on the edges to fit with the pre-existing body sculpt, but it really works.  The angry expression is really great from every angle.  The calm one is a little dopey looking in some angles, but even so I kind of find myself a little more drawn to it, just do to my own want to always have a not as angry option for any given Ben Grimm figure.  Ben’s paint on this release more follows how the Super Skrull Series version did things, providing some highlights to a few areas of the sculpt.  I don’t know that it works out quite as well on this particular release.  In some spots, especially the feet, it feels a little bit slap dash.  It’s ultimately not terribly noticeable in person, but it stands out a bit more in the photos than I’d prefer.  It could certainly be worse, but I find myself almost wishing they’d foregone the accenting entirely, to really capture that ’90s figure feel a bit more.  In addition to the previously mentioned extra head, Ben gets two sets of hands, one in fists and the other in open gesture.  In contrast to the other figures, Ben and his accessories literally take up every available spot in the blister, so he definitely doesn’t feel like he’s lacking anything.

THE ME HALF OF THE EQUATION

Any good FF set needs a good Ben Grimm for me, and I’m especially attached to that ’90s animated look.  The fact that this guy is not only in the Byrne costume, but also leans more heavily into the actual animation style is pretty much exactly what I need.  The accent paint’s a bit wonky, but certainly not enough to ruin the figure at all, and the sculpt still really shines.  I’d love to see a variant in the tank top gear, but I can wait on that.  This one is more than enough to hold me over until then.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2990: Mr. Fantastic

MR. FANTASTIC

MARVEL LEGENDS (HASBRO)

“As Mr. Fantastic, Reed Richards utilizes his scientific brilliance and pliable form to make a difference in the world.”

In contrast to what Reed’s bio may say above, when the Fantastic Four first debuted, Stan Lee intended for them to have no direct impact on the world around them.  In particular, Reed’s inventions and jumps forward would be mostly self-contained within the team’s own adventures, and not so much affecting the world around him.  This was the status quo for some time, but slowly it was shed, to the point that Reed became a major architect for advancement within the Marvel universe, as kind of a touch stone for the other heroes.  What’s all of this got to do with the toy?  Not a ton, but I was running out of ways to start FF reviews, so here you go.  Let’s look at this new Reed Richards figure.

THE FIGURE ITSELF

Mr. Fantastic is part of the FF-themed assortment of the Retro Collection sub-line of Marvel Legends.  Like Sue, he’s based on his ’90s figure, to match with the packaging style, which places him in his John Byrne-designed costume.  He’s also a separate throwback to his Toy Biz Legends boxed-set counterpart, making him a two-fer.  Nifty!  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  Like Sue, Reed is making use of the same basic construction as his Walgreens counterpart.  This time around he keeps the same head sculpt, since it’s just a pretty solid classic Reed sculpt.  He swaps out the standard arms from the last figure for a pair of suit jacket arms, as well as an all-new lab coat piece, allowing him to do the lab look like the Toy Biz ML figure had, which is a fun touch.  And, thanks to the way the Mr. Fantastic body is constructed, they jacket is easily swapped around to the other Reed figures, so it’s got even more use to it.  Reed’s paint work is generally pretty solid.  He matches Sue in terms of coloration, and the application is generally pretty cleanly handled.  The streaks in his hair now use the printing technique, rather than straight paint, which makes them a little subtler, and generally just a bit nicer looking.  Reed is packed with a standard set of arms done up to match his uniform for that non-coated look, as well as the stretched out hands from the Super Skrull Series release, for just a little bit of stretch-y look.  Compared to Sue, this feels a little less light, and it’s a nice selection of extras.  I would have loved to get the fully stretched out arms too, but at this point it’s sort of a running gag that the Legends versions of this costume don’t ever get both normal and stretched out arms ever.

THE ME HALF OF THE EQUATION

I have a definite soft spot for the Toy Biz Legends version of this guy, so it was a high bar to clear.  The inclusion of the lab coat certainly helped him on that front, as did not really changing too much from the Walgreens version, since that was also just a very good figure.  Reed’s a figure that maybe gets a little lost in the shuffle of this whole assortment, but he’s no less a cool figure, and he’s my favorite Legends Reed to date, as well as a worthy update to two of my favorite Reed figures in general.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2989: Invisible Woman

INVISIBLE WOMAN

MARVEL LEGENDS (HASBRO)

“After receiving superpowers, Sue Storm Richards co-founds the Fantastic Four and emerges as the single-most powerful member of the group.”

Is it weird that it’s become so passé to review Fantastic Four Marvel Legends these days?  I mean, it was the astronomically huge deal back in 2017 when the Walgreens-exclusive Sue kicked off that line, and now they’re sort of a yearly thing.  I mean, I’m certainly not complaining.  I love the FF, and my truest love of them comes from the ’90s cartoon and its corresponding toy line, which served to really introduce me to the team.  I get very nostalgic, and Hasbro’s really gaming to tap into my era of nostalgia these days, I suppose.  They’ve been doing the retro-card thing for a bit, and the FF is finally getting in on it.  I’m thrilled you guys.  Thrilled.  So, let’s kick this off with our latest version of Sue Storm, the Invisible Woman!

THE FIGURE ITSELF

Invisible Woman is part of the FF-themed Retro Collection assortment of Hasbro’s Marvel Legends.  They’re all patterned on the packaging for Toy Biz’s own Fantastic Four line from the ’90s, which makes them a little more removed from the other Retro Collection figures, apart from the Fan Channel Dr. Doom from last year, who officially debuted the packaging style.  To match the style of the package, Sue is wearing her John Byne-designed costume from the ’80s/’90s.  These are by far my favorite costumes for the team, so I’m pretty psyched to see them show up.  The figure stands about 6 inches tall and she has 27 points of articulation.  Like the last two Sue figures, she’s built on the Phoenix body.  It’s a good match for how Sue is usually depicted, and is just generally a pretty nice body, so it makes sense to use it again here.  The main change up is that she gets a new head sculpt.  It’s based on earlier in Byrne’s run/the cartoon run, which makes sense, since it’s a far less dated appearance than the mullet.  It’s…well, okay, it’s better than I’d expected.  I’ll say that from the start.  When the first pictures were shown off, it looked pretty bad.  In hand, it looks a lot less bad.  I don’t know that I’d venture into calling it good, but it’s less bad.  It’s not the hair; that actually works well.  It’s definitely the face, which just has to be viewed from exactly the right angle to really work, and it’s very hard to find that sweet spot.  There have been some pretty great customs that have swapped out one of the other two Sue faces under the hair, and it honestly looks pretty good, so I might be trying that myself.  Sue’s paint work is generally pretty good.  Rather basic, as you’d expect, but the application’s pretty clean.  As is usually the case with the Byrne costumes, they’ve gone for a darker blue, rather than an almost black like Byrne intended, but that’s just the name of the game at this point.  I actually quite like the color, so I’m really okay with it.  Sue is packed with two sets of hands, as well as the invisible shield effect we saw on the last release.  As with most Retro releases, it’s a little lighter than the standard, but it’s not terrible.

THE ME HALF OF THE EQUATION

Did I mention that these costumes are my favorites for the team?  I don’t know if I’ve brought that up enough yet.  Well, they are, and I’ve been wanting a good set of them since the FF came back into modern Legends.  I was elated by the announcement of this set, and I’ve been eager to get them since.  Sue wound up being the first one I got, since she got traded into All Time loose a couple of weeks before the wholesale stock arrived.  I’m kind of glad it worked out that way, because it allowed me to appreciate her on her own before the rest of them arrived, which was to her benefit.  She’s the weakest figure in the set, there’s no doubt of that, but that’s less because she’s a bad figure, and more because she just doesn’t quite stick the landing the way the others do.  I’m still very happy to have her, and I still think she’s a good figure.  Sue’s certainly had worse.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2988: Nien Nunb

NIEN NUNB

STAR WARS: POWER OF THE FORCE (KENNER)

“The outstanding Rebel Pilot from the planet Sullust, Nien Nunb served as Lando Calrissian’s copilot in the Millennium Falcon during the Battle of Endor.”

Though one of their most defining traits is their high rate of mortality, there are a few Rebel pilots from the Original Trilogy who actually survive their missions, at least a few times.  The run on the second Death Star actually has a few of its participants make it out unscathed, including today’s focus, Nien Nunb, who is Lando’s copilot aboard the Falcon.  Nien Nunb isn’t a major character, but he’s certainly visible, which makes him slightly more memorable, and he’s also one of the handful of minor characters to return during the Sequel Trilogy, which is kind of cool.  Let’s look at Nien Nunb!

THE FIGURE ITSELF

Nien Nunb was added to Kenner’s Power of the Force line in 1997.  He was a little bit isolated that year, as he and Ackbar are really the only later Jedi figures, and the Lando that matched wouldn’t be added until the following year.  This marked Nien Nunb’s second figure, following one from the vintage run.  The figure stands about 3 1/2 inches tall (Nien Nunb was a little shorter; he’d never pass as a Stormtrooper) and he has 6 points of articulation.  His sculpt was all-new, and remained unique to this release.  Ten Numb from the Cinema Scenes set was similar, but there are no actual shared parts between them.  Generally, it’s not a bad sculpt.  The head’s certainly the best part, and captures the on-screen puppet’s design pretty well.  The body is certainly a mid-run PotF body, so it’s ever so slightly pre-posed, and probably a little too bulky and puffy for true accuracy, but it works alright.  Nien Nunb’s paint work is generally pretty basic.  They match up with the colors on screen alright, application is clean, and no notable details are left unpainted.  In terms of accessories, he includes two blasters, one large, one small.

THE ME HALF OF THE EQUATION

Not much of a story on Nien Nunb, really.  I always remembered the character, but in that sequence I’m usually fixated on Wedge being there, so I miss everyone else.  I didn’t have this figure as a kid, and wound up getting it in one of my batches of figures from All Time.  He’s an okay figure.  Nothing amazing, but he does what he needs to, and he’s another fun alien design.

#2985: Armadillo

ARMADILLO

MARVEL LEGENDS (HASBRO)

With how many animal-themed foes Spider-Man’s got, plus the fact that this is a Spider-Man-themed assortment of Legends, it’s natural to assume that Armadillo is just a Spidey villain through and through.  He’s not.  He actually first appeared in Captain America, and would kind of remain revolving around Cap and the Avengers for a bit, before the animal-themed thing did eventually lead to him being grouped with Spidey’s foes.  He’s one of those lower-tier villains with a rather tragic and relatable backstory, who writers like to start down the path of redemption every few years or so.  I certainly can get behind that type of storytelling, since it’s kind at the core of the whole Marvel experience, really.  Armadillo is the latest of those sorts of characters to finally get the action figure treatment, and I’ll be taking a look at said treatment today!

THE FIGURE ITSELF

Armadillo is the titular Build-A-Figure for the Armadillo Series of Marvel Legends.  His choice for the assortment is more than likely based on his cropping up in the MODOK show, though it also just may be because Hasbro was running through the list of larger characters without any toy coverage and settled on him.  Either way, I’m not gonna knock it.  The figure stands about 8 inches tall and he has 27 points of articulation.  Similar to Ursa Major earlier this year, Armadillo is a figure I was expecting some sort of re-use or something on, since he’s a rather minor character and all.  However, this guy is all-new, which is a pleasant surprise to say the least.  He’s based on a more modern interpretation of Armadillo.  I like him to be a little goofier myself, but I won’t deny that it’s a pretty decent sculpt, which does an alright job of capturing the general essence of the character.  I quite like the detailing on the armor plating; it’s got some great texture work.  Curiously, though he’s an all-new sculpt, the elbows and knees have visible pins…on one side.  The other side is without the visible pin.  It’s weird.  Armadillo’s paint work is generally rather basic looking.  His construction means that the underlying body and the armor are mostly separate pieces, so they can be molded in the proper colors.  What paint is there is very clean, and I definitely dig the subtle shift in the coloring on the main body.  It adds more to the look than you’d expect.  Armadillo’s got no accessories, but there’s not a ton you can really give him, and given his size and the uniqueness of the sculpt, coupled with him being an accessory himself, it’s not a big deal.

THE ME HALF OF THE EQUATION

Armadillo is one of those characters that you don’t realize you want until someone goes and makes a figure, and then you’re suddenly aware of how lacking your life has been without him.  Or maybe that’s just me.  He served as my main reason for completing the set, and I gotta say, he’s a really fun, really chunky figure.  I really love these sorts of characters and I’m glad that Hasbro’s focusing on getting them to us.

This assortment is, overall, kind of a weak one for me.  Armadillo was definitely the main selling point, and in hand he’s definitely my favorite piece.  Shriek is probably the best of the singles for me, since we’ve just never gotten one before.  I do like Jonah a lot, though he’s not breaking any molds or anything.  Strange and the two Spidey variants are nice figures, but at this point some of the MCU upgrades are getting harder to get enthused about.  And while Miles and Morlun are both serviceable, both are figures that aren’t remaining in my collection beyond these reviews.  Given how fantastic the Spider-themed assortment that started the year off was, I guess this one just had too high a bar to clear.  I am happy with the figures I like, though, so it’s not like it’s a waist of my time or anything.

#2984: Shriek

SHRIEK

MARVEL LEGENDS (HASBRO)

“Frances Louise Barrison, a.k.a. Shriek, escapes from captivity and forms a twisted family with like-minded villains to terrorize Spider-Man.”

In the ’90s, Venom was all the rage, so Marvel spun-off Carnage from him.  And then Carnage became all the rage, so, in 1993, Marvel used him as the central player in a Spider-book-wide crossover, “Maximum Carnage,” which teamed him up with his own band of super villains.  Mostly, they were repurposed from elsewhere, but brand-new to the crossover was Shriek.  Though certainly prominent within the story, Shriek has struggled to do much of note since then, so she’s not had much in the way of toy coverage.  She did get a Minimate three years ago, and now she’s also has a Marvel Legend.  Lucky her!

THE FIGURE ITSELF

Shriek is figure 6 in the Armadillo Series of Marvel Legends, where she is the second of the two comics-based figures.  Her spot in the line-up is no doubt due to the character’s presence in the Venom sequel, since it did elevate her profile at least a little bit.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Shriek is built on one of the smaller female base bodies, but it’s been slightly tweaked to update some of the aesthetics, removing the visible pins on the knees, as well as updating the elbows to double joints.  The elbow construction is a little bit iffy, at least on mine. I wound up having to do a little bit of clean-up on the excess plastic at the edges, as it was causing the joints to get stuck and risk tearing.  After the clean-up, she was just fine, but it’s certainly something to keep an eye on when taking her out of the package.  In general, Shriek’s sculpt is a rather basic and straight forward one, but that’s something that Hasbro’s come to excel at, so she looks pretty good.  She’s quite clean and sleek looking.  A look like Shriek’s requires a very well-executed paint job, since it’s all just black and white.  Fortunately, she’s got some of the sharpest paint in the assortment, so her look winds up really sticking the landing.  Shriek is packed with a whopping three sets of hands, in fists, gripping, and open gesture poses, as well as the largest section of the Armadillo Build-A-Figure, the torso and backplate.  I suppose some effects might have been cool, but it’s hard to do sound as a visual thing, and I do really appreciate the extra hands.

THE ME HALF OF THE EQUATION

I’m not the world’s biggest Shriek fan by any stretch of the imagination, but I won’t deny that the character has a pretty cool visual, so the fact that she’s been such a rarity in the toy world is kind of sad.  I wasn’t really rooting for her to get a spot here, but I also was definitely not opposed, and I do have to say that the final product turned out rather nicely.  She may be a rather by-the-numbers figure, but she follows those numbers well.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2983: Morlun

MORLUN

MARVEL LEGENDS (HASBRO)

“From the darkness, the vampire Morlun hunts Spider-Man in an effort to slay the superhero and feed on his powers.”

In the early ’00s, writer J. Michael Straczynski took over as the main writer for the Spider-Man books, and decided to add his own lasting impact to the mythos with…well, let’s just call them some questionable ideas.  Everyone remembers the messes that are “Sins Past” and “One More Day,” two stories that Marvel’s been trying to shake for a while now, but one that gets overshadowed by those two a lot is “The Other,” a story that reveals that Peter getting bitten by the spider was no accident.  No, apparently the spider did it on purpose to pass its powers onto Peter and turn him into a Totem, a bridge between animal and man.  It only gets weirder from there, honestly.  The central villain to this very odd story is Morlun, a rather generic vampire guy, who’s a generic vampire and also…I mean that’s really it, I guess.  Maybe Straczynski forgot that Peter already had a vampire-themed adversary?  When Dan Slott took over the book years later, he decided that rather than just ignore all of this stuff, he’d try to make it actually a little more worthwhile, and made Morlun part of a whole family of multi-universal hunters called the Inheritors, who are all far more interesting than he is.  It makes him suck less on the whole, but it also makes me like him less by comparison, so it’s certainly a catch-22.  Now he’s got a figure, so there’s that.  Guess I’ll get that reviewed.

THE FIGURE ITSELF

Morlun is figure 5 in the Armadillo Series of Marvel Legends.  He’s the first of the two comic-based figures in the assortment, and also marks Morlun’s first time in figure form.  The figure stands about 6 1/2 inches tall and he has 29 points of articulation.  Morlun is built from a mix of a few different parts, as well as a few new parts mixed in.  He’s got the arms from the male Hellfire Club members, as well as the core and legs of the larger suited body, mixed with a new head, hands, and jacket/torso cover.  It does a perfectly fine job of capturing the character’s, admittedly, rather generic design from the books.  The parts mesh well together, and they do at least give it there all on the detailing.  He’s even got the little life-force suckers on his hands, which is kinda cool.  The standard head has a toothy grin that’s fairly appropriate to the character’s depictions over the years, so that’s a cool touch too.  Morlun’s paint work is decent enough.  Certainly not crazy-eye-catching or anything, but it does what it needs to, and the application is generally pretty clean and sharp.  Morlun is packed with an alternate head, this time with his lips pulled back to reveal more of his upper teeth.  This is…imposing?  Or maybe it’s supposed to be?  It’s a near miss, I think.  It kind of just looks like he’s got indigestion.  Maybe something he ate is disagreeing with him?  Morlun is also packed with the right arm of Armadillo.

THE ME HALF OF THE EQUATION

In case you hadn’t picked up, I don’t really care for Morlun.  My first exposure to him was an off-hand mention in the bio of a Minimate, since I wasn’t a regular Spider-Man reader until well after he appeared, and I remember looking him up, only to discover how bland, disappointing, and out of place he was.  I didn’t hate what Slott did with the Inheritors, but Morlun himself has never stuck with me.  I wasn’t exactly jumping up and down about his inclusion here, nor does the figure do much to sway me on the character.  It could be worse, though, and at least this one means we might see the other Inheritors down the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.